Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 19:49:59

Player: Ari

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (74)      370
Value Destroyed (2531)     2531
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5461

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             384/700
Matter                     124/300
Energy                     275/275
System Corruption          18%
Temperature                Cool (253)
Movement                   Treading (180) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
          Light Armor Plating
          Heavy Armor Plating
>               --- WEAPON (3) -------
                Shock Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
       Improved Melee Analysis Suite
                Recoil Stabilizer
       Improved Shield Generator
                Particle Gun
                Particle Gun
                Particle Gun
                Particle Gun
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
          Light Armor Plating
          Heavy Armor Plating
>               --- WEAPON -----------
                Shock Rifle
                Minigun
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
       Improved Melee Analysis Suite
                Recoil Stabilizer
       Improved Shield Generator
                Particle Gun
                Particle Gun
                Particle Gun
                Particle Gun
                Remote Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             66   | 9   2   3   14  8   30  
  Power                    6    | 2   .   .   2   .   2   
    Engine                 5    | 2   .   .   2   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 3   .   .   3   1   8   
    Treads                 13   | 2   .   .   3   1   7   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  16   | 2   2   1   1   3   7   
    Device                 2    | .   .   .   .   2   .   
    Storage                6    | 2   2   .   .   .   2   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   1   1   1   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   .   2   8   4   13  
    Energy Gun             13   | 1   .   1   4   3   4   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          7    | 1   .   1   3   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 30   | .   .   .   8   1   21  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               7    | .   .   .   1   .   6   
  Utility                  6    | .   .   .   1   1   4   
  Weapon                   15   | .   .   .   5   .   10  
  Highest Loss Streak      6    | .   .   .   6   1   6   
Average Slot Usage (%)     93   | .   100 98  97  99  86  
  Engine                   8    | .   14  11  10  9   5   
  Treads                   22   | .   28  22  22  27  20  
  Device                   6    | .   .   .   .   11  11  
  Storage                  18   | .   28  22  22  18  15  
  Protection               8    | .   .   9   10  6   8   
  Energy Gun               8    | .   14  11  4   15  5   
  Energy Cannon            2    | .   .   .   6   .   2   
  Ballistic Gun            12   | .   14  21  21  9   6   
  Ballistic Cannon         1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             101  | 17  41  48  55  56  101 
  Greatest Support         76   | 40  40  40  40  60  76  
  Greatest Overweight (x)  31   | .   1   1   1   .   31  
  Average Overweight (x)   .    | .   .   1   .   .   1   
Largest Inventory Capacity 20   | 8   16  16  16  16  20  
  Average Capacity         16   | 5   13  16  16  16  18  
  Most Carried             20   | 6   9   16  16  16  20  
  Average Carried          14   | 4   7   14  15  14  15  
  Final Capacity           20   | 8   16  16  16  16  20  
  Final Carried            16   | 6   9   16  15  16  12  

