Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 17:36:05 Player: babadi Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (4702) 4702 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (4941) 4941 TOTAL SCORE: 15868 Bonus ------- High Alert Combat Kills 2440 Follower Combat Kills 2646 Met Imprinter 300 Was Imprinted 300 Friendly Fire -745 Cogmind --------- Core Integrity 0/1300 Matter 108/300 Energy 100/100 System Corruption 17% Temperature Cool (21) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Heavy Treads Myomer Leg Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Improved Coolant Injector Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced ECM Suite Zionite Weapon Casing Improved Medium Armor Plating Advanced Field Recycling Unit > --- WEAPON ----------- Magnetic Acceleration Cannon Hardcell Cannon Long-range Missile Launcher > --- INVENTORY -------- Reinforced Fission Core Improved Treads Hacking Drone Bay Zionite Laser-S Self-destruct Interrupter [Rating: 104] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Railgun Ballistic Cannon Slug Cannon Launcher Long-range Missile Launcher Special Weapon Welding Torch Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . 1 . Utility 8 | . . 1 . . . 3 . 2 1 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 131 | 4 7 3 1 7 . 21 12 19 45 12 Power 16 | 1 1 . . . . 5 2 2 3 2 Engine 11 | 1 1 . . . . 5 1 1 . 2 Core 3 | . . . . . . . 1 1 1 . Reactor 2 | . . . . . . . . . 2 . Propulsion 27 | . 3 1 1 1 . 5 3 3 8 2 Treads 13 | . . 1 . . . 3 2 1 4 2 Leg 4 | . . . . . . . 1 . 3 . Wheel 10 | . 3 . 1 1 . 2 . 2 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 1 2 . 2 . 7 4 10 12 6 Device 19 | . 1 1 . 2 . 3 2 4 3 3 Storage 9 | 1 . 1 . . . . . 2 5 . Processor 7 | . . . . . . 2 . 1 1 3 Hackware . | . . . . . . . . . . . Protection 10 | . . . . . . 2 2 3 3 . Artifact . | . . . . . . . . . . . Weapon 43 | 2 2 . . 4 . 4 3 4 22 2 Energy Gun 16 | 2 1 . . 2 . 1 1 . 8 1 Energy Cannon 3 | . . . . . . 1 . . 1 1 Ballistic Gun 7 | . . . . . . 2 . 1 4 . Ballistic Cannon 9 | . . . . 2 . . . 2 5 . Launcher 5 | . . . . . . . . 1 4 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . 2 5 . Parts Lost 70 | . 1 . . . . 12 18 . 29 10 Power 11 | . 1 . . . . 2 2 . 4 2 Propulsion 17 | . . . . . . 3 5 . 7 2 Utility 20 | . . . . . . 3 6 . 8 3 Weapon 22 | . . . . . . 4 5 . 10 3 Highest Loss Streak 10 | . 1 . . . . 5 9 . 8 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 99 99 100 92 88 84 56 62 62 51 Engine 7 | . 13 11 11 11 11 9 2 4 2 3 Core 1 | . . . . . . . 2 2 3 . Treads 8 | . . 11 11 11 11 10 8 4 4 13 Wheel 9 | . 28 22 22 15 11 8 2 3 3 . Device 16 | . 13 21 22 22 22 14 7 12 15 9 Storage 7 | . 14 11 11 11 11 6 5 4 5 3 Processor 3 | . . . . . . 8 9 2 6 5 Protection 2 | . . . . . . 4 2 5 4 . Energy Gun 7 | . 28 22 22 14 . . 3 . 2 3 Ballistic Gun 2 | . . . . . . 5 . 4 1 7 Ballistic Cannon 7 | . . . . 7 22 11 . 8 6 . Naked Turns 257 | . . . . . . . 10 10 115 122 Heaviest Build 88 | 12 13 29 29 41 41 68 45 72 88 54 Greatest Support 130 | 3 26 20 20 28 28 40 20 70 60 130 Greatest Overweight (x) 21 | 3 . 1 1 1 1 5 12 4 21 10 Average Overweight (x) 1 | 2 . . 1 1 1 1 2 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 10 15 15 Average Capacity 12 | 7 8 8 15 15 15 15 14 8 9 13 Most Carried 15 | 6 8 8 8 15 15 15 9 10 10 2 Average Carried 8 | 4 7 6 7 12 13 12 5 7 5 . Final Capacity 15 | 8 8 15 15 15 15 15 5 10 15 5 Final Carried 15 | 6 8 8 7 15 13 9 5 10 1 . Class Distribution -------------------- 54% | Mutant 10% | Derelict-Skirmisher 10% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Gunner 5% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/Lower Caves Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Matter Collected 4073 | 237 68 . 