Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.31 @ 22:08:50 Player: ~Vlad~ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2548) 2548 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5683 Bonus ------- None Cogmind --------- Core Integrity 274/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Treads Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Treads Improved Targeting Computer Weapon Cycler Light Armor Plating Light Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Flak Gun Advanced Assault Cannon Hypervelocity Mass Driver EMP Blaster [Rating: 29] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 78 | 5 19 8 2 32 4 8 Power 9 | 1 1 1 . 4 . 2 Engine 9 | 1 1 1 . 4 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 3 . . 3 1 . Treads 8 | 1 3 . . 3 1 . Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 3 . 7 2 3 Device 2 | . . . . 1 . 1 Storage 4 | 1 2 1 . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 12 | . . 2 . 6 2 2 Artifact . | . . . . . . . Weapon 41 | 1 12 4 2 18 1 3 Energy Gun 12 | . 7 2 1 2 . . Energy Cannon 4 | . . 1 . 3 . . Ballistic Gun 15 | 1 3 . . 8 1 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 7 | . 2 1 1 3 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 24 | . 3 . . 12 1 8 Power 1 | . 1 . . . . . Propulsion 6 | . 1 . . 3 . 2 Utility 7 | . . . . 4 . 3 Weapon 10 | . 1 . . 5 1 3 Highest Loss Streak 5 | . 3 . . 4 1 5 Average Slot Usage (%) 94 | . 98 89 100 96 91 55 Engine 8 | . 13 2 11 9 7 5 Treads 18 | . 14 22 22 17 22 5 Wheel 2 | . 13 . . . . . Device 1 | . . . . 3 . 3 Storage 16 | . 14 21 22 18 15 4 Processor 9 | . 13 11 11 9 7 2 Protection 11 | . . 11 11 14 15 17 Energy Gun 7 | . 19 13 21 3 . . Energy Cannon 1 | . . 6 . 2 . . Ballistic Gun 13 | . 5 . . 17 22 11 Naked Turns 10 | . . . . . . 10 Heaviest Build 83 | 8 41 63 65 74 83 83 Greatest Support 60 | 20 40 40 40 40 60 60 Greatest Overweight (x) 11 | . 2 1 1 3 2 11 Average Overweight (x) 1 | . 1 1 1 1 1 4 Largest Inventory Capacity 18 | 6 12 18 18 18 18 18 Average Capacity 16 | 5 10 17 18 18 18 8 Most Carried 18 | 5 12 17 17 18 17 18 Average Carried 13 | 2 9 12 17 15 15 8 Final Capacity 18 | 6 12 18 18 18 18 4 Final Carried 17 | 3 10 17 17 15 17 4 Class Distribution -------------------- 47% | Tank 43% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 1703 | 243 241 77 28 688 261 165 Remotely . | . . . . . . . Salvage Created 3618 | . 670 418 64 1693 491 282 Parts 199 | . 45 28 8 86 30 2 Haulers Intercepted 6 | . 2 2 . 2 . . Recyclers Shooed 3 | . . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 61 | . 14 4 4 28 10 1 Melee 1 | . . . . 1 . . Guns 39 | . 10 4 3 12 10 . Cannons 10 | . . . . 9 . 1 AOE 11 | . 4 . 1 6 . . Classes Destroyed 11 | . 6 1 . 2 1 1 Tunneler 2 | . 1 . . 1 . . Hauler 6 | . 2 2 . 2 . . Recycler 5 | . 1 1 . 3 . . Watcher 9 | . 2 3 . 4 . . Swarmer 14 | . 6 . 4 4 . . Grunt 29 | . 8 2 . 12 7 . Duelist 3 | . . . . 3 . . Sentry 9 | . . 2 . 7 . . Hunter 2 | . . . . 2 . . Programmer 3 | . . . . . 3 . Compactor 1 | . . . . . . 1 Best Kill Streak 6 | . 6 3 4 5 3 1 Combat Bots Only 5 | . 3 2 4 5 3 1 Max Kills in Single Turn 3 | . 3 1 1 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 3406 | . 401 345 114 1514 470 562 Core 825 | . 49 55 9 286 12 414 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 80 . 84 48 . . Volleys Fired 234 | . 55 26 4 110 25 14 Largest 3 | . 2 2 2 3 3 3 Hottest 145 | . 100 105 95 145 69 69 Shots Fired 504 | . 105 49 8 243 72 27 Gun 446 | . 100 42 6 202 72 24 Cannon 46 | . . 6 . 37 . 3 Launcher 12 | . 5 1 2 4 . . Special . | . . . . . . . Kinetic 266 | . 24 . . 143 72 27 Thermal 192 | . 76 25 2 89 . . Explosive . | . . . . . . . Electromagnetic 46 | . 5 24 6 11 . . Robot Hit Streak 43 | . 23 22 10 43 31 29 Robot Miss Streak 2 | . 1 2 . 1 1 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 1 . 4 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . Shots Hit Robots 402 | . 71 40 4 199 63 25 Core Hits 162 | . 34 21 5 71 23 8 Critical Hits 5 | . . 1 . 1 2 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . 1 . 