Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:28:47 Player: captainketchup Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (142) 710 Value Destroyed (4809) 4809 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 11384 Bonus ------- High Alert Combat Kills 245 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Rolling (175) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (10) ----- Scrap Engine Huge Storage Unit Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (25) --- Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Compact Wheel Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Target Analyzer Improved Target Analyzer Improved Kinecellerator Launcher Loader Skeleton Box Long-range Tractor Beam Gatling Laser Impact Mace Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Hovering Antigrav-Carbon Exoskeleton Compact Wheel > --- UTILITY ---------- Scrap Engine Huge Storage Unit Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Looter] Advanced Targeting Computer ECM Suite Improved Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Minigun Gauss Rifle Rapid Charged Tesla Construct/G > --- INVENTORY -------- Neutrino Core Micro Fission Core Compact Wheel Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Launcher Loader Skeleton Box Long-range Tractor Beam Heavy Laser Gatling Laser Plasma Rifle Heavy Particle Cannon Coil Gun Magnetic Acceleration Cannon Heavy Missile Launcher Long-range Missile Launcher Impact Mace [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Constructs Utility Signal Interpreter Device Scrap Engine Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 . . 4 . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . . 4 . . . Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 121 | 6 6 . 5 9 5 1 1 27 2 15 14 . 30 Power 11 | 1 . . 1 1 . . . 3 1 . . . 4 Engine 4 | 1 . . 1 . . . . 1 . . . . 1 Core 7 | . . . . 1 . . . 2 1 . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 15 | 2 . . 2 2 . . . 2 . 1 2 . 4 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 13 | . . . 2 2 . . . 2 . 1 2 . 4 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 46 | 1 3 . 1 2 2 1 1 10 1 8 6 . 10 Device 17 | . . . . 1 1 1 . 4 1 . 2 . 7 Storage 5 | 1 2 . . 1 1 . . . . . . . . Processor 8 | . 1 . 1 . . . . 2 . . 1 . 3 Hackware . | . . . . . . . . . . . . . . Protection 16 | . . . . . . . 1 4 . 8 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 3 . 1 4 3 . . 12 . 6 6 . 12 Energy Gun 15 | 1 1 . 1 3 3 . . 3 . . . . 3 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 15 | 1 . . . . . . . 7 . 3 3 . 1 Ballistic Cannon 3 | . 2 . . . . . . . . . . . 1 Launcher 12 | . . . . 1 . . . 1 . 2 2 . 6 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . 3 . 2 . . 1 Parts Lost 59 | . . . 5 5 . . . 7 1 6 10 . 25 Power 11 | . . . 1 1 . . . 3 1 . 1 . 4 Propulsion 13 | . . . 2 2 . . . 2 . 1 1 . 5 Utility 21 | . . . . . . . . 2 . 4 8 . 7 Weapon 14 | . . . 2 2 . . . . . 1 . . 9 Highest Loss Streak 7 | . . . 4 5 . . . 2 1 4 4 . 7 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 87 | . 96 100 83 97 92 100 81 92 88 91 83 80 66 Engine 1 | . 14 14 8 1 . . . . . . . . . Core 5 | . . . . 8 11 11 9 6 6 6 5 6 4 Treads 4 | . 28 28 10 . . . . . . . 2 6 1 Wheel 12 | . . . 8 20 22 22 18 15 18 13 10 6 4 Device 10 | . . . . 10 4 11 9 16 17 13 7 6 12 Storage 8 | . 18 14 11 11 11 11 9 9 9 6 6 6 5 Processor 17 | . 5 14 22 22 22 22 18 21 18 13 14 20 18 Protection 7 | . . . . . . . . 3 1 24 20 13 3 Energy Gun 7 | . 4 . 5 21 21 22 18 6 9 1 . . 