Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 23:27:08 Player: goobie Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1387) 1387 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6067 Bonus ------- None Cogmind --------- Core Integrity 964/1000 Matter 503/550 Energy 520/520 System Corruption 1% Temperature Critical (559) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (6) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Large Storage Unit Matter Compressor Enhanced Optical Array Weapon Cycler > --- WEAPON (4) ------- Heavy Particle Cannon Barrage Gun Heavy Machine Gun > --- INVENTORY (15) --- Light Treads Armored Medium Treads Aluminum Leg Medium Storage Unit Sensor Array Advanced Shield Generator Field Laser Plasma Rifle Light EM Pulse Cannon Disruptor Cannon Heavy Battle Rifle Mass Driver Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Matter Compressor Enhanced Optical Array Weapon Cycler Phase Shifter > --- WEAPON ----------- Heavy Particle Cannon Autogun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Treads Armored Medium Treads Aluminum Leg Medium Storage Unit Sensor Array Advanced Shield Generator Field Laser Plasma Rifle Light EM Pulse Cannon Disruptor Cannon Barrage Gun Heavy Battle Rifle Heavy Machine Gun Mass Driver [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Enhanced Optical Array Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 8 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . . . 3 . . . . 1 Utility 3 | . . . . . 2 . . . . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 47 | 6 4 . 6 4 17 . 2 2 2 4 Power 9 | 1 . . 1 1 2 . 1 . 1 2 Engine 5 | 1 . . 1 1 1 . . . 1 . Core 4 | . . . . . 1 . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . 3 1 4 . 1 1 1 . Treads 2 | 2 . . . . . . . . . . Leg 10 | . . . 2 1 4 . 1 1 1 . Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 11 | 1 4 . . . 5 . . 1 . . Device 5 | . 2 . . . 2 . . 1 . . Storage 5 | 1 2 . . . 2 . . . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . . 2 2 6 . . . . 2 Energy Gun 4 | 1 . . . 1 2 . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . Ballistic Gun 5 | 1 . . 1 . 1 . . . . 2 Ballistic Cannon 3 | . . . 1 . 2 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 23 | . . 4 . . 9 . 5 . . 5 Power 5 | . . 1 . . 3 . 1 . . . Propulsion 5 | . . 1 . . . . 3 . . 1 Utility 3 | . . . . . 1 . 1 . . 1 Weapon 10 | . . 2 . . 5 . . . . 3 Highest Loss Streak 5 | . . 4 . . 5 . 3 . . 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 3 7 8 4 6 9 9 12 13 13 13 Power . | . 1 1 . . . 1 . . . . Propulsion 2 | 1 3 3 2 2 2 3 3 3 2 3 Utility 3 | . 1 2 2 2 3 4 5 6 6 3 Weapon 2 | . 1 2 . 2 3 1 3 3 4 6 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 1 . . . . . . . . 10 Power . | . . . . . . . . . . . Propulsion 2 | . 1 . . . . . . . . 1 Utility 4 | . . . . . . . . . . 4 Weapon 5 | . . . . . . . . . . 5 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 98 100 89 93 96 78 97 92 Engine 6 | . 14 14 14 14 9 . . . 3 4 Core 4 | . . . . . 2 6 10 6 6 6 Treads 3 | . 28 28 . . . . . . . . Leg 26 | . . . 26 28 26 33 32 24 33 29 Device 9 | . 13 14 14 14 10 6 5 1 6 9 Storage 12 | . 14 14 14 14 8 13 13 13 13 11 Processor 3 | . . . . . 4 6 6 6 6 5 Energy Gun 3 | . 14 14 . 4 8 . . . . . Energy Cannon 3 | . . . . . 2 6 6 6 6 5 Ballistic Gun 8 | . 14 14 13 14 7 6 6 6 6 5 Ballistic Cannon 9 | . . . 13 9 5 13 13 13 13 10 Peak Build Rating 70 | 6 7 7 7 12 53 54 57 52 63 70 Average Rating 36 | 4 6 6 6 8 35 52 55 46 56 65 On Entrance 27 | . 6 7 3 7 12 52 54 44 52 63 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 14 30 20 19 21 58 58 64 57 66 72 Greatest Support 91 | 40 40 40 20 25 76 76 76 71 81 91 Greatest Overweight (x) 1 | . . . . 