Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:28:47

Player: captainketchup

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (142)     710
Value Destroyed (4809)     4809
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (545)                545
              TOTAL SCORE: 11384

 Bonus
-------
High Alert Combat Kills    245
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     235/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Rolling (175) Ox5
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (10) -----
             Scrap Engine
             Huge Storage Unit
             Signal Interpreter
             0b10 Decoder Chip [Looter]
    Advanced Salvage Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
>            --- WEAPON (3) -------
             Magnetic Acceleration Cannon
>            --- INVENTORY (25) ---
       Micro Fission Core
             Carbon-fiber Leg
             Flexi-carbon Leg
     Compact Wheel
     Armored Huge Wheel
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
    Improved Sensor Array
             Target Analyzer
    Improved Target Analyzer
    Improved Kinecellerator
             Launcher Loader
             Skeleton Box
  Long-range Tractor Beam
             Gatling Laser
             Impact Mace

 Peak State 
------------
>            --- POWER ------------
             Neutrino-Nuclear Core
>            --- PROPULSION -------
             Hovering Antigrav-Carbon Exoskeleton
     Compact Wheel
>            --- UTILITY ----------
             Scrap Engine
             Huge Storage Unit
             Signal Interpreter
    Advanced Terrain Scanner
             0b10 Decoder Chip [Looter]
    Advanced Targeting Computer
             ECM Suite
    Improved Light Armor Plating
    Advanced Shield Generator
>            --- WEAPON -----------
             Minigun
             Gauss Rifle
             Rapid Charged Tesla Construct/G
>            --- INVENTORY --------
             Neutrino Core
       Micro Fission Core
     Compact Wheel
     Armored Huge Wheel
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
    Advanced Targeting Computer
    Advanced Targeting Computer
             Target Analyzer
             Launcher Loader
             Skeleton Box
  Long-range Tractor Beam
       Heavy Laser
             Gatling Laser
             Plasma Rifle
       Heavy Particle Cannon
             Coil Gun
             Magnetic Acceleration Cannon
       Heavy Missile Launcher
  Long-range Missile Launcher
             Impact Mace
[Rating: 75]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Constructs
Utility                    Signal Interpreter
  Device                   Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   4   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   .   .   4   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             121  | 6   6   .   5   9   5   1   1   27  2   15  14  .   30  
  Power                    11   | 1   .   .   1   1   .   .   .   3   1   .   .   .   4   
    Engine                 4    | 1   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Core                   7    | .   .   .   .   1   .   .   .   2   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   2   2   .   .   .   2   .   1   2   .   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   .   2   2   .   .   .   2   .   1   2   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 1   3   .   1   2   2   1   1   10  1   8   6   .   10  
    Device                 17   | .   .   .   .   1   1   1   .   4   1   .   2   .   7   
    Storage                5    | 1   2   .   .   1   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   1   .   .   .   .   2   .   .   1   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   .   .   .   .   1   4   .   8   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   .   1   4   3   .   .   12  .   6   6   .   12  
    Energy Gun             15   | 1   1   .   1   3   3   .   .   3   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          15   | 1   .   .   .   .   .   .   .   7   .   3   3   .   1   
    Ballistic Cannon       3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               12   | .   .   .   .   1   .   .   .   1   .   2   2   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   2   .   .   3   .   2   .   .   1   
Parts Lost                 59   | .   .   .   5   5   .   .   .   7   1   6   10  .   25  
  Power                    11   | .   .   .   1   1   .   .   .   3   1   .   1   .   4   
  Propulsion               13   | .   .   .   2   2   .   .   .   2   .   1   1   .   5   
  Utility                  21   | .   .   .   .   .   .   .   .   2   .   4   8   .   7   
  Weapon                   14   | .   .   .   2   2   .   .   .   .   .   1   .   .   9   
  Highest Loss Streak      7    | .   .   .   4   5   .   .   .   2   1   4   4   .   7   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   96  100 83  97  92  100 81  92  88  91  83  80  66  
