Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 05:46:15

Player: Moddy

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1414)     1414
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 3369

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/450
Energy                     126/140
System Corruption          0%
Temperature                Critical (594)
Movement                   Treading (145)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Deuterium Engine
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
           Flight Unit
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Matter Pod
  Improved Weapon Shielding
>          --- WEAPON (2) -------
  Advanced Beam Rifle
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
     Light Ion Engine
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Sensor Array
  Improved Signal Interpreter
           EM Pulse Cannon
           Flak Cannon
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Matter Pod
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Weapon Shielding
  Advanced Beam Rifle
  Advanced Beam Cannon
     Light Cannon
     Light Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 6   6   13  21  
  Power                    8    | 1   .   4   3   
    Engine                 7    | 1   .   3   3   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   1   7   10  
    Treads                 2    | .   .   .   2   
    Leg                    13   | 2   1   7   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   .   5   
  Utility                  7    | 1   3   .   3   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   2   5   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       7    | .   2   2   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 21   | .   .   2   19  
  Power                    3    | .   .   .   3   
  Propulsion               11   | .   .   1   10  
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      13   | .   .   2   13  
  To Critical Strikes      1    | .   .   .   1   
Average Backups            7    | 3   7   8   7   
  Power                    1    | 1   1   2   1   
  Propulsion               2    | 2   1   2   1   
  Utility                  .    | .   .   .   1   
  Weapon                   2    | .   3   2   2   
  Tool/Special             .    | .   .   .   .   
Unused Backups             17   | .   4   3   10  
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   3   .   2   
  Utility                  3    | .   .   1   2   
  Weapon                   7    | .   1   1   5   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  94  96  
  Engine                   13   | .   14  9   17  
  Leg                      33   | .   28  42  27  
  Flight                   2    | .   .   .   4   
  Storage                  21   | .   27  22  18  
  Protection               3    | .   .   .   8   
  Energy Gun               1    | .   1   .   1   
  Ballistic Cannon         18   | .   25  18  14  
Peak Build Rating          26   | 6   7   14  26  
  Average Rating           14   | 3   6   11  20  
  On Entrance              6    | .   6   7   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 14  36  37  56  
  Greatest Support         50   | 20  20  43  50  
  Greatest Overweight (x)  9    | .   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             12   | 7   9   12  11  
  Average Carried          7    | 4   7   8   7   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            10   | 4   8   10  9   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1458 | 245 156 440 617 
  Remotely                 .    | .   .   .   .   
Salvage Created            1479 | 17  193 382 887 
  Parts                    111  | 2   10  30  69  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  41   | .   6   10  25  
  Guns                     6    | .   .   .   6   
  Cannons                  31   | .   6   10  15  
  AOE                      4    | .   .   .   4   
Classes Destroyed          10   | 1   1   4   4   
  Worker                   2    | .   .   .   2   
  Builder                  5    | .   .   .   5   
  Tunneler                 2    | 1   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | .   .   1   3   
  Watcher                  1    | .   .   1   .   
  Swarmer                  16   | .   .   .   16  
  Grunt                    18   | .   6   6   6   
  Duelist                  2    | .   .   2   .   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           11   | 1   2   6   11  
  Combat Bots Only         11   | .   2   5   11  
Max Kills in Single Turn   4    | 1   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        342  | .    26   47   269  
  Missed                   84   | .    12   16   56   
  Hits                     258  | .    14   31   213  
    Melee                  4    | .    .    4    .    
    Projectile             254  | .    14   27   213  
  Critical Strikes         6    | .    .    2    4    
Damage Taken               3374 | .    184  428  2762 
  Core                     638  | .    14   59   565  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  4    | .    .    .    4    
Core Remaining (%)         93   | 100  94   85   .    
Volleys Fired              127  | 1    22   36   68   
  Largest                  2    | 2    2    2    2    
  Hottest                  129  | 60   60   60   129  
Shots Fired                231  | 2    44   59   126  
  Gun                      24   | 2    .    .    22   
  Cannon                   207  | .    44   59   104  
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  182  | 1    44   59   78   
  Thermal                  48   | .    .    .    48   
  Explosive                .    | .    .    .    .    
  Electromagnetic          1    | 1    .    .    .    
  Robot Hit Streak         9    | .    4    8    9    
  Robot Miss Streak        15   | 2    5    4    15   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           130  | .    22   38   70   
  Core Hits                84   | 1    9    17   57   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3084 | 12   394  671  2007 
  Guns                     312  | 12   .    .    300  
  Cannons                  1971 | .    394  671  906  
  Explosions               798  | .    .    .    798  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    .    3    
  Kinetic                  1705 | .    394  671  640  
  Thermal                  809  | .    .    .    809  
  Explosive                555  | .    .    .    555  
  Electromagnetic          12   | 12   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            207  | .    .    .    207  
  Projectiles              5    | .    .    .    5    
  Explosions               202  | .    .    .    202  
  Melee                    .    | .    .    .    .    
Knockbacks                 26   | .    3    7    16   
  Impact                   .    | .    .    .    .    
  Kinetic                  25   | .    2    7    16   
  Secondary                1    | .    1    .    .    
Self-Inflicted Damage      372  | .    .    .    372  
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    .    .    3    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        623  | .    84   15   623  
  Average Temperature      117  | .    32   5    134  
  Received Heat Transfer   786  | .    105  159  522  
  Effects                  11   | .    .    .    11   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         1260 | .    .    .    1260 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         79   | 100 100 100 51  
  Level 1                  16   | .   .   .   38  
  Level 2                  4    | .   .   .   10  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             457  | 5   135 90  457 
  Initial                  3    | .   3   1   .   
  Average                  104  | .   48  24  202 
Influence Increases        1438 | 5   165 283 985 
  Destroy 0b10 Robot/C     820  | .   120 200 500 
  Destroy 0b10 Robot/NC    75   | 5   .   10  60  
  Destroy Leader           184  | .   30  52  102 
  Successful Hack          10   | .   .   5   5   
  Disable Machine          165  | .   15  15  135 
  Destroy Structure        79   | .   .   1   78  
  Lose Combat Pursuer      105  | .   .   .   105 
Influence Decreases        981  | .   165 288 528 
  Entered New Map          6    | .   2   4   .   
  Time Decay               765  | .   163 264 338 
  Lost Part                210  | .   .   20  190 
Squads Dispatched          5    | .   .   .   5   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   2   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   9   16  37  
  Peak Tracking Total      15   | .   3   5   15  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   .   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          11   | .   1   1   9   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   1   3   1   
  Terminals                4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   3   8   3   
  Successful               9    | .   2   6   1   
  Failed                   5    | .   1   2   2   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   3   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   3   1   
  Locate Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   .   1   .   
  Hauler Manifests         3    | .   1   1   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          149  | .   .   149 .   
  Retrieved Matter         149  | .   .   149 .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     .    | .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2243 | 54  483 756 950 
Spaces Moved               1140 | 36  207 481 416 
  Core                     10   | 10  .   .   .   
  Treads                   23   | .   .   .   23  
  Legs                     1080 | 26  207 481 366 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   27   | .   .   .   27  
  Fastest Speed            50   | 50  120 120 122 
  Average Speed            145  | 100 188 121 156 
  Slowest Speed            760  | 120 190 190 760 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 4   35  35  38  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          73   | .   .   .   73  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      73   | .   .   .   73  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1484 | 52  259 593 580 
  Wait                     38   | .   .   24  14  
  Move                     1137 | 35  206 480 416 
  Hop                      .    | .   .   .   .   
  Pick Up                  75   | 10  14  23  28  
  Fast Attach              .    | .   .   .   .   
  Attach                   43   | 6   3   12  22  
  Detach                   .    | .   .   .   .   
  Swap                     34   | .   5   9   20  
  Drop                     27   | .   9   9   9   
  Fire                     127  | 1   22  36  68  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   55 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  538 | -10/Materials | Entered another Materials area
  538 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1068 | -9/Materials  | Discovered new exit (range 16)
 1083 | -9/Materials  | Build established: Scavenger-Mutant
 1294 | -9/Materials  | Entered another Materials area
 1294 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1466 | -8/Materials  | Lost 3 parts (3n)
 1778 | -8/Materials  | Build established: Mutant
 2031 | -8/Materials  | Garrison activated, responded to threat
 2055 | -8/Materials  | Core integrity fell below 50%
 2096 | -8/Materials  | Lost 13 parts (3p5n1u4w)
 2098 | -8/Materials  | Destroyed 11 combat bots
 2242 | -8/Materials  | Core integrity fell below 20%
 2245 | -8/Materials  | Core destroyed

