Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 17:11:14 Player: Somberlain Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3399) 3399 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 7491 Bonus ------- Follower Combat Kills 52 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 160/160 System Corruption 15% Temperature Cool (9) Movement Walking (123) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Salvage Targeting Computer > --- WEAPON (3) ------- Cooled Pulse Rifle Heavy Rocket Launcher > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Recalibrator Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Improved Spread Laser Improved Spread Laser Plasma Cannon Plasma Cannon Plasma Cannon Heavy Ion Cannon Remote Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Salvage Targeting Computer Recalibrator > --- WEAPON ----------- Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Titanium Leg Improved Heat Sink Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Hammer [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 98 | 6 14 11 . 20 11 . 34 2 . Power 12 | 1 2 1 . 3 2 . 3 . . Engine 7 | 1 1 . . 2 1 . 2 . . Core 5 | . 1 1 . 1 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 4 2 . 7 2 . 12 . . Treads 2 | . . . . 1 1 . . . . Leg 22 | 2 4 2 . 6 1 . 7 . . Wheel 5 | . . . . . . . 5 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 4 3 . 6 4 . 7 . . Device 14 | . . 2 . 5 2 . 5 . . Storage 6 | 1 3 1 . . . . 1 . . Processor 2 | . . . . . 2 . . . . Hackware 3 | . 1 . . 1 . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 4 5 . 4 3 . 12 2 . Energy Gun 11 | . . 3 . 1 . . 7 . . Energy Cannon 5 | . . 2 . . 2 . 1 . . Ballistic Gun 13 | 2 4 . . 2 1 . 4 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 1 . 3 . . Parts Lost 43 | . 3 1 1 19 . 4 13 2 . Power 9 | . 2 1 1 2 . 1 2 . . Propulsion 15 | . . . . 7 . 1 6 1 . Utility 10 | . . . . 6 . 1 3 . . Weapon 9 | . 1 . . 4 . 1 2 1 . Highest Loss Streak 13 | . 1 1 1 13 . 3 4 2 . To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 8 | . 5 10 12 7 10 9 8 14 14 Power . | . . 1 1 . 1 1 . 2 2 Propulsion 1 | . 1 1 2 1 2 1 . . . Utility 1 | . . 3 4 2 2 2 1 1 1 Weapon 4 | . 3 4 5 3 4 3 5 10 10 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 2 3 . . . 1 3 . 8 Power 3 | . . . . . . . 1 . 2 Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . 1 1 . . Weapon 11 | . 2 3 . . . . 1 . 5 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 96 98 99 77 81 75 83 96 92 Engine 3 | . 8 . . 3 3 . 3 . . Core 5 | . 4 10 10 4 3 4 2 7 7 Leg 20 | . 28 32 33 23 17 16 7 21 23 Wheel 2 | . . . . . . . 6 . . Device 13 | . . 9 11 11 21 22 18 23 23 Storage 8 | . 14 11 11 9 7 4 5 7 7 Processor 6 | . . . . . 6 15 15 15 15 Hackware 6 | . 12 11 11 8 . . 1 . . Energy Gun 9 | . . 10 22 5 . . 16 14 7 Energy Cannon 3 | . . 10 . 1 10 9 . . . Ballistic Gun 6 | . 27 . . 8 1 . 2 . . Peak Build Rating 49 | 6 12 21 19 27 41 39 49 49 41 Average Rating 24 | 4 9 18 18 20 32 29 33 45 41 On Entrance 21 | . 6 11 19 16 23 39 14 49 41 Avg Prop Armor Cover (%) 15 | . . . . 17 . 21 9 . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 10 17 35 33 41 51 43 40 46 39 Greatest Support 50 | 20 20 33 33 38 48 43 50 48 43 Greatest Overweight (x) 10 | . . 1 . 3 2 . 10 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 14 15 12 15 11 12 15 15 Most Carried 15 | . 8 14 12 12 14 12 15 15 14 Average Carried 8 | . 5 10 12 7 10 9 8 14 14 Final Capacity 15 | 8 10 15 15 15 15 5 15 15 15 Final Carried 15 | . 