Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 22:30:17

Player: CrossedViper

Result: Destroyed by TW-NES(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (460)      460
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1200

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     148/150
System Corruption          0%
Temperature                Warm (136)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
    Subdweller Laser
    Subdweller Beam Cannon
>              --- INVENTORY (15) ---
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
               Disposable Heat Sink
  Experimental Sensor Array
               Particle Gun
    Subdweller Laser
    Subdweller Beam Cannon
    Subdweller Beam Cannon
    Subdweller Beam Cannon
               Battle Rifle
               Battle Rifle
               Rocket Launcher
               Hammer

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Rifle
               Hammer
>              --- INVENTORY --------
               Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
               Seismic Detector
               EM Pulse Gun
               Particle Gun
               Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 7   2   3   6   
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   2   .   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   1   1   2   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   85  86  99  
  Engine                   14   | .   14  14  14  
  Treads                   25   | .   28  28  21  
  Leg                      2    | .   .   .   7   
  Device                   6    | .   .   1   14  
  Storage                  14   | .   14  14  14  
  Energy Gun               9    | .   .   1   21  
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            11   | .   26  14  2   
  Impact Weapon            5    | .   1   12  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 14  34  33  42  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 5   10  15  15  
  Average Carried          12   | 2   8   13  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 5   10  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           683  | 360 213 47  63  
  Remotely                 .    | .   .   .   .   
Salvage Created            879  | 216 263 201 199 
  Parts                    43   | 13  12  8   10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | .   8   3   4   
  Melee                    2    | .   .   2   .   
  Guns                     8    | .   7   .   1   
  Cannons                  3    | .   .   .   3   
Classes Destroyed          8    | 3   3   .   2   
  Worker                   2    | 2   .   .   .   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 3    | 1   .   2   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    5    | .   5   .   .   
  Cobbler                  1    | .   .   .   1   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           6    | 6   2   4   2   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        90   | .    45   12   33   
  Missed                   24   | .    15   .    9    
Damage Taken               1002 | .    284  126  592  
  Core                     274  | .    51   42   181  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              81   | 15   35   .    31   
  Largest                  2    | 2    2    .    2    
  Hottest                  140  | 40   40   .    140  
Shots Fired                150  | 30   70   .    50   
  Gun                      134  | 30   70   .    34   
  Cannon                   16   | .    .    .    16   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  101  | 30   70   .    1    
  Thermal                  49   | .    .    .    49   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | 3    14   .    14   
  Robot Miss Streak        5    | 2    5    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           100  | 19   40   9    32   
  Core Hits                33   | 7    15   3    8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Smash                  1    | .    1    .    .    
Melee Attacks              19   | .    3    16   .    
  Impact                   19   | .    3    16   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    1    3    .    
    Combat Hostiles        1    | .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1886 | 281  536  335  734  
  Guns                     1237 | 281  501  .    455  
  Cannons                  279  | .    .    .    279  
  Explosions               .    | .    .    .    .    
  Melee                    363  | .    35   328  .    
  Ramming                  7    | .    .    7    .    
  Kinetic                  782  | 281  501  .    .    
  Thermal                  734  | .    .    .    734  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   363  | .    35   328  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            122  | .    35   87   .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    122  | .    35   87   .    
Knockbacks                 1    | .    .    1    .    
  Impact                   1    | .    .    1    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        313  | .    2    .    313  
  Average Temperature      76   | .    2    .    78   
  Received Heat Transfer   470  | .    54   .    416  
  Effects                  2    | .    .    .    2    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    1    .    
  Impact Corruptions       8    | .    2    6    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1004 | .    .    .    1004 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             286  | 30  286 136 .   
  Initial                  61   | .   19  61  .   
  Average                  64   | 13  143 35  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         91   | 100 72  100 .   
  Level 1                  8    | .   27  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   17  15  5   
  Peak Tracking Total      8    | .   5   8   2   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   7   .   6   
  Successful               9    | .   3   .   6   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   9   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   2   .   6   
  Record                   6    | .   .   .   6   
  Robot Analysis           2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      35   | .   .   35  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               1    | .   .   1   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3447 | 194  604  1285 1364 
Spaces Moved               1551 | 89   272  488  702  
  Core                     10   | 10   .    .    .    
  Treads                   1425 | 79   272  488  586  
  Legs                     116  | .    .    .    116  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            166  | 147  160  160  176  
  Slowest Speed            260  | 160  160  160  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 5    50   82   37   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             7    | .    .    1    6    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    1    | .    .    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2231 | 120 365 963 783 
  Wait                     521  | 1   48  449 23  
  Move                     1548 | 88  271 487 702 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 9   5   5   11  
  Fast Attach              4    | 2   1   1   .   
  Attach                   10   | 4   .   1   5   
  Detach                   1    | .   .   1   .   
  Swap                     4    | 1   1   1   1   
  Drop                     11   | .   1   .   10  
  Fire                     81   | 15  35  .   31  
  Melee                    19   | .   3   16  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  195 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 6)
  574 | -10/Materials | Discovered new exit (range 6)
  778 | -10/Materials | Discovered new exit (range 12)
  799 | -10/Materials | Entered Mines
  932 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  935 | -10/Mines     | Found Prototype Device
  935 | -10/Mines     | Identified Exp. Sensor Array
 1128 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1140 | -10/Mines     | Discovered new exit (range 9)
 1176 | -10/Mines     | Discovered new exit (range 16)
 1188 | -10/Mines     | Assembled infested the area
 1948 | -10/Mines     | Discovered new exit (range 3)
 2025 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2025 | -10/Mines     | Discovered new exit (range 5)
 2084 | -10/Mines     | Entered Subcaves
 2307 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2349 | -10/Subcaves  | Discovered new exit (range 9)
 2434 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2443 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2468 | -10/Subcaves  | Learned Materials security intel
 2866 | -10/Subcaves  | Visited Clippyterm
 2870 | -10/Subcaves  | Learned Factory emergency access door positions
 3044 | -10/Subcaves  | Disturbed a concealed Subdweller
 3052 | -10/Subcaves  | Disturbed a concealed Subdweller
 3063 | -10/Subcaves  | Core integrity fell below 50%
 3158 | -10/Subcaves  | Core integrity fell below 20%
 3329 | -10/Subcaves  | Learned Materials terminal intel
 3448 | -10/Subcaves  | Destroyed by TW-NES(R) with Subdweller Machine Gun