4 Ballistic Gun 6 | . 2 . . . . . . 10 9 10 9 13 4 Ballistic Cannon 3 | . 21 28 16 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 120 | 10 36 31 34 92 92 92 95 97 97 114 112 108 120 Greatest Support 40 | 40 40 40 40 24 24 24 24 24 22 26 32 16 16 Greatest Overweight (x) 31 | . . . 1 3 3 3 3 8 4 5 6 6 31 Average Overweight (x) 3 | . . . . 1 3 3 3 4 3 4 3 6 6 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 15 16 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 12 13 14 14 15 14 17 25 25 25 25 22 25 Average Carried 19 | 2 7 12 12 10 13 13 15 23 24 21 22 22 22 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 12 13 14 12 14 14 17 22 25 25 22 22 19 Scrap Engine Consumption 19 | . . . . . . . . . . . 6 . 13 Constructs Created 4 | . . . . . . . . . . . 2 . 2 Constructs Modified 1 | . . . . . . . . . . . . . 1 Class Distribution -------------------- 49% | Mutant 39% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Matter Collected 3191 | 256 266 223 154 94 . 13 51 570 242 115 517 . 690 Remotely 128 | . . . . . . . . . . . . . 128 Salvage Created 5440 | . 483 62 254 242 . . 51 1266 872 466 495 . 1249 Parts 300 | . 40 . 18 13 . . 5 86 34 21 17 . 66 Haulers Intercepted 7 | . 2 . . . . . . 4 . 1 . . . Recyclers Shooed 2 | . . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 14 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 115 | . 13 8 10 6 . . 1 26 6 4 17 . 24 Guns 55 | . 1 . 1 6 . . 1 22 6 4 6 . 8 Cannons 31 | . 12 8 8 . . . . . . . . . 3 AOE 28 | . . . 1 . . . . 4 . . 11 . 12 Classes Destroyed 16 | . 6 2 1 1 . . 1 1 1 1 . . 2 Worker 3 | . 1 . . . . . . . . . . . 2 Builder 6 | . . . . . . . . 3 . . . . 3 Hauler 7 | . 2 . . . . . . 4 . 1 . . . Recycler 11 | . 1 . . . . . . . 6 1 . . 3 Mechanic 1 | . . . . . . . . . . . . . 1 Watcher 6 | . 2 . 1 . . . . 1 . . . . 2 Swarmer 32 | . 5 . 4 . . . . 6 . . 8 . 9 Grunt 47 | . 8 . 5 5 . . . 13 . 2 8 . 6 Brawler 2 | . . . 1 . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . . . . 2 Protector 1 | . . . . 1 . . . . . . . . . Sentry 13 | . . . . . . . 1 7 4 1 . . . Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 3 | . . . . . . . . . 2 . . . 1 Programmer 7 | . . . . . . . . . . 1 . . 6 Assembled 7 | . . 7 . . . . . . . . . . . Best Kill Streak 8 | . 4 3 7 4 . . 1 5 5 3 6 . 8 Combat Bots Only 7 | . 3 3 7 4 . . 1 5 2 2 6 . 5 Max Kills in Single Turn 4 | . 2 1 1 1 . . 1 2 1 1 3 . 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . 2 . . 3 . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 660 | . 42 22 48 63 . . 10 123 14 56 71 . 211 Missed 197 | . 17 8 17 18 . . 3 34 5 19 21 . 55 Damage Taken 7738 | . 270 274 355 569 . . 98 1271 140 546 1076 . 3139 Core 1748 | . 65 43 66 141 . . 29 217 30 56 94 . 1007 Absorbed by Shields 283 | . . . . . . . . . . . . . 283 Regen/Repaired (Parts) 14 | . . . . . . . . . . . . . 14 Core Remaining (%) 67 | 100 . 56 . . . 48 . . 49 . . 82 . Volleys Fired 364 | . 36 18 26 30 . . 3 93 25 25 29 . 79 Largest 3 | . 2 2 2 2 . . 2 2 2 2 2 . 3 Hottest 183 | . 80 78 104 130 . . 130 130 86 86 64 . 183 Shots Fired 657 | . 72 36 50 54 . . 6 180 50 49 44 . 116 Gun 442 | . 6 . 8 53 . . 6 172 50 48 34 . 65 Cannon 178 | . 66 36 42 . . . . . . . . . 34 Launcher 37 | . . . . 1 . . . 8 . 1 10 . 17 Special . | . . . . . . . . . . . . . . Kinetic 406 | . 68 36 42 . . . . 113 25 29 34 . 59 Thermal 213 | . 4 . 8 53 . . 6 59 25 19 . . 39 Explosive 37 | . . . . 1 . . . 8 . 1 10 . 17 Electromagnetic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 27 | . 