Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.14 @ 20:24:38 Player: FrigidRock Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (95) 475 Value Destroyed (3662) 3662 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2535) 2535 TOTAL SCORE: 12432 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 1013 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 200 Friendly Fire -125 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 134/150 System Corruption 0% Temperature Cool (12) Movement Walking (176) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (8) ------ Huge Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Experimental Target Analyzer Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Backup Power III Backup Power III Neutrino Core Light Antimatter Reactor Backup Propulsion III Zionite Biocell (600) High-capacity Matter Pod (200) Advanced Terrain Scan Processor Tactical Coordination Suite Improved Armor Integrity Analyzer System Restoration Module Heavy Plasma Cannon Advanced Plasma Cannon Heavy Battle Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Bore Cannon Dirty Bomb Trap Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Experimental Target Analyzer > --- WEAPON ----------- Cooled Pulse Rifle Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Wheel Compact Wheel Compact Wheel Heat Sink Disposable Heat Sink Zionite Biocell High-capacity Matter Pod Experimental Signal Interpreter Advanced Terrain Scan Processor Tactical Coordination Suite Improved Armor Integrity Analyzer Recoil Nullifier Utility Shielding Hardened Light Armor Plating System Restoration Module Riot Gun Heavy Plasma Cannon Heavy Battle Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Bore Cannon Smartbomb Launcher [Rating: 93] Favorites ----------- Power Fission Core Engine Makeshift Power Source Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Utility Shielding Weapon Advanced Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Smartbomb Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 6 . . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 6 | . . . . . . . 4 . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 109 | 7 2 2 7 1 7 4 24 . 1 8 17 16 3 10 Power 13 | 1 1 . . 1 1 . 3 . . 2 . 2 . 2 Engine 4 | 1 1 . . . 1 . 1 . . . . . . . Core 6 | . . . . 1 . . 2 . . 1 . 1 . 1 Reactor 3 | . . . . . . . . . . 1 . 1 . 1 Propulsion 31 | 2 . . 3 . . 2 9 . . 1 5 3 . 6 Treads . | . . . . . . . . . . . . . . . Leg 13 | . . . . . . 2 3 . . . 4 . . 4 Wheel 18 | 2 . . 3 . . . 6 . . 1 1 3 . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 32 | 2 . . 1 . 3 . 6 . 1 5 6 4 2 2 Device 14 | 1 . . . . . . 2 . 1 2 4 3 . 1 Storage 3 | 1 . . 1 . . . . . . 1 . . . . Processor 8 | . . . . . 2 . 3 . . 1 . . 1 1 Hackware 1 | . . . . . 1 . . . . . . . . . Protection 6 | . . . . . . . 1 . . 1 2 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 1 2 3 . 3 2 6 . . . 6 7 1 . Energy Gun 12 | . 1 1 1 . 2 2 1 . . . 4 . . . Energy Cannon 4 | . . . . . . . . . . . 1 3 . . Ballistic Gun 12 | 2 . 1 2 . . . 4 . . . . 3 . . Ballistic Cannon 3 | . . . . . 1 . 1 . . . . 1 . . Launcher 2 | . . . . . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 4 . 2 . . 3 . . . 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . . 1 . . . . . . . Parts Lost 48 | . . . 3 . 1 4 . . . 4 15 5 8 8 Power 6 | . . . . . . . . . . 1 2 1 1 1 Propulsion 21 | . . . 2 . . 2 . . . 2 7 1 3 4 Utility 10 | . . . . . 1 . . . . 1 3 2 2 1 Weapon 11 | . . . 1 . . 2 . . . . 3 1 2 2 Highest Loss Streak 10 | . . . 