Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.12 @ 11:34:47

Player: ok-primus

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (41)      205
Value Destroyed (1183)     1183
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6048

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     12/300
Energy                     290/290
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (122)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (6) ---
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY (8) ------
     Large Storage Unit
  Enhanced Optical Array
           Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
           Kinecellerator
  Improved Medium Armor Plating
>          --- WEAPON (3) -------
  Advanced Assault Cannon
  Advanced Assault Cannon
     Heavy Pick
>          --- INVENTORY (10) ---
           Deuterium Engine
  Improved Sensor Array
  Improved Kinecellerator
  Improved Medium Armor Plating
           Drone Bay (2/2)
           KE Penetrator
  Advanced Assault Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
  Enhanced Optical Array
           Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
           Kinecellerator
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
     Heavy Pick
>          --- INVENTORY --------
           Deuterium Engine
  Improved Sensor Array
  Improved Medium Armor Plating
           Drone Bay
           KE Penetrator
  Advanced Assault Cannon
  Improved Grenade Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Heavy Mace
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   1   1   1   .   1   
  Utility                  6    | .   .   2   .   .   1   1   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             68   | 6   8   5   .   24  11  9   5   .   
  Power                    6    | 1   1   1   .   2   1   .   .   .   
    Engine                 4    | 1   1   1   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   3   .   .   8   3   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   3   .   .   8   3   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   2   .   5   4   7   4   .   
    Device                 8    | .   1   .   .   1   1   3   2   .   
    Storage                3    | 1   1   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   .   2   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   .   4   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   2   .   9   3   1   .   .   
    Energy Gun             2    | .   .   2   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   3   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   2   .   .   5   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   3   .   .   2   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   2   .   
  Utility                  2    | .   .   .   .   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   .   .   2   1   
Average Slot Usage (%)     94   | .   99  93  100 94  93  100 94  83  
  Engine                   5    | .   14  11  11  .   .   6   5   5   
  Core                     2    | .   .   .   .   8   6   .   .   .   
  Leg                      26   | .   28  22  22  27  26  33  24  21  
  Device                   8    | .   13  11  11  8   5   7   5   5   
  Storage                  8    | .   14  11  11  9   7   6   5   5   
  Processor                11   | .   .   11  11  9   13  21  23  21  
  Protection               5    | .   .   5   11  7   8   3   9   9   
  Energy Gun               1    | .   .   8   22  4   .   .   .   .   
  Ballistic Gun            5    | .   26  .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   1   13  .   14  15  13  11  10  
  Impact Weapon            2    | .   .   .   .   1   7   5   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 11  28  33  33  48  57  58  61  61  
  Greatest Support         64   | 20  20  20  20  44  54  64  64  57  
  Greatest Overweight (x)  3    | 3   1   1   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  
  Average Carried          9    | 3   8   9   10  9   9   9   8   10  
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 39% | Mutant
 28% | Scavenger-Mutant
 14% | Scavenger-Assassin
  8% | Assassin
  4% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
           Assassin | -7/Factory
 Scavenger-Assassin | -6/Factory
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Matter Collected           1266 | 259 145 118 .   395 336 .   13  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1388 | .   264 222 .   552 337 .   13  .   
  Parts                    80   | .   21  14  .   33  11  .   1   .   
Haulers Intercepted        4    | .   1   1   .   .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  31   | .   7   3   .   13  6   .   2   .   
  Guns                     11   | .   7   1   .   3   .   .   .   .   
  Cannons                  19   | .   .   2   .   10  6   .   1   .   
  AOE                      1    | .   .   .   .   .   .   .   1   .   
Classes Destroyed          10   | .   4   2   .   3   .   .   1   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   
  Hauler                   4    | .   1   1   .   .   2   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  9    | .   3   .   .   6   .   .   .   .   
  Grunt                    12   | .   4   .   .   4   4   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   3   .   2   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           5    | .   3   2   .   5   3   .   2   .   
  Combat Bots Only         4    | .   3   1   .   4   3   .   2   .   
Max Kills in Single Turn   2    | .   1   1   .   2   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Damage Taken               2842 | .    446  40   .    928  384  .    760  284  
  Core                     393  | .    85   14   .    138  52   .    104  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  66   .    96   74   92   100  89   .    
Volleys Fired              133  | .    42   9    .    51   20   .    11   .    
  Largest                  3    | .    2    2    .    3    2    .    2    .    
  Hottest                  150  | .    40   90   .    150  96   .    96   .    
Shots Fired                269  | .    84   18   .    105  40   .    22   .    
  Gun                      137  | .    84   6    .    47   .    .    .    .    
  Cannon                   132  | .    .    12   .    58   40   .    22   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  208  | .    84   12   .    50   40   .    22   .    
  Thermal                  8    | .    .    .    .    8    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          53   | .    .    6    .    47   .    .    .    .    
  Robot Hit Streak         15   | .    15   4    .    11   8    .    5    .    
  Robot Miss Streak        5    | .    2    1    .    5    2    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           185  | .    63   10   .    69   29   .    14   .    
  Core Hits                75   | .    22   8    .    25   13   .    7    .    
  Critical Hits            3    | .    2    .    .    1    .    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    .    
Melee Attacks              17   | .    .    .    .    2    6    4    5    .    
  Impact                   12   | .    .    .    .    2    6    4    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 5    | .    .    .    .    .    .    .    5    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2994 | .    473  162  .    1106 814  .    439  .    
  Guns                     813  | .    473  53   .    287  .    .    .    .    
  Cannons                  1958 | .    .    109  .    681  814  .    354  .    
  Explosions               223  | .    .    .    .    138  .    .    85   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2331 | .    473  109  .    581  814  .    354  .    
  Thermal                  238  | .    .    .    .    238  .    .    .    .    