1 2 1 Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7073 | . 1017 627 132 3811 1027 459 Guns 4724 | . 767 474 52 2048 1027 356 Cannons 1007 | . . 106 . 821 . 80 Explosions 1200 | . 250 33 80 837 . . Melee 83 | . . . . 83 . . Ramming 59 | . . 14 . 22 . 23 Kinetic 2977 | . 137 . . 1377 1027 436 Thermal 3122 | . 762 241 50 2069 . . Explosive . | . . . . . . . Electromagnetic 832 | . 118 372 82 260 . . Impact 83 | . . . . 83 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 2 2 Average Corruption 3 | . . . . 4 1 2 Corruption Purged . | . . . . . . . Effects 42 | . . . . 36 5 1 Message Errors 11 | . . . . 11 . . Matter Fused 7 | . . . . 7 . . Heat Flow Errors 10 | . . . . 8 2 . Energy Discharges 10 | . . . . 8 2 . Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 3 | . . . . 2 1 . Overload Shots . | . . . . . . . Overflow Damage 197 | . . . . 197 . . Projectiles 15 | . . . . 15 . . Explosions 182 | . . . . 182 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 216 | . 15 18 27 146 . 10 Shots 8 | . 1 2 2 3 . . Rammed 15 | . . 2 . 3 1 9 Targets Rammed 16 | . . 2 . 4 1 9 Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 234 | . 234 216 78 205 206 12 Average Temperature 62 | . 72 82 29 59 43 6 Received Heat Transfer 1143 | . 216 126 . 549 252 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 3 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . . 1 . . Heat Transferred 5966 | . 2025 629 37 3275 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 1 1 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 269 | . 269 195 90 260 130 . Initial 29 | . . 12 . 29 . . Average 40 | . 47 43 21 51 25 . Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 99 | 100 98 100 100 98 100 100 Level 1 . | . 1 . . 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 2 . 6 6 . Investigation 8 | . 2 1 . 2 3 . Extermination 3 | . . . . . 3 . Reinforcement 2 | . . 1 . 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 7 | . . 3 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 14 9 4 44 13 3 Peak Tracking Total 7 | . 3 3 4 7 4 2 Tactical Retreats 3 | . . . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 6 | . 1 1 . 1 3 . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled 5 | . . . . 5 . . Max in Single Turn 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 21 | . 8 2 . 10 1 . Terminals 16 | . 7 1 . 7 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 54 | . 18 5 . 27 4 . Successful 41 | . 17 2 . 20 2 . Failed 13 | . 1 3 . 7 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 22 | . 7 1 . 11 3 . Terminals 42 | . 17 2 . 19 4 . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 6 | . 1 . . 5 . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 25 | . 13 . . 11 1 . Record 13 | . 5 . . 7 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 2 . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . 3 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 6 | . 1 . . 5 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Report Inventory 3 | . 1 . . 2 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . 2 1 . Terminals 6 | . 3 . . 2 1 . Track 3 | . 2 . . 1 . . Botnet 3 | . 1 . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 2 . 6 1 . Full Trace Events 4 | . 2 . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 125 | . . . . 125 . . Retrieved Matter 117 | . . . . 117 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 13 | . . . . . . 13 Total Damage 191 | . . . . . . 191 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 7945 | 72 1596 841 388 2974 1838 236 Spaces Moved 3416 | 55 804 367 208 1197 729 56 Core 48 | 13 . . . . . 35 Treads 2966 | 18 426 367 208 1197 729 21 Legs . | . . . . . . . Wheels 402 | 24 378 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 180 180 180 180 50 Average Speed 174 | 107 149 180 180 180 180 316 Slowest Speed 600 | 160 200 180 180 220 200 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 89 25 39 52 8 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 54 | . 9 1 4 40 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 54 | . 