Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 21:39:19

Player: Cheeseinator

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (1863)     1863
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 4281

 Bonus
-------
High Alert Combat Kills    198

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
     Heavy Mace
>          --- INVENTORY (5) ----
           Flight Unit
     Small Storage Unit
     Light Assault Rifle
  Enhanced Autogun
           Concussive RPG (1)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Splice Drone Bay
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
   Compact Wheel
  Hardened Light Armor Plating
     Light EM Pulse Cannon
           Assault Cannon
           Grenade Launcher
           Rocket Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             73   | 7   17  2   5   42  
  Power                    8    | 1   1   .   .   6   
    Engine                 7    | 1   1   .   .   5   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   4   .   .   10  
    Treads                 4    | .   2   .   .   2   
    Leg                    3    | .   .   .   .   3   
    Wheel                  4    | 2   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   2   .   .   3   
  Utility                  23   | 1   7   2   3   10  
    Device                 5    | .   .   .   2   3   
    Storage                7    | 1   4   .   .   2   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   3   2   1   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 3   5   .   2   16  
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          11   | .   5   .   1   5   
    Ballistic Gun          7    | 3   .   .   .   4   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               3    | .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      3    | .   3   .   .   .   
Parts Lost                 20   | .   2   .   .   18  
  Power                    4    | .   1   .   .   3   
  Propulsion               5    | .   1   .   .   4   
  Utility                  7    | .   .   .   .   7   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      6    | .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   91  100 100 73  
  Engine                   9    | .   13  11  11  5   
  Treads                   13   | .   18  22  22  7   
  Leg                      1    | .   .   .   .   3   
  Wheel                    2    | .   4   .   .   3   
  Device                   5    | .   .   .   10  7   
  Storage                  10   | .   14  11  11  7   
  Processor                2    | .   .   .   .   4   
  Protection               16   | .   13  33  22  14  
  Energy Cannon            14   | .   22  22  19  7   
  Ballistic Gun            1    | .   3   .   .   1   
  Ballistic Cannon         1    | .   .   .   .   3   
  Launcher                 2    | .   .   .   2   3   
Naked Turns                48   | .   .   .   .   48  
Heaviest Build             96   | 12  96  31  34  56  
  Greatest Support         40   | 32  40  40  40  40  
  Greatest Overweight (x)  18   | .   6   .   .   18  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   15  
  Average Capacity         9    | 6   8   8   8   11  
  Most Carried             9    | 4   9   7   8   9   
  Average Carried          6    | 1   7   6   7   5   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 4   8   6   8   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           1504 | 150  412  .    60   882  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2182 | .    487  .    211  1484 
  Parts                    114  | .    30   .    8    76   
Haulers Intercepted        3    | .    .    .    .    3    
Recyclers Shooed           5    | .    1    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  54   | .   11  .   6   37  
  Melee                    1    | .   .   .   .   1   
  Guns                     4    | .   2   .   .   2   
  Cannons                  35   | .   8   .   6   21  
  AOE                      11   | .   1   .   .   10  
Classes Destroyed          13   | .   6   .   2   5   
  Worker                   3    | .   1   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Hauler                   3    | .   .   .   .   3   
  Recycler                 7    | .   2   .   2   3   
  Operator                 1    | .   1   .   .   .   
  Watcher                  5    | .   2   .   .   3   
  Swarmer                  21   | .   6   .   3   12  
  Cutter                   2    | .   .   .   .   2   
  Grunt                    22   | .   5   .   .   17  
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   .   5   
  Demolisher               1    | .   .   .   1   .   
  Assembled                2    | .   .   .   2   .   
Best Kill Streak           13   | .   4   .   4   13  
  Combat Bots Only         5    | .   4   .   3   5   
Max Kills in Single Turn   4    | .   2   .   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        354  | .    65   3    25   261  
  Missed                   88   | .    14   1    6    67   
Damage Taken               3980 | .    670  23   205  3082 
  Core                     674  | .    117  .    .    557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  53   .    100  .    
Volleys Fired              182  | .    47   1    23   111  
  Largest                  2    | .    2    2    2    2    
  Hottest                  150  | .    112  112  112  150  
Shots Fired                304  | .    77   2    24   201  
