Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 13:24:42 Player: oskarw Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2804) 2804 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 6095 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 340/340 System Corruption 8% Temperature Critical (549) Movement Walking (192) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Weapon Cycler Transmission Jammer Hardened Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Compact Wheel Advanced Heat Sink Compact Battery (200) Advanced Weight Redist. System Improved Terrain Scan Processor Kinecellerator Weapon Cycler Weapon Cycler Heavy Particle Cannon Gauss Rifle Proton Missile Launcher Rocket Array Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Weapon Cycler Transmission Jammer > --- WEAPON ----------- Gatling Laser Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Compact Battery Advanced Weight Redist. System Improved Terrain Scan Processor Kinecellerator Weapon Cycler Weapon Cycler Heavy Particle Cannon Gauss Rifle Gauss Rifle Rocket Array Remote Datajack Powered Hammer [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Rocket Array Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 111 | 7 13 21 42 17 5 6 Power 15 | 1 1 2 5 5 . 1 Engine 11 | 1 1 2 2 4 . 1 Core 4 | . . . 3 1 . . Reactor . | . . . . . . . Propulsion 45 | 3 4 10 20 4 1 3 Treads 5 | 1 . 4 . . . . Leg 29 | 2 4 1 15 4 . 3 Wheel 1 | . . . . . 1 . Hover 10 | . . 5 5 . . . Flight . | . . . . . . . Utility 20 | 1 3 3 6 3 2 2 Device 9 | . . . 4 2 2 1 Storage 4 | 1 2 1 . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 6 | . . 2 2 1 . 1 Artifact . | . . . . . . . Weapon 31 | 2 5 6 11 5 2 . Energy Gun 14 | 1 2 5 2 4 . . Energy Cannon 4 | . 1 . 2 1 . . Ballistic Gun 8 | 1 1 1 5 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 23 | . 1 2 13 2 5 . Power 3 | . 1 . 1 . 1 . Propulsion 14 | . . 1 9 1 3 . Utility 2 | . . . 1 1 . . Weapon 4 | . . 1 2 . 1 . Highest Loss Streak 5 | . 1 2 5 2 5 . To Critical Strikes . | . . . . . . . Average Backups 11 | 2 7 10 13 14 12 12 Power . | . . 1 . 1 1 . Propulsion 2 | 1 4 3 3 1 . . Utility 3 | . . 2 3 3 6 6 Weapon 4 | . 1 3 4 6 4 4 Tool/Special . | . . . . . . . Unused Backups 18 | . 4 3 5 1 . 5 Power . | . . . . . . . Propulsion 6 | . 4 1 1 . . . Utility 6 | . . 2 2 . . 2 Weapon 5 | . . . 2 . . 3 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 92 | . 98 95 97 98 76 92 Engine 9 | . 12 11 8 8 8 14 Core 3 | . . . 9 5 . . Treads 6 | . . 25 2 . . . Leg 16 | . 28 2 23 29 10 17 Hover 5 | . . 13 8 . . . Device 11 | . . . 12 17 22 21 Storage 9 | . 20 11 9 7 7 7 Processor 1 | . 6 3 . . . . Protection 3 | . . 7 5 4 . 1 Energy Gun 9 | . 7 16 5 11 7 7 Energy Cannon 1 | . 6 . 1 2 1 . Ballistic Gun 7 | . 14 4 8 8 6 14 Peak Build Rating 55 | 6 8 24 35 55 54 52 Average Rating 31 | 4 7 21 29 47 40 45 On Entrance 21 | . 6 8 17 31 54 37 Avg Prop Armor Cover (%) 4 | 8 . 8 8 . 2 2 Naked Turns . | . . . . . . . Heaviest Build 81 | 11 20 36 50 81 81 66 Greatest Support 88 | 20 20 88 55 80 78 74 Greatest Overweight (x) 12 | 2 . 2 12 1 2 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 Average Carried 11 | 2 7 11 13 14 12 12 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 5 8 15 15 15 12 15 Class Distribution -------------------- 50% | Mutant 29% | Gunner 10% | Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 3041 | 225 258 375 1183 373 293 334 Remotely . | . . . . . . . Salvage Created 3370 | . 233 565 1973 334 51 214 Parts 173 | . 19 38 84 25 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 . 3 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 70 | . 5 18 35 7 1 4 Melee 11 | . . . 11 . . . Guns 49 | . 5 17 17 6 . 4 Cannons 7 | . . . 7 . . . AOE 1 | . . . . . 1 . Classes Destroyed 13 | . 2 3 2 4 2 . Worker 2 | . . . . 2 . . Recycler 6 | . . . 6 . . . Operator 1 | . . 