Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 18:20:25 Player: Lunace Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1492) 1492 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 7244 Bonus ------- Follower Combat Kills 52 Entered Garrisons 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 91/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Visual Processing Unit 0b10 Decoder Chip [Scout] Core Analyzer Advanced System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Light Fission Core Small Storage Unit Hacking Drone Bay (1/1) Force Lance Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Gravmag System > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Core Analyzer Makeshift Hacking Suite Makeshift Hacking Suite Advanced System Shield Hacking Drone Bay > --- WEAPON ----------- CR-A16's Pointy Stick Lance > --- INVENTORY -------- Light Fission Core Improved Melee Analysis Suite Stasis Canceller Component Analysis Suite Advanced Trap Extractor Heavy Rocket Launcher [Rating: 79] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Advanced System Shield Device Seismic Detector Storage Small Storage Unit Processor Core Analyzer Hackware Advanced System Shield Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 8 | . . . 2 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 74 | 8 2 7 5 21 10 2 5 2 2 6 4 Power 8 | 1 . 2 . 2 1 . 1 1 . . . Engine 6 | 1 . 2 . 1 1 . . 1 . . . Core 2 | . . . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . 2 . 11 4 . . . . 1 . Treads 3 | 2 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 16 | . . . . 11 4 . . . . 1 . Flight 1 | . . 1 . . . . . . . . . Utility 28 | 2 1 1 4 5 4 1 3 . 1 5 1 Device 7 | 1 . . 1 . 1 1 2 . . 1 . Storage 5 | 1 1 . . 1 . . . . . 1 1 Processor 9 | . . . 3 1 3 . . . 1 1 . Hackware 7 | . . 1 . 3 . . 1 . . 2 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 3 1 2 1 3 1 1 1 1 1 . 3 Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . Piercing Weapon 4 | . . . . . . . . 1 1 . 2 Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 1 . . . . 1 . Parts Lost 21 | . 1 . . . 1 1 4 . . 4 10 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . 2 2 Utility 9 | . . . . . . 1 2 . . 1 5 Weapon 7 | . 1 . . . 1 . 2 . . 1 2 Highest Loss Streak 10 | . 1 . . . 1 1 2 . . 4 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 78 86 99 95 96 95 98 100 97 80 Engine 6 | . 14 11 9 4 6 6 4 5 6 5 4 Treads 6 | . 28 23 27 . . . . . . . . Hover 18 | . . . . 30 26 26 26 26 26 22 9 Device 9 | . 14 1 4 7 10 9 15 13 11 4 . Storage 7 | . 14 11 9 7 6 6 6 6 6 4 4 Processor 16 | . . . 9 15 22 20 20 20 21 28 28 Hackware 11 | . . 9 9 14 13 13 10 13 13 16 21 Energy Gun 1 | . 12 4 . . . . . . . . . Ballistic Gun 4 | . 14 17 14 . . . . . . . . Impact Weapon 1 | . . . . 6 4 . . . . . . Slashing Weapon 2 | . . . . . 2 6 6 6 4 . . Piercing Weapon 1 | . . . . . . . . 4 7 10 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 39 | 15 30 34 39 21 25 32 31 26 26 38 26 Greatest Support 60 | 40 40 60 60 35 46 46 46 46 46 50 26 Greatest Overweight (x) 3 | . . . . . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 15 8 Average Capacity 9 | 7 13 15 15 8 8 8 8 8 8 8 7 Most Carried 15 | . 6 14 15 15 7 6 8 8 8 8 4 Average Carried 7 | . 4 10 14 6 5 5 6 6 7 6 2 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 5 5 Final Carried 15 | . 6 14 15 7 7 5 8 7 8 4 4 Class Distribution -------------------- 35% | Mutant 34% | Hacker-Mutant 20% | Hacker-Gladiator 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gladiator | -6/Zion Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Matter Collected 1153 | 268 81 218 85 125 180 19 61 19 17 50 30 Remotely . | . . . . . . . . . . . . Salvage Created 2409 | 17 180 347 175 202 192 108 199 . 56 779 154 Parts 126 | 4 11 25 12 7 9 7 12 . 