2 . 1 3 . . . 2 10 4 6 8 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 79 | . 100 100 98 100 99 93 98 100 100 95 90 87 45 50 Engine 3 | . 14 14 11 2 5 11 12 . . . . . . 1 Core 2 | . . . . 8 5 . . 13 13 7 4 . . . Reactor 1 | . . . . . . . . . . 4 4 4 . . Leg 2 | . . . . . . 8 18 . . . 3 5 . . Wheel 14 | . 28 28 31 33 33 18 6 26 26 22 12 11 1 . Device 4 | . 14 14 11 11 1 . 6 6 6 4 11 16 1 . Storage 7 | . 14 14 11 11 11 11 6 6 6 6 5 5 5 5 Processor 16 | . . . . . 9 11 24 26 26 26 22 17 17 17 Protection 2 | . . . . . . . 1 . . . 3 4 5 5 Energy Gun 8 | . 12 22 19 22 22 21 8 . . . 10 . . . Energy Cannon 3 | . . . . . . . . . . . 4 13 6 5 Ballistic Gun 4 | . 15 5 12 11 6 . 6 20 20 20 . 2 . . Ballistic Cannon 1 | . . . . . 4 11 3 . . . . . . . Launcher 1 | . . . . . . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 133 | 13 13 14 92 94 100 100 113 113 113 117 128 133 129 119 Greatest Support 75 | 20 20 20 30 30 30 30 65 52 52 52 72 42 32 75 Greatest Overweight (x) 39 | 1 . . 4 3 3 9 10 2 2 4 39 4 32 32 Average Overweight (x) 4 | . . . 1 3 2 5 2 2 2 2 3 3 14 14 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 8 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 3 8 17 16 25 25 25 25 25 25 25 24 20 22 Average Carried 19 | 1 2 7 13 14 23 24 22 25 25 24 21 18 16 16 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 3 8 14 16 25 23 25 25 25 25 25 20 16 20 Class Distribution -------------------- 36% | Mutant 19% | Scavenger-Gunner 18% | Scavenger-Skirmisher 8% | Gunner 5% | Derelict-Mutant 4% | Derelict-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Matter Collected 2670 | 254 71 29 136 63 30 133 350 12 . 454 505 305 10 318 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4709 | 81 71 40 508 150 47 4 585 . . 189 1896 537 542 59 Parts 173 | 7 7 3 34 13 . . 23 . . 6 48 15 16 1 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 6 | 1 . . 2 . . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . 11 . . . 12 . 11 20 . Prevented 10 | . . . . . . 1 . . . . . 3 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 73 | . 3 2 13 6 . . 4 . . 4 20 10 9 2 Guns 38 | . 3 2 10 6 . . 3 . . 4 5 5 . . Cannons 19 | . . . . . . . 1 . . . 9 4 5 . AOE 9 | . . . 3 . . . . . . . 3 . 1 2 Classes Destroyed 19 | 2 2 . 4 . . 1 1 . . 2 6 1 . . Worker 2 | . . . . . . . 1 . . . 1 . . . Builder 1 | . . . . . . . . . . . 1 . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 9 | 1 . . . . . . 2 . . . 6 . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . 1 . . . Operator 2 | . . . 1 . . . 1 . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . . Swarmer 18 | . 3 2 5 4 . . . . . . 2 2 . . Grunt 27 | . . . 6 2 . . 2 . . . 3 5 7 2 Brawler 2 | . . . . . . . . . . . 1 . 1 . Protector 2 | . . . . . . . . . . 2 . . . . Sentry 12 | . . . 2 . . . 2 . . 1 4 2 1 . Demolisher 1 | . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . . . . . 2 . . . Hunter 5 | . . . . . . . . . . . 4 1 . . Programmer 4 | . . . . . . . . . . . 4 . . . Z-Light 1 | . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 11 | 2 3 2 6 2 . . 3 . . 2 11 6 5 2 Combat Bots Only 6 | . 3 2 6 2 . . 2 . . 2 6 6 5 2 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 . . 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . . . 1 . 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Damage Taken 5936 | . 54 4 254 101 . 377 159 . . 743 1597 770 938 939 Core 1240 | . 6 . 48 7 . 48 17 . . 103 224 66 552 169 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 40 | . . . . . . . . . . . . . 