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 6 8 10 10 10 13 15 15 15 15 15 Most Carried 15 | 6 9 8 7 10 14 12 14 14 15 15 Average Carried 9 | 4 7 8 4 6 9 9 12 13 13 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 6 8 8 4 10 9 12 14 11 15 12 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Skirmisher 15% | Scavenger-Tank 6% | Skirmisher 5% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Matter Collected 1857 | 218 178 20 60 80 312 246 376 . 267 100 Remotely . | . . . . . . . . . . . Salvage Created 1209 | . 196 31 . . 310 . 311 . 152 209 Parts 60 | . 10 3 . . 13 . 19 . 5 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . 5 . . . . 18 . 3 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 31 | . 4 2 . . 8 . 9 . 5 3 Guns 11 | . 4 2 . . 3 . . . . 2 Cannons 20 | . . . . . 5 . 9 . 5 1 Classes Destroyed 7 | . 3 1 . . 1 . 1 . 1 . Worker 1 | . 1 . . . . . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 4 | . 1 . . . 2 . . . . 1 Swarmer 9 | . . 2 . . 3 . 4 . . . Grunt 14 | . 4 . . . 3 . 3 . 3 1 Sentry 1 | . . . . . . . 1 . . . Programmer 5 | . . . . . 2 . 1 . . 2 Best Kill Streak 6 | . 2 2 . . 6 . 4 . 3 3 Combat Bots Only 6 | . 2 2 . . 6 . 4 . 3 3 Max Kills in Single Turn 2 | . 1 1 . . 2 . 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 325 | . 21 81 . . 81 . 84 . 21 37 Missed 99 | . 8 25 . . 16 . 29 . 9 12 Hits 226 | . 13 56 . . 65 . 55 . 12 25 Projectile 226 | . 13 56 . . 65 . 55 . 12 25 Critical Strikes 9 | . . 1 . . 5 . . . . 3 Damage Taken 3319 | . 143 441 . . 1273 . 756 . 227 479 Core 357 | . 22 62 . . 174 . 63 . . 36 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 66 . . . . 72 . Volleys Fired 83 | . 17 6 . . 23 . 18 . 10 9 Largest 4 | . 2 2 . . 4 . 4 . 4 4 Hottest 191 | . 70 70 . . 188 . 186 . 186 191 Shots Fired 273 | . 34 12 . . 89 . 72 . 36 30 Gun 140 | . 34 12 . . 54 . 18 . 10 12 Cannon 133 | . . . . . 35 . 54 . 26 18 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 179 | . 17 6 . . 55 . 54 . 26 21 Thermal 94 | . 17 6 . . 34 . 18 . 10 9 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 6 4 . . 17 . 7 . 10 4 Robot Miss Streak 7 | . 2 1 . . 5 . 7 . 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 146 | . 22 8 . . 55 . 27 . 22 12 Core Hits 70 | . 11 2 . . 21 . 16 . 12 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 6 | . 2 1 . . 2 . . . 1 . Burn 3 | . 2 1 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Blast 2 | . . . . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3079 | . 272 97 . . 1052 . 751 . 534 373 Guns 1332 | . 272 97 . . 599 . 128 . 95 141 Cannons 1733 | . . . . . 439 . 623 . 439 232 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 14 | . . . . . 14 . . . . . Kinetic 1817 | . 148 60 . . 488 . 545 . 334 242 Thermal 1248 | . 124 37 . . 550 . 206 . 200 131 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 2 2 2 1 Average Corruption 1 | . . . 1 1 1 1 1 2 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . 2 4 . 3 18 2 7 1 Message Errors 10 | . . . . . . 1 7 . 2 . Matter Fused 12 | . . . 1 2 . 2 6 . 1 . Heat Flow Errors 2 | . . . . . . . 1 . 1 . Energy Discharges 6 | . . . . 2 . . 2 1 . 1 Data Loss (minor) 4 | . . . . . . . 2 . 2 . Data Loss (major) 2 | . . . 1 . . . . . 1 . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 48 | . . . . . 40 . 8 . . . Projectiles 48 | . . . . . 40 . 8 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . 5 . 6 . 2 1 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . 4 . 5 . 2 1 Secondary 2 | . . . . . 1 . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 590 | . 18 . . . 425 . 393 . 453 590 Average Temperature 166 | . 10 . . . 162 . 114 . 194 278 Received Heat Transfer 1035 | . 78 174 . . 369 . 123 . 93 198 Effects 16 | . . . . . 2 . 1 . 2 11 Shutdowns 6 | . . . . . . . 1 . 1 4 Energy Bleed 1 | . . . . . . . . . 1 . Interference 4 | . . . . . 2 . . . . 2 Damage (major) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . . 2 . . . . . Heat Transferred 2516 | . 518 185 . . 1036 . 296 . 