Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 22:39:30

Player: Shrewd

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (64)      320
Value Destroyed (2100)     2100
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (383)                383
              TOTAL SCORE: 6723

 Bonus
-------
Follower Combat Kills      77
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -194

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     138/150
System Corruption          7%
Temperature                Warm (163)
Movement                   Flying (30)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY (7) ------
           Terrain Scan Processor
           Terrain Scan Processor
           Terrain Scan Processor
           Transport Network Coupler
  Advanced Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
  Improved Flight Unit
           Xenon Bombardment Thruster
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
     Large Storage Unit
           Superbattery
           Transport Network Coupler
  Advanced Reaction Control System
           Shock Absorption System
>          --- WEAPON -----------
           Gatling Laser
      Mini Assault Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
     Micro Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
   Compact Wheel
  Improved Flight Unit
  Improved Flight Unit
  Improved Cesium-ion Thruster
           Plasma Cannon
           Gauss Rifle
      Mini Assault Cannon
      Mini Assault Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Melee Analysis Suite
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   4   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | 2   12  11  3   4   25  9   11  15  4   
  Power                    9    | .   2   1   .   .   1   1   1   2   1   
    Engine                 5    | .   1   1   .   .   .   1   1   1   .   
    Core                   4    | .   1   .   .   .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   3   3   2   .   3   7   5   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | .   .   2   2   .   2   7   5   .   .   
    Wheel                  2    | .   .   1   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   3   .   .   .   .   .   .   3   .   
  Utility                  29   | 2   4   .   1   1   12  1   1   7   .   
    Device                 13   | 2   2   .   .   .   7   .   .   2   .   
    Storage                5    | .   1   .   .   1   2   .   .   1   .   
    Processor              11   | .   1   .   1   .   3   1   1   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   3   7   .   3   9   .   4   3   3   
    Energy Gun             9    | .   1   .   .   1   3   .   2   2   .   
    Energy Cannon          4    | .   .   .   .   .   3   .   1   .   .   
    Ballistic Gun          8    | .   2   5   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   
    Launcher               7    | .   .   2   .   1   1   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   3   .   .   4   .   
Parts Lost                 26   | .   .   2   .   .   1   3   17  .   3   
  Power                    5    | .   .   1   .   .   .   1   2   .   1   
  Propulsion               5    | .   .   .   .   .   .   1   4   .   .   
  Utility                  9    | .   .   .   .   .   1   .   6   .   2   
  Weapon                   7    | .   .   1   .   .   .   1   5   .   .   
  Highest Loss Streak      8    | .   .   2   .   .   1   2   8   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   95  93  100 100 91  90  80  75  88  
  Engine                   8    | .   13  13  14  14  6   1   5   4   .   
  Core                     1    | .   .   .   .   .   2   4   .   2   7   
  Leg                      18   | .   12  17  28  28  18  22  19  10  .   
  Flight                   4    | .   15  5   .   .   .   .   .   8   23  
  Device                   12   | .   11  14  10  .   25  7   4   10  6   
  Storage                  10   | .   8   14  14  14  10  7   7   10  .   
  Processor                14   | .   7   .   3   14  9   37  32  15  38  
  Energy Gun               3    | .   13  .   .   9   7   .   3   4   .   
  Ballistic Gun            11   | .   11  24  28  17  .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   6   12  
  Impact Weapon            2    | .   .   .   .   .   7   7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 15  16  20  17  49  66  34  42  48  17  
  Greatest Support         66   | 20  20  26  66  60  60  60  60  60  17  
  Greatest Overweight (x)  4    | .   4   .   .   .   1   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  15  15  15  5   
  Average Capacity         12   | 8   6   10  10  17  18  15  15  11  5   
  Most Carried             20   | 8   8   10  10  17  20  15  15  14  5   
  Average Carried          10   | 7   6   9   10  13  16  10  10  7   4   
  Final Capacity           20   | 8   10  10  10  20  15  15  15  5   5   
  Final Carried            17   | 7   8   10  10  17  10  15  8   5   5   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 31% | Mutant
 12% | Sprinter
 11% | Assassin
  3% | Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
         Assassin | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
         Sprinter | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Matter Collected           1558 | 210 178 187 .   109 216 115 65  44  434 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2249 | 189 258 217 .   13  570 390 496 77  39  
  Parts                    105  | 11  24  17  .   5   15  7   19  5   2   
Haulers Intercepted        3    | .   1   .   .   .   1   .   .   1   .   
