Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 23:16:36

Player: Emma

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (148)     740
Value Destroyed (5879)     5879
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (844)                844
              TOTAL SCORE: 13443

 Bonus
-------
High Alert Combat Kills    52
Entered DSFs               500
Met Data Miner             300
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/1150
Matter                     294/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (42)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION (3) ---
               Flexi-carbon Leg
>              --- UTILITY (10) -----
      Enhanced Optical Array
      Advanced Targeting Computer
      Advanced Targeting Computer
               Target Analyzer
      Improved Target Analyzer
               Hacking Suite
>              --- WEAPON (3) -------
  High-powered Shock Rifle
               Tesla Rifle
>              --- INVENTORY (5) ----
         Light Nuclear Core

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Micro Fission Core
       Light Antimatter Reactor
>            --- PROPULSION -------
             Myomer Leg
             Myomer Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
    Enhanced Optical Array
    Advanced Targeting Computer
             Target Analyzer
    Improved Target Analyzer
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
             Field Laser
       Heavy Laser
       Heavy Laser
>            --- INVENTORY --------
       Micro Fission Core
       Light Antimatter Reactor
             Flexi-carbon Leg
    Improved Signal Interpreter
    Advanced Targeting Computer
             Cloaking Device
             Component Analysis Suite
             Combat Drone Bay
    Advanced Datajack
[Rating: 82]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Reaction Control System
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   2   1   .   .   .   .   1   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   8   9   6   20  8   1   9   .   8   34  1   13  21  
  Power                    16   | 1   1   .   1   1   .   .   .   .   1   6   .   .   5   
    Engine                 9    | 1   1   .   1   1   .   .   .   .   1   4   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               40   | 2   4   2   .   8   .   .   3   .   .   10  .   6   5   
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   4   .   3   .   
    Leg                    25   | 2   2   .   .   8   .   .   3   .   .   2   .   3   5   
    Wheel                  7    | .   2   2   .   .   .   .   .   .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  38   | 1   3   3   1   4   5   1   1   .   2   8   1   4   4   
    Device                 11   | .   .   1   .   .   1   .   .   .   2   4   1   .   2   
    Storage                6    | 1   1   1   .   1   1   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   2   .   .   .   .   .   2   .   2   1   
    Hackware               2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Protection             12   | .   2   .   1   1   3   1   1   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   4   4   7   3   .   5   .   5   10  .   3   7   
    Energy Gun             18   | 1   .   .   2   3   .   .   3   .   1   3   .   1   4   
    Energy Cannon          4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   2   .   1   .   .   .   .   2   3   .   1   2   
    Ballistic Cannon       6    | .   .   .   .   1   1   .   1   .   .   3   .   .   .   
    Launcher               5    | .   .   1   .   2   1   .   .   .   .   .   .   1   .   
    Special Weapon         4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 57   | .   .   2   .   1   .   .   7   .   8   18  .   .   21  
  Power                    9    | .   .   .   .   1   .   .   1   .   .   3   .   .   4   
  Propulsion               13   | .   .   1   .   .   .   .   3   .   3   2   .   .   4   
  Utility                  15   | .   .   .   .   .   .   .   1   .   1   6   .   .   7   
  Weapon                   20   | .   .   1   .   .   .   .   2   .   4   7   .   .   6   
  Highest Loss Streak      8    | .   .   2   .   1   .   .   4   .   6   7   .   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     85   | .   99  90  100 96  100 100 93  84  74  72  88  95  89  
  Engine                   6    | .   14  11  11  9   7   7   5   .   6   6   5   5   4   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   5   5   6   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   1   .   10  10  
  Leg                      9    | .   15  .   .   23  23  23  21  23  6   1   .   4   3   
  Wheel                    3    | .   12  30  33  3   .   .   .   .   .   1   17  1   .   
