Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 10:38:36 Player: Dizzar Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1299) 1299 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 5153 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 18/100 System Corruption 0% Temperature Cool (88) Movement Core (400) Ox7 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Core Analyzer Improved Utility Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Medium Storage Unit Improved Sensor Array Kinecellerator ECM Suite High-powered Tractor Beam Improved Light Cannon Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Cannon Molecular Deconstructor > --- INVENTORY -------- Ion Engine Ion Engine Medium Storage Unit Improved Sensor Array Kinecellerator ECM Suite Improved Power Shielding Improved Utility Shielding Shield Generator High-powered Tractor Beam Improved Light Cannon Assault Cannon Advanced Assault Cannon Grenade Launcher Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 2 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 55 | . 13 15 4 12 . 3 8 Power 4 | . . 1 1 1 . . 1 Engine 4 | . . 1 1 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | . 4 3 . 2 . . . Treads . | . . . . . . . . Leg 4 | . 4 . . . . . . Wheel 5 | . . 3 . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | . 1 7 2 5 . . 3 Device 6 | . . 2 1 2 . . 1 Storage 2 | . . 2 . . . . . Processor 3 | . 1 . . 2 . . . Hackware 1 | . . . 1 . . . . Protection 6 | . . 3 . 1 . . 2 Artifact . | . . . . . . . . Weapon 24 | . 8 4 1 4 . 3 4 Energy Gun 1 | . 1 . . . . . . Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon 10 | . 2 3 1 2 . 2 . Launcher 2 | . 1 . . . . . 1 Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 2 1 . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 3 | . . . . 3 . . . Parts Lost 15 | . . . . 1 . . 14 Power 2 | . . . . . . . 2 Propulsion 4 | . . . . 1 . . 3 Utility 5 | . . . . . . . 5 Weapon 4 | . . . . . . . 4 Highest Loss Streak 14 | . . . . 1 . . 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 98 89 90 100 99 81 Engine 9 | . 14 11 9 7 7 7 6 Leg 9 | . 27 11 . . . . . Wheel 12 | . . 10 18 16 23 23 15 Device 6 | . . 10 9 8 7 7 5 Storage 9 | . 14 11 9 7 7 7 7 Processor 12 | . 13 11 9 12 15 15 13 Hackware 4 | . . . 8 7 7 7 7 Protection 5 | . . 10 9 7 7 7 5 Energy Gun 3 | . 12 . . . . . . Energy Cannon 2 | . . . . 5 7 7 3 Ballistic Gun 2 | . 10 . . . . . . Ballistic Cannon 13 | . 2 21 18 15 15 14 10 Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 16 41 42 56 56 56 56 Greatest Support 32 | 20 20 22 22 32 32 32 32 Greatest Overweight (x) 4 | . 4 2 1 4 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 Average Capacity 11 | . 8 8 15 15 15 15 15 Most Carried 15 | . 8 14 15 15 15 15 15 Average Carried 11 | . 7 8 14 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 13 15 15 15 15 10 Class Distribution -------------------- 58% | Mutant 29% | Scavenger-Gunner 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Zio Dee Matter Collected 1527 | 200 222 478 114 317 158 38 . Remotely 128 | . . . . 128 . . . Salvage Created 1620 | . 644 531 91 267 87 . . Parts 105 | . 34 40 11 15 5 . . Haulers Intercepted 5 | . 1 4 . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 34 | . 10 9 6 4 5 . . Guns 7 | . 7 . . . . . . Cannons 26 | . 3 8 6 4 5 . . Classes Destroyed 10 | . 6 2 . 1 1 . . Worker 3 | . . 1 . 2 . . . Hauler 5 | . 1 4 . . . . . Recycler 4 | . 2 2 . . . . . Operator 3 | . 1 1 1 . . . . Watcher 7 | . 3 3 . 1 . . . Swarmer 14 | . 3 3 4 . 4 . . Grunt 10 | . 7 3 . . . . . Sentry 8 | . . 3 2 3 . . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . 1 . . . Best Kill Streak 5 | . 4 5 4 3 2 . . Combat Bots Only 4 | . 3 3 4 1 2 . . Max Kills in Single Turn 2 | . 2 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Damage Taken 3132 | . 220 307 180 314 225 . 1886 Core 817 | . 35 22 30 21 48 . 661 Absorbed by Shields 51 | . . . . . . . 51 Redirected to Shielding 100 | . . . . . . . 100 Core Remaining (%) 93 | 100 86 94 94 . . . . Volleys Fired 134 | . 36 40 15 14 11 5 13 Largest 3 | . 2 2 2 3 3 3 3 Hottest 172 | . 70 78 78 172 172 172 122 Shots Fired 281 | . 70 80 30 40 33 7 21 Gun 57 | . 57 . . . . . . Cannon 214 | . 12 80 30 40 33 3 16 Launcher 5 | . 1 . . . . . 4 Special 5 | . . . . . . 4 1 Kinetic 213 | . 40 80 30 28 22 2 11 Thermal 29 | . . . . 12 11 1 5 Explosive 5 | . 1 . . . . . 4 Electromagnetic 29 | . 29 . . . . . . Robot Hit Streak 11 | . 8 11 8 7 6 . 4 Robot Miss Streak 6 | . 