  Engine                   1    | .   14  14  8   1   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   8   11  11  9   6   6   6   5   6   4   
  Treads                   4    | .   28  28  10  .   .   .   .   .   .   .   2   6   1   
  Wheel                    12   | .   .   .   8   20  22  22  18  15  18  13  10  6   4   
  Device                   10   | .   .   .   .   10  4   11  9   16  17  13  7   6   12  
  Storage                  8    | .   18  14  11  11  11  11  9   9   9   6   6   6   5   
  Processor                17   | .   5   14  22  22  22  22  18  21  18  13  14  20  18  
  Protection               7    | .   .   .   .   .   .   .   .   3   1   24  20  13  3   
  Energy Gun               7    | .   4   .   5   21  21  22  18  6   9   1   .   .   4   
  Ballistic Gun            6    | .   2   .   .   .   .   .   .   10  9   10  9   13  4   
  Ballistic Cannon         3    | .   21  28  16  .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 10  36  31  34  92  92  92  95  97  97  114 112 108 120 
  Greatest Support         40   | 40  40  40  40  24  24  24  24  24  22  26  32  16  16  
  Greatest Overweight (x)  31   | .   .   .   1   3   3   3   3   8   4   5   6   6   31  
  Average Overweight (x)   3    | .   .   .   .   1   3   3   3   4   3   4   3   6   6   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   12  15  15  16  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 5   12  13  14  14  15  14  17  25  25  25  25  22  25  
  Average Carried          19   | 2   7   12  12  10  13  13  15  23  24  21  22  22  22  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   12  13  14  12  14  14  17  22  25  25  22  22  19  
Scrap Engine Consumption   19   | .   .   .   .   .   .   .   .   .   .   .   6   .   13  
  Constructs Created       4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Constructs Modified      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Class Distribution 
--------------------
 49% | Mutant
 39% | Scavenger-Mutant
  6% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
       Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Matter Collected           3191 | 256  266  223  154  94   .    13   51   570  242  115  517  .    690  
  Remotely                 128  | .    .    .    .    .    .    .    .    .    .    .    .    .    128  
Salvage Created            5440 | .    483  62   254  242  .    .    51   1266 872  466  495  .    1249 
  Parts                    300  | .    40   .    18   13   .    .    5    86   34   21   17   .    66   
Haulers Intercepted        7    | .    2    .    .    .    .    .    .    4    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Combat Hostiles Destroyed  115  | .   13  8   10  6   .   .   1   26  6   4   17  .   24  
  Guns                     55   | .   1   .   1   6   .   .   1   22  6   4   6   .   8   
  Cannons                  31   | .   12  8   8   .   .   .   .   .   .   .   .   .   3   
  AOE                      28   | .   .   .   1   .   .   .   .   4   .   .   11  .   12  
Classes Destroyed          16   | .   6   2   1   1   .   .   1   1   1   1   .   .   2   
  Worker                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Hauler                   7    | .   2   .   .   .   .   .   .   4   .   1   .   .   .   
  Recycler                 11   | .   1   .   .   .   .   .   .   .   6   1   .   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   2   .   1   .   .   .   .   1   .   .   .   .   2   
  Swarmer                  32   | .   5   .   4   .   .   .   .   6   .   .   8   .   9   
  Grunt                    47   | .   8   .   5   5   .   .   .   13  .   2   8   .   6   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   .   .   1   7   4   1   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   1   .   .   6   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   3   7   4   .   .   1   5   5   3   6   .   8   
  Combat Bots Only         7    | .   3   3   7   4   .   .   1   5   2   2   6   .   5   
Max Kills in Single Turn   4    | .   2   1   1   1   .   .   1   2   1   1   3   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   .   2   .   .   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Hostile Shots Fired        660   | .    42   22   48   63   .    .    10   123  14   56   71   .    211  
  Missed                   197   | .    17   8    17   18   .    .    3    34   5    19   21   .    55   
Damage Taken               7738  | .    270  274  355  569  .    .    98   1271 140  546  1076 .    3139 
  Core                     1748  | .    65   43   66   141  .    .    29   217  30   56   94   .    1007 
  Absorbed by Shields      283   | .    .    .    .    .    .    .    .    .    .    .    .    .    283  
  Regen/Repaired (Parts)   14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Core Remaining (%)         67    | 100  .    56   .    .    .    48   .    .    49   .    .    82   .    