5 24 10 Haulers Intercepted 5 | . . 1 . 2 1 . . . . 1 . Recyclers Shooed 2 | 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 3 11 . 4 . . Prevented 3 | . . . . . . 2 1 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 32 | . 3 5 2 1 . 4 7 . 1 4 5 Melee 20 | . . . . 1 . 2 7 . 1 4 5 Guns 9 | . 3 5 1 . . . . . . . . AOE 3 | . . . 1 . . 2 . . . . . Classes Destroyed 13 | 1 2 6 1 1 2 . . . . . . Worker 2 | . . . . . 2 . . . . . . Builder 2 | . . . . . 1 . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 5 | . . 1 . 2 1 . . . . 1 . Recycler 4 | . . 1 . . . . . . . 3 . Operator 3 | . . 1 1 1 . . . . . . . Watcher 7 | . 1 1 2 2 1 . . . . . . Swarmer 16 | . . 2 . . . 4 6 . . . 4 Grunt 9 | . 3 1 1 . . . . . . 4 . Brawler 1 | . . 1 . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . Hunter 2 | . . . 1 . . . . . 1 . . Programmer 3 | . . . . 1 . . 1 . . . 1 Best Kill Streak 5 | 1 1 3 3 1 2 4 4 . 1 5 3 Combat Bots Only 4 | . 1 2 1 1 . 4 4 . 1 2 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . . . . Melee 1 | . . . . 1 . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 335 | . 15 23 6 31 35 11 70 . . 59 85 Missed 110 | . 3 9 2 19 15 2 23 . . 18 19 Damage Taken 3522 | . 153 164 68 120 153 234 644 . . 866 1120 Core 1303 | . 12 36 . 16 29 33 173 . . 373 631 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 92 | 100 95 91 100 97 . . . . 72 . . Volleys Fired 50 | 2 16 21 8 . . 2 . . . . 1 Largest 2 | 1 2 2 2 . . 1 . . . . 1 Hottest 92 | 20 60 60 92 . . 39 . . . . 39 Shots Fired 86 | 2 25 41 15 . . 2 . . . . 1 Gun 75 | 2 25 41 7 . . . . . . . . Cannon 8 | . . . 8 . . . . . . . . Launcher 3 | . . . . . . 2 . . . . 1 Special . | . . . . . . . . . . . . Kinetic 62 | 2 16 37 7 . . . . . . . . Thermal 4 | . . 4 . . . . . . . . . Explosive 1 | . . . . . . . . . . . 1 Electromagnetic 19 | . 9 . 8 . . 2 . . . . . Robot Hit Streak 10 | 2 7 10 7 . . 6 . . . . 7 Robot Miss Streak 3 | . 3 2 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 122 | 2 16 26 11 12 10 3 16 . 1 15 10 Core Hits 57 | 2 7 13 5 1 4 5 7 . 1 7 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 6 | . . . . 1 . . 2 . . 2 1 Smash 1 | . . . . 1 . . . . . . . Sever 2 | . . . . . . . 2 . . . . Impale 3 | . . . . . . . . . . 2 1 Melee Attacks 140 | . . . . 33 30 4 31 . 1 22 19 Impact 51 | . . . . 32 19 . . . . . . Slashing 46 | . . . . . 11 4 31 . . . . Piercing 42 | . . . . . . . . . 1 22 19 Sneak Attacks 15 | . . . . 5 4 . . . . 6 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 3 | . . . . . . . . . . 2 1 Damage Inflicted 4370 | 22 204 387 375 519 629 239 659 . 45 897 394 Guns 653 | 22 204 387 40 . . . . . . . . Cannons 254 | . . . 254 . . . . . . . . Explosions 293 | . . . 81 . . 157 . . . . 55 Melee 3170 | . . . . 519 629 82 659 . 45 897 339 Ramming . | . . . . . . . . . . . . Kinetic 575 | 22 160 353 40 . . . . . . . . Thermal 148 | . . 34 81 . . 33 . . . . . Explosive 55 | . . . . . . . . . . . 55 Electromagnetic 422 | . 44 . 254 . . 124 . . . . . Impact 829 | . . . . 519 310 . . . . . . Slashing 1060 | . . . . . 319 82 659 . . . . Piercing 1281 | . . . . . . . . . 45 897 339 Highest Corruption 5 | . . 5 . . . . 1 1 . . 3 Average Corruption 1 | . . 5 . . . . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . 3 . . . . 5 2 . . . Message Errors 2 | . . 1 . . . . 1 . . . . Matter Fused 3 | . . 2 . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 548 | . . . 47 213 104 10 24 . . 138 12 Projectiles 47 | . . . 47 . . . . . . . . Explosions 12 | . . . . . . 10 . . . . 2 Melee 489 | . . . . 213 104 . 24 . . 138 10 Knockbacks 3 | . . . . 3 . . . . . . . Impact 3 | . . . . 3 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 153 | . . . . . . 91 . . . . 62 Shots 4 | . . . . . . 3 . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 181 | . 30 13 118 . . . . 