  Device                   3    | .   .   4   10  .   1   .   .   .   6   4   5   1   4   
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   7   11  5   4   
  Processor                14   | .   .   .   .   15  15  15  15  15  15  13  11  22  21  
  Hackware                 8    | .   .   .   11  9   7   7   7   7   7   10  11  11  9   
  Protection               7    | .   13  10  .   9   12  15  15  15  7   2   .   6   6   
  Energy Gun               6    | .   14  1   2   11  7   7   8   7   4   2   11  10  10  
  Energy Cannon            1    | .   .   1   14  .   2   7   1   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  11  4   .   .   .   .   .   5   4   5   4   4   
  Ballistic Cannon         2    | .   .   .   .   3   4   .   4   7   .   4   .   .   .   
  Launcher                 1    | .   .   8   .   2   7   7   2   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   1   .   3   2   .   .   .   
Peak Build Rating          82   | 6   11  16  21  35  43  42  53  38  45  49  58  74  82  
  Average Rating           40   | 5   8   12  16  28  41  41  43  38  40  38  58  65  72  
  On Entrance              33   | .   6   11  16  21  35  42  41  38  38  45  45  58  68  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 12  24  28  31  33  47  47  42  23  37  47  56  56  56  
  Greatest Support         82   | 20  24  38  38  49  49  49  54  36  51  60  44  82  82  
  Greatest Overweight (x)  12   | 1   .   1   .   .   .   .   1   .   11  12  1   2   12  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   3   2   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  10  10  10  8   
  Most Carried             10   | 6   9   10  10  10  10  10  10  7   10  10  8   10  10  
  Average Carried          8    | 3   6   8   9   8   9   10  8   7   7   8   8   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   9   10  8   10  10  10  7   7   9   10  8   10  1   

 Class Distribution 
--------------------
 32% | Hacker-Tank
 26% | Hacker-Mutant
 18% | Scavenger-Gunner
  7% | Mutant
  6% | Hacker-Gunner
  5% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
      Hacker-Tank | -7/Factory
      Hacker-Tank | -7/Lower Caves
      Hacker-Tank | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
      Hacker-Tank | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Gunner | -5/DSF
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  
Matter Collected           3666 | 244  164  33   179  292  241  73   313  .    271  1063 .    313  480  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5515 | .    321  74   110  550  383  237  392  .    427  1462 .    725  834  
  Parts                    241  | .    13   12   5    38   14   11   13   .    14   61   .    25   35   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    10   13   .    11   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Combat Hostiles Destroyed  123  | .   9   3   2   19  8   5   13  .   10  27  .   11  16  
  Guns                     56   | .   9   .   .   3   1   3   2   .   4   8   .   11  15  
  Cannons                  36   | .   .   .   1   4   2   2   7   .   2   18  .   .   .   
  AOE                      21   | .   .   3   .   12  5   .   1   .   .   .   .   .   .   
Classes Destroyed          13   | .   2   3   1   2   2   .   1   .   .   .   .   2   .   
  Worker                   7    | .   .   .   .   2   1   .   .   .   .   4   .   .   .   
  Builder                  4    | .   .   1   .   2   .   .   .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Operator                 4    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Watcher                  6    | .   .   1   .   1   .   .   .   .   .   3   .   .   1   
  Swarmer                  36   | .   3   3   .   8   .   .   3   .   3   8   .   4   4   
  Grunt                    48   | .   6   .   1   6   6   2   6   .   2   13  .   2   4   
  Brawler                  5    | .   .   .   1   .   .   1   .   .   1   1   .   1   .   