9 1 4 40 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 4977 | 67 1093 497 213 1821 1197 89 Wait 1144 | . 193 79 . 441 431 . Move 3411 | 54 803 366 207 1196 729 56 Hop . | . . . . . . . Pick Up 65 | 8 15 13 . 23 5 1 Fast Attach 10 | . 3 . . . . 7 Attach 34 | 5 3 5 . 17 4 . Detach 4 | . . . . 2 2 . Swap 34 | . 13 3 2 15 . 1 Drop 23 | . 8 3 . 11 . 1 Fire 234 | . 55 26 4 110 25 14 Melee 2 | . . . . 2 . . Ram 9 | . . . . . . 9 Kick . | . . . . . . . Crush 7 | . . 2 . 4 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Discovered new exit (range 9) 548 | -10/Materials | Discovered new exit (range 14) 1026 | -10/Materials | Discovered new exit (range 3) 1667 | -10/Materials | Lost 3 parts (1p1n1w) 1669 | -10/Materials | Entered another Materials area 1669 | -9/Materials | Evolved 2 slots: Utility x2 2052 | -9/Materials | Repaired Lgt. Treads 2181 | -9/Materials | Discovered new exit (range 16) 2510 | -9/Materials | Entered Mines 2552 | -9/Mines | Met a Derelict bent on vengeance 2822 | -9/Mines | Discovered new exit (range 10) 2869 | -9/Mines | Learned location of Recycling (-9) 2898 | -9/Mines | Entered Materials 2898 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3174 | -8/Materials | Lost 4 parts (1n1u2w) 3944 | -8/Materials | Build established: Gunner 4413 | -8/Materials | Build established: Tank 5395 | -8/Materials | Garrison activated, responded to threat 5637 | -8/Materials | Core integrity fell below 50% 5672 | -8/Materials | Lost 3 parts (1n1u1w) 5826 | -8/Materials | Discovered new exit (range 16) 5872 | -8/Materials | Entered Factory 5872 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7710 | -7/Factory | Sucked down chute 7710 | -7/Factory | Entered Waste 7711 | -7/Waste | Met a frightened Derelict 7735 | -7/Waste | Spotted C-40 Crusher 7764 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7767 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7776 | -7/Waste | Crushed by Compactor (1 part destroyed) 7779 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7782 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7792 | -7/Waste | Destroyed C-40 Crusher 7813 | -7/Waste | Lost 5 parts (2n1u2w) 7838 | -7/Waste | Spotted C-40 Crusher 7917 | -7/Waste | Spotted C-40 Crusher 7929 | -7/Waste | Spotted C-40 Crusher 7930 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7933 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7936 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7946 | -7/Waste | Self-destructed Last Messages --------------- 07843_ Acquired Hvy. Assault Rifle. 07911_ Acquired 165 matter. 07921_ System corrupted: Component data lost. 07930_ Hvy. Assault Rifle crushed. 07930_ Adv. Assault Cannon crushed. 07930_ Critical hit. 07933_ Imp. Medium Armor Plating crushed. 07933_ Lgt. Armor Plating crushed. 07933_ Imp. Deuterium Engine crushed. 07936_ Lgt. Armor Plating crushed. 07936_ Weapon Cycler crushed. 07936_ Utility Shielding crushed. 07937_ Slammed into C-40 Crusher. 07943_ Utility Shielding crushed. 07943_ 2 Matter crushed. 07943_ 4 Matter crushed. 07943_ Slammed into C-40 Crusher. 07945_ Destabilizing: Core damaged (-21). 07946_ 4 Matter crushed. 07946_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????############???????????????????????? | | ?????????????# % #???????#???????????????? | | ?????????????# !=* #????? #???????????????? | | ?????????????# = #### #???????????????? | | ?????????????# ] %% #???????????????? | | ?????????????# * *[ CC@CC #???????????????? | | ?????????????# %! CC%CC #???????????????? | | ?????????????# #???????????????? | | ?????????????# * #### #???????????????? | | ?????????????# #???? #???????????????? | | ?????????????# * = #????? #???????????????? | | ?????????????############?????? #???????????????? | | ????????????????????????????????#???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control True Hacker Challenges ------------ None Game ------ Seed MicroPulseSpear Manual? 0 Play Time 01:00:46 Cumulative 5.0 hours Start 2021.05.29 @ 22:54:39 End 2021.05.31 @ 22:08:50 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdb9606e-5724-4930-ba16-44fcb62cf942