Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 03:24:22 Player: S_ Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (4755) 4755 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 10099 Bonus ------- High Alert Combat Kills 199 Entered Garrisons 200 Cogmind --------- Core Integrity 277/1000 Matter 191/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced System Shield Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Launcher Guidance Computer Improved Target Analyzer Improved Target Analyzer Energy Filter Improved Weapon Cycler Jamming Amplifier Improved Shock Absorption System Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Sensor Array Improved Core Shielding Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Improved Arc Projector Beam Rifle Long-range Proton Cannon Heavy Plasma Cannon > --- INVENTORY -------- Fission Core Fission Core Fission Core Light Treads Improved Heat Sink Compact Matter Pod Compact Matter Pod Compact Matter Pod Advanced Targeting Computer Improved Target Analyzer Energy Filter Improved Weapon Cycler Jamming Amplifier Medium Armor Plating Medium Armor Plating Improved Shock Absorption System Advanced Shield Generator Advanced Shield Generator Point Defense System Hacking Suite Field Recycling Unit Autogun Shock Bomb Launcher Rocket Launcher Lance [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Heavy Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 1 . . . 3 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 94 | 7 7 11 14 7 8 1 9 30 Power 12 | 1 1 1 1 . 1 . 1 6 Engine 5 | 1 1 1 1 . . . . 1 Core 7 | . . . . . 1 . 1 5 Reactor . | . . . . . . . . . Propulsion 22 | 2 1 4 5 2 2 1 2 3 Treads 22 | 2 1 4 5 2 2 1 2 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 4 3 3 1 2 . 5 13 Device 9 | . . . 1 . . . 1 7 Storage 6 | 1 2 1 1 . . . 1 . Processor 5 | . 1 . 1 . . . 1 2 Hackware 1 | . . . . . . . . 1 Protection 11 | . 1 2 . 1 2 . 2 3 Artifact . | . . . . . . . . . Weapon 28 | 3 1 3 5 4 3 . 1 8 Energy Gun 7 | 3 . . . . 1 . 1 2 Energy Cannon 4 | . . 1 . . . . . 3 Ballistic Gun 5 | . . 1 . 3 . . . 1 Ballistic Cannon 2 | . . . 1 . 1 . . . Launcher 8 | . 1 1 4 1 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 49 | . 2 2 3 4 3 . 1 34 Power 4 | . . . . . . . . 4 Propulsion 14 | . 1 1 1 3 1 . 1 6 Utility 14 | . . 1 1 . . . . 12 Weapon 17 | . 1 . 1 1 2 . . 12 Highest Loss Streak 14 | . 2 1 1 2 2 . 1 14 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 1 7 17 18 18 19 21 20 21 Power 2 | . 1 2 1 2 3 4 4 2 Propulsion 1 | . . 1 2 1 . 3 2 1 Utility 9 | . 3 9 8 10 10 9 9 14 Weapon 4 | . 2 4 4 4 4 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 37 | . 1 9 7 3 1 . . 16 Power 8 | . 1 2 . 2 . . . 3 Propulsion . | . . . . . . . . . Utility 21 | . . 3 3 1 1 . . 13 Weapon 8 | . . 4 4 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 91 97 95 83 90 92 87 Engine 6 | . 14 10 9 9 7 . . 1 Core 3 | . . . . . 1 9 6 8 Treads 29 | . 26 36 35 31 30 36 26 19 Device 5 | . . . 7 6 . . 5 13 Storage 9 | . 14 11 9 9 9 9 11 5 Processor 4 | . 5 . 8 9 . . 5 3 Protection 7 | . 6 10 1 2 8 9 7 11 Energy Gun 6 | . 21 . . . 1 9 12 7 Energy Cannon 1 | . . 10 3 . . . . 2 Ballistic Gun 6 | . . . . 20 18 9 6 3 Ballistic Cannon 3 | . . . 2 . 6 9 6 2 Launcher 5 | . 6 10 19 6 . . . 2 Peak Build Rating 79 | 6 8 19 31 37 33 31 50 79 Average Rating 34 | 4 6 14 25 33 29 29 44 64 On Entrance 22 | . 