Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 14:37:51 // Winter2019/RPGLIKE Player: Jaegerpls Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (400) 2000 Value Destroyed (17341) 17341 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2442) 2442 TOTAL SCORE: 30483 Bonus ------- High Alert Combat Kills 1747 Follower Combat Kills 95 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/600 Matter 500/500 Energy 260/260 System Corruption 0% Temperature Cool (66) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (12) ----- Experimental Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Advanced Powered Armor Graphene Brace Advanced Dynamic Insulation System Advanced System Restoration Module Long-range Tractor Beam > --- WEAPON (6) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (2) ---- Precision Matter Filter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Experimental Signal Interpreter Long-range Terrain Scanner Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Precision Matter Filter Improved Weapon Cycler Improved Transmission Jammer Advanced Powered Armor Graphene Brace Advanced Dynamic Insulation System Advanced System Restoration Module > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Long-range Tractor Beam [Rating: 144] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Improved Terrain Scanner Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 20 | 4 2 . 6 . . 1 1 . 1 . 1 . . . 1 . . 2 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . 2 . . . . . . . . . . . . . . . . Utility 11 | 2 1 . 2 . . . 1 . 1 . 1 . . . . . . 2 1 Weapon 5 | 1 1 . 1 . . 1 . . . . . . . . 1 . . . . Parts Attached 80 | 6 5 6 16 . 1 . 7 5 4 1 9 1 . 3 2 3 6 2 3 Power 11 | 1 1 . 4 . . . 1 . . . 1 . . . . 1 2 . . Engine 6 | 1 . . 3 . . . 1 . . . 1 . . . . . . . . Core 3 | . 1 . 1 . . . . . . . . . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 . . Propulsion 10 | 2 . . 2 . . . 2 . 2 . 1 . . . . 1 . . . Treads 10 | 2 . . 2 . . . 2 . 2 . 1 . . . . 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 37 | 1 1 3 3 . 1 . 3 . 2 1 7 1 . 3 1 1 4 2 3 Device 18 | 1 1 . 1 . . . . . 2 1 4 1 . . . 1 3 1 2 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 11 | . . 1 1 . 1 . 1 . . . 2 . . 2 1 . 1 1 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . Protection 7 | . . 2 1 . . . 2 . . . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 22 | 2 3 3 7 . . . 1 5 . . . . . . 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 2 . 2 7 . . . 1 5 . . . . . . 1 . . . . Ballistic Cannon 3 | . 3 . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . . 1 . . 2 . . 3 . . 1 . 3 Parts Lost 1 | . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . 2 1 2 2 2 2 2 1 1 1 2 2 2 1 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . 1 . . . 1 1 1 1 2 2 . . Weapon . | . . 1 1 2 2 2 1 1 1 1 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . 1 . . . . 2 1 . . . . . . . 1 . 1 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . 1 . 1 . Weapon 4 | . . 1 . . . . 2 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 78 91 95 93 96 94 95 94 94 94 90 95 95 95 94 93 89 90 91 Engine 6 | . 4 . 4 12 12 11 11 11 10 10 10 10 10 10 9 6 2 . . Core 2 | . 6 10 9 . . . . . . . . . . . . 2 3 . . Treads 17 | . 22 20 21 25 25 23 22 22 21 21 15 15 15 15 14 12 9 8 8 Device 19 | . 20 20 14 12 12 11 11 11 13 15 18 25 25 24 23 22 22 26 27 Processor 12 | . . 4 12 12 14 17 16 16 15 15 15 15 15 15 14 14 14 15 16 Protection 4 | . . 6 6 6 6 5 5 5 5 5 4 5 5 5 4 4 4 4 4 Ballistic Gun 24 | . 18 20 24 25 25 23 26 27 26 26 25 25 25 25 27 28 27 26 25 Ballistic Cannon 1 | . 5 9 . . . . . . . . . . . . . . . . . Peak Build Rating 144 | 8 12 17 32 32 38 38 54 59 69 71 83 85 85 91 95 104 117 130 144 Average Rating 65 | 6 10 15 27 32 34 38 44 57 63 70 78 84 85 86 90 97 109 126 137 On Entrance 60 | . 8 12 17 32 32 38 38 54 59 69 71 83 85 85 88 95 104 117 130 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 8 16 19 39 39 39 39 61 61 62 62 63 59 59 59 62 69 69 62 73 Greatest Support 140 | 40 40 40 80 80 80 80 82 82 84 84 114 114 114 114 114 140 140 140 140 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 2 2 2 2 2 1 1 1 2 2 1 1 1 2 . . Final Capacity 2 | 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 . 1 Class Distribution -------------------- 24% | Hacker-Executioner 21% | Hacker-Gunner 10% | Scavenger-Skirmisher 9% | Commander-Skirmisher 8% | Mutant 8% | Scavenger-Gunner 5% | Gunner 5% | Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Commander-Gunner | -8/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Executioner | -5/Proximity Caves Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Hacker-Executioner | -3/Research Hacker-Executioner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 15137 | 320 1092 236 1195 36 . 