Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 07:07:01 Player: Chloroform Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (4449) 4449 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 9757 Bonus ------- High Alert Combat Kills 752 Follower Combat Kills 143 Aligned with FarCom 300 Friendly Fire -242 Cogmind --------- Core Integrity 0/700 Matter 104/400 Energy 100/100 System Corruption 28% Temperature Cool (14) Movement Walking (127) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Target Analyzer > --- WEAPON (3) ------- Minigun High-powered Shotgun Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg Improved Terrain Scanner Heavy Laser Plasma Cannon Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Advanced Visual Processing Unit Transmission Jammer > --- WEAPON ----------- AWS/Gauss Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Visual Processing Unit Improved Sensor Array Improved Propulsion Shielding High-powered Shotgun Flak Gun Grenade Launcher Improved Concussive RPG [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 2 | . . . 1 . . . 1 . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 138 | . 10 . 27 4 5 3 12 5 5 67 Power 24 | . 1 . 6 2 . . 1 2 4 8 Engine 19 | . 1 . 6 2 . . 1 2 4 3 Core 5 | . . . . . . . . . . 5 Reactor . | . . . . . . . . . . . Propulsion 36 | . 2 . 10 . . 2 6 1 . 15 Treads . | . . . . . . . . . . . Leg 36 | . 2 . 10 . . 2 6 1 . 15 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | . 4 . 2 1 . . 3 . . 16 Device 12 | . 2 . . 1 . . 1 . . 8 Storage 5 | . 1 . 1 . . . 1 . . 2 Processor 4 | . 1 . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . . . . . 5 Artifact . | . . . . . . . . . . . Weapon 52 | . 3 . 9 1 5 1 2 2 1 28 Energy Gun 3 | . . . . . 1 . 1 . . 1 Energy Cannon 3 | . . . 1 . . . . . . 2 Ballistic Gun 24 | . 2 . 4 1 4 1 1 1 1 9 Ballistic Cannon 15 | . 1 . 4 . . . . 1 . 9 Launcher 4 | . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 . 1 . . 1 Parts Lost 26 | . . . 2 . . . . . . 24 Power 8 | . . . . . . . . . . 8 Propulsion 5 | . . . 2 . . . . . . 3 Utility 7 | . . . . . . . . . . 7 Weapon 6 | . . . . . . . . . . 6 Highest Loss Streak 7 | . . . 1 . . . . . . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 99 88 81 92 92 92 Engine 10 | . 14 14 11 11 11 11 9 15 15 9 Core 1 | . . . . . . . . . . 3 Leg 31 | . 28 28 32 33 33 33 36 30 30 30 Device 6 | . 4 . . 9 11 11 9 15 15 8 Storage 11 | . 14 14 22 12 11 11 9 7 7 7 Processor 7 | . 7 14 11 11 11 11 9 7 7 3 Protection 1 | . . . . . . . . . . 5 Ballistic Gun 12 | . 22 14 7 22 21 11 9 12 11 8 Ballistic Cannon 6 | . 3 14 14 . . . . 1 2 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 11 18 18 28 25 28 28 40 57 57 75 Greatest Support 68 | 20 20 20 30 30 30 35 51 53 53 68 Greatest Overweight (x) 2 | . . . 2 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 10 10 10 10 15 15 15 15 Average Capacity 12 | . 9 10 10 10 10 10 14 15 15 15 Most Carried 15 | . 10 10 10 10 10 10 15 15 15 15 Average Carried 11 | . 9 10 9 9 9 9 11 14 14 13 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 Final Carried 15 | 6 10 10 10 10 10 10 15 15 15 12 Class Distribution -------------------- 42% | Mutant 29% | Skirmisher 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 4095 | 200 269 24 1008 116 30 70 94 . 123 2161 Remotely . | . . . . . . . . . . . Salvage Created 5367 | . 298 . 1047 95 . 305 766 . . 2856 Parts 287 | . 15 . 75 7 . 11 46 . . 