  Gun                      65   | .    40   .    .    25   
  Cannon                   214  | .    37   2    24   151  
  Launcher                 25   | .    .    .    .    25   
  Special                  .    | .    .    .    .    .    
  Kinetic                  101  | .    40   .    .    61   
  Thermal                  100  | .    .    .    .    100  
  Explosive                25   | .    .    .    .    25   
  Electromagnetic          78   | .    37   2    24   15   
  Robot Hit Streak         16   | .    9    .    8    16   
  Robot Miss Streak        5    | .    4    2    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           194  | .    44   .    15   135  
  Core Hits                105  | .    20   .    8    77   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    1    .    .    3    
    Meltdown               1    | .    .    .    .    1    
    Blast                  1    | .    .    .    .    1    
    Corrupt                1    | .    1    .    .    .    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    6    
  Impact                   6    | .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5571 | .    984  .    356  4231 
  Guns                     495  | .    255  .    .    240  
  Cannons                  3241 | .    621  .    319  2301 
  Explosions               1653 | .    99   .    37   1517 
  Melee                    140  | .    .    .    .    140  
  Ramming                  42   | .    9    .    .    33   
  Kinetic                  1109 | .    255  .    .    854  
  Thermal                  1613 | .    99   .    37   1477 
  Explosive                1478 | .    .    .    .    1478 
  Electromagnetic          1189 | .    621  .    319  249  
  Impact                   140  | .    .    .    .    140  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    2    
  Average Corruption       2    | .    3    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    17   .    .    1    
    Message Errors         5    | .    5    .    .    .    
    Matter Fused           4    | .    3    .    .    1    
    Heat Flow Errors       4    | .    4    .    .    .    
    Energy Discharges      3    | .    3    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            127  | .    16   .    .    111  
  Projectiles              38   | .    16   .    .    22   
  Explosions               12   | .    .    .    .    12   
  Melee                    77   | .    .    .    .    77   
Knockbacks                 5    | .    .    .    .    5    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  4    | .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      446  | .    104  .    .    342  
  Shots                    12   | .    3    .    .    9    
  Rammed                   12   | .    3    .    .    9    
Targets Rammed             15   | .    3    .    .    12   
  Kicked                   3    | .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        490  | .    278  87   165  490  
  Average Temperature      109  | .    70   43   76   140  
  Received Heat Transfer   1610 | .    255  12   20   1323 
  Effects                  15   | .    .    .    .    15   
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              11   | .    7    .    .    4    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Melted             4    | .    1    .    .    3    
  Heat Transferred         2542 | .    100  .    .    2442 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    3    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             774  | .   245 68  70  774 
  Initial                  38   | .   .   38  26  27  
  Average                  245  | .   125 53  41  403 
Maximum Alert Level        3    | .   1   .   .   3   
  Low Security (%)         53   | 100 86  100 100 14  
  Level 1                  26   | .   13  .   .   44  
  Level 2                  13   | .   .   .   .   27  
  Level 3                  6    | .   .   .   .   12  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   1   .   10  
  Investigation            4    | .   1   .   .   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   1   .   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           7    | .   1   .   .   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   16  2   11  66  
  Peak Tracking Total      9    | .   4   1   4   9   
  Tactical Retreats        4    | .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          13   | .   5   .   .   8   
  Max in Single Turn       2    | .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   .   .   1   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   .   1   3   
  Successful               3    | .   .   .   1   2   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   2   
  Record                   2    | .   .   .   .   2   
  Open Door                1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               2    | .   .   .   .   2   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      25   | .   .   .   .   25  
  Highest-Rated Ally       25   | .   .   .   .   25  
Total Orders               1    | .   .   .   1   .   
  RETURN                   1    | .   .   .   1   .   
Ally Attacks               23   | .   .   .   8   15  
  Total Damage             97   | .   .   .   25  72  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             22   | .   .   .   10  12  
  Drone Recoveries         20   | .   .   .   8   12  

