Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 10:13:42 Player: bschuck Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1047) 1047 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4467 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 165/400 Energy 177/185 System Corruption 0% Temperature Critical (2561) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Medium Matter Pod Hardlight Generator System Shield > --- WEAPON (4) ------- Heavy Laser Heavy Laser Heavy Machine Gun Assault Cannon > --- INVENTORY (8) ---- Improved Ion Engine Light Nuclear Core System Shield Heavy Laser Minigun Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Matter Pod Hardlight Generator System Shield > --- WEAPON ----------- Heavy Laser EM Pulse Cannon Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Flexi-carbon Leg Heavy Laser Minigun Minigun [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 42 | 6 . . 9 17 1 9 Power 9 | 1 . . 2 2 1 3 Engine 4 | 1 . . . 1 . 2 Core 5 | . . . 2 1 1 1 Reactor . | . . . . . . . Propulsion 9 | 2 . . 2 3 . 2 Treads 2 | . . . . 2 . . Leg 5 | . . . 2 1 . 2 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 . . 3 4 . 1 Device 5 | . . . 2 3 . . Storage 2 | 1 . . . 1 . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 . . 2 8 . 3 Energy Gun 5 | 1 . . 1 1 . 2 Energy Cannon 4 | . . . . 4 . . Ballistic Gun 5 | 1 . . 1 2 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . 8 6 . 1 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 2 1 . . Utility 4 | . . . 2 2 . . Weapon 6 | . . . 3 3 . . Highest Loss Streak 6 | . . . 3 6 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 85 85 77 65 92 97 Engine 2 | . 14 14 . 3 . . Core 8 | . . . 9 5 15 13 Treads 4 | . . . . 9 15 5 Leg 8 | . . . 12 6 . 9 Wheel 4 | . 28 28 3 . . . Device 9 | . . . 8 9 15 15 Storage 12 | . 14 14 11 11 15 15 Processor 1 | . . . 4 . . . Hackware 1 | . . . . . . 6 Energy Gun 10 | . 14 14 17 5 . 5 Energy Cannon 4 | . . . . 8 15 7 Ballistic Gun 7 | . 14 14 9 4 7 7 Ballistic Cannon 2 | . . . . 1 7 7 Naked Turns . | . . . . . . . Heaviest Build 45 | 13 13 13 16 40 45 45 Greatest Support 40 | 20 20 20 20 40 40 40 Greatest Overweight (x) 5 | . . . 1 5 1 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 7 6 7 8 8 6 8 Average Carried 6 | 5 6 6 6 5 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 6 7 8 7 6 6 Class Distribution -------------------- 50% | Mutant 23% | Tank 15% | Gunner 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 897 | 145 . 97 221 125 . 309 Remotely 113 | . . . 113 . . . Salvage Created 1373 | . . 97 450 292 . 534 Parts 72 | . . 8 23 15 . 26 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 32 | . . 6 13 5 . 8 Guns 24 | . . 6 13 . . 5 Cannons 7 | . . . . 5 . 2 AOE 1 | . . . . . . 1 Classes Destroyed 10 | . . 1 4 2 . 3 Worker 1 | . . . . 1 . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 13 | . . 6 4 . . 3 Grunt 13 | . . . 8 2 . 3 Duelist 1 | . . . . 1 . . Sentry 3 | . . . 1 2 . . Specialist 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . . 3 5 2 . 7 Combat Bots Only 6 | . . 3 4 2 . 6 Max Kills in Single Turn 2 | . . 1 2 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 2675 | . . 146 680 877 . 972 Core 1147 | . . 32 134 245 . 736 Absorbed by Shields 60 | . . . . . . 60 Core Remaining (%) 77 | 100 . 87 66 55 . . Volleys Fired 92 | 1 . 14 37 26 . 14 Largest 4 | 2 . 2 3 4 . 4 Hottest 217 | 70 . 70 120 217 . 206 Shots Fired 225 | 2 . 28 98 45 . 52 Gun 174 | 2 . 28 98 23 . 23 Cannon 51 | . . . . 22 . 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 98 | 1 . 14 47 7 . 29 Thermal 105 | 1 . 14 51 30 . 9 Explosive . | . . . . . . . Electromagnetic 22 | . . . . 8 . 14 Robot Hit Streak 13 | . . 7 13 9 . 5 Robot Miss Streak 4 | . . 3 3 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 116 | . . 15 55 23 . 23 Core Hits 64 | . . 7 27 12 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . . 2 1 . . Burn 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2034 | 13 . 168 629 501 . 723 Guns 1205 | 13 . 168 629 151 . 244 Cannons 688 | . . . . 350 . 338 Explosions 141 | . . . . . . 141 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 669 | . . 55 217 70 . 327 Thermal 1177 | 13 . 113 412 399 . 240 Explosive . | . . . . . . . Electromagnetic 188 | . . . . 32 . 156 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 2 | . . . . 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . 4 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2561 | 30 . 100 387 290 . 2561 Average Temperature 283 | 18 . 58 130 134 . 722 Received Heat Transfer 571 | . . . 321 198 . 52 Effects 45 | . . . 4 1 . 40 Shutdowns 14 | . . . . . . 14 Energy Bleed 2 | . . . . . . 2 Interference 11 | . . . 3 1 . 7 Matter Decay 6 | . . . 1 . . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 2716 | 37 . 