Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 10:13:42

Player: bschuck

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (1047)     1047
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4467

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     165/400
Energy                     177/185
System Corruption          0%
Temperature                Critical (2561)
Movement                   Walking (270) Ox2
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved VSS Leg
  Improved VSS Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
     Small Storage Unit
    Medium Matter Pod
           Hardlight Generator
           System Shield
>          --- WEAPON (4) -------
     Heavy Laser
     Heavy Laser
     Heavy Machine Gun
           Assault Cannon
>          --- INVENTORY (8) ----
  Improved Ion Engine
     Light Nuclear Core
           System Shield
     Heavy Laser
           Minigun
           Minigun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved VSS Leg
  Improved VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
    Medium Matter Pod
           Hardlight Generator
           System Shield
>          --- WEAPON -----------
     Heavy Laser
           EM Pulse Cannon
     Heavy Machine Gun
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Light Nuclear Core
           Flexi-carbon Leg
     Heavy Laser
           Minigun
           Minigun
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 System Shield
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   2    | .   .   .   1   1   .   .   
Parts Attached             42   | 6   .   .   9   17  1   9   
  Power                    9    | 1   .   .   2   2   1   3   
    Engine                 4    | 1   .   .   .   1   .   2   
    Core                   5    | .   .   .   2   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   2   3   .   2   
    Treads                 2    | .   .   .   .   2   .   .   
    Leg                    5    | .   .   .   2   1   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   .   .   3   4   .   1   
    Device                 5    | .   .   .   2   3   .   .   
    Storage                2    | 1   .   .   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   2   8   .   3   
    Energy Gun             5    | 1   .   .   1   1   .   2   
    Energy Cannon          4    | .   .   .   .   4   .   .   
    Ballistic Gun          5    | 1   .   .   1   2   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   8   6   .   1   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   2   1   .   .   
  Utility                  4    | .   .   .   2   2   .   .   
  Weapon                   6    | .   .   .   3   3   .   .   
  Highest Loss Streak      6    | .   .   .   3   6   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  85  77  65  92  97  
  Engine                   2    | .   14  14  .   3   .   .   
  Core                     8    | .   .   .   9   5   15  13  
  Treads                   4    | .   .   .   .   9   15  5   
  Leg                      8    | .   .   .   12  6   .   9   
  Wheel                    4    | .   28  28  3   .   .   .   
  Device                   9    | .   .   .   8   9   15  15  
  Storage                  12   | .   14  14  11  11  15  15  
  Processor                1    | .   .   .   4   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   6   
  Energy Gun               10   | .   14  14  17  5   .   5   
  Energy Cannon            4    | .   .   .   .   8   15  7   
  Ballistic Gun            7    | .   14  14  9   4   7   7   
  Ballistic Cannon         2    | .   .   .   .   1   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 13  13  13  16  40  45  45  
  Greatest Support         40   | 20  20  20  20  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   1   5   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 7   6   7   8   8   6   8   
  Average Carried          6    | 5   6   6   6   5   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 6   6   7   8   7   6   6   

