Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.25 @ 22:07:01 Player: kasaphescent Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (3825) 3825 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9495 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Antimatter Reactor Improved Treads Improved Treads Advanced Heat Sink Improved Phase Shifter Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Core Analyzer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Long-range Phase Cannon Long-range Phase Cannon Coil Gun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Improved Treads Improved Treads Advanced Heat Sink Improved Phase Shifter Wave Gun Heavy Disruptor Cannon [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . 1 1 . . . Utility 7 | . . 1 1 1 . . 1 1 . . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 108 | 8 1 8 9 8 2 1 10 11 8 9 33 Power 9 | 1 . 1 2 . . . 1 . 1 1 2 Engine 5 | 1 . 1 1 . . . 1 . 1 . . Core 3 | . . . 1 . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 31 | 2 . 1 6 1 . . 1 3 3 3 11 Treads 18 | 2 . 1 6 1 . . 1 3 . . 4 Leg 13 | . . . . . . . . . 3 3 7 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 . 4 1 5 . 1 3 3 2 . 8 Device 13 | 1 . 1 . 3 . . 1 2 2 . 3 Storage 5 | 1 . 1 . 1 . . 1 . . . 1 Processor 2 | . . . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 9 | . . 2 1 1 . 1 1 . . . 3 Artifact . | . . . . . . . . . . . . Weapon 39 | 3 1 2 . 2 2 . 5 5 2 5 12 Energy Gun 12 | 1 1 . . 2 1 . 1 1 1 . 4 Energy Cannon 6 | . . . . . . . . 2 . . 4 Ballistic Gun 8 | 2 . 2 . . 1 . 1 1 . . 1 Ballistic Cannon 6 | . . . . . . . 2 1 . 2 1 Launcher 6 | . . . . . . . 1 . . 3 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . 2 Parts Lost 65 | . . 1 . 3 . 1 . 6 7 7 40 Power 4 | . . . . . . . . . . 1 3 Propulsion 23 | . . . . . . . . 2 3 3 15 Utility 19 | . . 1 . 2 . 1 . 2 2 . 11 Weapon 19 | . . . . 1 . . . 2 2 3 11 Highest Loss Streak 20 | . . 1 . 2 . 1 . 3 4 4 20 Average Slot Usage (%) 96 | . 100 97 100 99 100 100 98 96 97 98 78 Engine 6 | . 14 11 8 7 7 7 6 5 5 3 . Treads 24 | . 28 22 27 30 30 30 33 34 23 9 6 Leg 4 | . . . . . . . . . 9 24 17 Device 16 | . 14 11 9 10 15 15 20 20 24 29 17 Storage 7 | . 14 11 9 7 7 7 6 5 5 5 7 Processor 1 | . . . . . . . . . 5 5 6 Protection 9 | . . 8 18 19 15 15 12 10 3 . 2 Energy Gun 9 | . 14 11 9 12 21 15 8 7 6 6 2 Ballistic Gun 8 | . 14 21 18 9 1 7 4 1 5 3 2 Ballistic Cannon 1 | . . . . . . . 4 2 1 3 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 11 12 32 40 61 61 61 69 67 62 65 100 Greatest Support 128 | 40 40 40 60 80 80 80 100 128 128 85 100 Greatest Overweight (x) 4 | . . . . . . . . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 10 10 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 7 10 11 12 12 12 12 12 12 12 Most Carried 12 | 6 6 10 10 12 12 12 11 12 12 11 10 Average Carried 8 | 5 6 7 9 10 11 11 9 9 10 8 6 Final Capacity 12 | 6 6 10 10 12 12 12 12 12 12 12 12 Final Carried 12 | 6 6 10 10 11 12 11 11 12 11 4 5 Class Distribution -------------------- 47% | Scavenger-Tank 18% | Scavenger-Gunner 10% | Scavenger-Mutant 10% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2161 | 288 68 189 148 158 20 . 97 317 161 232 483 Remotely . | . . . . . . . . . . . . Salvage Created 4129 | 100 188 361 252 475 61 . 223 472 639 343 1015 Parts 204 | 11 12 26 15 26 2 . 4 27 18 10 53 Haulers Intercepted 2 | . . 1 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 3 . . . 13 8 . Prevented 2 | . . . . . . . . . 1 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 70 | . 6 5 5 9 1 . 5 8 7 7 17 Guns 50 | . 6 5 5 9 1 . . 7 7 3 7 Cannons 15 | . . . . . . . 2 1 . 2 10 AOE 5 | . . . . . . . 3 . . 2 . Classes Destroyed 13 | 1 3 4 . 2 . . . . 1 1 1 Worker 2 | . . 1 . . . . . 1 . . . Tunneler 5 | 5 . . . . . . . . . . . Hauler 2 | . . 1 . . . . 1 . . . . Recycler 1 | . . . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 7 | . 3 . . . . . . . . . 4 Grunt 19 | . 3 . 1 4 . . 4 3 . 3 1 Brawler 1 | . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . 2 . . Sentry 19 | . . 