Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.12 @ 23:12:13 Player: Hodglim Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (218) 1090 Value Destroyed (10231) 10231 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (967) 967 TOTAL SCORE: 18548 Bonus ------- High Alert Combat Kills 549 Follower Combat Kills 118 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 0/100 System Corruption 1% Temperature Cool (0) Movement Core (950) Ox18 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Target Analyzer System Restoration Module > --- WEAPON (5) ------- Power Sword > --- INVENTORY (22) --- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Improved Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Shield Generator Improved Force Field Energy Mantle High-powered Shock Rifle Disruptor Cannon Disruptor Cannon Improved Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Shield Generator Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Disruptor Cannon Mass Driver Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Hardened Light Armor Plating Advanced Thermal Defense Suite Energy Mantle System Restoration Module High-powered Shock Rifle Tesla Rifle Tesla Rifle Tesla Rifle Plasma Rifle Advanced Plasma Cannon Improved Proton Missile Launcher Great Axe Power Sword [Rating: 103] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . . . . . . . . 1 Utility 5 | . . . 1 1 . . . 1 . . . . 1 1 Weapon 3 | . . . . . 1 . . 1 . . . . 1 . Parts Attached 363 | 5 6 6 14 24 14 3 5 46 8 2 1 25 91 113 Power 21 | 1 1 . . 2 3 . . 2 . . . 1 4 7 Engine 7 | 1 1 . . 2 3 . . . . . . . . . Core 10 | . . . . . . . . 2 . . . 1 4 3 Reactor 4 | . . . . . . . . . . . . . . 4 Propulsion 91 | 2 . 1 9 9 2 . 3 7 3 . . 2 18 35 Treads 3 | . . . . . . . . . . . . . 3 . Leg 87 | 2 . 1 9 9 2 . 3 7 3 . . 2 15 34 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 92 | . 2 4 2 3 5 1 . 17 2 2 . 8 18 28 Device 39 | . 2 2 1 2 3 . . 8 . . . 2 9 10 Storage 23 | . . 1 1 1 1 . . 3 . . . 3 6 7 Processor 7 | . . 1 . . 1 1 . . 1 1 . . . 2 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 22 | . . . . . . . . 6 1 1 . 3 3 8 Artifact . | . . . . . . . . . . . . . . . Weapon 159 | 2 3 1 3 10 4 2 2 20 3 . 1 14 51 43 Energy Gun 26 | 1 1 . . . 1 . . . . . . . 11 12 Energy Cannon 24 | . 1 . 2 3 . . . 4 . . . 2 5 7 Ballistic Gun 56 | 1 1 1 1 3 1 2 1 9 2 . . 6 20 8 Ballistic Cannon 9 | . . . . 1 1 . . . . . . . 1 6 Launcher 14 | . . . . . 1 . 1 2 1 . . 4 3 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon 26 | . . . . 2 . . . 5 . . 1 2 8 8 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . 1 . Unidentified Prototypes 7 | . . . . . 1 . . 2 . . . . 1 3 Parts Lost 107 | . . . . 2 1 . 3 2 . . . 16 23 60 Power 8 | . . . . 1 . . . . . . . 1 3 3 Propulsion 37 | . . . . . . . 3 1 . . . 4 6 23 Utility 17 | . . . . . . . . . . . . 5 4 8 Weapon 45 | . . . . 1 1 . . 1 . . . 6 10 26 Highest Loss Streak 11 | . . . . 1 1 . 3 1 . . . 11 10 10 Average Slot Usage (%) 96 | . 98 100 99 100 99 100 97 99 100 100 100 94 94 88 Engine 3 | . 14 14 11 9 7 7 7 2 . . . . . . Core 2 | . . . . . . . . 3 6 6 6 5 4 2 Leg 30 | . 28 28 33 36 37 38 35 32 33 33 33 30 24 23 Device 9 | . 26 15 2 9 7 7 7 6 6 6 6 7 16 7 Storage 14 | . . 9 19 18 15 15 15 13 13 13 13 14 14 19 Processor 4 | . . 2 11 9 7 7 7 6 6 6 6 2 . . Protection 2 | . . . . . . . . 5 6 6 6 6 2 3 Energy Gun 2 | . 11 . . . 3 . . . . . . . 