Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 21:30:21 Player: Proroxy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (2039) 2039 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 6970 Bonus ------- Follower Combat Kills 111 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 190/300 Energy 72/100 System Corruption 3% Temperature Cool (13) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg > --- UTILITY (6) ------ Improved Sensor Array Improved Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Improved Medium Treads Armored Leg Hover Unit Airjet Gravmag System Small Storage Unit Improved Sensor Array Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Focal Shield [Rating: 65] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Advanced Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage Compact Battery Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . 1 2 1 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 134 | 7 1 5 15 28 36 14 4 3 . 21 Power 19 | 1 . 1 3 2 5 3 1 1 . 2 Engine 10 | 1 . 1 3 . . 2 1 . . 2 Core 9 | . . . . 2 5 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 53 | 2 . 4 9 8 13 4 . 1 . 12 Treads 8 | . . . . 1 7 . . . . . Leg 23 | 2 . . 1 6 . 4 . 1 . 9 Wheel 5 | . . 4 1 . . . . . . . Hover 9 | . . . . . 6 . . . . 3 Flight 8 | . . . 7 1 . . . . . . Utility 36 | 2 1 . . 9 10 5 1 1 . 7 Device 6 | 1 . . . 1 1 . 1 . . 2 Storage 7 | 1 . . . 1 4 . . 1 . . Processor 9 | . 1 . . 1 3 3 . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 13 | . . . . 6 2 1 . . . 4 Artifact . | . . . . . . . . . . . Weapon 26 | 2 . . 3 9 8 2 2 . . . Energy Gun 15 | 1 . . 1 6 6 . 1 . . . Energy Cannon 2 | . . . . . 1 . 1 . . . Ballistic Gun 8 | 1 . . 2 3 . 2 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 43 | . 1 . 6 12 5 . . . . 19 Power 9 | . 1 . 3 1 . . . . . 4 Propulsion 16 | . . . 2 5 3 . . . . 6 Utility 8 | . . . . 1 . . . . . 7 Weapon 10 | . . . 1 5 2 . . . . 2 Highest Loss Streak 11 | . 1 . 4 11 3 . . . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 98 95 86 95 95 100 100 100 90 Engine 6 | . 14 11 7 . . 3 13 6 6 9 Core 3 | . . . . 7 6 5 . 5 6 1 Treads 2 | . . . . . 13 . . . . . Leg 20 | . 28 . 1 26 5 20 26 26 26 24 Wheel 1 | . . 42 16 . . . . . . . Hover 2 | . . . . . 9 5 . . . . Flight 1 | . . . 25 4 . . . . . . Device 2 | . 3 . . . . 2 6 6 6 . Storage 11 | . 14 11 11 3 12 13 13 13 13 11 Processor 18 | . 10 11 11 13 20 20 20 20 20 20 Protection 2 | . . . . 7 3 3 . . . 4 Energy Gun 7 | . 14 11 4 13 16 2 3 6 6 5 Energy Cannon 2 | . . . . . 1 . 3 6 6 2 Ballistic Gun 4 | . 14 11 16 8 . 9 6 . . . Ballistic Cannon 3 | . . . . . 1 6 6 6 6 5 Peak Build Rating 65 | 9 9 9 12 24 45 61 61 64 64 65 Average Rating 45 | 5 8 8 10 17 39 55 60 62 64 55 On Entrance 31 | . 9 7 9 11 24 42 61 60 64 64 Naked Turns 11 | . . . . . . . . . . 11 Heaviest Build 65 | 11 11 10 16 34 44 47 43 63 63 65 Greatest Support 72 | 20 20 46 46 45 72 64 64 64 64 64 Greatest Overweight (x) 3 | 3 . . . 1 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 8 8 15 15 15 Average Capacity 10 | 7 8 8 8 8 10 8 8 14 15 14 Most Carried 15 | 8 8 7 8 15 15 8 8 13 12 15 Average Carried 9 | 4 7 5 5 6 9 7 7 10 12 12 Final Capacity 15 | 8 8 8 8 15 8 8 8 15 15 5 Final Carried 15 | 8 8 5 6 15 8 8 7 12 12 2 Class Distribution -------------------- 41% | Gunner 18% | Derelict-Gunner 15% | Scavenger-Mutant 13% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 2104 | 276 . . 236 326 388 200 314 36 . 328 Remotely . | . . . . . . . . . . . Salvage Created 2663 | 135 39 . 512 701 548 139 230 73 . 286 Parts 160 | 10 2 . 41 42 40 4 6 3 . 12 Haulers Intercepted 2 | . . . 1 . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 6 1 . 22 Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 43 | . 1 . 10 12 6 1 4 1 . 8 Guns 28 | . 1 . 10 9 2 1 1 . . 4 Cannons 10 | . . . . . 3 . 3 1 . 3 AOE 2 | . . . . 2 . . . . . . Classes Destroyed 15 | 3 1 . 5 1 2 . 1 . . 2 Worker 4 | 1 . . . 1 2 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 2 | . . . 1 . . 1 . . . . Recycler 4 | 1 . . . 