5 4 1 1 . . 1 1 1 5 Hunter 9 | . . . . 2 . . . 2 . 2 3 Programmer 9 | . . . . 2 . . 1 2 . . 4 Thug 4 | . . . . . . . . . 4 . . Best Kill Streak 5 | 2 3 2 2 3 1 . 5 3 4 5 4 Combat Bots Only 5 | . 3 1 2 3 1 . 5 3 4 5 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 . 3 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Damage Taken 9404 | . 141 337 163 550 108 104 197 986 522 901 5395 Core 1474 | . 31 47 . 48 22 15 . 58 22 79 1152 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 92 | 100 87 88 100 . . 87 100 . . 84 . Volleys Fired 247 | 26 16 19 16 20 3 6 9 23 23 22 64 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 3 Hottest 240 | 40 70 93 93 126 126 100 107 140 92 156 240 Shots Fired 586 | 29 32 57 48 58 9 18 27 66 47 55 140 Gun 447 | 29 32 57 48 58 9 18 17 43 42 35 59 Cannon 130 | . . . . . . . 9 23 5 15 78 Launcher 9 | . . . . . . . 1 . . 5 3 Special . | . . . . . . . . . . . . Kinetic 272 | 6 16 38 32 15 . 6 17 23 28 31 60 Thermal 285 | 23 16 19 16 43 9 6 9 32 19 19 74 Explosive 5 | . . . . . . . . . . 3 2 Electromagnetic 24 | . . . . . . 6 1 11 . 2 4 Robot Hit Streak 26 | 4 6 12 17 26 8 5 18 21 18 17 10 Robot Miss Streak 5 | 5 1 3 1 3 . 4 2 2 1 5 5 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 3 | . . . . . . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 Shots Hit Robots 410 | 16 23 41 38 44 7 13 22 54 42 32 78 Core Hits 190 | 6 10 15 12 23 3 1 12 23 16 22 47 Critical Hits 11 | . . . . . . . 1 1 3 1 5 Critical Kills 5 | . . . . . . . 1 . 1 . 3 Critical Parts Destroyed 6 | . . . . . . . . 1 2 1 2 Melee Attacks 3 | . . . . . . . . . 3 . . Impact 3 | . . . . . . . . . 3 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10528 | 194 288 527 478 629 108 190 1431 1395 1255 1136 2897 Guns 5794 | 194 288 527 478 629 108 123 323 825 902 534 863 Cannons 2395 | . . . . . . . 251 365 109 143 1527 Explosions 2094 | . . . . . . 67 857 205 . 459 506 Melee 244 | . . . . . . . . . 244 . . Ramming 1 | . . . . . . . . . . . 1 Kinetic 3673 | 63 163 324 302 98 . 11 394 422 672 392 832 Thermal 5311 | 131 125 203 176 531 108 163 969 761 339 285 1520 Explosive 891 | . . . . . . . . . . 407 484 Electromagnetic 408 | . . . . . . 16 68 212 . 52 60 Impact 244 | . . . . . . . . . 244 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 2 . . . 11 Average Corruption 4 | . . . . . . 1 2 . . . 5 Corruption Purged . | . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . 13 Message Errors 4 | . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 4 Targeting Errors 3 | . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 521 | . . . . . . 35 146 17 173 13 137 Projectiles 40 | . . . . . . . . . 2 13 25 Explosions 310 | . . . . . . 35 146 17 . . 112 Melee 171 | . . . . . . . . . 171 . . Knockbacks 16 | . . . . . . . 3 7 2 2 2 Impact 1 | . . . . . . . . . 1 . . Kinetic 15 | . . . . . . . 3 7 1 2 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . . . . . 73 147 . 29 . Shots 6 | . . . . . . . 2 2 . 2 . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 337 | 2 54 127 30 89 95 60 24 65 . . 337 Average Temperature 48 | 2 24 34 10 30 45 30 24 26 . . 105 Received Heat Transfer 873 | . 48 114 45 93 42 . . 207 162 90 72 Effects 1 | . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions 7 | . . . . . . . . . 7 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 1 2 1 3 . . . 1 1 . 1 Heat Transferred 8217 | 300 370 592 518 1221 259 198 783 1112 666 518 1680 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 335 | 25 214 258 119 161 . . 221 210 . . 335 Initial 90 | . 16 90 18 47 . . 9 14 . . 81 Average 93 | 9 127 126 79 77 . . 41 88 . . 133 Maximum Alert Level 1 | . 1 1 . . . . 1 1 . . 1 Low Security (%) 90 | 100 82 80 100 100 . . 91 94 . . 82 Level 1 9 | . 17 19 . . . . 8 5 . . 17 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 4 . . 2 5 . . 12 Investigation 1 | . . . . . . . . 1 . . . Extermination 7 | . . . . 2 . . 2 . . . 3 Reinforcement 7 | . 1 . 1 1 . . . 1 . . 3 Assault . | . . . . . . . . . . . . Garrison 11 | . . . 