296 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 . . . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 150 | . 55 . 33 . 89 . . . . 150 Initial 150 | . . . 33 . . . . . . 150 Average 30 | . 11 . 5 . 28 . . . . 92 Influence Increases 1072 | . 128 130 5 . 237 . 210 . 95 267 Destroy 0b10 Robot/C 580 | . 80 40 . . 160 . 180 . 60 60 Destroy 0b10 Robot/NC 35 | . 10 . . . 10 . . . 10 5 Destroy Leader 108 | . 12 . . . 34 . 30 . 10 22 Successful Hack 55 | . 11 . 5 . 15 . . . . 24 Disable Machine 15 | . . . . . 15 . . . . . Destroy Structure 9 | . . . . . 3 . . . . 6 Advance Influence 150 | . . . . . . . . . . 150 Lose Combat Pursuer 120 | . 15 90 . . . . . . 15 . Influence Decreases 1015 | . 128 60 75 . 227 10 168 42 95 210 Entered New Map 83 | . . . 37 . . 4 . 42 . . Time Decay 722 | . 128 20 38 . 137 6 138 . 95 160 Lost Part 210 | . . 40 . . 90 . 30 . . 50 Squads Dispatched 2 | . . . . . 1 . . . . 1 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . 1 Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 52 | . 9 10 . . 12 . 9 . 5 7 Peak Tracking Total 6 | . 4 5 . . 6 . 4 . 3 3 Tactical Retreats 4 | . 1 2 . . . . . . 1 . Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 3 | . 1 1 . . 1 . . . . . Max in Single Turn 1 | . 1 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 8 | . 2 . 3 1 1 . . . . 1 Terminals 6 | . 1 . 3 . 1 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 9 . 8 9 5 . . . . 1 Successful 18 | . 4 . 1 9 3 . . . . 1 Failed 14 | . 5 . 7 . 2 . . . . . Catastrophic 2 | . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 20 | . 6 . 8 . 5 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 2 . 1 9 3 . . . . 1 Record 10 | . . . . 9 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . 3 . 1 . . . . 1 Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 132 | . 132 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 3618 | . 336 . . 225 592 383 1043 121 586 332 Optics 2936 | . . . . . 471 383 1043 121 586 332 Sensors 715 | . 336 . . 225 154 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Turns Passed 4644 | 83 543 42 249 668 592 383 1043 121 586 334 Spaces Moved 3274 | 45 273 16 200 529 366 317 768 73 450 237 Core 5 | 5 . . . . . . . . . . Treads 329 | 40 273 16 . . . . . . . . Legs 2940 | . . . 200 529 366 317 768 73 450 237 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 120 120 Average Speed 126 | 147 160 160 120 123 120 120 124 162 120 120 Slowest Speed 190 | 160 160 160 120 190 120 120 190 190 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 34 3 49 47 11 54 82 11 73 7 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 1 . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 2 . 2 1 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 33 | . . . . . 3 . 20 . 6 4 Melee . | . . . . . . . . . . . Projectile 33 | . . . . . 3 . 20 . 6 4 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Total 3597 | 62 342 21 208 541 467 319 816 75 473 273 Wait 118 | . 38 . 3 . 33 . 25 . 7 12 Move 3264 | 44 272 15 199 528 365 316 767 72 449 237 Hop . | . . . . . . . . . . . Pick Up 55 | 12 5 . . 6 16 3 4 . 5 4 Fast Attach 1 | . . . . . 1 . . . . . Attach 36 | 6 1 . 4 . 15 . 2 3 1 4 Detach . | . . . . . . . . . . . Swap 30 | . 8 . 2 6 11 . . . 1 2 Drop 8 | . 1 . . . 2 . . . . 5 Fire 83 | . 17 6 . . 23 . 18 . 10 9 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Entered Subcaves 627 | -10/Subcaves | Discovered new exit (range 10) 628 | -10/Subcaves | Approached by a straggling Scientist 669 | -10/Subcaves | Entered Recycling 670 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 698 | -8/Recycling | Lost 4 parts (1p1n2w) 881 | -8/Recycling | Scanned before Scraplab entrance 917 | -8/Recycling | Discovered new exit (range 2) 918 | -8/Recycling | Entered Scraptown 1046 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1156 | -8/Scraptown | Visited Scrapoid Research Area 