181 . . . Average Temperature 33 | . 15 5 49 . . . . 94 . . . Received Heat Transfer 399 | . 87 48 9 39 39 . 30 . . 147 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . 1 4 3 . . . . . . Impact Corruptions 13 | . . . . 10 3 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 . 1 Heat Transferred 225 | . . 75 100 . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Peak Influence 416 | 5 140 294 169 416 270 . . . . 297 279 Initial 179 | . 3 59 124 35 142 . . . . 21 179 Average 149 | 2 65 200 101 199 182 . . . . 135 204 Maximum Alert Level 2 | . . 1 . 2 1 . . . . 1 1 Low Security (%) 68 | 100 100 50 100 47 51 . . . . 67 60 Level 1 30 | . . 49 . 48 48 . . . . 32 39 Level 2 . | . . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 1 . 3 1 . . . . 3 . Investigation 1 | . . . . 1 . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 6 | . 1 1 . 2 1 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . 1 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 7 8 5 12 8 4 14 . 1 25 9 Peak Tracking Total 12 | . 2 3 3 4 4 4 4 . 1 12 6 Tactical Retreats 15 | . 2 1 . 2 3 . 4 . . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Traps Triggered 7 | . . . . 4 . . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . 4 15 . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . 1 1 . . . . . . Reused 2 | . . . . 1 . . 1 . . . . Traps Extracted 2 | . . . . . . 2 . . . . . Installed 2 | . . . . . . . 2 . . . . Triggered 3 | . . . . 1 . . 2 . . . . Most Traps Carried 2 | . . . . . . 2 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Machines Accessed 25 | . 1 7 2 5 6 . 1 . . 2 1 Terminals 17 | . . 7 1 3 4 . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 . . . . 1 . Total Hacks 80 | . 1 30 5 11 23 . 1 . . 5 4 Successful 43 | . 1 16 4 6 9 . 1 . . 4 2 Failed 36 | . . 13 1 5 14 . . . . 1 2 Catastrophic 14 | . . 3 1 1 9 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 46 | . . 20 4 8 13 . . . . . 1 Terminals 68 | . . 30 4 9 18 . . . . 3 4 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 1 . . . . 2 . Terminal Hacks 23 | . . 8 3 1 5 . 1 . . 3 2 Part Schematic 3 | . . . 2 . 1 . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . 1 . . . . . . . 1 . Branch Access Points 3 | . . 1 . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Locate Traps 5 | . . 1 . 1 2 . . . . 1 . Recall Reinforcements 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 3 | . . . 1 1 1 . . . . . . Unauthorized Hacks 15 | . . 8 . 4 3 . . . . . . Terminals 15 | . . 8 . 4 3 . . . . . . Botnet 12 | . . 7 . 3 2 . . . . . . Operators 3 | . . 1 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . . 7 1 4 5 . . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . no_distress 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Total Allies 3 | . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . 3 3 2 . Highest-Rated Group 93 | . . . . . . . . 93 93 62 . Highest-Rated Ally 31 | . . . . . . . . 31 31 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 11 6 . Total Damage 228 | . . . . . . . . . 104 124 . Kills 2 | . . . . . . . . . 1 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 3 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . 5 1 Traps 6 | . . . . . . . . . . 5 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Turns Passed 4936 | 85 336 356 563 549 573 171 1013 476 351 307 156 Spaces Moved 5253 | 44 172 173 283 822 641 226 1392 673 429 324 74 Core 6 | 3 . . . . . . . . . . 3 Treads 669 | 41 172 173 283 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 4578 | . . . . 822 641 226 1392 673 429 324 71 Flight . | . . . . . . . . . . . . Fastest Speed 43 | 50 160 160 160 43 43 65 65 65 65 65 77 Average Speed 73 | 152 160 160 160 44 60 65 65 65 65 70 80 Slowest Speed 200 | 160 160 160 160 48 65 65 65 65 65 147 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 29 22 27 28 20 47 99 85 67 9 17 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 3 | . . 