Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.10 @ 13:52:24 Player: laeb2 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (299) 1495 Value Destroyed (12793) 12793 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (2727) 2727 TOTAL SCORE: 26535 Bonus ------- High Alert Combat Kills 1583 Follower Combat Kills 1085 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -741 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 68/100 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Compact Wheel Compact Wheel > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- Heavy Laser XL Autogun Subcomponent > --- INVENTORY (5) ---- Advanced Cooling System Advanced Coolant Injector XL Autogun Subcomponent Linear Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Weapon Mount Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Recoil Stabilizer Advanced Weapon Cycler Cloaking Device Graphene Brace Advanced Thermal Shield Improved Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Improved Matter Neutralizer Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Advanced Medium Treads Advanced Heavy Siege Treads Centrium Wheel Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector High-capacity Matter Pod Advanced Recoil Stabilizer Graphene Brace Experimental Shield Generator Quantum Rifle Railgun XL Autogun Array Enhanced Hardcell Cannon Axe [Rating: 198] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Reinforced Quantum Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 2 2 . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . 1 . . . . . . 2 Utility 11 | . . . . . . . 1 . . . 4 1 1 . . . 2 . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Parts Attached 220 | 7 6 8 7 4 1 1 8 21 . 2 12 32 11 5 . 8 10 35 13 29 Power 25 | 1 1 1 2 . . . . 2 . . 1 4 1 2 . 1 1 3 1 4 Engine 7 | 1 1 1 2 . . . . 2 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . 3 . . . . . . . . Reactor 15 | . . . . . . . . . . . 1 1 1 2 . 1 1 3 1 4 Propulsion 45 | 2 2 2 3 2 . . 3 3 . 1 2 5 4 1 . 4 . 2 1 8 Treads 17 | 2 . . 3 1 . . 1 1 . . 1 . 1 . . . . 2 1 4 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 28 | . 2 2 . 1 . . 2 2 . 1 1 5 3 1 . 4 . . . 4 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 79 | 2 1 1 . . . 1 3 3 . 1 8 14 5 1 . 1 5 20 5 8 Device 53 | 1 . 1 . . . . 2 1 . . 5 10 4 1 . 1 4 13 3 7 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . . . . . . . . . 3 . . . . 1 4 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 14 | . . . . . . 1 1 2 . 1 3 1 1 . . . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 2 4 2 2 1 . 2 13 . . 1 9 1 1 . 2 4 10 6 9 Energy Gun 21 | . 1 3 2 2 1 . 2 3 . . . 2 . . . . 2 1 1 1 Energy Cannon 13 | . . . . . . . . 1 . . . 2 1 1 . 1 . 6 1 . Ballistic Gun 24 | 2 . . . . . . . 9 . . 1 3 . . . . . 1 1 7 Ballistic Cannon 9 | . . . . . . . . . . . . 1 . . . 1 2 1 3 1 Launcher 4 | . 1 1 . . . . . . . . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 3 . . . . 3 . . . 1 . . . 1 3 12 . 1 Parts Lost 99 | . 2 5 1 1 . . . 9 . . 4 15 3 . . . 1 17 9 32 Power 10 | . . 1 . . . . . 1 . . . 2 1 . . . . 1 . 4 Propulsion 22 | . 1 2 . 1 . . . 2 . . 2 4 1 . . . . . 1 8 Utility 31 | . . . . . . . . 2 . . 1 7 . . . . 1 8 2 10 Weapon 36 | . 1 2 1 . . . . 4 . . 1 2 1 . . . . 8 6 10 Highest Loss Streak 16 | . 1 4 1 1 . . . 3 . . 3 10 3 . . . 1 5 3 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 1 6 16 17 18 17 16 16 16 16 16 16 16 16 16 16 16 16 16 13 14 Power 1 | . 1 1 1 2 2 3 3 1 1 1 1 . . . 1 1 1 1 1 . Propulsion 3 | . . 4 5 4 3 3 4 4 3 3 2 2 3 2 2 2 2 2 2 2 Utility 5 | . 3 7 7 6 6 5 5 5 5 4 3 4 5 6 6 4 3 2 4 6 Weapon 6 | 1 1 3 3 5 5 5 3 4 7 8 8 8 6 5 6 8 10 8 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . . . 7 . . . 2 3 . 2 3 4 . 3 . 5 3 6 . 6 Power 6 | . . . . . . . . . . . 2 . . . . 1 . 2 . 1 Propulsion 11 | . . . 3 . . . . 2 . 1 . 1 . 1 . 1 . 2 . . Utility 13 | . . . 4 . . . 2 1 . . . 2 . 1 . . . . . 3 Weapon 13 | . . . . . . . . . . 1 1 1 . 1 . 2 3 2 . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 95 | . 96 99 99 99 99 99 98 97 99 93 87 94 98 98 100 99 95 91 86 80 Engine 5 | . 12 13 11 11 11 11 9 9 9 9 2 . . . . . . . . . Core 1 | . . . . . . . . . . . . 7 9 1 . . . . . . Reactor 2 | . . . . . . . . . . . 