Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 02:59:00 Player: Null_error Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (1723) 1723 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 6538 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 356 Met Imprinter 300 Was Imprinted 300 Friendly Fire -197 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 140/160 System Corruption 0% Temperature Cool (0) Movement Walking (140) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Light Treads Medium Treads Makeshift Leg Makeshift Leg > --- UTILITY (4) ------ Advanced Heat Sink Improved Terrain Scanner Tactical Coordination Suite Improved Light Armor Plating > --- WEAPON (2) ------- Enhanced Flamer Makeshift Axe > --- INVENTORY (5) ---- Energy Filter Reactive Plating Improved Shield Generator Heavy Battle Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Terrain Scanner Weapon Cycler ECM Suite Reaction Control System Hardlight Generator Axe [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 2 | . . . . . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 163 | 9 20 19 13 12 30 11 14 26 8 1 Power 26 | 1 3 5 2 3 6 3 2 . . 1 Engine 16 | 1 3 3 2 3 3 . 1 . . . Core 10 | . . 2 . . 3 3 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 45 | 3 6 4 5 5 10 . 3 6 3 . Treads 6 | 2 . . 2 . . . . 1 1 . Leg 12 | . 2 2 . . 3 . 1 2 2 . Wheel 3 | 1 . . . . . . 1 1 . . Hover 7 | . . . . . 6 . 1 . . . Flight 17 | . 4 2 3 5 1 . . 2 . . Utility 47 | 3 4 5 3 1 9 5 4 9 4 . Device 32 | 1 2 4 1 1 8 3 3 7 2 . Storage 6 | 2 1 . . . 1 1 . 1 . . Processor 4 | . 1 . 2 . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 . . . . 1 1 2 . Artifact . | . . . . . . . . . . . Weapon 45 | 2 7 5 3 3 5 3 5 11 1 . Energy Gun 13 | . . 1 . 1 3 2 2 4 . . Energy Cannon 2 | . . . 2 . . . . . . . Ballistic Gun 16 | 2 7 3 1 2 . . . 1 . . Ballistic Cannon 2 | . . . . . 1 . 1 . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . 1 . 1 . Impact Weapon 2 | . . . . . 1 . . 1 . . Slashing Weapon 7 | . . . . . . 1 1 5 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . Parts Lost 44 | . 3 5 . 3 3 . 7 22 . 1 Power 6 | . 1 1 . . 1 . 2 1 . . Propulsion 21 | . 2 2 . 3 1 . 3 9 . 1 Utility 10 | . . 1 . . . . 1 8 . . Weapon 7 | . . 1 . . 1 . 1 4 . . Highest Loss Streak 11 | . 3 5 . 2 2 . 5 11 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 96 90 95 82 96 87 56 67 91 Engine 4 | . 14 10 3 11 5 . 3 . . . Core 3 | . . 2 7 . 3 13 9 2 . 6 Treads 5 | . 16 . 13 3 . . . 2 8 15 Leg 5 | . 3 6 17 . 6 . . 5 5 15 Wheel 2 | . . . . . . . 1 4 7 7 Hover 7 | . . . . . 20 38 27 6 . . Flight 6 | . 5 21 7 37 10 . . . . . Device 15 | . 14 10 10 4 12 17 17 16 20 23 Storage 2 | . 9 . . . . 3 7 4 . . Processor 5 | . 4 14 10 17 9 7 4 . . . Protection 2 | . . 2 . . . . . 1 9 7 Energy Gun 2 | . . 2 1 . 5 6 5 1 . . Energy Cannon 1 | . . . 8 9 . . . . . . Ballistic Gun 7 | . 28 21 7 11 1 . . . . . Special Weapon 1 | . . . . . . . 1 1 2 7 Impact Weapon 1 | . . . . . 2 3 . 1 4 . Slashing Weapon 2 | . . . . . . 1 2 4 7 7 Peak Build Rating 48 | 9 12 16 21 15 43 46 48 40 39 44 Average Rating 22 | 8 11 10 18 13 26 42 39 22 28 43 On Entrance 22 | . 9 10 16 14 14 38 46 40 24 39 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 11 32 17 20 12 98 28 35 18 20 22 Greatest Support 49 | 40 40 20 46 16 41 41 49 34 40 40 Greatest Overweight (x) 10 | . 10 . . 1 3 1 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 5 5 5 25 8 8 8 5 5 Average Capacity 6 | 7 8 5 5 5 5 6 8 6 5 5 Most Carried 8 | 7 8 5 5 5 6 8 8 8 5 5 Average Carried 5 | 5 6 4 4 4 4 6 7 6 4 5 Final Capacity 8 | 8 5 5 5 5 5 8 8 5 5 5 Final Carried 8 | 7 5 5 5 4 5 8 8 5 5 5 Class Distribution -------------------- 38% | Mutant 31% | Scavenger-Mutant 25% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2723 | 355 575 213 241 188 537 108 179 230 47 50 Remotely 130 | . . . . . . . . 