Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.04 @ 15:08:39 Player: Time-X Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2549) 2549 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 6235 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 217/290 System Corruption 4% Temperature Critical (822) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer Targeting Computer > --- WEAPON (3) ------- Particle Gun Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Advanced Treads Advanced Treads Heat Sink Medium Matter Pod (100) Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scan Processor ECM Suite Hardened Medium Armor Plating Drone Bay (2/2) EM Pulse Gun Beam Rifle Compact Ion Cannon Improved Heavy Machine Gun Improved Datajack Improved Datajack Improved Datajack Mining Claw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Targeting Computer Improved Shield Generator > --- WEAPON ----------- Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Advanced Treads Advanced Treads Heat Sink Medium Matter Pod Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scan Processor ECM Suite Hardened Medium Armor Plating Drone Bay EM Pulse Gun Beam Rifle Particle Gun Compact Ion Cannon Improved Heavy Machine Gun Improved Datajack Improved Datajack Improved Datajack Mining Claw [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Machine Analyzer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac DSF Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 72 | 6 11 9 12 18 1 15 Power 9 | 1 1 2 2 1 . 2 Engine 9 | 1 1 2 2 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 1 5 8 8 . 5 Treads 23 | 2 1 4 8 8 . . Leg 6 | . . 1 . . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 7 . 1 2 1 1 Device 4 | . 1 . 1 1 . 1 Storage 6 | 1 5 . . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 2 2 1 7 . 7 Energy Gun 6 | 1 . 2 . 2 . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 1 2 . 1 4 . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . . 2 . 11 Power 3 | . . . . . . 3 Propulsion 3 | . . . . 1 . 2 Utility 3 | . . . . 1 . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 2 | . . . . 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 94 99 99 91 89 Engine 16 | . 13 19 17 17 15 13 Treads 30 | . 27 30 36 35 30 15 Leg 1 | . . . . . . 14 Device 11 | . 11 11 18 12 7 3 Storage 10 | . 14 11 9 9 7 7 Processor 4 | . 1 . . 5 14 15 Energy Gun 8 | . 14 11 9 2 7 1 Ballistic Gun 12 | . 13 11 9 14 7 9 Naked Turns . | . . . . . . . Heaviest Build 78 | 14 50 60 62 69 68 78 Greatest Support 88 | 40 40 60 80 88 86 86 Greatest Overweight (x) 2 | . 2 2 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 Average Capacity 18 | 6 17 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 19 20 Average Carried 16 | 2 9 17 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 15 20 20 19 19 19 Class Distribution -------------------- 61% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac DSF Matter Collected 1934 | 227 127 317 241 563 19 440 Remotely . | . . . . . . . Salvage Created 3117 | . 293 583 460 1206 . 575 Parts 198 | . 30 47 29 51 . 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac DSF Combat Hostiles Destroyed 64 | . 8 13 11 19 . 13 Guns 61 | . 8 13 11 19 . 10 Cannons 3 | . . . . . . 3 Classes Destroyed 13 | . 5 2 1 3 . 2 Worker 1 | . . . . 1 . . Builder 1 | . 1 . . . . . Recycler 3 | . . 1 . 2 . . Mechanic 1 | . 1 . . . . . Operator 1 | . . . . 1 . . Watcher 8 | . 3 3 1 1 . . Swarmer 17 | . 6 4 4 . . 3 Cutter 3 | . . . . . . 3 Grunt 17 | . 2 6 . 9 . . Duelist 1 | . . . . 1 . . Sentry 17 | . . 3 5 9 . . Specialist 5 | . . . . . . 5 Hunter 4 | . . . 2 . . 2 Best Kill Streak 6 | . 6 5 3 5 . 3 Combat Bots Only 5 | . 5 5 3 4 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 Gunslinging 1 | . 1 . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac DSF Damage Taken 4070 | . 124 333 358 1199 51 2005 Core 943 | . 5 48 26 148 . 716 Absorbed by Shields 180 | . . . . . . 180 Regen/Repaired (Parts) 102 | . 7 . 51 44 . . Core Remaining (%) 88 | 100 98 88 . 68 . . Volleys Fired 209 | . 18 34 32 71 . 54 Largest 3 | . 2 2 2 2 . 3 Hottest 121 | . 60 76 88 121 . 116 Shots Fired 419 | . 36 68 58 138 . 119 Gun 387 | . 36 68 58 138 . 87 Cannon 32 | . . . . . . 32 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 279 | . 18 34 32 116 . 79 Thermal 104 | . . 16 26 22 . 40 Explosive . | . . . . . . . Electromagnetic 36 | . 18 18 . . . . Robot Hit Streak 35 | . 7 35 12 25 . 22 Robot Miss Streak 5 | . 