3 1 . 8 10 10 9 8 8 6 Treads 8 | . 20 . 22 20 11 11 9 9 9 3 6 3 4 5 5 1 . 3 7 13 Wheel 14 | . 6 27 11 11 22 22 18 18 18 17 9 12 14 13 15 18 19 11 . . Device 18 | . 14 14 11 11 10 . 1 9 9 9 16 23 30 31 31 31 39 28 31 30 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 6 5 5 5 5 5 4 4 4 3 Processor 3 | . . . . . . . . . . . . 5 6 5 5 5 2 8 11 12 Protection 4 | . . . . . . 10 15 9 9 9 14 7 3 5 5 5 2 4 5 . Energy Gun 12 | . 1 27 32 33 33 31 35 9 . . . 2 1 2 . . 6 . 1 3 Energy Cannon 3 | . . . . . . . . . . . . 3 10 18 21 15 3 13 9 3 Ballistic Gun 8 | . 25 . . . . . . 23 35 36 26 12 4 . . . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 3 . . 4 4 1 4 6 Peak Build Rating 198 | 7 8 14 18 18 20 21 28 39 39 44 63 79 98 108 107 133 156 178 185 198 Average Rating 68 | 4 6 11 14 17 19 20 23 31 38 42 56 70 93 103 107 126 150 156 179 171 On Entrance 63 | . 7 8 10 18 17 19 21 28 39 39 44 56 78 97 107 107 133 156 173 183 Avg Prop Armor Cover (%) 8 | . 15 . . 11 11 8 6 7 8 8 9 5 6 7 7 7 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 12 48 52 56 56 57 64 70 68 65 70 88 111 116 148 148 148 152 168 169 157 Greatest Support 215 | 40 40 26 60 60 26 26 26 24 24 40 40 32 32 30 30 64 64 160 160 215 Greatest Overweight (x) 8 | . 2 3 1 2 2 2 3 2 2 2 7 7 5 5 4 8 2 2 1 2 Average Overweight (x) 1 | . . 1 . 1 2 2 2 2 2 1 3 3 3 4 4 2 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 14 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 6 16 17 18 19 19 19 19 19 19 19 19 19 19 20 19 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 14 15 20 18 20 20 20 19 20 20 18 20 20 20 20 20 20 20 19 4 Class Distribution -------------------- 35% | Scavenger-Gunner 18% | Scavenger-Tank 14% | Tank 9% | Commander-Skirmisher 9% | Mutant 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Tank | -8/Materials Commander-Skirmisher | -8/Storage Skirmisher | -8/Recycling Tank | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Tank | -4/DSF Tank | -3/Research Scavenger-Tank | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Matter Collected 7848 | 223 342 300 110 50 . 68 148 1056 56 32 363 1380 341 60 . 90 417 1049 486 1277 Remotely 600 | . . . . . . . . . . . . 486 . . . . 114 . . . Salvage Created 13511 | 34 434 143 607 149 . 21 565 1944 56 . 535 1912 907 . . . 1259 2588 1208 1149 Parts 668 | 7 24 17 31 21 . 9 31 100 4 . 32 102 33 . . . 44 113 45 55 Haulers Intercepted 8 | . . . 1 . . . 2 5 . . . . . . . . . . . . Recyclers Shooed 14 | . 2 . 3 . . . . 4 . . 1 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Combat Hostiles Destroyed 223 | . 5 6 7 10 . 7 13 22 1 . 9 20 15 . . . 17 53 22 16 Guns 108 | . 5 4 7 10 . . 13 22 1 . 9 13 1 . . . 9 7 2 5 Cannons 72 | . . . . . . . . . . . . 3 10 . . . 6 25 17 11 AOE 25 | . . 2 . . . 7 . . . . . 4 3 . . . . 8 1 . Classes Destroyed 21 | 1 5 . 4 2 . . 1 1 . . 1 . 1 . . . 1 4 . . Worker 12 | . 1 . . . . . 1 6 . . . 3 . . . . 1 . . . Builder 16 | . 1 1 . 1 . . . 4 . . 1 3 . . . . . . 1 4 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . 1 . . . 2 5 . . . . . . . . . . . . Recycler 27 | . 3 . 2 . . . 2 7 . . . 6 2 . . . 2 . . 3 Mechanic 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Watcher 8 | . . . 2 . . . . 2 . . . 2 . . . . 1 1 . . Swarmer 42 | . 1 3 . 6 . 7 6 7 . . . . . . . . . 3 5 4 Saboteur 5 | . . . . . . . . . . . . . . . . . . 5 . . Grunt 56 | . 4 2 4 1 . . 2 8 . . 6 6 3 . . . 6 5 8 1 Duelist 6 | . . . . 1 . . . . . . 1 . 1 . . . . 3 . . Protector 2 | . . . . . . . . . . . . . . . . . . 1 1 . Sentry 32 | . . . 3 . . . 4 6 1 . 1 2 . . . . 4 6 4 1 Demolisher 5 | . . . . 2 . . . . . . . . . . . . . 3 . . Specialist 11 | . . . . . . . . . . . . . . . . . . 11 . . Hunter 15 | . . . . . . . 1 1 . . . 5 2 . . . . 4 . 2 Programmer 39 | . . . . . . . . . . . 1 7 4 . . . 6 10 3 8 Heavy 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . Assembled 5 | . . . . . . . . . . . . . 5 . . . . . . . Thug 3 | . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 12 | 2 2 3 4 4 . 4 5 9 1 . 5 12 5 . . . 4 10 8 6 Combat Bots Only 10 | . 2 3 3 3 . 4 3 8 1 . 4 9 5 . . . 4 10 7 4 Max Kills in Single Turn 3 | 1 1 2 2 3 . 3 2 2 1 . 1 3 3 . . . 2 3 2 1 Gunslinging 1 | . . . 1 1 . . 1 1 . . . . . . . . . . . . Exploded 3 | . . 