4 7 Energy Cannon 4 | . 2 14 11 8 4 . . 4 6 6 6 6 3 3 Ballistic Gun 13 | . 14 14 11 5 3 20 22 21 19 20 17 14 13 6 Ballistic Cannon 2 | . . . . 3 10 2 . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 124 | 6 15 22 30 33 45 45 45 69 68 68 68 71 91 124 Greatest Support 130 | 20 20 20 30 50 65 65 65 91 96 96 96 96 95 130 Greatest Overweight (x) 26 | . . 1 1 . . . 1 1 . . . 1 2 26 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 4 4 8 12 12 14 14 14 14 14 14 14 18 20 28 Average Capacity 15 | 4 4 6 11 12 12 14 14 14 14 14 14 14 16 24 Most Carried 28 | 2 4 8 12 12 13 14 14 14 14 14 14 14 20 28 Average Carried 13 | . 3 6 10 11 12 13 12 13 13 14 14 10 14 20 Final Capacity 22 | 4 4 8 12 12 14 14 14 14 14 14 14 18 20 22 Final Carried 20 | 2 4 8 12 12 13 14 12 14 14 14 14 4 20 18 Class Distribution -------------------- 22% | Skirmisher 22% | Scavenger-Skirmisher 15% | Scavenger-Tank 15% | Mutant 12% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Matter Collected 7811 | 253 85 118 230 378 191 94 213 1079 296 34 . 580 1710 2550 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10258 | 31 262 227 526 855 293 65 310 1097 108 . . 855 2346 3283 Parts 454 | 2 12 14 30 38 14 1 17 58 3 . . 38 93 134 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 1 . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 1 16 . 2 . . 29 . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 191 | 1 6 6 12 15 6 1 7 19 3 . . 25 37 53 Melee 11 | . . . . 1 . . . . . . . 6 . 4 Guns 91 | 1 6 1 3 4 3 . 7 7 1 . . 9 25 24 Cannons 64 | . . 5 9 9 3 1 . 8 1 . . 4 4 20 AOE 21 | . . . . 1 . . . 4 1 . . 6 7 2 Classes Destroyed 16 | 1 1 3 3 5 1 . . . . . . 1 . 1 Worker 8 | . . . . 1 . . . 2 . . . . 1 4 Builder 2 | . . . 1 . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . Recycler 8 | . . 1 . 1 . . . 2 . . . . 2 2 Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . 1 Watcher 3 | . 1 . . . 1 . . 1 . . . . . . Swarmer 48 | . . 4 4 3 . . 2 7 1 . . 13 4 10 Grunt 67 | 1 6 2 7 5 4 . 4 1 1 . . 8 9 19 Brawler 2 | . . . . . . . . . . . . 1 1 . Duelist 3 | . . . . 2 . . . 1 . . . . . . Sentry 21 | . . . 1 2 1 1 1 4 1 . . . 6 4 Hunter 24 | . . . . 3 . . . 1 . . . 3 10 7 Programmer 25 | . . . . . 1 . . 5 . . . . 7 12 Best Kill Streak 7 | 1 3 4 6 5 3 1 5 5 3 . . 7 6 6 Combat Bots Only 7 | 1 2 2 5 3 3 1 5 4 3 . . 7 6 6 Max Kills in Single Turn 3 | 1 1 1 2 2 1 1 1 2 2 . . 3 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . 2 1 . . 2 1 1 Melee 1 | . . . . 1 . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Damage Taken 18933 | 17 138 116 392 887 452 72 701 611 110 . 36 2211 3987 9203 Core 2304 | . 22 42 80 98 75 4 124 78 9 . . 223 385 1164 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 74 80 82 . . 71 . . . . 63 61 . Volleys Fired 404 | 3 21 14 30 43 21 2 13 33 2 . 1 24 80 117 Largest 5 | 2 2 2 2 2 3 3 3 4 4 . 4 4 5 5 Hottest 348 | 70 88 83 79 95 170 90 95 196 193 . 183 240 275 348 Shots Fired 1327 | 6 42 28 60 77 54 6 39 132 8 . 4 83 348 440 Gun 866 | 6 42 14 30 28 21 4 37 98 5 . 3 58 281 239 Cannon 438 | . . 14 30 49 32 2 . 31 2 . 1 18 60 199 Launcher 22 | . . . . . 1 . 2 3 1 . . 7 6 2 Special 1 | . . . . . . . . . . . . . 1 . Kinetic 832 | 3 21 14 30 44 25 6 37 98 5 . 3 58 229 259 Thermal 240 | 3 21 14 . . 12 . . 31 2 . 1 18 45 93 Explosive 19 | . . . . . . . 2 3 1 . . 7 6 . Electromagnetic 235 | . . . 30 33 17 . . . . . . . 67 88 Robot Hit Streak 46 | 5 30 7 34 46 15 9 13 13 6 . . 