133 Haulers Intercepted 5 | . . . 3 . . . 1 . . 1 Recyclers Shooed 8 | . 3 . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 107 | . 6 . 24 5 . 6 13 . . 53 Melee 5 | . . . . . . . . . . 5 Guns 56 | . 6 . 8 5 . 6 13 . . 18 Cannons 34 | . . . 16 . . . . . . 18 AOE 11 | . . . . . . . . . . 11 Classes Destroyed 15 | . 2 . 7 1 . 1 1 . . 3 Worker 13 | . . . 2 1 . . . . . 10 Builder 8 | . . . 1 . . . . . . 7 Tunneler 1 | . . . . . . . . . . 1 Hauler 5 | . . . 3 . . . 1 . . 1 Recycler 9 | . . . 1 . . . 1 . . 7 Operator 1 | . . . . . . . 1 . . . Watcher 10 | . 2 . 2 . . . 4 . . 2 Swarmer 21 | . . . 6 4 . . 4 . . 7 Grunt 60 | . 6 . 11 . . 5 7 . . 31 Brawler 4 | . . . . . . 1 1 . . 2 Duelist 4 | . . . 1 . . . . . . 3 Sentry 10 | . . . 7 . . . 1 . . 2 Hunter 4 | . . . . . . . . . . 4 Programmer 4 | . . . . . . . . . . 4 Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 12 | . 2 . 6 4 . 6 7 . . 12 Combat Bots Only 7 | . 2 . 5 3 . 6 4 . . 7 Max Kills in Single Turn 2 | . 1 . 2 1 . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 7181 | . 334 . 1283 85 . 110 187 . . 5182 Core 1081 | . 76 . 224 19 . . 29 . . 733 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 43 | . . . . . . . . . . 43 Regen/Repaired (Parts) 95 | . 95 . . . . . . . . . Core Remaining (%) 75 | 100 . 69 . . . 39 94 . . . Volleys Fired 279 | . 32 . 81 12 . . . . . 154 Largest 3 | . 2 . 2 2 . . . . . 3 Hottest 176 | . 55 . 78 46 . . . . . 176 Shots Fired 712 | . 64 . 162 24 . 14 62 . . 386 Gun 422 | . 63 . 54 24 . 14 62 . . 205 Cannon 273 | . 1 . 108 . . . . . . 164 Launcher 17 | . . . . . . . . . . 17 Special . | . . . . . . . . . . . Kinetic 656 | . 64 . 162 24 . 14 62 . . 330 Thermal 10 | . . . . . . . . . . 10 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 42 | . . . . . . . . . . 42 Robot Hit Streak 16 | . 10 . 13 5 . 7 16 . . 13 Robot Miss Streak 7 | . 2 . 5 2 . 1 3 . . 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Autonomous 101 | . . . . . . 14 62 . . 25 Shots Hit Robots 488 | . 49 . 97 13 . 12 44 . . 273 Core Hits 257 | . 19 . 40 7 . 7 22 . . 162 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 29 | . 1 . 6 . . . . . . 22 Destroy 2 | . 1 . . . . . . . . 1 Blast 21 | . . . 6 . . . . . . 15 Corrupt 1 | . . . . . . . . . . 1 Sever 5 | . . . . . . . . . . 5 Melee Attacks 60 | . . . . . . . . . . 60 Impact . | . . . . . . . . . . . Slashing 60 | . . . . . . . . . . 60 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . 14 Damage Inflicted 13088 | . 600 . 1809 211 . 425 1425 . . 8618 Guns 5620 | . 583 . 501 211 . 425 1416 . . 2484 Cannons 4022 | . 17 . 1308 . . . . . . 2697 Explosions 1995 | . . . . . . . . . . 1995 Melee 1439 | . . . . . . . . . . 1439 Ramming 12 | . . . . . . . 9 . . 3 Kinetic 9331 | . 600 . 1809 211 . 425 1416 . . 4870 Thermal 430 | . . . . . . . . . . 430 Explosive 537 | . . . . . . . . . . 537 Electromagnetic 1339 | . . . . . . . . . . 1339 Impact . | . . . . . . . . . . . Slashing 1439 | . . . . . . . . . . 1439 Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 1 . . 23 Average Corruption 11 | . . . . . . . 1 . . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 76 | . . . . . . . . . . 76 Message Errors 14 | . . . . . . . . . . 14 Matter Fused 22 | . . . . . . . . . . 22 Heat Flow Errors 7 | . . . . . . . . . . 7 Energy Discharges 8 | . . . . . . . . . . 8 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . 4 Data Loss (major) 5 | . . . . . . . . . . 