Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 08:07:34 Player: Xaria Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (2492) 2492 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 7450 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (27) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- VTOL Module VTOL Module > --- UTILITY (5) ------ Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Superbattery (1500) Transmission Jammer Advanced ECM Suite Precision Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced Treads VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Hacking Drone Bay > --- WEAPON ----------- Precision Grenade Launcher Heavy Flail > --- INVENTORY -------- Superbattery Advanced ECM Suite Heavy Missile Launcher Plasma Cutter CR-A16's Pointy Stick [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 143 | 10 26 4 2 7 51 36 2 . 3 2 Power 8 | 1 . . . . 3 4 . . . . Engine 5 | 1 . . . . 1 3 . . . . Core 3 | . . . . . 2 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 41 | 4 3 1 . 1 20 11 . . 1 . Treads 27 | 1 2 . . 1 18 4 . . 1 . Leg . | . . . . . . . . . . . Wheel 10 | 3 1 1 . . 2 3 . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . 4 . . . . Utility 40 | 3 9 1 2 3 10 9 2 . 1 . Device 18 | 2 1 . . 2 5 6 1 . 1 . Storage 9 | 1 4 . 1 . 2 1 . . . . Processor 3 | . . . . . 1 1 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection 9 | . 4 1 1 1 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 54 | 2 14 2 . 3 18 12 . . 1 2 Energy Gun 1 | . . . . . . 1 . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 28 | 2 5 2 . 2 12 5 . . . . Ballistic Cannon 2 | . 1 . . . 1 . . . . . Launcher 14 | . 6 . . 1 3 2 . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . 2 . . . 2 1 . . . 1 Slashing Weapon 2 | . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 . . . 2 . Parts Lost 24 | . . . . . 2 17 1 2 . 2 Power 3 | . . . . . . 3 . . . . Propulsion 11 | . . . . . . 7 . 2 . 2 Utility 6 | . . . . . 2 3 1 . . . Weapon 4 | . . . . . . 4 . . . . Highest Loss Streak 10 | . . . . . 1 10 1 2 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 97 87 89 72 78 79 Engine 7 | . 14 14 14 14 1 1 7 7 7 7 Core 2 | . . . . . 7 4 . . . . Treads 18 | . 22 8 . 12 26 18 . . 3 7 Wheel 8 | . 5 19 28 15 8 6 7 2 . . Flight 4 | . . . . . . 9 30 24 23 19 Device 10 | . 2 5 . . 13 14 20 15 20 21 Storage 9 | . 14 14 14 14 9 6 . . . . Processor 2 | . . . . . . 6 14 15 15 15 Hackware 3 | . . . . . 8 5 . . . . Protection 5 | . 11 8 14 13 2 1 . . . . Ballistic Gun 14 | . 23 14 14 18 16 9 . . . . Ballistic Cannon 2 | . . 14 14 8 . . . . . . Impact Weapon 2 | . 3 . . . . . 7 7 7 7 Peak Build Rating 47 | 9 9 12 21 21 30 39 35 32 47 47 Average Rating 22 | 5 8 10 12 14 26 33 33 29 37 40 On Entrance 19 | . 7 9 12 13 15 29 28 32 29 42 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 12 50 53 53 53 98 94 11 8 9 12 Greatest Support 80 | 20 40 32 32 32 80 80 16 16 12 12 Greatest Overweight (x) 8 | 3 3 3 1 3 8 7 . . . 1 Average Overweight (x) 1 | . 1 1 1 2 2 1 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 5 5 5 5 Average Capacity 17 | 7 17 20 20 20 22 18 5 5 5 5 Most Carried 25 | 7 20 20 20 20 25 25 3 3 5 5 Average Carried 16 | 4 14 20 19 19 22 17 3 3 4 4 Final Capacity 25 | 8 20 20 20 20 25 5 5 5 5 5 Final Carried 25 | 7 20 20 20 19 25 3 3 3 5 5 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 3167 | 287 500 174 . 156 1270 699 10 . 33 38 Remotely . | . . . . . . . . . . . Salvage Created 3344 | 155 558 197 . 