21 51 82 1114 208 797 1243 252 Remotely . | . . . . . . . . . . . Salvage Created 5502 | . 208 . 39 . . 1353 380 702 2568 252 Parts 224 | . 17 . 7 . . 62 9 22 91 16 Haulers Intercepted 6 | . 1 . . . . 2 . 2 1 . Recyclers Shooed 8 | . . . . . . . . 5 2 1 Parts Field Recycled 16 | . . . . . . . . . 16 . Retrieved Matter 387 | . . . . . . . . . 387 . Parts Self-Destructed 14 | . . . . . 8 . 6 . . . Prevented 12 | . . . . . 12 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Combat Hostiles Destroyed 69 | . 4 . 3 . . 18 6 5 32 1 Melee 3 | . . . . . . . 3 . . . Guns 19 | . 4 . 3 . . 4 2 2 3 1 Cannons 29 | . . . . . . 11 . 3 15 . AOE 16 | . . . . . . 3 . . 13 . Classes Destroyed 17 | . 6 . . . . 8 . 1 2 . Worker 8 | . . . . . . 3 . . 4 1 Builder 6 | . . . . . . 1 . . 2 3 Tunneler 3 | . . . . . . 2 . . . 1 Hauler 6 | . 1 . . . . 2 . 2 1 . Recycler 12 | . 1 . . . . 3 . 2 6 . Operator 1 | . 1 . . . . . . . . . Watcher 5 | . 2 . . . . . . . 1 2 Swarmer 14 | . 3 . 3 . . 4 . 2 2 . Saboteur 1 | . . . . . . 1 . . . . Grunt 34 | . 1 . . . . 7 4 3 19 . Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . . . . 1 . . 2 . Protector 1 | . . . . . . . . . 1 . Hunter 10 | . . . . . . 3 2 . 5 . Programmer 4 | . . . . . . 1 . . 2 1 Behemoth 1 | . . . . . . . . . 1 . Fireman 3 | . . . . . . . . 2 1 . Best Kill Streak 8 | . 2 . 3 . . 5 2 2 8 2 Combat Bots Only 8 | . 2 . 3 . . 5 2 2 8 1 Max Kills in Single Turn 4 | . 1 . 2 . . 2 1 2 4 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . . . . 2 . . 2 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Damage Taken 13788 | . 185 74 58 . 29 2438 2595 402 5132 2875 Core 3298 | . 29 14 9 . . 207 567 32 1123 1317 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 153 | . . . . . . . . 8 145 . Core Remaining (%) 64 | 100 88 . . . 94 . 8 96 2 . Volleys Fired 349 | . 43 2 4 . 3 72 26 40 128 31 Largest 4 | . 2 2 2 . 2 3 2 3 3 4 Hottest 231 | . 100 100 100 . 105 189 141 134 231 229 Shots Fired 771 | . 59 4 8 . 6 215 27 110 274 68 Gun 325 | . 57 4 8 . . 72 26 35 59 64 Cannon 422 | . . . . . 6 143 1 74 194 4 Launcher 22 | . . . . . . . . 1 21 . Special 2 | . 2 . . . . . . . . . Kinetic 545 | . . . . . 6 193 . 109 181 56 Thermal 181 | . 59 4 8 . . 22 27 . 61 . Explosive 22 | . . . . . . . . 1 21 . Electromagnetic 23 | . . . . . . . . . 11 12 Robot Hit Streak 13 | . 9 1 3 . . 6 11 9 13 9 Robot Miss Streak 6 | . 4 3 2 . 6 6 2 5 5 5 Penetration Max 1 | . . . . . . 1 . 1 . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 398 | . 31 1 5 . . 85 34 52 147 43 Core Hits 243 | . 13 . 3 . . 58 14 28 114 13 Critical Kills 10 | . . . . . . 9 . . 1 . Critical Parts Destroyed 13 | . . . . . . 11 . 1 . 1 Critical Strikes 30 | . 1 . . . . 20 3 2 3 1 Burn 5 | . 1 . . . . . 3 . 1 . Meltdown 1 | . . . . . . . . . 1 . Destroy 22 | . . . . . . 20 . 1 . 1 Blast 2 | . . . . . . . . 1 1 . Melee Attacks 16 | . . . . . . . 16 . . . Impact . | . . . . . . . . . . . Slashing 16 | . . . . . . . 16 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14776 | . 393 12 62 . . 3072 915 2015 7043 1264 Guns 4514 | . 393 12 62 . . 659 496 587 1220 1085 Cannons 5659 | . . . . . . 1439 23 1117 2918 162 Explosions 4179 | . . . . . . 974 . 311 2894 . Melee 396 | . . . . . . . 396 . . . Ramming 28 | . . . . . . . . . 11 17 Kinetic 6842 | . . . . . . 1781 . 1704 2411 946 Thermal 3333 | . 