Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 11:35:48 Player: Falling_Sands Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (296) 296 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2571 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 490/550 Matter 164/300 Energy 10/125 System Corruption 1% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads (fused) Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Shield Generator System Shield > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Small Storage Unit Medium Storage Unit Medium Battery (150) Medium Matter Pod (100) Medium Matter Pod (100) Large Matter Pod (56) Structural Scanner Terrain Scanner Terrain Scan Processor Terrain Scan Processor Seismic Detector Light Armor Plating Makeshift Thermal Plating EM Pulse Gun Medium Laser Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Shield Generator System Shield > --- WEAPON ----------- EM Pulse Gun Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Small Storage Unit Medium Storage Unit Medium Battery Medium Matter Pod Medium Matter Pod Large Matter Pod Structural Scanner Terrain Scanner Terrain Scan Processor Terrain Scan Processor Seismic Detector Light Armor Plating Makeshift Thermal Plating EM Pulse Gun Medium Laser Datajack Makeshift Axe [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 17 | 6 3 1 3 3 1 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . . . . 1 Treads 3 | 2 . . . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 . . 2 . Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 6 | 2 . 1 2 1 . Energy Gun 3 | 2 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . 1 . . . 1 System Corruption 2 | . 1 . . . 1 Parts Lost 4 | . . . 3 . 1 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . . . 3 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 94 61 73 Engine 13 | . 14 14 14 9 9 Treads 27 | . 28 28 23 9 10 Storage 13 | . 14 14 14 9 9 Processor 13 | . 11 14 14 9 9 Energy Gun 17 | . 28 15 18 16 9 Slashing Weapon 9 | . . 12 2 . . Naked Turns . | . . . . . . Heaviest Build 52 | 14 49 50 50 52 52 Greatest Support 40 | 40 40 40 40 20 40 Greatest Overweight (x) 2 | . 1 1 2 2 2 Average Overweight (x) . | . . 1 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 Most Carried 20 | 2 9 19 20 19 19 Average Carried 13 | . 5 14 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 19 | 2 9 19 18 19 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 628 | 247 51 306 24 . . Remotely . | . . . . . . Salvage Created 418 | . 113 178 86 . 41 Parts 34 | . 12 14 4 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . 6 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 6 | . 2 . 3 . 1 Guns 2 | . 1 . 1 . . Cannons 1 | . . . . . 1 AOE 3 | . 1 . 2 . . Classes Destroyed 8 | . 3 3 1 . 1 Worker 4 | . 1 3 . . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Grunt 2 | . 2 . . . . Sentry 1 | . . . . . 1 Subdweller 3 | . . . 3 . . Best Kill Streak 3 | . 2 3 2 . 1 Combat Bots Only 2 | . 2 . 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 48 | . 3 . 21 . 24 Missed 12 | . 1 . 7 . 4 Damage Taken 701 | . 22 . 430 . 249 Core 103 | . . . 43 . 60 Absorbed by Shields 59 | . . . . . 59 Core Remaining (%) 91 | 100 . . 82 . . Volleys Fired 38 | . 11 9 15 . 3 Largest 2 | . 2 1 2 . 2 Hottest 90 | . 80 40 90 . 84 Shots Fired 68 | . 24 12 26 . 6 Gun 58 | . 24 12 19 . 3 Cannon 3 | . . . . . 3 Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 3 | . . . . . 3 Thermal 4 | . . . 4 . . Explosive 7 | . . . 7 . . Electromagnetic 54 | . 24 12 15 . 3 Robot Hit Streak 11 | . 3 2 11 . 5 Robot Miss Streak 7 | . 5 7 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 46 | . 8 11 22 . 5 Core Hits 17 | . 6 4 5 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 23 | . . 23 . . . Impact . | . . . . . . Slashing 23 | . . 23 . . . Piercing . | . . . . . . Sneak Attacks 8 | . . 8 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1534 | . 252 618 572 . 92 Guns 376 | . 127 54 175 . 20 Cannons 72 | . . . . . 72 Explosions 522 | . 125 . 397 . . Melee 564 | . . 564 . . . Ramming . | . . . . . . Kinetic 72 | . . . . . 72 Thermal 177 | . 125 . 52 . . Explosive 397 | . . . 397 . . Electromagnetic 324 | . 