7 6 4 15 . . 11 21 19 22 27 . 9 Robot Miss Streak 4 | . 4 3 4 3 . . 1 3 1 1 2 . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 8 | . . . . 2 . . . 1 1 1 1 . 2 Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 1 1 . 1 Shots Hit Robots 417 | . 33 15 24 35 . . 5 128 34 39 31 . 73 Core Hits 262 | . 21 8 11 11 . . 2 73 18 17 37 . 64 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . Critical Strikes 14 | . 1 2 1 4 . . . 2 2 . . . 2 Burn 7 | . . . . 4 . . . 1 1 . . . 1 Destroy 2 | . . . . . . . . 1 1 . . . . Blast 5 | . 1 2 1 . . . . . . . . . 1 Melee Attacks 11 | . . . . . . . . 3 . . 8 . . Impact 8 | . . . . . . . . . . . 8 . . Slashing 3 | . . . . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11622 | . 683 321 618 569 . . 73 2608 691 771 1764 . 3524 Guns 5639 | . 28 . 43 569 . . 73 2039 691 771 389 . 1036 Cannons 2139 | . 655 321 475 . . . . . . . . . 688 Explosions 3672 | . . . 100 . . . . 563 . . 1209 . 1800 Melee 166 | . . . . . . . . . . . 166 . . Ramming 6 | . . . . . . . . 6 . . . . . Kinetic 4987 | . 661 321 475 . . . . 1292 231 431 389 . 1187 Thermal 2891 | . 22 . 143 569 . . 73 747 460 340 . . 537 Explosive 3572 | . . . . . . . . 563 . . 1209 . 1800 Electromagnetic . | . . . . . . . . . . . . . . Impact 166 | . . . . . . . . . . . 166 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . . . . . 10 10 3 Average Corruption 3 | . 1 1 . . . . . . . . 9 10 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 35 | . 5 2 . . . . . . . . 12 3 13 Message Errors 6 | . . . . . . . . . . . 2 1 3 Matter Fused 8 | . 2 . . . . . . . . . 4 . 2 Heat Flow Errors 4 | . 1 1 . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . 2 . . . . . . . . . 1 1 2 Data Loss (major) 5 | . . 1 . . . . . . . . 3 . 1 Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 172 | . . 13 12 . . . . . . . 29 . 118 Projectiles 31 | . . 13 12 . . . . . . . . . 6 Explosions 141 | . . . . . . . . . . . 29 . 112 Melee . | . . . . . . . . . . . . . . Knockbacks 24 | . 8 4 3 . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . Kinetic 21 | . 6 4 3 . . . . . . . . . 8 Secondary 3 | . 2 . . . . . . . . . . . 1 Self-Inflicted Damage 226 | . . . . . . . . 3 . . 110 . 113 Shots 7 | . . . . . . . . . . . 3 . 4 Rammed 2 | . . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 341 | . 204 317 135 311 . . 63 180 31 226 38 . 341 Average Temperature 73 | . 53 70 33 134 . . 38 47 10 104 10 . 107 Received Heat Transfer 2207 | . 72 . 63 321 . . 36 639 9 225 129 . 713 Effects 3 | . . . . 2 . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 15 | . . . . 4 . . . 5 1 1 . . 4 Heat Transferred 6157 | . 50 . 161 1485 . . 185 1591 925 629 . . 1131 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Peak Influence 738 | . 305 119 329 135 . . 45 435 215 220 . . 738 Initial 208 | . . 57 46 65 . . . 18 125 208 . . . Average 167 | . 174 75 175 74 . . 17 174 68 104 . . 407 Maximum Alert Level 3 | . 1 . 1 . . . . 2 1 1 . . 3 Low Security (%) 68 | 100 51 100 46 100 . 100 100 68 96 66 . . 28 Level 1 16 | . 48 . 54 . . . . 25 3 33 . . . Level 2 12 | . . . . . . . . 6 . . . . 59 Level 3 2 | . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 1 1 . . . 8 . 2 . . 6 Investigation 2 | . 1 . . . . . . . . . . . 1 Extermination 4 | . . . . . . . . . . 1 . . 3 Reinforcement 7 | . 2 . 1 . . . . 2 . 1 . . 1 Assault 2 | . . . . 1 . . . . . . . . 1 Garrison 6 | . . . . . . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Distress Signals 4 | . 1 . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 22 9 15 7 . . 