  Sentry                   9    | .   .   .   .   5   .   1   1   .   1   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   8    | .   .   .   .   .   .   .   2   .   2   .   .   2   2   
  Programmer               15   | .   .   .   .   .   2   1   1   .   1   4   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   4   5   2   7   4   3   7   .   3   8   .   4   4   
  Combat Bots Only         7    | .   4   3   2   6   4   3   7   .   3   7   .   4   4   
Max Kills in Single Turn   4    | .   2   2   1   4   4   1   1   .   1   4   .   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   4   4   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  
Hostile Shots Fired        1112  | .    54   3    22   69   33   33   171  .    115  274  .    60   278  
  Missed                   363   | .    15   .    8    25   17   11   61   .    39   83   .    19   85   
Damage Taken               10397 | .    347  339  201  511  193  186  1045 .    970  2578 .    661  3366 
  Core                     2306  | .    65   58   45   25   12   16   75   .    162  598  .    91   1159 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  313   | .    .    .    .    .    .    .    25   .    40   35   .    78   135  
  Ignored by Resistances   2733  | .    112  12   62   147  54   55   320  .    281  711  .    185  794  
  Regen/Repaired (Parts)   150   | .    .    .    .    49   .    .    .    .    .    101  .    .    .    
Core Remaining (%)         74    | 100  74   .    74   95   .    .    .    .    62   29   .    90   .    
Volleys Fired              396   | .    26   5    25   32   19   16   51   .    31   112  .    27   52   
  Largest                  3     | .    2    1    2    2    3    2    3    .    3    3    .    3    3    
  Hottest                  201   | .    70   56   124  126  162  126  178  .    153  166  .    166  201  
Shots Fired                795   | .    52   6    48   60   43   30   65   .    50   220  .    81   140  
  Gun                      530   | .    52   .    13   35   19   14   13   .    40   124  .    80   140  
  Cannon                   222   | .    .    3    35   13   19   14   44   .    4    90   .    .    .    
  Launcher                 24    | .    .    3    .    12   5    2    1    .    .    .    .    1    .    
  Special                  19    | .    .    .    .    .    .    .    7    .    6    6    .    .    .    
  Kinetic                  334   | .    26   .    13   15   4    .    43   .    18   158  .    26   31   
  Thermal                  362   | .    26   .    22   33   34   28   14   .    26   20   .    54   105  
  Explosive                24    | .    .    3    .    12   5    2    1    .    .    .    .    1    .    
  Electromagnetic          56    | .    .    3    13   .    .    .    .    .    .    36   .    .    4    
  Robot Hit Streak         31    | .    13   4    11   15   13   14   24   .    31   16   .    27   16   
  Robot Miss Streak        6     | .    2    1    1    3    2    1    3    .    2    6    .    4    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    2    .    .    .    .    .    .    .    2    .    .    3    5    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    .    1    1    
Shots Hit Robots           589   | .    44   3    20   42   34   23   43   .    42   164  .    66   108  
  Core Hits                372   | .    17   6    1    51   18   10   16   .    14   113  .    58   68   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    1    5    .    .    1    
  Critical Strikes         41    | .    1    .    .    2    3    .    .    .    4    12   .    9    10   
    Burn                   26    | .    1    .    .    2    3    .    .    .    3    .    .    9    8    
    Destroy                14    | .    .    .    .    .    .    .    .    .    1    12   .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14218 | .    537  267  475  1544 1301 587  1198 .    653  3927 .    1543 2186 
  Guns                     7787  | .    537  .    .    476  295  218  220  .    537  1937 .    1412 2155 
  Cannons                  4133  | .    .    57   442  272  392  332  750  .    116  1760 .    12   .    
  Explosions               2253  | .    .    210  33   763  614  37   228  .    .    218  .    119  31   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  45    | .    .    .    .    33   .    .    .    .    .    12   .    .    .    
  Kinetic                  5537  | .    262  .    .    285  52   .    750  .    244  2832 .    529  583  
  Thermal                  5850  | .    275  .    239  463  833  550  220  .    409  480  .    883  1498 
  Explosive                1773  | .    .    210  .    763  416  37   228  .    .    .    .    119  .    