 Class Distribution 
--------------------
 48% | Scavenger-Tank
 14% | Tank
  9% | Hauler-Mutant
  9% | Mutant
  8% | Scavenger-Mutant
  3% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
 Scavenger-Tank | -9/Storage
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Matter Collected           1433 | 293  29   86   315  125  585  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2912 | 96   96   145  1243 262  1070 
  Parts                    170  | 2    11   8    77   11   61   
Haulers Intercepted        2    | .    .    .    1    1    .    
Recyclers Shooed           3    | .    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  61   | .   6   3   19  4   29  
  Guns                     37   | .   6   3   14  4   10  
  Cannons                  15   | .   .   .   5   .   10  
  AOE                      8    | .   .   .   .   .   8   
Classes Destroyed          11   | 1   1   2   4   .   3   
  Worker                   4    | .   .   .   .   .   4   
  Builder                  3    | .   .   .   2   .   1   
  Hauler                   2    | .   .   .   1   1   .   
  Recycler                 3    | 1   .   .   2   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  12   | .   6   .   .   .   6   
  Grunt                    30   | .   .   2   10  2   16  
  Brawler                  2    | .   .   .   1   .   1   
  Sentry                   13   | .   .   1   8   2   2   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           8    | 1   3   3   5   2   8   
  Combat Bots Only         5    | .   3   3   4   2   5   
Max Kills in Single Turn   4    | 1   1   1   1   1   4   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               5304 | 2    171  270  1058 296  3507 
  Core                     519  | .    6    44   153  .    316  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  97   .    50   100  .    
Volleys Fired              162  | 4    11   8    48   15   76   
  Largest                  3    | 2    2    3    3    3    3    
  Hottest                  184  | 60   60   85   105  135  184  
Shots Fired                432  | 8    22   24   139  44   195  
  Gun                      333  | 8    22   24   118  44   117  
  Cannon                   89   | .    .    .    21   .    68   
  Launcher                 10   | .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  241  | 4    11   16   93   15   102  
  Thermal                  84   | .    .    .    6    27   51   
  Explosive                10   | .    .    .    .    .    10   
  Electromagnetic          97   | 4    11   8    40   2    32   
  Robot Hit Streak         20   | 3    6    9    18   6    20   
  Robot Miss Streak        8    | 2    8    4    3    2    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        7    | .    2    1    2    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           285  | 6    8    18   92   27   134  
  Core Hits                145  | 2    7    7    47   12   70   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              58   | .    .    .    .    19   39   
  Impact                   58   | .    .    .    .    19   39   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5661 | 64   102  248  1386 435  3426 
  Guns                     3277 | 58   101  240  961  410  1507 
  Cannons                  1488 | .    .    .    382  .    1106 
  Explosions               793  | .    .    .    .    .    793  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  103  | 6    1    8    43   25   20   
  Kinetic                  2330 | 20   57   127  668  106  1352 
  Thermal                  1232 | .    .    .    65   288  879  
  Explosive                648  | .    .    .    .    .    648  
  Electromagnetic          1348 | 38   44   113  610  16   527  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    1    .    18   
  Average Corruption       4    | .    .    .    1    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  48   | .    .    .    1    .    47   
    Message Errors         14   | .    .    .    .    .    14   
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    5    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    1    .    6    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    2    
    Targeting Errors       11   | .    .    .    .    .    11   
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    .    15   
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               9    | .    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      98   | 2    .    .    .    .    96   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   14   | 2    1    2    3    4    2    
Targets Rammed             15   | 2    1    2    3    4    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        338  | .    .    288  322  338  254  
  Average Temperature      93   | .    .    151  98   139  63   
  Received Heat Transfer   1272 | .    9    93   327  135  708  
  Effects                  3    | .    .    .    2    .    1    
    Energy Bleed           2    | .    .    .    1    .    1    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    3    1    
  Heat Transferred         2437 | .    .    .    148  740  1549 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Peak Influence             332  | 5   188 204 332 148 266 
  Average Influence        102  | 1   60  103 125 91  110 
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         87   | 100 100 80  82  100 83  
  Level 1                  12   | .   .   19  17  .   16  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   1   1   11  
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            9    | .   1   2   1   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           5    | .   .   .   2   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | .   13  9   25  9   42  