2 . . . 3 . . . . . 3 3 . . . . 3 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Hostile Shots Fired 1997 | . 32 24 21 23 . 11 34 102 4 . 157 160 104 . . 1 89 521 104 610 Missed 548 | . 4 9 4 5 . 4 4 29 3 . 48 40 39 . . 1 21 185 20 132 Hits 1449 | . 28 15 17 18 . 7 30 73 1 . 109 120 65 . . . 68 336 84 478 Melee 16 | . . . . 1 . . . . . . 1 1 . . . . . 13 . . Projectile 1433 | . 28 15 17 17 . 7 30 73 1 . 108 119 65 . . . 68 323 84 478 AOE 26 | . . 9 . 4 . . . . . . . 1 . . . . . 12 . . Critical Strikes 42 | . 1 . 1 . . . . 4 . . 1 5 3 . . . . 6 4 17 Actively Blocked 28 | . . . . . . . . . . . . . 3 . . . . 6 4 15 Part Disruptions 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Damage Taken 22186 | . 425 459 227 334 . 97 323 1112 13 . 1360 1721 857 . . . 921 4469 1959 7909 Core 2833 | . 71 176 35 66 . 16 33 123 . . 91 152 77 . . . 62 254 75 1602 Absorbed by Shields 3809 | . . . . . . . . . . . 95 617 309 . . . 337 1322 699 430 Reduced by Siege Mode 853 | . . . . . . . . . . . . . . . . . . 269 68 516 Ignored by Resistances 606 | . . . . . . . . . . . . . 117 . . . 333 . 71 85 Regen/Repaired (Parts) 243 | . . . . . . . . . . . . 112 . 127 . 4 . . . . Core Remaining (%) 75 | 100 . 1 . . . 70 . . . 71 89 84 . . . 93 . 75 94 . Volleys Fired 631 | 7 32 16 26 13 . 7 24 90 4 . 26 86 28 . . . 35 98 52 87 Largest 4 | 2 2 2 3 3 . 1 4 4 4 . 4 4 4 . . . 4 4 4 4 Hottest 452 | 40 60 80 141 170 . 30 260 218 98 . 103 255 351 . . . 397 452 395 294 Shots Fired 1791 | 14 59 30 76 39 . 7 74 306 13 . 104 271 96 . . . 93 305 139 165 Gun 1176 | 14 54 29 76 39 . . 74 304 13 . 104 240 27 . . . 45 53 17 87 Cannon 585 | . . . . . . . . . . . . 26 68 . . . 48 243 122 78 Launcher 30 | . 5 1 . . . 7 . 2 . . . 5 1 . . . . 9 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 890 | 14 49 1 . . . . . 208 13 . 104 199 24 . . . 36 62 45 135 Thermal 853 | . 5 28 75 37 . . 74 96 . . . 67 71 . . . 57 219 94 30 Explosive 30 | . 5 1 . . . 7 . 2 . . . 5 1 . . . . 9 . . Electromagnetic 18 | . . . 1 2 . . . . . . . . . . . . . 15 . . Robot Hit Streak 65 | 8 13 11 12 6 . 2 17 65 5 . 22 12 18 . . . 32 33 41 50 Robot Miss Streak 14 | 1 2 2 4 8 . 1 14 6 1 . 5 4 3 . . . 3 2 2 8 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . . 1 . . Secondary Targets 15 | . . 1 2 4 . . 1 3 . . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . . 1 1 . . . . . . . . Shots Hit Robots 1199 | 10 43 23 47 25 . 3 58 178 9 . 74 168 61 . . . 66 210 85 139 Core Hits 743 | 3 16 11 26 31 . 9 84 142 2 . 41 88 35 . . . 50 105 41 59 Critical Kills 31 | . 1 . . . . . . . . . . 9 . . . . . 16 5 . Critical Parts Destroyed 24 | . . . . . . . . . . . . 9 . . . . . 10 5 . Critical Strikes 78 | . 1 . 1 . . . . 1 . . . 19 1 . . . 1 31 13 10 Burn 3 | . . . 1 . . . . 1 . . . 1 . . . . . . . . Meltdown 13 | . . . . . . . . . . . . . . . . . . 11 2 . Destroy 45 | . 1 . . . . . . . . . . 18 . . . . . 16 8 2 Blast 16 | . . . . . . . . . . . . . 1 . . . 1 3 3 8 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35468 | 88 495 425 623 296 . 485 844 3295 158 . 1253 3911 2247 . . . 3342 8646 3471 5889 Guns 15327 | 88 465 249 596 292 . . 807 2984 158 . 1240 2416 399 . . . 1484 709 411 3029 Cannons 15725 | . . . . . . . . . . . . 569 1582 . . . 1790 6444 2480 2860 Explosions 4105 | . . 117 . . . 482 . 247 . . . 920 266 . . . . 1493 580 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 311 | . 30 59 27 4 . 3 37 64 . . 13 6 . . . . 68 . . . Kinetic 13718 | 88 432 15 . . . . . 1688 158 . 1240 1863 354 . . . 1443 822 721 4894 Thermal 17089 | . 33 234 576 263 . . 807 1296 . . . 1122 1627 . . . 1831 6135 2170 995 Explosive 4105 | . . 117 . . . 482 . 247 . . . 920 266 . . . . 1493 580 . Electromagnetic 245 | . . . 20 29 . . . . . . . . . . . . . 196 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 1 . . . . . 8 8 . . 9 . . . . 2 2 7 7 Average Corruption 4 | . . 1 . . . . . 6 8 . . 4 . . . . 1 1 6 5 Corruption Purged 8 | . . . . . . . . . . . . 4 . . . . . 4 . . Corruption Blocked 5 | . . . . . . . . . . . . 1 3 . . . 1 . . . Effects 149 | . . 4 . . . . . 71 5 . . 34 . . . . 5 14 8 8 Message Errors 31 | . . 2 . . . . . 12 . . . 9 . . . . 1 3 3 1 Matter Fused 32 | . . . . . . . . 13 . . . 7 . . . . 2 6 1 3 Heat Flow Errors 21 | . . 