130 . . Salvage Created 2895 | 216 694 198 293 155 574 233 85 437 . 10 Parts 185 | 28 42 16 27 11 22 18 8 13 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 5 | . 2 . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 8 9 . 12 Prevented 8 | . . . . . . . 2 . . 6 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 50 | . 10 9 3 6 7 3 4 7 . 1 Melee 6 | . . . . . . . . 6 . . Guns 27 | . 10 5 1 2 3 2 3 1 . . Cannons 10 | . . . 1 4 3 . 1 . . 1 AOE 7 | . . 4 1 . 1 1 . . . . Classes Destroyed 12 | 3 5 . . . 2 . 1 1 . . Worker 13 | 3 4 . 1 . . 5 . . . . Builder 7 | . 2 . 3 . 1 1 . . . . Tunneler 8 | 7 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 11 | 1 4 . 2 . 4 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . 1 . . . 1 . . . . . Watcher 3 | . 1 . 1 . . 1 . . . . Swarmer 30 | . 6 6 3 4 3 1 3 3 . 1 Grunt 18 | . 4 3 . 2 4 2 . 3 . . Hunter 1 | . . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 10 | 3 10 3 7 2 8 6 2 2 . 1 Combat Bots Only 5 | . 5 3 3 2 3 2 2 2 . 1 Max Kills in Single Turn 4 | 1 1 1 1 1 2 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 1 . 1 1 . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 533 | . 92 88 11 37 36 14 68 152 . 35 Missed 185 | . 24 36 1 19 14 6 20 53 . 12 Damage Taken 4809 | . 641 545 140 274 340 240 733 1526 . 370 Core 1088 | . 83 141 8 73 71 28 86 515 . 83 Absorbed by Shields 20 | . . . . . . 16 . 4 . . Redirected to Shielding 73 | . . 10 . . . . 63 . . . Regen/Repaired (Parts) 139 | . . . . . 9 . . . 130 . Core Remaining (%) 69 | 100 . 10 . 79 87 . . . . . Volleys Fired 258 | 34 56 42 22 17 40 14 21 6 . 6 Largest 2 | 2 2 2 2 2 2 2 2 2 . 1 Hottest 130 | 40 46 70 95 95 102 130 128 130 . 80 Shots Fired 456 | 68 112 78 44 34 59 17 29 9 . 6 Gun 354 | 68 112 70 20 17 24 13 21 9 . . Cannon 86 | . . . 22 17 35 4 8 . . . Launcher 10 | . . 8 2 . . . . . . . Special 6 | . . . . . . . . . . 6 Kinetic 337 | 68 112 67 20 17 41 4 8 . . . Thermal 63 | . . 3 2 17 . 8 21 6 . 6 Explosive 10 | . . 8 2 . . . . . . . Electromagnetic 46 | . . . 20 . 18 5 . 3 . . Robot Hit Streak 16 | 8 16 5 7 7 5 4 5 5 . 3 Robot Miss Streak 8 | 2 7 5 2 5 5 5 8 3 . 1 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 278 | 45 61 38 24 16 36 12 18 23 . 5 Core Hits 148 | 21 27 18 13 10 19 17 9 12 . 2 Critical Kills 8 | . . . . . 7 1 . . . . Critical Parts Destroyed 8 | 3 . 1 . . 4 . . . . . Critical Strikes 18 | 3 . 1 . . 11 1 . 1 . 1 Burn 1 | . . . . . . . . . . 1 Destroy 16 | 3 . 1 . . 11 1 . . . . Sever 1 | . . . . . . . . 1 . . Melee Attacks 28 | . . . . . . 1 1 26 . . Impact . | . . . . . . . . . . . Slashing 28 | . . . . . . 1 1 26 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5461 | 374 959 530 512 316 727 839 365 794 . 45 Guns 2544 | 371 949 263 43 66 229 215 283 125 . . Cannons 1003 | . . . 330 250 315 27 81 . . . Explosions 1109 | . . 261 130 . 183 535 . . . . Melee 731 | . . . . . . 62 . 669 . . Ramming 29 | 3 10 6 9 . . . 1 . . . Kinetic 2132 | 371 949 263 43 66 332 27 81 . . . Thermal 1236 | . . . 99 250 183 266 283 110 . 45 Explosive 718 | . . 261 56 . . 401 . . . . Electromagnetic 615 | . . . 305 . 212 83 . 15 . . Impact . | . . . . . . . . . . . Slashing 731 | . . . . . . 62 . 669 . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 2 2 . . 4 . . 6 6 . Average Corruption 2 | . 2 2 . . 2 . . 4 6 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . . 4 . . 5 . . 10 3 . Message Errors 6 | . . . . . . . . 5 1 . Matter Fused 5 | . . 1 . . . . . 3 1 . Heat Flow Errors 2 | . . . . . . . . 