393 12 62 . . 317 519 . 2030 . Explosive 3269 | . . . . . . 670 . 256 2343 . Electromagnetic 908 | . . . . . . 304 . 55 248 301 Impact . | . . . . . . . . . . . Slashing 396 | . . . . . . . 396 . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . 1 1 1 . 2 2 3 2 17 Average Corruption 3 | . . 1 1 1 . 1 2 2 1 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . . 1 . 2 6 . 6 12 Message Errors 5 | . . . . . . . 2 . 1 2 Matter Fused 7 | . . . . 1 . 1 1 . 2 2 Heat Flow Errors 3 | . . . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . 1 . . 2 Parts Rejected 2 | . . . . . . 1 1 . . . Data Loss (minor) 4 | . . . . . . . 1 . . 3 Misfires 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 226 | . . . . . . 67 33 16 93 17 Projectiles 79 | . . . . . . 19 . 16 27 17 Explosions 114 | . . . . . . 48 . . 66 . Melee 33 | . . . . . . . 33 . . . Knockbacks 38 | . . . . . . 10 . 11 17 . Impact . | . . . . . . . . . . . Kinetic 37 | . . . . . . 10 . 11 16 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 226 | . . . . . . 76 . 119 26 5 Shots 7 | . . . . . . 4 . 2 1 . Rammed 9 | . . . . . . . . . 5 4 Targets Rammed 9 | . . . . . . . . . 5 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 357 | . 195 60 120 . 72 357 156 198 238 120 Average Temperature 75 | . 76 34 60 . 31 86 44 81 72 51 Received Heat Transfer 2230 | . 48 54 . . . 360 882 27 790 69 Effects 2 | . . . . . . 1 . . 1 . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 3 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . 1 . 1 . Parts Melted 18 | . 5 . . . . 1 7 1 4 . Heat Transferred 5269 | . 1221 37 185 . . 481 1147 . 2198 . Parts Sabotaged 2 | . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Peak Influence 2897 | . 184 28 95 . . 1001 . 1247 2897 1540 Initial 1499 | . . 9 10 . . 685 . 257 610 1499 Average 1023 | . 27 12 72 . . 690 . 548 2044 1440 Maximum Alert Level 5 | . . . . . . 3 . 4 5 4 Low Security (%) 16 | 100 100 100 100 . . . . . . . Level 1 11 | . . . . . . 17 . 41 . . Level 2 14 | . . . . . . 40 . 23 2 . Level 3 16 | . . . . . . 42 . 31 3 . Level 4 23 | . . . . . . . . 3 30 100 Level 5 16 | . . . . . . . . . 62 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 1 2 . . . 6 . 8 15 4 Investigation 6 | . 1 1 . . . 1 . 1 1 1 Extermination 7 | . . . . . . 2 . 1 2 2 Reinforcement 13 | . . 1 . . . 2 . 3 6 1 Assault 9 | . . . . . . 1 . 2 6 . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . Construction Impeded 5 | . . . . . . . . 2 3 . Haulers Reinforced 3 | . . . . . . 1 . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Distress Signals 11 | . . . . . 1 1 . 1 7 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 236 | . 8 3 6 . 12 31 13 42 94 27 Peak Tracking Total 19 | . 3 5 3 . 5 6 4 5 11 19 Tactical Retreats 17 | . 1 . . . . . 1 . 14 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Traps Triggered 11 | . 1 . . . . . . 2 6 2 Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Machines Disabled 56 | . . . . . . 21 . 4 30 1 Max in Single Turn 13 | . . . . . . 6 . 1 13 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Machines Accessed 13 | . 5 2 . . . 2 1 1 2 . Terminals 7 | . 4 1 . . . 1 . 1 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 27 | . 12 6 . . . 3 1 1 4 . Successful 11 | . 3 2 . . . 1 1 1 3 . Failed 16 | . 9 4 . . . 2 . . 1 . Catastrophic 4 | . 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 7 2 . . . 14 . 10 6 . Terminals 15 | . 10 3 . . . 1 . 1 . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 2 3 . . . 2 . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 2 1 . . . 