 Last Messages 
---------------
03094_ Acquired Sub. Beam Cannon. <x2>
03104_ Dropped Lgt. Treads. <x2>
03105_ Dropped Ion Engine.
03108_ Subatomizers dissect the Sub. Laser.
03108_ Acquired Sub. Optics.
03117_ Acquired Disposable Heat Sink.
03118_ Dropped Sub. Optics.
03118_ Acquired 30 matter.
03120_ Subatomizers dissect the Sub. Laser. <x2>
03145_ 1M-89S(R): "ECOKILL!"
03158_ Sub. Power Source melted.
03158_ 1M-89S(R) destroyed.
03165_ 2F-81L(u) tweaks Twisted Machinery.
03171_ Acquired Sub. Beam Cannon.
03175_ 2F-81L(u) tweaks Twisted Machinery.
03329_ Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
03414_ ED-2YN(R): "MADSUB!"
03444_ Seismic Detector destroyed.
03446_ ED-2YN(R) destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????##   ##  #  ###          """"  ????# ?????#   |
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|  ##     %  ##??????????????####???????????????## # |
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| ??####   % #???????????????????????????????????#   |
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| ???????#??????###########  #??????????##    #      |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanLightningInitializer
  Manual?         0
Play Time         00:17:33
  Cumulative      753.9 hours
  Start           2024.04.13 @ 20:17:37
  End             2024.04.14 @ 22:30:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          490
  Rogue           483
  Adventurer      0
  Explorer        7
Win Type          -
  Total           54
  Types           20/5/19/2/0/1/5/1/1
Lore%             88
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25d80a28-3564-4951-bdcb-d7d91ea6a140