Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 02:56:37 Player: Raisen Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1606) 1606 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5881 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 136/350 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Battery Advanced Visual Processing Unit Target Analyzer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Armored Treads VSS Leg VSS Leg Advanced Heat Sink Advanced Targeting Computer Energy Filter ECM Suite Pulse Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Target Analyzer Target Analyzer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Armored Treads VSS Leg VSS Leg Advanced Heat Sink High-capacity Battery Advanced Targeting Computer Energy Filter ECM Suite Hardlight Generator Pulse Rifle Pulse Rifle [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Slots Evolved 8 | . . . 2 2 2 2 . Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 1 1 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 69 | 7 6 4 15 2 21 2 12 Power 14 | 1 1 . 3 1 6 . 2 Engine 11 | 1 1 . 3 1 4 . 1 Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 14 | 3 1 3 2 . 2 1 2 Treads . | . . . . . . . . Leg 7 | . . . 2 . 2 1 2 Wheel 7 | 3 1 3 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 . 3 1 9 1 3 Device 7 | . . . 2 . 4 . 1 Storage 5 | 1 1 . 1 . 2 . . Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 1 2 1 . Artifact . | . . . . . . . . Weapon 22 | 2 3 1 7 . 4 . 5 Energy Gun 11 | 2 2 . 4 . 1 . 2 Energy Cannon 4 | . . . 2 . 2 . . Ballistic Gun 5 | . . . 1 . 1 . 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 39 | . . 6 3 . 9 . 21 Power 9 | . . . 1 . 3 . 5 Propulsion 10 | . . 4 2 . 1 . 3 Utility 9 | . . . . . 3 . 6 Weapon 11 | . . 2 . . 2 . 7 Highest Loss Streak 13 | . . 3 2 . 4 . 13 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 7 6 7 8 10 13 13 Power 1 | . 2 3 1 . . 1 1 Propulsion 2 | 1 2 . . 2 2 2 2 Utility 3 | . . 1 2 2 3 7 7 Weapon 3 | . 1 1 3 3 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . 1 . 1 3 1 . 3 Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility 8 | . . . 1 3 1 . 3 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 88 97 88 90 85 92 87 Engine 11 | . 14 14 11 11 8 20 14 Core 1 | . . . . . 3 . 1 Leg 12 | . . . 4 18 15 20 18 Wheel 5 | . 28 26 9 . . . . Device 8 | . . . 12 18 12 . 2 Storage 14 | . 17 28 19 12 12 13 10 Processor 4 | . . . . . 6 6 11 Protection 3 | . . . . 3 2 13 8 Energy Gun 14 | . 27 15 26 27 7 12 8 Energy Cannon 4 | . . . 2 . 8 6 2 Ballistic Gun 3 | . . . 1 . 5 . 8 Launcher 1 | . . 12 1 . . . . Peak Build Rating 55 | 6 7 8 23 27 42 46 55 Average Rating 26 | 5 6 7 16 25 29 45 45 On Entrance 19 | . 6 7 8 23 27 35 46 Naked Turns . | . . . . . . . . Heaviest Build 86 | 14 15 18 22 27 63 77 86 Greatest Support 42 | 32 26 32 24 24 27 36 42 Greatest Overweight (x) 7 | 1 . . 6 1 2 2 7 Average Overweight (x) . | . . . 1 . . 2 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 8 13 15 15 Most Carried 15 | 5 8 8 8 8 15 15 15 Average Carried 9 | 1 7 6 7 7 10 13 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 5 8 6 8 8 15 15 9 Class Distribution -------------------- 31% | Tank 26% | Mutant 14% | Gunner 13% | Scavenger-Tank 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Matter Collected 1702 | 270 60 306 122 95 584 . 265 Remotely . | . . . . . . . . Salvage Created 1821 | 127 110 71 153 97 891 . 372 Parts 93 | 10 7 . 7 4 37 . 28 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Combat Hostiles Destroyed 37 | . 5 6 5 2 12 . 7 Guns 24 | . 3 1 5 1 8 . 6 Cannons 5 | . . . . . 4 . 1 AOE 6 | . 