  Electromagnetic          1001  | .    .    57   236  .    .    .    .    .    .    603  .    .    105  
  Impact                   12    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    6    6    .    1    1    1    1    2    5    .    .    1    
  Average Corruption       2     | .    .    6    6    .    1    1    1    1    1    3    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    5    10   .    2    7    4    2    14   33   .    .    4    
    Message Errors         20    | .    .    1    .    .    1    .    1    1    3    11   .    .    2    
    Matter Fused           18    | .    .    1    4    .    .    3    1    .    3    5    .    .    1    
    Heat Flow Errors       13    | .    .    1    .    .    .    3    1    .    2    6    .    .    .    
    Energy Discharges      9     | .    .    .    3    .    1    .    .    .    2    3    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    1    2    .    .    .    .    .    2    6    .    .    1    
    Data Loss (major)      3     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    
    Misfires               3     | .    .    1    .    .    .    .    .    .    1    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            188   | .    .    .    .    .    16   43   14   .    .    115  .    .    .    
  Projectiles              92    | .    .    .    .    .    10   43   14   .    .    25   .    .    .    
  Explosions               96    | .    .    .    .    .    6    .    .    .    .    90   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 58    | .    .    .    .    5    1    .    6    .    .    46   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  56    | .    .    .    .    5    1    .    6    .    .    44   .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      73    | .    .    21   36   16   .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    2    1    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Kicked                   5     | .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        673   | .    274  280  309  189  373  285  424  .    405  568  .    564  673  
  Average Temperature      157   | .    97   105  126  64   145  118  126  .    123  177  .    110  269  
  Received Heat Transfer   2667  | .    207  .    78   234  99   75   330  .    108  1065 .    99   372  
  Effects                  95    | .    .    .    .    .    1    3    3    .    3    38   .    3    44   
    Shutdowns              33    | .    .    .    .    .    .    .    .    .    1    12   .    2    18   
    Energy Bleed           16    | .    .    .    .    .    1    3    .    .    1    8    .    .    3    
    Interference           16    | .    .    .    .    .    .    .    3    .    .    6    .    .    7    
    Matter Decay           10    | .    .    .    .    .    .    .    .    .    1    3    .    1    5    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    .    .    3    .    .    3    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    6    .    .    2    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Parts Melted             35    | .    2    .    .    .    3    3    2    .    6    .    .    5    14   
  Heat Transferred         12671 | .    888  .    420  1184 1358 851  407  .    1073 681  .    2405 3404 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Peak Influence             533  | .   300 173 159 533 310 .   .   .   .   243 69  282 185 
  Initial                  180  | .   .   54  53  52  180 .   .   .   .   16  69  41  128 
  Average                  123  | .   172 133 102 290 195 .   .   .   .   76  69  134 90  
Maximum Alert Level        2    | .   1   .   .   2   1   .   .   .   .   1   .   1   .   
  Low Security (%)         85   | 100 49  100 100 34  73  .   .   .   .   99  100 77  100 
  Level 1                  11   | .   50  .   .   36  26  .   .   .   .   .   .   22  .   
  Level 2                  2    | .   .   .   .   28  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          16   | .   .   .   .   2   1   .   .   .   .   9   .   1   3   
  Investigation            4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Extermination            8    | .   .   .   .   .   1   .   .   .   .   4   .   .   3   
  Reinforcement            4    | .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Distress Signals           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   13  5   5   26  9   5   13  .   10  41  .   11  23  
  Peak Tracking Total      7    | .   6   3   3   7   4   3   7   .   3   5   .   4   5   
  Tactical Retreats        9    | .   3   .   3   .   .   .   .   .   .   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Machines Disabled          20   | .   .   1   1   .   4   .   .   .   .   8   .   1   5   
  Max in Single Turn       4    | .   .   1   1   .   4   .   .   .   .   3   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Machines Accessed          28   | .   5   2   1   3   4   .   .   4   .   7   1   .   1   
  Terminals                14   | .   5   2   .   1   2   .   .   .   .   2   1   .   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   12  5   1   10  11  .   .   27  .   20  1   .   1   
  Successful               69   | .   9   3   1   7   6   .   .   27  .   14  1   .   1   
  Failed                   19   | .   3   2   .   3   5   .   .   .   .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   2   1   .   1   1   .   3   .   .   .   
