Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.05 @ 19:49:59 Player: Ari Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2531) 2531 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5461 Bonus ------- None Cogmind --------- Core Integrity 384/700 Matter 124/300 Energy 275/275 System Corruption 18% Temperature Cool (253) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Medium Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Light Armor Plating Heavy Armor Plating > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Melee Analysis Suite Recoil Stabilizer Improved Shield Generator Particle Gun Particle Gun Particle Gun Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Light Armor Plating Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Minigun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Melee Analysis Suite Recoil Stabilizer Improved Shield Generator Particle Gun Particle Gun Particle Gun Particle Gun Remote Datajack [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Parts Attached 66 | 9 2 3 14 8 30 Power 6 | 2 . . 2 . 2 Engine 5 | 2 . . 2 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 3 . . 3 1 8 Treads 13 | 2 . . 3 1 7 Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 16 | 2 2 1 1 3 7 Device 2 | . . . . 2 . Storage 6 | 2 2 . . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . . 1 1 1 4 Artifact . | . . . . . . Weapon 29 | 2 . 2 8 4 13 Energy Gun 13 | 1 . 1 4 3 4 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 7 | 1 . 1 3 . 2 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 30 | . . . 8 1 21 Power 2 | . . . 1 . 1 Propulsion 7 | . . . 1 . 6 Utility 6 | . . . 1 1 4 Weapon 15 | . . . 5 . 10 Highest Loss Streak 6 | . . . 6 1 6 Average Slot Usage (%) 93 | . 100 98 97 99 86 Engine 8 | . 14 11 10 9 5 Treads 22 | . 28 22 22 27 20 Device 6 | . . . . 11 11 Storage 18 | . 28 22 22 18 15 Protection 8 | . . 9 10 6 8 Energy Gun 8 | . 14 11 4 15 5 Energy Cannon 2 | . . . 6 . 2 Ballistic Gun 12 | . 14 21 21 9 6 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 101 | 17 41 48 55 56 101 Greatest Support 76 | 40 40 40 40 60 76 Greatest Overweight (x) 31 | . 1 1 1 . 31 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 16 16 16 16 20 Average Capacity 16 | 5 13 16 16 16 18 Most Carried 20 | 6 9 16 16 16 20 Average Carried 14 | 4 7 14 15 14 15 Final Capacity 20 | 8 16 16 16 16 20 Final Carried 16 | 6 9 16 15 16 12 Class Distribution -------------------- 48% | Scavenger-Tank 14% | Tank 9% | Hauler-Mutant 9% | Mutant 8% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1433 | 293 29 86 315 125 585 Remotely . | . . . . . . Salvage Created 2912 | 96 96 145 1243 262 1070 Parts 170 | 2 11 8 77 11 61 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 61 | . 6 3 19 4 29 Guns 37 | . 6 3 14 4 10 Cannons 15 | . . . 5 . 10 AOE 8 | . . . . . 8 Classes Destroyed 11 | 1 1 2 4 . 3 Worker 4 | . . . . . 4 Builder 3 | . . . 2 . 1 Hauler 2 | . . . 1 1 . Recycler 3 | 1 . . 2 . . Watcher 1 | . . . 1 . . Swarmer 12 | . 6 . . . 6 Grunt 30 | . . 2 10 2 16 Brawler 2 | . . . 1 . 1 Sentry 13 | . . 1 8 2 2 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 8 | 1 3 3 5 2 8 Combat Bots Only 5 | . 3 3 4 2 5 Max Kills in Single Turn 4 | 1 1 1 1 1 4 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 5304 | 2 171 270 1058 296 3507 Core 519 | . 6 44 153 . 316 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 97 . 50 100 . Volleys Fired 162 | 4 11 8 48 15 76 Largest 3 | 2 2 3 3 3 3 Hottest 184 | 60 60 85 105 135 184 Shots Fired 432 | 8 22 24 139 44 195 Gun 333 | 8 22 24 118 44 117 Cannon 89 | . . . 21 . 68 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 241 | 4 11 16 93 15 102 Thermal 84 | . . . 6 27 51 Explosive 10 | . . . . . 