1 1 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . 1 . Retrieve Components 3 | . 1 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 5 2 . . . 1 . 1 2 . Full Trace Events 4 | . 1 1 . . . 1 . . 1 . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . Total Robot Build Rating 6 | . . . . . . . . . 6 . Part Schematics Acquired 15 | . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 1 1 . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Total Allies 28 | . . . . 4 . 2 1 11 10 . Largest Group 7 | . . . . 4 4 4 1 7 6 . Highest-Rated Group 458 | . . . . 152 152 137 135 458 458 . Highest-Rated Ally 135 | . . . . 39 39 39 135 135 135 . Zionite Dispatches 10 | . . . . . . 2 . 5 3 . Heavy 3 | . . . . . . . . 1 2 . Light 1 | . . . . . . . . 1 . . Fire 1 | . . . . . . . . 1 . . Demo 2 | . . . . . . . . 1 1 . Kinetic Resupply 1 | . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . 1 . . . . Total Orders 3 | . . . . . . 1 . 2 . . DROP 2 | . . . . . . 1 . 1 . . PICKUP 1 | . . . . . . . . 1 . . Ally Attacks 249 | . . . . . 38 9 . 83 119 . Total Damage 9937 | . . . . . 1307 177 . 2995 5458 . Kills 81 | . . . . . 13 3 . 33 32 . Allies Corrupted 3 | . . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Zionite Intel Received 2 | . . . . . . 2 . . . . Component Stockpiles 1 | . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Turns Passed 8577 | 72 606 158 43 2252 585 1145 554 1014 1396 752 Spaces Moved 5230 | 40 439 136 31 1740 407 518 282 555 653 429 Core 512 | 40 . . . . . . 25 16 223 208 Treads 446 | . . . . . . 19 2 134 70 221 Legs 85 | . . . . . . . 81 . 4 . Wheels 4187 | . 439 136 31 1740 407 499 174 405 356 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 115 105 50 50 50 50 Average Speed 111 | 155 80 82 95 105 115 119 161 129 112 101 Slowest Speed 1100 | 200 90 95 95 115 115 250 650 160 1100 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 41 16 8 92 64 13 20 16 25 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . 2 . . 1 . . . Spaces Dug 42 | . . . . . . 5 . 2 35 . Terrain Destroyed 495 | . . . . . 4 73 . 66 349 3 Melee . | . . . . . . . . . . . Projectile 152 | . . . . . 4 45 . 21 79 3 AOE 343 | . . . . . . 28 . 45 270 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Fac Fac Res Total 7324 | 49 637 177 36 2159 519 909 338 762 1060 678 Wait 1477 | . 130 36 . 398 106 281 3 132 191 200 Move 5220 | 39 438 135 30 1739 406 517 281 554 652 429 Hop . | . . . . . . . . . . . Pick Up 62 | 6 11 1 . 8 1 11 . 11 12 1 Fast Attach 69 | 4 2 . . 1 . 6 8 14 24 10 Attach 38 | . 3 2 . 3 . 11 4 4 9 2 Detach 6 | . . . . 5 . . . 1 . . Swap 24 | . 2 1 1 3 . 4 . 1 12 . Drop 37 | . 8 . 1 2 3 7 . 5 11 . Fire 349 | . 43 2 4 . 3 72 26 40 128 31 Melee 16 | . . . . . . . 16 . . . Ram 8 | . . . . . . . . . 5 3 Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 Escape Stasis 16 | . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 8 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 13) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 804 | -9/Materials | Discovered new exit (range 12) 837 | -9/Materials | Entered Mines 861 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 870 | -9/Mines | Met a Derelict bent on vengeance 880 | -9/Mines | Entered Zion 925 | -7/Zion | System corruption cleaned by Quarantine Array 1099 | -7/Zion | Discovered new exit (range 10) 1271 | -7/Zion | Found GAL Module 1298 | -7/Zion | Learned Factory garrison access intel 1361 | -7/Zion | Given the Hacking Drone Bay 1361 | -7/Zion | Found Prototype Device 1362 | -7/Zion | Identified Hacking Drone Bay 1394 | -7/Zion | Learned location of Armory (-4) 1442 | -7/Zion | Learned location of Recycling (-7) 2047 | -7/Zion | Imprinted 2049 | -7/Zion | Declared Zion's savior 3132 | -7/Zion | Entered Proximity Caves 3132 | -6/Proximity Caves | Accompanied by 4 allies 3133 | -6/Proximity Caves | Identified exit to Factory 3236 | -6/Proximity Caves | Spotter reported a threat 3316 | -6/Proximity Caves | Spotter reported a threat 3421 | -6/Proximity Caves | Spotter reported a threat 3546 | -6/Proximity Caves | Spotter reported a threat 3717 | -6/Proximity Caves | Entered Factory 3717 | -6/Factory | Accompanied by 3 allies 3717 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3718 | -6/Factory | Loaded intel: 4 garrison access locations 3742 | -6/Factory | Zion Trap Resupply teleported in 3819 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4011 | -6/Factory | Build established: Derelict-Skirmisher 4067 | -6/Factory | Search patrols dispatched 4417 | -6/Factory | First assault squad dispatched 4632 | -6/Factory | Lost 3 parts (1u2w) 4696 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4697 | -6/Factory | Zion Defense Resupply teleported in 4805 | -6/Factory | Discovered new exit (range 16) 4860 | -6/Factory | Identified exit to Lower Caves 4862 | -6/Factory | Lost 5 parts (1p2n2w) 4862 | -6/Factory | Entered Lower Caves 4906 | -6/Lower Caves | Lost 3 parts (1p1u1w) 5164 | -6/Lower Caves | Core integrity fell below 50% 5212 | -6/Lower Caves | Lost 9 parts (1p3n3u2w) 5350 | -6/Lower Caves | Build established: Mutant 5406 | -6/Lower Caves | Core integrity fell below 20% 5406 | -6/Lower Caves | Released all parts (4) 5414 | -6/Lower Caves | AD-0RF showed up to help 5416 | -6/Lower Caves | AD-0RF revealed a hidden path 5416 | -6/Lower Caves | Entered Factory 5416 | -5/Factory | Accompanied by 1 ally (AD-0RF) 5416 | -5/Factory | Evolved 2 slots: Utility x2 5435 | -5/Factory | Lost 3 parts (1n1u1w) 5485 | -5/Factory | Zion Kinetic Resupply teleported in 5681 | -5/Factory | Garrison activated, responded to threat 5786 | -5/Factory | Zion Demo squad teleported in 5811 | -5/Factory | Build established: Gunner 5937 | -5/Factory | Discovered new exit (range 9) 5939 | -5/Factory | Zion Fire squad teleported in 6016 | -5/Factory | First assault squad dispatched 6142 | -5/Factory | Build established: Tank 6301 | -5/Factory | Zion Heavy squad teleported in 6328 | -5/Factory | Found Prototype Protection 6328 | -5/Factory | Identified Zio. Weapon Casing 6403 | -5/Factory | Zion Light squad teleported in 6430 | -5/Factory | Entered another Factory area 6430 | -4/Factory | Accompanied by 6 allies (AD-0RF) 6430 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6456 | -4/Factory | Spotted B-86 Titan 6470 | -4/Factory | Destroyed B-86 Titan 6556 | -4/Factory | Fabricated X-57 Shotgunner? 6680 | -4/Factory | First assault squad dispatched 6701 | -4/Factory | Build established: Scavenger-Tank 6937 | -4/Factory | Zion Heavy squad teleported in 7078 | -4/Factory | Destroyed 8 combat bots 7100 | -4/Factory | Allied Derelicts emerged from ambush trap array 7122 | -4/Factory | Lost 5 parts (2p2u1w) 7313 | -4/Factory | Lost 6 parts (3n3w) 7334 | -4/Factory | Build established: Scavenger-Mutant 7432 | -4/Factory | Lost 8 parts (1p3n2u2w) 7483 | -4/Factory | Core integrity fell below 50% 7485 | -4/Factory | Released all parts (3) 7513 | -4/Factory | Lost 8 parts (1p1n3u3w) 7515 | -4/Factory | Core integrity fell below 20% 7526 | -4/Factory | Zion Demo squad teleported in 