2 . . . . . 10 1 . . 5 . . . . . 1 1 1 Energy Discharges 20 | . . . . . . . . 9 1 . . 6 . . . . 1 2 . 1 Parts Rejected 4 | . . . . . . . . . 1 . . 1 . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 18 | . . . . . . . . 11 1 . . 5 . . . . . 1 . . Data Loss (major) 6 | . . . . . . . . 3 1 . . . . . . . . . 2 . Misfires 4 | . . . . . . . . 3 . . . 1 . . . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . . . . . . . Weapon Failures 10 | . . . . . . . . 7 . . . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 926 | . 7 . . . . 10 12 49 . . . 77 39 . . . 147 144 144 297 Projectiles 630 | . . . . . . . . . . . . 4 36 . . . 147 130 16 297 Explosions 284 | . 7 . . . . 10 . 49 . . . 73 3 . . . . 14 128 . Melee 12 | . . . . . . . 12 . . . . . . . . . . . . . Knockbacks 42 | . . 1 . . . . 1 1 . . . 3 3 . . . 7 8 6 12 Impact 4 | . . 1 . . . . 1 1 . . . 1 . . . . . . . . Kinetic 36 | . . . . . . . . . . . . 2 3 . . . 6 8 6 11 Secondary 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 589 | . 37 28 7 . . 45 18 103 . . 6 113 23 . . . 33 . 176 . Shots 11 | . 1 . . . . 2 . 2 . . . 3 1 . . . . . 2 . Rammed 28 | . 4 5 3 2 . 1 1 4 . . 3 2 . . . . 3 . . . Targets Rammed 30 | . 6 5 3 2 . 1 1 4 . . 3 2 . . . . 3 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 30 263 114 258 . . 439 350 131 . . 240 205 . . . 192 406 198 276 Average Temperature 90 | . 13 72 33 84 . . 149 82 30 . . 61 58 . . . 53 107 98 116 Received Heat Transfer 2129 | . 204 36 108 39 . . 72 405 . . 187 165 117 . . . 104 443 174 75 Effects 4 | . . . . . . . 3 1 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . 3 4 5 Total Turns 379 | . . . . . . . . . . . . . . . . . . 177 85 117 Longest Duration 98 | . . . . . . . . . . . . . . . . . . 98 28 48 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . 1 . . . . . . . . . . 1 . 1 Robots Melted 17 | . . . . . . . . . . . . . 1 . . . 2 12 2 . Combat Hostiles 17 | . . . . . . . . . . . . . 1 . . . 2 12 2 . Parts Melted 47 | . . 1 . . . . . 1 . . . 2 4 . . . 6 25 8 . Heat Transferred 21667 | . 75 525 1432 382 . . 1040 1862 . . . 1914 2420 . . . 2692 6385 2072 868 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Maximum Alert Level 4 | . . . . . . . 1 2 . . . 1 1 . . 1 2 4 3 2 Low Security (%) 52 | 100 100 100 100 100 . 100 97 23 100 . 100 66 97 100 100 21 6 7 . . Level 1 22 | . . . . . . . 2 41 . . . 33 2 . . 78 68 47 . 6 Level 2 21 | . . . . . . . . 35 . . . . . . . . 24 19 87 93 Level 3 3 | . . . . . . . . . . . . . . . . . . 22 12 . Level 4 . | . . . . . . . . . . . . . . . . . . 3 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . . Peak Influence 1111 | 10 106 137 88 105 . 159 201 503 195 . 146 378 203 59 . 377 440 1111 858 581 Initial 576 | . . 39 . 4 . . 46 78 195 . . . 158 59 . . 211 214 576 504 Average 235 | 1 13 20 23 33 . 110 110 304 182 . 46 153 86 11 . 257 338 479 622 482 Influence Increases 8597 | 10 212 173 223 281 . 199 369 1411 20 . 217 829 328 . . 517 825 1653 824 506 Destroy 0b10 Robot/C 4820 | . 100 100 140 220 . 140 260 620 20 . 180 400 200 . . 200 460 1040 420 320 Destroy 0b10 Robot/NC 410 | 10 25 5 30 5 . . 30 130 . . 5 75 10 . . 5 25 10 10 35 Destroy Leader 1116 | . 20 10 46 40 . 20 74 204 . . 30 104 40 . . 30 134 194 100 70 Allied During Kill 663 | . . 4 . 16 . . . 248 . . . . . . . 235 155 5 . . Successful Hack 72 | . . . 6 . . . 5 33 . . . 24 . . . . . 4 . . Select Force Hacks 30 | . . . . . . . . 30 . . . . . . . . . . . . Disable Machine 405 | . 15 . . . . . . 90 . . . 60 30 . . 15 15 120 60 . Destroy Structure 736 | . 22 9 1 . . 39 . 41 . . 2 76 48 . . 32 36 220 159 51 Partial Spotted 30 | . . . . . . . . 15 . . . 15 . . . . . . . . Lose Combat Pursuer 315 | . 30 45 . . . . . . . . . 75 . . . . . 60 75 30 Influence Decreases 8263 | 10 112 273 212 211 81 80 303 1095 356 165 217 504 482 171 . 140 794 962 1083 1012 Entered New Map 2298 | . . 61 . 7 81 . 73 107 306 165 . . 167 112 . . 166 194 523 336 Time Decay 4465 | 10 92 182 202 194 . 80 230 668 50 . 207 364 285 59 . . 478 538 470 356 Lost Part 910 | . 20 10 10 10 . . . 90 . . 10 140 30 . . . 10 170 90 320 Lost Ally 440 | . . 20 . . . . . 80 . . . . . . . 140 140 60 . . Purge Threat 150 | . . . . . . . . 150 . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 1 . . . 1 8 . . 3 4 2 . . 2 9 6 6 4 Investigation 7 | . . . 1 . . . . 2 . . 1 1 . . . . 2 . . . Extermination 16 | . . . . . . . . . . . 1 3 2 . . . 3 3 2 2 Reinforcement 15 | . 1 . . . . . 1 3 . . . . . . . 2 1 3 2 2 Assault 2 | . . . . . . . . . . . . . . . . . . . 2 . Garrison 7 | . . . . . . . . 3 . . 1 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Distress Signals 17 | . . . . 1 . . 4 3 . . . 3 . . . . 1 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 340 | . 13 13 15 11 . 8 15 40 1 . 15 31 24 . . 2 30 65 27 30 Peak Tracking Total 8 | . 5 4 3 4 . 4 4 8 1 . 4 8 8 . . 2 5 7 5 6 Tactical Retreats 19 | . 1 2 . . . . . . . . . 5 2 . . . . 3 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Traps Triggered 18 | . 5 . . . . . . 4 . . 1 . 2 . . 1 4 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Machines Disabled 27 | . 1 . . . . . . 6 . . . 4 2 . . 1 1 8 4 . Max in Single Turn 1 | . 1 . . . . . . 1 . . . 1 1 . . . 1 1 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Machines Accessed 34 | . 2 . 3 . 2 . 1 10 1 1 1 4 3 . 1 . 2 1 1 1 Terminals 19 | . 2 . 3 . . . 1 8 1 . . 1 1 . 1 . . 1 . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . Garrison Access 4 | . . . . . . . . 1 . . 1 . . . . . 1 . . 1 Total Hacks 96 | . 2 . 11 . 9 . 2 34 3 4 4 13 4 . 2 . 2 4 1 1 Successful 52 | . 1 . 4 . 9 . 2 19 1 4 . 7 2 . 1 . . 2 . . Failed 44 | . 1 . 7 . . . . 15 2 . 4 6 2 . 1 . 2 2 1 1 Catastrophic 6 | . . . . . . . . 1 1 . 1 1 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 2 . 8 . 1 . . 12 . . . 2 . . . . . 2 . . Terminals 58 | . 2 . 11 . . . 2 30 3 . . 2 2 . 2 . . 4 . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . 2 . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . 5 . . . . 1 . 1 . Garrison Access 9 | . . . . . . . . 3 . . 4 . . . . . 1 . . 1 Terminal Hacks 32 | . . . 1 . 9 . 2 12 1 4 . . 1 . 1 . . 1 . . Record 12 | . . . . . 8 . . . . 4 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . 3 . . . . 6 . . . 2 . . . . . 1 . . Terminals 10 | . 1 . 3 . . . . 5 . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . Botnet 7 | . . . 2 . . . . 5 . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . 2 . . . . . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 3 . . . 1 9 1 . 1 4 2 . 1 . 2 1 1 1 Full Trace Events 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . Time 38 | . . . . . . . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . 3 . 4 . Programmers 7 | . . . . . . . . . . . . . . . . . 3 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . 6 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Total Allies 39 | . . 1 . 2 . . . 10 . . . . . 20 . . . 6 . . Largest Group 20 | . . 1 . 2 2 . . 10 . . . . . 20 20 20 7 3 . . Highest-Rated Group 762 | . . 31 . 45 45 . . 173 . . . . . 762 762 762 319 192 . . Highest-Rated Ally 64 | . . 31 . 31 31 . . 29 . . . . . 50 50 50 46 64 . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . . . . . . 9 9 8 7 Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 280 | . . 8 . 6 . . . 83 . . . . . . . 99 84 . . . Total Damage 5231 | . . 44 . 42 . . . 1054 . . . . . . . 2364 1727 . . . Kills 28 | . . . . 1 . . . 10 . . . . . . . 10 7 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Active Infowar (turns) 3362 | 1 896 497 . . . . . . . . . 492 298 . . . . 61 492 625 Optics 51 | . . . . . . . . . . . . . . . . . . 51 . . Sensors 5 | . . . . . . . . . . . . . . . . . . 5 . . Structural 790 | . . . . . . . . . . . . 492 298 . . . . . . . Seismic 1394 | 1 896 497 . . . . . . . . . . . . . . . . . . Cloaking 1117 | . . . . . . . . . . . . . . . . . . . 492 625 ECM 5 | . . . . . . . . . . . . . . . . . . 5 . . Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Turns Passed 19446 | 94 896 1212 625 636 3146 162 491 2560 118 742 785 1829 768 348 32 265 1227 1526 1180 804 Spaces Moved 9025 | 46 412 651 333 424 756 116 284 1340 83 642 420 756 469 207 8 152 588 545 435 358 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . Treads 1636 | 33 305 . 212 154 . . . . . . . . . . . . . 156 435 341 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 7376 | . 107 651 121 270 756 116 284 1340 83 642 420 756 469 207 8 152 588 389 . 