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3641 | 62   981  75   696  1827 
Spaces Moved               1820 | 53   446  38   360  923  
  Core                     146  | 10   31   .    .    105  
  Treads                   1002 | .    333  38   360  271  
  Legs                     125  | .    .    .    .    125  
  Wheels                   266  | 43   81   .    .    142  
  Hover                    .    | .    .    .    .    .    
  Flight                   281  | .    1    .    .    280  
  Fastest Speed            37   | 50   100  160  160  37   
  Average Speed            143  | 90   161  160  160  131  
  Slowest Speed            950  | 100  360  160  160  950  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 4    52   8    65   40   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          152  | .    4    .    2    146  
  Melee                    .    | .    .    .    .    .    
  Projectile               24   | .    .    .    .    24   
  AOE                      128  | .    4    .    2    122  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      2510 | 63   625  50   456  1316 
  Wait                     343  | .    88   10   62   183  
  Move                     1813 | 52   445  37   359  920  
  Hop                      1    | .    .    .    .    1    
  Pick Up                  30   | 4    12   .    2    12   
  Fast Attach              33   | 6    7    .    1    19   
  Attach                   21   | .    4    2    2    13   
  Detach                   16   | .    2    .    2    12   
  Swap                     19   | 1    6    .    2    10   
  Drop                     29   | .    11   .    1    17   
  Fire                     182  | .    47   1    23   111  
  Melee                    6    | .    .    .    .    6    
  Ram                      12   | .    3    .    .    9    
  Kick                     3    | .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  529 | -10/Materials | Discovered new exit (range 15)
 1044 | -10/Materials | Entered another Materials area
 1044 | -9/Materials  | Evolved 2 slots: Utility x2
 1096 | -9/Materials  | Discovered new exit (range 15)
 1119 | -9/Materials  | Entered Mines
 1120 | -9/Mines      | Assembled infested the area
 1125 | -9/Mines      | Found the Drone Emporium
 1137 | -9/Mines      | Found Prototype Device
 1137 | -9/Mines      | Identified Splice Drone Bay
 1190 | -9/Mines      | Discovered new exit (range 6)
 1377 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1767 | -9/Mines      | Discovered new exit (range 4)
 1815 | -9/Mines      | Entered Materials
 1815 | -8/Materials  | Evolved 2 slots: Utility x2
 2888 | -8/Materials  | Lost 6 parts (1p4u1w)
 3119 | -8/Materials  | Lost 4 parts (1p1n2w)
 3219 | -8/Materials  | Core integrity fell below 50%
 3397 | -8/Materials  | Released all parts (5)
 3453 | -8/Materials  | Garrison activated, responded to threat
 3476 | -8/Materials  | Core integrity fell below 20%
 3584 | -8/Materials  | Released all parts (3)
 3642 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03592_ Acquired 3 matter.
03605_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03609_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
03610_ Triggered Alarm Trap.
03610_ An alarm sounds.
03610_ ALERT: Alarm triggered, dispatching investigation squad.
03618_ Acquired Hvy. Mace.
03623_ U-05 Engineer lays Concrete.
03624_ L-31 Rogue suffers critical hit (Smash).
03624_ Destroyed Imp. Aluminum Leg.
03624_ L-31 Rogue system corrupted by crushing effect.
03624_ L-31 Rogue knocked back.
03625_ U-05 Engineer lays Concrete. <x4>
03629_ System corrupted: Matter fused (-7).
03632_ Destroyed Imp. Ion Engine.
03632_ L-31 Rogue system corrupted by crushing effect.
03633_ L-31 Rogue system terminally corrupted.
03633_ Melee Analysis Suite fried.
03641_ Acquired 17 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              HeartHackingReconfigurator
  Manual?         0
Play Time         00:38:10
  Cumulative      9.8 hours
  Start           2024.04.08 @ 20:52:06
  End             2024.04.08 @ 21:39:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           2
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bfc55b8-d266-4e85-85fd-e8bcd4beedfc