  Explosive                85   | .    .    .    .    .    .    .    85   .    
  Electromagnetic          340  | .    .    53   .    287  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    1    .    .    .    .    2    
  Average Corruption       1    | .    .    1    1    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    .    .    .    .    
    Message Errors         1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    15   16   .    2    .    
  Projectiles              31   | .    .    .    .    15   16   .    .    .    
  Explosions               2    | .    .    .    .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    5    7    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    4    7    .    3    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      129  | .    .    .    .    65   .    .    64   .    
  Shots                    3    | .    .    .    .    2    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        432  | .    27   75   .    432  366  .    135  .    
  Average Temperature      130  | .    8    33   .    155  148  .    59   .    
  Received Heat Transfer   678  | .    180  9    .    252  201  .    36   .    
  Effects                  12   | .    .    .    .    9    3    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    
    Interference           8    | .    .    .    .    8    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         298  | .    .    .    .    298  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Peak Influence             252  | .   207 196 19  252 187 80  190 108 
  Initial                  114  | .   .   45  19  7   114 80  38  93  
  Average                  102  | .   81  93  19  136 122 72  127 95  
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   .   
  Low Security (%)         93   | 100 97  100 100 70  100 100 100 100 
  Level 1                  6    | .   2   .   .   29  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   2   .   1   .   .   .   1   
  Investigation            3    | .   1   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Distress Signals           5    | .   4   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   20  4   .   24  8   1   5   3   
  Peak Tracking Total      6    | .   4   2   .   5   6   1   2   3   
  Tactical Retreats        7    | .   3   .   .   1   2   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Machines Accessed          15   | .   1   4   .   5   .   1   2   2   
  Terminals                9    | .   1   3   .   3   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   1   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   1   13  .   16  .   2   13  7   
  Successful               35   | .   .   10  .   12  .   .   11  2   
  Failed                   17   | .   1   3   .   4   .   2   2   5   
    Catastrophic           3    | .   .   1   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   4   .   .   .   2   .   .   
  Terminals                18   | .   1   8   .   5   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   3   .   .   .   4   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              24   | .   .   5   .   8   .   .   11  .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   5   .   2   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   2   .   .   .   1   
  Scan Component           2    | .   .   .   .   1   .   .   .   1   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 23   | .   .   5   .   8   .   .   10  .   
  Insert Component         12   | .   .   3   .   4   .   .   5   .   
  Analyze                  11   | .   .   2   .   4   .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   
Hacking Detections         14   | .   1   4   .   4   .   1   2   2   
  Full Trace Events        3    | .   .   3   .   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   2   .   4   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   2   .   4   .   .   5   .   
  Part Schematics Acquired 11   | .   .   2   .   4   .   .   5   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   2   2   .   
  EXPLORE                  3    | .   .   .   .   .   .   2   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Turns Passed               3359 | 62  704 254 57  676 580 383 288 355 
Spaces Moved               1701 | 38  340 125 39  296 273 233 124 233 
  Core                     11   | 11  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     1690 | 27  340 125 39  296 273 233 124 233 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 150 150 120 125 124 124 152 
  Average Speed            143  | 126 142 150 150 143 148 124 148 152 
  Slowest Speed            200  | 200 150 150 150 156 156 124 153 152 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       14   | 3   44  15  13  25  8   11  3   10  
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 15   | .   .   .   .   2   5   4   4   .   
Terrain Destroyed          56   | .   .   .   .   8   13  4   31  .   
  Melee                    15   | .   .   .   .   2   5   4   4   .   
  Projectile               17   | .   .   .   .   4   8   .   5   .   
  AOE                      24   | .   .   .   .   2   .   .   22  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac 
Total                      2348 | 49  497 174 38  447 397 318 195 233 
  Wait                     350  | .   89  28  .   44  76  64  49  .   
  Move                     1693 | 37  339 124 38  295 272 232 123 233 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | 6   8   4   .   12  5   5   2   .   
  Fast Attach              21   | 6   3   1   .   7   2   1   1   .   
  Attach                   13   | .   .   1   .   5   2   3   2   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     34   | .   5   3   .   12  7   5   2   .   
  Drop                     45   | .   11  4   .   19  7   4   .   .   
  Fire                     133  | .   42  9   .   51  20  .   11  .   
  Melee                    17   | .   .   .   .   2   6   4   5   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  720 | -10/Materials | Discovered new exit (range 12)
  767 | -10/Materials | Entered another Materials area
  767 | -9/Materials  | Evolved 2 slots: Utility x2
  996 | -9/Materials  | Discovered new exit (range 9)
 1020 | -9/Materials  | Identified exit to Mines
 1021 | -9/Materials  | Entered Mines
 1026 | -9/Mines      | Learned Materials garrison access intel
 1071 | -9/Mines      | Discovered new exit (range 6)
 1077 | -9/Mines      | Identified exit to Materials
 1078 | -9/Mines      | Entered Materials
 1078 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1079 | -8/Materials  | Loaded intel: 1 garrison access location
 1464 | -8/Materials  | Repaired Imp. Sensor Array
 1700 | -8/Materials  | Discovered new exit (range 11)
 1711 | -8/Materials  | Identified exit to Factory
 1754 | -8/Materials  | Entered Factory
 1754 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1991 | -7/Factory    | Discovered new exit (range 7)
 2004 | -7/Factory    | Identified exit to Lower Caves
 2168 | -7/Factory    | Discovered new exit (range 20)
 2315 | -7/Factory    | Identified exit to Factory
 2334 | -7/Factory    | Entered another Factory area
 2334 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2564 | -6/Factory    | Build established: Scavenger-Assassin
 2646 | -6/Factory    | Discovered new exit (range 20)
 2691 | -6/Factory    | Identified exit to Factory
 2717 | -6/Factory    | Entered another Factory area
 2717 | -5/Factory    | Evolved 2 slots: Utility x2
 2876 | -5/Factory    | Discovered new exit (range 19)
 2967 | -5/Factory    | Discovered new exit (range 9)
 3004 | -5/Factory    | Identified exit to Factory
 3005 | -5/Factory    | Entered another Factory area
 3005 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3049 | -4/Factory    | Build established: Scavenger-Mutant
 3360 | -4/Factory    | Self-destructed