Recyclers Shooed           4    | .   1   .   .   .   3   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Combat Hostiles Destroyed  52   | .   7   10  .   3   9   8   10  1   4   
  Melee                    9    | .   .   .   .   .   5   4   .   .   .   
  Guns                     21   | .   7   4   .   .   2   .   7   1   .   
  Cannons                  5    | .   .   .   .   .   .   .   1   .   4   
  AOE                      10   | .   .   6   .   3   .   .   1   .   .   
Classes Destroyed          11   | 2   4   .   .   .   4   .   .   .   1   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   
  Swarmer                  20   | .   5   6   .   3   .   .   3   .   3   
  Grunt                    25   | .   2   4   .   .   6   8   4   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 3   4   5   .   3   5   3   5   2   2   
  Combat Bots Only         5    | .   3   5   .   3   4   3   5   1   2   
Max Kills in Single Turn   3    | 1   2   3   .   3   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  
Damage Taken               4438 | .    238  302  .    46   534  829  1883 80   526  
  Core                     853  | .    23   61   .    7    57   101  393  .    211  
  Absorbed by Shields      44   | .    .    .    .    .    .    .    44   .    .    
Core Remaining (%)         84   | 100  .    .    .    63   89   .    .    .    .    
Volleys Fired              153  | 9    35   19   .    5    12   .    44   5    24   
  Largest                  2    | 2    2    2    .    1    2    .    2    2    2    
  Hottest                  136  | 100  115  40   .    33   136  .    110  128  96   
Shots Fired                258  | 18   66   32   .    5    23   .    57   10   47   
  Gun                      175  | 18   66   29   .    4    17   .    36   5    .    
  Cannon                   76   | .    .    .    .    .    6    .    18   5    47   
  Launcher                 7    | .    .    3    .    1    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  119  | .    34   29   .    4    .    .    .    5    47   
  Thermal                  80   | 18   32   .    .    .    7    .    18   5    .    
  Explosive                4    | .    .    3    .    1    .    .    .    .    .    
  Electromagnetic          55   | .    .    .    .    .    16   .    39   .    .    
  Robot Hit Streak         16   | 2    7    12   .    1    11   .    16   6    6    
  Robot Miss Streak        5    | 3    4    2    .    2    2    .    5    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    .    .    
Shots Hit Robots           199  | 7    31   24   .    2    41   25   36   9    24   
  Core Hits                93   | 6    15   17   .    4    17   4    21   4    5    
  Critical Kills           5    | .    .    .    .    .    1    3    1    .    .    
  Critical Parts Destroyed 12   | .    .    .    .    .    5    7    .    .    .    
  Critical Strikes         20   | 1    1    .    .    .    6    10   1    .    1    
    Burn                   2    | 1    1    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    1    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Smash                  15   | .    .    .    .    .    5    10   .    .    .    
Melee Attacks              55   | .    .    .    .    .    26   29   .    .    .    
  Impact                   55   | .    .    .    .    .    26   29   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5317 | 99   324  553  .    222  1438 901  1011 132  637  
  Guns                     1441 | 99   324  178  .    14   308  .    441  77   .    
  Cannons                  1132 | .    .    .    .    .    83   .    357  55   637  
  Explosions               903  | .    .    368  .    208  132  .    195  .    .    
  Melee                    1743 | .    .    .    .    .    842  901  .    .    .    
  Ramming                  98   | .    .    7    .    .    73   .    18   .    .    
  Kinetic                  1018 | .    134  178  .    14   .    .    .    55   637  
  Thermal                  938  | 99   190  .    .    .    215  .    357  77   .    
  Explosive                576  | .    .    368  .    208  .    .    .    .    .    
  Electromagnetic          944  | .    .    .    .    .    308  .    636  .    .    
  Impact                   1743 | .    .    .    .    .    842  901  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    7    7    7    
  Average Corruption       5    | .    .    .    .    .    .    .    2    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    .    1    11   14   
    Message Errors         8    | .    .    .    .    .    .    .    .    4    4    
    Matter Fused           3    | .    .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    3    3    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    2    1    
    Misfires               3    | .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            634  | .    .    .    .    .    281  272  22   9    50   
  Projectiles              81   | .    .    .    .    .    .    .    22   9    50   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    553  | .    .    .    .    .    281  272  .    .    .    