23 17 Regen/Repaired (Parts) 101 | . . . . . . . . . . . . . . 101 Core Remaining (%) 89 | 100 . 97 . . . 74 . . . 85 . . . . Volleys Fired 205 | 3 10 2 23 9 3 9 13 . . 36 56 23 16 2 Largest 3 | 2 2 2 3 3 1 3 3 . . 3 3 3 3 1 Hottest 294 | 40 60 60 100 119 50 167 163 . . 45 193 294 294 46 Shots Fired 536 | 6 20 4 63 27 3 15 40 . . 107 143 62 42 4 Gun 384 | 6 20 4 63 27 3 6 37 . . 107 87 24 . . Cannon 143 | . . . . . . 9 3 . . . 52 38 39 2 Launcher 9 | . . . . . . . . . . . 4 . 3 2 Special . | . . . . . . . . . . . . . . . Kinetic 237 | 6 10 2 29 9 . 9 34 . . 107 . 31 . . Thermal 224 | . . . . 9 . 1 3 . . . 139 31 39 2 Explosive 9 | . . . . . . . . . . . 4 . 3 2 Electromagnetic 66 | . 10 2 34 9 3 5 3 . . . . . . . Robot Hit Streak 37 | 4 5 3 37 11 17 11 14 . . 16 26 14 11 . Robot Miss Streak 4 | 1 4 1 2 2 . 3 2 . . 2 1 1 3 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 1 2 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . 1 . . Shots Hit Robots 369 | 4 8 3 47 16 3 11 26 . . 74 105 46 26 . Core Hits 191 | 3 4 2 26 7 1 2 16 . . 29 52 16 13 20 Critical Kills 9 | . . . . . . . 2 . . . 2 3 2 . Critical Parts Destroyed 11 | . . . . . . 1 1 . . 5 . 4 . . Critical Strikes 36 | . . . 1 1 . 1 5 . . 7 12 7 2 . Burn 13 | . . . . 1 . . 2 . . . 10 . . . Meltdown 4 | . . . . . . . . . . . 2 . 2 . Destroy 18 | . . . . . . 1 3 . . 7 . 7 . . Corrupt 1 | . . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11000 | 42 115 31 736 231 67 198 597 . . 1657 3865 1301 1006 1154 Guns 5362 | 42 115 31 601 231 67 62 585 . . 1657 1554 417 . . Cannons 3050 | . . . . . . 136 12 . . . 1206 884 812 . Explosions 2568 | . . . 120 . . . . . . . 1100 . 194 1154 Melee . | . . . . . . . . . . . . . . . Ramming 20 | . . . 15 . . . . . . . 5 . . . Kinetic 3239 | 42 48 10 223 88 . 136 490 . . 1657 . 545 . . Thermal 4586 | . . . 120 68 . 19 51 . . . 2760 756 812 . Explosive 2448 | . . . . . . . . . . . 1100 . 194 1154 Electromagnetic 707 | . 67 21 378 75 67 43 56 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 3 3 3 . 1 1 1 1 1 1 1 1 Average Corruption 1 | . . . 3 3 3 . 1 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 56 | . . . 1 2 5 . 5 . 2 7 2 5 23 4 Message Errors 10 | . . . . 1 2 . . . 1 1 . . 4 1 Matter Fused 13 | . . . . . . . 2 . . 3 1 3 4 . Heat Flow Errors 9 | . . . 1 1 . . 1 . 1 . . 1 3 1 Energy Discharges 7 | . . . . . 2 . . . . . . . 5 . Data Loss (minor) 7 | . . . . . 1 . . . . . . . 6 . Data Loss (major) 4 | . . . . . . . 1 . . 1 1 . 1 . Misfires 5 | . . . . . . . 1 . . 1 . 1 . 2 Alerts 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 151 | . . . 12 . . 2 . . . . 53 70 4 10 Projectiles 104 | . . . . . . 2 . . . . 32 70 . . Explosions 47 | . . . 12 . . . . . . . 21 . 4 10 Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . 1 . . 1 . . . . . 2 . . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 3 | . . . . . . 1 . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . 55 . . . . . . . . . . 35 Shots 5 | . . . 3 . . . . . . . . . . 2 Rammed 2 | . . . 2 . . . . . . . . . . . Targets Rammed 3 | . . . 2 . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 901 | . . . 220 263 42 198 174 . 183 154 430 312 901 126 Average Temperature 125 | . . . 48 74 22 89 65 . 99 57 126 136 347 39 Received Heat Transfer 1123 | . . . 93 24 . 36 48 . . 9 63 264 309 277 Effects 23 | . . . . . . . . . . . . . 23 . Shutdowns 3 | . . . . . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . . . . . 5 . Matter Decay 3 | . . . . . . . . . . . . . 