Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 00:16:34 Player: morimori Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1340) 1340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-632) -632 TOTAL SCORE: 2753 Bonus ------- Follower Combat Kills 21 Friendly Fire -653 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 250/250 System Corruption 0% Temperature Warning (342) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Laser Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Wheel Wheel Hover Unit Hover Unit Hover Unit Hover Unit Large Storage Unit Sensor Array Improved Terrain Scanner Hardened Heavy Armor Plating Hacking Suite Phasing AFG Heavy Assault Rifle Heavy Assault Rifle Makeshift Shrapnel Gun Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Medium Armor Plating Makeshift Hacking Suite Phasing AFG > --- WEAPON ----------- Autogun Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Wheel Wheel Hover Unit Hover Unit Hover Unit Hover Unit Large Storage Unit Sensor Array Improved Terrain Scanner Hardened Heavy Armor Plating Hacking Suite Makeshift Laser Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Makeshift Hammer [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 79 | 7 7 13 29 13 10 . Power 6 | 1 . 1 3 1 . . Engine 5 | 1 . 1 2 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 6 2 3 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 15 | 2 2 6 2 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 1 4 16 4 5 . Device 20 | 1 . 4 10 2 3 . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection 8 | . . . 5 2 1 . Artifact . | . . . . . . . Weapon 26 | 2 4 2 8 5 5 . Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 4 2 3 3 3 . Ballistic Cannon 3 | . . . 3 . . . Launcher 4 | . . . 2 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 22 | . 2 3 4 13 . . Power 2 | . . . 1 1 . . Propulsion 8 | . 2 2 1 3 . . Utility 7 | . . . 2 5 . . Weapon 5 | . . 1 . 4 . . Highest Loss Streak 9 | . 1 2 3 9 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 97 95 83 90 100 Engine 10 | . 14 14 4 10 11 11 Core 1 | . . . 6 . . . Wheel 23 | . 25 26 21 20 22 22 Device 13 | . 14 14 18 10 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 1 | . . . 4 1 . . Hackware 1 | . . . . . 7 11 Protection 3 | . . . 5 8 6 11 Ballistic Gun 21 | . 26 27 12 19 20 11 Ballistic Cannon 2 | . . . 9 1 . . Peak Build Rating 35 | 8 11 13 20 17 35 24 Average Rating 13 | 5 9 11 16 12 18 24 On Entrance 11 | . 7 11 13 17 11 24 Naked Turns . | . . . . . . . Heaviest Build 59 | 14 52 52 56 59 59 58 Greatest Support 26 | 20 20 20 20 26 26 26 Greatest Overweight (x) 5 | . 5 4 5 5 2 2 Average Overweight (x) 1 | . 1 2 2 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 Most Carried 20 | 7 13 20 20 20 20 20 Average Carried 16 | 3 9 16 19 15 18 20 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 13 20 20 15 20 20 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1912 | 294 169 528 520 294 107 . Remotely . | . . . . . . . Salvage Created 2020 | 148 268 805 554 245 . . Parts 133 | 13 19 55 36 10 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 6 11 10 6 . . Guns 22 | . 6 11 2 3 . . Cannons 9 | . . . 6 3 . . AOE 2 | . . . 2 . . . Classes Destroyed 14 | 2 5 3 2 2 . . Worker 4 | . . 2 2 . . . Builder 1 | . . 1 . . . . Tunneler 6 | 3 . 2 . 1 . . Hauler 1 | . 1 . . . . . Recycler 6 | 1 . 3 1 1 . . Mechanic 1 | . . 1 . . . . Operator 3 | . 1 . 2 . . . Watcher 4 | . 2 . 2 . . . Swarmer 8 | . 4 3 . 1 . . Grunt 14 | . 2 8 2 2 . . Brawler 1 | . . . . 1 . . Duelist 2 | . . . 1 1 . . Sentry 7 | . . . 7 . . . Demolisher 1 | . . . . 1 . . Thug 2 | . . 2 . . . . Best Kill Streak 4 | 4 4 4 4 2 . . Combat Bots Only 4 | . 3 4 2 2 . . Max Kills in Single Turn 3 | 1 2 2 3 1 . . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 183 | . 23 78 38 42 . 2 Missed 58 | . 8 33 13 4 . . Damage Taken 2396 | . 235 516 505 1080 . 60 Core 525 | . 35 82 71 310 . 27 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 70 | . 70 . . . . . Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 180 | 6 19 82 38 27 8 . Largest 2 | 2 2 2 2 2 2 . Hottest 58 | 40 46 46 58 58 46 . Shots Fired 345 | 12 38 163 72 45 15 . Gun 293 | 12 38 163 36 29 15 . Cannon 44 | . . . 32 12 . . Launcher 8 | . . . 4 4 . . Special . | . . . . . . . Kinetic 337 | 12 38 163 68 41 15 . Thermal . | . . . . . . . Explosive 3 | . . . 1 2 . . Electromagnetic 5 | . . . 3 2 . . Robot Hit Streak 13 | 4 6 13 13 9 . . Robot Miss Streak 5 | 1 5 5 5 3 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 216 | 7 20 107 50 32 . . Core Hits 92 | 5 12 40 24 11 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . 1 1 1 . . Critical Strikes 6 | . . 1 2 3 . . Destroy 5 | . . 1 1 3 . . Blast 1 | . . . 1 . . . Melee Attacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3784 | 74 318 1557 1297 538 . . Guns 2671 | 74 318 1557 393 329 . . Cannons 576 | . . . 422 154 . . Explosions 537 | . . . 482 55 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3247 | 74 318 1557 815 483 . . Thermal 84 | . . . 84 . . . Explosive 337 | . . . 282 55 . . Electromagnetic 116 | . . . 116 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 6 6 . Average Corruption 4 | . . . 1 5 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . 12 4 . Message Errors 7 | . . . . 5 2 . Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 21 | . . . 12 9 . . Projectiles . | . . . . . . . Explosions 21 | . . . 12 9 . . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 187 | . . . 116 71 . . Shots 5 | . . . 3 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 157 | . 1 4 23 5 157 . Average Temperature 11 | . 1 1 12 4 68 . Received Heat Transfer 777 | . 18 249 126 42 . 342 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 241 | 20 241 206 193 195 . . Initial 75 | . 13 6 . 75 . . Average 78 | 8 115 42 90 99 . . Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 92 | 100 71 93 100 100 . . Level 1 7 | . 28 6 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 1 2 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 12 16 19 11 . 1 Peak Tracking Total 5 | . 3 5 4 3 . 1 Tactical Retreats 5 | . 1 1 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 16 | . 11 . 5 . . . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 38 . 15 . . . Successful 27 | . 20 . 7 . . . Failed 26 | . 18 . 8 . . . Catastrophic 4 | . 4 . . . . . Database Lockouts . | . . . . . . . Manual 36 | . 23 . 8 . 5 . Terminals 45 | . 30 . 15 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 10 . 5 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 3 | . 2 . 1 . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 4 | . 2 . 2 . . . Locate Traps 4 | . 2 . 2 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 5 . 2 . . . Terminals 5 | . 3 . 2 . . . Botnet 2 | . 1 . 1 . . . Disrupt 1 | . 1 . . . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . 1 . . . . . Hacking Detections 14 | . 9 . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . 1 . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 64 | . 64 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 5 . . . . Largest Group 4 | . . 4 1 . . . Highest-Rated Group 71 | . . 71 16 . . . Highest-Rated Ally 31 | . . 31 16 . . . Total Orders . | . . . . . . . Ally Attacks 21 | . . 14 7 . . . Total Damage 159 | . . 81 78 . . . Kills 4 | . . 3 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4545 | 80 638 1225 956 604 1035 7 Spaces Moved 3269 | 51 475 784 647 436 870 6 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3267 | 49 475 784 647 436 870 6 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 110 105 105 120 Average Speed 109 | 78 99 112 110 111 113 120 Slowest Speed 155 | 80 155 140 155 155 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 74 95 56 76 82 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 42 6 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . . . 42 6 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3879 | 76 606 966 815 509 901 6 Wait 282 | 5 89 77 80 30 1 . Move 3263 | 50 474 783 646 435 869 6 Hop . | . . . . . . . Pick Up 42 | 7 11 6 9 4 5 . Fast Attach 24 | 7 3 2 5 3 4 . Attach 17 | . 