Knockbacks                 16   | .    .    .    .    .    4    7    .    .    5    
  Impact                   11   | .    .    .    .    .    4    7    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    .    70   .    29   .    .    
  Shots                    3    | .    .    .    .    .    1    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13   | .    .    2    .    .    7    .    4    .    .    
  Kicked                   13   | .    .    2    .    .    7    .    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354  | 175  354  13   .    2    304  .    213  135  337  
  Average Temperature      101  | 85   116  7    .    2    55   .    97   62   132  
  Received Heat Transfer   1477 | .    69   102  .    .    261  468  438  45   94   
  Effects                  6    | .    2    .    .    .    .    .    .    .    4    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13   | .    .    .    .    .    4    6    3    .    .    
  Impact Corruptions       19   | .    .    .    .    .    10   9    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    1    .    1    .    .    
  Parts Melted             8    | .    2    .    .    .    4    .    2    .    .    
  Heat Transferred         1953 | 370  629  .    .    .    298  .    481  175  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Peak Influence             349  | 25  222 259 .   97  200 241 349 304 .   
  Initial                  151  | .   16  86  .   .   37  91  44  151 .   
  Average                  119  | 13  126 112 .   63  61  144 226 176 .   
Maximum Alert Level        1    | .   1   1   .   .   1   1   1   1   .   
  Low Security (%)         83   | 100 69  86  .   100 96  80  37  86  .   
  Level 1                  16   | .   30  13  .   .   3   20  62  13  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   1   .   .   3   .   
  Investigation            2    | .   .   .   .   .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Distress Signals           5    | .   .   .   .   .   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   11  9   .   4   21  15  23  13  5   
  Peak Tracking Total      11   | .   4   5   .   4   5   4   11  5   3   
  Tactical Retreats        8    | .   .   .   .   .   1   3   1   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Traps Triggered            2    | .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         4    | .   .   4   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Machines Disabled          2    | .   .   .   .   .   1   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Machines Accessed          19   | .   2   1   5   .   4   1   .   4   2   
  Terminals                8    | .   2   .   .   .   3   .   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                80   | .   5   1   50  .   14  1   .   7   2   
  Successful               73   | .   4   1   50  .   12  1   .   3   2   
  Failed                   7    | .   1   .   .   .   2   .   .   4   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   .   .   .   .   
  Terminals                20   | .   5   .   .   .   10  .   .   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   4   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             68   | .   4   1   50  .   10  .   .   1   2   
  Record                   61   | .   3   .   49  .   8   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   2   .   .   1   .   
  Report Inventory         2    | .   .   .   .   .   1   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   2   .   .   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   117 .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   7   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Total Allies               5    | .   .   .   .   5   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   5   5   .   .   .   .   
  Highest-Rated Group      83   | .   .   .   .   83  83  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   3   31  .   .   .   .   
  Total Damage             515  | .   .   .   .   21  494 .   .   .   .   
  Kills                    4    | .   .   .   .   1   3   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   3   
Drone Launches             3    | .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  
Turns Passed               4459 | 78   317  723  849  215  718  460  280  425  394  
Spaces Moved               4603 | 37   283  780  761  187  432  321  140  634  1028 
  Core                     8    | .    8    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2498 | 37   61   335  761  187  430  321  140  226  .    
  Wheels                   95   | .    .    93   .    .    2    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   2002 | .    214  352  .    .    .    .    .    408  1028 
  Fastest Speed            30   | 120  37   37   90   45   90   90   45   30   30   
  Average Speed            76   | 120  59   80   110  89   123  110  111  51   30   
  Slowest Speed            260  | 120  250  120  120  90   170  120  260  90   30   
  Overloaded Moves         35   | .    .    .    .    3    .    .    32   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    3    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    37   99   94   49   50   5    45   14   76   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    1    .    .    .    .    .    2    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    .    .    1    .    