7 12 12 10 11 5 15 14 14 Class Distribution -------------------- 45% | Scavenger-Mutant 22% | Mutant 14% | Scavenger-Skirmisher 10% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Matter Collected 2540 | 234 239 275 20 501 . . 1018 253 . Remotely . | . . . . . . . . . . Salvage Created 4138 | . 635 882 22 1115 . . 1356 128 . Parts 241 | . 49 76 1 41 . . 67 7 . Haulers Intercepted 8 | . 1 6 . 1 . . . . . Recyclers Shooed 4 | . . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Combat Hostiles Destroyed 78 | . 15 18 2 19 . . 18 6 . Melee 1 | . . . . . . . 1 . . Guns 58 | . 15 14 2 12 . . 15 . . Cannons 9 | . . 4 . 5 . . . . . AOE 9 | . . . . 1 . . 2 6 . Classes Destroyed 13 | . 6 1 . 2 . . 4 . . Worker 7 | . 1 3 . . . . 3 . . Builder 2 | . . . . . . . 2 . . Tunneler 2 | . . . . . . . 2 . . Hauler 8 | . 1 6 . 1 . . . . . Recycler 6 | . . . . 1 . . 5 . . Operator 3 | . 1 . . 2 . . . . . Watcher 6 | . 2 3 . 1 . . . . . Swarmer 15 | . 3 4 2 . . . 3 3 . Grunt 50 | . 12 10 . 13 . . 12 3 . Duelist 1 | . . . . . . . 1 . . Sentry 8 | . . 4 . 4 . . . . . Hunter 2 | . . . . 2 . . . . . Programmer 2 | . . . . . . . 2 . . Decomposer 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 4 9 2 5 . . 8 3 . Combat Bots Only 4 | . 4 4 2 4 . . 4 3 . Max Kills in Single Turn 3 | . 2 2 1 2 . . 2 3 . Gunslinging 1 | . 1 1 . . . . 1 . . Exploded 2 | . . . . 1 . . 2 2 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Hostile Shots Fired 528 | . 114 50 10 186 . 5 148 14 1 Missed 158 | . 42 13 5 48 . 1 47 2 . Hits 370 | . 72 37 5 138 . 4 101 12 1 Melee 7 | . . 1 . . . 4 2 . . Projectile 363 | . 72 36 5 138 . . 99 12 1 AOE 8 | . . . 6 . . . 2 . . Critical Strikes 21 | . 1 . . 11 . 4 3 2 . Damage Taken 6090 | . 890 487 273 1958 . 180 1975 310 17 Core 1499 | . 162 125 81 419 . 90 564 41 17 Absorbed by Shields 116 | . . . . 116 . . . . . Regen/Repaired (Parts) 486 | . 144 128 . 68 . . 146 . . Core Remaining (%) 51 | 100 35 . 48 23 . . . . . Volleys Fired 312 | . 82 59 2 93 . 5 64 7 . Largest 3 | . 2 2 2 2 . 2 3 3 . Hottest 210 | . 40 136 130 136 . 155 210 98 . Shots Fired 643 | . 163 118 4 163 . 7 172 16 . Gun 565 | . 163 102 4 120 . . 172 4 . Cannon 66 | . . 16 . 43 . 7 . . . Launcher 12 | . . . . . . . . 12 . Special . | . . . . . . . . . . Kinetic 345 | . 163 . . 104 . . 78 . . Thermal 279 | . . 118 4 53 . 7 93 4 . Explosive 12 | . . . . . . . . 12 . Electromagnetic 7 | . . . . 6 . . 1 . . Robot Hit Streak 14 | . 12 13 2 14 . 9 10 3 . Robot Miss Streak 11 | . 6 11 2 8 . . 6 4 . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 13 | . 3 4 . 2 . . 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . Shots Hit Robots 445 | . 103 95 2 117 . 7 113 8 . Core Hits 295 | . 47 114 4 54 . 1 64 11 . Critical Kills 6 | . 1 . . 1 . . 4 . . Critical Parts Destroyed 4 | . 1 . . 1 . . 2 . . Critical Strikes 11 | . 2 . . 2 . . 7 . . Burn 1 | . . . . . . . 1 . . Meltdown 1 | . . . . 1 . . . . . Destroy 7 | . 2 . . 1 . . 4 . . Smash 2 | . . . . . . . 2 . . Melee Attacks 28 | . . . . . 4 . 24 . . Impact 28 | . . . . . 4 . 24 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8030 | . 1005 1223 31 2250 . 176 2420 925 . Guns 5501 | . 878 1088 31 1498 . . 1951 55 . Cannons 952 | . . 135 . 641 . 176 . . . Explosions 1302 | . 127 . . 111 . . 194 870 . Melee 275 | . . . . . . . 275 . . Ramming . | . . . . . . . . . . Kinetic 3181 | . 878 . . 1291 . . 1012 . . Thermal 3479 | . 127 1223 31 762 . 176 1105 55 . Explosive 981 | . . . . 111 . . . 870 . Electromagnetic 114 | . . . . 86 . . 28 . . Impact 275 | . . . . . . . 275 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . . 13 15 15 15 Average Corruption 13 | . . . . . . 8 13 15 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 127 | . . . . . . 3 109 15 . Message Errors 33 | . . . . . . 1 29 3 . Matter Fused 27 | . . . . . . . 21 6 . Heat Flow Errors 11 | . . . . . . . 10 1 . Energy Discharges 18 | . . . . . . . 15 3 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 2 11 1 . Data Loss (major) 8 | . . . . . . . 7 1 . Misfires 8 | . . . . . . . 8 . . Alerts 2 | . . . . . . . 2 . . Misdirections 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots 1 | . . . . . . . 1 . . Overflow Damage 135 | . 34 . . 39 . . 57 5 . Projectiles . | . . . . . . . . . . Explosions 125 | . 34 . . 39 . . 47 5 . Melee 10 | . . . . . . . 10 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 400 | . 98 . . 99 . . 96 107 . Shots 7 | . 1 . . 1 . . 2 3 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 294 | . 24 264 . 294 . . 258 134 . Average Temperature 56 | . 6 64 . 70 . . 61 44 . Received Heat Transfer 2316 | . 375 210 . 969 . . 672 81 9 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 6 | . . . . 2 . . 4 . . Heat Transferred 5419 | . 100 1607 35 1302 . 285 1979 111 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 90 | 100 100 100 100 100 100 100 71 . . Level 1 9 | . . . . . . . 28 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 271 | . 124 154 80 147 62 . 271 . . Initial 57 | . . 39 . 11 57 . . . . Average 53 | . 47 22 35 52 10 . 93 . . Influence Increases 2703 | . 487 547 101 572 29 . 812 155 . Destroy 0b10 Robot/C 1600 | . 300 360 60 380 . . 380 120 . Destroy 0b10 Robot/NC 175 | . 25 60 . 25 . . 65 . . Destroy Leader 360 | . 56 88 10 104 . . 82 20 . Allied During Kill 11 | . . . 1 . . . 10 . . Successful Hack 111 | . 35 24 . . 12 . 40 . . Disable Machine 195 | . 30 15 . 30 15 . 105 . . Destroy Structure 101 | . 41 . . 18 2 . 40 . . Lose Combat Pursuer 150 | . . . 30 15 . . 90 15 . Influence Decreases 2622 | . 393 641 70 476 156 . 564 303 19 Entered New Map 257 | . . 55 . 20 70 . . 93 19 Time Decay 1750 | . 363 397 40 290 86 . 384 190 . Lost Part 356 | . 30 10 10 166 . . 120 20 . Lost Ally 90 | . . 10 20 . . . 60 . . Purge Threat 169 | . . 169 . . . . . . . Squads Dispatched 9 | . 1 . . 3 . . 5 . . Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . . . 3 . . Reinforcement 5 | . 1 . . 2 . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Distress Signals 10 | . 2 3 . 4 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 26 31 7 28 . 6 28 7 2 Peak Tracking Total 6 | . 4 4 4 5 . 6 4 4 3 Tactical Retreats 7 | . . . 1 1 . . 4 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Traps Triggered 5 | . . . . . 1 . 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Machines Disabled 13 | . 2 1 . 2 1 . 7 . . Max in Single Turn 4 | . 2 1 . 1 1 . 4 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Machines Accessed 36 | . 8 11 . 2 2 . 13 . . Terminals 22 | . 7 10 . . . . 5 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 6 | . 1 1 . 1 1 . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . 1 . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 102 | . 24 36 . 7 4 . 31 . . Successful 58 | . 17 20 . 5 1 . 15 . . Failed 42 | . 7 15 . 1 3 . 16 . . Catastrophic 7 | . 1 1 . . 1 . 4 . . Database Lockouts 2 | . . 1 . 1 . . . . . Manual 62 | . 17 33 . . . . 12 . . Terminals 65 | . 18 32 . . . . 15 . . Fabricators 6 | . . . . . . . 6 . . Repair Stations 25 | . 6 4 . 5 3 . 7 . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 2 1 . 1 . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 14 | . 