Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 23:16:36 Player: Emma Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (5879) 5879 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 13443 Bonus ------- High Alert Combat Kills 52 Entered DSFs 500 Met Data Miner 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/1150 Matter 294/300 Energy 200/200 System Corruption 1% Temperature Cool (42) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (10) ----- Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Target Analyzer Hacking Suite > --- WEAPON (3) ------- High-powered Shock Rifle Tesla Rifle > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Target Analyzer Improved Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Field Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Improved Signal Interpreter Advanced Targeting Computer Cloaking Device Component Analysis Suite Combat Drone Bay Advanced Datajack [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Reaction Control System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . . . 1 . . 1 Propulsion 1 | . . 1 . . . . . . . . . . . Utility 8 | . . 1 . 2 1 . . . . 1 2 . 1 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 144 | 6 8 9 6 20 8 1 9 . 8 34 1 13 21 Power 16 | 1 1 . 1 1 . . . . 1 6 . . 5 Engine 9 | 1 1 . 1 1 . . . . 1 4 . . . Core 6 | . . . . . . . . . . 2 . . 4 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 40 | 2 4 2 . 8 . . 3 . . 10 . 6 5 Treads 7 | . . . . . . . . . . 4 . 3 . Leg 25 | 2 2 . . 8 . . 3 . . 2 . 3 5 Wheel 7 | . 2 2 . . . . . . . 3 . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . . Utility 38 | 1 3 3 1 4 5 1 1 . 2 8 1 4 4 Device 11 | . . 1 . . 1 . . . 2 4 1 . 2 Storage 6 | 1 1 1 . 1 1 . . . . 1 . . . Processor 7 | . . . . 2 . . . . . 2 . 2 1 Hackware 2 | . . 1 . . . . . . . 1 . . . Protection 12 | . 2 . 1 1 3 1 1 . . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 . 4 4 7 3 . 5 . 5 10 . 3 7 Energy Gun 18 | 1 . . 2 3 . . 3 . 1 3 . 1 4 Energy Cannon 4 | . . 1 2 . 1 . . . . . . . . Ballistic Gun 12 | 1 . 2 . 1 . . . . 2 3 . 1 2 Ballistic Cannon 6 | . . . . 1 1 . 1 . . 3 . . . Launcher 5 | . . 1 . 2 1 . . . . . . 1 . Special Weapon 4 | . . . . . . . 1 . 2 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 57 | . . 2 . 1 . . 7 . 8 18 . . 21 Power 9 | . . . . 1 . . 1 . . 3 . . 4 Propulsion 13 | . . 1 . . . . 3 . 3 2 . . 4 Utility 15 | . . . . . . . 1 . 1 6 . . 7 Weapon 20 | . . 1 . . . . 2 . 4 7 . . 6 Highest Loss Streak 8 | . . 2 . 1 . . 4 . 6 7 . . 8 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 99 90 100 96 100 100 93 84 74 72 88 95 89 Engine 6 | . 14 11 11 9 7 7 5 . 6 6 5 5 4 Core 1 | . . . . . . . . . . 2 5 5 6 Treads 2 | . . . . . . . . . . 1 . 10 10 Leg 9 | . 15 . . 23 23 23 21 23 6 1 . 4 3 Wheel 3 | . 12 30 33 3 . . . . . 1 17 1 . Device 3 | . . 4 10 . 1 . . . 6 4 5 1 4 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 11 5 4 Processor 14 | . . . . 15 15 15 15 15 15 13 11 22 21 Hackware 8 | . . . 11 9 7 7 7 7 7 10 11 11 9 Protection 7 | . 13 10 . 9 12 15 15 15 7 2 . 6 6 Energy Gun 6 | . 14 1 2 11 7 7 8 7 4 2 11 10 10 Energy Cannon 1 | . . 1 14 . 2 7 1 . . . . . . Ballistic Gun 3 | . 14 11 4 . . . . . 5 4 5 4 4 Ballistic Cannon 2 | . . . . 3 4 . 4 7 . 4 . . . Launcher 1 | . . 8 . 2 7 7 2 . . . . . . Special Weapon 1 | . . . . . . . 1 . 3 2 . . . Peak Build Rating 82 | 6 11 16 21 35 43 42 53 38 45 49 58 74 82 Average Rating 40 | 5 8 12 16 28 41 41 43 38 40 38 58 65 72 On Entrance 33 | . 6 11 16 21 35 42 41 38 38 45 45 58 68 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 12 24 28 31 33 47 47 42 23 37 47 56 56 56 Greatest Support 82 | 20 24 38 38 49 49 49 54 36 51 60 44 82 82 Greatest Overweight (x) 12 | 1 . 