5 Misfires 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 8 | . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 378 | . . . 7 . . . . . . 371 Projectiles 127 | . . . 7 . . . . . . 120 Explosions 162 | . . . . . . . . . . 162 Melee 89 | . . . . . . . . . . 89 Knockbacks 42 | . 1 . 14 . . . . . . 27 Impact . | . . . . . . . . . . . Kinetic 39 | . 1 . 14 . . . . . . 24 Secondary 3 | . . . . . . . . . . 3 Self-Inflicted Damage 37 | . . . . . . . . . . 37 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . . 1 . . 1 Kicked 2 | . . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 367 | . 2 . 177 24 . . 6 . . 367 Average Temperature 79 | . 2 . 26 2 . . 6 . . 105 Received Heat Transfer 2135 | . 189 . 357 20 . 63 117 . . 1389 Effects 6 | . . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . 3 Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 5 Heat Transferred 450 | . . . . . . . . . . 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 1162 | . 159 . 583 239 . 162 450 191 66 1162 Initial 191 | . . . . 129 . . 63 191 66 46 Average 280 | . 46 . 270 184 . 156 217 191 66 476 Maximum Alert Level 4 | . . . 2 1 . . 2 . . 4 Low Security (%) 44 | . 100 100 34 46 . 100 32 100 100 8 Level 1 37 | . . . 44 53 . . 60 . . 54 Level 2 6 | . . . 20 . . . 7 . . 4 Level 3 11 | . . . . . . . . . . 30 Level 4 . | . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 . . . 2 . . 17 Investigation 12 | . 2 . 3 . . . 2 . . 5 Extermination 4 | . . . . . . . . . . 4 Reinforcement 6 | . . . 1 . . . . . . 5 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 5 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . . . 1 . . . . . . 2 Communications Jammed 4 | . . . . . . . 3 . . 1 Distress Signals 2 | . . . . . . . 2 . . . Times Spotted 159 | . 13 . 36 5 . 6 19 . . 80 Peak Tracking Total 8 | . 4 . 6 2 . 3 3 . . 8 Tactical Retreats 6 | . 1 . 1 . . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 8 | . 1 . 1 . . . 1 1 . 4 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . . . 6 . . . 4 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 17 | . . . 2 . . . 4 . . 11 Max in Single Turn 2 | . . . 1 . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 29 | . 7 . 8 1 3 . 3 . . 7 Terminals 21 | . 6 . 8 . . . 3 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 96 | . 20 . 25 1 26 . 8 . . 16 Successful 71 | . 11 . 20 1 26 . 6 . . 7 Failed 25 | . 9 . 5 . . . 2 . . 9 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 29 | . 9 . 8 . 3 . 4 . . 5 Terminals 58 | . 17 . 25 . . . 8 . . 8 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 3 . . . . . . . . 1 Recycling Units 5 | . . . . . . . . . . 5 Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 51 | . 3 . 16 1 26 . 3 . . 2 Record 28 | . . . 1 . 26 . . . . 1 Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 2 | . . . 1 . . . 1 . . . Dispatch Records 2 | . . . 2 . . . . . . . Security Status 2 | . . . 2 . . . . . . . Zone Layout 7 | . 1 . 4 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Recycle Component 1 | . . . . . . . . . . 1 Process 1 | . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . 4 . . . 3 . . 1 Terminals 13 | . 5 . 4 . . . 3 . . 1 Track 1 | . 1 . . . . . . . . . Botnet 12 | . 4 . 4 . . . 3 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 18 | . 6 . 4 . . . 3 . . 5 Full Trace Events 11 | . 2 . 4 . . . 2 . . 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter 208 | . . . . . . . . . . 