  Terminals                33   | .   12  5   .   5   4   .   .   .   .   5   1   .   1   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Repair Stations          8    | .   .   .   .   3   .   .   .   .   .   5   .   .   .   
  Recycling Units          10   | .   .   .   .   .   6   .   .   .   .   4   .   .   .   
  Scanalyzers              6    | .   .   .   .   2   .   .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   9   3   1   3   2   .   .   27  .   2   1   .   1   
  Record                   12   | .   1   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   1   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   2   .   .   1   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              5    | .   3   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   .   2   .   .   .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   4   .   .   .   .   4   .   .   .   
  Recycle Component        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Process                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 5    | .   .   .   .   2   .   .   .   .   .   3   .   .   .   
  Insert Component         3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   2   .   2   3   .   .   .   .   5   1   .   .   
  Full Trace Events        5    | .   1   .   .   1   .   .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   1   .   .   .   9   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   169 .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Time                     80   | .   .   .   .   30  .   .   .   .   .   50  .   .   .   
Parts Recycled             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycled Matter          325  | .   .   .   .   .   75  .   .   .   .   250 .   .   .   
  Retrieved Matter         325  | .   .   .   .   .   75  .   .   .   .   250 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Total Damage             195  | .   .   .   .   .   .   .   .   .   .   .   .   195 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   2   .   .   3   1   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  
Turns Passed               9648 | 138  384  196  343  664  683  595  540  114  1784 2696 19   472  1020 
Spaces Moved               4589 | 100  257  157  247  443  504  449  325  96   597  783  17   211  403  
  Core                     350  | 4    .    .    .    .    .    .    .    .    215  130  .    .    1    
  Treads                   637  | .    .    .    .    .    .    .    .    .    .    219  .    171  247  
  Legs                     2691 | 96   109  .    .    366  504  449  325  96   382  192  .    17   155  
  Wheels                   768  | .    148  157  247  77   .    .    .    .    .    99   17   23   .    
  Hover                    110  | .    .    .    .    .    .    .    .    .    .    110  .    .    .    
  Flight                   33   | .    .    .    .    .    .    .    .    .    .    33   .    .    .    
  Fastest Speed            50   | 50   90   86   90   90   120  120  120  120  120  96   111  111  120  
  Average Speed            169  | 122  102  90   90   114  120  120  122  120  283  276  111  164  153  
  Slowest Speed            650  | 190  120  100  90   120  120  120  190  120  600  650  111  330  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    41   9    38   41   15   75   47   72   87   15   .    93   8    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    .    1    1    1    1    1    .    .    .    .    
Scrap Searched             7    | .    .    .    3    .    .    .    .    .    4    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          160  | .    .    19   2    52   30   9    17   .    .    30   .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    1    7    .    .    12   .    .    .    
  AOE                      140  | .    .    19   2    52   30   8    10   .    .    18   .    1    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  
Total                      5767 | 114  324  207  323  541  543  475  401  95   645  1115 17   276  691  
  Wait                     472  | .    22   23   34   16   .    8    10   .    1    156  .    5    197  
  Move                     4576 | 99   256  156  246  442  503  448  324  95   596  782  16   210  403  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 9    5    8    5    13   8    1    3    .    8    15   .    8    9    
  Fast Attach              53   | 3    1    2    .    5    .    .    1    .    2    22   .    6    11   
  Attach                   47   | 3    .    5    1    4    3    .    7    .    6    9    1    2    6    
  Detach                   5    | .    .    1    .    1    .    .    1    .    1    .    .    1    .    