1 . . . . 1 . 11 12 1 2 12 Average Overweight (x) 1 | . . . . . . . . . 3 2 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 9 10 10 10 10 10 10 7 10 10 8 10 10 Average Carried 8 | 3 6 8 9 8 9 10 8 7 7 8 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 9 10 8 10 10 10 7 7 9 10 8 10 1 Class Distribution -------------------- 32% | Hacker-Tank 26% | Hacker-Mutant 18% | Scavenger-Gunner 7% | Mutant 6% | Hacker-Gunner 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Tank | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Matter Collected 3666 | 244 164 33 179 292 241 73 313 . 271 1063 . 313 480 Remotely . | . . . . . . . . . . . . . . Salvage Created 5515 | . 321 74 110 550 383 237 392 . 427 1462 . 725 834 Parts 241 | . 13 12 5 38 14 11 13 . 14 61 . 25 35 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 10 13 . 11 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Combat Hostiles Destroyed 123 | . 9 3 2 19 8 5 13 . 10 27 . 11 16 Guns 56 | . 9 . . 3 1 3 2 . 4 8 . 11 15 Cannons 36 | . . . 1 4 2 2 7 . 2 18 . . . AOE 21 | . . 3 . 12 5 . 1 . . . . . . Classes Destroyed 13 | . 2 3 1 2 2 . 1 . . . . 2 . Worker 7 | . . . . 2 1 . . . . 4 . . . Builder 4 | . . 1 . 2 . . . . . 1 . . . Recycler 4 | . . . . . 1 . . . . 3 . . . Operator 4 | . . 1 . . . . . . . 3 . . . Watcher 6 | . . 1 . 1 . . . . . 3 . . 1 Swarmer 36 | . 3 3 . 8 . . 3 . 3 8 . 4 4 Grunt 48 | . 6 . 1 6 6 2 6 . 2 13 . 2 4 Brawler 5 | . . . 1 . . 1 . . 1 1 . 1 . Sentry 9 | . . . . 5 . 1 1 . 1 1 . . . Specialist 1 | . . . . . . . . . . . . 1 . Hunter 8 | . . . . . . . 2 . 2 . . 2 2 Programmer 15 | . . . . . 2 1 1 . 1 4 . . 6 Heavy 1 | . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 5 2 7 4 3 7 . 3 8 . 4 4 Combat Bots Only 7 | . 4 3 2 6 4 3 7 . 3 7 . 4 4 Max Kills in Single Turn 4 | . 2 2 1 4 4 1 1 . 1 4 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . . 2 . 4 4 . 1 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Hostile Shots Fired 1112 | . 54 3 22 69 33 33 171 . 115 274 . 60 278 Missed 363 | . 15 . 8 25 17 11 61 . 39 83 . 19 85 Damage Taken 10397 | . 347 339 201 511 193 186 1045 . 970 2578 . 661 3366 Core 2306 | . 65 58 45 25 12 16 75 . 162 598 . 91 1159 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 313 | . . . . . . . 25 . 40 35 . 78 135 Ignored by Resistances 2733 | . 112 12 62 147 54 55 320 . 281 711 . 185 794 Regen/Repaired (Parts) 150 | . . . . 49 . . . . . 101 . . . Core Remaining (%) 74 | 100 74 . 74 95 . . . . 62 29 . 90 . Volleys Fired 396 | . 26 5 25 32 19 16 51 . 31 112 . 27 52 Largest 3 | . 2 1 2 2 3 2 3 . 3 3 . 3 3 Hottest 201 | . 70 56 124 126 162 126 178 . 153 166 . 166 201 Shots Fired 795 | . 52 6 48 60 43 30 65 . 50 220 . 81 140 Gun 530 | . 52 . 13 35 19 14 13 . 40 124 . 80 140 Cannon 222 | . . 3 35 13 19 14 44 . 4 90 . . . Launcher 24 | . . 3 . 12 5 2 1 . . . . 1 . Special 19 | . . . . . . . 7 . 6 6 . . . Kinetic 334 | . 26 . 13 15 4 . 43 . 18 158 . 26 31 Thermal 362 | . 26 . 22 33 34 28 14 . 26 20 . 54 105 Explosive 24 | . . 3 . 12 5 2 1 . . . . 1 . Electromagnetic 56 | . . 3 13 . . . . . . 36 . . 4 Robot Hit Streak 31 | . 13 4 11 15 13 14 24 . 31 16 . 27 16 Robot Miss Streak 6 | . 2 1 1 3 2 1 3 . 2 6 . 4 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 12 | . 2 . . . . . . . 2 . . 3 5 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . 1 1 Shots Hit Robots 589 | . 44 3 20 42 34 23 43 . 42 164 . 66 108 Core Hits 372 | . 17 6 1 51 18 10 16 . 14 113 . 58 68 Critical Kills 7 | . . . . . . . . . . 7 . . . Critical Parts Destroyed 7 | . . . . . . . . . 1 5 . . 1 Critical Strikes 41 | . 1 . . 2 3 . . . 4 12 . 9 10 Burn 26 | . 1 . . 2 3 . . . 3 . . 