1 1 . Energy Discharges 2 | . . 1 . . 1 . . . . . Data Loss (minor) 4 | . . 1 . . 2 . . 1 . . Data Loss (major) 1 | . . . . . 1 . . . . . Misfires 2 | . . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 334 | . . 16 23 10 63 63 . 159 . . Projectiles 33 | . . . 23 10 . . . . . . Explosions 105 | . . 16 . . 63 26 . . . . Melee 196 | . . . . . . 37 . 159 . . Knockbacks 6 | . . . . . 4 . 2 . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 4 . 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 280 | . . . 59 . 84 137 . . . . Shots 8 | . . . 2 . 2 4 . . . . Rammed 5 | 1 2 . 1 . . . 1 . . . Targets Rammed 6 | 1 2 1 1 . . . 1 . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 446 | . 22 30 132 228 210 347 446 150 197 12 Average Temperature 91 | . 7 7 37 81 57 138 198 67 105 8 Received Heat Transfer 1110 | . 123 204 . 21 126 54 135 375 . 72 Effects 9 | . . . . . . . 9 . . . Shutdowns 4 | . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 1 . . . . . 1 Heat Transferred 2387 | . . . 87 370 150 450 600 250 . 480 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 1 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 638 | 40 224 219 216 226 458 638 . . . . Initial 134 | . 9 34 24 19 87 134 . . . . Average 133 | 20 100 110 69 159 253 305 . . . . Maximum Alert Level 2 | . 1 1 1 1 2 2 . . . . Low Security (%) 73 | 100 75 79 91 67 37 45 . . . . Level 1 22 | . 24 20 8 32 55 24 . . . . Level 2 3 | . . . . . 7 29 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 2 2 . . . . Investigation 1 | . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 16 20 6 21 15 11 13 15 . 16 Peak Tracking Total 21 | . 6 4 3 21 5 4 7 5 . 13 Tactical Retreats 27 | . 1 6 1 3 2 1 8 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . 2 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 15 | . . . . . 5 8 . . . 2 Max in Single Turn 3 | . . . . . 2 3 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 3 | . . 1 . . 2 . . . . . Terminals 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . . 1 . . 7 . . . . . Successful 6 | . . 1 . . 5 . . . . . Failed 2 | . . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 4 | . . . . . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 1 . . 3 . . . . . Record 3 | . . . . . 3 . . . . . Open Door 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 32 | . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 8 | . . . . . 1 3 . . 4 . Largest Group 4 | . . . . . 1 3 . . 4 4 Highest-Rated Group 158 | . . . . . 16 93 . . 158 154 Highest-Rated Ally 40 | . . . . . 16 31 . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . 5 . 7 26 . . . 20 Total Damage 991 | . . . 21 . 58 353 . . . 559 Kills 13 | . . . 1 . . 7 . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . Drone Launches 9 | . . . 6 . 3 . . . . . Drone Recoveries 8 | . . . 5 . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 7484 | 529 828 936 544 339 540 408 669 1037 1519 135 Spaces Moved 7042 | 266 652 915 396 618 696 729 1048 749 916 57 Core 121 | 1 8 . . . . . . 112 . . Treads 1602 | 260 229 . 127 . . . . 160 782 44 Legs 990 | . 34 159 110 . 66 . 62 412 134 13 Wheels 29 | 5 . . . . . . 7 17 . . Hover 2146 | . . . . . 397 729 979 41 . . Flight 2154 | . 381 756 159 618 233 . . 7 . . Fastest Speed 29 | 50 37 37 54 29 32 34 34 35 140 140 Average Speed 80 | 158 93 51 106 35 45 40 47 115 157 203 Slowest Speed 550 | 160 550 120 160 137 218 106 120 160 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 21 | . 1 7 . 13 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 11 72 97 27 87 40 17 96 63 86 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . Known Exits Taken 4 | . . . 