10 Electromagnetic 97 | 4 11 8 40 2 32 Robot Hit Streak 20 | 3 6 9 18 6 20 Robot Miss Streak 8 | 2 8 4 3 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 2 1 2 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 285 | 6 8 18 92 27 134 Core Hits 145 | 2 7 7 47 12 70 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 58 | . . . . 19 39 Impact 58 | . . . . 19 39 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5661 | 64 102 248 1386 435 3426 Guns 3277 | 58 101 240 961 410 1507 Cannons 1488 | . . . 382 . 1106 Explosions 793 | . . . . . 793 Melee . | . . . . . . Ramming 103 | 6 1 8 43 25 20 Kinetic 2330 | 20 57 127 668 106 1352 Thermal 1232 | . . . 65 288 879 Explosive 648 | . . . . . 648 Electromagnetic 1348 | 38 44 113 610 16 527 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . 1 . 18 Average Corruption 4 | . . . 1 . 5 Corruption Purged . | . . . . . . Effects 48 | . . . 1 . 47 Message Errors 14 | . . . . . 14 Matter Fused 1 | . . . . . 1 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . 1 . 6 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 11 | . . . . . 11 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles 6 | . . . . . 6 Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 98 | 2 . . . . 96 Shots 3 | . . . . . 3 Rammed 14 | 2 1 2 3 4 2 Targets Rammed 15 | 2 1 2 3 4 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 338 | . . 288 322 338 254 Average Temperature 93 | . . 151 98 139 63 Received Heat Transfer 1272 | . 9 93 327 135 708 Effects 3 | . . . 2 . 1 Energy Bleed 2 | . . . 1 . 1 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 3 1 Heat Transferred 2437 | . . . 148 740 1549 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 332 | 5 188 204 332 148 266 Average Influence 102 | 1 60 103 125 91 110 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 87 | 100 100 80 82 100 83 Level 1 12 | . . 19 17 . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 2 1 1 11 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 9 | . 1 2 1 1 4 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . . . 2 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 13 9 25 9 42 Peak Tracking Total 8 | . 6 2 8 2 7 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 5 | . 2 . . . 3 Max in Single Turn 2 | . 1 . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 8 | . . 1 3 3 1 Terminals 7 | . . . 3 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . . 3 8 7 2 Successful 4 | . . 2 . 2 . Failed 16 | . . 1 8 5 2 Catastrophic 7 | . . . 4 3 . Database Lockouts . | . . . . . . Manual 14 | . . . 7 5 2 Terminals 17 | . . . 8 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 2 . Record 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 1 3 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 4662 | 187 272 600 960 677 1966 Spaces Moved 2008 | 139 133 293 419 324 700 Core 18 | 5 . . . . 13 Treads 1880 | 24 133 293 419 324 687 Legs . | . . . . . . Wheels 110 | 110 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 160 160 180 Average Speed 180 | 108 173 180 179 160 207 Slowest Speed 1600 | 160 180 180 180 160 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 4 | . . . . . 4 Exploration Rate (%) 24 | 6 31 23 53 22 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 57 | . . . . 8 49 Terrain Destroyed 81 | . . . . 8 73 Melee 40 | . . . . 8 32 Projectile 1 | . . . . . 1 AOE 40 | . . . . . 40 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2606 | 167 151 352 540 414 982 Wait 162 | . . 28 12 23 99 Move 2000 | 138 132 292 418 323 697 Hop . | . . . . . . Pick Up 95 | 13 4 14 26 11 27 Fast Attach 1 | 1 . . . . . Attach 47 | 7 . 2 11 4 23 Detach 2 | . . . . 1 1 Swap 18 | 1 2 1 3 4 7 Drop 43 | 1 1 5 19 10 7 Fire 162 | 4 11 8 48 15 76 Melee 58 | . . . . 