Volleys Fired              364   | .    36   18   26   30   .    .    3    93   25   25   29   .    79   
  Largest                  3     | .    2    2    2    2    .    .    2    2    2    2    2    .    3    
  Hottest                  183   | .    80   78   104  130  .    .    130  130  86   86   64   .    183  
Shots Fired                657   | .    72   36   50   54   .    .    6    180  50   49   44   .    116  
  Gun                      442   | .    6    .    8    53   .    .    6    172  50   48   34   .    65   
  Cannon                   178   | .    66   36   42   .    .    .    .    .    .    .    .    .    34   
  Launcher                 37    | .    .    .    .    1    .    .    .    8    .    1    10   .    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  406   | .    68   36   42   .    .    .    .    113  25   29   34   .    59   
  Thermal                  213   | .    4    .    8    53   .    .    6    59   25   19   .    .    39   
  Explosive                37    | .    .    .    .    1    .    .    .    8    .    1    10   .    17   
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         27    | .    7    6    4    15   .    .    11   21   19   22   27   .    9    
  Robot Miss Streak        4     | .    4    3    4    3    .    .    1    3    1    1    2    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    .    .    2    .    .    .    1    1    1    1    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    1    1    1    1    .    1    
Shots Hit Robots           417   | .    33   15   24   35   .    .    5    128  34   39   31   .    73   
  Core Hits                262   | .    21   8    11   11   .    .    2    73   18   17   37   .    64   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         14    | .    1    2    1    4    .    .    .    2    2    .    .    .    2    
    Burn                   7     | .    .    .    .    4    .    .    .    1    1    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Blast                  5     | .    1    2    1    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              11    | .    .    .    .    .    .    .    .    3    .    .    8    .    .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11622 | .    683  321  618  569  .    .    73   2608 691  771  1764 .    3524 
  Guns                     5639  | .    28   .    43   569  .    .    73   2039 691  771  389  .    1036 
  Cannons                  2139  | .    655  321  475  .    .    .    .    .    .    .    .    .    688  
  Explosions               3672  | .    .    .    100  .    .    .    .    563  .    .    1209 .    1800 
  Melee                    166   | .    .    .    .    .    .    .    .    .    .    .    166  .    .    
  Ramming                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Kinetic                  4987  | .    661  321  475  .    .    .    .    1292 231  431  389  .    1187 
  Thermal                  2891  | .    22   .    143  569  .    .    73   747  460  340  .    .    537  
  Explosive                3572  | .    .    .    .    .    .    .    .    563  .    .    1209 .    1800 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   166   | .    .    .    .    .    .    .    .    .    .    .    166  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    .    .    .    .    .    .    .    .    10   10   3    
  Average Corruption       3     | .    1    1    .    .    .    .    .    .    .    .    9    10   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    5    2    .    .    .    .    .    .    .    .    12   3    13   
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    .    2    1    3    
    Matter Fused           8     | .    2    .    .    .    .    .    .    .    .    .    4    .    2    
    Heat Flow Errors       4     | .    1    1    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6     | .    2    .    .    .    .    .    .    .    .    .    1    1    2    
    Data Loss (major)      5     | .    .    1    .    .    .    .    .    .    .    .    3    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            172   | .    .    13   12   .    .    .    .    .    .    .    29   .    118  
  Projectiles              31    | .    .    13   12   .    .    .    .    .    .    .    .    .    6    
  Explosions               141   | .    .    .    .    .    .    .    .    .    .    .    29   .    112  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 24    | .    8    4    3    .    .    .    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    6    4    3    .    .    .    .    .    .    .    .    .    8    
  Secondary                3     | .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      226   | .    .    .    .    .    .    .    .    3    .    .    110  .    113  
  Shots                    7     | .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341   | .    204  317  135  311  .    .    63   180  31   226  38   .    341  
  Average Temperature      73    | .    53   70   33   134  .    .    38   47   10   104  10   .    107  
  Received Heat Transfer   2207  | .    72   .    63   321  .    .    36   639  9    225  129  .    713  
  Effects                  3     | .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             15    | .    .    .    .    4    .    .    .    5    1    1    .    .    4    
  Heat Transferred         6157  | .    50   .    161  1485 .    .    185  1591 925  629  .    .    1131 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Peak Influence             738  | .   305 119 329 135 .   .   45  435 215 220 .   .   738 
  Initial                  208  | .   .   57  46  65  .   .   .   18  125 208 .   .   .   
  Average                  167  | .   174 75  175 74  .   .   17  174 68  104 .   .   407 
Maximum Alert Level        3    | .   1   .   1   .   .   .   .   2   1   1   .   .   3   
  Low Security (%)         68   | 100 51  100 46  100 .   100 100 68  96  66  .   .   28  
  Level 1                  16   | .   48  .   54  .   .   .   .   25  3   33  .   .   .   