65 1425 900 . . . 44 Parts 193 | 9 41 9 . 12 74 47 . . . 1 Haulers Intercepted 6 | . 2 . . . 4 . . . . . Recyclers Shooed 5 | . 1 1 . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 59 | . 13 3 . 5 20 14 . . . 4 Melee 1 | . . . . . . . . . . 1 Guns 23 | . 1 2 . 1 13 6 . . . . Cannons 5 | . . 1 . . 4 . . . . . AOE 30 | . 12 . . 4 3 8 . . . 3 Classes Destroyed 17 | 3 6 . . 1 4 2 . . . 1 Worker 7 | 1 3 1 . 1 . 1 . . . . Builder 14 | . 2 . . . 4 8 . . . . Tunneler 3 | 2 1 . . . . . . . . . Hauler 6 | . 2 . . . 4 . . . . . Recycler 11 | 1 2 2 . . 3 3 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . 1 . . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 7 | . 2 . . . 3 2 . . . . Swarmer 19 | . 6 3 . 4 3 . . . . 3 Grunt 23 | . 7 . . . 9 7 . . . . Brawler 1 | . . . . . . 1 . . . . Duelist 3 | . . . . . 1 2 . . . . Sentry 7 | . . . . . 5 2 . . . . Hunter 3 | . . . . . 2 1 . . . . Programmer 1 | . . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 10 | 2 8 3 . 4 4 10 . . . 3 Combat Bots Only 4 | . 4 3 . 4 3 4 . . . 3 Max Kills in Single Turn 4 | 1 3 2 . 3 2 4 . . . 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . 2 . . 3 2 2 . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 563 | . 37 7 . 13 118 334 11 21 . 22 Missed 195 | . 9 4 . 3 36 114 6 16 . 7 Damage Taken 5023 | . 336 22 . 179 1209 2803 73 54 . 347 Core 937 | . 24 . . 11 187 638 16 23 . 38 Absorbed by Shields 56 | . . . . . 56 . . . . . Regen/Repaired (Parts) 132 | . . . . . 132 . . . . . Core Remaining (%) 84 | 100 . . . 86 66 . . . . . Volleys Fired 227 | 11 50 9 . 9 96 51 . . . 1 Largest 2 | 2 2 2 . 2 2 2 . . . 1 Hottest 68 | 40 53 68 . 68 60 56 . . . 36 Shots Fired 421 | 22 86 18 . 16 189 89 . . . 1 Gun 358 | 22 69 9 . 11 170 77 . . . . Cannon 29 | . . 9 . 3 17 . . . . . Launcher 34 | . 17 . . 2 2 12 . . . 1 Special . | . . . . . . . . . . . Kinetic 387 | 22 69 18 . 14 187 77 . . . . Thermal . | . . . . . . . . . . . Explosive 34 | . 17 . . 2 2 12 . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 5 11 5 . 7 16 13 . . . . Robot Miss Streak 4 | 3 4 2 . 2 4 2 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . . 4 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 258 | 14 41 11 . 7 120 62 . . . 3 Core Hits 167 | 7 35 5 . 6 60 51 . . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . . . . 1 Critical Strikes 3 | . . . . . 2 . . . . 1 Destroy 2 | . . . . . 2 . . . . . Smash 1 | . . . . . . . . . . 1 Melee Attacks 45 | . 6 . . . 8 22 2 . 1 6 Impact 27 | . 6 . . . 8 4 2 . 1 6 Slashing 18 | . . . . . . 18 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . 1 . . . 3 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8070 | 154 1852 187 . 299 2341 2921 . . . 316 Guns 3624 | 154 416 98 . 122 1801 1033 . . . . Cannons 309 | . . 89 . 16 204 . . . . . Explosions 3351 | . 1380 . . 161 188 1438 . . . 184 Melee 786 | . 56 . . . 148 450 . . . 132 Ramming . | . . . . . . . . . . . Kinetic 3933 | 154 416 187 . 138 2005 1033 . . . . Thermal 369 | . . . . . . 369 . . . . Explosive 2960 | . 1380 . . 161 188 1047 . . . 184 Electromagnetic 22 | . . . . . . 22 . . . . Impact 448 | . 56 . . . 148 112 . . . 132 Slashing 338 | . . . . . . 338 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 8 . Average Corruption 3 | . . . . . . 2 8 8 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . 9 5 2 2 . Message Errors 4 | . . . . . . 2 2 . . . Matter Fused 5 | . . . . . . 2 1 1 1 . Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 3 | . . . . . . 