Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:37:58

Player: BigMaxPorter

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (527)      527
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1512

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     44/250
System Corruption          7%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Sensor Array
>          --- WEAPON (2) -------
           Plasma Cutter
>          --- INVENTORY (8) ----
  Improved Power Shielding

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Sensor Array
        Utility Shielding
>       --- WEAPON -----------
  Small Laser
        Maul
>       --- INVENTORY --------
        Ion Engine
        Ion Engine
  Light Treads
  Light Treads
  Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   9   12  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 2    | .   .   2   
    Leg                    6    | 2   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 1    | .   .   1   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             4    | 1   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   6   12  
  Power                    4    | .   2   2   
  Propulsion               7    | .   2   5   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      6    | .   2   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     81   | .   79  82  
  Engine                   9    | .   8   10  
  Treads                   1    | .   .   2   
  Leg                      21   | .   23  20  
  Device                   5    | .   .   9   
  Storage                  11   | .   14  10  
  Protection               8    | .   4   11  
  Energy Gun               13   | .   15  12  
  Ballistic Gun            4    | .   12  .   
  Impact Weapon            3    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 10  13  16  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  3    | 1   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   7   
  Most Carried             7    | 4   4   7   
  Average Carried          3    | 1   2   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            4    | 4   4   1   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           423  | 195 153 75  
  Remotely                 .    | .   .   .   
Salvage Created            623  | .   238 385 
  Parts                    21   | .   12  9   
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   5   10  
  Melee                    3    | .   .   3   
  Guns                     8    | .   5   3   
Classes Destroyed          5    | .   2   3   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   1   .   
  Swarmer                  2    | .   .   2   
  Grunt                    9    | .   5   4   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        216  | .    81   135  
  Missed                   58   | .    26   32   
Damage Taken               2146 | .    722  1424 
  Core                     612  | .    207  405  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  14   | .    .    14   
Core Remaining (%)         58   | 100  17   .    
Volleys Fired              54   | .    40   14   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    80   80   
Shots Fired                101  | .    78   23   
  Gun                      100  | .    78   22   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  1    | .    .    1    
  Kinetic                  36   | .    36   .    
  Thermal                  65   | .    42   23   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    14   7    
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           103  | .    60   43   
  Core Hits                23   | .    15   8    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 6    | .    .    6    
  Critical Strikes         7    | .    .    7    
    Smash                  7    | .    .    7    
Melee Attacks              30   | .    .    30   
  Impact                   30   | .    .    30   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1848 | .    598  1250 
  Guns                     769  | .    588  181  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1057 | .    .    1057 
  Ramming                  11   | .    10   1    
  Kinetic                  199  | .    199  .    
  Thermal                  581  | .    389  192  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1057 | .    .    1057 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            344  | .    .    344  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    344  | .    .    344  
Knockbacks                 3    | .    .    3    
  Impact                   3    | .    .    3    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   3    | .    .    3    
Targets Rammed             7    | .    4    3    
  Kicked                   4    | .    4    .    
  Crushed                  .    | .    .    .    
Highest Temperature        293  | .    293  69   
  Average Temperature      90   | .    111  23   
  Received Heat Transfer   984  | .    417  567  
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              8    | .    .    8    
  Impact Corruptions       9    | .    .    9    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             5    | .    3    2    
  Heat Transferred         1312 | .    875  437  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             287  | .   120 287 
  Initial                  50   | .   .   50  
  Average                  96   | .   43  142 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         83   | 100 100 71  
  Level 1                  16   | .   .   28  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   11  18  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               828  | 59  297 472 
Spaces Moved               389  | 40  125 224 
  Core                     5    | 3   .   2   
  Treads                   16   | .   .   16  
  Legs                     368  | 37  125 206 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            130  | 117 127 134 
  Slowest Speed            200  | 120 190 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   31  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      545  | 49  188 308 
  Wait                     28   | .   9   19  
  Move                     387  | 39  124 224 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 4   2   5   
  Fast Attach              11   | 6   4   1   
  Attach                   12   | .   3   9   
  Detach                   1    | .   .   1   
  Swap                     4    | .   2   2   
  Drop                     .    | .   .   .   
  Fire                     54   | .   40  14  
  Melee                    30   | .   .   30  
  Ram                      .    | .   .   .   
  Kick                     4    | .   4   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 12)
   60 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Core integrity fell below 50%
  245 | -10/Materials | Discovered new exit (range 11)
  292 | -10/Materials | Core integrity fell below 20%
  321 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 16)
  357 | -10/Materials | Entered another Materials area
  357 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  680 | -9/Materials  | Lost 3 parts (1n2w)
  779 | -9/Materials  | Core integrity fell below 50%
  820 | -9/Materials  | Core integrity fell below 20%
  829 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00799_ Y-45 Defender system corrupted by
  crushing effect.
00800_ Y-45 Defender system terminally
  corrupted.
00800_ Beam Rifle fried.
00800_ Heat Sink fried.
00800_ K-01 Serf collects debris. <x3>
00805_ Acquired 10 matter.
00812_ K-01 Serf collects debris.
00816_ Ion Engine destroyed.
00816_ Maul destroyed.
00816_ System corrupted by crushing effect (+2).
00817_ K-01 Serf collects debris.
00818_ Slammed into G-34 Mercenary. <x2>
00821_ Lgt. Armor Plating destroyed.
00821_ Slammed into G-34 Mercenary.
00823_ Acquired Plasma Cutter.
00827_ Utility Shielding destroyed.
00827_ System corrupted by crushing effect (+5).
00827_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegLatentScanner
  Manual?         0
Play Time         00:07:01
  Cumulative      9.5 hours
  Start           2024.04.04 @ 14:31:20
  End             2024.04.04 @ 14:37:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          20
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0550e13d-98ad-4aee-8d30-5dd1382d2782