  Level 2                  12   | .   .   .   .   .   .   .   .   6   .   .   .   .   59  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   1   1   .   .   .   8   .   2   .   .   6   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Reinforcement            7    | .   2   .   1   .   .   .   .   2   .   1   .   .   1   
  Assault                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Distress Signals           4    | .   1   .   1   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   22  9   15  7   .   .   1   35  6   4   18  .   29  
  Peak Tracking Total      6    | .   4   3   5   5   .   .   1   5   2   2   5   .   6   
  Tactical Retreats        5    | .   1   1   1   .   .   .   .   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Traps Triggered            6    | .   1   .   2   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Machines Disabled          27   | .   1   .   2   1   .   .   .   3   .   .   .   .   20  
  Max in Single Turn       12   | .   1   .   1   1   .   .   .   1   .   .   .   .   12  
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Machines Accessed          17   | .   1   .   2   .   1   .   .   3   9   1   .   .   .   
  Terminals                12   | .   1   .   2   .   .   .   .   3   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   4   .   6   .   10  .   .   6   22  2   .   .   .   
  Successful               21   | .   .   .   1   .   10  .   .   3   7   .   .   .   .   
  Failed                   29   | .   4   .   5   .   .   .   .   3   15  2   .   .   .   
    Catastrophic           9    | .   2   .   3   .   .   .   .   1   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   .   6   .   1   .   .   5   4   1   .   .   .   
  Terminals                36   | .   4   .   6   .   .   .   .   6   18  2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   .   .   1   .   10  .   .   3   3   .   .   .   .   
  Record                   11   | .   .   .   .   .   10  .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Report Inventory         4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   2   .   .   .   .   2   7   1   .   .   .   
  Full Trace Events        6    | .   1   .   1   .   .   .   .   .   4   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Total Damage             62   | .   .   .   .   62  .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         72   | .   .   .   .   .   .   .   .   .   .   .   .   .   72  
  Items                    72   | .   .   .   .   .   .   .   .   .   .   .   .   .   72  

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Turns Passed               9162 | 97   801  233  200  459  591  437  118  1205 1170 1117 1238 80   1416 
Spaces Moved               4968 | 54   384  110  96   313  432  323  78   518  766  614  706  43   531  
  Core                     14   | 2    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Treads                   581  | 52   384  110  34   .    .    .    .    .    .    .    1    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4373 | .    .    .    62   313  432  323  78   518  766  614  705  43   519  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   95   135  135  135  130  130  150  145  190  175  
  Average Speed            153  | 155  160  160  118  108  135  135  135  154  140  151  159  190  219  
  Slowest Speed            1600 | 160  160  160  160  135  135  135  135  210  145  160  440  190  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    55   37   16   30   87   48   8    56   99   12   74   4    17   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    1    .    1    .    .    .    .    4    .    .    
Spaces Dug                 17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   
Terrain Destroyed          377  | .    4    2    17   7    .    .    .    29   .    21   121  .    176  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    4    2    2    .    .    .    .    .    .    .    .    .    6    
  AOE                      363  | .    .    .    15   7    .    .    .    29   .    21   121  .    170  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac 
Total                      5838 | 64  500 131 132 377 441 324 84  742 819 758 760 42  664 
  Wait                     216  | .   57  3   .   19  .   .   .   61  .   72  .   .   4   
  Move                     4955 | 53  383 109 95  312 431 322 77  517 765 613 705 42  531 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  96   | 5   11  1   6   5   .   1   3   20  10  19  3   .   12  
  Fast Attach              33   | 6   3   .   .   .   2   .   1   7   .   3   1   .   10  
  Attach                   63   | .   .   .   5   7   2   1   .   10  2   9   7   .   20  
  Detach                   17   | .   .   .   .   .   4   .   .   5   1   1   1   .   5   
  Swap                     25   | .   3   .   .   2   1   .   .   10  .   3   6   .   .   