1 2 . . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 468 | . 86 23 . . 14 214 . . . 131 Projectiles 23 | . . 23 . . . . . . . . Explosions 363 | . 72 . . . . 214 . . . 77 Melee 82 | . 14 . . . 14 . . . . 54 Knockbacks 5 | . 2 1 . . 2 . . . . . Impact 2 | . 2 . . . . . . . . . Kinetic 3 | . . 1 . . 2 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 203 | . 34 . . 11 . 158 . . . . Shots 6 | . 2 . . 1 . 3 . . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 256 | . 51 15 . 32 26 256 . . . 11 Average Temperature 26 | . 11 10 . 13 8 111 . . . 7 Received Heat Transfer 1636 | . 114 . . . 416 945 . 21 . 140 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 3 | . 1 . . . 1 . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 250 | . . . . . . 250 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 424 | 20 422 134 . 124 270 424 . . . . Initial 84 | . 13 49 . . 48 84 . . . . Average 165 | 10 232 112 . 6 171 210 . . . . Maximum Alert Level 2 | . 2 . . . 1 2 . . . . Low Security (%) 60 | 100 31 100 . 100 57 63 . . . . Level 1 37 | . 61 . . . 42 30 . . . . Level 2 2 | . 6 . . . . 5 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 3 7 . . . 1 Investigation 2 | . . . . . 1 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . 1 . . . 2 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 7 | . 2 . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 29 3 . 5 33 26 3 4 . 15 Peak Tracking Total 11 | . 6 3 . 1 5 5 11 4 . 9 Tactical Retreats 5 | . . . . . . 4 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 10 | . 4 . . 1 . 5 . . . . Max in Single Turn 2 | . 1 . . 1 . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 21 | . 8 . 3 . 5 5 . . . . Terminals 12 | . 6 . . . 3 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 58 | . 22 . 13 . 12 11 . . . . Successful 28 | . 7 . 13 . 6 2 . . . . Failed 30 | . 15 . . . 6 9 . . . . Catastrophic 5 | . 2 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 17 . 1 . 5 . . . . . Terminals 30 | . 16 . . . 8 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 8 | . 6 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . Terminal Hacks 22 | . 5 . 13 . 3 1 . . . . Record 14 | . . . 12 . 2 . . . . . Robot Analysis 4 | . 4 . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 7 . . . 3 4 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 9 . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 6 | . . . . 2 . . . . 4 . Largest Group 4 | . . . . 2 . . . . 4 2 Highest-Rated Group 141 | . . . . 45 . . . . 141 79 Highest-Rated Ally 51 | . . . . 31 . . . . 51 51 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . 6 . . . . . 17 Total Damage 397 | . . . . 65 . . . . . 332 Kills 6 | . . . . 2 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 4 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 6918 | 133 1467 204 286 757 2226 922 148 70 385 320 Spaces Moved 5482 | 72 755 131 245 482 915 788 450 232 975 437 Core 41 | 41 . . . . . . . . . . Treads 802 | 3 360 . . . 403 36 . . . . Legs . | . . . . . . . . . . . Wheels 1971 | 28 395 131 245 482 512 178 . . . . Hover . | . . . . . . . . . . . Flight 2668 | . . . . . . 574 450 232 975 437 Fastest Speed 26 | 50 100 115 115 115 145 26 31 29 29 49 Average Speed 104 | 108 165 128 115 140 194 83 31 30 37 57 Slowest Speed 400 | 200 240 145 115 145 320 400 31 34 49 132 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . . . 1 Cave-ins Triggered 2 | . . . . . . 