17 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 105 95 120 120 120 120 115 120 110 110 110 128 140 140 130 130 130 152 80 Average Speed 131 | 128 179 105 136 134 120 120 120 117 120 113 144 133 132 143 140 133 130 138 186 145 Slowest Speed 250 | 160 240 145 160 240 120 120 130 120 120 130 195 185 160 155 140 250 130 250 250 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . 3 . . . . . . . . . . . 3 . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 4 68 70 37 95 90 32 37 96 19 55 12 23 17 91 1 94 24 38 12 11 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 5 | . . 2 . 1 1 . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 . Scrap Searched 8 | . . 1 . 2 . 1 . . . 4 . . . . . . . . . . Spaces Dug 26 | . . . . . . . . . . . . 2 1 . . . 1 10 10 2 Terrain Destroyed 457 | . 39 9 . . . 46 . 34 . . . 60 21 . . . 13 168 55 12 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 130 | . . . . . . . . 1 . . . 12 15 . . . 13 43 34 12 AOE 322 | . 39 9 . . . 46 . 33 . . . 43 6 . . . . 125 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac DSF Res Arm Res Acc Total 15473 | 68 503 1140 453 458 2997 129 384 2151 95 658 564 1428 558 261 28 220 970 1107 727 574 Wait 5063 | . 25 449 41 12 2235 . 53 663 6 . 86 498 34 35 20 30 291 297 212 76 Move 9006 | 45 411 650 332 423 755 115 283 1339 82 641 419 755 469 206 8 151 587 544 433 358 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 211 | 9 19 6 23 1 2 1 7 15 2 6 8 31 6 5 . 11 10 23 10 16 Fast Attach 67 | . . . 1 . . . 1 6 . 1 6 7 3 3 . 7 5 18 4 5 Attach 122 | 7 7 5 6 3 1 1 3 6 1 1 7 18 4 1 . . 4 16 10 21 Detach 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Swap 84 | . 3 9 4 2 . 4 4 13 . 1 1 11 6 2 . 3 5 9 1 6 Drop 166 | . . . 17 2 4 . 8 15 . 8 8 19 8 9 . 18 13 28 4 5 Fire 631 | 7 32 16 26 13 . 7 24 90 4 . 26 86 28 . . . 35 98 52 87 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 21 | . . 5 1 1 . 1 1 4 . . 3 2 . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 6 . 2 1 . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . 16 . 1 . Rewire 74 | . . . . . . . . . . . . . . . . . . 74 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -8/Scraptown -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/DSF -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 12) 825 | -10/Materials | Discovered new exit (range 15) 881 | -10/Materials | Discovered new exit (range 8) 991 | -10/Materials | Entered Mines 1004 | -10/Mines | Escorted by a lone wolf Derelict 1024 | -10/Mines | Learned location of Storage (-8) 1102 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1181 | -10/Mines | Discovered new exit (range 9) 1369 | -10/Mines | Discovered new exit (range 5) 1780 | -10/Mines | Build established: Scavenger-Mutant 1881 | -10/Mines | Discovered new exit (range 8) 2128 | -10/Mines | Core integrity fell below 50% 2136 | -10/Mines | Core integrity fell below 20% 2139 | -10/Mines | Destroyed YI-UF0 2168 | -10/Mines | Lost 4 parts (1p2n1w) 2203 | -10/Mines | Entered Materials 2203 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2463 | -9/Materials | Identified exit to Mines 2485 | -9/Materials | Build established: Scavenger-Gunner 2569 | -9/Materials | Discovered new exit (range 16) 2828 | -9/Materials | Entered Mines 2829 | -9/Mines | Assembled infested the area 2963 | -9/Mines | Discovered new exit (range 8) 2963 | -9/Mines | Discovered new exit (range 4) 3453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3453 | -9/Mines | Discovered new exit (range 5) 3464 | -9/Mines | Entered Exiles 3464 | -9/Exiles | Accompanied by 2 allies 3493 | -9/Exiles | Met 8R-AWN 3494 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3512 | -9/Exiles | Met EX-HEX 3547 | -9/Exiles | Met EX-BIN 3560 | -9/Exiles | Aligned with FarCom system 3562 | -9/Exiles | Given EX-Vault access code 3590 | -9/Exiles | Opened EX-Vault 3599 | -9/Exiles | Found XL Autogun Array 3624 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3704 | -9/Exiles | Discovered new exit (range 15) 3798 | -9/Exiles | Met EX-DEC 3826 | -9/Exiles | Visited The Gauntlet 4989 | -9/Exiles | Discovered new exit (range 10) 5363 | -9/Exiles | Learned location of Zion (-6) 6610 | -9/Exiles | Left Exiles lab with XL Autogun Array 6610 | -9/Exiles | Entered Mines 