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 1 . Scrap Searched 16 | . . 1 . 1 . . 3 9 2 . Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 202 | . . 50 20 7 50 71 4 . . . Melee 1 | . . . . . . . 1 . . . Projectile 34 | . . . 1 7 17 6 3 . . . AOE 167 | . . 50 19 . 33 65 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 8326 | 316 755 1310 474 696 855 818 1182 858 995 67 Wait 754 | . 8 322 35 49 80 51 95 48 63 3 Move 6991 | 265 649 901 395 591 695 728 1047 748 915 57 Hop 20 | . 1 6 . 13 . . . . . . Pick Up 39 | 6 5 6 2 3 2 7 1 3 4 . Fast Attach 61 | 8 3 5 4 3 12 2 6 14 3 1 Attach 12 | . 3 4 . . 1 . . 4 . . Detach 7 | 1 2 1 1 . 2 . . . . . Swap 90 | 1 14 10 9 9 17 9 8 8 5 . Drop 58 | . 12 12 5 11 6 6 1 . 5 . Fire 258 | 34 56 42 22 17 40 14 21 6 . 6 Melee 28 | . . . . . . 1 1 26 . . Ram 1 | . . . . . . . 1 . . . Kick 1 | . . 1 . . . . . . . . Crush 4 | 1 2 . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 1 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 530 | -11/Scrapyard | Entered Materials 531 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Lost 3 parts (1p2n) 1249 | -10/Materials | Discovered new exit (range 14) 1339 | -10/Materials | Discovered new exit (range 14) 1358 | -10/Materials | Entered Mines 1387 | -10/Mines | Build established: Scavenger-Mutant 1417 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1419 | -10/Mines | Core integrity fell below 50% 1442 | -10/Mines | Learned location of Zion (-7) 1624 | -10/Mines | Discovered new exit (range 13) 1850 | -10/Mines | Found the Drone Emporium 1853 | -10/Mines | Found Prototype Device 1853 | -10/Mines | Identified Splice Drone Bay 2050 | -10/Mines | Core integrity fell below 20% 2089 | -10/Mines | Lost 5 parts (1p2n1u1w) 2294 | -10/Mines | Entered Materials 2294 | -9/Materials | Evolved 2 slots: Propulsion x2 2738 | -9/Materials | Discovered new exit (range 7) 2837 | -9/Materials | Identified exit to Mines 2838 | -9/Materials | Entered Mines 2844 | -9/Mines | Discovered new exit (range 8) 2847 | -9/Mines | Identified exit to Materials 2977 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3044 | -9/Mines | Found DCF Scrap (12 items) 3072 | -9/Mines | Discovered exit to Materials (range 5) 3088 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3106 | -9/Mines | Assembled infested the area 3177 | -9/Mines | Entered Materials 3177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3337 | -8/Materials | Repaired VTOL Module 3549 | -8/Materials | Met 7R-MNS 3602 | -8/Materials | Discovered new exit (range 11) 3642 | -8/Materials | Identified exit to Factory 3717 | -8/Materials | Entered Factory 3717 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3765 | -7/Factory | Build established: Mutant 3814 | -7/Factory | Allied Derelicts emerged from ambush trap array 4045 | -7/Factory | Discovered new exit (range 11) 4114 | -7/Factory | Identified exit to Lower Caves 4117 | -7/Factory | First assault squad dispatched 4125 | -7/Factory | Entered Lower Caves 4169 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4199 | -7/Lower Caves | Encountered a Warlord checkpoint 4364 | -7/Lower Caves | Learned 4 Factory zone layouts 4487 | -7/Lower Caves | Lost 5 parts (1p3n1w) 4519 | -7/Lower Caves | Spotted B-75 Beast 4664 | -7/Lower Caves | Learned location of 1 exit from Factory 4775 | -7/Lower Caves | Discovered new exit (range 11) 4794 | -7/Lower Caves | Entered another Lower Caves area 4967 | -7/Lower Caves | Build established: Scavenger-Mutant 5113 | -7/Lower Caves | Core integrity fell below 50% 5167 | -7/Lower Caves | Lost 11 parts (1p7n2u1w) 5344 | -7/Lower Caves | Build established: Mutant 5392 | -7/Lower Caves | Core integrity fell below 