1 1 4 9 2 . Detach 3 | . . . . . 3 . Swap 38 | . 3 10 20 1 4 . Drop 29 | 1 6 5 13 . 4 . Fire 180 | 6 19 82 38 27 8 . Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 8) 287 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Repaired Hvy. Assault Rifle 496 | -10/Materials | Repaired Hvy. Assault Rifle 620 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Entered Mines 836 | -10/Mines | Met a Derelict testing a Signal Generator 1071 | -10/Mines | Discovered new exit (range 7) 1074 | -10/Mines | Identified exit to Subcaves 1415 | -10/Mines | Build established: Scavenger-Mutant 1430 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1526 | -10/Mines | Identified exit to Materials 1680 | -10/Mines | Received a Mining Laser from a helpful Derelict 1944 | -10/Mines | Entered Materials 1944 | -9/Materials | Accompanied by 1 ally 1944 | -9/Materials | Evolved 2 slots: Utility x2 2435 | -9/Materials | Discovered new exit (range 12) 2813 | -9/Materials | Lost 3 parts (1n2u) 2821 | -9/Materials | Discovered new exit (range 14) 2900 | -9/Materials | Entered Mines 2922 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2922 | -9/Mines | Discovered new exit (range 5) 3018 | -9/Mines | Lost 3 parts (2u1w) 3109 | -9/Mines | Assembled infested the area 3195 | -9/Mines | Core integrity fell below 50% 3199 | -9/Mines | Core integrity fell below 20% 3229 | -9/Mines | Lost 9 parts (1p2n3u3w) 3484 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3504 | -9/Mines | Entered Zion 3530 | -7/Zion | Found Prototype Device 3530 | -7/Zion | Identified Bomb Factory No. 2 3641 | -7/Zion | System corruption cleaned by Quarantine Array 3672 | -7/Zion | Discovered new exit (range 12) 3850 | -7/Zion | Learned Factory garrison access intel 4008 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4084 | -7/Zion | Opened final containment barrier to the Deep Caves 4105 | -7/Zion | Discovered new exit (range 3) 4105 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4165 | -7/Zion | Found Prototype Device 4165 | -7/Zion | Identified Phasing AFG 4246 | -7/Zion | Build established: Mutant 4375 | -7/Zion | Learned 4 Factory zone layouts 4430 | -7/Zion | Learned location of Armory (-4) 4539 | -7/Zion | Entered Proximity Caves 4545 | -6/Proximity Caves | Spotted B-75 Beast 4546 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04362_ Found Seismic Detector. 04362_ Found Spear. 04362_ Found Com. Battery. 04362_ Found Com. Wheel. 04362_ Found 59 Matter. 04363_ Acquired 59 matter. 04371_ TR-97K(z) pokes at the Twisted Machinery. 04375_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04411_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 04420_ TR-97K(z) fiddles with the Twisted Machinery. CA-HBJ(z): I would stay clear of the Complex 0b10 armory if I were you, unless you either have an army at your back or plan to raise one. World map updated: -4/Armory. 04455_ 9Q-Z4F(z) pokes at the Twisted Machinery. 04468_ Extracted schematic archive: H-77 Assassin. LOCATION=UNKNOWN GOAL=ESCAPE 04546_ Critical hit (Meltdown: +330). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????## ##???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????## ##??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????# %##???????????????????? | | ????????????????????##### ##????????????????????? | | ????????????????????# @ #?????????????????????? | | ????????????????????# ## #?????????????????????? | | ????????????????????# ??# #?????????????????????? | | ????????????????????#??? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? B????????????????????? | | ??????????????????????### BB???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 44 Offensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arc Projector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialVortexCompanion Manual? 0 Play Time 00:32:10 Cumulative 287.9 hours Start 2024.12.08 @ 23:44:07 End 2024.12.09 @ 00:16:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40f4b8bb-644d-426c-8256-b3e7c34ec799