  Swap                     44   | .    7    2    5    11   5    1    1    .    .    3    .    5    4    
  Drop                     74   | .    7    5    7    14   5    1    3    .    .    14   .    10   8    
  Fire                     396  | .    26   5    25   32   19   16   51   .    31   112  .    27   52   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    3    .    .    .    .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-5/Factory (discovered 2 exits: Ext / DSF)
-5/DSF
-4/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  139 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  328 | -10/Materials      | Discovered new exit (range 11)
  445 | -10/Materials      | Discovered new exit (range 14)
  523 | -10/Materials      | Entered another Materials area
  523 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  577 | -9/Materials       | Crushed by falling debris
  685 | -9/Materials       | Discovered new exit (range 12)
  719 | -9/Materials       | Entered Mines
  774 | -9/Mines           | Excavation squad dispatched
  774 | -9/Mines           | A large section of the Mines collapsed
  997 | -9/Mines           | Learned 8 Materials zone layouts
 1005 | -9/Mines           | Build established: Hacker-Mutant
 1005 | -9/Mines           | Discovered new exit (range 13)
 1011 | -9/Mines           | Learned Materials emergency access door positions
 1041 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1062 | -9/Mines           | Entered Materials
 1062 | -8/Materials       | Evolved 2 slots: Utility x2
 1063 | -8/Materials       | Identified exit to Factory
 1510 | -8/Materials       | Discovered exit to Factory (range 16)
 1557 | -8/Materials       | Repaired Prc. Beam Rifle
 1726 | -8/Materials       | Entered Factory
 1726 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1901 | -7/Factory         | Discovered new exit (range 7)
 2409 | -7/Factory         | Entered Lower Caves
 2472 | -7/Lower Caves     | Build established: Hacker-Tank
 2682 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2867 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2916 | -7/Lower Caves     | Discovered new exit (range 10)
 2948 | -7/Lower Caves     | Learned location of Extension (-5)
 3004 | -7/Lower Caves     | Entered another Lower Caves area
 3103 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 3134 | -7/Lower Caves     | Found Prototype Special Weapon
 3134 | -7/Lower Caves     | Identified Molecular Deconstructor
 3274 | -7/Lower Caves     | Destroyed 7 combat bots
 3327 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3371 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3395 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 3434 | -7/Lower Caves     | Discovered new exit (range 7)
 3506 | -7/Lower Caves     | Lost 4 parts (1p2n1w)
 3544 | -7/Lower Caves     | Entered Data Miner
 3544 | -7/Data Miner      | Discovered new exit (range 6)
 3562 | -7/Data Miner      | Met Data Miner
 3594 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3594 | -7/Data Miner      | Learned location of Section 7 (-2)
 3631 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3658 | -7/Data Miner      | Entered Proximity Caves
 3713 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3763 | -6/Proximity Caves | Build established: Hacker-Mutant
 4132 | -6/Proximity Caves | Build established: Scavenger-Tank
 4220 | -6/Proximity Caves | Lost 6 parts (3n3w)
 4353 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4471 | -6/Proximity Caves | Build established: Hacker-Mutant
 4800 | -6/Proximity Caves | Build established: Hacker-Tank
 5406 | -6/Proximity Caves | Discovered new exit (range 3)
 5442 | -6/Proximity Caves | Entered Factory
 5442 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 5443 | -6/Factory         | Identified exit to Factory
 5444 | -6/Factory         | Identified exit to Lower Caves
 5892 | -6/Factory         | Lost 3 parts (1u2w)
 6146 | -6/Factory         | Build established: Hacker-Mutant
 6677 | -6/Factory         | Destroyed 7 combat bots
 6972 | -6/Factory         | Build established: Scavenger-Mutant
 7115 | -6/Factory         | Lost 7 parts (2p2n2u1w)
 7318 | -6/Factory         | Build established: Hacker-Mutant
 7418 | -6/Factory         | Repaired Hvy. Flak Cannon
 7498 | -6/Factory         | Core integrity fell below 50%
 7880 | -6/Factory         | Lost 3 parts (2u1w)
 7942 | -6/Factory         | Discovered exit to Factory (range 7)
 8122 | -6/Factory         | Fabricated Combat Drone Bay (x1)
 8138 | -6/Factory         | Entered another Factory area