  Peak Tracking Total      8    | .   6   2   8   2   7   
  Tactical Retreats        4    | .   .   .   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          5    | .   2   .   .   .   3   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          8    | .   .   1   3   3   1   
  Terminals                7    | .   .   .   3   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                20   | .   .   3   8   7   2   
  Successful               4    | .   .   2   .   2   .   
  Failed                   16   | .   .   1   8   5   2   
    Catastrophic           7    | .   .   .   4   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   .   .   7   5   2   
  Terminals                17   | .   .   .   8   7   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   .   
  Record                   1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   3   3   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               4662 | 187  272  600  960  677  1966 
Spaces Moved               2008 | 139  133  293  419  324  700  
  Core                     18   | 5    .    .    .    .    13   
  Treads                   1880 | 24   133  293  419  324  687  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   110  | 110  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  160  160  180  
  Average Speed            180  | 108  173  180  179  160  207  
  Slowest Speed            1600 | 160  180  180  180  160  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    4    
Exploration Rate (%)       24   | 6    31   23   53   22   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 57   | .    .    .    .    8    49   
Terrain Destroyed          81   | .    .    .    .    8    73   
  Melee                    40   | .    .    .    .    8    32   
  Projectile               1    | .    .    .    .    .    1    
  AOE                      40   | .    .    .    .    .    40   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Total                      2606 | 167 151 352 540 414 982 
  Wait                     162  | .   .   28  12  23  99  
  Move                     2000 | 138 132 292 418 323 697 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  95   | 13  4   14  26  11  27  
  Fast Attach              1    | 1   .   .   .   .   .   
  Attach                   47   | 7   .   2   11  4   23  
  Detach                   2    | .   .   .   .   1   1   
  Swap                     18   | 1   2   1   3   4   7   
  Drop                     43   | 1   1   5   19  10  7   
  Fire                     162  | 4   11  8   48  15  76  
  Melee                    58   | .   .   .   .   19  39  
  Ram                      2    | 2   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    13   | .   1   2   3   4   3   
  Escape Stasis            3    | .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  188 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 11)
  460 | -10/Materials | Entered another Materials area
  460 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  842 | -9/Materials  | Build established: Tank
 1053 | -9/Materials  | Discovered new exit (range 4)
 1060 | -9/Materials  | Entered Storage
 1266 | -9/Storage    | Lost 6 parts (1p1n1u3w)
 1770 | -9/Storage    | Build established: Scavenger-Tank
 1982 | -9/Storage    | Discovered new exit (range 13)
 2020 | -9/Storage    | Entered Materials
 2020 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2682 | -8/Materials  | Discovered new exit (range 8)
 2697 | -8/Materials  | Entered Factory
 2697 | -7/Factory    | Evolved 2 slots: Utility x2
 3410 | -7/Factory    | Lost 3 parts (1n1u1w)
 3956 | -7/Factory    | Garrison activated, responded to threat
 4044 | -7/Factory    | Lost 6 parts (1p1n1u3w)
 4236 | -7/Factory    | Crushed by falling debris
 4309 | -7/Factory    | Crushed by falling debris
 4310 | -7/Factory    | System corruption reached 10%
 4338 | -7/Factory    | Crushed by falling debris
 4346 | -7/Factory    | Crushed by falling debris
 4377 | -7/Factory    | Lost 6 parts (3n3w)
 4599 | -7/Factory    | Build established: Hauler-Mutant
 4651 | -7/Factory    | Garrison activated, responded to threat
 4663 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04593_ CALCZFGS#SGNSWUWUU#A/ZBROAZ
04622_ FA72L5TFD7E<N OUEPV|N9MOLHNFT1
04641_ System corrupted: Component data lost.
04651_ U-05 Engineer lays Concrete.
04651_ System corrupted: Minigun targeting data glitched.
04651_ System corrupted: Adv. Assault Cannon targeting data glitched.
04651_ G-47 Trooper calls for garrison reinforcements.
04651_ ALERT: Activating Garrison Access F001.
04654_ K-01 Serf destroyed.
04657_ System corrupted: Adv. Assault Cannon rejected.
04658_ K-01 Serf collects debris.
04659_ C-30 ARC bursts open, deploying its payload.
04659_ L-41 Fighter unfolds itself.
04659_ G-47 Trooper unfolds itself. <x3>
04660_ System corrupted: Shock Rifle targeting data glitched.
04661_ K-01 Serf collects debris.
04661_ Minigun destroyed.
04662_ U-05 Engineer lays Concrete.
04663_ K-01 Serf collects debris.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ?????????????#a "  %             #???????#  """ #  |
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| ??????????????????????????????  ?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             750
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Part-time Excavator
Safety First

 Challenges 
------------
None

 Game 
------
Seed              AntimatterPotentialShotgun
  Manual?         0
Play Time         00:35:11
  Cumulative      22.9 hours
  Start           2020.06.05 @ 15:21:37
  End             2020.06.05 @ 19:49:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           48
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             30
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 672b28f1-7210-431a-9570-ce1dde92f73b