2 . . . . Exploration Rate (%) 55 | 4 97 38 62 75 69 17 63 49 79 57 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . 1 . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 11 | . . 1 . 2 . . 1 . 4 3 Spaces Dug 37 | . 15 . . . 5 13 2 . . 2 Terrain Destroyed 224 | . 90 . . 20 26 76 2 . . 10 Melee 25 | . 3 . . . 5 13 2 . . 2 Projectile 2 | . . . . . 2 . . . . . AOE 197 | . 87 . . 20 19 63 . . . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6226 | 103 876 148 248 549 1198 932 453 231 992 496 Wait 189 | . . . . 43 79 12 . . 8 47 Move 5468 | 71 754 130 244 481 914 785 449 231 974 435 Hop 2 | . . . . . . 1 . . . 1 Pick Up 67 | 9 25 1 1 2 21 4 . . 3 1 Fast Attach 47 | 6 . 3 . 3 22 9 1 . 3 . Attach 34 | 2 2 . . 1 10 18 . . . 1 Detach 7 | 1 . . . 1 1 2 . . 1 1 Swap 62 | 2 24 1 2 3 19 9 1 . . 1 Drop 77 | 1 15 4 1 6 28 18 . . 2 2 Fire 227 | 11 50 9 . 9 96 51 . . . 1 Melee 45 | . 6 . . . 8 22 2 . 1 6 Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Discovered new exit (range 16) 1074 | -10/Materials | Discovered new exit (range 3) 1378 | -10/Materials | Discovered new exit (range 12) 1462 | -10/Materials | Discovered new exit (range 10) 1584 | -10/Materials | Discovered new exit (range 12) 1601 | -10/Materials | Entered Mines 1693 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1745 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1799 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1800 | -10/Mines | Discovered new exit (range 5) 1805 | -10/Mines | Entered Exiles 1838 | -10/Exiles | Met 8R-AWN 1854 | -10/Exiles | Met EX-HEX 1891 | -10/Exiles | Met EX-BIN 1911 | -10/Exiles | Aligned with FarCom system 1912 | -10/Exiles | Given EX-Vault access code 1939 | -10/Exiles | Opened EX-Vault 1946 | -10/Exiles | Found Superbattery 1973 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2005 | -10/Exiles | Met EX-DEC 2015 | -10/Exiles | Learned location of Zion (-7) 2078 | -10/Exiles | Discovered new exit (range 10) 2091 | -10/Exiles | Left Exiles lab with Superbattery 2091 | -10/Exiles | Entered Mines 2179 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2182 | -9/Mines | Found Prototype Device 2182 | -9/Mines | Identified Exp. Sensor Array 2342 | -9/Mines | Assembled infested the area 2841 | -9/Mines | Discovered new exit (range 6) 2848 | -9/Mines | Entered Materials 2848 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3432 | -8/Materials | Repaired Lgt. Treads 3632 | -8/Materials | Build established: Scavenger-Mutant 3632 | -8/Materials | Discovered new exit (range 16) 5074 | -8/Materials | Entered Factory 5074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5124 | -7/Factory | Discovered new exit (range 15) 5162 | -7/Factory | Identified exit to Lower Caves 5438 | -7/Factory | Garrison activated, responded to threat 5525 | -7/Factory | Lost 3 parts (2n1w) 5693 | -7/Factory | Core integrity fell below 50% 5725 | -7/Factory | Lost 10 parts (1p5n1u3w) 5854 | -7/Factory | Crushed by falling debris 5854 | -7/Factory | Core integrity fell below 20% 5856 | -7/Factory | Crushed by falling debris 5996 | -7/Factory | Entered Lower Caves 6034 | -7/Lower Caves | Encountered a Warlord checkpoint 6139 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6141 | -7/Lower Caves | Discovered new exit (range 9) 6143 | -7/Lower Caves | Identified exit to Lower Caves 6144 | -7/Lower Caves | Entered another Lower Caves area 6147 | -7/Lower Caves | Discovered new exit (range 14) 6154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6211 | -7/Lower