Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 18:35:01 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1378) 1378 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6463 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Surveybot 17 Chip Salvage Targeting Computer > --- WEAPON (3) ------- Improved Remote Datajack Makeshift Axe > --- INVENTORY (5) ---- Improved Terrain Scanner Force Field Plasma Cutter Botcube Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Surveybot 17 Chip Improved Hacking Suite > --- WEAPON ----------- Minigun Heavy Machine Gun Heavy Mace > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Scrap Suit High-capacity Matter Pod Improved Terrain Scanner Improved Light Armor Plating Medium Laser Grenade Launcher Plasma Cutter Botcube [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Surveybot 17 Chip Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . . . . . 4 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 51 | 7 1 1 2 7 2 3 10 8 10 Power 3 | 1 . . . 1 . 1 . . . Engine 3 | 1 . . . 1 . 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 1 1 4 1 . 1 3 4 Treads 6 | 1 . . . 1 . . . . 4 Leg . | . . . . . . . . . . Wheel 11 | 1 . 1 1 3 1 . 1 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 1 . . 2 . 1 6 2 2 Device 6 | 1 . . . . . 1 2 1 1 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . . . . 2 . 1 Hackware 1 | . . . . . . . 1 . . Protection 4 | . . . . 2 . . 1 1 . Artifact . | . . . . . . . . . . Weapon 15 | 2 . . 1 . 1 1 3 3 4 Energy Gun 2 | 1 . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 . . . 2 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 Special Weapon 3 | . . . . . . . . . 3 Impact Weapon 2 | . . . . . 1 . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 35 | . . 1 . 5 2 . . 18 9 Power 3 | . . . . 1 . . . 2 . Propulsion 14 | . . 1 . 1 2 . . 6 4 Utility 9 | . . . . 2 . . . 4 3 Weapon 9 | . . . . 1 . . . 6 2 Highest Loss Streak 12 | . . 1 . 2 2 . . 12 9 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 3 6 7 7 7 6 8 9 6 3 Power . | . 1 1 1 . . . . . . Propulsion 1 | 1 3 3 2 2 2 2 2 . . Utility 2 | . 1 1 3 3 3 3 3 3 2 Weapon . | . 1 2 1 1 . 1 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 4 | . . . . . . . 2 1 1 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 2 | . . . . . . . . 1 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 88 90 96 100 88 52 42 Engine 9 | . 14 14 11 10 11 11 9 1 . Treads 9 | . 14 14 11 11 11 11 3 . 7 Wheel 16 | . 14 14 22 18 20 22 16 8 . Device 5 | . 14 14 11 1 . 6 12 2 7 Storage 9 | . 14 14 11 11 11 11 6 5 . Processor 3 | . . . . . . . 12 13 9 Hackware 1 | . . . . . . . 5 6 5 Protection 4 | . . . . 4 11 4 . 2 . Energy Gun 8 | . 14 14 11 11 11 11 5 1 . Ballistic Gun 10 | . 14 14 11 21 11 11 6 2 . Impact Weapon 3 | . . . . . 9 4 1 4 . Slashing Weapon 2 | . . . . . . 6 4 . 3 Peak Build Rating 65 | 7 8 8 10 11 11 25 65 65 47 Average Rating 21 | 5 7 7 9 9 10 18 52 45 33 On Entrance 17 | . 7 8 8 10 9 11 25 63 30 Avg Prop Armor Cover (%) 9 | 12 12 12 9 8 8 9 10 17 . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 15 30 30 32 38 34 36 47 53 18 Greatest Support 88 | 20 10 10 20 26 22 22 50 56 88 Greatest Overweight (x) 3 | 1 2 2 1 3 3 1 1 2 2 Average Overweight (x) 1 | . 1 2 1 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 11 15 15 15 15 15 15 13 5 Most Carried 15 | 6 8 9 8 9 8 13 15 15 5 Average Carried 7 | 3 6 7 7 7 6 9 12 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 9 7 8 6 13 15 5 4 Scrap Suit Usage (%) 7 | . . . . . . . . 12 80 Class Distribution -------------------- 80% | Mutant 8% | Assassin 6% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Matter Collected 1441 | 324 67 160 . 376 41 30 147 184 112 Remotely . | . . . . . . . . . . Salvage Created 2223 | 139 238 87 . 690 314 . 236 280 239 Parts 97 | 11 12 4 . 36 4 . 6 9 15 Haulers Intercepted 4 | . 1 . . 2 . . 1 . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 7 5 Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Combat Hostiles Destroyed 33 | . 4 2 . 8 3 . 3 7 6 Melee 2 | . . . . . 1 . . . 1 Guns 20 | . 4 2 . 8 1 . 3 2 . AOE 8 | . . . . . . . . 