333 1295 666 . 385 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 268 | . . 155 268 254 24 213 Initial 72 | . . . 60 72 24 20 Average 138 | . . 57 176 153 24 149 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 61 | 100 100 100 55 58 100 44 Level 1 38 | . . . 44 41 . 55 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 4 | . . . 2 1 . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . . 6 22 9 . 7 Peak Tracking Total 5 | . . 3 4 5 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 3 | . . . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 7 | . . . 4 2 1 . Terminals 5 | . . . 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . . 14 5 1 . Successful 15 | . . . 11 3 1 . Failed 5 | . . . 3 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . . . 6 5 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . . 5 3 1 . Record 5 | . . . 3 2 . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 3 2 1 . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 1510 | 97 22 117 486 425 28 335 Spaces Moved 836 | 102 28 96 252 211 12 135 Core 24 | 15 . . . 9 . . Treads 167 | . . . . 119 12 36 Legs 371 | . . . 189 83 . 99 Wheels 274 | 87 28 96 63 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 120 240 160 Average Speed 138 | 75 80 80 142 154 240 197 Slowest Speed 320 | 80 80 80 190 300 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 9 39 19 19 . 78 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . 6 . 3 Melee . | . . . . . . . Projectile 6 | . . . . 6 . . AOE 3 | . . . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 1022 | 118 27 110 308 273 12 174 Wait . | . . . . . . . Move 830 | 101 27 95 251 210 11 135 Hop . | . . . . . . . Pick Up 46 | 10 . 1 9 17 . 9 Fast Attach 4 | 2 . . 1 . . 1 Attach 38 | 4 . . 8 17 1 8 Detach . | . . . . . . . Swap . | . . . . . . . Drop 12 | . . . 2 3 . 7 Fire 92 | 1 . 14 37 26 . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 11) 120 | -10/Materials | Entered Mines 234 | -10/Mines | Discovered new exit (range 5) 237 | -10/Mines | Entered Materials 237 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 513 | -9/Materials | Lost 3 parts (1n1u1w) 665 | -9/Materials | Discovered new exit (range 8) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 932 | -8/Materials | Lost 6 parts (1n2u3w) 1122 | -8/Materials | Discovered new exit (range 3) 1148 | -8/Materials | Entered Factory 1148 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1176 | -7/Factory | Identified exit to DSF 1176 | -7/Factory | Entered DSF 1237 | -7/DSF | Additional patrols routed to DSF 1344 | -7/DSF | Sterilization system engaged 1364 | -7/DSF | Ambient heat levels rising (+10) 1379 | -7/DSF | Ambient heat levels rising (+10) 1394 | -7/DSF | Ambient heat levels rising (+10) 1408 | -7/DSF | Build established: Tank 1409 | -7/DSF | Ambient heat levels rising (+10) 1424 | -7/DSF | Ambient heat levels rising (+10) 1439 | -7/DSF | Ambient heat levels rising (+10) 1454 | -7/DSF | Ambient heat levels rising (+10) 1469 | -7/DSF | Ambient heat levels rising (+10) 1484 | -7/DSF | Ambient heat levels rising (+10) 1499 | -7/DSF | Ambient heat levels rising (+10) 1502 | -7/DSF | Core integrity fell below 50% 1509 | -7/DSF | Core integrity fell below 20% 1512 | -7/DSF | Core destroyed Last Messages --------------- Overheating: System interference. Hvy. Laser temporarily disabled. Hardlight Generator temporarily disabled. Hvy. Laser temporarily disabled. Power failure, Lgt. Ion Engine shutdown. Overheating: Energy bleed (-17). Imp. VSS Leg broken. Overheating: Short circuit. Power failure, Lgt. Nuclear Core shutdown. ALERT: Ambient heat levels +10. Overheating: Core damaged (-77). Overheating: Core damaged (-84). Power failure, Lgt. Ion Engine shutdown. Overheating: Core damaged (-77). Overheating: Core damaged (-91). Overheating: Matter decay (-20). Power failure, Lgt. Nuclear Core shutdown. Overheating: Assault Cannon damaged (-43). Overheating: Core damaged (-84). Overheating: Core damaged (-126). 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"**#????????????????????? | | #????????### ###????????????????????? | | [????????#== #????????????????????? | | [????????#== #????????????????????? | | #?########== #????????????????????? | | ###[[# ### ###????????????????????? | | ##[[# ### ###????????????????????? | | #????????????????????? | | #????????????????????? | | ""## # #||!!!]]#????????????????????? | | ""#########||!!!]]#????????????????????? | | "##???????#########????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegColdCharger Manual? 0 Play Time 00:27:02 Cumulative 20.3 hours Start 2022.04.12 @ 09:48:33 End 2022.04.12 @ 10:13:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 12 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 232c76ae-c8b9-470c-b20f-644c3565e0bc