Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.20 @ 18:37:07 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (3870) 3870 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 8369 Bonus ------- High Alert Combat Kills 151 Friendly Fire -77 Cogmind --------- Core Integrity 512/700 Matter 260/300 Energy 71/100 System Corruption 7% Temperature Cool (0) Movement Core (950) Ox18 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- EMP Blaster > --- INVENTORY (22) --- Airjet Combat Airjet Combat Airjet Combat Airjet High-capacity Battery (400) High-capacity Matter Pod (200) Improved Salvage Targeting Computer Improved Propulsion Shielding Improved Field Recycling Unit (0) Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Minigun Flak Gun Precision Assault Rifle Missile Launcher Heavy Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Airjet Combat Airjet Combat Airjet Combat Airjet Large Storage Unit Large Storage Unit High-capacity Battery High-capacity Matter Pod Improved Salvage Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Field Recycling Unit Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Minigun Minigun Minigun Flak Gun EMP Blaster Rocket Launcher Missile Launcher Power Maul [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . . . 2 . . . 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 137 | 3 7 2 23 4 2 6 27 59 . 4 Power 9 | . 1 . 5 . . . 1 2 . . Engine 9 | . 1 . 5 . . . 1 2 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 1 1 2 . . 2 7 12 . . Treads 18 | 1 . 1 2 . . 2 7 5 . . Leg . | . . . . . . . . . . . Wheel 6 | 1 1 . . . . . . 4 . . Hover 3 | . . . . . . . . 3 . . Flight . | . . . . . . . . . . . Utility 47 | 1 3 1 5 3 2 . 4 25 . 3 Device 13 | . . . . 1 . . . 11 . 1 Storage 13 | 1 3 1 2 1 2 . 1 2 . . Processor 1 | . . . . . . . . 1 . . Hackware 2 | . . . . . . . . 2 . . Protection 18 | . . . 3 1 . . 3 9 . 2 Artifact . | . . . . . . . . . . . Weapon 54 | . 2 . 11 1 . 4 15 20 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon 8 | . . . 1 . . 2 . 5 . . Ballistic Gun 24 | . 1 . 7 . . 2 9 5 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . 1 . 2 . . . 4 1 . 1 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 5 | . . . . 1 . . 1 3 . . Slashing Weapon 6 | . . . . . . . 1 5 . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 1 . . . 2 . . Parts Lost 25 | . 2 1 5 . . 3 5 4 . 5 Power 4 | . 1 . 1 . . . . 1 . 1 Propulsion 8 | . 1 1 1 . . 2 1 2 . . Utility 7 | . . . 2 . . . 2 . . 3 Weapon 6 | . . . 1 . . 1 2 1 . 1 Highest Loss Streak 5 | . 1 1 2 . . 3 2 3 . 5 Average Slot Usage (%) 98 | . 99 99 99 99 100 99 98 99 100 76 Engine 9 | . 13 14 10 11 11 11 9 7 7 . Treads 17 | . 14 13 18 22 22 22 27 10 . . Wheel 2 | . 13 14 3 . . . . 3 . . Hover 3 | . . . . . . . . 8 23 23 Device 1 | . . . . . . . . 5 7 6 Storage 28 | . 28 28 32 32 33 33 27 23 23 23 Processor 2 | . . . . . . . . 7 7 7 Hackware 3 | . . . . . . . . 13 15 . Protection 8 | . . . 10 10 11 11 17 2 . 6 Energy Cannon 3 | . . . . . . 21 4 1 . . Ballistic Gun 11 | . 27 28 20 21 11 . 10 2 . . Impact Weapon 1 | . . . . . 11 . . 2 . . Slashing Weapon 1 | . . . . . . . . 6 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 14 40 56 81 61 100 109 123 122 66 57 Greatest Support 66 | 20 16 20 40 40 40 40 62 66 66 3 Greatest Overweight (x) 18 | . 2 3 4 1 2 2 2 6 . 18 Average Overweight (x) 1 | . 1 2 1 1 1 2 1 1 . 18 Largest Inventory Capacity 26 | 8 16 18 24 20 26 26 26 26 22 22 Average Capacity 23 | 7 13 17 22 19 23 26 26 25 22 22 Most Carried 26 | 8 9 12 21 18 20 20 26 26 22 21 Average Carried 19 | 6 7 10 15 16 18 18 24 24 21 19 Final Capacity 26 | 8 16 18 20 20 26 26 26 22 22 22 Final Carried 26 | 5 8 12 15 18 20 20 26 22 21 19 Class Distribution -------------------- 90% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 3775 | 214 236 124 1286 116 . 