9 8 Destroy 14 | . . . . . . . . . 1 12 . . 1 Corrupt 1 | . . . . . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14218 | . 537 267 475 1544 1301 587 1198 . 653 3927 . 1543 2186 Guns 7787 | . 537 . . 476 295 218 220 . 537 1937 . 1412 2155 Cannons 4133 | . . 57 442 272 392 332 750 . 116 1760 . 12 . Explosions 2253 | . . 210 33 763 614 37 228 . . 218 . 119 31 Melee . | . . . . . . . . . . . . . . Ramming 45 | . . . . 33 . . . . . 12 . . . Kinetic 5537 | . 262 . . 285 52 . 750 . 244 2832 . 529 583 Thermal 5850 | . 275 . 239 463 833 550 220 . 409 480 . 883 1498 Explosive 1773 | . . 210 . 763 416 37 228 . . . . 119 . Electromagnetic 1001 | . . 57 236 . . . . . . 603 . . 105 Impact 12 | . . . . . . . . . . . . 12 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 6 6 . 1 1 1 1 2 5 . . 1 Average Corruption 2 | . . 6 6 . 1 1 1 1 1 3 . . 1 Corruption Purged 2 | . . . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 81 | . . 5 10 . 2 7 4 2 14 33 . . 4 Message Errors 20 | . . 1 . . 1 . 1 1 3 11 . . 2 Matter Fused 18 | . . 1 4 . . 3 1 . 3 5 . . 1 Heat Flow Errors 13 | . . 1 . . . 3 1 . 2 6 . . . Energy Discharges 9 | . . . 3 . 1 . . . 2 3 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 12 | . . 1 2 . . . . . 2 6 . . 1 Data Loss (major) 3 | . . . 1 . . . 1 1 . . . . . Misfires 3 | . . 1 . . . . . . 1 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 188 | . . . . . 16 43 14 . . 115 . . . Projectiles 92 | . . . . . 10 43 14 . . 25 . . . Explosions 96 | . . . . . 6 . . . . 90 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 58 | . . . . 5 1 . 6 . . 46 . . . Impact . | . . . . . . . . . . . . . . Kinetic 56 | . . . . 5 1 . 6 . . 44 . . . Secondary 2 | . . . . . . . . . . 2 . . . Self-Inflicted Damage 73 | . . 21 36 16 . . . . . . . . . Shots 4 | . . 2 1 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | . . . . 3 . . . . . 2 . . . Kicked 5 | . . . . 3 . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 673 | . 274 280 309 189 373 285 424 . 405 568 . 564 673 Average Temperature 157 | . 97 105 126 64 145 118 126 . 123 177 . 110 269 Received Heat Transfer 2667 | . 207 . 78 234 99 75 330 . 108 1065 . 99 372 Effects 95 | . . . . . 1 3 3 . 3 38 . 3 44 Shutdowns 33 | . . . . . . . . . 1 12 . 2 18 Energy Bleed 16 | . . . . . 1 3 . . 1 8 . . 3 Interference 16 | . . . . . . . 3 . . 6 . . 7 Matter Decay 10 | . . . . . . . . . 1 3 . 1 5 Short Circuit 3 | . . . . . . . . . . . . . 3 Damage (minor) 6 | . . . . . . . . . . 3 . . 3 Damage (major) 8 | . . . . . . . . . . 6 . . 2 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . . . . 2 . . . 1 Parts Melted 35 | . 2 . . . 3 3 2 . 6 . . 5 14 Heat Transferred 12671 | . 888 . 420 1184 1358 851 407 . 1073 681 . 2405 3404 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Peak Influence 533 | . 300 173 159 533 310 . . . . 243 69 282 185 Initial 180 | . . 54 53 52 180 . . . . 16 69 41 128 Average 123 | . 172 133 102 290 195 . . . . 76 69 134 90 Maximum Alert Level 2 | . 1 . . 2 1 . . . . 1 . 1 . Low Security (%) 85 | 100 49 100 100 34 73 . . . . 99 100 77 100 Level 1 11 | . 50 . . 36 26 . . . . . . 22 . Level 2 2 | . . . . 28 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 16 | . . . . 2 1 . . . . 9 . 1 3 Investigation 4 | . . . . 1 . . . . . 3 . . . Extermination 8 | . . . . . 1 . . . . 4 . . 3 Reinforcement 4 | . . . . 1 . . . . . 2 . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Distress Signals 3 | . 2 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 161 | . 13 5 5 26 9 5 13 . 10 41 . 11 23 Peak Tracking Total 7 | . 6 3 3 7 4 3 7 . 3 5 . 4 5 Tactical Retreats 9 | . 3 . 3 . . . . . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Traps Triggered 4 | . . . 