 Last Messages 
---------------
K-01 Serf collects debris.
Electrolysis Chamber disabled.
K-01 Serf collects debris.
Overheating: Energy bleed (-16).
K-01 Serf collects debris.
Acquired 9 matter.
K-01 Serf collects debris. <x2>
Power failure, Lgt. Deuterium Engine shutdown.
Flight Unit destroyed.
K-01 Serf destroyed.
Overheating: Adv. Beam Rifle damaged (-41).
Lgt. Ion Engine broken.
Overheating: Short circuit.
Overheating: Lgt. Deuterium Engine damaged (-6).
Power failure, Lgt. Deuterium Engine shutdown.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Overheating: Core damaged (-77).
Acquired 19 matter.
Overheating: Core damaged (-60).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????# =*=#   |  #????   ????????? |
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| ??????????????????????#   [ * [=*    "     #?????? |
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| ??????????????????????#   ##     #  """    #?????? |
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| ??#      * #/]  """  """  """  """  """   #??????? |
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|  ##        #                             ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            320
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentColdBuckler
  Manual?         0
Play Time         00:21:40
  Cumulative      13.0 hours
  Start           2025.05.26 @ 05:26:42
  End             2025.05.26 @ 05:46:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ecddbde-1070-4592-b314-21def9ccc2f4