208 Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 7 | . . 3 . . . . . . 1 3 Largest Group 3 | . . 3 3 . . . . . 1 3 Highest-Rated Group 93 | . . 40 40 . . . . . 31 93 Highest-Rated Ally 31 | . . 16 16 . . . . . 31 31 Total Orders 1 | . . . 1 . . . . . . . GUARD 1 | . . . 1 . . . . . . . Ally Attacks 55 | . . . 30 . . . . . . 25 Total Damage 645 | . . . 273 . . . . . . 372 Kills 6 | . . . 3 . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 7463 | . 1017 299 1311 434 378 333 604 145 261 2681 Spaces Moved 4464 | 1 681 246 766 321 303 272 389 103 195 1187 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4464 | 1 681 246 766 321 303 272 389 103 195 1187 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 97 | 120 120 120 120 120 120 120 97 97 100 100 Average Speed 125 | 120 120 120 120 120 120 120 116 117 121 143 Slowest Speed 260 | 120 120 120 260 120 120 120 120 185 185 197 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 56 | 2 93 75 73 78 66 52 53 5 89 32 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 5 | . . 1 . 4 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 156 | . . . 4 . . 8 27 . . 117 Melee . | . . . . . . . . . . . Projectile 94 | . . . 4 . . 8 27 . . 55 AOE 62 | . . . . . . . . . . 62 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Total 5728 | . 820 250 1011 352 321 282 540 128 217 1807 Wait 622 | . 70 3 102 8 . . 125 18 16 280 Move 4455 | . 680 245 765 320 302 271 388 103 194 1187 Hop . | . . . . . . . . . . . Pick Up 84 | . 14 1 14 3 5 3 7 . 1 36 Fast Attach 21 | . 1 . 3 . 2 . 1 1 . 13 Attach 41 | . 1 . 9 . 3 1 3 2 . 22 Detach 4 | . . . . . 1 . 1 1 . 1 Swap 76 | . 8 . 15 4 . 2 8 2 5 32 Drop 100 | . 14 1 22 5 8 5 6 1 1 37 Fire 279 | . 32 . 81 12 . . . . . 154 Melee 44 | . . . . . . . . . . 44 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . 1 . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 328 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 576 | -10/Materials | Discovered new exit (range 6) 638 | -10/Materials | Discovered new exit (range 17) 687 | -10/Materials | Repaired Assault Rifle 811 | -10/Materials | Discovered new exit (range 5) 1018 | -10/Materials | Entered Mines 1056 | -10/Mines | Met a Derelict bent on vengeance 1213 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1311 | -10/Mines | Discovered new exit (range 5) 1317 | -10/Mines | Entered Materials 1317 | -9/Materials | Accompanied by 3 allies 1317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2345 | -9/Materials | Discovered new exit (range 6) 2385 | -9/Materials | Core integrity fell below 50% 2428 | -9/Materials | Identified exit to Mines 2628 | -9/Materials | Entered Mines 2629 | -9/Mines | Assembled infested the area 2629 | -9/Mines | Learned location of Storage (-7) 2661 | -9/Mines | Learned Materials machine intel 2674 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2702 | -9/Mines | Build established: Scavenger-Mutant 2891 | -9/Mines | Learned location of Recycling (-7) 2971 | -9/Mines | Discovered new exit (range 17) 2986 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3049 | -9/Mines | Discovered new exit (range 10) 3057 | -9/Mines | Discovered new exit (range 5) 3062 | -9/Mines | Entered Exiles 3082 | -9/Exiles | Discovered new exit (range 15) 3094 | -9/Exiles | Met 8R-AWN 3115 | -9/Exiles | Met EX-HEX 3151 | -9/Exiles | Met EX-BIN 3186 | -9/Exiles | Aligned with