3 5 Classes Destroyed 11 | 2 2 . . 4 . . . 1 2 Worker 2 | . . . . 1 . . 1 . . Tunneler 4 | 4 . . . . . . . . . Hauler 4 | . 1 . . 2 . . 1 . . Recycler 4 | 1 . . . 1 2 . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 10 | . . . . 3 . . 2 3 2 Grunt 11 | . 4 2 . 2 . . 1 1 1 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . . . . . . . 3 1 Sentry 6 | . . . . 3 3 . . . . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 5 | 3 2 2 . 3 2 . 3 3 5 Combat Bots Only 5 | . 2 2 . 2 2 . 3 3 5 Max Kills in Single Turn 3 | 1 1 1 . 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 1 3 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Hostile Shots Fired 551 | . 28 16 . 33 30 . 30 322 92 Missed 169 | . 10 6 . 10 6 . 2 105 30 Hits 382 | . 18 10 . 23 24 . 28 217 62 Projectile 382 | . 18 10 . 23 24 . 28 217 62 Critical Strikes 8 | . 1 . . . 1 . . 4 2 Damage Taken 6234 | . 246 120 . 286 354 . 452 3468 1308 Core 1012 | . 42 24 . 21 56 . 62 546 261 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 367 | . . . . . . 367 . . . Core Remaining (%) 84 | 100 . 73 . . . 80 . . . Volleys Fired 131 | 18 25 11 . 36 2 . 9 18 12 Largest 3 | 2 2 2 . 3 2 . 2 2 1 Hottest 95 | 70 70 70 . 90 70 . 70 95 43 Shots Fired 278 | 35 50 22 . 106 4 . 18 31 12 Gun 260 | 35 50 22 . 106 4 . 18 25 . Cannon . | . . . . . . . . . . Launcher 10 | . . . . . . . . 6 4 Special 8 | . . . . . . . . . 8 Kinetic 160 | 18 25 11 . 70 2 . 16 18 . Thermal 93 | 17 25 11 . 36 2 . 2 . . Explosive 10 | . . . . . . . . 6 4 Electromagnetic 7 | . . . . . . . . 7 . Robot Hit Streak 8 | 7 8 4 . 8 8 . 4 7 6 Robot Miss Streak 4 | 4 3 3 . 4 . . 3 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 192 | 20 36 11 . 63 19 . 11 21 11 Core Hits 74 | 6 12 5 . 25 3 . 6 8 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 2 . . 2 . Critical Strikes 11 | 1 2 1 . 2 2 . . 2 1 Burn 5 | 1 2 1 . 1 . . . . . Destroy 2 | . . . . 1 . . . 1 . Smash 3 | . . . . . 2 . . 1 . Sever 1 | . . . . . . . . . 1 Melee Attacks 28 | . . . . . 17 . 4 5 2 Impact 24 | . . . . . 17 . 2 5 . Slashing 4 | . . . . . . . 2 . 2 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 3 . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3720 | 267 436 122 . 809 447 . 326 688 625 Guns 2081 | 267 436 122 . 809 35 . 194 218 . Cannons . | . . . . . . . . . . Explosions 757 | . . . . . . . . 215 542 Melee 872 | . . . . . 412 . 132 254 74 Ramming 10 | . . . . . . . . 1 9 Kinetic 1292 | 145 198 73 . 563 10 . 194 109 . Thermal 680 | 122 238 49 . 246 25 . . . . Explosive 757 | . . . . . . . . 215 542 Electromagnetic 109 | . . . . . . . . 109 . Impact 733 | . . . . . 412 . 67 254 . Slashing 139 | . . . . . . . 65 . 74 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 199 | . . . . . 77 . 25 52 45 Projectiles . | . . . . . . . . . . Explosions 46 | . . . . . . . . 1 45 Melee 153 | . . . . . 77 . 25 51 . Knockbacks 3 | . . . . . 1 . . 2 . Impact 3 | . . . . . 1 . . 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 197 | . . . . . . . . 41 156 Shots 8 | . . . . . . . . 4 4 Rammed 6 | . . . . . . . . 1 5 Targets Rammed 6 | . . . . . . . . 1 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 206 | 99 174 141 . 206 27 . 21 41 . Average Temperature 48 | 36 60 67 . 56 15 . 9 11 . Received Heat Transfer 1271 | . 156 66 . 102 126 . 54 529 238 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . 2 . Combat Hostiles 3 | . . . . . 1 . . 2 . Parts Fried 5 | . . . . . 3 . . 2 . Impact Corruptions 8 | . . . . . 5 . . 3 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 2405 | 444 851 222 . 814 74 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 122 | 10 57 50 . 122 62 . 50 . . Initial 46 | . . 6 . . 46 . . . . Average 19 | . 27 10 . 53 11 . 3 . . Influence Increases 1336 | 25 114 50 . 339 76 . 87 500 145 Destroy 0b10 Robot/C 640 | . 80 40 . 160 60 . 60 140 100 Destroy 0b10 Robot/NC 95 | 25 5 . . 45 10 . 10 . . Destroy Leader 92 | . 22 10 . 58 . . 2 . . Successful Hack 13 | . 7 . . . 6 . . . . Destroy Structure 1 | . . . . 1 . . . . . Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 480 | . . . . 75 . . . 360 45 Influence Decreases 1277 | 25 97 67 . 