1 . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . . Scrap Searched 10 | . . . . . . . 5 2 3 . . Spaces Dug 37 | . . . . 14 15 . 5 . . 1 2 Terrain Destroyed 67 | . . . 5 14 15 8 5 . . 1 19 Melee 37 | . . . . 14 15 . 5 . . 1 2 Projectile . | . . . . . . . . . . . . AOE 30 | . . . 5 . . 8 . . . . 17 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Gar Total 6010 | 57 207 218 384 951 779 241 1453 711 499 370 140 Wait 325 | 3 13 3 73 31 67 8 14 32 62 17 2 Move 5243 | 43 171 172 282 821 640 225 1391 672 428 324 74 Hop . | . . . . . . . . . . . . Pick Up 45 | . 5 8 7 6 6 . 7 2 3 1 . Fast Attach 31 | 8 1 5 4 4 3 . 2 1 1 . 2 Attach 26 | . . 1 1 9 3 2 3 . 1 4 2 Detach 9 | . . 2 1 2 1 . . . . 1 2 Swap 17 | . 1 1 . 8 4 . . 1 . 2 . Drop 54 | 1 . 5 8 19 10 . 3 3 3 2 . Fire 50 | 2 16 21 8 . . 2 . . . . 1 Melee 136 | . . . . 33 30 4 31 . 1 19 18 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 53 | . . . . 14 . . . . . . 39 Rewire . | . . . . . . . . . . . . Trap 21 | . . . . 4 15 . 2 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x4 / Upp x2 / Gar) -5/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x2 503 | -9/Materials | Identified exit to Mines 628 | -9/Materials | Identified exit to Materials 628 | -9/Materials | Central database locked down 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Utility x2 1278 | -8/Materials | Discovered new exit (range 16) 1341 | -8/Materials | Entered Factory 1341 | -7/Factory | Evolved 2 slots: Utility x2 1653 | -7/Factory | Build established: Scavenger-Mutant 1864 | -7/Factory | Discovered new exit (range 17) 1890 | -7/Factory | Entered another Factory area 1890 | -6/Factory | Evolved 2 slots: Utility x2 2014 | -6/Factory | Spotted B-75 Beast 2111 | -6/Factory | Discovered new exit (range 8) 2146 | -6/Factory | Build established: Hacker-Mutant 2294 | -6/Factory | Identified exit to Lower Caves 2294 | -6/Factory | Identified exit to Extension 2463 | -6/Factory | Entered Lower Caves 2486 | -6/Lower Caves | Learned Factory garrison access intel 2585 | -6/Lower Caves | Discovered new exit (range 17) 2634 | -6/Lower Caves | Entered another Lower Caves area 2666 | -6/Lower Caves | Learned 4 Factory zone layouts 3053 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3120 | -6/Lower Caves | Build established: Mutant 3465 | -6/Lower Caves | Discovered new exit (range 17) 3467 | -6/Lower Caves | Encountered a Warlord checkpoint 3508 | -6/Lower Caves | Build established: Hacker-Mutant 3632 | -6/Lower Caves | Discovered new exit (range 9) 3647 | -6/Lower Caves | Entered Zion 3672 | -6/Zion | Received a visual enhancement algorithm 3690 | -6/Zion | System corruption cleaned by Quarantine Array 3744 | -6/Zion | Gained Derelict followers 3769 | -6/Zion | Found CR-A16's Pointy Stick 3784 | -6/Zion | Given the Hacking Drone Bay 3784 | -6/Zion | Found Prototype Device 3946 | -6/Zion | Given A8's code to call for help 4075 | -6/Zion | Build established: Hacker-Gladiator 4080 | -6/Zion | Discovered new exit (range 17) 4123 | -6/Zion | Entered Proximity Caves 4123 | -5/Proximity Caves | Accompanied by 3 allies 4281 | -5/Proximity Caves | Spotted B-75 Beast 4303 | -5/Proximity Caves | Learned Factory emergency access door positions 4351 | -5/Proximity Caves | Discovered new exit (range 14) 4474 | -5/Proximity Caves | Entered Factory 4474 | -5/Factory | Accompanied by 2 allies 4474 | -5/Factory | Evolved 2 slots: Utility x2 4475 | -5/Factory | Identified exit to Upper Caves 4478 | -5/Factory | Loaded intel: 4 garrison access locations 4503 | -5/Factory | Identified exit to Factory 4513 | -5/Factory | Identified Hacking Drone Bay 4585 | -5/Factory | Garrison activated, responded to threat 4781 | -5/Factory | Identified exit to Garrison 4781 | -5/Factory | Entered Garrison 4803 | -5/Garrison | Lost 4 parts (2n1u1w) 4871 | -5/Garrison | Discovered new exit (range 59) 4871 | -5/Garrison | Discovered new exit (range 44) 4871 | -5/Garrison | Discovered new exit (range 45) 4913 | -5/Garrison | Core integrity fell below 50% 4928 | -5/Garrison | Core integrity fell below 20% 4937 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04915_ Cmb. Airjet destroyed. 