8 20 24 Robot Miss Streak 8 | . 2 3 1 1 5 2 2 5 . . . 5 7 8 Penetration Max 1 | . . . . . . . . 1 1 . . . 1 1 Secondary Targets 4 | . 1 . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . Shots Hit Robots 954 | 5 36 17 44 74 46 5 25 79 5 . . 55 241 322 Core Hits 445 | 2 16 11 19 33 22 7 21 38 7 . . 38 103 128 Critical Hits 34 | . . 1 . . . . . 8 . . . 5 8 12 Critical Kills 12 | . . . . . . . . 1 . . . 3 4 4 Critical Parts Destroyed 22 | . . 1 . . . . . 7 . . . 2 4 8 Melee Attacks 120 | . . . . 9 . . . 12 . . 5 21 24 49 Impact . | . . . . . . . . . . . . . . . Slashing 119 | . . . . 8 . . . 12 . . 5 21 24 49 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 1 . . . . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26576 | 49 492 348 897 1571 734 113 485 2534 290 . . 2776 6360 9927 Guns 11282 | 49 492 140 233 295 343 71 478 1045 71 . . 634 3435 3996 Cannons 8084 | . . 208 578 961 338 42 . 769 61 . . 364 1184 3579 Explosions 4336 | . . . 86 127 53 . 7 532 158 . . 1209 1414 750 Melee 2874 | . . . . 188 . . . 188 . . . 569 327 1602 Ramming . | . . . . . . . . . . . . . . . Kinetic 11068 | 12 219 140 233 511 315 113 478 1045 71 . . 634 2859 4438 Thermal 5618 | 37 273 208 86 127 211 . . 769 61 . . 364 1072 2410 Explosive 2687 | . . . . . . . 7 532 158 . . 1209 781 . Electromagnetic 4329 | . . . 578 745 208 . . . . . . . 1321 1477 Impact . | . . . . . . . . . . . . . . . Slashing 2874 | . . . . 188 . . . 188 . . . 569 327 1602 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 1 4 4 4 4 5 9 5 Average Corruption 2 | . . . . . 1 1 1 1 4 4 4 4 4 3 Corruption Purged 16 | . . . . . . . . . . . . . 7 9 Effects 189 | . . . . . 4 9 1 22 18 9 3 26 57 40 Message Errors 34 | . . . . . 3 4 . 3 4 4 . 4 4 8 Matter Fused 39 | . . . . . . . . 5 6 1 2 8 11 6 Heat Flow Errors 25 | . . . . . . . . 4 3 1 1 5 8 3 Energy Discharges 22 | . . . . . . 1 . 1 2 2 . 2 11 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 33 | . . . . . 1 4 1 6 3 1 . 3 8 6 Misfires 1 | . . . . . . . . . . . . . . 1 Targeting Errors 29 | . . . . . . . . 3 . . . 4 12 10 Weapon Failures 5 | . . . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 795 | . . . 8 4 . . . 34 14 . . 138 121 476 Projectiles 210 | . . . 8 4 . . . 20 . . . . 23 155 Explosions 275 | . . . . . . . . 14 14 . . 72 52 123 Melee 310 | . . . . . . . . . . . . 66 46 198 Knockbacks 34 | . . . . 3 3 . . . . . . . 3 25 Impact . | . . . . . . . . . . . . . . . Kinetic 33 | . . . . 3 3 . . . . . . . 2 25 Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 303 | . . . . 32 1 . . . 10 . . 42 152 66 Shots 13 | . . . . 1 1 . . . 1 . . 3 5 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 462 | 76 72 171 117 72 344 11 36 448 195 244 259 462 416 199 Average Temperature 105 | 39 28 66 34 18 138 9 13 121 91 127 105 188 107 105 Received Heat Transfer 3516 | 12 99 33 189 225 246 30 189 72 30 . 6 522 462 1401 Effects 16 | . . . . . 3 . . 3 . . . 9 1 . Shutdowns 4 | . . . . . . . . 1 . . . 3 . . Energy Bleed 4 | . . . . . . . . 1 . . . 3 . . Interference 2 | . . . . . 2 . . . . . . . . . Matter Decay 4 | . . . . . 1 . . 1 . . . 1 1 . Damage (minor) 2 | . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . . . . . . . 1 3 Parts Fried 21 | . . . 1 1 1 . . . . . . . 8 10 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | 1 1 . . . . . . 2 . . . . . 3 Heat Transferred 8320 | 111 703 444 150 50 170 . . 