159 607 818 173 42 Remotely . | . . . . . . . . . . . Salvage Created 5290 | 77 349 51 1910 106 . 388 1440 624 108 237 Parts 327 | 5 24 5 146 9 . 13 71 37 6 11 Haulers Intercepted 10 | . . . 6 . . . 4 . . . Recyclers Shooed 4 | . . . 3 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented 6 | . . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 95 | . 7 3 35 3 . 7 26 10 . 4 Melee 8 | . . . . . . . 3 5 . . Guns 50 | . 5 3 26 3 . 3 8 2 . . Cannons 7 | . . . . . . 4 2 1 . . AOE 27 | . 2 . 9 . . . 12 1 . 3 Classes Destroyed 15 | 1 5 1 4 . . 2 . 1 1 . Worker 8 | . 1 1 3 . . . 2 1 . . Builder 10 | . 1 . 4 . . . 4 1 . . Hauler 10 | . . . 6 . . . 4 . . . Recycler 9 | 1 . . 3 1 . . 3 1 . . Mechanic 1 | . . . 1 . . . . . . . Operator 6 | . 2 . 1 . . . 1 1 . 1 Watcher 10 | . 2 . 5 . . . 3 . . . Swarmer 23 | . . 3 9 3 . . 6 2 . . Grunt 47 | . 7 . 19 . . 5 11 2 . 3 Brawler 3 | . . . . . . 1 1 . . 1 Duelist 1 | . . . 1 . . . . . . . Sentry 16 | . . . 6 . . . 8 2 . . Hunter 3 | . . . . . . 1 . 2 . . Programmer 2 | . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . 2 . Best Kill Streak 10 | 1 4 3 10 4 . 4 8 3 . 4 Combat Bots Only 6 | . 2 3 6 3 . 4 6 3 . 4 Max Kills in Single Turn 6 | 1 1 1 6 1 . 1 3 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 1 . 5 . . . 3 1 . 1 Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Damage Taken 5681 | . 436 150 1137 75 . 599 1515 1189 21 559 Core 666 | . 90 35 122 . . 109 122 111 . 77 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 67 | 100 . 50 . . . 42 77 . . . Volleys Fired 298 | 1 48 14 117 6 . 19 77 11 . 5 Largest 2 | 2 2 2 2 2 . 2 2 2 . 1 Hottest 138 | 40 40 40 46 46 . 138 138 138 . 33 Shots Fired 559 | 2 91 28 226 12 . 36 139 20 . 5 Gun 472 | 2 86 28 219 12 . 23 92 10 . . Cannon 52 | . . . . . . 13 31 8 . . Launcher 35 | . 5 . 7 . . . 16 2 . 5 Special . | . . . . . . . . . . . Kinetic 472 | 2 86 28 219 12 . 23 92 10 . . Thermal . | . . . . . . . . . . . Explosive 30 | . 5 . 7 . . . 16 2 . . Electromagnetic 57 | . . . . . . 13 31 8 . 5 Robot Hit Streak 18 | . 17 18 15 4 . 10 18 6 . 5 Robot Miss Streak 5 | 2 3 5 3 1 . 3 3 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . Shots Hit Robots 414 | . 62 15 143 7 . 24 111 46 2 4 Core Hits 224 | 1 25 4 76 5 . 11 69 20 2 11 Critical Hits 5 | 1 1 . 1 . . . 1 1 . . Critical Kills 2 | 1 . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Melee Attacks 85 | . . . . 1 . . 16 63 5 . Impact 8 | . . . . 1 . . 1 6 . . Slashing 64 | . . . . . . . 15 48 1 . Piercing 13 | . . . . . . . . 9 4 . Sneak Attacks 10 | . . . . . . . 2 6 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 . . Damage Inflicted 12398 | 9 927 228 2954 161 . 554 4546 2255 178 586 Guns 4565 | 9 668 207 2169 129 . 181 1065 137 . . Cannons 1156 | . . . . . . 279 696 181 . . Explosions 3774 | . 253 . 738 . . . 1990 207 . 586 Melee 2643 | . . . . . . . 782 1683 178 . Ramming 260 | . 6 21 47 32 . 94 13 47 . . Kinetic 4565 | 9 668 207 2169 129 . 181 1065 137 . . Thermal 376 | . . . . . . . 112 . . 264 Explosive 3076 | . 253 . 738 . . . 1878 207 . . Electromagnetic 1478 | . . . . . . 279 696 181 . 322 Impact 68 | . . . . . . . . 68 . . Slashing 2247 | . . . . . . . 782 1465 . . Piercing 328 | . . . . . . . . 150 178 . Highest Corruption 7 | . . . . . . . . 3 3 7 Average Corruption 2 | . . . . . . . . 1 3 6 Corruption Purged . | . . . . . . . . . . . Effects 36 | . . . . . . . . 12 11 13 Message Errors 9 | . . . . . . . . 4 3 2 Matter Fused 9 | . . . . . . . . . 2 7 Heat Flow Errors 2 | . . . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . . 3 1 1 Data Loss (minor) 7 | . . . . . . . . 3 3 1 Targeting Errors 4 | . . . . . . . . 2 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 639 | . 10 . . . . 8 182 435 . 4 Projectiles 8 | . . . . . . . 8 . . . Explosions 102 | . 10 . . . . . 43 45 . 4 Melee 529 | . . . . . . 8 131 390 . . Knockbacks 3 | . . . . 1 . 1 . 1 . . Impact 3 | . . . . 1 . 1 . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 530 | . 3 10 151 . . . 154 43 . 169 Shots 16 | . . . 3 . . . 4 2 . 7 Rammed 30 | . 1 1 9 7 . 8 1 3 . . Targets Rammed 30 | . 1 1 9 7 . 8 1 3 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 267 | . 29 . 69 12 . 267 239 216 229 84 Average Temperature 49 | . 11 . 15 5 . 73 78 80 115 25 Received Heat Transfer 1617 | . 222 . 381 . . 207 504 150 9 144 Effects 1 | . . . . . . . 1 . . . Interference 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 1 . 1 Combat Hostiles 3 | . . . . . . . 1 1 . 1 Parts Fried 12 | . . . 2 . . 3 4 2 . 1 Impact Corruptions 6 | . . . 1 . . 2 . 3 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 450 | . . . . . . . 150 . . 300 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 687 | 5 193 88 687 342 . 140 548 503 . . Initial 267 | . 3 23 . 267 . . . 220 . . Average 178 | 5 85 29 302 144 . 22 233 200 . . Maximum Alert Level 2 | . . . 2 1 . . 2 2 . . Low Security (%) 63 | 100 100 100 37 68 . 100 53 53 . . Level 1 18 | . . . 31 31 . . 21 16 . . Level 2 17 | . . . 30 . . . 25 29 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . 4 1 . . 2 8 . . Investigation 5 | . . . 2 1 . . . 2 . . Extermination 3 | . . . . . . . . 3 . . Reinforcement 6 | . 2 . 1 . . . 2 1 . . Assault 3 | . . . 1 . . . . 2 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 9 | . 1 . 4 . . . 2 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 16 3 56 3 . 10 38 19 3 8 Peak Tracking Total 8 | . 3 3 8 2 . 3 6 3 4 4 Tactical Retreats 7 | . . . 6 . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 7 | . 1 . 1 . . . 1 4 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 8 | . . . 4 . . . 4 . . . Max in Single Turn 2 | . . . 2 . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 33 | . 2 . 3 2 1 . 10 15 . . Terminals 21 | . 2 . 2 . . . 7 10 . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 3 | . . . 1 . . . 1 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 97 | . 4 . 14 2 1 . 29 47 . . Successful 50 | . 2 . 9 2 1 . 14 22 . . Failed 47 | . 2 . 5 . . . 15 25 . . Catastrophic 9 | . 1 . . . . . 4 4 . . Database Lockouts . | . . . . . . . . . . . Manual 61 | . 5 . 6 . . . 21 29 . . Terminals 66 | . 4 . 8 . . . 21 33 . . Fabricators 11 | . . . . . . . . 11 . . Repair Stations 10 | . . . 6 . . . 2 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access 3 | . . . . . . . 2 1 . . Terminal Hacks 22 | . 2 . 2 2 1 . 7 8 . . Record 1 | . . . . . 1 . . . . . Part Schematic 6 | . . . 1 . . . 2 3 . . Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . . Unreport Threat 3 | . . . . . . . 2 1 . . Locate Traps 1 | . . . . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . . 6 . . Load Schematic 2 | . . . . . . . . 2 . . Build 4 | . . . . . . . . 4 . . Repair Station Hacks 9 | . . . 6 . . . 1 2 . . Scan Component 5 | . . . 3 . . . 1 1 . . Repair 4 | . . . 3 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . 1 1 . . Unauthorized Hacks 7 | . . . 1 . . . 1 5 . . Terminals 5 | . . . 1 . . . 1 3 . . Assimilate 1 | . . . . . . . . 1 . . Botnet 4 | . . . 1 . . . 1 2 . . Fabricators 2 | . . . . . . . . 2 . . Siphon 2 | . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 1 . 3 . . . 8 11 . . Full Trace Events 4 | . . . 1 . . . 1 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . 4 3 . . Parts Built 7 | . . . . . . . . 7 . . Matter 552 | . . . . . . . . 552 . . Time 369 | . . . . . . . . 369 . . Total Part Build Rating 34 | . . . . . . . . 34 . . Parts Repaired 3 | . . . 2 . . . . 1 . . Time 134 | . . . 90 . . . . 44 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 4 | . . . . 3 . . . 1 . . Largest Group 3 | . . . . 3 1 . . 1 1 1 Highest-Rated Group 40 | . . . . 40 16 . . 26 26 26 Highest-Rated Ally 26 | . . . . 16 16 . . 26 26 26 Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . 9 . 2 . . . . Total Damage 169 | . . . . 134 . 35 . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 11373 | 25 465 595 1936 1274 329 1439 2024 2413 466 407 Spaces Moved 5991 | 14 265 424 780 686 171 681 963 1339 628 40 Core 40 | . . . . . . . . . . 40 Treads 3596 | . . 1 640 686 171 681 963 454 . . Legs 8 | 8 . . . . . . . . . . Wheels 1087 | 6 265 423 140 . . . . 253 . . Hover 1260 | . . . . . . . . 632 628 . Flight . | . . . . . . . . . . . Fastest Speed 72 | 100 100 120 140 180 180 200 175 72 72 950 Average Speed 158 | 111 112 129 178 180 190 200 175 132 72 950 Slowest Speed 950 | 120 120 200 220 180 200 200 200 220 72 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 3 54 99 56 99 53 98 67 33 82 8 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 . 2 . 1 . . 4 . Spaces Dug 38 | . . . . 1 . . 16 20 1 . Terrain Destroyed 167 | . 1 . 39 1 . . 85 34 1 6 Melee 27 | . . . . 1 . . 5 20 1 . Projectile . | . . . . . . . . . . . AOE 140 | . 1 . 39 . . . 80 14 . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Total 7239 | 22 348 445 1130 709 174 716 1135 1864 635 61 Wait 553 | . 20 1 168 . . . 10 339 3 12 Move 5981 | 13 264 423 779 685 170 680 962 1338 627 40 Hop . | . . . . . . . . . . . Pick Up 88 | 2 5 4 22 3 1 3 23 25 . . Fast Attach 17 | 1 . . 6 2 . . . 8 . . Attach 41 | 2 2 1 8 1 . 3 10 12 . 2 Detach 7 | . . . 1 1 . . 2 3 . . Swap 79 | . 5 1 9 1 2 3 17 39 . 2 Drop 72 | 3 3 . 11 2 1 . 17 34 1 . Fire 298 | 1 48 14 117 6 . 19 77 11 . 5 Melee 73 | . . . . 1 . . 16 52 4 . Ram 3 | . 1 1 1 . . . . . . . Kick . | . . . . . . . . . . . Crush 27 | . . . 8 7 . 8 1 3 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Entered Mines 501 | -10/Mines | Learned Materials garrison access intel 726 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 735 | -10/Mines | Discovered new exit (range 5) 899 | -10/Mines | Discovered new exit (range 14) 1019 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1086 | -10/Mines | Entered Materials 1086 | -9/Materials | Evolved 2 slots: Utility x2 1236 | -9/Materials | Discovered new exit (range 7) 1386 | -9/Materials | Build established: Hauler-Mutant 1612 | -9/Materials | Discovered new exit (range 16) 1725 | -9/Materials | Discovered new exit (range 4) 2190 | -9/Materials | Discovered new exit (range 16) 2290 | -9/Materials | Repaired Autogun 2323 | -9/Materials | Repaired Autogun 2686 | -9/Materials | First assault squad dispatched 3022 | -9/Materials | Entered Mines 3066 | -9/Mines | Discovered new exit (range 12) 3299 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3468 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3470 | -9/Mines | Discovered new exit (range 5) 3603 | -9/Mines | Discovered new exit (range 10) 3683 | -9/Mines | Found the Drone Emporium 3694 | -9/Mines | Found Prototype Device 3694 | -9/Mines | Identified Bomb Drone Bay 3835 | -9/Mines | Met a Derelict shopkeep closing up shop 4121 | -9/Mines | Learned location of Storage (-9) 4296 | -9/Mines | Entered Exiles 4296 | -9/Exiles | Accompanied by 1 ally 4323 | -9/Exiles | Discovered new exit (range 15) 4340 | -9/Exiles | Met 8R-AWN 4370 | -9/Exiles | Met