6762 | -8/Mines | Discovered new exit (range 9) 6772 | -8/Mines | Entered Materials 6772 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7084 | -8/Materials | Build established: Tank 7226 | -8/Materials | Discovered new exit (range 9) 7263 | -8/Materials | Entered Storage 7350 | -8/Storage | Identified exit to Factory 7449 | -8/Storage | Garrison activated, responded to threat 7455 | -8/Storage | Build established: Skirmisher 7654 | -8/Storage | Lost 3 parts (1p1u1w) 7659 | -8/Storage | Destroyed 8 combat bots 7793 | -8/Storage | Allied Derelicts emerged from ambush trap array 7905 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8214 | -8/Storage | Build established: Commander-Skirmisher 9821 | -8/Storage | Discovered new exit (range 3) 9823 | -8/Storage | Entered Recycling 9912 | -8/Recycling | Scanned before Scraplab entrance 9929 | -8/Recycling | Entered Scraplab 9938 | -8/Recycling | Discovered new exit (range 3) 9941 | -8/Recycling | Entered Scraptown 9941 | -8/Scraptown | System corruption cleaned by C-Scrubber 10021 | -8/Scraptown | Turned away by UFD registrar 10034 | -8/Scraptown | Visited Comm Corps 10046 | -8/Scraptown | Visited Shadow of the Wyrm 10072 | -8/Scraptown | Visited Fellowship of the Rings 10096 | -8/Scraptown | Visited Spacefarers 10111 | -8/Scraptown | Visited Awakened 10127 | -8/Scraptown | Visited Symbiants 10252 | -8/Scraptown | Build established: Tank 10445 | -8/Scraptown | Discovered new exit (range 13) 10683 | -8/Scraptown | Entered Factory 10683 | -6/Factory | Evolved 4 slots: Utility x4 11221 | -6/Factory | Discovered new exit (range 16) 11228 | -6/Factory | Build established: Scavenger-Tank 11440 | -6/Factory | Garrison activated, responded to threat 11468 | -6/Factory | Entered another Factory area 11468 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11495 | -5/Factory | Lost 3 parts (1n1u1w) 11533 | -5/Factory | Repaired Arm. Treads 12397 | -5/Factory | Build established: Scavenger-Gunner 12755 | -5/Factory | Lost 10 parts (1p3n4u2w) 12757 | -5/Factory | Destroyed 9 combat bots 13236 | -5/Factory | Discovered new exit (range 5) 13297 | -5/Factory | Entered another Factory area 13297 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13659 | -4/Factory | Build established: Scavenger-Tank 13985 | -4/Factory | Lost 3 parts (1p1n1w) 14065 | -4/Factory | Sucked down chute 14065 | -4/Factory | Entered Waste 14066 | -4/Waste | Joined by Warlord forces that had cleared the area 14315 | -4/Waste | Discovered new exit (range 15) 14413 | -4/Waste | Entered Factory 14413 | -4/Factory | Accompanied by 20 allies 14425 | -4/Factory | Identified exit to DSF 14445 | -4/Factory | Entered DSF 14445 | -4/DSF | Accompanied by 20 allies 14467 | -4/DSF | Additional patrols routed to DSF 14533 | -4/DSF | Lost 4 allies 14563 | -4/DSF | Discovered new exit (range 16) 14611 | -4/DSF | Sterilization system engaged 14631 | -4/DSF | Ambient heat levels rising (+10) 14646 | -4/DSF | Ambient heat levels rising (+10) 14661 | -4/DSF | Ambient heat levels rising (+10) 14676 | -4/DSF | Ambient heat levels rising (+10) 14691 | -4/DSF | Ambient heat levels rising (+10) 14706 | -4/DSF | Ambient heat levels rising (+10) 14710 | -4/DSF | Entered Research 14710 | -3/Research | Accompanied by 7 allies 14710 | -3/Research | Evolved 2 slots: Utility x2 14816 | -3/Research | Build established: Tank 14824 | -3/Research | Garrison activated, responded to threat 15063 | -3/Research | Lost 5 allies 15919 | -3/Research | Discovered new exit (range 14) 15937 | -3/Research | Entered Armory 16004 | -3/Armory | Lost 3 allies 16035 | -3/Armory | Lost 5 parts (1p3u1w) 16060 | -3/Armory | Found Fusion Bomb Launcher 16062 | -3/Armory | Found Fusion Bomb Launcher 16065 | -3/Armory | Found Fusion Bomb Launcher 16204 | -3/Armory | Found Prototype Device 16204 | -3/Armory | Identified Exp. ECM Suite 16210 | -3/Armory | Found Prototype Device 16210 | -3/Armory | Identified Exp. Sensor Array 16216 | -3/Armory | Found Prototype Processor 16216 | -3/Armory | Identified Spectral Analyzer 16265 | -3/Armory | Lost 3 parts (1u2w) 16556 | -3/Armory | Found Prototype Device 16556 | -3/Armory | Identified Exp. Shield Generator 16589 | -3/Armory | Found Prototype Device 