1 1 . . . 3 . . 6 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 2 | . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 101 | . 10 10 7 13 1 1 5 11 7 8 28 Peak Tracking Total 9 | . 3 3 3 4 1 1 5 4 4 5 9 Tactical Retreats 5 | . 1 . . . . 1 . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 1 | . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 8 | . . . . . . . 4 . . . 4 Max in Single Turn 4 | . . . . . . . 4 . . . 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 15 | . 2 3 4 2 1 . 3 . . . . Terminals 12 | . 2 3 4 1 1 . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 37 | . 6 8 12 3 1 . 7 . . . . Successful 17 | . 3 3 5 1 1 . 4 . . . . Failed 20 | . 3 5 7 2 . . 3 . . . . Catastrophic 6 | . 1 2 1 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 6 7 4 1 . . . . . . . Terminals 31 | . 6 8 12 2 1 . 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 4 | . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 10 | . 2 2 4 1 1 . . . . . . Record 1 | . . . . . 1 . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . . 3 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . 2 . . . . Repair 2 | . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . . . . . . . Terminals 3 | . 1 1 1 . . . . . . . . Botnet 3 | . 1 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 10 | . 1 3 3 1 . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . Time 96 | . . . . . . . 96 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 6839 | 265 374 854 692 871 636 215 516 365 935 284 832 Spaces Moved 3585 | 121 183 437 360 468 383 124 232 150 559 163 405 Core 3 | 3 . . . . . . . . . . . Treads 2605 | 118 183 437 360 468 383 124 232 150 150 . . Legs 977 | . . . . . . . . . 409 163 405 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 120 120 120 Average Speed 153 | 157 160 160 160 160 160 160 160 160 152 127 130 Slowest Speed 240 | 160 160 160 160 160 160 160 160 160 160 150 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 7 30 30 30 13 70 14 8 5 77 20 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . 3 . . . 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 165 | . . . . . . 4 24 21 . 62 54 Melee . | . . . . . . . . . . . . Projectile 31 | . . . . . . . . 2 . 5 24 AOE 134 | . . . . . . 4 24 19 . 57 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 4462 | 164 232 552 440 549 401 130 360 233 601 200 600 Wait 423 | . 32 65 45 48 11 . 95 40 . 7 80 Move 3574 | 120 182 436 359 467 382 123 231 149 558 162 405 Hop . | . . . . . . . . . . . . Pick Up 58 | 8 . 12 4 4 1 . 9 8 4 . 8 Fast Attach 54 | 7 1 5 2 3 2 . 5 3 6 . 20 Attach 36 | . . 1 2 3 . 1 3 5 2 7 12 Detach 13 | . . 1 1 1 . . 3 . . . 7 Swap 18 | 1 . 2 5 2 . . 2 3 . 2 1 Drop 34 | 2 1 11 6 1 2 . 3 2 4 . 2 Fire 247 | 26 16 19 16 20 3 6 9 23 23 22 64 Melee 3 | . . . . . . . . . 3 . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 266 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 3) 612 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1350 | -9/Materials | Build established: Tank 1476 | -9/Materials | Discovered new exit (range 11) 1494 | -9/Materials | Entered another Materials area 1494 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -8/Materials | Build established: Scavenger-Tank 2106 | -8/Materials | Discovered new exit (range 7) 2149 | -8/Materials | Garrison activated, responded to threat 2186 | -8/Materials | Entered Factory 2186 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3000 | -7/Factory | Discovered new exit (range 14) 3039 | -7/Factory | Garrison activated, responded to threat 3057 | -7/Factory | Entered Lower Caves 3339 | -7/Lower Caves | Learned 8 Factory zone layouts 3353 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3602 | -7/Lower Caves | Discovered new exit (range 15) 3693 | -7/Lower Caves | Entered another Lower Caves area 3701 | -7/Lower Caves | Discovered new exit (range 8) 3908 | -7/Lower Caves | Entered Factory 3908 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3909 | -6/Factory | Identified exit to Factory 