1 . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Machines Disabled 20 | . . 1 1 . 4 . . . . 8 . 1 5 Max in Single Turn 4 | . . 1 1 . 4 . . . . 3 . 1 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Machines Accessed 28 | . 5 2 1 3 4 . . 4 . 7 1 . 1 Terminals 14 | . 5 2 . 1 2 . . . . 2 1 . 1 Fabricators 2 | . . . . . 1 . . . . 1 . . . Repair Stations 3 | . . . . 1 . . . . . 2 . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . Scanalyzers 2 | . . . . 1 . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 88 | . 12 5 1 10 11 . . 27 . 20 1 . 1 Successful 69 | . 9 3 1 7 6 . . 27 . 14 1 . 1 Failed 19 | . 3 2 . 3 5 . . . . 6 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . . . . 2 1 . 1 1 . 3 . . . Terminals 33 | . 12 5 . 5 4 . . . . 5 1 . 1 Fabricators 3 | . . . . . 1 . . . . 2 . . . Repair Stations 8 | . . . . 3 . . . . . 5 . . . Recycling Units 10 | . . . . . 6 . . . . 4 . . . Scanalyzers 6 | . . . . 2 . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 49 | . 9 3 1 3 2 . . 27 . 2 1 . 1 Record 12 | . 1 . . . . . . 11 . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . Prototype ID Bank 6 | . 2 1 . . . . . 3 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Alert Level 4 | . 2 . . 1 . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 3 | . . 1 . . 1 . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Registered Components 2 | . . 1 . . . . . . . . . . 1 Zone Layout 5 | . 3 . . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . 2 . . . . . 3 . . . Scan Component 2 | . . . . 1 . . . . . 1 . . . Repair 2 | . . . . 1 . . . . . 1 . . . Refit 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . 4 . . . . 4 . . . Recycle Component 2 | . . . . . 1 . . . . 1 . . . Process 2 | . . . . . 1 . . . . 1 . . . Retrieve Matter 3 | . . . . . 2 . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . 2 . . . . . 3 . . . Insert Component 3 | . . . . 1 . . . . . 2 . . . Analyze 2 | . . . . 1 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 3 2 . 2 3 . . . . 5 1 . . Full Trace Events 5 | . 1 . . 1 . . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . 9 . 1 . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . Parts Repaired 2 | . . . . 1 . . . . . 1 . . . Time 80 | . . . . 30 . . . . . 50 . . . Parts Recycled 2 | . . . . . 1 . . . . 1 . . . Recycled Matter 325 | . . . . . 75 . . . . 250 . . . Retrieved Matter 325 | . . . . . 75 . . . . 250 . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . 2 . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . . 2 . . . parse_system 2 | . . . . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . 11 . Total Damage 195 | . . . . . . . . . . . . 195 . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 3 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Turns Passed 9648 | 138 384 196 343 664 683 595 540 114 1784 2696 19 472 1020 Spaces Moved 4589 | 100 257 157 247 443 504 449 325 96 597 783 17 211 403 Core 350 | 4 . . . . . . . . 215 130 . . 1 Treads 637 | . . . . . . . . . . 219 . 171 247 Legs 2691 | 96 109 . . 366 504 449 325 96 382 192 . 17 155 Wheels 768 | . 148 157 247 77 . . . . . 99 17 23 . Hover 110 | . . . . . . . . . . 110 . . . Flight 33 | . . . . . . . . . . 33 . . . Fastest Speed 50 | 50 90 86 90 90 120 120 120 120 120 96 111 111 120 Average Speed 169 | 122 102 90 90 114 120 120 122 120 283 276 111 164 153 Slowest Speed 650 | 190 120 100 90 120 120 120 190 120 600 650 111 330 650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 42 | 5 41 9 38 41 15 75 47 72 87 15 . 93 8 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 2 . 1 . . . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . . Scrap Searched 7 | . . . 