132 963 623 170 20 1361 25 518 40 1538 1274 1318 1868 2408 Remotely 14754 | . 1039 236 1195 36 . 132 963 623 170 20 1361 25 518 40 1538 1274 1318 1868 2398 Salvage Created 18136 | 130 557 234 1602 116 . 57 1694 949 301 . 1502 . 294 . 2051 1414 1538 2699 2998 Parts 1001 | 5 45 6 94 5 . 5 102 83 13 . 76 . 29 . 100 106 73 129 130 Haulers Intercepted 22 | . 2 . 6 . . . 1 2 . . 3 . . . . 2 . 4 2 Recyclers Shooed 12 | 1 . . . . . . . . . . 1 . . . . 2 2 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . . . . . . 29 1 93 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 306 | . 12 4 33 2 . 3 29 24 4 . 18 . 13 . 30 30 25 39 40 Guns 304 | . 12 4 33 2 . 3 29 24 4 . 18 . 13 . 29 29 25 39 40 AOE 2 | . . . . . . . . . . . . . . . 1 1 . . . Classes Destroyed 23 | 2 5 2 3 1 . . 2 2 . . 1 . 1 . 2 . 1 1 . Worker 17 | . . 1 1 . . . 3 1 . . 2 . . . . 3 2 2 2 Builder 11 | . 1 . . . . . . 1 . . 2 . . . . 4 . 2 1 Tunneler 4 | 2 . . 1 . . . . . . . . . . . . . . . 1 Hauler 22 | . 2 . 6 . . . 1 2 . . 3 . . . . 2 . 4 2 Recycler 11 | 1 1 . . . . . . . . . 1 . . . 2 . 1 . 5 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . 2 . . 1 . . . . . . . . Watcher 32 | . 3 . 5 . . . 5 2 . . 3 . . . 2 4 3 4 1 Swarmer 63 | . 10 . 7 . . 3 . 7 . . 2 . 6 . . 10 4 5 9 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . Grunt 101 | . . 4 16 . . . 13 4 . . 7 . 3 . 18 10 9 9 8 Brawler 12 | . . . 1 . . . 4 . . . 1 . 2 . 3 . 1 . . Duelist 5 | . . . . . . . . . . . . . 1 . . . . 1 3 Protector 2 | . . . . . . . . . . . . . . . 1 . 1 . . Sentry 57 | . . . 9 . . . 9 12 4 . 2 . 1 . 5 3 4 3 5 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . Specialist 7 | . . . . . . . 2 . . . . . . . . . 2 2 1 Hunter 13 | . . . . . . . . 1 . . 1 . . . 2 3 . 1 5 Programmer 26 | . . . . . . . . . . . 4 . . . . 3 2 11 6 Heavy 6 | . . . . . . . 1 . . . 1 . . . . 1 . . 3 Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 . . Subdweller 2 | . 2 . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . . . . . . . . . . . . . . . 7 . Best Kill Streak 14 | 2 4 3 7 2 . 2 6 7 2 . 4 . 7 . 7 14 7 8 12 Combat Bots Only 11 | . 3 2 7 2 . 2 4 6 2 . 3 . 7 . 5 11 5 7 9 Max Kills in Single Turn 3 | 1 2 2 3 1 . 1 3 2 1 . 2 . 1 . 3 3 2 3 2 Gunslinging 2 | . 1 1 2 . . . 1 1 . . . . . . . 2 1 1 1 Exploded 1 | . . . . . . . . . . . . . . . 1 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 769 | . 48 11 94 11 . 9 76 47 6 . 40 . 16 . 64 76 43 92 136 Missed 223 | . 18 1 25 . . 3 24 11 . . 18 . 6 . 16 15 11 34 41 Hits 546 | . 30 10 69 11 . 6 52 36 6 . 22 . 10 . 48 61 32 58 95 Melee 6 | . . . . . . . . . . . . . . . . . . 6 . Projectile 540 | . 30 10 69 11 . 6 52 36 6 . 22 . 10 . 48 61 32 52 95 AOE 11 | . . . . 11 . . . . . . . . . . . . . . . Critical Strikes 16 | . . . 2 . . . 3 2 1 . 1 . . . 1 4 . 2 . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . 2 . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . 2 1 Damage Taken 10155 | . 262 123 832 485 . 42 888 436 93 . 371 . 179 . 945 1188 643 1353 2315 Core 7345 | . 198 77 613 357 . 28 589 300 54 . 261 . 116 . 711 900 494 1025 1622 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Core 6564 | . 189 64 511 339 . 28 575 284 54 . 223 . 116 . 571 752 422 920 1516 Core Remaining (%) 88 | 100 . 95 . . . 38 . . . 87 . . . . 100 90 100 100 . Volleys Fired 825 | 10 153 15 96 3 . 6 57 35 7 . 69 . 20 . 68 51 52 86 97 Largest 6 | 2 3 3 4 4 . 4 5 5 5 . 5 . 5 . 6 6 6 6 6 Hottest 150 | 40 70 90 92 92 . 92 115 125 125 . 125 . 125 . 150 150 150 150 150 Shots Fired 3640 | 20 273 43 337 12 . 24 281 167 35 . 314 . 100 . 377 306 312 457 582 Gun 3563 | 20 200 39 337 12 . 24 281 167 35 . 314 . 100 . 377 306 312 457 582 Cannon 76 | . 73 3 . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 3639 | 20 273 42 337 12 . 24 281 167 35 . 314 . 100 . 377 306 312 457 582 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 1 | . . 1 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 92 | 4 13 6 62 8 . 9 37 53 47 . 51 . 38 . 35 58 58 37 92 Robot Miss Streak 5 | 3 5 5 2 1 . 2 3 2 . . 3 . 1 . 2 2 2 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 91 | . 2 1 12 1 . 1 10 7 . . 3 . 3 . 10 11 5 14 11 Max Gunslinging Chain 2 | . 1 1 2 1 . 1 1 2 . . 1 . 1 . 1 2 1 2 1 Shots Hit Robots 2386 | 11 54 16 155 9 . 8 226 106 23 . 174 . 63 . 275 241 224 346 455 Core Hits 954 | 4 23 11 70 6 . 3 82 48 6 . 67 . 30 . 111 97 95 131 170 Critical Kills 25 | . . . 3 . . . 2 1 . . 1 . 1 . . . . 8 9 Critical Parts Destroyed 47 | . . . 1 . . . . 1 . . 1 . 1 . 1 2 1 15 24 Critical Strikes 72 | . . . 