Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.05 @ 23:17:01 Player: Beelzebelt Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (71) 71 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2476 Bonus ------- None Cogmind --------- Core Integrity 656/700 Matter 41/300 Energy 73/125 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY (5) ------ Small Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Light Nuclear Core Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Advanced Sensor Array Advanced Terrain Scanner Transmission Jammer Improved Utility Shielding [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 41 | 12 8 9 7 5 Power 7 | 2 . 2 3 . Engine 7 | 2 . 2 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 4 2 4 2 4 Treads . | . . . . . Leg 2 | 2 . . . . Wheel 2 | 2 . . . . Hover 4 | . . . . 4 Flight 8 | . 2 4 2 . Utility 8 | 3 2 1 1 1 Device 5 | 2 2 1 . . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 3 4 2 1 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 3 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 7 | . . . 7 . Power 2 | . . . 2 . Propulsion 4 | . . . 4 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 4 | . . . 4 . Average Slot Usage (%) 80 | . 82 81 89 45 Engine 16 | . 14 22 17 7 Wheel 2 | . 8 . . . Flight 27 | . 19 33 34 13 Device 10 | . 14 11 9 7 Storage 10 | . 14 11 9 7 Processor 4 | . . . 9 7 Ballistic Gun 7 | . 7 4 10 . Naked Turns . | . . . . . Heaviest Build 13 | 12 10 12 13 8 Greatest Support 52 | 20 20 15 20 52 Greatest Overweight (x) 3 | 3 2 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 6 6 6 6 6 Average Carried 5 | 3 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 6 6 4 6 6 Class Distribution -------------------- 52% | Scavenger-Mutant 34% | Sprinter 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 373 | 336 37 . . . Remotely 183 | 183 . . . . Salvage Created 212 | 175 37 . . . Parts 24 | 14 10 . . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 3 | . 3 . . . Guns 3 | . 3 . . . Classes Destroyed 3 | 2 1 . . . Tunneler 5 | 5 . . . . Recycler 1 | 1 . . . . Swarmer 3 | . 3 . . . Best Kill Streak 2 | 2 2 . . . Combat Bots Only 2 | . 2 . . . Max Kills in Single Turn 1 | 1 1 . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 807 | . 62 68 511 166 Core 196 | . 10 29 113 44 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 96 92 79 . Volleys Fired 24 | 14 9 1 . . Largest 2 | 2 2 1 . . Hottest 60 | 40 60 20 . . Shots Fired 47 | 28 18 1 . . Gun 47 | 28 18 1 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 42 | 28 13 1 . . Thermal 5 | . 5 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 11 8 . . . Robot Miss Streak 2 | 2 2 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 30 | 19 11 . . . Core Hits 13 | 9 4 . . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 254 | 166 88 . . . Guns 254 | 166 88 . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 233 | 166 67 . . . Thermal 21 | . 21 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 3 | . 3 . . . Message Errors 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 217 | . 217 5 33 . Average Temperature 37 | . 57 3 15 . Received Heat Transfer 162 | . . 27 117 18 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 291 | 30 164 196 291 217 Initial 127 | . 19 68 82 127 Average 110 | 15 111 125 145 156 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 88 | 100 100 100 69 90 Level 1 11 | . . . 30 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 4 3 Investigation 6 | . . . 3 3 Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 7 11 33 8 Peak Tracking Total 15 | . 6 7 15 6 Tactical Retreats 11 | . 2 1 6 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 1 3 9 3 Terminals 10 | . 1 1 7 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . 1 1 Total Hacks 53 | . 2 16 24 11 Successful 25 | . 1 9 14 1 Failed 28 | . 1 7 10 10 Catastrophic 8 | . . 2 2 4 Database Lockouts . | . . . . . Manual 11 | . 2 . 9 . Terminals 33 | . 2 6 20 5 Fabricators 3 | . . . . 3 Repair Stations 2 | . . 2 . . Recycling Units 2 | . . . 2 . Scanalyzers 8 | . . 8 . . Garrison Access 5 | . . . 2 3 Terminal Hacks 13 | . 1 1 11 . Record 1 | . . . 1 . Part Schematic 1 | . . . 1 . Emergency Access Points 3 | . . . 3 . Fabricator Index 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Recall Investigation 2 | . . . 2 . Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 8 | . . 8 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 2 9 3 Full Trace Events 5 | . . . 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 795 | 163 152 119 275 86 Spaces Moved 1279 | 107 148 290 529 205 Core 4 | 4 . . . . Treads . | . . . . . Legs 12 | 12 . . . . Wheels 118 | 91 27 . . . Hover 4 | . . . . 4 Flight 1141 | . 121 290 529 201 Fastest Speed 31 | 50 37 34 31 37 Average Speed 39 | 84 45 34 31 37 Slowest Speed 200 | 200 200 34 37 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 12 | . . . 12 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 37 23 62 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1528 | 156 221 312 625 214 Wait 128 | 4 39 . 85 . Move 1254 | 106 147 289 507 205 Hop 9 | . . . 9 . Pick Up 27 | 10 4 3 10 . Fast Attach 20 | 10 2 2 2 4 Attach 17 | 2 5 4 5 1 Detach 14 | 3 6 3 1 1 Swap 5 | . 1 3 1 . Drop 30 | 7 8 7 5 3 Fire 24 | 14 9 1 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 338 | -9/Materials | Build established: Scavenger-Mutant 418 | -9/Materials | Discovered new exit (range 10) 435 | -9/Materials | Entered another Materials area 435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -8/Materials | Lost 4 parts (1p2n1w) 708 | -8/Materials | Discovered new exit (range 6) 710 | -8/Materials | Identified exit to Factory 710 | -8/Materials | Entered Factory 710 | -7/Factory | Evolved 2 slots: Utility x2 737 | -7/Factory | Lost 3 parts (1p2n) 796 | -7/Factory | Self-destructed Last Messages --------------- >>Load(System Shield) Uploading System Shield schematic... Loaded successfully: System Shield Rating: 3 Time: 24 Matter: 146 Initiate build sequence. 00742_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 00757_ K-01 Serf collects debris. 00769_ Connecting with Terminal... 00769_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 00783_ K-01 Serf cleans the Pressure Siphon. 00787_ Acquired Prototype Hover Unit. 00787_ Identified Imp. Airjet. 00788_ Dropped Flight Unit. 00789_ Dropped VTOL Module. 00790_ Acquired Imp. Airjet. 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"""""" #??? | | ????????????????????????????????????# """""" #??? | | ????????????????????????????????????# """""" #??? | | ????????????????????????????????????# """""" #??? | | ????????????????????????????????????#######???#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Use The Force root@ Challenges ------------ None Game ------ Seed ContainmentAntimatterMantle Manual? 0 Play Time 00:35:52 Cumulative 8.8 hours Start 2021.07.05 @ 22:33:17 End 2021.07.05 @ 23:17:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 257b3275-b2b7-4a7f-8c2a-7a97209850e9