1 1 2 2 . 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 9 | . 4 1 . 1 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 335 | . 26 57 43 116 . 93 Core Hits 134 | . 19 28 23 43 . 21 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 8 | . . 1 1 5 . 1 Burn 5 | . . . 1 3 . 1 Destroy 2 | . . . . 2 . . Corrupt 1 | . . 1 . . . . Melee Attacks 8 | . . . . 6 . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 3 . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 5370 | . 374 865 613 1894 . 1624 Guns 4626 | . 374 753 613 1894 . 992 Cannons 632 | . . . . . . 632 Explosions 112 | . . 112 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3406 | . 201 334 330 1636 . 905 Thermal 1578 | . . 318 283 258 . 719 Explosive . | . . . . . . . Electromagnetic 386 | . 173 213 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 27 | . . 26 . . . 1 Projectiles 1 | . . . . . . 1 Explosions 26 | . . 26 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . . 56 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 822 | . 48 168 168 498 . 822 Average Temperature 108 | . 35 55 59 102 . 372 Received Heat Transfer 906 | . 48 153 81 594 . 30 Effects 29 | . . . . 4 . 25 Shutdowns 8 | . . . . 4 . 4 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . . . . 7 Matter Decay 4 | . . . . . . 4 Damage (major) 6 | . . . . . . 6 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 2 4 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 3 . . Heat Transferred 3554 | . . 668 740 851 . 1295 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac DSF Peak Influence 437 | . 276 437 324 319 46 287 Initial 90 | . . . 90 76 46 27 Average 135 | . 70 205 218 161 46 126 Maximum Alert Level 2 | . 1 2 1 1 . 1 Low Security (%) 70 | 100 86 38 30 79 100 78 Level 1 28 | . 13 52 69 20 . 21 Level 2 . | . . 9 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 6 | . . 2 . 2 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 . 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac DSF Distress Signals 6 | . 1 2 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 14 20 15 31 . 17 Peak Tracking Total 5 | . 5 4 4 5 . 5 Tactical Retreats 10 | . 1 2 2 1 . 4 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac DSF Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac DSF Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac DSF Machines Accessed 28 | . 10 1 6 10 1 . Terminals 20 | . 7 1 4 7 1 . Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 2 . . Recycling Units 3 | . 2 . . 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 73 | . 23 2 25 22 1 . Successful 54 | . 19 . 18 16 1 . Failed 18 | . 4 2 6 6 . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 4 | . . 2 . 2 . . Terminals 48 | . 13 2 17 15 1 . Fabricators . | . . . . . . . Repair Stations 10 | . 3 . 2 5 . . Recycling Units 9 | . 7 . . 2 . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 11 . 10 10 1 . Record 16 | . 7 . 6 3 . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 3 | . . . . 3 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 5 | . 2 . 2 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 2 4 . . Scan Component 4 | . 1 . 1 2 . . Repair 4 | . 1 . 1 2 . . Recycling Unit Hacks 8 | . 6 . . 2 . . Recycle Component 1 | . 1 . . . . . Process 2 | . 1 . . 1 . . Report Inventory 3 | . 2 . . 1 . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 25 | . 10 1 6 8 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 1 2 . . Time 116 | . 26 . 32 58 . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 346 | . 141 . . 205 . . Retrieved Matter 141 | . 141 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 2 . 1 Non-combat 1 | . . . . 1 . . Combat 2 | . . . . 1 . 1 Robot Hacks Applied 4 | . . . . 3 . 1 parse_system 3 | . . . . 2 . 1 no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . 4 . . Drone Recoveries 4 | . . . . 4 . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac DSF Turns Passed 4833 | 109 1425 480 797 1331 266 425 Spaces Moved 2173 | 66 591 189 388 620 179 140 Core 9 | 9 . . . . . . Treads 2118 | 57 591 189 388 620 179 94 Legs 46 | . . . . . . 46 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 145 148 120 Average Speed 173 | 145 221 180 160 148 148 150 Slowest Speed 320 | 160 320 320 160 225 148 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 87 23 28 77 5 58 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . 9 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac DSF Total 2840 | 79 673 260 513 891 180 244 Wait 262 | 1 28 10 53 148 . 