1 . . . . Watcher 6 | . 2 2 2 . . . Swarmer 18 | . . 7 8 3 . . Grunt 32 | . 5 7 18 . . 2 Duelist 3 | . . . 2 . . 1 Sentry 13 | . . 4 7 1 . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Heavy 1 | . . . . 1 . . Behemoth 1 | . . . . . 1 . Samaritan 1 | . . . . . 1 . Best Kill Streak 6 | . 4 6 6 3 1 3 Combat Bots Only 6 | . 4 6 6 3 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 591 | . 41 95 261 125 28 41 Missed 168 | . 9 23 74 41 12 9 Hits 423 | . 32 72 187 84 16 32 Melee 3 | . . . 1 . . 2 Projectile 420 | . 32 72 186 84 16 30 Critical Strikes 12 | . . 5 5 1 1 . Damage Taken 6491 | . 411 891 2533 1271 747 638 Core 1427 | . 90 165 413 204 216 339 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 162 | . . . 162 . . . Core Remaining (%) 61 | 100 64 58 24 . . . Volleys Fired 215 | . 26 57 83 32 6 11 Largest 3 | . 2 2 2 3 3 3 Hottest 205 | . 80 126 126 188 205 136 Shots Fired 453 | . 52 106 152 95 15 33 Gun 404 | . 51 106 124 85 5 33 Cannon 43 | . 1 . 28 10 4 . Launcher 4 | . . . . . 4 . Special 2 | . . . . . 2 . Kinetic 186 | . 26 22 83 32 1 22 Thermal 201 | . 26 82 43 31 8 11 Explosive 4 | . . . . . 4 . Electromagnetic 60 | . . 2 26 32 . . Robot Hit Streak 16 | . 10 16 9 12 15 13 Robot Miss Streak 10 | . 2 3 4 10 2 4 Penetration Max 1 | . . . 1 1 . . Secondary Targets 9 | . . 3 3 1 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 331 | . 36 78 130 55 11 21 Core Hits 140 | . 14 27 59 19 8 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 10 | . . 4 6 . . . Burn 5 | . . 4 1 . . . Destroy 2 | . . . 2 . . . Sever 3 | . . . 3 . . . Melee Attacks 42 | . . . 42 . . . Impact . | . . . . . . . Slashing 42 | . . . 42 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6997 | . 431 1278 3092 1220 542 434 Guns 4740 | . 406 1278 1532 961 129 434 Cannons 859 | . 18 . 547 240 54 . Explosions 402 | . . . 64 . 338 . Melee 939 | . . . 939 . . . Ramming 57 | . 7 . 10 19 21 . Kinetic 1981 | . 179 179 985 417 . 221 Thermal 3033 | . 245 1064 714 614 183 213 Explosive 338 | . . . . . 338 . Electromagnetic 649 | . . 35 444 170 . . Impact . | . . . . . . . Slashing 939 | . . . 939 . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 1 8 8 Average Corruption 5 | . . . . 1 6 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . 3 41 12 Message Errors 10 | . . . . 1 6 3 Matter Fused 21 | . . . . 2 16 3 Heat Flow Errors 8 | . . . . . 3 5 Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 6 | . . . . . 5 1 Data Loss (major) 3 | . . . . . 3 . Misfires 1 | . . . . . 1 . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 36 | . . . 14 6 16 . Projectiles 6 | . . . . 6 . . Explosions . | . . . . . . . Melee 30 | . . . 14 . 16 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . . . . 31 . Shots 1 | . . . . . 1 . Rammed 1 | . . 1 . . . . Targets Rammed 9 | . 3 1 2 2 1 . Kicked 8 | . 3 . 2 2 1 . Crushed . | . . . . . . . Highest Temperature 687 | . 91 563 459 323 590 687 Average Temperature 146 | . 49 156 115 83 209 298 Received Heat Transfer 1908 | . 213 351 1152 30 24 138 Effects 65 | . . 15 12 1 5 32 Shutdowns 12 | . . 1 4 . 1 6 Energy Bleed 8 | . . 3 1 1 1 2 Interference 15 | . . 2 6 . . 7 Matter Decay 5 | . . 1 1 . 1 2 Short Circuit 3 | . . 3 . . . . Damage (minor) 5 | . . 1 . . 2 2 Damage (major) 14 | . . 3 . . . 11 Damage (core) 3 | . . 1 . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 4 | . . . . . 4 . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 14 | . 2 8 1 2 . 1 Heat Transferred 6571 | . 537 2627 1332 1225 375 475 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 84 | 100 100 99 54 96 . . Level 1 10 | . . . 28 3 . . Level 2 5 | . . . 17 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 489 | . 71 203 489 219 . . Initial 219 | . . . 48 219 . . Average 109 | . 11 91 192 69 . . Influence Increases 2139 | . 126 582 1020 276 45 90 Destroy 0b10 Robot/C 1400 | . 