6 8 18 30 31 29 31 50 Naked Turns . | . . . . . . . . . Heaviest Build 151 | 13 52 100 110 110 117 115 121 151 Greatest Support 97 | 40 40 80 83 83 80 80 90 97 Greatest Overweight (x) 32 | . 2 1 1 1 1 1 1 32 Average Overweight (x) . | . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 20 25 25 25 25 25 25 Most Carried 25 | 5 12 20 24 25 24 24 24 25 Average Carried 19 | 1 7 17 18 21 21 23 20 21 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 Final Carried 24 | 2 12 20 17 24 23 23 24 12 Class Distribution -------------------- 28% | Mutant 27% | Scavenger-Tank 17% | Skirmisher 16% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Tank | -8/Garrison Scavenger-Tank | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Matter Collected 3047 | 270 221 174 125 366 560 436 220 675 Remotely . | . . . . . . . . . Salvage Created 3443 | . 329 257 607 692 602 213 139 604 Parts 253 | . 32 27 44 41 46 12 9 42 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled 88 | . . . 53 29 6 . . . Retrieved Matter 824 | . . . 492 314 18 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 103 | . 12 11 18 16 21 5 4 16 Melee 2 | . . . . . . . . 2 Guns 42 | . 6 . . 14 14 4 1 3 Cannons 16 | . . 1 2 . 5 1 1 6 AOE 42 | . 6 10 16 2 2 . 2 4 Classes Destroyed 14 | . 7 1 2 . 3 1 . . Worker 5 | . 1 . 2 1 . . . 1 Builder 9 | . 1 . 6 2 . . . . Hauler 2 | . 1 1 . . . . . . Recycler 2 | . . . 1 1 . . . . Operator 3 | . 1 1 . . . . . 1 Watcher 9 | . 3 1 2 2 . . . 1 Swarmer 27 | . 7 3 3 3 3 . . 8 Grunt 38 | . 5 7 10 6 7 . 2 1 Brawler 2 | . . . . . 2 . . . Duelist 1 | . . . . . . 1 . . Sentry 17 | . . 1 3 7 2 3 1 . Specialist 2 | . . . 2 . . . . . Hunter 2 | . . . . . 1 . . 1 Programmer 14 | . . . . . 6 1 1 6 Best Kill Streak 13 | . 13 8 7 5 7 2 2 6 Combat Bots Only 8 | . 7 8 5 5 7 2 2 4 Max Kills in Single Turn 4 | . 4 2 3 3 2 1 2 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 2 2 3 1 1 . 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Hostile Shots Fired 819 | . 71 32 115 106 99 27 32 337 Missed 237 | . 26 11 31 32 31 5 17 84 Hits 582 | . 45 21 84 74 68 22 15 253 Melee 1 | . . . . . . 1 . . Projectile 581 | . 45 21 84 74 68 21 15 253 AOE 1 | . 1 . . . . . . . Critical Strikes 36 | . 2 2 6 . 3 3 . 20 Actively Blocked 3 | . . . . . . . . 3 Damage Taken 9869 | . 591 284 1593 1181 964 333 558 4365 Core 1321 | . 86 12 162 152 142 30 14 723 Absorbed by Shields 744 | . . . . . . . . 744 Redirected to Shielding 100 | . . . . . . . . 100 Core Remaining (%) 74 | 100 65 97 . . . 11 98 . Volleys Fired 225 | . 31 15 32 27 36 10 6 68 Largest 4 | . 2 2 3 3 3 3 4 4 Hottest 292 | . 90 98 131 102 115 115 171 292 Shots Fired 559 | . 61 30 85 80 105 30 24 144 Gun 314 | . 49 2 . 72 70 21 18 82 Cannon 130 | . . 13 29 . 27 9 6 46 Launcher 114 | . 12 15 56 8 8 . . 15 Special 1 | . . . . . . . . 1 Kinetic 261 | . . . 13 72 96 20 12 48 Thermal 119 | . 49 15 16 . . . 6 33 Explosive 93 | . 12 15 45 5 8 . . 8 Electromagnetic 86 | . . . 11 3 1 10 6 55 Robot Hit Streak 13 | . 6 8 4 11 13 6 13 10 Robot Miss Streak 9 | . 3 1 3 8 9 3 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 3 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 356 | . 30 18 35 61 79 22 14 97 Core Hits 369 | . 29 24 55 78 93 18 18 54 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 . 1 . . . . 3 Burn 2 | . 