955 74 . . 470 1672 3521 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 2 . . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Peak Influence 746 | 20 183 179 310 313 145 . . 264 . . . . 462 746 Average Influence 184 | 11 132 42 164 171 64 . . 67 . . . . 199 393 Maximum Alert Level 3 | . . . 1 1 . . . 1 . . . . 2 3 Low Security (%) 64 | 100 100 100 64 77 100 . . 91 . . . . 41 29 Level 1 22 | . . . 35 22 . . . 8 . . . . 53 15 Level 2 11 | . . . . . . . . . . . . . 5 49 Level 3 1 | . . . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 1 1 3 . . 6 . . . 1 8 12 Investigation 6 | . . . . 1 . . . 2 . . . 1 1 1 Extermination 14 | . . . . . 2 . . 3 . . . . 3 6 Reinforcement 11 | . . . 1 . 1 . . 1 . . . . 4 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Distress Signals 14 | . 1 . . 4 1 . . 3 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 292 | 1 10 10 21 29 14 1 7 26 3 . 4 27 60 79 Peak Tracking Total 8 | 1 3 3 5 5 4 1 7 4 3 . 4 8 6 7 Tactical Retreats 25 | . 1 1 1 5 1 . . 1 . . . 2 7 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . . . . 1 . . . 2 . . . . . 5 Indirectly 4 | . . . . . . . . 2 . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Disabled 67 | . . 1 3 . . . 1 8 . . 1 2 14 37 Max in Single Turn 7 | . . 1 1 . . . 1 6 . . 1 1 4 7 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Machines Accessed 32 | . 2 1 3 4 1 . 1 4 2 . 4 1 4 5 Terminals 22 | . 2 1 2 4 1 . 1 4 . . . 1 1 5 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 107 | . 4 4 13 11 2 . 10 10 5 . 24 4 8 12 Successful 88 | . 3 3 11 9 . . 9 6 5 . 24 4 7 7 Failed 19 | . 1 1 2 2 2 . 1 4 . . . . 1 5 Catastrophic 3 | . . . . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . . . 1 3 2 . 1 5 . . . . 2 8 Terminals 69 | . 4 4 10 11 2 . 10 10 . . . 4 2 12 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 76 | . 3 3 9 7 . . 9 5 5 . 24 4 1 6 Record 54 | . 2 2 9 3 . . 9 4 4 . 11 4 1 5 Part Schematic 6 | . . . . . . . . . . . 6 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . 1 . . 2 . . . . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 Zone Layout 3 | . . 1 . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . 4 . . . 3 . . . . 3 2 Terminals 4 | . . . . 2 . . . 1 . . . . . 1 Track 4 | . . . . 2 . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 21 | . 2 . 3 3 1 . . 4 . . . 1 2 5 Full Trace Events 4 | . . . 1 . . . . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . . . . 6 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . Time 82 | . . . . . . . . . . . . . 82 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . 1 . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . 1 . . . . . . . . 1 . parse_system 2 | . . . . 1 . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . Highest-Rated Group 69 | . . 69 69 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . 4 . EXPLORE 4 | . . . . . . . . . . . . . 4 . Ally Attacks 26 | . . 2 24 . . . . . . . . . . . Total Damage 311 | . . 43 268 . . . . . . . . . . . Kills 9 | . . 2 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 1 1 . 2 1 . 1 . . Drone Launches 4 | . . . . . . . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Turns Passed 16782 | 166 356 993 707 994 1042 1368 392 2165 891 510 265 1169 3122 2642 Spaces Moved 11088 | 135 232 665 467 632 738 1122 285 1489 723 418 207 803 1911 1261 Core 22 | 19 . . . . . . . . . . . . . 3 Treads 174 | . . . . . . . . . . . . . 