 Class Distribution 
--------------------
 50% | Mutant
 23% | Tank
 15% | Gunner
  6% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory
   Tank | -7/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac DSF 
Matter Collected           897  | 145 .   97  221 125 .   309 
  Remotely                 113  | .   .   .   113 .   .   .   
Salvage Created            1373 | .   .   97  450 292 .   534 
  Parts                    72   | .   .   8   23  15  .   26  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  32   | .   .   6   13  5   .   8   
  Guns                     24   | .   .   6   13  .   .   5   
  Cannons                  7    | .   .   .   .   5   .   2   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          10   | .   .   1   4   2   .   3   
  Worker                   1    | .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  13   | .   .   6   4   .   .   3   
  Grunt                    13   | .   .   .   8   2   .   3   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   1   2   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   .   3   5   2   .   7   
  Combat Bots Only         6    | .   .   3   4   2   .   6   
Max Kills in Single Turn   2    | .   .   1   2   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  DSF  
Damage Taken               2675 | .    .    146  680  877  .    972  
  Core                     1147 | .    .    32   134  245  .    736  
  Absorbed by Shields      60   | .    .    .    .    .    .    60   
Core Remaining (%)         77   | 100  .    87   66   55   .    .    
Volleys Fired              92   | 1    .    14   37   26   .    14   
  Largest                  4    | 2    .    2    3    4    .    4    
  Hottest                  217  | 70   .    70   120  217  .    206  
Shots Fired                225  | 2    .    28   98   45   .    52   
  Gun                      174  | 2    .    28   98   23   .    23   
  Cannon                   51   | .    .    .    .    22   .    29   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  98   | 1    .    14   47   7    .    29   
  Thermal                  105  | 1    .    14   51   30   .    9    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          22   | .    .    .    .    8    .    14   
  Robot Hit Streak         13   | .    .    7    13   9    .    5    
  Robot Miss Streak        4    | .    .    3    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           116  | .    .    15   55   23   .    23   
  Core Hits                64   | .    .    7    27   12   .    18   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         3    | .    .    .    2    1    .    .    
    Burn                   1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2034 | 13   .    168  629  501  .    723  
  Guns                     1205 | 13   .    168  629  151  .    244  
  Cannons                  688  | .    .    .    .    350  .    338  
  Explosions               141  | .    .    .    .    .    .    141  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  669  | .    .    55   217  70   .    327  
  Thermal                  1177 | 13   .    113  412  399  .    240  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          188  | .    .    .    .    32   .    156  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        2561 | 30   .    100  387  290  .    2561 
  Average Temperature      283  | 18   .    58   130  134  .    722  
  Received Heat Transfer   571  | .    .    .    321  198  .    52   
  Effects                  45   | .    .    .    4    1    .    40   
    Shutdowns              14   | .    .    .    .    .    .    14   
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           11   | .    .    .    3    1    .    7    
    Matter Decay           6    | .    .    .    1    .    .    5    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    .    2    
    Damage (core)          7    | .    .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    .    .    
  Heat Transferred         2716 | 37   .    333  1295 666  .    385  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Peak Influence             268  | .   .   155 268 254 24  213 
  Initial                  72   | .   .   .   60  72  24  20  
  Average                  138  | .   .   57  176 153 24  149 
Maximum Alert Level        1    | .   .   .   1   1   .   1   
  Low Security (%)         61   | 100 100 100 55  58  100 44  
  Level 1                  38   | .   .   .   44  41  .   55  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          4    | .   .   .   2   1   .   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              44   | .   .   6   22  9   .   7   
  Peak Tracking Total      5    | .   .   3   4   5   .   3   
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Traps Triggered            3    | .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Accessed          7    | .   .   .   4   2   1   .   
  Terminals                5    | .   .   .   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   .   .   14  5   1   .   
  Successful               15   | .   .   .   11  3   1   .   
  Failed                   5    | .   .   .   3   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                12   | .   .   .   6   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   5   3   1   .   
  Record                   5    | .   .   .   3   2   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   3   2   1   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac DSF 
Turns Passed               1510 | 97  22  117 486 425 28  335 
Spaces Moved               836  | 102 28  96  252 211 12  135 
  Core                     24   | 15  .   .   .   9   .   .   
  Treads                   167  | .   .   .   .   119 12  36  
  Legs                     371  | .   .   .   189 83  .   99  
  Wheels                   274  | 87  28  96  63  .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  120 240 160 
  Average Speed            138  | 75  80  80  142 154 240 197 
  Slowest Speed            320  | 80  80  80  190 300 240 320 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   9   39  19  19  .   78  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   6   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   6   .   .   
  AOE                      3    | .   .   .   .   .   .   3   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Total                      1022 | 118 27  110 308 273 12  174 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     830  | 101 27  95  251 210 11  135 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 10  .   1   9   17  .   9   
  Fast Attach              4    | 2   .   .   1   .   .   1   
  Attach                   38   | 4   .   .   8   17  1   8   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     12   | .   .   .   2   3   .   7   
  Fire                     92   | 1   .   14  37  26  .   14  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 11)
  120 | -10/Materials | Entered Mines
  234 | -10/Mines     | Discovered new exit (range 5)
  237 | -10/Mines     | Entered Materials
  237 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  513 | -9/Materials  | Lost 3 parts (1n1u1w)
  665 | -9/Materials  | Discovered new exit (range 8)
  723 | -9/Materials  | Entered another Materials area
  723 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  932 | -8/Materials  | Lost 6 parts (1n2u3w)
 1122 | -8/Materials  | Discovered new exit (range 3)
 1148 | -8/Materials  | Entered Factory
 1148 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1176 | -7/Factory    | Identified exit to DSF
 1176 | -7/Factory    | Entered DSF
 1237 | -7/DSF        | Additional patrols routed to DSF
 1344 | -7/DSF        | Sterilization system engaged
 1364 | -7/DSF        | Ambient heat levels rising (+10)
 1379 | -7/DSF        | Ambient heat levels rising (+10)
 1394 | -7/DSF        | Ambient heat levels rising (+10)
 1408 | -7/DSF        | Build established: Tank
 1409 | -7/DSF        | Ambient heat levels rising (+10)
 1424 | -7/DSF        | Ambient heat levels rising (+10)
 1439 | -7/DSF        | Ambient heat levels rising (+10)
 1454 | -7/DSF        | Ambient heat levels rising (+10)
 1469 | -7/DSF        | Ambient heat levels rising (+10)
 1484 | -7/DSF        | Ambient heat levels rising (+10)
 1499 | -7/DSF        | Ambient heat levels rising (+10)
 1502 | -7/DSF        | Core integrity fell below 50%
 1509 | -7/DSF        | Core integrity fell below 20%
 1512 | -7/DSF        | Core destroyed