Scrap Searched             7    | .    .    1    .    2    .    .    .    .    4    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          38   | .    .    18   .    5    9    .    .    1    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    1    5    
  AOE                      32   | .    .    18   .    5    9    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  
Total                      5195 | 53   379  851  768  229  554  375  202  721  1063 
  Wait                     104  | .    6    19   .    26   .    4    .    43   6    
  Move                     4580 | 36   282  779  760  186  431  320  139  627  1020 
  Hop                      6    | .    .    .    .    .    .    .    .    3    3    
  Pick Up                  99   | 4    19   12   1    7    25   11   2    14   4    
  Fast Attach              15   | .    3    1    3    .    3    .    .    5    .    
  Attach                   44   | 2    4    3    .    .    13   4    9    7    2    
  Detach                   4    | .    3    .    .    .    1    .    .    .    .    
  Swap                     37   | .    5    7    .    4    9    5    2    3    2    
  Drop                     83   | 2    22   9    4    1    27   2    .    14   2    
  Fire                     153  | 9    35   19   .    5    12   .    44   5    24   
  Melee                    55   | .    .    .    .    .    26   29   .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     13   | .    .    2    .    .    7    .    4    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 3)
   79 | -11/Scrapyard  | Entered Materials
  276 | -10/Materials  | Discovered new exit (range 10)
  278 | -10/Materials  | Identified exit to Mines
  334 | -10/Materials  | Discovered new exit (range 8)
  336 | -10/Materials  | Identified exit to Materials
  396 | -10/Materials  | Entered Mines
  415 | -10/Mines      | Learned Materials stockpile data
  429 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  461 | -10/Mines      | Learned location of Storage (-7)
  468 | -10/Mines      | Found the Drone Emporium
  482 | -10/Mines      | Found Prototype Device
  520 | -10/Mines      | Build established: Scavenger-Mutant
  539 | -10/Mines      | Found a hidden stash of uninstalled traps
  825 | -10/Mines      | Discovered exit to Materials (range 13)
  938 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  938 | -10/Mines      | Discovered new exit (range 5)
 1014 | -10/Mines      | Discovered exit to Materials (range 7)
 1119 | -10/Mines      | Entered Exiles
 1155 | -10/Exiles     | Met 8R-AWN
 1177 | -10/Exiles     | Met EX-HEX
 1242 | -10/Exiles     | Met EX-DEC
 1281 | -10/Exiles     | Visited The Gauntlet
 1439 | -10/Exiles     | Learned location of Zion (-7)
 1482 | -10/Exiles     | Discovered new exit (range 14)
 1569 | -10/Exiles     | Met EX-BIN
 1591 | -10/Exiles     | Aligned with FarCom system
 1592 | -10/Exiles     | Given EX-Vault access code
 1739 | -10/Exiles     | Opened EX-Vault
 1748 | -10/Exiles     | Found Potential Leg
 1751 | -10/Exiles     | Found Potential Leg
 1755 | -10/Exiles     | Found 0b10 Alert Chip
 1759 | -10/Exiles     | Found Superbattery
 1779 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1851 | -10/Exiles     | Discovered new exit (range 14)
 1968 | -10/Exiles     | Stole three prototypes: 0b10 Alert Chip, Potential Leg, Superbattery
 1968 | -10/Exiles     | Entered Mines
 2076 | -9/Mines       | Assembled infested the area
 2081 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 2106 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2153 | -9/Mines       | Discovered new exit (range 10)
 2183 | -9/Mines       | Entered Materials
 2183 | -8/Materials   | Accompanied by 5 allies
 2183 | -8/Materials   | Evolved 4 slots: Utility x4
 2183 | -8/Materials   | Identified Decoy Drone Bay
 2188 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 2492 | -8/Materials   | Build established: Assassin
 2507 | -8/Materials   | Discovered new exit (range 64)
 2901 | -8/Materials   | Entered Factory
 2901 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2903 | -7/Factory     | FarCom data flow suspended
 3166 | -7/Factory     | Build established: Mutant
 3359 | -7/Factory     | Identified exit to Garrison
 3361 | -7/Factory     | Entered Garrison
 3388 | -7/Garrison    | Triggered checkpoint
 3461 | -7/Garrison    | Lost 3 parts (1u2w)
 3572 | -7/Garrison    | Lost 8 parts (1p3n2u2w)
 3598 | -7/Garrison    | Triggered checkpoint
 3612 | -7/Garrison    | Core integrity fell below 50%
 3635 | -7/Garrison    | Discovered new exit (range 15)
 3641 | -7/Garrison    | Entered Factory
 3668 | -7/Factory     | Lost 6 parts (1p1n3u1w)
 3813 | -7/Factory     | Fabricated Adv. Reaction Control System (x1)
 3964 | -7/Factory     | Discovered new exit (range 8)
 4066 | -7/Factory     | Entered Lower Caves
 4071 | -7/Lower Caves | Encountered a Warlord checkpoint
 4079 | -7/Lower Caves | Learned location of Extension (-6)
 4208 | -7/Lower Caves | Core integrity fell below 20%
 4209 | -7/Lower Caves | Build established: Sprinter
 4242 | -7/Lower Caves | Learned 8 Factory zone layouts
 4300 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 4448 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4460 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04407_ BE&VTYQKYW%>K,U/P5C> C#S#,OU Y4C
04412_ Acquired 2 matter.