2 4 . . . . . Classes Destroyed 12 | 2 2 2 1 1 4 . . Builder 2 | . . . . . 2 . . Tunneler 2 | 2 . . . . . . . Recycler 4 | 1 . . . . 3 . . Operator 2 | . . . . 1 1 . . Swarmer 5 | . 3 . 2 . . . . Grunt 12 | . 2 1 2 . 7 . . Sentry 3 | . . . 1 2 . . . Demolisher 1 | . . 1 . . . . . Specialist 7 | . . . . . 2 . 5 Programmer 3 | . . . . . 2 . 1 Heavy 2 | . . . . . 1 . 1 Assembled 4 | . . 4 . . . . . Best Kill Streak 3 | 3 3 2 2 1 3 . 3 Combat Bots Only 3 | . 3 2 2 1 2 . 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Hostile Shots Fired 413 | . 22 35 27 14 108 . 207 Missed 114 | . 3 9 9 7 26 . 60 Hits 299 | . 19 26 18 7 82 . 147 Melee 5 | . . 5 . . . . . Projectile 294 | . 19 21 18 7 82 . 147 AOE 1 | . . 1 . . . . . Critical Strikes 11 | . 1 . . . 5 . 5 Part Disruptions 5 | . . . . . . . 5 Damage Taken 5577 | 32 192 551 186 104 1809 . 2703 Core 1347 | 32 51 112 7 45 236 . 864 Absorbed by Shields 387 | . . . . . 140 . 247 Regen/Repaired (Parts) 149 | . . . . . 149 . . Core Remaining (%) 72 | 87 . 22 98 91 66 . . Volleys Fired 172 | 11 12 26 12 9 62 . 40 Largest 3 | 2 2 2 3 3 3 . 3 Hottest 200 | 80 100 100 189 189 200 . 200 Shots Fired 383 | 22 23 43 36 27 134 . 98 Gun 314 | 22 22 32 32 27 86 . 93 Cannon 57 | . . . 4 . 48 . 5 Launcher 12 | . 1 11 . . . . . Special . | . . . . . . . . Kinetic 106 | . . . 4 . 43 . 59 Thermal 216 | . 18 25 28 27 91 . 27 Explosive 12 | . 1 11 . . . . . Electromagnetic 49 | 22 4 7 4 . . . 12 Robot Hit Streak 20 | 10 4 15 9 12 18 . 20 Robot Miss Streak 4 | 3 4 2 4 4 4 . 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 249 | 13 12 29 21 17 88 . 69 Core Hits 82 | 3 7 10 6 5 32 . 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | . 2 3 1 1 . . 5 Burn 9 | . 2 3 1 1 . . 2 Destroy 1 | . . . . . . . 1 Corrupt 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4609 | 206 303 532 336 307 1670 . 1255 Guns 3422 | 175 150 308 254 292 1049 . 1194 Cannons 764 | . . . 82 . 621 . 61 Explosions 385 | 31 145 209 . . . . . Melee . | . . . . . . . . Ramming 38 | . 8 15 . 15 . . . Kinetic 1410 | . . . 45 . 429 . 936 Thermal 2463 | 31 150 263 247 292 1241 . 239 Explosive 354 | . 145 209 . . . . . Electromagnetic 344 | 175 . 45 44 . . . 80 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 8 3 . 3 . 2 Average Corruption 2 | . . 7 3 . 2 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . 2 7 . 18 . 4 Message Errors 6 | . . . 1 . 5 . . Matter Fused 8 | . . . 3 . 5 . . Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 4 | . . . 1 . 2 . 1 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . 3 . 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 4 | . . 1 1 . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . 1 . . 2 . . Projectiles 2 | . . . . . 2 . . Explosions 1 | . . 1 . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | 32 4 84 . . . . . Shots 3 | 1 . 2 . . . . . Rammed 2 | . 1 1 . . . . . Targets Rammed 3 | . 1 1 . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 703 | 138 298 309 255 277 703 . 525 Average Temperature 159 | 53 120 119 105 119 218 . 147 Received Heat Transfer 724 | . 60 146 30 36 347 . 105 Effects 49 | . 2 3 . . 33 . 11 Shutdowns 16 | . . . . . 13 . 3 Energy Bleed 3 | . . 1 . . 1 . 1 Interference 11 | . 2 2 . . 6 . 1 Matter Decay 3 | . . . . . 3 . . Short Circuit 4 | . . . . . 4 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 4 | . . . . . 1 . 3 Damage (core) 5 | . . . . . 2 . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Melted 8 | . . 2 . 1 4 . 1 Heat Transferred 5933 | 50 592 999 592 703 2368 . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 95 | 10 66 45 66 36 70 17 95 Initial 17 | . . . . 14 . 17 . Average 16 | . 