 8138 | -5/Factory         | Evolved 2 slots: Utility x2
 8139 | -5/Factory         | Identified exit to Extension
 8153 | -5/Factory         | Identified exit to DSF
 8157 | -5/Factory         | Entered DSF
 8205 | -5/DSF             | Additional patrols routed to DSF
 8375 | -5/DSF             | Discovered new exit (range 15)
 8537 | -5/DSF             | Sterilization system engaged
 8557 | -5/DSF             | Ambient heat levels rising (+10)
 8572 | -5/DSF             | Ambient heat levels rising (+10)
 8587 | -5/DSF             | Ambient heat levels rising (+10)
 8602 | -5/DSF             | Ambient heat levels rising (+10)
 8608 | -5/DSF             | Build established: Scavenger-Gunner
 8617 | -5/DSF             | Ambient heat levels rising (+10)
 8629 | -5/DSF             | Entered Factory
 8629 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 8865 | -4/Factory         | Spotted B-86 Titan
 9326 | -4/Factory         | Core integrity fell below 50%
 9374 | -4/Factory         | Lost 7 parts (1p1n3u2w)
 9415 | -4/Factory         | Core integrity fell below 20%
 9482 | -4/Factory         | Lost 3 parts (1p1u1w)
 9609 | -4/Factory         | Lost 8 parts (2p3n1u2w)
 9649 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Penetrated by Slug.
K-01 Serf collects debris.
Lgt. Antimatter Reactor destroyed.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Myomer Leg destroyed.
Hacking Suite destroyed.
Slug penetrates Wall. <x2>
UH8GJP19E:RQB29YKAEPHWVBWO/M
Slug penetrates Wall. <x2>
Acquired Mic. Fission Core.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x2>
System corrupted: Matter fused (-6).
Penetrated by Slug. <x2>
Hpw. Shotgun destroyed.
Adv. Heat Sink destroyed.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#            #       |
| ??????????????????????????????#            +       |
| ??????????????????????????????#            #       |
| ??????????????????????????????#            #       |
| ??????????????????????????????#            #       |
| ??????????????????????????????#            #       |
| ??????????????????????????????#            #     # |
| ??????????????????????????????#            #     # |
| ??????????????????????????????##############     # |
| ??????????????? ???????????????????????????#     # |
| ???????????????  ????????????????????????###     # |
| ??????????????    ########################         |
| ??????????????                                     |
| ??????????????                                     |
| ?????????????                                "     |
| ????????????? !                              "T    |
| ????????????#                h                     |
| ????????????#                                      |
| ????????????#                                      |
| ???????????????????########h##############         |
| ?????????????????????#            #??????#####+### |
| ?????????????????????#            #?????????  ???? |
| ?????????????????????#            #???????  ?????? |
| ?????????????????????#            #?????? ???????? |
| ?????????????????????#      !     #??????????????? |
| ?????????????????????#   @        #??????????????? |
| ????????????#     ####            #??????????????? |
| ????????????+       Y/            #??????????????? |
| ????????????#     ####            #??????????????? |
| ?????????????????????#            #??????????????? |
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| ?????????????????????##############??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          42
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       110
Cloak Strength             2
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            8
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          30

 Item Schematics 
-----------------
           Prc. Beam Rifle | -8/Materials  | Scanalyzed
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Ion Burst Cannon | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
     Hvy. Disruptor Cannon | -7/Data Miner | Free
  Component Analysis Suite | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free

 Fabricated
------------
 Combat Drone Bay | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Deconstruction
I'm Back, Baby!
Just What I Needed
Serviceable Loadout
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              VisualHybridScreen
  Manual?         0
Play Time         03:06:18
  Cumulative      7.7 hours
  Start           2024.08.11 @ 18:48:47
  End             2024.08.13 @ 23:16:36
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ad61ce3-d325-4c2b-b388-14ce0af4d6d4