Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.19 @ 20:06:35 Player: FloridaMan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1351) 1351 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4256 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 335/335 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (8) ---- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Field Laser Heavy Laser High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Field Laser Energy Gun Field Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 45 | 5 15 2 13 2 2 6 Power 9 | . 1 . 5 1 . 2 Engine 3 | . 1 . 1 . . 1 Core 6 | . . . 4 1 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 8 2 2 . . 2 Treads . | . . . . . . . Leg 9 | . 3 2 2 . . 2 Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight 3 | . 3 . . . . . Utility 6 | 1 2 . 2 . 1 . Device 1 | . 1 . . . . . Storage 2 | 1 1 . . . . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 4 . 4 1 1 2 Energy Gun 5 | 1 . . 2 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 3 . 2 . . 1 Ballistic Cannon 2 | . 1 . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . 4 . 1 7 Power 3 | . . . 2 . . 1 Propulsion 6 | . . . 1 . 1 4 Utility . | . . . . . . . Weapon 3 | . . . 1 . . 2 Highest Loss Streak 5 | . . . 3 . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 86 88 96 92 87 79 Engine 7 | . 14 11 5 7 7 6 Core 6 | . . . 9 7 7 7 Leg 22 | . 7 33 35 30 23 14 Flight 1 | . 11 . . . . . Device 7 | . 6 11 9 7 7 5 Storage 8 | . 13 11 9 7 7 7 Processor 8 | . . . 9 7 9 13 Energy Gun 9 | . 5 . 8 15 15 9 Ballistic Gun 9 | . 14 22 9 7 7 8 Ballistic Cannon 1 | . 6 . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 33 | 8 17 17 27 30 30 33 Greatest Support 58 | 26 26 46 58 58 58 41 Greatest Overweight (x) 10 | 2 3 . . . . 10 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 6 | 3 3 7 7 7 8 4 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 3 8 7 8 8 8 3 Class Distribution -------------------- 52% | Scavenger-Skirmisher 26% | Mutant 17% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1174 | 250 217 . 309 41 78 279 Remotely . | . . . . . . . Salvage Created 1468 | . 243 . 621 89 112 403 Parts 66 | . 21 . 25 5 8 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 7 3 Prevented 2 | . . . . . 1 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 33 | . 8 . 9 4 2 10 Guns 30 | . 6 . 9 4 2 9 Cannons 3 | . 2 . . . . 1 Classes Destroyed 10 | . 4 . 1 . 2 3 Worker 2 | . . . 2 . . . Recycler 2 | . 1 . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 10 | . 6 . . 4 . . Grunt 16 | . 2 . 9 . . 5 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 2 | . . . . . 1 1 Programmer 1 | . . . . . 1 . Thief 1 | . . . . . . 1 Best Kill Streak 7 | . 6 . 7 4 1 5 Combat Bots Only 6 | . 6 . 6 4 1 5 Max Kills in Single Turn 3 | . 2 . 3 2 1 2 Gunslinging 1 | . 1 . . 1 . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 186 | . 31 . 69 11 25 50 Missed 41 | . 10 . 9 . 11 11 Damage Taken 2312 | . 164 . 786 125 110 1127 Core 932 | . 48 . 179 21 20 664 Absorbed by Shields . | . . . . . . . Ignored by Resistances 526 | . 52 . 222 38 34 180 Core Remaining (%) 86 | 100 80 100 67 . . . Volleys Fired 109 | . 24 . 49 4 6 26 Largest 3 | . 2 . 2 3 3 3 Hottest 168 | . 60 . 94 157 168 168 Shots Fired 244 | . 48 . 97 12 18 69 Gun 217 | . 32 . 97 12 18 58 Cannon 27 | . 16 . . . . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 134 | . 40 . 52 4 6 32 Thermal 110 | . 8 . 45 8 12 37 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 12 . 17 12 10 17 Robot Miss Streak 3 | . 2 . 3 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 . . 2 . 4 Max Gunslinging Chain 2 | . 1 . . 2 . 1 Shots Hit Robots 197 | . 40 . 73 9 13 62 Core Hits 85 | . 14 . 31 5 7 28 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 3 Critical Strikes 8 | . . . 1 . 1 6 Burn 4 | . . . 1 . . 3 Destroy 4 | . . . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3609 | . 547 . 1208 175 303 1376 Guns 3162 | . 313 . 1190 175 303 1181 Cannons 417 | . 222 . . . . 195 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 30 | . 12 . 18 . . . Kinetic 1857 | . 471 . 609 66 97 614 Thermal 1722 | . 64 . 581 109 206 762 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Matter Fused 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . 3 . . . . 3 Impact . | . . . . . . . Kinetic 6 | . 3 . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . Shots . | . . . . . . . Rammed 3 | . 3 . . . . . Targets Rammed 6 | . 3 . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 796 | . 24 . 432 351 210 796 Average Temperature 205 | . 16 . 166 181 84 340 Received Heat Transfer 897 | . 60 . 576 . 18 243 Effects 54 | . . . 7 . . 47 Shutdowns 10 | . . . 1 . . 9 Energy Bleed 9 | . . . 3 . . 6 Interference 8 | . . . 2 . . 6 Matter Decay 6 | . . . . . . 6 Short Circuit 6 | . . . . . . 6 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 7 | . . . . . . 7 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 . 2 1 . 6 Heat Transferred 4050 | . 150 . 1332 222 422 1924 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 290 | . 269 111 290 151 . . Initial 96 | . . 96 39 61 . . Average 136 | . 139 100 166 118 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 76 | 100 65 100 66 100 . . Level 1 23 | . 