04412_ Acquired 4 matter.
04413_ Acquired 5 matter. <x3>
04414_ Acquired 3 matter.
04415_ Acquired 2 matter. <x2>
04419_ Acquired 3 matter.
04425_ Searching scrap...
04425_ Found Riot Gun.
04425_ Found Adv. Treads.
04425_ Found Thermal Generator.
04425_ Found Hrd. Light Armor Plating.
04425_ Found 15 Matter.
04437_ System corrupted: Heat flow error (+213).
04448_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
04456_ Overheating: System interference.
04456_ Mni. Assault Cannon temporarily disabled.
04456_ Adv. Targeting Computer temporarily disabled.
04456_ Terrain Scan Processor temporarily disabled.
04459_ Acquired 37 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????##???#???????????????????? |
| ????????????????????????  ### ???????????????????? |
| ????????????????????????      ???????????????????? |
| ????????????????????????#      ??????????????????? |
| ????????????????????????#     ???????????????????? |
| ???????????????????????##     ?????###???????????? |
| ???????????????????????#      ????## ##??????????? |
| ???????????????????????      ?????#   #??????????? |
| ????????????????????????     ????##   #??????????? |
| ????????????????????????     ????#    ##??####???? |
| ????????????????????????#   ?????#     ####  ##### |
| ????????????????????????#   ?????#                 |
| ????????????????????#???#  #?????##        ##      |
| ????????????????????# ??#  #??????##      ###      |
| ????????????????????#  ##= #####???##  #####       |
| ????????????????????#          #????######       # |
| ????????????????????#    @ ##  #???????##       ## |
| ??????????????????#       ###  #??????##    #####? |
| ?????????????????#        #?#  #?????##    ##????? |
| ????????????????#        ##?#  #?????#     ##????? |
| ????????????????#        ???#  ###???#      #????? |
| ????????????????##       ??##    ##??#      #????? |
| ????????????????        #?##      #??##     #????? |
| ???????????????#        ??#       #???#    ##????? |
| ???????????????#        ??#      ##???##   #?##??? |
| ???????????????#   Y    ??##     #?????#   ## ###? |
| ???????????????# %     ????##    #????##        ## |
| ???????????????#       ????##    #???##          # |
| ????????????????       ????#     ##??#   """ """ # |
| ??????????????????   ##????#      ####   """ """ # |
| ???????????????????????????#        ##   """ " " # |
| ??????????????????????????##         ##   "   "    |
| ??????????????????????????#          ###  """"     |
| ??????????????????????????#          ###  """""    |
| ??????????????????????????#    ###    ##   """     |
| ??????????????????????????#    ##?#    #           |
| ??????????????????????????##    #??#     #####     |
| ???????????????????????????#    #??##     ##?#     |
| ???????????????????????????##   #####      ##      |
| ????????????????????????????#      ##              |
| ????????????????????????????##                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            1790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       235
Additional Mass Support    6
Resistance: EX             25
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Reaction Control System | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Dodgeball, But With Guns
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              MassPulseLeg
  Manual?         0
Play Time         01:27:13
  Cumulative      7.7 hours
  Start           2022.03.19 @ 10:31:13
  End             2022.03.20 @ 22:39:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e6b02db-587d-40e8-bea1-c76b29a0ac08