5 8 . . . . 1 . . Record 1 | . . . . . . . 1 . . Robot Analysis 5 | . 3 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 2 | . . . . . . . 2 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 19 | . 6 4 . 4 1 . 4 . . Scan Component 10 | . 3 2 . 2 1 . 2 . . Repair 8 | . 3 2 . 2 . . 1 . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . 1 . . Retrieve Study 2 | . . . . 1 . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 19 | . 6 8 . . . . 5 . . Terminals 19 | . 6 8 . . . . 5 . . Assimilate 2 | . 2 . . . . . . . . Botnet 13 | . 3 6 . . . . 4 . . Operators 4 | . 1 2 . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 8 10 . 1 2 . 12 . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . Authchips . | . . . . . . . . . . Time 44 | . . . . . . . 44 . . Total Robot Build Rating 16 | . . . . . . . 16 . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 . . 1 . . Parts Repaired 8 | . 3 2 . 2 . . 1 . . Time 278 | . 90 64 . 64 . . 60 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Total Allies 7 | . 1 . 1 . . 1 4 . . Largest Group 4 | . 1 1 1 . . 1 4 . . Highest-Rated Group 48 | . 10 10 31 . . 31 48 . . Highest-Rated Ally 31 | . 10 10 31 . . 31 12 . . Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . 7 . . 9 17 . . Total Damage 413 | . . . 84 . . 168 161 . . Kills 4 | . . . 1 . . . 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Active Infowar (turns) 3147 | . . . . . 511 122 2116 396 2 Sensors 3146 | . . . . . 511 122 2115 396 2 Terrain 530 | . . . . . . . 530 . . Robot Analysis Total 5 | . 3 2 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Turns Passed 7760 | 50 1253 1832 145 825 550 122 2585 396 2 Spaces Moved 4380 | 36 723 968 115 342 319 111 1506 259 1 Core 180 | 2 . . . . . 73 105 . . Treads 57 | . . . . 3 54 . . . . Legs 3259 | 34 723 968 115 339 265 38 517 259 1 Wheels 633 | . . . . . . . 633 . . Hover 251 | . . . . . . . 251 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 50 50 118 123 Average Speed 128 | 116 120 152 120 140 145 72 117 126 123 Slowest Speed 550 | 120 120 190 120 330 252 120 550 195 123 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 94 63 26 38 13 80 43 49 2 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 6 | . . . . . . . . 6 . Spaces Dug 11 | . . . . . 2 . 9 . . Terrain Destroyed 240 | . 53 . . 19 2 . 57 109 . Melee 11 | . . . . . 2 . 9 . . Projectile 1 | . . . . . . . 1 . . AOE 228 | . 53 . . 19 . . 47 109 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Total 5901 | 41 977 1202 118 560 400 145 2145 312 1 Wait 915 | . 131 136 2 85 45 29 443 44 . Move 4372 | 35 722 967 114 341 319 110 1505 258 1 Hop . | . . . . . . . . . . Pick Up 58 | . 14 8 . 8 1 . 27 . . Fast Attach 56 | 6 3 8 . 10 9 . 20 . . Attach 48 | . 2 5 . 14 9 . 17 1 . Detach 24 | . . 5 . 2 9 1 7 . . Swap 37 | . 12 6 . 6 . . 11 2 . Drop 43 | . 11 8 . 1 4 . 19 . . Fire 312 | . 82 59 2 93 . 5 64 7 . Melee 28 | . . . . . 4 . 24 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Build established: Scavenger-Mutant 757 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Discovered new exit (range 8) 851 | -10/Materials | Core integrity fell below 50% 999 | -10/Materials | Repaired Aluminum Leg 1042 | -10/Materials | Repaired Lgt. Nuclear Core 1070 | -10/Materials | Repaired Aluminum Leg 1094 | -10/Materials | Discovered new exit (range 7) 1150 | -10/Materials | Discovered new exit (range 9) 1304 | -10/Materials | Entered another Materials area 1304 | -9/Materials | Accompanied by 1 ally 1304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1518 | -9/Materials | Discovered new exit (range 11) 1635 | -9/Materials | Discovered new exit (range 3) 1958 | -9/Materials | Repaired Spread Laser 1991 | -9/Materials | Repaired Imp. Aluminum Leg 2083 | -9/Materials | Central database locked down 2390 | -9/Materials | Discovered new exit (range 9) 2485 | -9/Materials | Identified exit to Mines 3136 | -9/Materials | Entered Mines 3153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3192 | -9/Mines | Discovered new exit (range 16) 3210 | -9/Mines | Received a Mining Laser from a helpful Derelict 3247 | -9/Mines | Assembled infested the area 3281 | -9/Mines | Entered Materials 3281 | -8/Materials | Evolved 2 slots: Utility x2 3373 | -8/Materials | Repaired Imp. Aluminum Leg 3407 | -8/Materials | Repaired Cooling System 3494 | -8/Materials | Core integrity fell below 50% 3538 | -8/Materials | Lost 13 parts (1p5n3u4w) 3722 | -8/Materials | Discovered new exit (range 16) 3992 | -8/Materials | Lost 5 parts (1p2n2u) 4059 | -8/Materials | Discovered new exit (range 9) 4099 | -8/Materials | Central database locked down 4106 | -8/Materials | Entered Factory 4106 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4249 | -7/Factory | Build established: Mutant 4621 | -7/Factory | Build established: Scavenger-Mutant 4656 | -7/Factory | Sucked down chute 4656 | -7/Factory | Entered Waste 4657 | -7/Waste | Met a frightened Derelict 4671 | -7/Waste | EMP discharged 4682 | -7/Waste | Spotted C-40 Crusher 4725 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4728 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4731 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4731 | -7/Waste | Spotted C-40 Crusher 4744 | -7/Waste | Spotted C-40 Crusher 4752 | -7/Waste | Spotted C-40 Crusher 4757 | -7/Waste | Spotted C-40 Crusher 4758 | -7/Waste | Spotted C-40 Crusher 4762 | -7/Waste | Lost 3 parts (1p1n1w) 4764 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4771 | -7/Waste | EMP discharged 4771 | -7/Waste | System corruption reached 10% 4772 | -7/Waste | Discovered new exit (range 12) 4778 | -7/Waste | Identified exit to Factory 4778 | -7/Waste | Entered Factory 4846 | -7/Factory | Repaired Enh. Autogun 5811 | -7/Factory | Lost 4 parts (2n2u) 5856 | -7/Factory | Core integrity fell below 50% 5870 | -7/Factory | Build established: Mutant 6294 | -7/Factory | Build established: Skirmisher 6527 | -7/Factory | Core integrity fell below 20% 6723 | -7/Factory | Fabricated S-27 Virus (x4) 6813 | -7/Factory | Lost 3 allies 6824 | -7/Factory | Discovered new exit (range 15) 6840 | -7/Factory | Identified exit to Storage 6858 | -7/Factory | Build established: Scavenger-Skirmisher 6967 | -7/Factory | Discovered new exit (range 16) 6983 | -7/Factory | Identified exit to Lower Caves 7363 | -7/Factory | Entered Lower Caves 7368 | -7/Lower Caves | Identified exit to Lower Caves 7708 | -7/Lower Caves | Encountered a Warlord checkpoint 7759 | -7/Lower Caves | Entered another Lower Caves area 7761 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07654_ System corrupted: Matter fused (-10). 07654_ The unstable cave ceiling collapses. 07657_ Acquired 28 matter. 07670_ System corrupted: Matter fused (-6). 07683_ Searching scrap... 07683_ Found EM Disruption Field. 07683_ Found Hardlight Generator. 07683_ Found Kinecellerator. 07683_ Found 40 Matter. 07684_ Acquired 40 matter. 07690_ System corrupted: Matter fused (-9). 07708_ RH-RMU(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 07712_ System corrupted: Matter fused (-7). 07732_ UET4KJ#P Q/E9B436XTY&8C,2Q=YZN