1 . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Blast 1 | . . . 1 . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 7 | . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11004 | . 861 996 2749 1347 1622 424 496 2509 Guns 3715 | . 320 10 . 1060 1091 291 189 754 Cannons 1580 | . . 102 293 . 330 133 107 615 Explosions 5560 | . 541 884 2456 287 201 . 200 991 Melee 131 | . . . . . . . . 131 Ramming . | . . . . . . . . . Kinetic 3753 | . . . 125 1060 1406 315 224 623 Thermal 1184 | . 320 112 189 . . . 18 545 Explosive 4728 | . 541 884 1961 199 201 . 200 742 Electromagnetic 1208 | . . . 474 88 15 109 54 468 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 131 | . . . . . . . . 131 Highest Corruption 38 | . . . . . 5 6 . 38 Average Corruption 10 | . . . . . 4 5 . 19 Corruption Purged . | . . . . . . . . . Corruption Blocked 9 | . . . . . . . . 9 Effects 105 | . . . . . 19 31 . 55 Message Errors 25 | . . . . . 7 11 . 7 Matter Fused 26 | . . . . . 2 8 . 16 Heat Flow Errors 8 | . . . . . 2 1 . 5 Energy Discharges 12 | . . . . . 2 5 . 5 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 13 | . . . . . 2 4 . 7 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . . . . 1 1 . 2 Alerts 4 | . . . . . 1 . . 3 Misdirections 3 | . . . . . . . . 3 Weapon Failures 4 | . . . . . 1 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 204 | . . 16 45 38 4 . 40 61 Projectiles 7 | . . . 6 . . . . 1 Explosions 197 | . . 16 39 38 4 . 40 60 Melee . | . . . . . . . . . Knockbacks 15 | . . . . . 8 2 2 3 Impact . | . . . . . . . . . Kinetic 14 | . . . . . 8 2 2 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 1087 | . 18 18 293 114 . . 212 432 Shots 30 | . 1 2 11 2 . . 2 12 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 545 | . 236 195 292 80 184 327 132 545 Average Temperature 98 | . 104 65 82 36 52 122 57 158 Received Heat Transfer 1944 | . 126 144 783 441 261 99 72 18 Effects 13 | . . . . . . 1 . 12 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 4 | . 2 . . . . . . 2 Heat Transferred 2393 | . 906 210 346 . . . 37 894 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Maximum Alert Level 3 | . 1 1 2 1 3 1 . 1 Low Security (%) 46 | 100 58 42 13 9 . 68 100 70 Level 1 43 | . 41 57 57 90 44 31 . 29 Level 2 8 | . . . 29 . 40 . . . Level 3 1 | . . . . . 14 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 820 | . 314 322 573 388 820 369 103 397 Initial 369 | . . 81 66 236 203 369 61 17 Average 201 | . 111 203 319 274 415 163 23 119 Influence Increases 4375 | . 479 464 1015 581 647 100 231 858 Destroy 0b10 Robot/C 2060 | . 240 220 360 320 420 100 80 320 Destroy 0b10 Robot/NC 150 | . 35 15 55 30 . . . 15 Destroy Leader 412 | . 78 44 84 84 20 . 30 72 Successful Hack 67 | . 30 5 . 7 14 . 8 3 Disable Machine 525 | . 45 60 90 60 . . 30 240 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 676 | . 51 75 216 65 28 . 33 208 Advance Influence 50 | . . . . . . . 50 . Lose Combat Pursuer 285 | . . 45 210 15 15 . . . Influence Decreases 4110 | . 285 501 611 829 140 891 223 630 Entered New Map 1128 | . . 113 91 325 110 451 18 20 Time Decay 2512 | . 265 368 490 464 . 440 195 290 Lost Part 470 | . 20 20 30 40 30 . 10 320 Squads Dispatched 18 | . 3 1 5 1 . . 2 6 Investigation 2 | . 1 . 1 . . . . . Extermination 4 | . . . . . . . 1 3 Reinforcement 12 | . 2 1 4 1 . . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Distress Signals 8 | . 2 1 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 21 14 42 22 21 5 5 23 Peak Tracking Total 7 | . 4 7 6 5 6 2 2 5 Tactical Retreats 8 | . . 1 5 1 1 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Traps Triggered 9 | . . 1 . 1 5 . 1 1 Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Machines Disabled 35 | . 3 4 6 4 . . 2 16 Max in Single Turn 3 | . 1 1 1 2 . . 2 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Machines Accessed 25 | . 6 1 2 5 1 3 3 4 Terminals 20 | . 4 1 1 4 1 3 3 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 84 | . 22 5 9 15 2 10 8 13 Successful 46 | . 12 3 6 9 1 2 6 7 Failed 38 | . 10 2 3 6 1 8 2 6 Catastrophic 9 | . . . 1 2 1 2 . 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 73 | . 18 5 6 13 2 10 8 11 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 7 | . 4 . 3 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 41 | . 10 3 5 8 1 2 6 6 Record 18 | . 2 1 5 . . 2 4 4 Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 4 | . 2 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . 1 . . . 1 . . . Fabricator Index 1 | . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . Locate Traps 4 | . 1 . . 2 . . 1 . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 24 | . 5 1 2 5 1 3 3 4 Full Trace Events 5 | . 1 . 2 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . 2 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Active Infowar (turns) 3763 | . . . 1291 1171 2 . . 1299 Optics 2464 | . . . 1291 1171 2 . . . Sensors 1299 | . . . . . . . . 1299 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Turns Passed 9894 | 86 1172 841 1293 1171 1242 1092 948 2049 Spaces Moved 3828 | 54 558 411 466 427 445 437 369 661 Core 18 | 16 . . . . . . . 2 Treads 3810 | 38 558 411 466 427 445 437 369 659 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 243 240 240 242 242 Average Speed 229 | 127 187 176 243 246 240 240 242 263 Slowest Speed 1650 | 160 320 240 247 250 242 242 242 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 6 94 32 37 75 52 78 8 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 692 | . 61 81 277 62 37 . 42 132 Melee . | . . . . . . . . . Projectile 4 | . . . 1 . . . . 3 AOE 688 | . 61 81 276 62 37 . 42 129 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Total 4499 | 71 621 505 565 485 539 456 410 847 Wait 113 | 3 6 19 9 10 19 7 12 28 Move 3819 | 53 557 410 465 426 443 436 368 661 Hop . | . . . . . . . . . Pick Up 138 | 8 17 32 23 10 9 1 11 27 Fast Attach 1 | . . . . . . . . 1 Attach 63 | 6 3 7 5 3 8 . 6 25 Detach 2 | . . . . . 2 . . . Swap 49 | 1 4 5 10 5 7 1 3 13 Drop 69 | . 3 17 21 4 5 1 4 14 Fire 225 | . 31 15 32 27 36 10 6 68 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 8) 575 | -10/Materials | Discovered new exit (range 15) 737 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Destroyed 7 combat bots 988 | -10/Materials | Discovered new exit (range 16) 1259 | -10/Materials | Entered another Materials area 1259 | -9/Materials | Evolved 2 slots: Propulsion x2 1523 | -9/Materials | Destroyed 8 combat bots 1638 | -9/Materials | Discovered new exit (range 7) 1827 | -9/Materials | Discovered new exit (range 16) 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2591 | -8/Materials | Build established: Skirmisher 3291 | -8/Materials | Discovered new exit (range 8) 3393 | -8/Materials | Entered Storage 4253 | -8/Storage | Core integrity fell below 50% 4465 | -8/Storage | Identified exit to Garrison 4564 | -8/Storage | Entered Garrison 4682 | -8/Garrison | Triggered checkpoint 4806 | -8/Garrison | Discovered new exit (range 14) 4873 | -8/Garrison | Build established: Tank 4999 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5268 | -8/Garrison | Triggered checkpoint 5499 | -8/Garrison | Destroyed 7 combat bots 5516 | -8/Garrison | Core integrity fell below 20% 5560 | -8/Garrison | Triggered checkpoint 5676 | -8/Garrison | Triggered checkpoint 5773 | -8/Garrison | Discovered new exit (range 13) 5806 | -8/Garrison | Entered Recycling 5948 | -8/Recycling | Build established: Scavenger-Tank 6553 | -8/Recycling | Discovered new exit (range 16) 6898 | -8/Recycling | Entered Factory 6898 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7191 | -6/Factory | Build established: Scavenger-Gunner 7662 | -6/Factory | Discovered new exit (range 10) 7846 | -6/Factory | Entered another Factory area 7846 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7985 | -5/Factory | Build established: Scavenger-Tank 9257 | -5/Factory | System corruption reached 10% 9315 | -5/Factory | System corruption reached 30% 9377 | -5/Factory | Lost 13 parts (2p3n3u5w) 9668 | -5/Factory | Lost 3 parts (1u2w) 9874 | -5/Factory | Core integrity fell below 50% 9895 | -5/Factory | Self-destructed Last Messages --------------- 09867_ Com. Matter Pod destroyed. 09867_ Slug penetrates Wall. 09867_ Imp. Heat Sink destroyed. 09870_ Slug penetrates Wall. 09873_ Penetrated by Slug. 09873_ Adv. Targeting Computer destroyed. 09878_ System corrupted: Substantial component data lost. 09880_ Penetrated by Slug. 09880_ O-16 Technician destroyed. 09880_ Lance destroyed. 09883_ Penetrated by Slug. 09886_ Point Defense System destroyed. 09888_ Penetrated by Slug. 09889_ Imp. Corruption Screen intercepted 1% system corruption. 09892_ P-70 Sage IFF system glitched. 09895_ System corrupted: IFF burst signal emitted. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????# ? "???????????????????????????? | | ??????????#! " ? "???????????????????????????? | | ??????????# ? """?????????????????????????? | | ########### ? ? ????????????????????? | | # # """ """ ""?????????????????" | | # """ # """ """ """? ???????????" " | | # """ # """ """ """? 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""" """ ##### | | ???????????????????????????# """ """ # + | | ???????????????????????????# """ """ ###### | | ???????????????????????????# ? ? #????# | | ???????????????????????????# ? ? #????# | | ???????????????????????????# ? ? #????? | | ???????????????????????????# ?? ? #????? | | ???????????????????????????####???#???##?????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 825 Core Shielding 30 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Reaction Control System | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club It's Just You More Dakka Please Oops Risk Taker Serviceable Loadout Tank Challenges ------------ None Game ------ Seed PlexusWeaponsMicrothruster Manual? 0 Play Time 01:50:55 Cumulative 5.5 hours Start 2025.07.24 @ 01:28:46 End 2025.07.24 @ 03:24:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4eb69656-9ad3-46e6-afc7-0c932cd42e09