2 1 . . . . . Operator 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 7 | . . . 1 1 4 1 . . . . Swarmer 9 | . . . 3 3 3 . . . . . Grunt 15 | . 1 . 1 5 . . 3 . . 5 Sentry 12 | . . . 6 3 1 . 1 1 . . Hunter 2 | . . . . 1 . 1 . . . . Programmer 2 | . . . . . 2 . . . . . Behemoth 1 | . . . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 2 1 . 8 6 3 1 3 1 . 2 Combat Bots Only 8 | . 1 . 8 4 3 1 3 1 . 2 Max Kills in Single Turn 2 | 1 1 . 2 2 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 694 | . 18 1 80 147 113 15 45 9 . 266 Missed 227 | . 3 1 30 42 39 4 18 5 . 85 Damage Taken 7393 | . 160 . 661 1574 933 188 439 32 . 3406 Core 1343 | . 23 . 97 275 83 55 65 . . 745 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 14 | . . . . . . . . . . 14 Regen/Repaired (Parts) 47 | . . . . . . 47 . . . . Core Remaining (%) 80 | 100 90 . 75 50 88 . . . . . Volleys Fired 182 | 6 5 . 33 38 35 10 16 1 . 38 Largest 3 | 2 2 . 2 3 3 3 3 3 . 3 Hottest 218 | 60 60 . 76 133 179 147 106 218 . 218 Shots Fired 394 | 12 10 . 65 82 77 30 48 3 . 67 Gun 307 | 12 10 . 65 82 67 20 32 1 . 18 Cannon 87 | . . . . . 10 10 16 2 . 49 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 220 | 6 5 . 55 42 5 20 48 1 . 38 Thermal 98 | 6 5 . 10 19 17 10 . 2 . 29 Explosive . | . . . . . . . . . . . Electromagnetic 76 | . . . . 21 55 . . . . . Robot Hit Streak 34 | 5 14 . 27 12 9 20 10 1 . 34 Robot Miss Streak 4 | 1 1 . 2 3 3 1 1 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 4 . . . . . . Max Gunslinging Chain 2 | . 1 . 1 2 . . . . . . Shots Hit Robots 298 | 8 9 . 54 66 55 24 29 2 . 51 Core Hits 139 | 6 2 . 28 32 23 6 13 2 . 27 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . 2 . . 1 . . . Critical Strikes 9 | . . . 2 2 1 . 1 . . 3 Burn 2 | . . . 1 . 1 . . . . . Destroy 4 | . . . 1 2 . . 1 . . . Blast 3 | . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5519 | 76 88 . 473 1165 1104 442 643 45 . 1483 Guns 3415 | 76 88 . 473 952 751 269 388 12 . 406 Cannons 1694 | . . . . . 180 169 241 33 . 1071 Explosions 382 | . . . . 211 171 . . . . . Melee . | . . . . . . . . . . . Ramming 28 | . . . . 2 2 4 14 . . 6 Kinetic 2614 | 32 35 . 353 406 105 285 629 . . 769 Thermal 1968 | 44 53 . 120 399 446 153 . 45 . 708 Explosive . | . . . . . . . . . . . Electromagnetic 909 | . . . . 358 551 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 3 9 . . . . 3 Average Corruption 4 | . . . . 3 8 . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . . 13 10 . . . . . Message Errors 6 | . . . . 2 4 . . . . . Matter Fused 7 | . . . . 5 2 . . . . . Heat Flow Errors 3 | . . . . 2 1 . . . . . Energy Discharges 2 | . . . . . 2 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 75 | . . . . 28 30 17 . . . . Projectiles 17 | . . . . . . 17 . . . . Explosions 58 | . . . . 28 30 . . . . . Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . . . 2 1 . . 18 Impact 1 | . . . . . . 1 . . . . Kinetic 18 | . . . . . . 1 1 . . 16 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 102 | . . . . 66 35 . . . . 1 Shots 2 | . . . . 1 1 . . . . . Rammed 5 | . . . . 1 1 . . . . 3 Targets Rammed 10 | . . . . 1 1 1 3 . . 4 Kicked 5 | . . . . . . 1 3 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 486 | 40 101 . 46 385 303 144 261 153 . 486 Average Temperature 117 | 18 49 . 14 125 99 44 112 77 . 173 Received Heat Transfer 2403 | . 90 . 213 783 36 . 165 12 . 1104 Effects 17 | . . . . 2 4 . . . . 11 Shutdowns 3 | . . . . 1 . . . . . 2 Energy Bleed 3 | . . . . . 2 . . . . 1 Interference 5 | . . . . 1 2 . . . . 2 Matter Decay 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . Parts Fried 5 | . . . . 1 4 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . 2 . . 1 2 . . . . 2 Heat Transferred 3617 | 100 125 . 359 594 718 296 . 75 . 1350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Peak Influence 342 | 20 63 37 305 342 204 156 . . . . Initial 128 | . 13 22 15 128 121 37 . . . . Average 120 | 11 21 22 196 219 75 100 . . . . Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 82 | 100 100 100 35 52 99 100 . . . . Level 1 17 | . . . 