31 13 17 8 13 2 34 Influence Increases 1118 | 15 146 102 162 100 363 5 225 Destroy 0b10 Robot/C 660 | . 100 40 100 40 240 . 140 Destroy 0b10 Robot/NC 50 | 15 . . . 5 30 . . Destroy Leader 170 | . 10 10 30 20 60 . 40 Successful Hack 38 | . . . 16 17 . 5 . Destroy Structure 50 | . 6 37 1 3 3 . . Partial Spotted 30 | . . . . 15 15 . . Lose Combat Pursuer 120 | . 30 15 15 . 15 . 45 Influence Decreases 1103 | 15 146 102 126 136 326 42 210 Entered New Map 42 | . . . . 22 . 20 . Time Decay 754 | 15 146 85 116 114 256 22 . Lost Part 307 | . . 17 10 . 70 . 210 Squads Dispatched 14 | . 1 . 1 . 8 . 4 Investigation 3 | . . . . . 3 . . Extermination 2 | . . . . . 2 . . Reinforcement 9 | . 1 . 1 . 3 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 12 8 7 4 23 . 14 Peak Tracking Total 4 | . 4 3 4 1 3 . 4 Tactical Retreats 9 | . 1 2 1 . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Traps Triggered 6 | . . . . . 1 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Accessed 13 | . 1 . 2 4 5 1 . Terminals 10 | . 1 . 2 4 2 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 2 . 5 16 19 1 . Successful 25 | . 1 . 3 7 13 1 . Failed 18 | . 1 . 2 9 6 . . Catastrophic 3 | . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . 2 . 5 16 5 1 . Fabricators 2 | . . . . . 2 . . Repair Stations 8 | . . . . . 8 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 1 . 3 7 3 1 . Prototype ID Bank 3 | . . . 1 1 1 . . Open DSF 2 | . . . . . 1 1 . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 3 | . . . 1 1 1 . . Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . . 1 . . . . Patrol Status 2 | . 1 . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 2 | . . . . . 2 . . Repair Station Hacks 6 | . . . . . 6 . . Scan Component 3 | . . . . . 3 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 2 4 5 . . Full Trace Events 3 | . . . . . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 90 | . . . . . 90 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Active Infowar (turns) 2279 | . . . . . 1545 285 449 Optics 2279 | . . . . . 1545 285 449 ECM 950 | . . . . . 950 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Turns Passed 3915 | 123 385 277 348 423 1625 285 449 Spaces Moved 1965 | 69 297 197 228 346 614 104 110 Core 20 | 5 . . 12 . . . 3 Treads . | . . . . . . . . Legs 1221 | . . . 50 346 614 104 107 Wheels 724 | 64 297 197 166 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 270 180 Average Speed 141 | 93 88 95 111 102 180 270 249 Slowest Speed 400 | 100 90 100 350 180 270 270 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 47 46 27 27 14 2 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | 5 5 69 . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 79 | 5 5 69 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total 2788 | 104 396 243 294 397 1032 110 212 Wait 447 | 9 68 7 13 28 297 . 25 Move 1958 | 68 296 196 227 345 613 103 110 Hop . | . . . . . . . . Pick Up 60 | 9 5 5 15 6 15 3 2 Fast Attach 22 | 1 1 . 1 1 11 . 7 Attach 40 | 5 . 6 6 1 10 3 9 Detach 7 | . . . 1 . 4 1 1 Swap 32 | 1 8 1 10 1 10 . 1 Drop 33 | . 5 1 9 5 10 . 3 Fire 172 | 11 12 26 12 9 62 . 40 Melee . | . . . . . . . . Ram 2 | . 1 1 . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 7) 509 | -10/Materials | Entered Mines 599 | -10/Mines | Assembled infested the area 608 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 626 | -10/Mines | Core integrity fell below 50% 781 | -10/Mines | Lost 3 parts (2n1w) 782 | -10/Mines | Discovered new exit (range 6) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1098 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1146 | -8/Materials | Identified exit to Factory 1282 | -8/Materials | Discovered new exit (range 14) 1365 | -8/Materials | Build established: Tank 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1910 | -7/Factory | Discovered new exit (range 8) 2096 | -7/Factory | Repaired Lgt. Ion Engine 2331 | -7/Factory | Repaired VSS Leg 2358 | -7/Factory | Repaired Lgt. Ion Engine 2417 | -7/Factory | Build established: Skirmisher 3034 | -7/Factory | Discovered new exit (range 10) 3129 | -7/Factory | Lost 4 parts (1p1u2w) 3182 | -7/Factory | Entered another Factory area 3182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -6/Factory | Identified exit to DSF 3467 | -6/Factory | Entered DSF 3491 | -6/DSF | Build established: Scavenger-Tank 3515 | -6/DSF | Additional patrols routed to DSF 3753 | -6/DSF | Core integrity fell below 50% 3810 | -6/DSF | Lost 4 parts (2p1n1w) 3908 | -6/DSF | Core integrity fell below 20% 3916 | -6/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03885_ Slug penetrates Wall. 03888_ Slug penetrates X-62 Marksman. 03888_ X-62 Marksman destroyed. 03888_ Slug penetrates Wall. 03893_ Hvy. Machine Gun destroyed. 03894_ Slug penetrates Wall. 03899_ System corrupted: Imp. VSS Leg rejected. 03900_ Wall collapses. 03900_ Penetrated by Slug. 03900_ Imp. Arc Projector destroyed. 03900_ Penetrated by Slug. 03903_ Pulse Rifle destroyed. 03903_ Penetrated by Slug. 03907_ Imp. VSS Leg destroyed. 03907_ Slug penetrates H-66 Slayer. 03907_ Penetrated by Slug. 03910_ Slug penetrates Wall. 03910_ Penetrated by Slug. 03912_ Slug penetrates H-66 Slayer. 03913_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????###?????????? | | ??????????????????????#####?????????#""?????????? | | ??????????????????????# # #?????????#"#?????????? | | ???????????????????####%;;##???????##"####??????? | | ???????????????????#!!! !! #########"""""#??????? | | ???????????????????#!!!!!%!; # ##""%""#??#???? | | ???????????????????# %!!!=% ! [[%!""##"#???? | | ???????????????????# !!!|[h!h ! %""""#???? | | ???????????????????###![%!!;= #!!## ""####???? | | ?????????????????????#[|%@## #!!### ###??????? | | ???????????????????#!!*!]]]########## ##???????? | | ???????????????????#!! =!]]#??????# #???????? | | ???????????????????#!! ]]#??????# #???????? | | ???????????????????### ;##??????### ##???????? | | ?????????????????????! !!???????# #???????? | | ????????????????????!! !!???????# #???????? | | ???????????????????#!! !!???????# #???????? | | ???????????????????### %##???????### ###??????? | | ?????????????????????; #??????????# #??????? | | ????????????????????? ??????????# #??????? | | ???????????????????? ??????? #??????? | | ???????????????????? ??? #??????? | | ??????????????????? #??????? | | ???????????????????##A ##!!!#!!!## #??????? | | ????????????????????## ??#!??#!!!?# #??????? | | ?????????????????????# ??????###??# ###??????? | | ?????????????????????! ???????????! !????????? | | ?????????????????????! ????????????! !????????? | | ??????????????????????? ????????????! !????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????! !????????? | | ????????????????????????????????????! !????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 36 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Evasion (%) 65 Target Analysis 7 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 10% | -7/Factory VSS Leg | 10% | -7/Factory Lgt. Ion Engine | 20% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed GravjetGammaAccelerator Manual? 0 Play Time 00:52:56 Cumulative 8.0 hours Start 2025.09.06 @ 02:03:05 End 2025.09.06 @ 02:56:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44e289e8-ab5b-4b02-a8f7-847628804aec