3964 | -6/Factory | Repaired Lgt. Armor Plating 4036 | -6/Factory | Repaired Cld. Pulse Rifle 4404 | -6/Factory | Discovered exit to Factory (range 5) 4424 | -6/Factory | Entered another Factory area 4424 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4503 | -5/Factory | Garrison activated, responded to threat 4668 | -5/Factory | Discovered new exit (range 5) 4723 | -5/Factory | Lost 3 parts (1n1u1w) 4789 | -5/Factory | Entered Upper Caves 5009 | -5/Upper Caves | Build established: Scavenger-Gunner 5020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5060 | -5/Upper Caves | Lost 3 parts (2n1w) 5317 | -5/Upper Caves | Build established: Scavenger-Mutant 5387 | -5/Upper Caves | Ambushed by wild Derelicts 5427 | -5/Upper Caves | Lost 4 parts (1n2u1w) 5577 | -5/Upper Caves | Learned 8 Factory zone layouts 5580 | -5/Upper Caves | Learned location of 1 exit from Factory 5712 | -5/Upper Caves | Discovered new exit (range 7) 5724 | -5/Upper Caves | Entered another Upper Caves area 5729 | -5/Upper Caves | Build established: Scavenger-Gunner 5787 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5968 | -5/Upper Caves | Lost 4 parts (1p1n2w) 5992 | -5/Upper Caves | Discovered new exit (range 15) 6008 | -5/Upper Caves | Entered Factory 6008 | -4/Factory | Evolved 2 slots: Utility x2 6009 | -4/Factory | Identified exit to Research 6473 | -4/Factory | Lost 19 parts (1p9n3u6w) 6588 | -4/Factory | Garrison activated, responded to threat 6825 | -4/Factory | Core integrity fell below 50% 6834 | -4/Factory | Core integrity fell below 20% 6836 | -4/Factory | System corruption reached 10% 6840 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06819_ Slug penetrates S-27 Virus. 06819_ Adv. Heat Sink destroyed. 06821_ Penetrated by Slug. 06821_ H-77 Assassin destroyed. 06821_ Slug penetrates Wall. 06821_ Coil Gun destroyed. 06824_ Penetrated by Slug. 06824_ Slug penetrates Wall. 06827_ Penetrated by Slug. 06827_ Slug penetrates Wall. 06827_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 06827_ Mic. Fission Core destroyed. 06827_ Acquired 41 matter. 06828_ Myomer Leg destroyed. 06829_ Slammed into S-27 Virus. 06830_ Penetrated by Slug. 06833_ Slug penetrates P-70 Sage. 06836_ 4MV1IQ> AFRZ 2OZMTD6OVES7EAIBFBA 06836_ Penetrated by Slug. 06836_ Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | ????####### """ ???????????????????????????????? | | ????# # ???????????????????????????????? | | ##### # "" ""???????????????????????????????? | | + ""S""???????????????????????????????? | | ##### # """" ???????? #?????????????????????? | | #??# # ???????? #?????????????????????? | | #??### #############????? #?????????????????????? | | #????# #????# ##????????????????????? | | #????# #???? #????????????????????? | | #????# = ##### ########?????????????? | | #????# !%! ????????????? | | ####### ????????????? | | ## [ ???????????? | | ## =%* ????????????? | | ## " " ! ???????????? | | """ ## "G" ???????????? | | """ ## """ #??????????????? | | """ ## ###+###?????????????? | | ? ## % # ?????????????? | | ###+## ""##### # """"""""??????????? | | # ???# + ?????????? | | + ????#! # """""""???????????? | | # ????#=p%[ #?? ??????????????? | | ###### =*!# ????#==[%=#???????????????????? | | ####+#######!"#????#%*s*%#???????????????????? | | #? ##*########@p########??????????????? | | # """ """ ##%## %hs=* #??????????????? | | # """ """ ##%## % #??????????????? | | # """ """ #[!%# "" #??????????????? | | # ##==# "" s ????????????? | | # #! ## "" "" ####???????????? | | ############/## "" "" #??????????????? | | !#####| [ [[ %# "" """" #??????????????? | | #*!%+[ %! # "" """ ????????????????? | | = #####= [* # ?????????????????? | | #####??##! # ! ??????????????????? | | ????????#######################??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed DefenseMachineCorpse Manual? 0 Play Time 01:07:45 Cumulative 38.2 hours Start 2021.04.25 @ 18:33:39 End 2021.04.25 @ 22:07:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 679b34b0-be07-40f4-9dfb-96dea2bc6d0e