218 197 . 47 374 252 Entered New Map 133 | . . 11 . . 75 . . 15 32 Time Decay 819 | 25 97 56 . 178 102 . 47 184 130 Lost Part 325 | . . . . 40 20 . . 175 90 Squads Dispatched 1 | . . . . . . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 7 2 . 12 3 . 4 30 11 Peak Tracking Total 11 | . 2 2 . 5 2 . 3 11 7 Tactical Retreats 13 | . . . . 3 . . . 9 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Machines Accessed 6 | . 1 . . . 1 2 1 1 . Terminals 3 | . 1 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . 3 . . . 1 2 3 1 . Successful 5 | . 1 . . . 1 2 . 1 . Failed 5 | . 2 . . . . . 3 . . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . 1 1 . 3 . . Terminals 7 | . 3 . . . 1 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 . . . 1 2 . 1 . Record 1 | . . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . . 29 Initial UFD Resources 22 | . . . . . . . 22 22 22 Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 Total Damage 56 | . . . . . . . . . 56 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Active Infowar (turns) 1643 | 108 249 262 9 50 . 560 340 65 . Sensors 965 | . . . . . . 560 340 65 . Terrain 361 | . . . . . . . 310 51 . Seismic 678 | 108 249 262 9 50 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Turns Passed 3817 | 196 249 262 9 418 613 1008 340 449 273 Spaces Moved 3064 | 138 153 206 8 222 536 994 287 351 169 Core 144 | 4 . . . . . . . 48 92 Treads 106 | 1 . . . 28 . . . . 77 Legs . | . . . . . . . . . . Wheels 2814 | 133 153 206 8 194 536 994 287 303 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 95 95 95 100 90 90 100 Average Speed 104 | 91 101 110 95 124 101 100 95 104 130 Slowest Speed 240 | 160 110 110 95 240 125 100 100 150 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 30 52 2 35 96 71 8 64 27 Regions Visited 9 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 5 | . . 1 . . . 3 . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 123 | . . . . . . . . 49 74 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 122 | . . . . . . . . 48 74 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Total 3378 | 168 196 219 9 281 571 1007 330 394 203 Wait 52 | . 15 . . 13 14 . 7 3 . Move 3055 | 137 152 205 7 221 535 993 286 350 169 Hop . | . . . . . . . . . . Pick Up 27 | 6 2 2 . 1 . 8 6 2 . Fast Attach 23 | 7 . . . 3 1 . 2 2 8 Attach 20 | . . 1 2 1 2 . 5 7 2 Detach 4 | . . . . . . . 1 1 2 Swap 13 | . 1 . . 4 . 3 4 1 . Drop 16 | . 1 . . 2 . 3 6 4 . Fire 131 | 18 25 11 . 36 2 . 9 18 12 Melee 28 | . . . . . 17 . 4 5 2 Ram 6 | . . . . . . . . 1 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered Mines 621 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 623 | -10/Mines | Found Prototype Device 701 | -10/Mines | Discovered new exit (range 5) 708 | -10/Mines | Entered Materials 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 709 | -9/Materials | Discovered new exit (range 7) 717 | -9/Materials | Entered Storage 1131 | -9/Storage | Used back door to open Recycling access 1131 | -9/Storage | Discovered new exit (range 5) 1135 | -9/Storage | Entered Recycling 1491 | -9/Recycling | Discovered new exit (range 14) 1721 | -9/Recycling | Scanned before Scraplab entrance 1736 | -9/Recycling | Entered Scraplab 1744 | -9/Recycling | Discovered new exit (range 4) 1748 | -9/Recycling | Entered Scraptown 2093 | -9/Scraptown | Visited Cave Peace 2109 | -9/Scraptown | Visited Symbiants 2121 | -9/Scraptown | Visited Cyclists 2153 | -9/Scraptown | Visited Comm Corps 2169 | -9/Scraptown | Visited Red Mages 2183 | -9/Scraptown | Visited SPCMW 2189 | -9/Scraptown | Visited CR-KLE's Repair Center 2196 | -9/Scraptown | Identified Exp. Sensor Array 2200 | -9/Scraptown | CR-KLE repaired 8 parts 2237 | -9/Scraptown | Visited UFD Registry 2241 | -9/Scraptown | Registered with UFD as "Arceater" 2270 | -9/Scraptown | Visited Chapter 10 2286 | -9/Scraptown | Visited Botcube Research 2293 | -9/Scraptown | Found Botcube 2316 | -9/Scraptown | Visited Curators Association 2329 | -9/Scraptown | Visited Science Guys 2364 | -9/Scraptown | Visited Infowarlord's Domain 2369 | -9/Scraptown | Found Exp. Signal Interpreter 