Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 23:11:36

Player: Mallow

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (524)      524
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1039

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     177/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
>        --- UTILITY (2) ------
   Small Storage Unit
  Medium Armor Plating
>        --- WEAPON (2) -------
         Assault Rifle
         Assault Rifle
>        --- INVENTORY (8) ----
   Light Ion Engine
   Light Nuclear Core
   Large Storage Unit
         Structural Scanner
   Small Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Huge Storage Unit
>       --- WEAPON -----------
  Light Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
  Light Ion Engine
  Small Laser
        Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   5   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 .    | .   .   .   
    Storage                4    | 1   1   2   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   87  85  
  Engine                   14   | .   14  14  
  Treads                   18   | .   20  14  
  Storage                  14   | .   14  14  
  Processor                9    | .   9   11  
  Ballistic Gun            23   | .   21  28  
  Launcher                 4    | .   6   .   
Peak Build Rating          7    | 6   7   7   
  Average Rating           6    | 4   6   6   
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 10  12  19  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   25  15  
  Average Capacity         7    | 6   8   8   
  Most Carried             6    | 4   5   6   
  Average Carried          3    | 1   3   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            5    | 1   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           516  | 227 148 141 
  Remotely                 .    | .   .   .   
Salvage Created            426  | .   320 106 
  Parts                    28   | .   21  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   12  6   
  Guns                     9    | .   3   6   
  AOE                      9    | .   9   .   
Classes Destroyed          6    | .   6   .   
  Builder                  2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   3   5   
  Grunt                    10   | .   9   1   
Best Kill Streak           7    | .   7   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        76   | .    49   27   
  Missed                   19   | .    13   6    
Damage Taken               866  | .    662  204  
  Core                     256  | .    209  47   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              45   | .    32   13   
  Largest                  2    | .    2    2    
  Hottest                  50   | .    50   40   
Shots Fired                74   | .    48   26   
  Gun                      53   | .    27   26   
  Cannon                   .    | .    .    .    
  Launcher                 21   | .    21   .    
  Special                  .    | .    .    .    
  Kinetic                  53   | .    27   26   
  Thermal                  .    | .    .    .    
  Explosive                21   | .    21   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    15   6    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           52   | .    38   14   
  Core Hits                39   | .    31   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1608 | .    1440 168  
  Guns                     369  | .    204  165  
  Cannons                  .    | .    .    .    
  Explosions               1218 | .    1218 .    
  Melee                    .    | .    .    .    
  Ramming                  21   | .    18   3    
  Kinetic                  369  | .    204  165  
  Thermal                  .    | .    .    .    
  Explosive                1218 | .    1218 .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            86   | .    86   .    
  Projectiles              .    | .    .    .    
  Explosions               86   | .    86   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      69   | .    69   .    
  Shots                    5    | .    5    .    
  Rammed                   5    | 1    3    1    
Targets Rammed             6    | 1    4    1    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        32   | .    32   2    
  Average Temperature      10   | .    11   2    
  Received Heat Transfer   222  | .    186  36   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             311  | .   311 276 
  Initial                  76   | .   .   76  
  Average                  169  | .   179 179 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         59   | 100 56  60  
  Level 1                  40   | .   43  39  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   29  10  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1579 | 85   1119 375  
Spaces Moved               870  | 58   621  191  
  Core                     19   | 19   .    .    
  Treads                   851  | 39   621  191  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            157  | 123  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 4    97   31   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 8    | .    8    .    
Terrain Destroyed          79   | .    79   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      79   | .    79   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1010 | 71  702 237 
  Wait                     52   | .   30  22  
  Move                     868  | 57  620 191 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 7   8   3   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   5   2   
  Detach                   3    | .   2   1   
  Swap                     2    | .   .   2   
  Drop                     3    | .   1   2   
  Fire                     45   | .   32  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    6    | 1   4   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   86 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 8)
  592 | -10/Materials | Discovered new exit (range 12)
  614 | -10/Materials | Core integrity fell below 50%
  645 | -10/Materials | Discovered new exit (range 8)
  750 | -10/Materials | Core integrity fell below 20%
  845 | -10/Materials | Discovered new exit (range 16)
  973 | -10/Materials | Discovered new exit (range 12)
  992 | -10/Materials | Identified exit to Materials
 1195 | -10/Materials | Identified exit to Mines
 1205 | -10/Materials | Entered Mines
 1565 | -10/Mines     | Found a hidden stash of uninstalled traps
 1570 | -10/Mines     | Learned location of Zion (-6)
 1580 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Found Assault Rifle.
Found 35 Matter.
Acquired 35 matter.
Dropped Lgt. Assault Rifle.
Acquired Assault Rifle.
Slammed into T-07 Excavator.
Acquired Lrg. Storage Unit.
Dropped Sml. Storage Unit.
Acquired Sml. Storage Unit.
S-10 Pest destroyed.
Acquired 17 matter.
Discarded Signal Interpreter.
G-34 Mercenary destroyed.
S-10 Pest destroyed.
Acquired 31 matter.
K-01 Serf collects debris. <x2>
Acquired 14 matter.
A stash of uninstalled traps is collected here!
Acquired derelict log, extracted data.
World map updated: -6/Zion.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              269
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayGodCarapace
  Manual?         0
Play Time         00:11:08
  Cumulative      17.1 hours
  Start           2024.09.04 @ 23:02:05
  End             2024.09.04 @ 23:11:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          56x25
Zoom Use          71%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 189234d8-ea5c-4666-a691-1b402e31ff92