3 5 3 3 4 . 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 151 | . 40 43 19 23 16 . 10 Core Hits 74 | . 25 20 8 10 6 . 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 2 . 1 2 1 . . Destroy 1 | . 1 . . . . . . Blast 4 | . . . 1 2 1 . . Corrupt 1 | . 1 . . . . . . Melee Attacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3155 | . 617 826 445 566 393 . 308 Guns 501 | . 501 . . . . . . Cannons 2430 | . 70 826 445 566 393 . 130 Explosions 224 | . 46 . . . . . 178 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2238 | . 328 826 445 371 241 . 27 Thermal 450 | . . . . 195 152 . 103 Explosive 224 | . 46 . . . . . 178 Electromagnetic 243 | . 243 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 . Average Corruption 3 | . . . . 3 3 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . 15 11 . . Message Errors 4 | . . . . 3 1 . . Matter Fused 5 | . . . . 2 3 . . Heat Flow Errors 7 | . . . . 4 3 . . Energy Discharges 3 | . . . . 2 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . . 4 1 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 22 | . . 3 11 7 1 . . Projectiles 22 | . . 3 11 7 1 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . . 8 3 2 . . . Impact . | . . . . . . . . Kinetic 11 | . . 6 3 2 . . . Secondary 2 | . . 2 . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 318 | . 54 14 2 318 229 66 179 Average Temperature 69 | . 22 5 2 105 88 40 78 Received Heat Transfer 834 | . 99 93 27 84 . . 531 Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 2 | . . 2 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 1 . . Heat Transferred 698 | . . . . 350 300 . 48 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Peak Influence 316 | . 196 239 288 316 . . . Initial 130 | . . 34 87 130 . . . Average 139 | . 84 141 194 190 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 79 | . 100 67 65 69 . . . Level 1 20 | . . 32 34 30 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 3 1 . 1 . . . Investigation 4 | . 3 1 . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Distress Signals 5 | . 2 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 15 16 7 5 6 . 3 Peak Tracking Total 4 | . 3 4 4 1 4 . 3 Tactical Retreats 3 | . 1 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 58 | . 58 . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed 8 | . 8 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Disabled 4 | . . . . 3 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Machines Accessed 20 | . 9 5 3 2 . 1 . Terminals 13 | . 7 4 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 25 16 7 3 . 4 . Successful 33 | . 14 11 2 2 . 4 . Failed 22 | . 11 5 5 1 . . . Catastrophic 6 | . 3 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual 24 | . 13 9 . 1 1 . . Terminals 42 | . 23 13 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . Scanalyzers 5 | . . 3 . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 11 5 1 . . 4 . Part Schematic 4 | . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Branch Access Points 3 | . 1 1 1 . . . . Terminal Index 1 | . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . 2 . 2 . . . Insert Component 2 | . . 1 . 1 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 3 4 . . . . . Terminals 5 | . 1 4 . . . . . Track 2 | . 1 1 . . . . . Botnet 2 | . . 2 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 1 1 1 . . . . Used 3 | . 1 1 1 . . . . Hacking Detections 16 | . 7 5 2 2 . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . 1 . 1 . 15 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . 5 . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat 1 | . . 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . find_recycling 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 153 | . . . . . . 153 . Highest-Rated Ally 39 | . . . . . . 39 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Zio Dee Turns Passed 3519 | . 928 663 331 650 353 465 129 Spaces Moved 2499 | 1 565 413 259 470 287 424 80 Core 1 | . 1 . . . . . . Treads . | . . . . . . . . Legs 690 | 1 564 125 . . . . . Wheels 1808 | . . 288 259 470 287 424 80 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 98 | 120 120 100 100 98 98 98 98 Average Speed 108 | 120 120 112 100 109 98 98 99 Slowest Speed 250 | 120 250 190 100 150 98 98 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 69 38 28 13 46 62 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . 2 . . . . 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . 3 2 2 2 3 . . Melee . | . . . . . . . . Projectile 9 | . . 2 2 2 3 . . AOE 3 | . 3 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Dee Total 3056 | . 741 532 302 574 334 464 109 Wait 250 | . 56 42 19 66 34 27 6 Move 2492 | . 564 412 258 469 286 423 80 Hop . | . . . . . . . . Pick Up 26 | . 6 9 3 4 1 3 . Fast Attach 15 | . 6 3 1 5 . . . Attach 14 | . . 1 1 2 . 3 7 Detach 3 | . . . . 1 . . 2 Swap 26 | . 7 11 2 5 . . 1 Drop 37 | . 8 13 3 8 2 3 . Fire 134 | . 36 40 15 14 11 5 13 Melee 1 | . . 1 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 58 | . 58 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 9) 468 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 5) 735 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Identified exit to Mines 929 | -10/Materials | Entered another Materials area 929 | -9/Materials | Evolved 2 slots: Utility x2 1446 | -9/Materials | Identified exit to Mines 1472 | -9/Materials | Discovered new exit (range 14) 1592 | -9/Materials | Entered another Materials area 1592 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -8/Materials | Discovered new exit (range 16) 1923 | -8/Materials | Entered Factory 1923 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2337 | -7/Factory | Build established: Gunner 2391 | -7/Factory | Discovered new exit (range 9) 2462 | -7/Factory | Discovered new exit (range 7) 2573 | -7/Factory | Entered Lower Caves 2653 | -7/Lower Caves | Build established: Scavenger-Gunner 2802 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2811 | -7/Lower Caves | Found Prototype Special Weapon 2924 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2926 | -7/Lower Caves | Entered Zion 2957 | -6/Zion | System corruption cleaned by Quarantine Array 3023 | -6/Zion | Learned Factory emergency access door positions 3105 | -6/Zion | Learned location of Armory (-3) 3247 | -6/Zion | Imprinted 3249 | -6/Zion | Declared Zion's savior 3343 | -6/Zion | Identified Molecular Deconstructor 3372 | -6/Zion | Discovered new exit (range 5) 3373 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3391 | -6/Zion | Entered Deep Caves 3391 | -6/Deep Caves | Accompanied by 4 allies 3465 | -6/Deep Caves | Attacked by Z-Imprinter 3465 | -6/Deep Caves | Z-Facility disabled 3505 | -6/Deep Caves | Core integrity fell below 50% 3515 | -6/Deep Caves | Core integrity fell below 20% 3520 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 03395_ 1Y-O49(M) slips into the shadows. 03456_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03465_ Z-Facility disabled. 03465_ Wheel destroyed. 03481_ Heat Sink destroyed. 03481_ Adv. Assault Cannon destroyed. 03485_ Imp. Medium Armor Plating destroyed. 03489_ Assault Cannon destroyed. 03491_ Grenade Launcher destroyed. 03493_ Adv. Targeting Computer destroyed. 03494_ Shield Generator destroyed. 03497_ Arm. Wheel destroyed. 03499_ Entropy package works its way towards Z-Imprinter core. 03504_ Imp. Deuterium Engine destroyed. 03505_ Z-Imprinter core entropy levels peaking. 03507_ Imp. Power Shielding destroyed. 03510_ Ion Engine destroyed. 03517_ Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????###############????????????????????????????? | | ?????## ##??????????????????????????## | | ???? ##?#?###???????????????????# | | ???? ;;#;## ##?????######???????# | | ??? ;# # #???### ##??????# | | ??? ##### #??????# | | ??? #??????# | | ??? @ #??????## | | ??? #??????### | | ???? #?????## | | ????"""" """"" I ##????# | | ??????""""""""""" z ###### | | ??????????""""""" z | | ????????????""""" | | ?????????????" # | | ?????????????"""" #### # | | ?????????????"""" ###??# # | | ??????????????""" ##????# | | ???????????????"" #?????# | | ???????????????" #?????# | | ?????????????? #???## | | ?????????????? #???# | | ??????????????? #???# | | ???????????????? ##???## | | ????????????????? #?????#### | | ??????????????????? #???????# | | ????????????????????? #???????# | | ?????????????????????? ##??????# | | ?????????????????????? ##??????# | | ??????????????????????? #??????# | | ??????????????????????? ??????# | | ????????????????????????? ??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Hyp. Gauss Rifle | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Force Field | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingAssaultCannon Manual? 0 Play Time 00:43:41 Cumulative 50.7 hours Start 2023.03.23 @ 09:46:38 End 2023.03.23 @ 10:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdc6037d-bbb9-4b03-9f62-67ab923936f7