20% 5484 | -7/Lower Caves | Lost 3 parts (2n1u) 5584 | -7/Lower Caves | Lost 4 parts (3u1w) 5759 | -7/Lower Caves | Discovered new exit (range 12) 5831 | -7/Lower Caves | Entered Zion 5910 | -7/Zion | System corruption cleaned by Quarantine Array 5913 | -7/Zion | Build established: Derelict-Mutant 6289 | -7/Zion | Met Imprinter 6319 | -7/Zion | Imprinted 6321 | -7/Zion | Declared Zion's savior 6472 | -7/Zion | Learned location of Storage (-7) 6894 | -7/Zion | Received a hallucinogenic algorithm 7018 | -7/Zion | Learned location of Warlord (-4) 7282 | -7/Zion | Discovered new exit (range 15) 7350 | -7/Zion | Entered Proximity Caves 7350 | -6/Proximity Caves | Accompanied by 4 allies 7446 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7485 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07448_ S-27 Virus destroyed. 07448_ Storage Shell breached. 07449_ Slug penetrates 0B-TME(M). 07450_ 0B-TME(M) destroyed. 07455_ Autogun self-destruct mechanism malfunctions. 07456_ BL-UUY(M) destroyed. 07457_ Corrupted VTOL Module fries itself beyond repair. 07458_ VTOL Module fries itself beyond repair. 07464_ G-50 Soldier destroyed. 07468_ S-27 Virus misfires. 07473_ S-27 Virus destroyed. 07473_ S-27 Virus misfires. 07477_ Lgt. Nuclear Core fries itself beyond repair. 07480_ S-27 Virus heat spikes uncontrollably. 07480_ VTOL Module fries itself beyond repair. 07481_ Autogun fries itself beyond repair. 07482_ S-27 Virus suffers critical hit (Burn). 07482_ VTOL Module melted. 07482_ S-27 Virus destroyed. 07483_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ??#??????#???## ?## #? "#????????????????????? | | ?????????????# # "#????????????????????? | | ?#???????????+ # "#????????????????????? | | ??#??????? ? + #????????????????????? | | ???????#? ?#$ " " +? ??????????????????? | | ??####???# # $ """" +????????????????????? | | ??# ??? # =%[ #??? ????????????????? | | ??# ???? ? *% T#????????????????????? | | ??# #????# ??" == ??????????????????????? | | ??# ###??# ?? "[=!!%* ?"?????????????????????? | | ### ##?# #??"*%!%["??????? #?#???????????????? | | # #??# ######!+######## #?????????????????? | | ##?# [%= #???#?????????????? | | #??# ! #?????????????????? | | ##?## ## # =%=########?????????????????? | | #??# # ## * #####??##????????????????? | | # #?## # ### ##???????????????????? | | ## ##?# # ### ####????????????????? | | ## ###?## ## #?? ??????????????? | | # %""### #### ##?????????????????? | | # !"" #?# ###??????????????????? | | ## =%[ ## ## #????????????????????? | | ?###" [ #### ### ###????? ?????????? | | ???#""""" #??## ##?# g ## #???????? | | ???###### #???# ??##ggs ???????? | | ????????## ##???# ??#@ #???????? | | ?????????####??? ??# ##????????? | | ??????????????? ??# #?????????? | | ???#??#???????? ??# ????????? | | ???????????????? #??? ## ?????????? | | ?????????????? ????????? ###?# ?????????? | | ????????? ?? ??????????## ####????? ?????????? | | ???? ????? ?????#???????####??#??##?? ??????????? | | ????????????????????????????????#????????????????? | | ????????????????#????????????????????????????????? | | ??????#???????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 66 Recoil Reduction 2 Item Schematics ----------------- Lrn. Missile Launcher | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Force Field | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Hey, That's Mine! Please Form A Line Significant Disruption Challenges ------------ None Game ------ Seed AngularBoreRedistributor Manual? 0 Play Time 01:24:23 Cumulative 29.9 hours Start 2024.09.09 @ 01:34:59 End 2024.09.09 @ 02:59:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: acdae904-675b-413c-a3ee-80292c256655