19 39 Ram 2 | 2 . . . . . Kick . | . . . . . . Crush 13 | . 1 2 3 4 3 Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 11) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 842 | -9/Materials | Build established: Tank 1053 | -9/Materials | Discovered new exit (range 4) 1060 | -9/Materials | Entered Storage 1266 | -9/Storage | Lost 6 parts (1p1n1u3w) 1770 | -9/Storage | Build established: Scavenger-Tank 1982 | -9/Storage | Discovered new exit (range 13) 2020 | -9/Storage | Entered Materials 2020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2682 | -8/Materials | Discovered new exit (range 8) 2697 | -8/Materials | Entered Factory 2697 | -7/Factory | Evolved 2 slots: Utility x2 3410 | -7/Factory | Lost 3 parts (1n1u1w) 3956 | -7/Factory | Garrison activated, responded to threat 4044 | -7/Factory | Lost 6 parts (1p1n1u3w) 4236 | -7/Factory | Crushed by falling debris 4309 | -7/Factory | Crushed by falling debris 4310 | -7/Factory | System corruption reached 10% 4338 | -7/Factory | Crushed by falling debris 4346 | -7/Factory | Crushed by falling debris 4377 | -7/Factory | Lost 6 parts (3n3w) 4599 | -7/Factory | Build established: Hauler-Mutant 4651 | -7/Factory | Garrison activated, responded to threat 4663 | -7/Factory | Self-destructed Last Messages --------------- 04593_ CALCZFGS#SGNSWUWUU#A/ZBROAZ 04622_ FA72L5TFD7E 04660_ System corrupted: Shock Rifle targeting data glitched. 04661_ K-01 Serf collects debris. 04661_ Minigun destroyed. 04662_ U-05 Engineer lays Concrete. 04663_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????# #???????????????? | | ?????????????????????????###########?????????????? | | ?????????????????????????# = #?????????????? | | ?????????????????????????# =%""#?????????????? | | ?????????????????????????# "" ""#?????????????? | | ?????????????????????????# "" T"#?????????????? | | ?????????????????????????# """ ""#?????????????? | | ?????????????????????????# """ ""#?????????????? | | ?????????????????????????# """ #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????#####+#####??????#######? | | ???????????????????????????# =########## #? | | ???????????????????????????# #? | | ???????????????????????????# #? | | ???????????????????????????# #? | | ???????????????? ?????????# ##/####### #? | | ????????????????? ????????### ### ????## ##? | | ???????????????###+##????????#u#?# ???# ### | | ??????????????? ?????### ### ? #?# | | ???????????????? ?????# % # ?? #?# | | ????????????????""" ###### # ??? #?# | | ??????????? """ % % # ????? ######## | | ??????????? """ % # ??????# # | | ????????????? % u % # ??????# + | | ????????????? ^""" u k # ??????# """ # | | ??????????? ? ? """ t @k # ??????# """ # | | ?????????? """ k #???????# """ # | | ?????????????# r % #???????# # | | ?????????????# Y" % = #???????# """ # | | ?????????????# w #???????# """ # | | ?????????????#a " % #???????# """ # | | ?????????????# % #???????# # | | ?????????????# " g #???????# """ # | | ?????????????# " #???????# """ # | | ?????????????# k""ggg######### ###???????# """ # | | ?????????????? ^l% u?? ?????# #?????????# # | | ?????????????? ?????????+ #?????????#####?### | | ?????????????# ?????????# #?????????????????? | | ?????????????+ "T"??????????? #?????????????????? | | ?????????????? ""???????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????T ?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Part-time Excavator Safety First Challenges ------------ None Game ------ Seed AntimatterPotentialShotgun Manual? 0 Play Time 00:35:11 Cumulative 22.9 hours Start 2020.06.05 @ 15:21:37 End 2020.06.05 @ 19:49:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 672b28f1-7210-431a-9570-ce1dde92f73b