4 . . . 2 2 . . 2 . 2 . 1 2 1 23 33 Destroy 72 | . . . 4 . . . 2 2 . . 2 . 2 . 1 2 1 23 33 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47299 | 150 750 260 2463 147 . 123 3517 1859 456 . 3607 . 1269 . 5652 5317 5027 7504 9198 Guns 45692 | 150 647 260 2463 147 . 123 3517 1859 456 . 3408 . 1269 . 5339 4885 4493 7504 9172 Cannons 50 | . 50 . . . . . . . . . . . . . . . . . . Explosions 1531 | . 53 . . . . . . . . . 199 . . . 313 432 534 . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 26 | . . . . . . . . . . . . . . . . . . . 26 Kinetic 45742 | 150 697 260 2463 147 . 123 3517 1859 456 . 3408 . 1269 . 5339 4885 4493 7504 9172 Thermal 512 | . . . . . . . . . . . 199 . . . 313 . . . . Explosive 966 | . . . . . . . . . . . . . . . . 432 534 . . Electromagnetic 53 | . 53 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 1 . . . . 1 2 1 1 Average Corruption 1 | . . . . . . . . . . . 1 . . . . 1 1 1 1 Corruption Purged 11 | . . . . . . . . . . . 1 . . . . 1 4 3 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . 6 . . . . . . 1 1 Message Errors 1 | . . . . . . . . . . . 1 . . . . . . . . Matter Fused 3 | . . . . . . . . . . . 3 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 269 | . . . . . . . . . . . 139 . . . 44 20 66 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 269 | . . . . . . . . . . . 139 . . . 44 20 66 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . . . . . . . . . . . 84 . . . Shots 2 | . . . . . . . . . . . . . . . . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | . . 3 100 12 . 12 183 362 296 . 431 . 337 . 330 291 328 214 366 Average Temperature 88 | . . 3 17 6 . 5 50 111 114 . 117 . 116 . 149 92 100 55 115 Received Heat Transfer 1866 | . . 75 363 . . . 369 135 45 . 57 . 18 . 333 102 120 96 153 Effects 7 | . . . . . . . . 2 . . 1 . 1 . 3 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 . . . 1 . . . . Heat Transferred 340 | . . . . . . . . . . . 100 . . . 240 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Maximum Alert Level 3 | . 1 . 2 1 . . . 1 . . 2 . . . . 2 2 2 3 Low Security (%) 56 | 100 74 100 48 53 . 100 100 18 100 . 72 . . . . 30 . 2 . Level 1 20 | . 25 . 6 46 . . . 81 . . 7 . . . . 62 16 46 20 Level 2 21 | . . . 45 . . . . . . . 19 . . . . 6 82 50 62 Level 3 1 | . . . . . . . . . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1055 | 5 244 83 597 225 . 78 196 388 99 . 530 . . . . 516 672 685 1055 Initial 382 | . . 83 . 225 . . 2 65 87 . . . . . . 116 252 315 382 Average 202 | . 125 19 247 196 . 15 73 237 28 . 147 . . . . 227 509 382 549 Influence Increases 10347 | 15 812 170 1265 50 . 183 868 829 166 . 1093 . 280 . 655 930 998 880 1153 Destroy 0b10 Robot/C 6000 | . 200 80 660 40 . 60 580 480 80 . 460 . 260 . 580 600 480 640 800 Destroy 0b10 Robot/NC 530 | 15 35 5 70 . . . 45 40 . . 60 . . . 35 65 35 65 60 Destroy Leader 1424 | . 40 20 182 10 . 10 182 158 . . 152 . 20 . 40 132 116 156 206 Allied During Kill 190 | . . . . . . . . 63 56 . 71 . . . . . . . . Successful Hack 147 | . 17 . 20 . . . 28 9 30 . 43 . . . . . . . . Disable Machine 1425 | . 390 30 270 . . 75 30 30 . . 240 . . . . 60 300 . . Destroy Structure 391 | . 70 35 63 . . 23 3 4 . . 52 . . . . 58 52 4 27 Partial Spotted 30 | . . . . . . . . . . . . . . . . 15 . 15 . Lose Combat Pursuer 210 | . 60 . . . . 15 . 45 . . 15 . . . . . 15 . 60 Influence Decreases 9292 | 15 598 384 688 422 205 175 721 758 392 . 585 508 280 . 470 599 912 801 779 Entered New Map 2031 | . . 131 . 352 205 . 6 90 139 . . 189 . . . 69 264 287 299 Time Decay 6244 | 15 598 253 475 70 . 175 479 518 253 . 373 319 280 . 424 530 498 514 470 Lost Part 10 | . . . . . . . . . . . . . . . . . . . 10 Lost Ally 140 | . . . . . . . . . . . 94 . . . 46 . . . . Purge Threat 867 | . . . 213 . . . 236 150 . . 118 . . . . . 150 . . Squads Dispatched 47 | . . . 2 . . . 3 2 . . 10 . . . . 7 6 6 11 Investigation 2 | . . . 1 . . . . . . . 1 . . . . . . . . Extermination 17 | . . . . . . . . . . . 7 . . . . 2 2 3 3 Reinforcement 16 | . . . . . . . 3 1 . . 2 . . . . 2 1 3 4 Assault 5 | . . . 1 . . . . . . . . . . . . . 3 . 1 Garrison 7 | . . . . . . . . 1 . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 12 | . 1 . 2 . . . 3 1 . . 1 . . . 1 . 1 1 1 Communications Jammed 75 | . . . . . . . . . . . . . . . 1 15 . 5 54 Distress Signals 53 | . . . . . . . . . . . . . . . 1 15 . 5 32 Times Spotted 369 | . 29 4 42 3 . 5 37 27 2 . 23 . 12 . 29 35 30 46 45 Peak Tracking Total 9 | . 5 2 5 2 . 4 7 9 1 . 4 . 4 . 5 8 5 5 6 Tactical Retreats 10 | . 2 . . . . 1 . 1 . . 1 . . . . . 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 5 | . . . . . . . . . . . . . . . 1 . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 99 | . 26 2 18 . . 5 2 2 . . 16 . 1 . 3 4 20 . . Max in Single Turn 7 | . 2 1 2 . . 4 1 1 . . 7 . 1 . 1 4 5 . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 75 | . 9 . 14 . 1 . 11 7 8 1 11 1 2 . . 5 3 2 . Terminals 53 | . 7 . 12 . . . 9 5 6 . 8 . . . . 2 2 2 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . . 1 2 . 1 . . . . 1 . . . Scanalyzers 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . . . 2 1 . . Total Hacks 256 | . 30 . 54 . 1 . 37 26 42 10 34 1 5 . . 7 6 3 . Successful 140 | . 14 . 27 . 1 . 20 10 29 10 18 1 5 . . 2 2 1 . Failed 114 | . 16 . 27 . . . 16 16 13 . 15 . . . . 5 4 2 . Catastrophic 15 | . 1 . 4 . . . 3 2 . . 3 . . . . 1 . 1 . Database Lockouts 2 | . . . . . . . 1 . . . 1 . . . . . . . . Manual 151 | . 25 . 36 . 1 . 23 15 25 . 22 . . 1 . 1 1 1 . Terminals 194 | . 25 . 46 . . . 33 22 33 . 26 . . . . 3 3 3 . Fabricators 4 | . . . . . . . . . . . 4 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 25 | . 5 . 5 . . . . 3 9 . 2 . . . . 1 . . . Scanalyzers 8 | . . . 3 . . . 3 . . . 2 . . . . . . . . Garrison Access 8 | . . . . . . . 1 1 . . . . . . . 3 3 . . Terminal Hacks 66 | . 3 . 10 . 1 . 9 5 12 10 8 1 5 . . . 1 1 . Record 15 | . . . . . . . . . 1 10 . . 4 . . . . . . Part Schematic 4 | . . . . . . . . 1 3 . . . . . . . . . . Robot Analysis 10 | . 2 . 4 . . . . . 4 . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . 1 . 1 . 2 . . . . . . . . Open Door 4 | . . . . . . . . 1 . . . 1 1 . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 8 | . . . 3 . . . 1 1 1 . 2 . . . . . . . . Unreport Threat 9 | . . . 2 . . . 4 1 . . 1 . . . . . 1 . . Locate Traps 4 | . . . . . . . 1 1 1 . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 3 . 2 . . . . 1 4 . 1 . . . . 1 . . . Report Inventory 8 | . 2 . 1 . . . . 1 2 . 1 . . . . 1 . . . Retrieve Components 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . Scanalyzer 6 | . . . 3 . . . 1 . . . 2 . . . . . . . . Retrieve Study 6 | . . . 3 . . . 1 . . . 2 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . . . . . 1 1 . . Seal Access 4 | . . . . . . . 1 1 . . . . . . . 1 1 . . Unauthorized Hacks 51 | . 8 . 12 . . . 9 3 13 . 6 . . . . . . . . Terminals 42 | . 7 . 11 . . . 9 2 8 . 5 . . . . . . . . Botnet 12 | . 2 . 2 . . . 2 2 2 . 2 . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . Skim 29 | . 5 . 9 . . . 7 . 5 . 3 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 1 . . . . 1 5 . . . . . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . . . . . Reject 5 | . 1 . 1 . . . . 1 2 . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 56 | . 8 . 12 . . . 8 5 6 . 9 . . . . 4 3 1 . Full Trace Events 3 | . . . 1 . . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 3 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . Part Studies Acquired 5 | . . . 2 . . . 1 . . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 3 . 9 . . . . . 5 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 5 . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Total Allies 15 | . . . . . . . . 10 . . . . . . 5 . . . . Largest Group 10 | . . . . . . . . 10 10 10 10 . . . 5 . . . . Highest-Rated Group 173 | . . . . . . . . 173 173 173 173 . . . 70 . . . . Highest-Rated Ally 29 | . . . . . . . . 29 29 29 29 . . . 14 . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 47 | . . . . . . . . 5 . . 36 . . . 6 . . . . Total Damage 513 | . . . . . . . . 52 . . 461 . . . . . . . . Kills 5 | . . . . . . . . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Active Infowar (turns) 26591 | 99 2528 1643 2570 149 335 888 1949 1437 999 665 2828 1073 1175 1212 1621 1484 1337 1416 1183 Terrain 26591 | 99 2528 1643 2570 149 335 888 1949 1437 999 665 2828 1073 1175 1212 1621 1484 1337 1416 1183 T.N.C. 6915 | . . . . . 149 888 1949 1437 999 665 828 . . . . . . . . Jamming 12367 | . . . . . . . . . . . 1871 1073 1175 1212 1621 1479 1337 1416 1183 Robot Analysis Total 10 | . 2 . 4 . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . . 1 2 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 26666 | 174 2528 1643 2570 149 335 888 1949 1437 999 665 2828 1073 1175 1212 1621 1484 1337 1416 1183 Spaces Moved 13171 | 37 1237 713 1226 42 209 426 976 678 513 386 1598 550 546 771 608 832 609 682 532 Core 4 | 4 . . . . . . . . . . . . . . . . . . . Treads 13167 | 33 1237 713 1226 42 209 426 976 678 513 386 1598 550 546 771 608 832 609 682 532 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 158 155 157 150 150 150 150 150 150 160 160 160 Average Speed 155 | 148 160 160 160 160 160 160 157 158 155 157 150 150 150 150 150 152 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 158 158 157 157 150 150 150 150 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 96 97 96 11 60 94 92 87 99 44 42 88 73 83 81 27 21 24 16 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 10 | . 