174 . Legs 10813 | 116 232 665 467 632 738 1122 285 1489 723 418 207 803 1737 1179 Wheels . | . . . . . . . . . . . . . . . Hover 79 | . . . . . . . . . . . . . . 79 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 120 Average Speed 125 | 110 120 138 120 120 120 120 120 120 120 120 120 123 128 140 Slowest Speed 1350 | 120 120 150 150 120 120 120 150 150 120 120 120 150 200 1350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 1 Exploration Rate (%) 51 | 7 43 98 36 33 15 99 33 38 85 61 74 77 50 19 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 2 . 1 . 1 1 . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 24 | . . 3 . . . 12 . . 5 4 . . . . Spaces Dug 43 | . . . . . . . . 8 . . 3 3 16 13 Terrain Destroyed 461 | . . . 3 6 . . 22 44 11 . 4 102 122 147 Melee 43 | . . . . . . . . 8 . . 3 3 16 13 Projectile 96 | . . . . . . . . 10 . . 1 9 25 51 AOE 322 | . . . 3 6 . . 22 26 11 . . 90 81 83 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Total 12880 | 144 270 714 558 777 850 1139 302 1749 744 426 213 888 2338 1768 Wait 627 | . 5 8 27 52 61 6 . 132 . 5 . 13 153 165 Move 11073 | 134 231 664 466 631 737 1121 284 1488 722 417 206 802 1910 1260 Hop . | . . . . . . . . . . . . . . . Pick Up 128 | 2 3 10 8 7 7 4 . 12 4 . . 1 39 31 Fast Attach 84 | 5 2 4 2 2 4 . 1 9 . 2 . 1 26 26 Attach 93 | . 1 . 2 6 2 . 2 3 1 . . 13 23 40 Detach 15 | . 1 . . . 1 . . . . . . 2 7 4 Swap 188 | . 3 2 10 16 8 3 2 35 7 . 1 11 42 48 Drop 145 | . 3 12 13 11 9 3 . 25 8 2 . . 32 27 Fire 404 | 3 21 14 30 43 21 2 13 33 2 . 1 24 80 117 Melee 120 | . . . . 9 . . . 12 . . 5 21 24 49 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 167 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 7) 523 | -10/Materials | Entered Mines 1171 | -10/Mines | Learned Materials trap positions 1290 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1436 | -10/Mines | Discovered new exit (range 11) 1484 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1490 | -10/Mines | Found Prototype Device 1504 | -10/Mines | Discovered new exit (range 5) 1508 | -10/Mines | Received a Mining Laser from a helpful Derelict 1516 | -10/Mines | Entered Materials 1516 | -9/Materials | Accompanied by 3 allies 1516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -9/Materials | Identified exit to Storage 1518 | -9/Materials | Loaded intel: 21 trap records 1521 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1763 | -9/Materials | Identified Exp. Sensor Array 2155 | -9/Materials | Discovered new exit (range 10) 2223 | -9/Materials | Entered another Materials area 2223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2525 | -8/Materials | Build established: Scavenger-Mutant 3178 | -8/Materials | Discovered new exit (range 4) 3217 | -8/Materials | Entered Factory 3217 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3777 | -7/Factory | Build established: Scavenger-Skirmisher 3919 | -7/Factory | Discovered new exit (range 16) 3956 | -7/Factory | Identified exit to Factory 4136 | -7/Factory | Discovered new exit (range 7) 4143 | -7/Factory | Identified exit to Lower Caves 4259 | -7/Factory | Entered Lower Caves 4440 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4931 | -7/Lower Caves | Learned Factory trap positions 4991 | -7/Lower Caves | Discovered new exit (range 6) 4998 | -7/Lower Caves | Identified exit to Lower Caves 5627 | -7/Lower Caves | Entered another