64 47 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 . . . . . Investigation 2 | . 1 . 1 . . . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 3 | . 1 . . 2 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . 1 . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 86 | . 2 2 15 19 11 2 5 1 . 29 Peak Tracking Total 11 | . 2 2 6 6 3 1 3 1 . 11 Tactical Retreats 7 | . . 1 . 1 . . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 18 | . 1 . 5 3 5 4 . . . . Terminals 16 | . 1 . 5 3 4 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 56 | . 6 . 14 8 11 17 . . . . Successful 38 | . 5 . 8 4 9 12 . . . . Failed 18 | . 1 . 6 4 2 5 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 52 | . 6 . 14 8 10 14 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 35 | . 5 . 8 4 8 10 . . . . Record 19 | . 2 . 4 2 3 8 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . . . 1 1 1 1 . . . . Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 . 3 3 3 3 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 8 Total Damage 280 | . . . . . . . . . . 280 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 6247 | 155 109 56 241 731 1024 524 1171 565 107 1564 Spaces Moved 4640 | 85 77 59 238 451 755 435 840 458 89 1153 Core 64 | 35 . . . . . . . . . 29 Treads 341 | . . . . . 341 . . . . . Legs 3321 | 50 77 . . 387 76 288 840 458 89 1056 Wheels 115 | . . 59 56 . . . . . . . Hover 553 | . . . . . 338 147 . . . 68 Flight 246 | . . . 182 64 . . . . . . Fastest Speed 29 | 50 120 85 29 29 48 52 120 120 120 50 Average Speed 110 | 133 120 85 42 114 105 100 120 120 120 118 Slowest Speed 200 | 200 120 85 90 190 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . 2 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 16 6 42 41 22 10 77 66 75 63 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 5 1 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 32 | . . . . 8 6 2 8 . . 8 Melee . | . . . . . . . . . . . Projectile 19 | . . . . . 1 2 8 . . 8 AOE 13 | . . . . 8 5 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total 5420 | 116 84 63 321 598 916 504 968 470 89 1291 Wait 237 | . . . 11 29 23 17 97 . 1 59 Move 4624 | 84 76 58 233 448 754 434 839 457 88 1153 Hop 3 | . . . 2 1 . . . . . . Pick Up 145 | 17 1 . 17 38 35 17 4 7 . 9 Fast Attach . | . . . . . . . . . . . Attach 70 | 7 . 3 6 24 14 5 . . . 11 Detach 11 | . . . . 4 4 1 . . . 2 Swap 64 | . 1 2 9 4 22 9 4 3 . 10 Drop 74 | 2 1 . 10 11 28 10 5 2 . 5 Fire 182 | 6 5 . 33 38 35 10 16 1 . 38 Melee . | . . . . . . . . . . . Ram 4 | . . . . 1 . . . . . 3 Kick 5 | . . . . . . 1 3 . . 1 Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Dat]) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 4) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x2 271 | -9/Materials | Discovered new exit (range 7) 310 | -9/Materials | Build established: Mutant 321 | -9/Materials | Entered Storage 411 | -9/Storage | Lost 4 parts (1p2n1w) 428 | -9/Storage | Destroyed 8 combat bots 558 | -9/Storage | Discovered new exit (range 16) 562 | -9/Storage | Entered Materials 562 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 739 | -8/Materials | Lost 11 parts (1p5n1u4w) 1158 | -8/Materials | Build established: Scavenger-Gunner 1290 | -8/Materials | Discovered new exit (range 3) 1293 | -8/Materials | Entered Factory 1293 | -7/Factory | Evolved 2 slots: Utility x2 1901 | -7/Factory | Build established: Gunner 2046 | -7/Factory | Lost 3 parts (1n2w) 2246 | -7/Factory | Discovered new exit (range 8) 2317 | -7/Factory | Entered another Factory area 2317 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2635 | -6/Factory | Repaired Lgt. Nuclear Core 2824 | -6/Factory | Discovered new exit (range 12) 2841 | -6/Factory | Entered Lower Caves 2929 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3011 | -6/Lower Caves | Encountered a Warlord checkpoint 3175 | -6/Lower Caves | Learned 8 Factory zone layouts 3497 | -6/Lower Caves | Learned 4 Factory zone layouts 4005 | -6/Lower Caves | Discovered new exit (range 7) 4012 | -6/Lower Caves | Entered another Lower Caves area 4021 | -6/Lower Caves | Learned Factory