3 . . . . . 4 . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . Terrain Destroyed 160 | . . 19 2 52 30 9 17 . . 30 . 1 . Melee . | . . . . . . . . . . . . . . Projectile 20 | . . . . . . 1 7 . . 12 . . . AOE 140 | . . 19 2 52 30 8 10 . . 18 . 1 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Total 5767 | 114 324 207 323 541 543 475 401 95 645 1115 17 276 691 Wait 472 | . 22 23 34 16 . 8 10 . 1 156 . 5 197 Move 4576 | 99 256 156 246 442 503 448 324 95 596 782 16 210 403 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 9 5 8 5 13 8 1 3 . 8 15 . 8 9 Fast Attach 53 | 3 1 2 . 5 . . 1 . 2 22 . 6 11 Attach 47 | 3 . 5 1 4 3 . 7 . 6 9 1 2 6 Detach 5 | . . 1 . 1 . . 1 . 1 . . 1 . Swap 44 | . 7 2 5 11 5 1 1 . . 3 . 5 4 Drop 74 | . 7 5 7 14 5 1 3 . . 14 . 10 8 Fire 396 | . 26 5 25 32 19 16 51 . 31 112 . 27 52 Melee 1 | . . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . . Kick 5 | . . . . 3 . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 2 exits: Ext / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 11) 445 | -10/Materials | Discovered new exit (range 14) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 577 | -9/Materials | Crushed by falling debris 685 | -9/Materials | Discovered new exit (range 12) 719 | -9/Materials | Entered Mines 774 | -9/Mines | Excavation squad dispatched 774 | -9/Mines | A large section of the Mines collapsed 997 | -9/Mines | Learned 8 Materials zone layouts 1005 | -9/Mines | Build established: Hacker-Mutant 1005 | -9/Mines | Discovered new exit (range 13) 1011 | -9/Mines | Learned Materials emergency access door positions 1041 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1062 | -9/Mines | Entered Materials 1062 | -8/Materials | Evolved 2 slots: Utility x2 1063 | -8/Materials | Identified exit to Factory 1510 | -8/Materials | Discovered exit to Factory (range 16) 1557 | -8/Materials | Repaired Prc. Beam Rifle 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1901 | -7/Factory | Discovered new exit (range 7) 2409 | -7/Factory | Entered Lower Caves 2472 | -7/Lower Caves | Build established: Hacker-Tank 2682 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2867 | -7/Lower Caves | Encountered a Warlord checkpoint 2916 | -7/Lower Caves | Discovered new exit (range 10) 2948 | -7/Lower Caves | Learned location of Extension (-5) 3004 | -7/Lower Caves | Entered another Lower Caves area 3103 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3134 | -7/Lower Caves | Found Prototype Special Weapon 3134 | -7/Lower Caves | Identified Molecular Deconstructor 3274 | -7/Lower Caves | Destroyed 7 combat bots 3327 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3371 | -7/Lower Caves | Learned location of 1 exit from Factory 3395 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3434 | -7/Lower Caves | Discovered new exit (range 7) 3506 | -7/Lower Caves | Lost 4 parts (1p2n1w) 3544 | -7/Lower Caves | Entered Data Miner 3544 | -7/Data Miner | Discovered new exit (range 6) 3562 | -7/Data Miner | Met Data Miner 3594 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3594 | -7/Data Miner | Learned location of Section 7 (-2) 3631 | -7/Data Miner | Received God Mode back door access code from Data Miner 3658 | -7/Data Miner | Entered Proximity Caves 3713 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3763 | -6/Proximity Caves | Build established: Hacker-Mutant 4132 | -6/Proximity Caves | Build established: Scavenger-Tank 4220 | -6/Proximity Caves | Lost 6 parts (3n3w) 4353 | -6/Proximity Caves | Learned 4 Factory zone layouts 4471 | -6/Proximity Caves | Build established: Hacker-Mutant 4800 | -6/Proximity Caves | Build