1 35 6 4 18 . 29 Peak Tracking Total 6 | . 4 3 5 5 . . 1 5 2 2 5 . 6 Tactical Retreats 5 | . 1 1 1 . . . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Traps Triggered 6 | . 1 . 2 . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . 3 . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Machines Disabled 27 | . 1 . 2 1 . . . 3 . . . . 20 Max in Single Turn 12 | . 1 . 1 1 . . . 1 . . . . 12 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Machines Accessed 17 | . 1 . 2 . 1 . . 3 9 1 . . . Terminals 12 | . 1 . 2 . . . . 3 5 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 50 | . 4 . 6 . 10 . . 6 22 2 . . . Successful 21 | . . . 1 . 10 . . 3 7 . . . . Failed 29 | . 4 . 5 . . . . 3 15 2 . . . Catastrophic 9 | . 2 . 3 . . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 4 . 6 . 1 . . 5 4 1 . . . Terminals 36 | . 4 . 6 . . . . 6 18 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 17 | . . . 1 . 10 . . 3 3 . . . . Record 11 | . . . . . 10 . . . 1 . . . . Robot Analysis 2 | . . . . . . . . . 2 . . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 . . . . Report Inventory 4 | . . . . . . . . . 4 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 . . . . 2 7 1 . . . Full Trace Events 6 | . 1 . 1 . . . . . 4 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . . . . Total Damage 62 | . . . . 62 . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Robot Analysis Total 2 | . . . . . . . . . 2 . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 72 | . . . . . . . . . . . . . 72 Items 72 | . . . . . . . . . . . . . 72 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Turns Passed 9162 | 97 801 233 200 459 591 437 118 1205 1170 1117 1238 80 1416 Spaces Moved 4968 | 54 384 110 96 313 432 323 78 518 766 614 706 43 531 Core 14 | 2 . . . . . . . . . . . . 12 Treads 581 | 52 384 110 34 . . . . . . . 1 . . Legs . | . . . . . . . . . . . . . . Wheels 4373 | . . . 62 313 432 323 78 518 766 614 705 43 519 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 95 135 135 135 130 130 150 145 190 175 Average Speed 153 | 155 160 160 118 108 135 135 135 154 140 151 159 190 219 Slowest Speed 1600 | 160 160 160 160 135 135 135 135 210 145 160 440 190 1600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 55 37 16 30 87 48 8 56 99 12 74 4 17 Regions Visited 13 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . 1 . 1 . . . . 4 . . Spaces Dug 17 | . . . . . . . . . . . . . 17 Terrain Destroyed 377 | . 4 2 17 7 . . . 29 . 21 121 . 176 Melee . | . . . . . . . . . . . . . . Projectile 14 | . 4 2 2 . . . . . . . . . 6 AOE 363 | . . . 15 7 . . . 29 . 21 121 . 170 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Total 5838 | 64 500 131 132 377 441 324 84 742 819 758 760 42 664 Wait 216 | . 57 3 . 19 . . . 61 . 72 . . 4 Move 4955 | 53 383 109 95 312 431 322 77 517 765 613 705 42 531 Hop . | . . . . . . . . . . . . . . Pick Up 96 | 5 11 1 6 5 . 1 3 20 10 19 3 . 12 Fast Attach 33 | 6 3 . . . 2 . 1 7 . 3 1 . 10 Attach 63 | . . . 5 7 2 1 . 10 2 9 7 . 20 Detach 17 | . . . . . 4 . . 5 1 1 1 . 5 Swap 25 | . 3 . . 2 1 . . 10 . 3 6 . . Drop 47 | . 7 . . 1 1 . . 14 8 13 . . 3 Fire 364 | . 36 18 26 30 . . 3 93 25 25 29 . 79 Melee 11 | . . . . . . . . 3 . . 8 . . Ram 2 | . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 9 | . . . . 1 . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 14) 677 | -10/Materials | Identified exit to Materials 888 | -10/Materials | Discovered new exit (range 7) 897 | -10/Materials | Identified exit to Mines 899 | -10/Materials | Entered Mines 911 | -10/Mines | Met a Derelict bent on vengeance 937 | -10/Mines | Assembled infested the area 1108 | -10/Mines | Discovered exit to Materials (range 10) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Utility x2 1240 | -9/Materials | Destroyed 7 combat bots 1265 | -9/Materials | Lost 4 parts (1p2n1w) 1313 | -9/Materials | Discovered new exit (range 16) 1331 | -9/Materials | Identified exit to Mines 1332 | -9/Materials | Entered Mines 1333 | -9/Mines | Met a Derelict testing a Signal Generator 1341 | -9/Mines | Found Signal Generator 1448 | -9/Mines | Lost 5 parts (1p2n2w) 1493 | -9/Mines | Discovered new exit (range 12) 1637 | -9/Mines | Identified exit to Materials 1679 | -9/Mines | Core integrity fell below 50% 1778 | -9/Mines | Discovered new exit (range 7) 1790 | -9/Mines | Identified exit to Exiles 1791 | -9/Mines | Entered Exiles 1840 | -9/Exiles | Met 8R-AWN 1869 | -9/Exiles | Met EX-HEX 1912 | -9/Exiles | Met EX-BIN 1941 | -9/Exiles | Aligned with FarCom system 1943 | -9/Exiles | Given EX-Vault access code 2002 | -9/Exiles | Opened EX-Vault 2008 | -9/Exiles | Found Prototype Storage 2008 | -9/Exiles | Identified Superbattery 2019 | -9/Exiles | Found Prototype Device 2019 | -9/Exiles | Identified Skeleton Box 2056 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2102 | -9/Exiles | Met EX-DEC 2188 | -9/Exiles | Visited The Gauntlet 2363 | -9/Exiles | Discovered new exit (range 15) 2381 | -9/Exiles | Identified exit to Mines 2382 | -9/Exiles | Left Exiles lab with Skeleton Box 2382 | -9/Exiles | Entered Mines 2799 | -8/Mines | Discovered exit to Materials (range 10) 2819 | -8/Mines | Entered Materials 2819 | -8/Materials | Evolved 2 slots: Utility x2 2882 | -8/Materials | Discovered new exit (range 16) 2928 | -8/Materials | Identified exit to Storage 2937 | -8/Materials | Entered Storage 3225 | -8/Storage | Build established: Scavenger-Mutant 3256 | -8/Storage | Garrison activated, responded to threat 3589 | -8/Storage | Garrison activated, responded to threat 3956 | -8/Storage | Build established: Scavenger-Skirmisher 4002 | -8/Storage | Identified exit to Recycling 4103 | -8/Storage | Remotely autohacked Sealed Heavy Doors 4131 | -8/Storage | Remotely autohacked Sealed Blast Doors 4142 | -8/Storage | Entered Recycling 4147 | -8/Recycling | Found Scrap Engine 4337 | -8/Recycling | Build established: Scavenger-Mutant 4805 | -8/Recycling | Build established: Mutant 4817 | -8/Recycling | Core integrity fell below 50% 5110 | -8/Recycling | Build established: Scavenger-Mutant 5258 | -8/Recycling | Discovered new exit (range 16) 5309 | -8/Recycling | Identified exit to Factory 5312 | -8/Recycling | Entered Factory 5312 | -6/Factory | Evolved 4 slots: Utility x4 5581 | -6/Factory | Lost 4 parts (1n3u) 5912 | -6/Factory | Found Launcher Loader 6396 | -6/Factory | Discovered new exit (range 16) 6417 | -6/Factory | Identified exit to Lower Caves 6429 | -6/Factory | Entered Lower Caves 6628 | -6/Lower Caves | Learned Factory non-interactive machine intel 7236 | -6/Lower Caves | Lost 4 parts (1p3u) 7244 | -6/Lower Caves | System corruption reached 10% 7495 | -6/Lower Caves | Build established: Mutant 7656 | -6/Lower Caves | Discovered new exit (range 5) 7665 | -6/Lower Caves | Identified exit to Lower Caves 7667 | -6/Lower Caves | Entered another Lower Caves area 7681 | -6/Lower Caves | Discovered new exit (range 13) 7704 | -6/Lower Caves | Identified exit to Factory 7747 | -6/Lower Caves | Entered Factory 7747 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7748 | -5/Factory | Loaded intel: 241 non-interactive machine locations 8071 | -5/Factory | Build established: Skirmisher 8353 | -5/Factory | Lost 7 parts (2p1n2u2w) 8490 | -5/Factory | Lost 4 parts (2n2w) 8932 | -5/Factory | Lost 3 parts (1p2w) 8947 | -5/Factory | First assault squad dispatched 8996 | -5/Factory | Core integrity fell below 50% 9038 | -5/Factory | Core integrity fell below 20% 9045 | -5/Factory | Lost 7 parts (1n3u3w) 9163 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >> DECODED: Tesla Rifle location. >> DECODED: Great Axe location. G-50 Soldier destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the Terminal. Destroyed Lgt. Angular Momentum Engine. Critical hit (Burn: +37). >> DECODED: Hvy. Laser location. U-05 Engineer lays Concrete. Assembly Bed disabled. Com. Wheel destroyed. K-01 Serf cleans the Terminal. System corrupted: Heat flow error (+132). M-28 Smith repairs G-50 Soldier. M-28 Smith fits Backup Power III on G-50 Soldier. >> DECODED: Hvy. Flail location. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ????# #???# # # """ """ | | ????# #???# ##### """ """ | | ????# #???# #???# """ """ | | ????# #???# #???# | | ????# #???# #???####+### "" "" | | ????# #???## ##?!???!????# "F "" | | ????# #????# #???????????# """"" | | ????# #????# #???????!???# ?? | | ????# #????# #???"""?????# ?? | | ????# #????#######???"""?????# #?" " | | #####+#####??????????"""?????# #??T? | | # #??????????????????## ########????? | | # """""" #???????????????????? #???????????? | | # """""" ##################### #???????????? | | # """""" # %! m ????????????? | | # """""" # %[ ????????????? | | # # R % ???????????? | | # """""" # g ???????????? | | # """""" +R """""" % ??????????? | | # """""" # """""" gt ???????????? | | # """""" # """""" % ??????????? | | # #####" """"" ??????????? | | # """""" ##??#" ???????????? | | # "" " ###?#" #????????????????]?/ | | #/ ! # ###Tu #??????????????????? | | " %! # ##" @ #???????"""????""""" | | # !! # ##" !! k #???????"""????????? | | #############?#" ! #???????"""????""""" | | ?# ## # # #?#u #??????????????????? | | ? #### u #??????????????""""" | | #????# ########+#### ?????????????????? | | ?????# #?###!??????# ???????????""""" | | ?????# #??????!?!??# #?]???????????? | | ?????# #????!?!!!?=# +?????????""""" | | ?????# #??????!!???# #???????[?????? | | ?????# #???????????### #### #?????????????? | | ?????# #??????????????+#??? #?????????????? | | ?????# #???????????????????? #????????"""??? | | ?????#????????"""?"""?"""??? h#??????"""""??? | | ??????????????"""?"""?"""???? ???????"""""??? | | ??????????????"""?"""?"""?????????????????????? | | ????????????????????????????????????????????/?? | | ??????????????????????[???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????"""?"""?"""?"""?"" | | ?????????????????????????????"""?"""?"""?"""?"" | | ?????????????????????????????"""?"""?"""?"""?"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 1660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 12 Armor Coverage 900 Resistance: EM 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring It Was An Accident, I Swear \\IAMDERELICT Challenges ------------ None Game ------ Seed SmartbombSurgeSheargun Manual? 0 Play Time 01:33:59 Cumulative 14.1 hours Start 2024.04.05 @ 20:23:18 End 2024.04.06 @ 19:28:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0543c0c6-7404-4962-a87d-bdc7b0ee83a2