1 1 2 . . . . 1 1 . . . 1 3 . . . . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 2 . . . 1 . . . 2 . 2 2 2 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 325 | . 66 42 79 . . 23 . . . . 61 . . . . 30 24 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 325 | . 66 42 79 . . 23 . . . . 61 . . . . 30 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Total 18365 | 133 1518 1183 1609 116 209 618 1230 983 710 445 1989 799 894 828 1294 1037 958 976 836 Wait 3676 | 81 104 428 210 72 . 186 119 227 183 56 278 248 312 48 533 86 244 149 112 Move 13152 | 36 1236 712 1225 41 208 425 975 677 512 385 1597 549 545 770 607 831 608 681 532 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 22 | . 3 4 3 . . . 2 1 . 2 2 . . 1 1 1 . 1 1 Fast Attach 50 | 6 1 4 10 . 1 . 3 1 2 . 6 . . 3 . 3 6 . 4 Attach 14 | . 1 1 2 . . . . . 1 . 2 . . 1 2 . . 2 2 Detach 14 | . . 1 1 . . . . . 1 . 1 . . 4 1 . 1 . 4 Swap 37 | . 8 3 5 . . . 4 4 1 1 2 1 . . 1 2 3 . 2 Drop 59 | . 1 6 13 . . . 7 6 3 1 7 1 . 1 . 4 6 1 2 Fire 825 | 10 153 15 96 3 . 6 57 35 7 . 69 . 20 . 68 51 52 86 97 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . . . . . . 31 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 484 | . 11 9 44 . . 1 63 32 . . 25 . 17 . 50 59 38 56 79 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [Ext]) -4/Factory -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 53 | -11/Scrapyard | Discovered new exit (range 12) 175 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Discovered new exit (range 4) 880 | -10/Materials | Discovered new exit (range 16) 892 | -10/Materials | Reached level 2 947 | -10/Materials | Discovered new exit (range 15) 948 | -10/Materials | Upgraded with Utility slot (x1) 1075 | -10/Materials | Derelicts attacked the area 1502 | -10/Materials | Learned location of Subcaves (-10) 1556 | -10/Materials | Learned location of 3 exits from Materials 1569 | -10/Materials | Loaded intel: 17 trap records 1571 | -10/Materials | Learned 2 Storage zone layouts 1581 | -10/Materials | Learned Materials trap positions 2195 | -10/Materials | Reached level 3 2293 | -10/Materials | Upgraded with Weapon slot (x1) 2610 | -10/Materials | Build established: Skirmisher 2703 | -10/Materials | Entered Mines 2704 | -10/Mines | Learned location of Storage (-8) 3094 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3213 | -10/Mines | Found DCF Scrap (14 items) 3244 | -10/Mines | Discovered new exit (range 9) 3246 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3258 | -10/Mines | Discovered new exit (range 14) 3319 | -10/Mines | Learned Materials trap positions 3545 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3604 | -10/Mines | Found a hidden stash of uninstalled traps 3877 | -10/Mines | Build established: Gunner 4003 | -10/Mines | Discovered new exit (range 9) 4346 | -10/Mines | Entered Materials 4347 | -9/Materials | Identified exit to Mines 4347 | -9/Materials | Identified exit to Materials 4348 | -9/Materials | Loaded intel: 14 trap records 4348 | -9/Materials | Reached level 4 4356 | -9/Materials | Upgraded with Utility slot (x1) 4540 | -9/Materials | Reached level 5 4586 | -9/Materials | Upgraded with Power slot (x1) 4586 | -9/Materials | Upgraded with Propulsion slot (x1) 4866 | -9/Materials | Build established: Scavenger-Gunner 5262 | -9/Materials | Learned location of Mines (-9) 5314 | -9/Materials | Discovered exit to Mines (range 15) 5316 | -9/Materials | Learned location of 1 exit from Storage 5326 | -9/Materials | Learned location of 1 exit from Recycling 5327 | -9/Materials | Learned Storage emergency access door positions 5328 | -9/Materials | Learned Storage emergency access door positions 5355 | -9/Materials | Learned Materials stockpile data 5385 | -9/Materials | Learned location of 1 exit from Recycling 5538 | -9/Materials | Reached level 6 5709 | -9/Materials | Upgraded with Weapon slot (x1) 5742 | -9/Materials | Reached level 7 5783 | -9/Materials | Destroyed 7 combat bots 5788 | -9/Materials | Upgraded with Utility slot (x1) 5946 | -9/Materials | First assault squad dispatched 6384 | -9/Materials | Build established: Gunner 6523 | -9/Materials | Reached level 8 6588 | -9/Materials | Upgraded with Propulsion slot (x1) 6877 | -9/Materials | Build established: Scavenger-Gunner 6916 | -9/Materials | Entered Mines 6919 | -9/Mines | Discovered new exit (range 11) 6928 | -9/Mines | Discovered exit to Materials (range 16) 6993 