3 . Short Circuit 2 | . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . 4 1 3 . Combat Hostiles 7 | . . . . . . . . . . . 3 1 3 . Parts Melted 36 | . . . . 1 . . 3 . . . 26 5 1 . Heat Transferred 8870 | . . . 150 222 . 37 259 . . . 5802 1150 1250 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Peak Influence 459 | 10 150 114 308 266 . . 337 . . . 459 . . . Initial 96 | . 5 49 37 96 . . 20 . . . . . . . Average 181 | 3 76 112 166 225 . . 165 . . . 225 . . . Maximum Alert Level 2 | . . . 1 1 . . 1 . . . 2 . . . Low Security (%) 56 | 100 100 100 71 20 . . 68 . . . 32 . . . Level 1 39 | . . . 28 79 . . 31 . . . 53 . . . Level 2 4 | . . . . . . . . . . . 14 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . 3 . . . 8 . 1 . Investigation 5 | . 1 . 2 . . . 1 . . . 1 . . . Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 5 | . . . . . . . 1 . . . 4 . . . Assault 1 | . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . 1 . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Distress Signals 17 | . . . . . . . . . . 11 4 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 144 | . 10 5 16 8 . 6 14 . . 11 36 12 9 17 Peak Tracking Total 13 | . 6 5 7 4 . 5 3 . . 3 7 7 10 13 Tactical Retreats 5 | . . . . 1 . 1 . . . . . 1 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Traps Triggered 2 | . . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . Triggered 14 | . . . . . . . . . . . . 1 . 13 Most Traps Carried 4 | . . . . . . . . . . . . 4 3 3 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Machines Disabled 15 | . 1 . 2 . . . 4 . . 3 4 1 . . Max in Single Turn 1 | . 1 . 1 . . . . . . 1 1 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Repaired 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Machines Accessed 19 | . 2 . 4 . . . 3 . 4 . 4 1 . 1 Terminals 7 | . 1 . 4 . . . 1 . . . . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . Total Hacks 67 | . 5 . 14 . . . 6 . 31 . 7 3 . 1 Successful 49 | . 3 . 7 . . . 3 . 31 . 1 3 . 1 Failed 18 | . 2 . 7 . . . 3 . . . 6 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 36 | . 5 . 7 . 1 . 8 . . . 15 . . . Terminals 22 | . 4 . 14 . . . 1 . . . . 3 . . Fabricators 4 | . . . . . . . 4 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 . . . 3 . . . Terminal Hacks 42 | . 2 . 5 . . . . . 31 . . 3 . 1 Record 14 | . . . . . . . . . 11 . . 3 . . Part Schematic 11 | . . . . . . . . . 11 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . 3 . . . 2 . . . 3 1 . . Full Trace Events 4 | . . . 1 . . . 1 . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 2 . . . 6 . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 99 | . . . . . . . 99 . . . . . . . Total Robot Build Rating 4 | . . . . . . . 4 . . . . . . . Part Schematics Acquired 25 | . . . . . 14 . . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . Allies Hacked 4 | . . . . . . . . . . . 1 . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Total Allies 29 | . . 4 . . 9 . 5 . . 3 3 . 5 . Largest Group 9 | . . 4 4 . 9 9 8 1 1 2 3 . 5 . Highest-Rated Group 346 | . . 71 71 . 277 277 346 70 70 166 98 . 338 . Highest-Rated Ally 165 | . . 31 31 . 39 39 70 70 70 96 49 . 165 . Zionite Dispatches 2 | . . . . . . . 1 . . . 1 . . . Light 1 | . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 155 | . . . 9 . . 31 43 . . 40 8 . 24 . Total Damage 5683 | . . . 47 . . 646 1428 . . 1331 1231 . 1000 . Kills 39 | . . . 1 . . 6 14 . . 6 8 . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 2 2 . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . 28 . . . 23 . . . Traps 8 | . . . . . . . 6 . . . 2 . . . Emergency Access 5 | . . . . . . . 4 . . . 1 . . . Items 26 | . . . . . . . 12 . . . 14 . . . Machines 9 | . . . . . . . 4 . . . 5 . . . Guards 1 | . . . . . . . 1 . . . . . . . Exits 2 | . . . . . . . 1 . . . 1 . . . Zionite Intel Received 2 | . . . . . . . 1 . . . 1 . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Turns Passed 10905 | 60 83 301 319 310 1482 791 957 86 96 979 1069 617 1884 1871 Spaces Moved 4905 | 49 59 339 182 209 1080 457 480 71 79 507 552 326 237 278 Core 182 | 5 . . . . . . . . . . 4 . 91 82 Treads . | . . . . . . . . . . . . . . . Legs 325 | . . . . . . 1 268 . . . 55 . . 1 Wheels 4371 | 44 59 339 182 209 1080 456 212 71 79 507 493 326 146 168 Hover 27 | . . . . . . . . . . . . . . 27 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 125 110 125 105 120 120 120 115 123 145 135 Average Speed 193 | 78 80 80 107 125 124 164 179 120 120 126 152 156 723 664 Slowest Speed 2000 | 100 80 80 140 125 125 330 260 120 120 150 2000 160 1650 1650 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 15 72 25 46 90 67 14 14 69 56 15 54 39 44 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 14 | . 1 1 . . 2 . . . 1 . 8 1 . . Known Exits Taken 10 | . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 1 4 . 1 . 1 . . . . Spaces Dug 3 | . . . . . . . . . . . 3 . . . Terrain Destroyed 131 | . . . 9 . . 2 1 . . . 30 6 50 33 Melee . | . . . . . . . . . . . . . . . Projectile 35 | . . . . . . 2 1 . . . 11 6 13 2 AOE 96 | . . . 9 . . . . . . . 19 . 37 31 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Total 5929 | 60 73 364 256 237 1212 485 559 72 79 787 668 389 390 298 Wait 551 | . 3 15 31 18 90 16 9 2 . 197 22 15 133 . Move 4891 | 48 58 338 181 208 1079 456 479 70 78 506 551 325 236 278 Hop . | . . . . . . . . . . . . . . . Pick Up 69 | 2 . 6 10 1 15 . 10 . . 6 5 8 . 6 Fast Attach 43 | 7 . . 2 . 5 2 11 . . 2 7 1 . 6 Attach 38 | . . . 4 . . 2 6 . . 3 6 12 3 2 Detach 15 | . . . . . 1 . 6 . . 2 6 . . . Swap 29 | . 2 2 1 1 3 . 7 . 1 3 4 3 . 2 Drop 47 | . . 1 2 . 11 . 18 . . 6 4 1 2 2 Fire 205 | 3 10 2 23 9 3 9 13 . . 36 56 23 16 2 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . . . Rewire 21 | . . . . . 5 . . . . 10 6 . . . Trap 1 | . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *War / *Fac) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 37 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 144 | -10/Materials | Entered Mines 147 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 234 | -10/Mines | Received a Mining Laser from a helpful Derelict 312 | -10/Mines | Discovered new exit (range 10) 317 | -10/Mines | Build established: Mutant 359 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 361 | -10/Mines | Learned location of Zion (-7) 445 | -10/Mines | Entered Materials 445 | -9/Materials | Accompanied by 4 allies 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 590 | -9/Materials | Identified exit to Mines 764 | -9/Materials | Entered Mines 796 | -9/Mines | Discovered new exit (range 8) 992 | -9/Mines | Build established: Scavenger-Skirmisher 1041 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1065 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1074 | -9/Mines | Entered Zion 1122 | -7/Zion | Discovered new exit (range 15) 1204 | -7/Zion | Gained Derelict followers 1250 | -7/Zion | Found Prototype Hackware 1250 | -7/Zion | Identified Exp. System Shield 1258 | -7/Zion | Found Prototype Processor 