 Last Messages 
---------------
02882_ Penetrated by Slug. <x2>
02891_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02945_ Acquired Imp. Kinecellerator.
02967_ EXIT=FOUND
02968_ Penetrated by Slug. <x4>
03004_ EXIT=IDENTIFIED: FACTORY
PARAMETERS=POWER_1,PROPULSION_1
LOCATION=FACTORY
GOAL=ESCAPE
03069_ Connecting with Recycling Unit...
03135_ Connecting with Repair Station...
>>Scan(Imp. Medium Armor Plating)
Scanning Imp. Medium Armor Plating...
  Ready to Repair:
    Imp. Medium Armor Plating
    Rating: 4
    Time: 22
03255_ ALERT: Rogue bot located, Programmers report to Factory Zone 2C.
03342_ K-01 Serf cleans the Terminal.
03359_ Imp. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Kinecelleration            30

 Item Schematics 
-----------------
           Imp. Sensor Array | -9/Materials | Scanalyzed
           Lrg. Storage Unit | -9/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed
                Titanium Leg | -8/Materials | Scanalyzed
          Lgt. Armor Plating | -8/Materials | Scanalyzed
                Aluminum Leg | -8/Materials | Scanalyzed
       Imp. Grenade Launcher | -5/Factory   | Scanalyzed
   Imp. Medium Armor Plating | -5/Factory   | Scanalyzed
         Adv. Assault Cannon | -5/Factory   | Scanalyzed
              Kinecellerator | -5/Factory   | Scanalyzed
            Deuterium Engine | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Sniper

 Challenges 
------------
None

 Game 
------
Seed              BottomlessNuclearInjector
  Manual?         0
Play Time         01:04:33
  Cumulative      37.0 hours
  Start           2022.02.11 @ 21:08:45
  End             2022.02.12 @ 11:34:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76f65166-cad5-4cb7-a739-2abbe7b3ea5c