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7017 | -9/Mines | Assembled infested the area 7049 | -9/Mines | Core integrity fell below 50% 7063 | -9/Mines | Identified exit to Exiles 7065 | -9/Mines | Entered Exiles 7104 | -9/Exiles | Met 8R-AWN 7131 | -9/Exiles | Met EX-HEX 7182 | -9/Exiles | Met EX-BIN 7200 | -9/Exiles | Aligned with FarCom system 7201 | -9/Exiles | Given EX-Vault access code 7238 | -9/Exiles | Opened EX-Vault 7251 | -9/Exiles | Found Modified TNC 7281 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7326 | -9/Exiles | Met EX-DEC 7381 | -9/Exiles | Discovered new exit (range 14) 7398 | -9/Exiles | Identified exit to Mines 7400 | -9/Exiles | Left Exiles lab with Modified TNC 7400 | -9/Exiles | Entered Mines 7402 | -8/Mines | Reached level 9 7423 | -8/Mines | Upgraded with Weapon slot (x1) 7447 | -8/Mines | Discovered exit to Materials (range 10) 7538 | -8/Mines | Build established: Scavenger-Skirmisher 8021 | -8/Mines | Discovered exit to Materials (range 14) 8288 | -8/Mines | Entered Materials 8289 | -8/Materials | Loaded intel: 12 trap records 8289 | -8/Materials | Core integrity fell below 50% 8290 | -8/Materials | Reached level 10 8620 | -8/Materials | Reached level 11 9022 | -8/Materials | Discovered new exit (range 9) 9025 | -8/Materials | Identified exit to Storage 9091 | -8/Materials | Central database locked down 9177 | -8/Materials | Upgraded with Utility slot (x1) 9331 | -8/Materials | Reached level 12 9398 | -8/Materials | Discovered new exit (range 5) 9413 | -8/Materials | Identified exit to Factory 9501 | -8/Materials | Learned Factory terminal intel 9563 | -8/Materials | Learned 2 Lower Caves zone layouts 9580 | -8/Materials | Learned Storage stockpile data 9595 | -8/Materials | Learned location of 2 exits from Lower Caves 9615 | -8/Materials | Learned 12 Factory zone layouts 9659 | -8/Materials | Build established: Hacker-Skirmisher 10237 | -8/Materials | Entered Storage 10238 | -8/Storage | Identified exit to Recycling 10341 | -8/Storage | Garrison activated, responded to threat 10496 | -8/Storage | Reached level 13 10510 | -8/Storage | Build established: Scavenger-Skirmisher 10988 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 11281 | -8/Storage | Build established: Commander-Skirmisher 11380 | -8/Storage | Learned location of Armory (-3) 11640 | -8/Storage | Used back door to open Recycling access 11674 | -8/Storage | Entered Recycling 11674 | -8/Recycling | Accompanied by 10 allies 11675 | -8/Recycling | Identified exit to Factory 11676 | -8/Recycling | Identified exit to Scraptown 12092 | -8/Recycling | Reached level 14 12123 | -8/Recycling | Upgraded with Utility slot (x1) 12147 | -8/Recycling | Learned Storage garrison access intel 12169 | -8/Recycling | Learned location of Zion (-6) 12180 | -8/Recycling | Learned Factory trap positions 12212 | -8/Recycling | Learned location of 1 exit from Storage 12594 | -8/Recycling | Scanned before Scraplab entrance 12616 | -8/Recycling | Entered Scraplab 12673 | -8/Recycling | Entered Scraptown 12673 | -8/Scraptown | Accompanied by 10 allies 12979 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12981 | -8/Scraptown | Build established: Commander-Gunner 13105 | -8/Scraptown | Visited Cyclists 13218 | -8/Scraptown | Visited The Evicted 13240 | -8/Scraptown | Visited IN-MT5's Study 13338 | -8/Scraptown | Entered Factory 13338 | -6/Factory | Accompanied by 10 allies 13339 | -6/Factory | Identified exit to Lower Caves 13340 | -6/Factory | Identified exit to Factory 13340 | -6/Factory | Reached level 15 13341 | -6/Factory | Loaded intel: 96 trap records 13342 | -6/Factory | Loaded intel: 26 terminal locations 13562 | -6/Factory | Fabricated Hvy. Treads (x1) 13641 | -6/Factory | Build established: Commander-Skirmisher 14193 | -6/Factory | Discovered exit to Factory (range 11) 14286 | -6/Factory | Reached level 16 14295 | -6/Factory | Upgraded with Utility slot (x1) 14296 | -6/Factory | Central database locked down 14601 | -6/Factory | Build established: Hacker-Gunner 15401 | -6/Factory | Reached level 17 15458 | -6/Factory | Discovered exit to Factory (range 18) 16166 | -6/Factory | Entered Lower Caves 16167 | -6/Lower Caves | Identified exit to Lower Caves 16168 | -6/Lower Caves | Reached level 18 16244 | -6/Lower Caves | Encountered a Warlord checkpoint 16769 | -6/Lower Caves | Learned 4 Factory zone layouts 17239 | -6/Lower Caves | Entered another Lower Caves area 17240 | -6/Lower Caves | Identified exit to Zion 17443 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17504 | -6/Lower Caves | Destroyed 7 combat bots 17939 | -6/Lower Caves | Entered an active Warlord outpost 17956 | -6/Lower