100 360 700 140 20 80 Destroy 0b10 Robot/NC 75 | . 10 15 40 10 . . Destroy Leader 322 | . 14 84 164 40 10 10 Successful Hack 82 | . . 16 40 26 . . Disable Machine 45 | . . 15 15 15 . . Destroy Structure 20 | . 2 2 16 . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 180 | . . 90 30 45 15 . Influence Decreases 2129 | . 126 468 651 734 70 80 Entered New Map 340 | . . . 66 264 10 . Time Decay 1596 | . 116 448 465 452 35 80 Lost Part 193 | . 10 20 120 18 25 . Squads Dispatched 10 | . . 1 5 4 . . Investigation 3 | . . . 3 . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . 1 2 1 . . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 7 | . 1 3 3 . . . Communications Jammed 7 | . . . . 7 . . Distress Signals . | . . . . . . . Times Spotted 106 | . 11 34 42 13 2 4 Peak Tracking Total 7 | . 5 7 7 5 1 3 Tactical Retreats 8 | . . 3 2 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 1 1 1 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 22 | . 1 6 7 8 . . Terminals 15 | . 1 4 4 6 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . 1 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 3 | . . 1 2 . . . Garrison Access . | . . . . . . . Total Hacks 74 | . 1 29 28 16 . . Successful 47 | . 1 17 22 7 . . Failed 27 | . . 12 6 9 . . Catastrophic 3 | . . 2 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 43 | . 1 16 14 12 . . Fabricators 2 | . . . . 2 . . Repair Stations 10 | . . . 8 2 . . Recycling Units 7 | . . 7 . . . . Scanalyzers 12 | . . 6 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 1 6 11 7 . . Record 4 | . . 1 2 1 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 2 | . . . . 2 . . Branch Access Points 1 | . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 3 | . . 1 1 1 . . Dispatch Records 3 | . . 2 1 . . . Patrol Status 1 | . . 1 . . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 2 | . . 1 1 . . . Zone Layout 4 | . . . 3 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 4 | . . . 4 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 6 | . . 6 . . . . Recycle Component 2 | . . 2 . . . . Process 2 | . . 2 . . . . Retrieve Matter 2 | . . 2 . . . . Scanalyzer 10 | . . 5 5 . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 8 | . . 3 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . . 6 7 6 . . Full Trace Events 4 | . . 1 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . 1 5 . . . Parts Repaired 2 | . . . 2 . . . Time 88 | . . . 88 . . . Parts Recycled 2 | . . 2 . . . . Recycled Matter 25 | . . 25 . . . . Retrieved Matter 25 | . . 25 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 2802 | . 295 503 . 409 1350 245 Optics 798 | . 295 503 . . . . Jamming 2004 | . . . . 409 1350 245 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 7007 | 75 608 1712 1721 1121 1505 265 Spaces Moved 3986 | 46 407 1080 800 816 726 111 Core 9 | 8 . . 1 . . . Treads 724 | 10 . 615 99 . . . Legs 2721 | 28 407 59 574 816 726 111 Wheels . | . . . . . . . Hover 532 | . . 406 126 . . . Flight . | . . . . . . . Fastest Speed 48 | 50 120 48 48 105 127 122 Average Speed 132 | 130 120 107 116 117 202 176 Slowest Speed 650 | 190 120 210 650 197 270 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 40 | 4 47 51 55 22 80 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . 5 1 Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 11 . 34 3 Melee . | . . . . . . . Projectile 7 | . . . 4 . . 3 AOE 41 | . . . 7 . 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 5226 | 58 476 1519 1357 910 749 157 Wait 647 | . 10 321 292 2 . 22 Move 3980 | 45 406 1079 799 815 725 111 Hop . | . . . . . . . Pick Up 68 | 6 7 19 21 11 . 4 Fast Attach 19 | 5 1 . 9 1 1 2 Attach 31 | 1 1 5 13 5 4 2 Detach 6 | . . 1 1 3 1 . Swap 133 | 1 12 25 66 22 3 4 Drop 69 | . 10 11 29 17 1 1 Fire 215 | . 26 57 83 32 6 11 Melee 42 | . . . 42 . . . Ram . | . . . . . . . Kick 8 | . 3 . 2 2 1 . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 7) 594 | -10/Materials | Discovered new exit (range 8) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Propulsion x2 2033 | -9/Materials | Discovered new exit (range 3) 2396 | -9/Materials | Entered another Materials area 2396 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2596 | -8/Materials | Found Prototype Launcher 2596 | -8/Materials | Identified Rocket Array 2601 | -8/Materials | Found Rocket Array 2604 | -8/Materials | Found Rocket Array 3118 | -8/Materials | Lost 5 parts (1p3n1w) 3211 | -8/Materials | Build established: Scavenger-Mutant 3523 | -8/Materials | Core integrity fell below 50% 3664 | -8/Materials | Build established: Mutant 3964 | -8/Materials | Repaired Mic. Nuclear Core 4022 | -8/Materials | Repaired Gauss Rifle 4098 | -8/Materials | Discovered new exit (range 16) 4117 | -8/Materials | Entered Factory 4117 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4403 | -7/Factory | Build established: Tank 4420 | -7/Factory | Identified exit to Lower Caves 4767 | -7/Factory | Cargo convoy interrupted 5087 | -7/Factory | Build established: Gunner 5238 | -7/Factory | Entered Lower Caves 5357 | -7/Lower Caves | Spotted B-75 Beast 5471 | -7/Lower Caves | Destroyed B-75 Beast 5472 | -7/Lower Caves | Crushed by falling debris 5472 | -7/Lower Caves | Core integrity fell below 50% 5503 | -7/Lower Caves | Lost 5 parts (1p3n1w) 6099 | -7/Lower Caves | Encountered a Warlord checkpoint 6709 | -7/Lower Caves | Discovered new exit (range 16) 6743 | -7/Lower Caves | Entered another Lower Caves area 6887 | -7/Lower Caves | Encountered a Warlord checkpoint 6984 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7005 | -7/Lower Caves | Core integrity fell below 20% 7009 | -7/Lower Caves | Core melted Last Messages --------------- 06995_ Slug penetrates Y-54 Guardian. 06998_ Destroyed Imp. Heat Sink. 06998_ Slug penetrates Y-54 Guardian. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07001_ Imp. Heat Sink melted. 07001_ Y-54 Guardian destroyed. 07001_ Slug penetrates Wall. 07002_ System corrupted: Heat flow error (+200). 07003_ Power failure, Lgt. Angular Momentum Engine shutdown. 07003_ Overheating: Carbon-fiber Leg damaged (-44). 07004_ Acquired 34 matter. 07005_ Overheating: Core damaged (-133). 07005_ Lgt. Treads fries itself beyond repair. 07008_ Overheating: Gauss Rifle damaged (-42). 07008_ Overheating: Gauss Rifle damaged (-5). 07009_ Overheating: Core damaged (-133). 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"" " "## ## | | ??????????????????????????# ## ## ##? | | ?????????????????????????## # ? ### % ##? | | ?????????????????????????# ####### ### "% ## | | ?????????????????????????# ###%" | | ?????????????????????????# % "" " | | ?????????????????????????# %""""" | | ????????????????????????# #### """" ## | | ????????????????????????## ???# " ## | | ?????????????????????????# ???# "" "" | | ?????????????????????????# ???# """ " | | ?????????????????????????# ???# "" " " #### | | ?????????????????????????# ??? # ##??# | | ????????????????????????? ?? #???# # | | ????????????????????????? ? # ##### ###???# | | ?????????????????????????#??# ?#????###???? | | ????????????????????????????##????????????# ## | | ??????????????????????????????????????????######?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 480 Matter Stores 348 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mic. Nuclear Core | 14% | -8/Materials Gauss Rifle | 15% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Airjet | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hey, That's Mine! Jackpot Well Done Challenges ------------ None Game ------ Seed ColdGuidanceProcsplitter Manual? 0 Play Time 01:39:58 Cumulative 4.3 hours Start 2026.07.21 @ 13:43:09 End 2026.07.22 @ 13:24:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace893ba-ccfa-4b60-a286-c693a7b12758