1203 | -8/Scraptown | Visited Observation Area 1231 | -8/Scraptown | Visited UFD Registry 1577 | -8/Scraptown | Discovered new exit (range 5) 1586 | -8/Scraptown | Entered Factory 1586 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x2, Weapon x2 1979 | -6/Factory | Lost 5 parts (2p1u2w) 2152 | -6/Factory | Lost 3 parts (1p2w) 2170 | -6/Factory | Discovered new exit (range 6) 2178 | -6/Factory | Entered Lower Caves 2353 | -6/Lower Caves | Build established: Scavenger-Skirmisher 2479 | -6/Lower Caves | Discovered new exit (range 20) 2525 | -6/Lower Caves | Learned location of Extension (-4) 2561 | -6/Lower Caves | Entered another Lower Caves area 2742 | -6/Lower Caves | Learned location of Zion (-6) 2985 | -6/Lower Caves | Spotted B-75 Beast 3269 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3583 | -6/Lower Caves | Discovered new exit (range 11) 3602 | -6/Lower Caves | Lost 3 parts (2n1u) 3604 | -6/Lower Caves | Entered Zion 3707 | -6/Zion | Discovered new exit (range 15) 3725 | -6/Zion | Entered Proximity Caves 3728 | -5/Proximity Caves | Spotter reported a threat 3994 | -5/Proximity Caves | Build established: Scavenger-Tank 4285 | -5/Proximity Caves | Discovered new exit (range 10) 4311 | -5/Proximity Caves | Entered Factory 4311 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4573 | -5/Factory | Discovered new exit (range 19) 4645 | -5/Factory | Self-destructed Last Messages --------------- 04631_ Carbon-fiber Leg destroyed. 04633_ Power failure, Fission Core shutdown. 04633_ Critical hit (Burn: +37). 04635_ Magnetic Acceleration Cannon destroyed. 04638_ Overheating: Fission Core damaged (-38). 04638_ Phase Shifter destroyed. 04638_ G-67 Veteran destroyed. 04640_ Overheating: Barrage Gun damaged (-41). 04640_ Overheating: Hvy. Machine Gun damaged (-46). 04640_ Overheating: Lrg. Storage Unit damaged (-176). 04640_ Overheating: Weapon Cycler damaged (-1). 04641_ Critical hit (Burn: +37). 04643_ Power failure, Fission Core shutdown. 04643_ Overheating: System interference. 04643_ Enh. Optical Array temporarily disabled. 04644_ Power failure, Fission Core shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???##########??????????# #??????????????????? | | ???# #??????????# *] ##?????????????????? | | #### #??????????# *] ;#?????????????????? | | # """" #??????????# * #??????????????????? | | " # """" #????????### @%g! #??????????????????? | | " + """" #????????# ; g =#??????????????????? | | # """" #????????######;!##?????#####????????? | | # """" #???????????# =%! ##### #????????? | | #### """" #???????????# %[ ### ??? | | ???# #???????????# " " < #? | | #??##########???????????# ### ?? | | #???????????????????????# ##### #????????? | | #########???????????????### ###?????#####????????? | | ## #?????????????????# #????????????????????? | | ## " ################### #????????????????????? | | ## "" + # + #????????????????????? | | ## G #### # """" ####### #????????????????????? | | ## "" #??# # """" #?????# #????????????????????? | | ## " #??# + """" #?????# ????????????????????? | | ?# #??# # """" #?????# ???????????????????? | | ?# #### # #?????# ??????????????????? | | ?# + #####+##????? ??????????????????? | | ?# """ # #???????????? ?????????????????? | | ?# """ # #???????????? #????????????????? | | ?# """ # #???????????? ? +????????????????? | | ?# # #????????????####?##????????????????? | | ######+## ####????????????????????????????????? | | #??????????????????????????? | | ###### ##########????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 520 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed ElectronMomentumOptics Manual? 0 Play Time 00:41:47 Cumulative 41.7 hours Start 2026.07.10 @ 01:06:57 End 2026.07.26 @ 23:27:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 33 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b49dc014-ee5c-4bc2-8b5d-dbef6705275d