1258 | -7/Zion | Identified Exp. Target Analyzer 1263 | -7/Zion | Found Prototype Processor 1263 | -7/Zion | Identified Exp. Melee Analysis Suite 1268 | -7/Zion | Found Exp. Target Analyzer 1271 | -7/Zion | Found Prototype Processor 1271 | -7/Zion | Identified Exp. Signal Interpreter 1277 | -7/Zion | Found Exp. Signal Interpreter 1312 | -7/Zion | System corruption cleaned by Quarantine Array 1437 | -7/Zion | Learned location of Testing (-2) 1504 | -7/Zion | Learned location of Quarantine (-3) 1539 | -7/Zion | Build established: Scavenger-Gunner 1664 | -7/Zion | Learned Factory stockpile data 1783 | -7/Zion | Given A8's code to call for help 1947 | -7/Zion | Received a hallucinogenic algorithm 2230 | -7/Zion | Imprinted 2232 | -7/Zion | Declared Zion's savior 2287 | -7/Zion | Build established: Derelict-Mutant 2458 | -7/Zion | Identified exit to Proximity Caves 2556 | -7/Zion | Entered Proximity Caves 2556 | -6/Proximity Caves | Accompanied by 9 allies 2635 | -6/Proximity Caves | Learned 8 Factory zone layouts 2876 | -6/Proximity Caves | Build established: Derelict-Gunner 2943 | -6/Proximity Caves | Learned 4 Factory zone layouts 2962 | -6/Proximity Caves | Spotted B-75 Beast 3014 | -6/Proximity Caves | Allies destroyed B-75 Beast 3044 | -6/Proximity Caves | Lost 3 parts (1n2w) 3289 | -6/Proximity Caves | Discovered new exit (range 7) 3296 | -6/Proximity Caves | Build established: Gunner 3302 | -6/Proximity Caves | Identified exit to Factory 3347 | -6/Proximity Caves | Entered Factory 3347 | -6/Factory | Accompanied by 6 allies 3347 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3348 | -6/Factory | Identified exit to Lower Caves 3423 | -6/Factory | Garrison activated, responded to threat 3510 | -6/Factory | Fabricated Y-45 Defender? 3613 | -6/Factory | Zion Light squad teleported in 3828 | -6/Factory | Identified exit to Factory 3874 | -6/Factory | Build established: Scavenger-Skirmisher 4238 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4304 | -6/Factory | Entered Lower Caves 4304 | -6/Lower Caves | Accompanied by 1 ally 4384 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4389 | -6/Lower Caves | Identified exit to Data Miner 4390 | -6/Lower Caves | Entered Data Miner 4390 | -6/Data Miner | Accompanied by 1 ally 4390 | -6/Data Miner | Discovered new exit (range 6) 4413 | -6/Data Miner | Met Data Miner 4439 | -6/Data Miner | Learned location of Section 7 (-3) 4439 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4459 | -6/Data Miner | Received God Mode back door access code from Data Miner 4484 | -6/Data Miner | Identified exit to Proximity Caves 4486 | -6/Data Miner | Entered Proximity Caves 4486 | -5/Proximity Caves | Accompanied by 1 ally 4697 | -5/Proximity Caves | Escorted by Enhanced Grunt 4709 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5444 | -5/Proximity Caves | Discovered exit to Factory (range 16) 5446 | -5/Proximity Caves | Build established: Scavenger-Gunner 5465 | -5/Proximity Caves | Entered Factory 5465 | -5/Factory | Accompanied by 2 allies 5465 | -5/Factory | Evolved 2 slots: Utility x2 5778 | -5/Factory | Build established: Scavenger-Skirmisher 5855 | -5/Factory | Zion Fire squad teleported in 6083 | -5/Factory | Cargo convoy interrupted 6108 | -5/Factory | Incoming assault squad redirected 6156 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6233 | -5/Factory | Garrison activated, responded to threat 6287 | -5/Factory | Lost 3 parts (2n1u) 6396 | -5/Factory | Garrison activated, responded to