Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 19:10:10 Player: Nat Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (284) 284 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2139 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 15/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Targeting Computer ECM Suite > --- WEAPON ----------- EM Pulse Gun Heavy Laser > --- INVENTORY -------- Shotgun [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Improved Targeting Computer Device ECM Suite Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 15 | 5 1 6 . 2 1 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 2 | . . 1 . 1 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 . 2 . 1 1 Energy Gun 2 | 1 . . . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 4 . . 7 Power 2 | . . 1 . . 1 Propulsion 4 | . . 2 . . 2 Utility 1 | . . . . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 4 . . 6 To Critical Strikes 1 | . . 1 . . . Average Backups . | . . 1 . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . 1 . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 65 | . 71 52 66 69 38 Engine 10 | . 14 9 11 11 4 Treads 4 | . 28 12 . . . Flight 17 | . . 7 22 22 8 Device 2 | . . . . 3 11 Processor 8 | . . 2 11 11 4 Energy Gun 12 | . 14 6 11 14 6 Energy Cannon 6 | . . 1 11 7 . Ballistic Gun 3 | . 14 11 . . 4 Peak Build Rating 11 | 5 5 8 8 11 11 Average Rating 7 | 4 5 5 8 8 5 On Entrance 6 | . 5 5 8 8 11 Naked Turns . | . . . . . . Heaviest Build 11 | 7 9 10 9 11 9 Greatest Support 40 | 40 40 40 8 8 8 Greatest Overweight (x) 2 | . . 2 1 1 2 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 4 | 2 1 4 1 3 1 Average Carried . | . . 1 . 1 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 1 | . 1 . 1 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 468 | 208 75 61 70 54 . Remotely . | . . . . . . Salvage Created 335 | . 191 144 . . . Parts 26 | . 8 18 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 4 6 . . . Guns 10 | . 4 6 . . . Classes Destroyed 4 | . 1 3 . . . Watcher 1 | . . 1 . . . Swarmer 4 | . . 4 . . . Grunt 5 | . 4 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 3 4 . . . Combat Bots Only 4 | . 3 4 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 173 | . 30 65 . . 78 Missed 55 | . 11 15 . . 29 Hits 118 | . 19 50 . . 49 Projectile 118 | . 19 50 . . 49 Critical Strikes 4 | . 1 3 . . . Damage Taken 1263 | . 251 542 . . 470 Core 422 | . 16 187 . . 219 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 46 | . 13 23 . 1 9 Largest 2 | . 2 2 . 2 2 Hottest 109 | . 60 96 . 96 109 Shots Fired 71 | . 26 33 . 2 10 Gun 68 | . 26 31 . 1 10 Cannon 3 | . . 2 . 1 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 43 | . 13 28 . . 2 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic 21 | . 13 5 . 2 1 Robot Hit Streak 12 | . 7 12 . . 3 Robot Miss Streak 3 | . 3 2 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 48 | . 18 24 . . 6 Core Hits 17 | . 8 8 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 2 . . . . Destroy 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 722 | . 241 384 . . 97 Guns 699 | . 241 361 . . 97 Cannons 23 | . . 23 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 472 | . 104 346 . . 22 Thermal 75 | . . . . . 75 Explosive . | . . . . . . Electromagnetic 175 | . 137 38 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 1 1 3 . Message Errors 3 | . . . 1 2 . Matter Fused 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 159 | . 129 78 . 33 159 Average Temperature 64 | . 70 35 . 20 75 Received Heat Transfer 468 | . 159 138 . . 171 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 75 | . 75 70 12 . . Initial 18 | . . 18 12 . . Average 15 | . 37 14 1 . . Influence Increases 324 | . 105 219 . . . Destroy 0b10 Robot/C 200 | . 80 120 . . . Destroy 0b10 Robot/NC 5 | . . 5 . . . Destroy Leader 42 | . 10 32 . . . Successful Hack 17 | . . 17 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 45 | . 15 30 . . . Influence Decreases 324 | . 60 232 32 . . Entered New Map 47 | . . 27 20 . . Time Decay 200 | . 60 128 12 . . Lost Part 10 | . . 10 . . . Purge Threat 67 | . . 67 . . . Squads Dispatched 3 | . . 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 5 9 . . 4 Peak Tracking Total 5 | . 4 4 . . 5 Tactical Retreats 5 | . 1 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . . 4 . . . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 10 . . . Successful 6 | . . 6 . . . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 10 | . . 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 6 . . . Record 3 | . . 3 . . . Unreport Threat 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 3 | . . 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 482 | . . . . 418 64 ECM 482 | . . . . 418 64 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2380 | 77 168 403 150 1515 67 Spaces Moved 1836 | 48 80 344 128 1206 30 Core 34 | 8 . 6 . . 20 Treads 238 | 40 80 118 . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1564 | . . 220 128 1206 10 Fastest Speed 37 | 50 160 37 117 117 100 Average Speed 114 | 141 160 92 117 117 108 Slowest Speed 200 | 160 160 160 117 117 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 18 27 36 82 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2035 | 57 94 394 128 1308 54 Wait 125 | . . 14 . 97 14 Move 1829 | 47 79 341 127 1205 30 Hop 1 | . . 1 . . . Pick Up 15 | 5 1 6 1 2 . Fast Attach . | . . . . . . Attach 13 | 5 . 5 . 2 1 Detach . | . . . . . . Swap 3 | . 1 2 . . . Drop 3 | . . 2 . 1 . Fire 46 | . 13 23 . 1 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 306 | -9/Materials | Build established: Mutant 527 | -9/Materials | Lost 4 parts (1p2n1w) 629 | -9/Materials | Discovered new exit (range 8) 649 | -9/Materials | Entered Mines 654 | -9/Mines | Met a Derelict bent on vengeance 780 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 799 | -9/Mines | Entered Zion 873 | -7/Zion | Given A8's code to call for help 908 | -7/Zion | Received a hallucinogenic algorithm 912 | -7/Zion | Ran a hallucination algorithm 1067 | -7/Zion | System corruption cleaned by Quarantine Array 1139 | -7/Zion | Learned location of Armory (-3) 1354 | -7/Zion | Met Imprinter 1660 | -7/Zion | Learned location of Storage (-7) 1957 | -7/Zion | Visited the Megawrench Repair Shop 2141 | -7/Zion | Learned location of 1 exit from Factory 2231 | -7/Zion | Discovered new exit (range 11) 2314 | -7/Zion | Entered Proximity Caves 2316 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2316 | -6/Proximity Caves | Spotter reported a threat 2317 | -6/Proximity Caves | Spotter reported a threat 2330 | -6/Proximity Caves | Core integrity fell below 50% 2347 | -6/Proximity Caves | Core integrity fell below 20% 2372 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 2381 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- N-01 Spotter is scanning... Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Flight Unit destroyed. Imp. Targeting Computer destroyed. Lgt. Ion Engine destroyed. Hvy. Laser destroyed. Flight Unit destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Shotgun destroyed. 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Sensor Array | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed RiotBraceBrace Manual? 0 Play Time 00:33:34 Cumulative 1.6 hours Start 2025.07.27 @ 17:27:16 End 2025.07.27 @ 19:10:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4eda396e-90d7-452a-8669-86f777e63d41