Caves | Discovered new exit (range 10) 6214 | -7/Lower Caves | Identified exit to Zion 6214 | -7/Lower Caves | Entered Zion 6230 | -7/Zion | Found CR-A16's Pointy Stick 6239 | -7/Zion | Discovered new exit (range 15) 6270 | -7/Zion | System corruption cleaned by Quarantine Array 6286 | -7/Zion | Received a visual enhancement algorithm 6343 | -7/Zion | Given the Hacking Drone Bay 6345 | -7/Zion | Found Prototype Device 6345 | -7/Zion | Identified Hacking Drone Bay 6415 | -7/Zion | Learned 4 Factory zone layouts 6417 | -7/Zion | Gained Derelict followers 6590 | -7/Zion | Identified exit to Proximity Caves 6599 | -7/Zion | Entered Proximity Caves 6599 | -6/Proximity Caves | Accompanied by 2 allies 6601 | -6/Proximity Caves | Spotter reported a threat 6602 | -6/Proximity Caves | Spotter reported a threat 6689 | -6/Proximity Caves | Build established: Mutant 6701 | -6/Proximity Caves | Learned Factory terminal intel 6908 | -6/Proximity Caves | Discovered new exit (range 10) 6910 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6914 | -6/Proximity Caves | Identified exit to Factory 6919 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06909_ Penetrated by Slug. 06910_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06910_ G-50 Soldier springs to life. 06910_ L-41 Fighter springs to life. 06914_ Y-64 Sentinel: "REQUESTING BACKUP." 06914_ C-30 ARC bursts open, deploying its payload. 06914_ G-67 Veteran unfolds itself. 06914_ G-50 Soldier unfolds itself. 06914_ M-28 Smith unfolds itself. 06914_ Penetrated by Slug. 06914_ EXIT=IDENTIFIED: FACTORY 06918_ M-28 Smith repairs B-48 Gladiator. 06918_ G-67 Veteran suffers critical hit (Smash). 06918_ Destroyed Adv. Heat Sink. 06918_ G-67 Veteran system corrupted by crushing effect. 06919_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ####??## #????????????????? | | ##??????# #????????????????? | | ##???????# #????????????????? | | #???????# ####### #????????????????? | | #???????# ##?????# #????????????????? | | ## ??????# #??????# ###???????????????? | | ?## ????? ??????# # #???????????????? | | ??# ??? ## ?????## #???????????????? | | ??# ?? ?####???## #???????????????? | | ?? ??? ??????### #???????????????? | | ?? #### ???? ??????# #???????????????? | | ? ##??? ??? ????????# #???????????????? | | ??#????? ???? ##### #???????????????? | | ????????????? i #???????????????? | | ??????????????# ###?????????????? | | ??????????????######### #?????????????? | | ??????????????????###?## ######## #?????????????? | | ??????????????????# ### #""""""# #?????????????? | | ??????????????????? #" # #?????????????? | | ???????????????????? ?#" ## #?????????????? | | ????????????????????# #" # #?????????????? | | ???????????????????## #" g # #?????????????? | | ???????????????????# #" # #?????????????? | | ???????????????????# ###lY### #?????????????? | | ???????????????????# g g #?????????????? | | ???????????????????# @g b ###?????????????? | | ???????????????????# gm#####???????????????? | | ???????????????????# g ##???????????????????? | | ???????????????????#########????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 150 Evasion (%) 72 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Unlikely Earthworm Challenges ------------ None Game ------ Seed ShrapnelArmorVibroblade Manual? 0 Play Time 01:30:34 Cumulative 7.2 hours Start 2024.09.28 @ 20:55:47 End 2024.09.29 @ 08:07:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 827988f7-e3fc-45e4-aff0-8115c3559acb