2385 | -9/Scraptown | Visited Research Penetration Think Tank 2406 | -9/Scraptown | Visited Junk Repository 2433 | -9/Scraptown | Visited Observation Area 2449 | -9/Scraptown | Visited Cartography Club 2483 | -9/Scraptown | Found Surveybot 17 Chip 2655 | -9/Scraptown | Met Optimus 2655 | -9/Scraptown | Accepted into 0bPrime 2716 | -9/Scraptown | Discovered new exit (range 5) 2738 | -9/Scraptown | Found Scrap Suit 2745 | -9/Scraptown | Civil war broke out across Scraptown 2756 | -9/Scraptown | Entered Factory 2756 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3008 | -6/Factory | Discovered new exit (range 19) 3025 | -6/Factory | Discovered new exit (range 18) 3031 | -6/Factory | Discovered new exit (range 20) 3050 | -6/Factory | Identified exit to Factory 3054 | -6/Factory | Build established: Assassin 3094 | -6/Factory | Identified exit to Lower Caves 3096 | -6/Factory | Entered Lower Caves 3107 | -6/Lower Caves | Learned Factory stockpile data 3109 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3206 | -6/Lower Caves | Lost 12 parts (2p4n3u3w) 3264 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3346 | -6/Lower Caves | Core integrity fell below 50% 3417 | -6/Lower Caves | Build established: Mutant 3476 | -6/Lower Caves | Spotted B-75 Beast 3534 | -6/Lower Caves | Discovered new exit (range 12) 3535 | -6/Lower Caves | Lost 5 parts (1n1u3w) 3544 | -6/Lower Caves | Identified exit to Lower Caves 3545 | -6/Lower Caves | Entered another Lower Caves area 3545 | -6/Lower Caves | Discovered exit to Factory (range 7) 3607 | -6/Lower Caves | Learned 8 Factory zone layouts 3643 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3644 | -6/Lower Caves | Core integrity fell below 20% 3784 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3818 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 03805_ Penetrated by Slug. 03805_ Lgt. Treads destroyed. 03808_ The unstable cave ceiling collapses. 03808_ Lrn. Missile Launcher destroyed. 03808_ Penetrated by Slug. 03808_ Attempting to rewire G-50 Soldier. 03811_ The unstable cave ceiling collapses. 03811_ Penetrated by Slug. 03812_ Attempting to rewire G-50 Soldier. 03813_ G-50 Soldier rewired. 03813_ Lgt. Treads destroyed. 03813_ Penetrated by Slug. 03813_ Arm. Treads destroyed. 03814_ The unstable cave ceiling collapses. 03814_ Jacked G-50 Soldier... >>parse_system Reading system data... 03815_ The unstable cave ceiling collapses. 03816_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ????????????????????????????## ????????????#####? | | ????????????????????????????# ????????????# ? | | ????????????????????????##### #????????????# ?? | | ???????????????????????## #????????????# #?? | | ???????????????????????# ##???????????# #?? | | ???????????????????????# #####???????# #?? | | ??????????????????????## #####??## #?? | | ?????????????????????## #?## #?? | | ?????????????????????# ### ### | | ?????????????????????# ##### ## ## | | ?????????????????????## # "# | | ??????????????????????# # ?+ "# | | ??????????????????????# #### "# #### | | ??????????????????????# #" "# ######## | | ???????????????????#### "$ l# ###|## | | ???????????????????# g# ##| [# ## # | | ???????????????????# # #[%#### ### ## | | ???????????????????# % Y % # "## #?# #? | | ???????????????????# #####[ ## ## # | | ???????????????????# ## #???#####?# # | | ??????????????????## g@ #?????????# # | | ??????????????????# #?????????# ## # | | ??????????????????## # # #????????? ##??## | | ???????????????????## # ##???????? #????? | | ????????????????????# ## ##???????? #????? | | ????????????????????##?## # ????????? ##????? | | ????????????????????????## ###???????? #??????? | | ?????????????????????????# #????????????#???????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1210 Armor Coverage 600 Evasion (%) 44 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalRestorationAirjet Manual? 0 Play Time 00:26:18 Cumulative 167.6 hours Start 2026.08.20 @ 18:08:21 End 2026.08.20 @ 18:35:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 335 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5522a95-ee4e-4c63-b405-2389b771e10d