04915_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04915_ Mak. Hacking Suite destroyed. 04916_ Imp. Melee Analysis Suite destroyed. 04916_ S-27 Virus destroyed. 04917_ Cmb. Gravmag System destroyed. 04920_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04922_ S-27 Virus destroyed. 04922_ Force Lance follow-up attack on P-70 Sage. 04923_ Adv. System Shield destroyed. 04925_ P-70 Sage suffers critical hit (Impale). 04925_ Destroyed Imp. Heat Sink. 04926_ Mak. Hacking Suite destroyed. 04927_ The unstable cave ceiling collapses. 04932_ Antigrav System melted. 04932_ P-70 Sage destroyed. 04933_ Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????############??????????? | | ???????????????????????????#""""""""""#??????????? | | ???????????????????????????#"""=]*="""#??????????? | | ???????????????????????????#"" ""#??######### | | ???????????????????????????#"[ ^ ="#??# | | ???????????????????????????#"[ #### ="#??# | | ???????????????????????????#"* + # ="#??# | | ???????????????????????????#"= # + *"#??# ##### | | ???????????????????????????#"[ #### ["#??# #???? | | ???????????????????????????#"= ="#??# #???? | | ???############????????????#"" ""#??# #???? | | ???#""""""""""#????????????### ###??# #???? | | ???#"!!!!!!"""#??????????????# #????# #???? | | ???# ""#??????????????## ####????# #???? | | ???# !"#???????#######?# #???????# #???? | | ???# !"#???????#/////###++#???????# #???? | | #### !"#???????#/ #???????# #???? | | + !"#???????#/ = #???????# #???? | | + ""#???????#///[s### ###?????# #???? | | ##"!!!!!!"""#???????## [[### #?????# #???? | | ##""""""""""#???????# =%s + #?????# #???? | | #############???????# !@=#### #?????# #???? | | #???????????????????## s#*#?# ###?????# #???? | | #???????????????????# #?# ##??????# #???? | | #???????????????????### ##?# T#??????# #???? | | #?????????????????##### ##### ######### #???? | | #?????????????????# ^ ##### | | #?????????????????# ^ ^ | | #?????????????????# ^ ^ ^ | | #?????????????????# #+################"##### | | #?????????????????# # #??????????????###???# | | #?????????????????# # #??????????????????### | | #?????????????????# + #??????????????????# " | | #?????????????????# # #??????????????????# " | | #???????????####### # #??????????????????# " | | #???????????# ## + #??????????????????### | | #??????######""""## # #????????????????????# | | ######## # #????????????????????# | | + #????????????????????# | | # #????????????????????# | | ########## ## ## # #????????????????????### | | ???????### ^## ## #+#??????????????????????? | | ???????# " ^^ " #??????????????????????? | | ???????# " " #??????????????????????? | | ????#### " " #??????????????????????? | | ????# + " " #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 56 Targeting Accuracy 12 Melee Accuracy 14 Core Analysis 9 Recoil Reduction 3 Force Boost 20 Offensive Hacking 22 Defensive Hacking 28 Trap Extractor Capacity 6 Item Schematics ----------------- System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Power Sword | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteControlMagmablaster Manual? 0 Play Time 00:51:30 Cumulative 262.6 hours Start 2024.06.17 @ 17:28:29 End 2024.06.17 @ 18:20:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 248 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3475113-a653-433e-bbd8-e207add17b62