EX-HEX 4474 | -9/Exiles | Met EX-DEC 4508 | -9/Exiles | Learned location of Zion (-6) 4603 | -9/Exiles | Discovered new exit (range 12) 4625 | -9/Exiles | Entered Mines 4625 | -8/Mines | Accompanied by 1 ally 4667 | -8/Mines | Core integrity fell below 50% 4691 | -8/Mines | Lost 3 parts (2n1w) 5289 | -8/Mines | Discovered new exit (range 10) 5767 | -8/Mines | Discovered new exit (range 5) 6064 | -8/Mines | Entered Materials 6064 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6065 | -8/Materials | Loaded intel: 1 garrison access location 6510 | -8/Materials | Discovered new exit (range 10) 6967 | -8/Materials | Discovered new exit (range 13) 8088 | -8/Materials | Entered Factory 8088 | -7/Factory | Evolved 2 slots: Utility x2 8204 | -7/Factory | Lost 3 parts (2n1w) 8755 | -7/Factory | Identified exit to Lower Caves 9431 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 9529 | -7/Factory | Fabricated Cmb. Airjet (x2) 9624 | -7/Factory | Fabricated Cmb. Airjet (x2) 9719 | -7/Factory | Fabricated Cmb. Airjet? 9780 | -7/Factory | Local fabrication network quarantined 10484 | -7/Factory | Repaired Lrn. Sensor Array 10488 | -7/Factory | First assault squad dispatched 10501 | -7/Factory | Entered Lower Caves 10501 | -7/Lower Caves | Accompanied by 1 ally 10552 | -7/Lower Caves | Identified exit to Lower Caves 10825 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 10955 | -7/Lower Caves | Ambushed by wild Derelicts 10967 | -7/Lower Caves | Entered another Lower Caves area 10967 | -7/Lower Caves | Accompanied by 1 ally 11008 | -7/Lower Caves | Lost 5 parts (1p3u1w) 11374 | -7/Lower Caves | Self-destructed Last Messages --------------- 11041_ System corrupted: Matter fused (-5). 11056_ EUF3X0R,=N> 6FCUGI1D,HH TO1X:PO 11073_ System corrupted: Matter fused (-6). 11192_ System corrupted: Component data lost. 11260_ System corrupted: Matter fused (-5). 11284_ System corrupted: Matter fused (-10). 11299_ System corrupted: Heat flow error (+116). 11318_ System corrupted: Matter fused (-8). 11366_ System corrupted: Energy discharge (-37). 11371_ G-50 Soldier triggered Dirty Bomb Trap. 11371_ An explosion rips through the floor. 11371_ G-50 Soldier destroyed. 11371_ Fire Trap short circuited. 11371_ G-47 Trooper shuts down. 11371_ G-47 Trooper destroyed. 11371_ Burning plasma bursts from the floor. 11372_ G-47 Trooper heat damages core (-10). 11373_ G-47 Trooper overheating. 11374_ G-47 Trooper heat short circuits Aluminum Leg. 11374_ G-47 Trooper overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????## #####??????? | | ?????????????????????????######### ##?????? | | ???????????????????????### ## ####### | | ???????????????????????# ### | | ???????????????????????# ##?## | | ???????????????????????### ##???## | | ??????????????????## ????# ###?????## | | ??????????????????# ??## ##????????### | | ??????????????????# ## #???????????### # | | ???????????????????# #?????????????#### | | ???????????????????# @ #????????????????? | | ???????????????????### g ; ?????????? | | ?????????????????????## # ????????? | | ??????????????????????# *%= ???????????? | | ?????????????????????? ?????????? | | ????????????????????? g*=[ ?????????? | | ???????????????????? #### %# ?????????? | | ??????????????????? #???# ##! ##?????????? | | ?????????????????? #????? ? # ##??????????? | | ????????????????? ###??????# #?##?##???????????? | | ????????????????##?????????? ##?????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingScanEngine Manual? 0 Play Time 00:55:00 Cumulative 166.2 hours Start 2020.11.20 @ 17:37:13 End 2020.11.20 @ 18:37:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdde7e1b-a2f6-4504-9eb8-071c49cd1574