FarCom system 3187 | -9/Exiles | Given EX-Vault access code 3235 | -9/Exiles | Opened EX-Vault 3241 | -9/Exiles | Found Prototype Ballistic Gun 3243 | -9/Exiles | Identified AWS/Gauss 3262 | -9/Exiles | Found Prototype Energy Gun 3263 | -9/Exiles | Identified AWS/Thermal 3322 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3353 | -9/Exiles | Met EX-DEC 3427 | -9/Exiles | Discovered new exit (range 12) 3440 | -9/Exiles | Left Exiles lab with AWS/Gauss 3440 | -9/Exiles | Entered Mines 3527 | -8/Mines | Discovered new exit (range 9) 3543 | -8/Mines | Discovered new exit (range 10) 3773 | -8/Mines | Entered Materials 3773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3774 | -8/Materials | Loaded intel: 46 machine locations 4342 | -8/Materials | Discovered new exit (range 19) 4377 | -8/Materials | Entered Factory 4377 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4522 | -7/Factory | Sucked down chute 4522 | -7/Factory | Entered Waste 4522 | -7/Waste | The area was eerily silent 4523 | -7/Waste | Met a frightened Derelict 4655 | -7/Waste | Build established: Skirmisher 4657 | -7/Waste | Discovered new exit (range 20) 4783 | -7/Waste | Entered Factory 5716 | -7/Factory | Found Prototype Launcher 5717 | -7/Factory | Identified Rocket Array 6522 | -7/Factory | Lost 3 parts (1p2u) 6543 | -7/Factory | Destroyed 7 combat bots 6641 | -7/Factory | Lost 4 parts (2p1n1w) 6655 | -7/Factory | Destroyed 7 combat bots 6783 | -7/Factory | First assault squad dispatched 6908 | -7/Factory | Core integrity fell below 50% 6924 | -7/Factory | System corruption reached 10% 6986 | -7/Factory | Lost 7 parts (2p1n3u1w) 7086 | -7/Factory | Allied Derelicts emerged from ambush trap array 7407 | -7/Factory | Garrison activated, responded to threat 7409 | -7/Factory | Core integrity fell below 20% 7465 | -7/Factory | Crushed by falling debris 7465 | -7/Factory | Smashed by cave-in Last Messages --------------- 07439_ Y-54 Guardian Imp. Light Armor Plating blasted off. 07439_ Y-54 Guardian destroyed. 07445_ Acquired Lgt. Nuclear Core. 07447_ System corrupted: Gauss Cannon jammed. 07447_ G-47 Trooper knocked back. 07450_ Destroyed Lgt. Nuclear Core. 07450_ G-47 Trooper knocked back. 07453_ System corrupted: Component data lost. 07453_ G-47 Trooper knocked back. 07456_ Gauss Cannon destroyed. 07459_ Acquired Lgt. Nuclear Core. 07462_ Acquired 57 matter. 07465_ The unstable cave ceiling collapses. 07465_ Crushed by falling debris. 07465_ Imp. Heat Sink destroyed. 07465_ System corrupted by crushing effect (+1). 07465_ Lgt. Angular Momentum Engine destroyed. 07465_ System corrupted by crushing effect (+3). 07465_ Lgt. Nuclear Core destroyed. 07465_ System corrupted by crushing effect (+1). 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"????????????### """ !R" #???? | | ?????????????????""????????????????# """ """ #???? | | ???????????????????????????????????# """ #???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????#! ! #???? | | ???????????????????????????????????###########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 455 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- Imp. Concussive RPG | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ReflectiveCooledLoader Manual? 0 Play Time 01:31:12 Cumulative 8.1 hours Start 2023.05.25 @ 13:34:56 End 2023.05.28 @ 07:07:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 350c0cc3-2d1f-468a-841a-abe6c78a9dac