threat 6492 | -5/Factory | Identified exit to Upper Caves 6512 | -5/Factory | Incoming investigation squad redirected 6534 | -5/Factory | Entered Upper Caves 6550 | -5/Upper Caves | Lost 10 parts (2p3n2u3w) 6566 | -5/Upper Caves | Learned location of 1 exit from Factory 6588 | -5/Upper Caves | Attracted the attention of an 0b10 base 6640 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 6830 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6967 | -5/Upper Caves | Build established: Scavenger-Gunner 7070 | -5/Upper Caves | Spotted B-75 Beast 7143 | -5/Upper Caves | Discovered new exit (range 6) 7149 | -5/Upper Caves | Identified exit to Upper Caves 7151 | -5/Upper Caves | Entered another Upper Caves area 7157 | -5/Upper Caves | Learned Factory terminal intel 7207 | -5/Upper Caves | Lost 3 parts (1n2u) 7371 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7413 | -5/Upper Caves | Core integrity fell below 50% 7422 | -5/Upper Caves | Core integrity fell below 20% 7455 | -5/Upper Caves | ME-RLN showed up to help 7460 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 7558 | -5/Upper Caves | ME-RLN revealed a hidden path 7717 | -5/Upper Caves | Build established: Mutant 7746 | -5/Upper Caves | Identified exit to Factory 8753 | -5/Upper Caves | Discovered new exit (range 8) 8918 | -5/Upper Caves | Identified exit to Warlord 9035 | -5/Upper Caves | Entered Warlord 9464 | -5/Warlord | Discovered new exit (range 12) 10091 | -5/Warlord | System corruption cleaned by Quarantine Array 10335 | -5/Warlord | Warlord's base attacked by MAIN.C 10685 | -5/Warlord | Warlord forces counterattacked 10789 | -5/Warlord | Opened side exit 10869 | -5/Warlord | Spotted Executioner 10870 | -5/Warlord | Spotted Striker 10906 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10884_ Acquired Wheel. 10887_ Acquired 8 matter. 10888_ Com. Wheel destroyed. 10888_ Slug penetrates SE-0UR(M). 10888_ Slug penetrates Wall. 10889_ The unstable cave ceiling collapses. 10889_ K4-326(g) suffers critical hit (Burn). 10891_ The unstable cave ceiling collapses. 10891_ 44 Matter crushed. 10892_ K4-326(g) heat spikes uncontrollably. 10893_ K4-326(g) suffers critical hit (Burn). 10893_ K4-326(g) overheating. 10893_ K4-326(g) critical meltdown. 10895_ The unstable cave ceiling collapses. 10898_ Slug penetrates SE-0UR(M). 10898_ SE-0UR(M) destroyed. 10901_ Penetrated by Slug. 10902_ Wheel destroyed. 10904_ Penetrated by Slug. 10904_ Adv. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????##????????????????????? | | ????????## ??????????#####??#?? | | ???????## ?????????## ### ?? | | ???????# ????????## ;#?? | | ???????# #??????## < ?? | | ???????# #?????# [ ! #?? | | ???????? "?????# %;??? | | ????????? ?????? % = ##?? | | ??????????#^ ##????? 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"#??? | | ??????????????# ##????# "#??? | | ??????????????# #?????## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 80 Energy Generation 40 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 44 Target Analysis 14 Recoil Reduction 6 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Bore Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Mass Driver | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussGravitonKit Manual? 0 Play Time 01:31:23 Cumulative 98.3 hours Start 2023.03.14 @ 18:27:09 End 2023.03.14 @ 20:24:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 25 Adventurer 33 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66255209-5c05-4862-b59f-a2e92dae7fb8