Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.29 @ 01:56:55 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (954) 954 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 3775 Bonus ------- Follower Combat Kills 88 Aligned with FarCom 300 Friendly Fire -172 Cogmind --------- Core Integrity 388/550 Matter 125/300 Energy 265/265 System Corruption 9% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Heavy Laser Heavy Assault Rifle Autogun > --- INVENTORY (15) --- Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Improved Sensor Array Improved Sensor Array Medium Armor Plating Makeshift Hacking Suite Heavy Laser Heavy Assault Rifle AWS/Autocannon Mini Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Improved Sensor Array Improved Sensor Array Makeshift Hacking Suite Assault Rifle AWS/Autocannon Mini Grenade Launcher Mini Grenade Launcher Longsword +1 [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 43 | 3 7 12 2 3 16 Power 2 | . . 1 . . 1 Engine 2 | . . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 . . 2 Treads 3 | 2 . 1 . . . Leg 4 | . . 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 3 2 2 . 7 Device 2 | . . 1 . . 1 Storage 2 | . 1 . 1 . . Processor 4 | . 2 . . . 2 Hackware . | . . . . . . Protection 6 | . . 1 1 . 4 Artifact . | . . . . . . Weapon 20 | 1 4 6 . 3 6 Energy Gun 5 | 1 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | . 2 3 . 2 5 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . 1 . . 4 Average Slot Usage (%) 98 | . 93 99 100 100 98 Engine 12 | . 14 14 14 14 9 Treads 6 | . 28 8 . . . Leg 20 | . . 19 28 28 27 Storage 12 | . 14 14 14 14 9 Processor 3 | . 7 . . . 9 Protection 11 | . . 12 14 14 15 Energy Gun 9 | . 11 13 14 10 . Ballistic Gun 18 | . 16 13 14 17 26 Naked Turns . | . . . . . . Heaviest Build 50 | 13 30 36 36 34 50 Greatest Support 40 | 40 40 40 20 20 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 Most Carried 15 | 6 12 15 15 15 15 Average Carried 13 | 5 5 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 15 Class Distribution -------------------- 71% | Mutant 13% | Tank 8% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1067 | 200 117 239 . 60 451 Remotely . | . . . . . . Salvage Created 1336 | . 135 316 . 74 811 Parts 63 | . 8 10 . 10 35 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 32 | . 2 16 . 3 11 Guns 22 | . 2 9 . . 11 AOE 10 | . . 7 . 3 . Classes Destroyed 10 | . 2 3 . . 5 Worker 1 | . . 1 . . . Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Watcher 1 | . 1 . . . . Swarmer 3 | . . 3 . . . Grunt 18 | . 2 4 . 3 9 Brawler 1 | . . . . . 1 Sentry 1 | . . . . . 1 Hunter 1 | . . . . . 1 Assembled 9 | . . 9 . . . Best Kill Streak 8 | . 1 8 . 3 4 Combat Bots Only 7 | . 1 7 . 3 3 Max Kills in Single Turn 3 | . 1 3 . 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1579 | . 188 564 . 57 770 Core 315 | . 18 135 . . 162 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . . . 38 . Volleys Fired 108 | . 26 30 . 2 50 Largest 3 | . 2 2 . 1 3 Hottest 115 | . 60 79 . 30 115 Shots Fired 259 | . 51 55 . 2 151 Gun 252 | . 51 50 . . 151 Cannon . | . . . . . . Launcher 7 | . . 5 . 2 . Special . | . . . . . . Kinetic 204 | . 37 25 . . 142 Thermal 34 | . . 25 . . 9 Explosive 7 | . . 5 . 2 . Electromagnetic 14 | . 14 . . . . Robot Hit Streak 11 | . 6 6 . 4 11 Robot Miss Streak 4 | . 4 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 162 | . 33 31 . 1 97 Core Hits 80 | . 12 29 . 4 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 1 . . 1 Burn 1 | . . 1 . . . Destroy 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2950 | . 313 930 . 183 1524 Guns 2306 | . 313 469 . . 1524 Cannons . | . . . . . . Explosions 612 | . . 431 . 181 . Melee . | . . . . . . Ramming 32 | . . 30 . 2 . Kinetic 1813 | . 220 201 . . 1392 Thermal 400 | . . 268 . . 132 Explosive 612 | . . 431 . 181 . Electromagnetic 93 | . 93 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Effects 11 | . . . . . 11 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles . | . . . . . . Explosions 17 | . . 17 . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 59 | . . 36 . 23 . Shots 3 | . . 2 . 1 . Rammed 6 | . . 6 . . . Targets Rammed 8 | . . 6 . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 330 | . 49 153 . 2 330 Average Temperature 55 | . 17 54 . 2 67 Received Heat Transfer 674 | . 99 224 . 18 333 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 999 | . . 740 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 164 | . 161 153 . 70 164 Initial 4 | . . 4 . . . Average 31 | . 44 24 . 23 36 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 12 17 . 3 22 Peak Tracking Total 7 | . 3 7 . 3 4 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 10 | . 4 . 2 . 4 Terminals 7 | . 3 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 14 . 2 . 12 Successful 15 | . 7 . 2 . 6 Failed 13 | . 7 . . . 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 10 . 1 . 10 Terminals 25 | . 13 . . . 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 . 2 . 2 Record 1 | . . . 1 . . Robot Analysis 3 | . 3 . . . . Alert Level 1 | . . . . . 1 Locate Traps 2 | . 1 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 . . . 4 Terminals 6 | . 2 . . . 