34 . 33 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 14 1 17 4 4 13 Peak Tracking Total 9 | . 6 3 6 4 1 9 Tactical Retreats 7 | . 1 . 2 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 3 | . 1 1 1 . . . Terminals 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 2 2 2 . . . Successful . | . . . . . . . Failed 6 | . 2 2 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 2 2 . . . Terminals 6 | . 2 2 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 2834 | 74 386 168 563 140 802 701 Spaces Moved 1535 | 53 202 138 312 100 547 183 Core 110 | 32 . . . . . 78 Treads . | . . . . . . . Legs 1275 | . 73 138 312 100 547 105 Wheels 70 | 21 49 . . . . . Hover . | . . . . . . . Flight 80 | . 80 . . . . . Fastest Speed 37 | 50 37 120 120 122 120 120 Average Speed 141 | 109 126 120 121 122 120 295 Slowest Speed 550 | 150 280 120 123 122 122 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 36 17 35 2 69 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 1970 | 69 289 140 398 108 677 289 Wait 209 | . 10 . 9 2 119 69 Move 1529 | 52 201 137 311 99 546 183 Hop . | . . . . . . . Pick Up 43 | 10 20 1 9 1 1 1 Fast Attach 1 | . . . . . 1 . Attach 28 | 5 8 2 6 1 . 6 Detach 3 | . 3 . . . . . Swap 16 | . 7 . 7 1 1 . Drop 25 | 2 13 . 4 . 2 4 Fire 109 | . 24 . 49 4 6 26 Melee . | . . . . . . . Ram 3 | . 3 . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x2 600 | -9/Materials | Discovered new exit (range 7) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 937 | -8/Materials | Lost 3 parts (1p1n1w) 1057 | -8/Materials | Build established: Scavenger-Mutant 1174 | -8/Materials | Discovered new exit (range 16) 1191 | -8/Materials | Identified exit to Factory 1192 | -8/Materials | Entered Factory 1192 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1313 | -7/Factory | Discovered new exit (range 15) 1331 | -7/Factory | Identified exit to Lower Caves 1332 | -7/Factory | Entered Lower Caves 1410 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1481 | -7/Lower Caves | Build established: Scavenger-Skirmisher 1626 | -7/Lower Caves | Encountered a Warlord checkpoint 1749 | -7/Lower Caves | Learned Factory stockpile data 2125 | -7/Lower Caves | Discovered new exit (range 7) 2133 | -7/Lower Caves | Identified exit to Lower Caves 2134 | -7/Lower Caves | Entered another Lower Caves area 2288 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2343 | -7/Lower Caves | Core integrity fell below 50% 2372 | -7/Lower Caves | Lost 5 parts (1p3n1w) 2667 | -7/Lower Caves | Core integrity fell below 20% 2835 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- shutdown. 02665_ Critical hit (Burn: +37). 02666_ Destroyed Lgt. Nuclear Core. 02666_ Imp. Heat Sink melted. 02666_ G-47 Trooper destroyed. 02667_ Power failure, Deuterium Engine shutdown. 02667_ Overheating: Core damaged (-133). 02669_ Gauss Cannon broken. 02669_ Overheating: Short circuit. 02672_ Overheating: Field Laser damaged (-1). 02672_ Overheating: Broken Target Analyzer damaged (-15). 02675_ Acquired 43 matter. 02680_ Acquired 14 matter. 02708_ Acquired 46 matter. 02713_ Dropped Broken Sensor Array. 02714_ Dropped Broken Gauss Cannon. 02714_ Discarded Broken Target Analyzer. 02715_ Dropped Broken Aluminum Leg. 02835_ Field Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????####????## %" % ??????????????? | | ?????#??????# ##### """"" " ?????????????? | | ????# ????# #" %"""""" ????????????? | | ????# ### %% " """"""?????????????? | | ????# " """" ?????????? | | ?????# """" "% % #????????? | | ?????# ## # ] """ % #????????? | | ?????# #???#?## !! " #????????? | | ??????????????# = #????????? | | ??????????????###### ###### #????????????? | | ???????????????????#### #????????????????????? | | ?????????????????????## #????????????????????? | | ????????????????????## #????????????????????? | | ????????????????????# ##????????????????????? | | ???????????????????## #?????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????# ##??????????????????????? | | ?????????????????### ####????????????????????? | | ?????????????????# ###??????????????????? | | ?????????????????# ## #??????????????????? | | ?????????????????###?## ##??????????????????? | | ??????????????????????## ####???????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #???????? % #?????????? | | ????????????????????#### ### % s #??????????? | | ????????????????????# @ s % %#???????????? | | ????????????????????## s % #?????????????? | | ?????????????????????# *%! ##?????????????? | | ?????????????????????## ! #??????????????? | | ??????????????????????### #??????????????? | | ????????????????????????## #??????????????? | | ??????????????????????????# #??????????????? | | ???????????????????????????### #??????????????? | | ??????????????????????????????# ?????????????? | | ???????????????????????????????# ????????????? | | ???????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryBurstOptics Manual? 0 Play Time 00:21:01 Cumulative 14.0 hours Start 2024.06.19 @ 19:47:35 End 2024.06.19 @ 20:06:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 14 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 36% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 235dcc8f-5895-4b87-b1f6-dde49e2bda47