terminal intel 4115 | -6/Lower Caves | Encountered a Warlord checkpoint 4133 | -6/Lower Caves | Identified exit to Factory 4334 | -6/Lower Caves | Build established: Derelict-Gunner 4518 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4566 | -6/Lower Caves | Discovered new exit (range 11) 4577 | -6/Lower Caves | Entered Data Miner 4577 | -6/Data Miner | Discovered new exit (range 6) 4600 | -6/Data Miner | Met Data Miner 4656 | -6/Data Miner | Received God Mode back door access code from Data Miner 4684 | -6/Data Miner | Entered Proximity Caves 4687 | -5/Proximity Caves | Spotter reported a threat 4715 | -5/Proximity Caves | Spotted B-75 Beast 4752 | -5/Proximity Caves | Destroyed B-75 Beast 5641 | -5/Proximity Caves | Build established: Scavenger-Mutant 5939 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 6033 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6144 | -5/Proximity Caves | Lost 6 parts (3p1n2u) 6160 | -5/Proximity Caves | Core integrity fell below 50% 6167 | -5/Proximity Caves | Escorted by Enhanced Grunt 6169 | -5/Proximity Caves | Core integrity fell below 20% 6202 | -5/Proximity Caves | Lost 9 parts (4n4u1w) 6248 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gravmag System destroyed. VTOL Module fries itself beyond repair. Mni. Assault Cannon destroyed. Slammed into G-50 Soldier. Acquired 16 matter. Slammed into G-50 Soldier. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+3). Enhanced Grunt: "Protecting LRC-V3." G-50 Soldier destroyed. Focal Shield destroyed. Adv. Targeting Computer destroyed. G-50 Soldier destroyed. Autogun fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Acquired 23 matter. Acquired Imp. Light Armor Plating. Acquired Arm. Leg. Kicked S-27 Virus out of the way. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???????????????? | | ???????????????????????????#"""""#???????????????? | | ???????????????????????????#"" ""#???????????????? | | ???????????????????????????#"" ""#???????????????? | | ??????????????????????????###" "###??????????????? | | ????????????????????####### #" "# #???######?????? | | ???????????????????## "" "" #???# #####?? | | ???????????????????# #???# ##? | | ???????????????????## ######???# #? | | ????????????????????## ##????????# ## | | ????????????????????## #?????????# | | ???????????????????## #?????????# | | ???????????????????# #?????????# | | ???????????????????# ##???????## | | ???????????????????## ##??????# # | | ????????????????????# ######## ## | | ????????????????????## ## ## ##? | | ?????????????????????## ##?? | | ??????????????????????## ##??? | | ???????????????????????## ## ##???? | | ????????????????????????# ###### ##???? | | ???????????????????????## ##????# #???? | | ???????????????????????# ######?## ## | | ???????????????????????# @### ##?#### ## | | ???????????????????????# ###??# ##### | | ???????????????????????## ##?# ##? | | ???????????????????????## ## ### ### ### | | ??????????????????????## ### ## #?##?? | | ?????????????????????## g##?# # #????? | | ???????????????????### ##?# ## #????? | | ???????????????????# #?# ### #????? | | ???????????????????# #g #?# ##?# ##???? | | ???????????????????# ## #?# ####?## #???? | | ???????????????????# ## #?########## #???? | | ???????????????????# ## #????# ##???? | | ???????????????????## ### #????## ##????? | | ????????????????????###?# #?????# #????? | | ????????????????????????# #####??## #?# | | ???????????????????????## ##??# ## | | ???????????????????????# #### ! ### | | ???????????????????????# # ! ! ##?# | | ??###??????????????###### ##??# | | ### ##????????????## ### # # ## #???# | | # ##???????##### ### #### #???# | | ## ##??????# #?# #???# | | #### ###????# ## ##### #?# ### #???# | | #??# ###??# ## ##???# #?## ##?# #??## | | ##### #### # ##???## #??##???# #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed GlidesysSalvagingInitializer Manual? 0 Play Time 02:11:27 Cumulative 16.3 hours Start 2024.10.21 @ 19:00:28 End 2024.10.21 @ 21:30:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb7bf180-3336-4516-a523-6bc79d4d0251