7583 | -4/Factory | Released all parts (3) 7612 | -4/Factory | Zion Heavy squad teleported in 7654 | -4/Factory | Terminal network hard line cut 7718 | -4/Factory | Discovered new exit (range 8) 7826 | -4/Factory | Entered Research 7826 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8436 | -3/Research | System corruption reached 10% 8456 | -3/Research | Released all parts (6) 8476 | -3/Research | Lost 10 parts (2p2n3u3w) 8532 | -3/Research | Core integrity fell below 50% 8574 | -3/Research | Core integrity fell below 20% 8578 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08474_ Triggered Blade Trap. 08474_ Massive razor-sharp blades shoot up from within the floor. 08483_ System corrupted: Matter fused (-6). 08488_ W-44 Eye sends out distress signal. 08494_ Slug penetrates Wall. 08515_ System corrupted: Heat flow error (+124). 08527_ Penetrated by Slug. 08529_ Slug penetrates Wall. 08529_ K-01 Serf destroyed. 08532_ System corrupted: Component data lost. 08532_ Slug penetrates Wall. 08537_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 08545_ Acquired 10 matter. 08548_ K-01 Serf collects debris. 08553_ System corrupted: Component data lost. 08572_ System corrupted: Matter fused (-6). 08575_ Slammed into G-67 Veteran. 08576_ ALERT: Rogue bot located, Programmers report to Research Zone 2V. 08577_ K-01 Serf destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????# """ #=#?? ????"? ?# #????? | | ??????????#?# """ +=#?? ??" ??# #????? | | ??????????#?# """ ! !#!#?? ?"""? ?? #????? | | ????????????# # ### ? ? ???? #????? | | ????????????# # ### ??? ????? #????? | | ??????????#?#+############ #??? ?? ?? ? ???#????? | | ????????????? #?#??????### ##? ???? ?? ???????? | | ???????????#???####????#?# ###?? ??????????? | | ???????????#??????###?#### #??##?????#?? ????????? | | ????????????????#??? ? ?## ##?###?#?##???????????? | | ????????????###### ???? ## ###?##??? ? ??????????? | | ????????????? ???# ??????# #??##?#?? ? ??????????? | | ????????????? ?? ? ? ##"#######? ?????????????? | | ??????????? ? ? ?? # # ??? # ????????? | | ??????????? ???? ???? ? # ! #??? ?? ? ??????? | | ?????????????????# ? ?#! # ?? ??????????? | | ??????????? ??"?????? ? # """" #??????? ???????? | | ?????????????"??????? ?# p"""" #???? ??? ??????? | | ?????????????????? ?? ??# s"""" #?????? ????????? | | ???????????????? #???? # g"""" #???????????????? | | ????????????? ? ??? ???# s #???????????????? | | ??????????????? ??? ? ?# # ??????????????? | | ???????????#+######+######g########+####?????????? | | ?????????? g sggg ????????? | | ?????????? g g % ????????? | | ?????????? @ ????????? | | ?????????? ????????? | | ???????????#+#############+######+######?????????? | | ???????????????? ??##????? ?? ???? ?????????????? | | ???????????????????????? ? ??? ??????????????????? | | ???????????????????????? ? ?????? ???????????????? | | ?????????????????????#???? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 80 Energy Generation 35 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Mak. Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ X-57 Shotgunner | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Dangerous Findings Friend Of Zion Generalissimo I'm Back, Baby! Respectable Loadout Slippery One Sniper Streaker The One Challenges ------------ None Game ------ Seed VariableThrusterBoomstick Manual? 0 Play Time 03:28:34 Cumulative 37.3 hours Start 2023.12.13 @ 10:51:11 End 2023.12.31 @ 17:36:05 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab9f621a-dbd1-4f23-9e67-d7c9b784fc24