Lower Caves area 5653 | -7/Lower Caves | Attracted the attention of an 0b10 base 5696 | -7/Lower Caves | Lost 3 parts (3n) 5725 | -7/Lower Caves | Learned location of Extension (-4) 5725 | -7/Lower Caves | Learned location of Armory (-4) 5725 | -7/Lower Caves | Learned 8 Research zone layouts 5725 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 5725 | -7/Lower Caves | Learned Armory trap positions 5725 | -7/Lower Caves | Learned Armory emergency access door positions 5725 | -7/Lower Caves | Learned Research garrison access intel 5725 | -7/Lower Caves | Learned Armory garrison access intel 5857 | -7/Lower Caves | Discovered exit to Factory (range 12) 6019 | -7/Lower Caves | Entered Factory 6019 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6020 | -6/Factory | Loaded intel: 119 trap records 6707 | -6/Factory | Build established: Skirmisher 7167 | -6/Factory | Discovered new exit (range 15) 7214 | -6/Factory | Identified exit to Factory 7362 | -6/Factory | Identified exit to Lower Caves 8075 | -6/Factory | Discovered exit to Factory (range 15) 8184 | -6/Factory | Entered Lower Caves 8262 | -6/Lower Caves | Learned Armory security intel 8262 | -6/Lower Caves | Learned Research garrison access intel 8492 | -6/Lower Caves | Encountered a Warlord checkpoint 8809 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8842 | -6/Lower Caves | Learned location of 1 exit from Factory 8878 | -6/Lower Caves | Discovered new exit (range 3) 8897 | -6/Lower Caves | Identified exit to Lower Caves 9075 | -6/Lower Caves | Entered another Lower Caves area 9104 | -6/Lower Caves | Discovered exit to Factory (range 8) 9301 | -6/Lower Caves | Learned Factory trap positions 9555 | -6/Lower Caves | Discovered new exit (range 14) 9572 | -6/Lower Caves | Identified exit to Data Miner 9585 | -6/Lower Caves | Entered Data Miner 9585 | -6/Data Miner | Discovered new exit (range 6) 9594 | -6/Data Miner | Identified exit to Proximity Caves 9612 | -6/Data Miner | Met Data Miner 9654 | -6/Data Miner | Learned location of Section 7 (-2) 9654 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9680 | -6/Data Miner | Received God Mode back door access code from Data Miner 9821 | -6/Data Miner | Data Conduit disabled 9850 | -6/Data Miner | Entered Proximity Caves 10330 | -5/Proximity Caves | Spotted B-75 Beast 10375 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10378 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves 10378 | -5/Proximity Caves | Learned 8 Research zone layouts 10454 | -5/Proximity Caves | Destroyed 7 combat bots 10455 | -5/Proximity Caves | Lost 4 parts (3u1w) 10683 | -5/Proximity Caves | Build established: Tank 10861 | -5/Proximity Caves | Destroyed 7 combat bots 10882 | -5/Proximity Caves | Lost 11 parts (1p4n2u4w) 10936 | -5/Proximity Caves | Discovered exit to Factory (range 10) 11019 | -5/Proximity Caves | Entered Factory 11019 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11020 | -5/Factory | Identified exit to Upper Caves 11021 | -5/Factory | Identified exit to Factory 11022 | -5/Factory | Loaded intel: 107 trap records 11090 | -5/Factory | Build established: Mutant 11661 | -5/Factory | Lost 4 parts (1p1n1u1w) 12072 | -5/Factory | Crushed by falling debris 12223 | -5/Factory | Build established: Scavenger-Gunner 12296 | -5/Factory | Spotted B-75 Beast 12381 | -5/Factory | Repaired Carbon-fiber Leg 12430 | -5/Factory | Repaired Gauss Rifle 12799 | -5/Factory | Build established: Scavenger-Skirmisher 13149 | -5/Factory | Discovered exit to Factory (range 14) 13688 | -5/Factory | Lost 10 parts (2p3n5w) 13761 | -5/Factory | Build established: Scavenger-Tank 14060 | -5/Factory | Discovered exit to Factory (range 16) 14141 | -5/Factory | Entered another Factory area 14141 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14469 | -4/Factory | Crushed by falling debris 14684 | -4/Factory | Lost 7 parts (3n1u3w) 15355 | -4/Factory | Lost 3 parts (1u2w) 15641 | -4/Factory | First assault squad dispatched 15678 | -4/Factory | Found Prototype Processor 15678 | -4/Factory | Identified Exp. Signal Interpreter 15694 | -4/Factory | Lost 3 parts (2n1u) 15834 | -4/Factory | Lost 9 parts (5n2u2w) 15999 | -4/Factory | Lost 4 parts (1p1n2w) 16084 | -4/Factory | Core integrity fell below 50% 16114 | -4/Factory | Lost 10 parts (1p3n1u5w) 16420 | -4/Factory | Build established: Scavenger-Gunner 16699 | -4/Factory | Lost 8 parts (3n5w) 16761 | -4/Factory | Core integrity fell below 20% 16783 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16762_ K-01 Serf collects debris. 16764_ Slug penetrates Wall. 16765_ K-01 Serf collects debris. 16766_ Slug penetrates Wall. 16766_ K-01 Serf destroyed. 16766_ Myomer Leg destroyed. 16766_ K-01 Serf collects debris. 16769_ Slug penetrates Wall. 16770_ K-01 Serf collects debris. 16771_ Myomer Leg destroyed. 16772_ Hpw. Shotgun destroyed. 16773_ System Restoration Module purges 1% of system corruption (1%). 16773_ K-01 Serf collects debris. 16774_ Adv. Coolant Injector destroyed. 16775_ Penetrated by Slug. 16775_ Slug penetrates Wall. 16775_ Penetrated by Slug. 16778_ K-01 Serf collects debris. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???# #?# ""S"" ############### ^ | | #???# #?# "" "" ## # | | #???# #?# ## # | | #???# #?#* ## # | | #???# #?# """"" ## #! % | | ???? #?# """"" ## !# | | ???? #?# "" # + | | ??? #?# =# !# | | ??? #?# """" # # % | | ??###### #?# """" # # | | ???????# #?# "" # # | | ?????### ### # #[ * | | ?????# ##"#+##### #% %[ | | ?##### #??# #### # | | ################### | | ?##### =%*=!%%!%= =%| | | ?????# ##"#############h####### * | | ?????###+### = # **[ ################# | | ???????????# #k!gg "" ##??##?????????## | | ???????????# """" """" +*gk """ #???????????????? | | ???????????# """ """" #% """ #???????????????? | | ???????????# """" """ # """ #???????????????? | | ???????????# """" """"?#h """ #???????????????? | | ???????????# """" """??#l % """ #???????????????? | | ???????????# """" """" # """ #???????????????? | | ???????????# """" """" /@ #???????????????? | | ???????????# ##########???????????????? | | ???????????# ######???????????????????? | | ???????????# ! #????????????????????????? | | ???????????##############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 21 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Brute Force Dynamic Key I Spy I'm Back, Baby! Novice Programmer Part-time Excavator Part-time Mechanic Safety First Significant Disruption The Oracle True Hacker Unlikely Earthworm What Is This Thing? Challenges ------------ None Game ------ Seed DispersionCloakElectrolaser Manual? 0 Play Time 06:52:25 Cumulative 21.4 hours Start 2020.01.02 @ 19:28:48 End 2020.01.12 @ 23:12:13 Sessions 31 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3b17ac59-0a41-4fbf-8166-463d904b06a2