16589 | -3/Armory | Identified Exp. EM Disruption Field 16655 | -3/Armory | Lost 3 allies 16656 | -3/Armory | Build established: Scavenger-Tank 16811 | -3/Armory | Destroyed 10 combat bots 16815 | -3/Armory | Lost 3 parts (1u2w) 17386 | -3/Armory | Spotted B-86 Titan 17396 | -3/Armory | Destroyed B-86 Titan 17422 | -3/Armory | Found Hvy. Reflective Plating 17447 | -3/Armory | Discovered new exit (range 6) 17463 | -3/Armory | Entered Research 17463 | -2/Research | Evolved 2 slots: Utility x2 18382 | -2/Research | Crushed by falling debris 18423 | -2/Research | Build established: Scavenger-Gunner 18463 | -2/Research | First assault squad dispatched 18534 | -2/Research | Destroyed 7 combat bots 18544 | -2/Research | Lost 3 parts (1n1u1w) 18582 | -2/Research | Discovered new exit (range 7) 18643 | -2/Research | Entered Access 18643 | -1/Access | Evolved 2 slots: Propulsion x2 19215 | -1/Access | Spotted B-99 Colossus 19232 | -1/Access | Spotted B-99 Colossus 19312 | -1/Access | Lost 16 parts (2p4n4u6w) 19408 | -1/Access | Core integrity fell below 50% 19420 | -1/Access | Core integrity fell below 20% 19447 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 19439_ Slug penetrates Wall. 19439_ Penetrated by Slug. 19439_ Wheel destroyed. 19440_ K-01 Serf collects debris. 19441_ Slug penetrates Wall. 19441_ XL Autogun Subcomponent destroyed. 19441_ Slug penetrates Wall. 19441_ K-01 Serf collects debris. 19442_ Penetrated by Slug. 19443_ K-01 Serf collects debris. 19443_ U-05 Engineer builds a Wall. 19443_ Acquired 56 matter. 19443_ K-01 Serf collects debris. 19444_ Penetrated by Slug. 19445_ U-05 Engineer builds a Wall. 19445_ K-01 Serf collects debris. 19445_ Penetrated by Slug. 19445_ Acquired Com. Wheel. 19447_ K-01 Serf collects debris. 19447_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????# | | ??????????????????????# #???""????????????????# | | ??????????????????????# +?? "????????????????# | | ??????????????????????# #?? ????????????????# | | ??????????????????????# #? ?????????????????# | | ??????????????????????# #? ??????????????????# | | ??????????????????????# ####################### | | ???????????############ # | | ??????????? A # | | ?????????????? wu* ! # | | ?????????????????######[! k + | | ?????????????????##???#[!% # | | ????????????###########u!u % # | | ????????????# #%! *=k """"" """"" # | | ????????????# #hhk/! """"" """"" | | ????????????# #k*h![= """"" """"" | | ????????????# * +[%*!%!! """"" """"" | | ????????????# * = #[!!=*| """"" """"" | | ????????????# !#[%===* | | ????????????# % #%!@k ? | | ????????????# |[#%|% | | ????????????###########!* ? | | ??????????????????????#*= ?? | | ?????????????????????##!* ???? | | ????????###############! ### ????? | | ??????? # #?? ??????? | | ??????? ! # #??? ??????????? | | ??????# # #??? ???????????? | | ???????? # #????? ???????????? | | ????????? " " ! # % #?????? ????????????? | | ??????????"" """w [ +[ % #??????? ????????????? | | ???????????"" """ %# ! #?????????????????????? | | ???????????" " # =# #???????????????????? | | ?????????? # %!"#????????????????????? | | ?????????? #% %##????????????????????? | | ???????????############=!|=##????????????????????? | | ????????????????????###[ !=%#????????????????????? | | ????????????????????# "!% "#????????????????????? | | ??????????????? " #=%% ##????????????????????? | | ????????????" %%! #!!% "#????????????????????? | | ????????????" % ###!= ##????????????????????? | | ????????????" % % #?????????????????????? | | ????????????" #?????????????????????? | | ????????????" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 200 Energy Generation 54 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Corruption Block 15 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 16 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 62% | -5/Factory Studied --------- Enh. Gauss Cannon | -5/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Hot Stuff You May Approach The Wall Challenges ------------ None Game ------ Seed HugeWeaponLattice Manual? 0 Play Time 02:20:58 Cumulative 133.7 hours Start 2025.12.09 @ 20:02:03 End 2025.12.10 @ 13:52:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80e93cd7-2ab8-4613-b218-39e62803465f