4 Track 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Botnet 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . . . 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . 1 . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 7 | . 1 2 . 3 1 Largest Group 3 | . 1 2 . 3 3 Highest-Rated Group 49 | . 16 49 . 40 40 Highest-Rated Ally 31 | . 16 31 . 16 16 Total Orders . | . . . . . . Ally Attacks 40 | . 14 9 . . 17 Total Damage 452 | . 136 105 . . 211 Kills 8 | . 5 2 . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 7337 | 6 1005 2496 604 1163 2063 Spaces Moved 2443 | 1 419 582 315 606 520 Core . | . . . . . . Treads 750 | 1 419 330 . . . Legs 1693 | . . 252 315 606 520 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 126 | 160 160 160 190 190 126 Average Speed 179 | 160 160 172 190 190 182 Slowest Speed 196 | 160 160 190 190 190 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 1 69 98 62 99 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 11 | . . . . 11 . Terrain Destroyed 67 | . . 44 . 23 . Melee . | . . . . . . Projectile . | . . . . . . AOE 67 | . . 44 . 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 5193 | 5 709 2013 323 613 1530 Wait 2546 | . 248 1372 . . 926 Move 2438 | . 418 581 314 605 520 Hop . | . . . . . . Pick Up 22 | . 6 6 2 . 8 Fast Attach 11 | . 3 1 . 1 6 Attach 10 | . 1 2 . . 7 Detach 6 | . 3 1 . . 2 Swap 22 | 3 3 9 2 2 3 Drop 21 | 2 . 5 5 1 8 Fire 108 | . 26 30 . 2 50 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 6 | . . 6 . . . Escape Stasis . | . . . . . . Rewire 1 | . 1 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 8) 882 | -10/Materials | Discovered new exit (range 7) 960 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Entered Mines 1045 | -10/Mines | Discovered new exit (range 13) 1177 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1177 | -10/Mines | Discovered new exit (range 5) 1310 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1360 | -10/Mines | Discovered new exit (range 6) 1681 | -10/Mines | Assembled infested the area 1688 | -10/Mines | Core integrity fell below 50% 1725 | -10/Mines | Destroyed 7 combat bots 3305 | -10/Mines | Learned Materials terminal intel 3508 | -10/Mines | Entered Exiles 3509 | -10/Exiles | Identified exit to Mines 3554 | -10/Exiles | Met 8R-AWN 3583 | -10/Exiles | Met EX-HEX 3664 | -10/Exiles | Met EX-DEC 3676 | -10/Exiles | Learned location of Zion (-6) 3712 | -10/Exiles | Met EX-BIN 3814 | -10/Exiles | Aligned with FarCom system 3816 | -10/Exiles | Given EX-Vault access code 3860 | -10/Exiles | Opened EX-Vault 3874 | -10/Exiles | Found Longsword +1 3895 | -10/Exiles | Found AWS/Autocannon 3932 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4112 | -10/Exiles | Stole two prototypes: Longsword +1, AWS/Autocannon 4112 | -10/Exiles | Entered Mines 4149 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4304 | -9/Mines | Found a hidden stash of uninstalled traps 4395 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4594 | -9/Mines | Discovered new exit (range 7) 4674 | -9/Mines | Discovered new exit (range 12) 4847 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4931 | -9/Mines | Learned location of 1 exit from Lower Caves 5275 | -9/Mines | Entered Materials 5275 | -8/Materials | Accompanied by 3 allies 5275 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5276 | -8/Materials | Loaded intel: 12 terminal locations 6045 | -8/Materials | Build established: Tank 6896 | -8/Materials | Build established: Skirmisher 7116 | -8/Materials | Lost 4 parts (1p1n1u1w) 7338 | -8/Materials | Self-destructed Last Messages --------------- 07179_ System corrupted (+1). 07179_ U-05 Engineer lays Concrete. 07183_ R-06 Scavenger collects Imp. Heat Sink. 07186_ 7BO9IP3WGQ1/KU85LDM1LKZ%4ADKNRIZRQD 07187_ R-06 Scavenger collects Particle Gun. 07193_ R-06 Scavenger collects Lgt. Treads. 07205_ 40YI4QQWJ=BEA>9PVW= TGGDX SLEBE: ZFGFZJ 07217_ Dropped Assault Rifle. 07224_ System corrupted: Matter fused (-7). 07245_ System corrupted: Heat flow error (+111). 07260_ System corrupted: Component data lost. 07291_ System corrupted: FCS attempts to trigger Hvy. Laser. 07291_ System corrupted: Hvy. Laser misfires. 07306_ W-25 Informer sends out distress signal. 07307_ System corrupted: Med. Armor Plating rejected. 07315_ R-06 Scavenger collects Med. Armor Plating. 07329_ G-47 Trooper destroyed. 07333_ R-06 Scavenger collects Aluminum Leg. 07336_ Acquired 40 matter. 07337_ System corrupted: Matter fused (-9). 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""???# # ## """ # | | ????????????????????# ""???# "T" # ## "T" # | | ????????????????????# ???# """ / ## # | | ????????????????????###+##????# #m ## ] # | | ??????????????????????# ??????######## #####+## | | ??????????????????????# kk [ | | ????????? ?????????#??????######### | | ????????? ????????????????????????# !!! ## | | ????????? ???????????????????????# !! #? | | ????????? ????????????????????????# !! ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularFluxDesublimator Manual? 0 Play Time 00:26:30 Cumulative 278.0 hours Start 2021.11.29 @ 01:26:18 End 2021.11.29 @ 01:56:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 174d3664-d30c-4215-a91c-7d262dae8612