127 54 123 . 20 Impact . | . . . . . . Slashing 564 | . . 564 . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 3 . 1 Average Corruption 2 | . 2 3 3 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 63 | . 10 46 7 . . Message Errors 15 | . 1 9 5 . . Matter Fused 17 | . 2 14 1 . . Heat Flow Errors 10 | . 2 8 . . . Energy Discharges 8 | . 3 5 . . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . . 4 . . . Misfires 5 | . 2 3 . . . Alerts 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage 148 | . 8 140 . . . Projectiles . | . . . . . . Explosions 8 | . 8 . . . . Melee 140 | . . 140 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 83 | . . . 83 . . Shots 6 | . . . 6 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 438 | . 227 258 438 . 36 Average Temperature 95 | . 57 81 234 . 18 Received Heat Transfer 731 | . 12 . 642 . 77 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 348 | . 200 . 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 127 | . 127 15 . . 20 Initial . | . . . . . . Average 12 | . 61 3 . . 7 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 14 | . 8 . 3 . 3 Peak Tracking Total 3 | . 3 . 2 . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 3 | . . . . 3 . Successful 1 | . . . . 1 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 4448 | 91 626 3181 435 64 51 Spaces Moved 1766 | 52 265 1295 126 18 10 Core 2 | 2 . . . . . Treads 1764 | 50 265 1295 126 18 10 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 320 240 Average Speed 237 | 155 218 240 264 320 312 Slowest Speed 320 | 160 240 240 320 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 34 102 7 3 4 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 1 . . Spaces Dug 15 | . . 15 . . . Terrain Destroyed 65 | . 5 15 45 . . Melee 15 | . . 15 . . . Projectile . | . . . . . . AOE 50 | . 5 . 45 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 1935 | 59 290 1337 203 23 23 Wait 73 | . 5 . 59 . 9 Move 1762 | 51 264 1294 125 18 10 Hop . | . . . . . . Pick Up 19 | 2 6 9 1 1 . Fast Attach 11 | 6 1 1 . 2 1 Attach 4 | . 1 . 2 1 . Detach 3 | . 1 1 . 1 . Swap 2 | . 1 . 1 . . Drop . | . . . . . . Fire 38 | . 11 9 15 . 3 Melee 23 | . . 23 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 66 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 382 | -10/Materials | Identified exit to Mines 718 | -10/Materials | Entered Mines 930 | -10/Mines | Discovered exit to Materials (range 11) 983 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1039 | -10/Mines | Learned location of Zion (-6) 1345 | -10/Mines | Discovered new exit (range 7) 1357 | -10/Mines | Identified exit to Subcaves 1834 | -10/Mines | Discovered exit to Materials (range 10) 3899 | -10/Mines | Entered Subcaves 3899 | -10/Subcaves | Discovered new exit (range 8) 3914 | -10/Subcaves | Identified exit to Materials 4033 | -10/Subcaves | Met a Zionite searching for "candidates" 4241 | -10/Subcaves | Lost 3 parts (1p1n1w) 4334 | -10/Subcaves | Entered Materials 4334 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4398 | -8/Materials | Identified exit to Garrison 4398 | -8/Materials | Entered Garrison 4412 | -8/Garrison | Triggered checkpoint 4449 | -8/Garrison | Self-destructed Last Messages --------------- 04224_ TZV EKRJ|T4J20/IUQTHI 04258_ 2FL =MSIM9#:T3>Unlock Access door unlocked. 04398_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04427_ Y-45 Defender destroyed. 04437_ Acquired Corrupted Lgt. Treads. 04437_ Integrated Corrupted Lgt. Treads (+1). 04443_ Critical hit (Burn: +27). 04445_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????###?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @## #?????????????????? | | ???????????????????????# Y! #?????????????????? | | ???????????????????????# !Y #?????????????????? | | ?????????????????????? %%## #?????????????????? | | ????????????????????? #?###?????????????????? | | ????????????????????#######?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed WaveIonArray Manual? 0 Play Time 00:16:44 Cumulative 15.7 hours Start 2024.05.23 @ 11:19:54 End 2024.05.23 @ 11:35:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d4b6126-2d89-4ee9-bc30-303bef7c8238