  Drop                     47   | .   7   .   .   1   1   .   .   14  8   13  .   .   3   
  Fire                     364  | .   36  18  26  30  .   .   3   93  25  25  29  .   79  
  Melee                    11   | .   .   .   .   .   .   .   .   3   .   .   8   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   9    | .   .   .   .   1   .   .   .   .   8   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   45 | -11/Scrapyard  | Discovered new exit (range 16)
   98 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  455 | -10/Materials  | Discovered new exit (range 14)
  677 | -10/Materials  | Identified exit to Materials
  888 | -10/Materials  | Discovered new exit (range 7)
  897 | -10/Materials  | Identified exit to Mines
  899 | -10/Materials  | Entered Mines
  911 | -10/Mines      | Met a Derelict bent on vengeance
  937 | -10/Mines      | Assembled infested the area
 1108 | -10/Mines      | Discovered exit to Materials (range 10)
 1132 | -10/Mines      | Entered Materials
 1132 | -9/Materials   | Evolved 2 slots: Utility x2
 1240 | -9/Materials   | Destroyed 7 combat bots
 1265 | -9/Materials   | Lost 4 parts (1p2n1w)
 1313 | -9/Materials   | Discovered new exit (range 16)
 1331 | -9/Materials   | Identified exit to Mines
 1332 | -9/Materials   | Entered Mines
 1333 | -9/Mines       | Met a Derelict testing a Signal Generator
 1341 | -9/Mines       | Found Signal Generator
 1448 | -9/Mines       | Lost 5 parts (1p2n2w)
 1493 | -9/Mines       | Discovered new exit (range 12)
 1637 | -9/Mines       | Identified exit to Materials
 1679 | -9/Mines       | Core integrity fell below 50%
 1778 | -9/Mines       | Discovered new exit (range 7)
 1790 | -9/Mines       | Identified exit to Exiles
 1791 | -9/Mines       | Entered Exiles
 1840 | -9/Exiles      | Met 8R-AWN
 1869 | -9/Exiles      | Met EX-HEX
 1912 | -9/Exiles      | Met EX-BIN
 1941 | -9/Exiles      | Aligned with FarCom system
 1943 | -9/Exiles      | Given EX-Vault access code
 2002 | -9/Exiles      | Opened EX-Vault
 2008 | -9/Exiles      | Found Prototype Storage
 2008 | -9/Exiles      | Identified Superbattery
 2019 | -9/Exiles      | Found Prototype Device
 2019 | -9/Exiles      | Identified Skeleton Box
 2056 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2102 | -9/Exiles      | Met EX-DEC
 2188 | -9/Exiles      | Visited The Gauntlet
 2363 | -9/Exiles      | Discovered new exit (range 15)
 2381 | -9/Exiles      | Identified exit to Mines
 2382 | -9/Exiles      | Left Exiles lab with Skeleton Box
 2382 | -9/Exiles      | Entered Mines
 2799 | -8/Mines       | Discovered exit to Materials (range 10)
 2819 | -8/Mines       | Entered Materials
 2819 | -8/Materials   | Evolved 2 slots: Utility x2
 2882 | -8/Materials   | Discovered new exit (range 16)
 2928 | -8/Materials   | Identified exit to Storage
 2937 | -8/Materials   | Entered Storage
 3225 | -8/Storage     | Build established: Scavenger-Mutant
 3256 | -8/Storage     | Garrison activated, responded to threat
 3589 | -8/Storage     | Garrison activated, responded to threat
 3956 | -8/Storage     | Build established: Scavenger-Skirmisher
 4002 | -8/Storage     | Identified exit to Recycling
 4103 | -8/Storage     | Remotely autohacked Sealed Heavy Doors
 4131 | -8/Storage     | Remotely autohacked Sealed Blast Doors
 4142 | -8/Storage     | Entered Recycling
 4147 | -8/Recycling   | Found Scrap Engine
 4337 | -8/Recycling   | Build established: Scavenger-Mutant
 4805 | -8/Recycling   | Build established: Mutant
 4817 | -8/Recycling   | Core integrity fell below 50%
 5110 | -8/Recycling   | Build established: Scavenger-Mutant
 5258 | -8/Recycling   | Discovered new exit (range 16)
 5309 | -8/Recycling   | Identified exit to Factory
 5312 | -8/Recycling   | Entered Factory
 5312 | -6/Factory     | Evolved 4 slots: Utility x4
 5581 | -6/Factory     | Lost 4 parts (1n3u)
 5912 | -6/Factory     | Found Launcher Loader
 6396 | -6/Factory     | Discovered new exit (range 16)
 6417 | -6/Factory     | Identified exit to Lower Caves
 6429 | -6/Factory     | Entered Lower Caves
 6628 | -6/Lower Caves | Learned Factory non-interactive machine intel
 7236 | -6/Lower Caves | Lost 4 parts (1p3u)
 7244 | -6/Lower Caves | System corruption reached 10%
 7495 | -6/Lower Caves | Build established: Mutant