Caves | Learned location of Extension (-5) 17967 | -6/Lower Caves | Learned Armory terminal intel 18112 | -6/Lower Caves | Learned Factory terminal intel 18414 | -6/Lower Caves | Entered Zion 18446 | -6/Zion | Learned Factory emergency access door positions 18566 | -6/Zion | Discovered new exit (range 10) 18582 | -6/Zion | Identified exit to Proximity Caves 18678 | -6/Zion | Learned Factory fabricator intel 18853 | -6/Zion | Learned location of Warlord (-5) 18964 | -6/Zion | Discovered new exit (range 18) 18974 | -6/Zion | Found Prototype Processor 18974 | -6/Zion | Identified Exp. Core Analyzer 18979 | -6/Zion | Found Prototype Hackware 18979 | -6/Zion | Identified Exp. Hacking Suite 18982 | -6/Zion | Found Prototype Processor 18982 | -6/Zion | Identified Exp. Signal Interpreter 19350 | -6/Zion | Received a visual enhancement algorithm 19352 | -6/Zion | Ran a visual enhancement algorithm 19397 | -6/Zion | Rebuked by Imprinter 19626 | -6/Zion | Entered Proximity Caves 19628 | -5/Proximity Caves | Reached level 19 19662 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19728 | -5/Proximity Caves | Spotted B-75 Beast 19741 | -5/Proximity Caves | Destroyed B-75 Beast 19787 | -5/Proximity Caves | Reached level 20 20012 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 20150 | -5/Proximity Caves | Learned Factory interactive machine intel 20309 | -5/Proximity Caves | Build established: Hacker-Executioner 20434 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20744 | -5/Proximity Caves | Learned Factory trap positions 20867 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 20925 | -5/Proximity Caves | Discovered exit to Factory (range 19) 21024 | -5/Proximity Caves | Lost 5 allies 21185 | -5/Proximity Caves | Reached level 21 21247 | -5/Proximity Caves | Entered Factory 21248 | -5/Factory | Identified exit to Factory 21249 | -5/Factory | Loaded intel: 90 trap records 21251 | -5/Factory | Loaded intel: 55 interactive machine locations 21252 | -5/Factory | Loaded intel: 27 terminal locations 21253 | -5/Factory | Loaded intel: 6 fabricator locations 21703 | -5/Factory | Reached level 22 22610 | -5/Factory | Discovered new exit (range 17) 22630 | -5/Factory | Discovered exit to Factory (range 17) 22675 | -5/Factory | Destroyed 11 combat bots 22731 | -5/Factory | Entered another Factory area 22733 | -4/Factory | Reached level 23 22851 | -4/Factory | Spotted B-86 Titan 22918 | -4/Factory | Destroyed B-86 Titan 22934 | -4/Factory | Reached level 24 23231 | -4/Factory | First assault squad dispatched 23627 | -4/Factory | Found Prototype Processor 23627 | -4/Factory | Identified Exp. Terrain Scan Processor 23675 | -4/Factory | Reached level 25 24042 | -4/Factory | Discovered new exit (range 13) 24067 | -4/Factory | Identified exit to Research 24068 | -4/Factory | Entered Research 24070 | -3/Research | Reached level 26 24086 | -3/Research | Upgraded with Utility slot (x1) 24474 | -3/Research | Discovered new exit (range 15) 24602 | -3/Research | Identified exit to Quarantine 24630 | -3/Research | Reached level 27 24715 | -3/Research | Upgraded with Utility slot (x1) 25160 | -3/Research | Discovered new exit (range 23) 25167 | -3/Research | Discovered exit to Quarantine (range 19) 25223 | -3/Research | Assembled infested ambush trap array 25272 | -3/Research | Destroyed 7 combat bots 25289 | -3/Research | Core integrity fell below 50% 25472 | -3/Research | Identified exit to Research 25484 | -3/Research | Entered another Research area 25486 | -2/Research | Reached level 28 25486 | -2/Research | Reached level 29 25645 | -2/Research | Destroyed 9 combat bots 25709 | -2/Research | Found Adv. Powered Armor 26117 | -2/Research | Reached level 30 26118 | -2/Research | Upgraded with Utility slot (x1) 26484 | -2/Research | First assault squad dispatched 26580 | -2/Research | Destroyed 8 combat bots 26628 | -2/Research | Reached level 31 26636 | -2/Research | Core integrity fell below 50% 26643 | -2/Research | Core integrity fell below 20% 26667 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 26640_ Acquired 24 matter. 26640_ Penetrated by Slug. 26640_ Slug penetrates H-88 Terminator. 26640_ H-88 Terminator signal jammed. 26641_ Acquired 24 matter. 26641_ H-88 Terminator destroyed. 26641_ Switching to secondary target: H-88 Terminator. 26642_ Acquired 24 matter. 26642_ Penetrated by Slug. 26643_ H-88 Terminator suffers critical hit (Destroy). 26643_ Destroyed Biometal Leg. 26643_ Penetrated by Slug. 26644_ Acquired 24 matter. 26644_ H-88 Terminator knocked back. 26665_ X-82 Rainmaker suffers critical hit (Destroy). 26665_ Destroyed Hvy. Flak Cannon. 