22 Move 2167 | 65 590 188 387 619 178 140 Hop . | . . . . . . . Pick Up 75 | 7 21 12 16 12 1 6 Fast Attach 13 | 1 . 2 . 3 . 7 Attach 21 | 5 6 . 3 1 1 5 Detach 1 | . . . . . . 1 Swap 38 | . 5 7 9 14 . 3 Drop 44 | . 5 7 13 16 . 3 Fire 209 | . 18 34 32 71 . 54 Melee 8 | . . . . 6 . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 1 . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 6 | -11/Junkyard | Discovered new exit (range 14) 110 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 5) 560 | -10/Materials | Discovered new exit (range 13) 670 | -10/Materials | Repaired Assault Rifle 821 | -10/Materials | Discovered new exit (range 16) 1158 | -10/Materials | Discovered new exit (range 10) 1535 | -10/Materials | Entered another Materials area 1535 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1761 | -9/Materials | Discovered new exit (range 8) 1910 | -9/Materials | Discovered new exit (range 10) 2015 | -9/Materials | Entered another Materials area 2015 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -8/Materials | Central database locked down 2075 | -8/Materials | Build established: Scavenger-Mutant 2346 | -8/Materials | Repaired Imp. Ion Engine 2764 | -8/Materials | Discovered new exit (range 3) 2812 | -8/Materials | Entered Storage 3018 | -8/Storage | Repaired Beam Rifle 3347 | -8/Storage | Discovered new exit (range 14) 4009 | -8/Storage | Repaired Sensor Array 4126 | -8/Storage | Discovered new exit (range 9) 4143 | -8/Storage | Entered Factory 4143 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4406 | -7/Factory | Identified exit to DSF 4409 | -7/Factory | Entered DSF 4460 | -7/DSF | Additional patrols routed to DSF 4743 | -7/DSF | Sterilization system engaged 4763 | -7/DSF | Ambient heat levels rising (+10) 4778 | -7/DSF | Ambient heat levels rising (+10) 4793 | -7/DSF | Ambient heat levels rising (+10) 4808 | -7/DSF | Ambient heat levels rising (+10) 4823 | -7/DSF | Ambient heat levels rising (+10) 4832 | -7/DSF | Core integrity fell below 50% 4833 | -7/DSF | Core integrity fell below 20% 4835 | -7/DSF | Core destroyed Last Messages --------------- 04827_ H-61 Shepherd heat short circuits Rnf. Deuterium Engine. 04829_ Power failure, Imp. Deuterium Engine shutdown. 04829_ Overheating: System interference. 04829_ Particle Gun temporarily disabled. 04829_ Machine Analyzer temporarily disabled. 04829_ H-61 Shepherd heat short circuits Transmission Jammer. 04830_ Overheating: Imp. Carbon-fiber Leg damaged (-3). 04830_ Overheating: Carbon-fiber Leg damaged (-14). 04830_ H-61 Shepherd heat damages Visual Processing Unit, Graphene Brace. 04830_ Acquired 21 matter. 04831_ H-61 Shepherd heat damages Arm. Treads, Hrd. Heavy Armor Plating, Arm. Treads, Graphene Brace. 04831_ Acquired 48 matter. 04832_ Overheating: Core damaged (-133). 04832_ H-61 Shepherd heat damages core (-24). 04833_ Overheating: Core damaged (-119). 04833_ Acquired 98 matter. 04834_ Acquired 8 matter. 04835_ Power failure, Imp. Deuterium Engine shutdown. 04835_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????##?????????? | | #??????????????????????????""?????????? | | #????????????###??????????#"#?????????? | | ##???????#####"###???????##"####??????? | | "######### %[[[]]#########%""""#??????? | | "## # # [[[]]# # ##%%"""#??????? | | =! % @%%%""##"#???? | | [%! = !%%""""#???? | | ##|/#///### ###!!!#!!##= *""###????? | | ###/ #///#?# #?#!!!#!!### !###??????? | | ########## ##########!!##???????? | | #??????# #??????#!! %!#???????? | | #??????# #??????#!!!!!#???????? | | ###??????### ###??????###% #;#??????? | | /??????????! !????????# !!;#??????? | | /?????????!! !!???????# %= %##??????? | | //????????!! !!???????# [ #???????? | | ##???????### ###??????#""%*###??????? | | #??????????# #?????# ? "" =*#??????? | | #?????????? ?#!!!# ""H%/%#??????? | | ?????????? /=!=*]]#??????? | | ?????????? =%]=]]#??????? | | ?????????? %!]]"#?????? | | #??????????? ##!!!#]]]## [[##?????? | | ?????????????????#!!!#]]]?# [[#??????? | | ?????????????????###?####?######??????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Med. Laser | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Storm Trooper Challenges ------------ None Game ------ Seed HeavyComponentDissipator Manual? 0 Play Time 01:24:58 Cumulative 13.8 hours Start 2023.03.03 @ 19:27:08 End 2023.03.04 @ 15:08:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9ccf7f0-5762-47fc-8d89-748d1eff79cc