 7656 | -6/Lower Caves | Discovered new exit (range 5)
 7665 | -6/Lower Caves | Identified exit to Lower Caves
 7667 | -6/Lower Caves | Entered another Lower Caves area
 7681 | -6/Lower Caves | Discovered new exit (range 13)
 7704 | -6/Lower Caves | Identified exit to Factory
 7747 | -6/Lower Caves | Entered Factory
 7747 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 7748 | -5/Factory     | Loaded intel: 241 non-interactive machine locations
 8071 | -5/Factory     | Build established: Skirmisher
 8353 | -5/Factory     | Lost 7 parts (2p1n2u2w)
 8490 | -5/Factory     | Lost 4 parts (2n2w)
 8932 | -5/Factory     | Lost 3 parts (1p2w)
 8947 | -5/Factory     | First assault squad dispatched
 8996 | -5/Factory     | Core integrity fell below 50%
 9038 | -5/Factory     | Core integrity fell below 20%
 9045 | -5/Factory     | Lost 7 parts (1n3u3w)
 9163 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
>> DECODED: Tesla Rifle location.
>> DECODED: Great Axe location.
G-50 Soldier destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf cleans the Terminal.
Destroyed Lgt. Angular Momentum Engine.
Critical hit (Burn: +37).
>> DECODED: Hvy. Laser location.
U-05 Engineer lays Concrete. <x2>
Assembly Bed disabled.
Com. Wheel destroyed.
K-01 Serf cleans the Terminal.
System corrupted: Heat flow error (+132).
M-28 Smith repairs G-50 Soldier.
M-28 Smith fits Backup Power III on G-50
  Soldier.
>> DECODED: Hvy. Flail location.
K-01 Serf collects debris.
R-10 Processor collects Carbon-fiber Leg. <x2>
G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
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|    ????# #???#       #####                """ """  |
|    ????# #???#       #???#                """ """  |
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|    ????# #????#     #???????????#         """""    |
|    ????# #????#     #???????!???#            ??    |
|    ????# #????#     #???"""?????#            ??    |
|    ????# #????#######???"""?????#            #?" " |
|    #####+#####??????????"""?????#            #??T? |
|    #         #??????????????????##   ########????? |
|    #  """""" #????????????????????   #???????????? |
|    #  """""" #####################   #???????????? |
|    #  """""" #                 %! m  ????????????? |
|    #  """""" #                  %[   ????????????? |
|    #         #               R   %    ???????????? |
|    #  """""" #                 g      ???????????? |
|    #  """""" +R       """""" %         ??????????? |
|    #  """""" #        """"""  gt      ???????????? |
|    #  """""" #        """""" %         ??????????? |
|    #         #####"   """""            ??????????? |
|    #  """""" ##??#"                   ???????????? |
|    #   "" "  ###?#"           #????????????????]?/ |
|    #/    !   # ###Tu          #??????????????????? |
|    "     %!  #  ##"      @    #???????"""????""""" |
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|    ? ####        u            #??????????????""""" |
|    #????# ########+####         ?????????????????? |
|    ?????# #?###!??????#           ???????????""""" |
|    ?????# #??????!?!??#            #?]???????????? |
|    ?????# #????!?!!!?=#            +?????????""""" |
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|    ??????????????"""?"""?"""????   ???????"""""??? |
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|    ????????????????????????????????????????????/?? |
|    ??????????????????????[???????????????????????? |
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|    ?????????????????????????????"""?"""?"""?"""?"" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          19
Energy Capacity            1660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    12
Armor Coverage             900
Resistance: EM             15
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring
It Was An Accident, I Swear
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              SmartbombSurgeSheargun
  Manual?         0
Play Time         01:33:59
  Cumulative      14.1 hours
  Start           2024.04.05 @ 20:23:18
  End             2024.04.06 @ 19:28:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          21
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0543c0c6-7404-4962-a87d-bdc7b0ee83a2