established: Hacker-Tank 5406 | -6/Proximity Caves | Discovered new exit (range 3) 5442 | -6/Proximity Caves | Entered Factory 5442 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5443 | -6/Factory | Identified exit to Factory 5444 | -6/Factory | Identified exit to Lower Caves 5892 | -6/Factory | Lost 3 parts (1u2w) 6146 | -6/Factory | Build established: Hacker-Mutant 6677 | -6/Factory | Destroyed 7 combat bots 6972 | -6/Factory | Build established: Scavenger-Mutant 7115 | -6/Factory | Lost 7 parts (2p2n2u1w) 7318 | -6/Factory | Build established: Hacker-Mutant 7418 | -6/Factory | Repaired Hvy. Flak Cannon 7498 | -6/Factory | Core integrity fell below 50% 7880 | -6/Factory | Lost 3 parts (2u1w) 7942 | -6/Factory | Discovered exit to Factory (range 7) 8122 | -6/Factory | Fabricated Combat Drone Bay (x1) 8138 | -6/Factory | Entered another Factory area 8138 | -5/Factory | Evolved 2 slots: Utility x2 8139 | -5/Factory | Identified exit to Extension 8153 | -5/Factory | Identified exit to DSF 8157 | -5/Factory | Entered DSF 8205 | -5/DSF | Additional patrols routed to DSF 8375 | -5/DSF | Discovered new exit (range 15) 8537 | -5/DSF | Sterilization system engaged 8557 | -5/DSF | Ambient heat levels rising (+10) 8572 | -5/DSF | Ambient heat levels rising (+10) 8587 | -5/DSF | Ambient heat levels rising (+10) 8602 | -5/DSF | Ambient heat levels rising (+10) 8608 | -5/DSF | Build established: Scavenger-Gunner 8617 | -5/DSF | Ambient heat levels rising (+10) 8629 | -5/DSF | Entered Factory 8629 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8865 | -4/Factory | Spotted B-86 Titan 9326 | -4/Factory | Core integrity fell below 50% 9374 | -4/Factory | Lost 7 parts (1p1n3u2w) 9415 | -4/Factory | Core integrity fell below 20% 9482 | -4/Factory | Lost 3 parts (1p1u1w) 9609 | -4/Factory | Lost 8 parts (2p3n1u2w) 9649 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. Lgt. Antimatter Reactor destroyed. Penetrated by Slug. Slug penetrates Wall. Myomer Leg destroyed. Hacking Suite destroyed. Slug penetrates Wall. UH8GJP19E:RQB29YKAEPHWVBWO/M Slug penetrates Wall. Acquired Mic. Fission Core. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-6). Penetrated by Slug. Hpw. Shotgun destroyed. Adv. Heat Sink destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????# # | | ??????????????????????????????# + | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????############## # | | ??????????????? ???????????????????????????# # | | ??????????????? ????????????????????????### # | | ?????????????? ######################## | | ?????????????? | | ?????????????? | | ????????????? " | | ????????????? ! "T | | ????????????# h | | ????????????# | | ????????????# | | ???????????????????########h############## | | ?????????????????????# #??????#####+### | | ?????????????????????# #????????? ???? | | ?????????????????????# #??????? ?????? | | ?????????????????????# #?????? ???????? | | ?????????????????????# ! #??????????????? | | ?????????????????????# @ #??????????????? | | ????????????# #### #??????????????? | | ????????????+ Y/ #??????????????? | | ????????????# #### #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 42 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 30 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Component Analysis Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Deconstruction I'm Back, Baby! Just What I Needed Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed VisualHybridScreen Manual? 0 Play Time 03:06:18 Cumulative 7.7 hours Start 2024.08.11 @ 18:48:47 End 2024.08.13 @ 23:16:36 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ad61ce3-d325-4c2b-b388-14ce0af4d6d4