Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 23:19:26 Player: Silis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (689) 689 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 3238 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 277/310 System Corruption 0% Temperature Danger (489) Movement Walking (195) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (2) ------ Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Riot Gun Particle Gun Hammer > --- INVENTORY (5) ---- Aluminum Leg Melee Analysis Suite Energy Filter Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Energy Filter Hardened Light Armor Plating > --- WEAPON ----------- Riot Gun Particle Gun Hammer > --- INVENTORY -------- Aluminum Leg Compact Wheel Melee Analysis Suite Hardened Light Armor Plating [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 28 | 6 1 . 7 8 6 . Power 5 | 1 . . 1 3 . . Engine 3 | 1 . . 1 1 . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 7 | 2 . . . 4 1 . Treads 2 | 2 . . . . . . Leg 3 | . . . . 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 6 | 1 . . 2 . 3 . Device 2 | . . . 1 . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 10 | 2 1 . 4 1 2 . Energy Gun 3 | 1 . . . 1 1 . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 5 | 1 . . 4 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 1 . 10 5 . . Power 2 | . . . 2 . . . Propulsion 4 | . . . 2 2 . . Utility 3 | . . . 2 1 . . Weapon 7 | . 1 . 4 2 . . Highest Loss Streak 8 | . 1 . 8 7 . . To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 93 | . 84 85 67 31 97 100 Engine 11 | . 14 14 12 4 11 11 Core 9 | . . . . 4 11 11 Treads 3 | . 28 28 14 . . . Leg 18 | . . . . 5 22 22 Storage 1 | . 14 14 10 . . . Protection 17 | . . . . . 20 22 Energy Gun 18 | . 12 . . 6 21 22 Ballistic Gun 2 | . 14 14 14 4 . . Impact Weapon 8 | . . . . . 10 11 Peak Build Rating 20 | 6 6 6 8 8 20 18 Average Rating 15 | 4 5 6 7 4 17 18 On Entrance 7 | . 6 6 6 5 8 18 Naked Turns . | . . . . . . . Heaviest Build 28 | 14 15 15 19 13 28 28 Greatest Support 40 | 40 40 40 40 20 27 27 Greatest Overweight (x) 4 | 3 . . 4 2 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 Most Carried 5 | 3 4 3 4 2 5 3 Average Carried 2 | . 3 3 2 . 2 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 3 | 1 3 3 2 . 3 3 Class Distribution -------------------- 77% | Derelict-Mutant 15% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 690 | 242 77 . 92 106 165 8 Remotely . | . . . . . . . Salvage Created 760 | . 216 . 396 106 . 42 Parts 51 | . 17 . 23 7 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 8 . 9 3 . 2 Guns 20 | . 8 . 7 3 . 2 Cannons 2 | . . . 2 . . . Classes Destroyed 5 | . 3 . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 8 | . 6 . . . . 2 Grunt 9 | . 2 . 4 3 . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 7 | . 7 . 4 2 . 2 Combat Bots Only 4 | . 3 . 4 2 . 2 Max Kills in Single Turn 2 | . 1 . 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 205 | . 41 . 123 32 . 9 Missed 56 | . 15 . 28 11 . 2 Damage Taken 1996 | . 257 . 1365 235 . 139 Core 493 | . 84 . 308 77 . 24 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 79 | . 18 . 40 15 . 6 Largest 3 | . 2 . 3 2 . 2 Hottest 115 | . 60 . 80 65 . 115 Shots Fired 124 | . 32 . 60 20 . 12 Gun 101 | . 32 . 37 20 . 12 Cannon 23 | . . . 23 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 66 | . 18 . 37 11 . . Thermal 38 | . . . 23 9 . 6 Explosive . | . . . . . . . Electromagnetic 20 | . 14 . . . . 6 Robot Hit Streak 9 | . 5 . 9 9 . 3 Robot Miss Streak 3 | . 3 . 2 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 85 | . 19 . 43 16 . 7 Core Hits 35 | . 11 . 16 5 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1294 | . 245 . 682 258 . 109 Guns 1014 | . 245 . 402 258 . 109 Cannons 280 | . . . 280 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 717 | . 163 . 402 152 . . Thermal 464 | . . . 280 106 . 78 Explosive . | . . . . . . . Electromagnetic 113 | . 82 . . . . 31 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 7 7 . Average Corruption 7 | . . . 7 7 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 1 3 1 . Matter Fused 3 | . . . 1 2 . . Heat Flow Errors 1 | . . . . . 1 . Parts Rejected 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 480 | . 45 . 421 102 228 480 Average Temperature 157 | . 27 . 180 55 121 207 Received Heat Transfer 867 | . 105 . 552 132 . 78 Effects 6 | . . . 4 . . 2 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1036 | . . . 592 259 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 211 | . 204 79 211 114 . . Initial 79 | . . 79 30 74 . . Average 95 | . 142 79 81 88 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 95 | 100 90 100 97 100 . . Level 1 4 | . 9 . 