 Last Messages 
---------------
Overheating: System interference.
Hvy. Laser temporarily disabled.
Hardlight Generator temporarily disabled.
Hvy. Laser temporarily disabled.
Power failure, Lgt. Ion Engine shutdown.
Overheating: Energy bleed (-17).
Imp. VSS Leg broken.
Overheating: Short circuit.
Power failure, Lgt. Nuclear Core shutdown.
ALERT: Ambient heat levels +10.
Overheating: Core damaged (-77).
Overheating: Core damaged (-84).
Power failure, Lgt. Ion Engine shutdown.
Overheating: Core damaged (-77).
Overheating: Core damaged (-91).
Overheating: Matter decay (-20).
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Assault Cannon damaged (-43).
Overheating: Core damaged (-84).
Overheating: Core damaged (-126).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| "#??????????????????????????????????????           |
| "#??????????????????????????????????????           |
| "##?????????????????????????????????????           |
| ""#?###??##?????????????????????????????           |
| ""##  #   #!!]]]????????????????????????           |
|                 ????????????????????????           |
|  [              ????????????  ??????????           |
| !%##!!#   ###   #???????????  "?????????           |
|  ##???#????##   ##??????????  #?????????           |
|  ###???????     !!??????????  #?????????           |
|   !#????????    !???????????  !?????????           |
|  !!#????????    !???????????  !?????????           |
|  ###??????###   ###????????#  ##????????           |
|    #??????#!!   !!#????????   !#????????           |
|    #??????#!!   !!#????????   !#????????           |
|    #???????!!   !!?????????   !?????????           |
|  ##########?#   #?##########  ###???????           |
|  ##   #!!!###  =###!!!#!!!##  !!#???????           |
|  ##   #!!!##%  =%"#!!!#!!@##  !!#???????           |
| ]           ^^!!*[            !!#???????           |
|            =^! ![%=    *]  =  !!#???????           |
|      =    [ * =*   !    *     !!#???????           |
|  ""[ [#= =##%!  %!!!!!#===##    #???????           |
|  ##[[[#===###%  ###!!!#===##    #???????           |
|  ############ % #################???????           |
|  [????????#!! [ **#?????????????????????           |
|  [????????#!! "%**#?????????????????????           |
|  [????????#!!  "**#?????????????????????           |
|  #????????###   ###?????????????????????           |
|  [????????#==     #?????????????????????           |
|  [????????#==     #?????????????????????           |
|  #?########==     #?????????????????????           |
|  ###[[#   ###   ###?????????????????????           |
|   ##[[#   ###   ###?????????????????????           |
|                   #?????????????????????           |
|                   #?????????????????????           |
| ""##  #   #||!!!]]#?????????????????????           |
| ""#########||!!!]]#?????????????????????           |
| "##???????#########?????????????????????           |
| "???????????????????????????????????????           |
| "???????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            300
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed
    Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegColdCharger
  Manual?         0
Play Time         00:27:02
  Cumulative      20.3 hours
  Start           2022.04.12 @ 09:48:33
  End             2022.04.12 @ 10:13:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           12
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 232c76ae-c8b9-470c-b20f-644c3565e0bc