26666_ X-82 Rainmaker suffers critical hit (Destroy). 26666_ X-82 Rainmaker destroyed. 26667_ Acquired 72 matter. 26667_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ? ? ? ?? ?????????????????? | | ???????????????? ? ?# ? ? ??? ???????????????? | | ??????????????#?? ?? ??? ? # ????????????????? | | ???????????? ?###? ### ? ? #?? ? ?? ??????????? | | ???????????###### ##########?# ? ? ?????????? | | ???????????###### ##### #####?? ? ? ??????????? | | ??????????####### ####?####?##?#?#####?#????????? | | ????????####?#?## ## ?? ####?###??? ???????? | | ???????#####?#?# #? ? ########?#? ? ?????? | | ??????#?####?### ? ########### ????? | | ?????#####?##### " + ###??###### ?#???? | | ???? ?#?#?###### # "Y" + ? ??? #???? | | ??? ##########?# ## """ ########?##?+?+????? | | ??? # ?"" ## #? #####?# ? ??? | | ?? ??# ?"" ## #? ? ? # ? ?? | | ?? # """ ? ## m##################? ?? | | ?? + ? ? ?# ################## ? ? ??? | | ? # ## #?########### ? | | #? ? ?# k ############# ?? ?? | | ?#####? ###?### ############# ? ???? | | #?## ####### # ### ? ?? | | ##?################# # ### ???? | | #################### # """ ### ? ? | | #######?### # #@ """ ###? # | | ########### # =;% """ ### ? ? | | ? #?######### "" # h#* ###?#?#######?#? | | #############""" #xh# ##############?? | | #?#######?###"R ; # ###?##########?? | | #############""" # !########################## | | #############""" #!p### ###################?#? | | ?############ = !*=### ###################### | | ############# #[=########################## | | ######################==# ################### | | ######################%=# ################### | | ######################p[! ! ################### | | ##?###################*!# ! ################### | | ?#?######?############[*# ################### | | ?#?###################!%# ################### | | ??########?###########=*###+###### ############### | | ?########### ##==### #### / | | ##?######### ##%%### #### ########## | | #?########## ##[*### #### " ########## | | ##?######### # [ #### "G" ########## | | ####?######?"" # #### " " ########## | | ????#######?"T # * #### ########## | | ??##########"" + #### =!* ########## | | ??#???###### # #### !!=* ########## | | ???###??#### # !####!%!%[% ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Energy Generation 41 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 17 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 14 Additional Mass Support 12 EM Shielding 4 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 15 Item Schematics ----------------- Med. Treads | -8/Storage | Hacked Adv. Treads | -8/Recycling | Hacked Transmission Jammer | -8/Recycling | Hacked Imp. Datajack | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Hvy. Treads | -6/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Levels Raised 30 | . 2 . 5 . . 1 3 1 1 . 3 1 . . 3 1 3 2 4 XP Earned 48205 | 3000 3100 1150 6767 521 243 1225 4141 1802 578 118 5728 349 914 316 3240 2199 3793 4176 4845 XP Spent 47540 | 2940 2825 . 7490 . . 1700 4475 710 2300 . 4550 1490 . . 4360 1650 1400 6100 5550 Upgrades 76 | 10 5 . 10 . . 3 7 3 1 . 6 9 . . 8 4 2 2 6 Power Slot 1 | . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . 2 . . . . . . . . . . . . . . . . Utility Slot 11 | 2 1 . 2 . . . 1 . 1 . 1 . . . . . . 2 1 Weapon Slot 5 | 1 1 . 1 . . 1 . . . . . . . . 1 . . . . Heat Dissipation 21 | 2 . . 1 . . . . 1 . . 3 1 . . 6 2 . . 5 Matter Storage 4 | . 2 . . . . 1 1 . . . . . . . . . . . . Inventory Capacity 2 | 1 1 . . . . . . . . . . . . . . . . . . Sight Range 1 | . . . . . . . . 1 . . . . . . . . . . . Sensor Range 9 | . . . . . . 1 . . . . . 8 . . . . . . . Terrain Scan Density 4 | 3 . . . . . . . . . . . . . . . 1 . . . Ranged Accuracy 5 | . . . 1 . . . 2 . . . 1 . . . . 1 . . . Hack Attack % 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . Hack Defense % 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . KI Damage % 4 | . . . . . . . 1 1 . . 1 . . . 1 . . . . Protomatter Created 5652 | . 48 . 483 . . . 445 412 . . 252 . 369 . 832 607 541 603 1060 Integrity Restored 9747 | . 231 152 883 . . 15 1306 651 . . 453 . 310 . 945 1146 764 1203 1688 Core 6730 | . 170 75 643 . . 15 959 276 . . 277 . 178 . 711 842 552 1025 1007 Parts 3017 | . 61 77 240 . . . 347 375 . . 176 . 132 . 234 304 212 178 681 Protomatter Decayed 2104 | . 62 . 114 . . . 1 181 . . 235 . 272 . 404 210 150 142 333 Game ------ Seed PointyPlatingSystem Manual? 0 Play Time 03:58:46 Cumulative 161.4 hours Start 2025.11.25 @ 11:58:23 End 2025.11.25 @ 14:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 49 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3688ec4b-2cf6-49fa-9494-8b26f73d9cb5