2 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 13 . 17 3 . 6 Peak Tracking Total 6 | . 4 . 6 3 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 . 5 . . . Successful 5 | . 2 . 3 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . . . 8 . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 150 | . . . . . 150 150 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 273 | . . . . . . 273 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4580 | 93 296 26 316 80 3540 229 Spaces Moved 2304 | 49 152 17 128 32 1818 108 Core 58 | 16 . . 36 6 . . Treads 294 | 33 152 17 92 . . . Legs 1941 | . . . . 15 1818 108 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 11 | . . . . 11 . . Fastest Speed 40 | 50 160 160 100 40 120 195 Average Speed 182 | 164 160 160 162 100 187 195 Slowest Speed 250 | 200 160 160 250 150 195 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 29 9 19 10 90 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2551 | 61 173 16 180 58 1948 115 Wait 115 | . . . . . 114 1 Move 2294 | 48 151 16 127 27 1817 108 Hop 2 | . . . . 2 . . Pick Up 30 | 7 3 . 6 6 8 . Fast Attach . | . . . . . . . Attach 28 | 6 1 . 7 8 6 . Detach 2 | . . . . . 2 . Swap . | . . . . . . . Drop 1 | . . . . . 1 . Fire 79 | . 18 . 40 15 . 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 7) 390 | -10/Materials | Entered Mines 405 | -10/Mines | Learned Materials emergency access door positions 405 | -10/Mines | Discovered new exit (range 6) 416 | -10/Mines | Entered Materials 416 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 626 | -9/Materials | Core integrity fell below 50% 687 | -9/Materials | Lost 8 parts (2p2n1u3w) 703 | -9/Materials | Discovered new exit (range 12) 732 | -9/Materials | Entered Mines 739 | -9/Mines | Core integrity fell below 20% 791 | -9/Mines | Lost 7 parts (2n2u3w) 808 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 812 | -9/Mines | Entered Zion 877 | -7/Zion | System corruption cleaned by Quarantine Array 994 | -7/Zion | Learned location of 1 exit from Proximity Caves 1270 | -7/Zion | Learned location of Quarantine (-2) 1339 | -7/Zion | Build established: Derelict-Mutant 2261 | -7/Zion | Met Imprinter 2337 | -7/Zion | Imprinted 2339 | -7/Zion | Declared Zion's savior 4323 | -7/Zion | Discovered new exit (range 15) 4352 | -7/Zion | Entered Proximity Caves 4352 | -6/Proximity Caves | Accompanied by 4 allies 4353 | -6/Proximity Caves | Identified exit to Factory 4573 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4581 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- S-27 Virus destroyed. VL-KXE(M) suffers critical hit (Burn). VL-KXE(M) heat short circuits Heat Sink. G-50 Soldier destroyed. VL-KXE(M) suffers critical hit (Burn). VL-KXE(M) destroyed. Autogun fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. S-27 Virus destroyed. Slug penetrates KD-FMO(M). KD-FMO(M) suffers critical hit (Destroy). VTOL Module fries itself beyond repair. Corrupted Carbon-fiber Leg fries itself beyond repair. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Power failure, Ion Engine shutdown. Y-64 Sentinel: "REQUESTING BACKUP." Power failure, Lgt. Nuclear Core shutdown. Autogun fries itself beyond repair. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###???#????????????? | | ?????????????????????#######?# ## ####?????????? | | ????????????????????## ## ????????? | | ???????????????######% ????????? | | ???????????????# =*% = #????????? | | ???????????????# ###/####= #?????????? | | #??????????????# #? # #M## #??????????? | | #??????????????# #? # Y @#?? ##??????????? | | ##?????????????# #" M #??? #######???????????? | | #?????????????# #" / #??????????????????????? | | ##?????????????# #" # ??????????????????????? | | #??????###????## #" #lg# ??????????????????????? | | ??##??## ##### ######## #???????????????????? | | ## #??# ## #???????????????????? | | # #????# #???????????????????? | | = #????## ##### ????????????????? | | % ##?????# #????# #????????????????? | | #??????## ##????# ##?????????????????? | | ######### ##???? ##??????????????????? | | #????? ##???????????????????? | | #?????? #####????????????????????? | | ######### #####???????#????????????????????????? | | #???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ?????? #????????????????????????????????????? | | ?????###????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | # ?????????????????????????????????????????? | | ? ????????????????????????????????????????? | | ? #????????????????????????????????????????? | | ? #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreLightningRefractor Manual? 0 Play Time 00:30:43 Cumulative 7.0 hours Start 2025.03.24 @ 22:24:10 End 2025.03.24 @ 23:19:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b14497a-f0c0-49b5-8fba-a0c350b808bd