Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.24 @ 21:12:08 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (669) 669 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 5144 Bonus ------- Pacifist 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 763/850 Matter 290/300 Energy 255/265 System Corruption 0% Temperature Cool (0) Movement Hovering (300) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (6) --- Hover Unit > --- UTILITY (4) ------ Scrap Suit Medium Storage Unit Sensor Array > --- WEAPON (3) ------- Improved Medium Laser Companion Sword > --- INVENTORY (10) --- Ion Engine Enhanced Optical Array Active Sensor Suite Mini Grenade Launcher Botcube Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Medium Storage Unit Sensor Array > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle Companion Sword > --- INVENTORY -------- Ion Engine Hover Unit Enhanced Optical Array Active Sensor Suite Mini Grenade Launcher Botcube [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 . . . 3 Utility 2 | . . . . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 27 | 6 3 2 11 . 3 2 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 6 . 1 1 Treads . | . . . . . . . Leg 9 | 2 . . 6 . 1 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 5 | 1 1 1 . . 1 1 Device 3 | . 1 . . . 1 1 Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 2 1 3 . 1 . Energy Gun 3 | 1 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 7 | . . . 3 . . 4 Power 1 | . . . 1 . . . Propulsion 4 | . . . 1 . . 3 Utility . | . . . . . . . Weapon 2 | . . . 1 . . 1 Highest Loss Streak 3 | . . . 2 . . 3 To Critical Strikes . | . . . . . . . Average Backups 5 | . 2 3 5 6 7 5 Power . | . 1 1 1 1 1 1 Propulsion 1 | . . . 2 3 2 1 Utility 1 | . . . 1 2 2 2 Weapon 1 | . 1 1 . . 1 1 Tool/Special . | . . . . . . . Unused Backups 8 | . . . 1 . 3 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . . . 2 2 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 89 78 97 100 100 63 Engine 10 | . 14 11 10 11 11 6 Leg 28 | . 28 22 30 33 33 17 Device 10 | . 4 11 11 11 11 13 Storage 10 | . 14 11 11 11 11 6 Energy Gun 7 | . 3 . 7 11 11 6 Ballistic Gun 16 | . 14 12 20 22 17 5 Ballistic Cannon 2 | . 1 11 4 . . . Slashing Weapon 2 | . . . . . 4 6 Peak Build Rating 34 | 6 7 8 14 14 27 34 Average Rating 16 | 4 6 7 11 14 21 33 On Entrance 10 | . 6 7 8 14 14 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 32 | 12 15 21 25 25 28 32 Greatest Support 38 | 20 20 20 33 30 38 38 Greatest Overweight (x) 9 | . . 1 1 . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 2 3 4 8 7 10 8 Average Carried 6 | . 2 2 5 6 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 3 3 6 7 10 7 Scrap Suit Usage (%) 10 | . . . . . . 100 Parts Cannibalized 1 | . . . . . . 1 Class Distribution -------------------- 51% | Skirmisher 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Storage Skirmisher | -9/Recycling Skirmisher | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 752 | 158 . . 483 . 52 59 Remotely . | . . . . . . . Salvage Created 819 | . . . 651 . . 168 Parts 45 | . . . 39 . . 6 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 16 | . . . 13 . . 3 Guns 13 | . . . 10 . . 3 Cannons 3 | . . . 3 . . . Classes Destroyed 5 | . . . 5 . . . Hauler 2 | . . . 2 . . . Watcher 1 | . . . 1 . . . Grunt 10 | . . . 8 . . 2 Duelist 2 | . . . 1 . . 1 Sentry 4 | . . . 4 . . . Best Kill Streak 6 | . . . 6 . . 2 Combat Bots Only 5 | . . . 5 . . 2 Max Kills in Single Turn 2 | . . . 2 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 153 | . . 4 95 . 5 49 Missed 41 | . . . 26 . 3 12 Hits 112 | . . 4 69 . 2 37 Melee 8 | . . . 2 . . 6 Projectile 104 | . . 4 67 . 2 31 Critical Strikes 3 | . . . 2 . . 1 Damage Taken 1489 | . . 48 686 . 33 722 Core 212 | . . 11 114 . . 87 Absorbed by Shields . | . . . . . . . Ignored by Resistances 420 | . . 13 204 . 9 194 Regen/Repaired (Parts) 10 | . . . . . . 10 Core Remaining (%) 89 | 100 100 . . . 68 . Volleys Fired 78 | . 5 2 44 . 4 23 Largest 3 | . 2 1 3 . 2 2 Hottest 116 | . 60 30 116 . 79 79 Shots Fired 190 | . 8 2 130 . 8 42 Gun 162 | . 4 . 108 . 8 42 Cannon 24 | . . 2 22 . . . Launcher . | . . . . . . . Special 4 | . 4 . . . . . Kinetic 127 | . 3 2 99 . 4 19 Thermal 63 | . 5 . 31 . 4 23 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 1 3 20 . 7 22 Robot Miss Streak 4 | . . . 2 . 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 135 | . 1 2 88 . 7 37 Core Hits 43 | . 1 . 30 . 3 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 3 . . 3 Burn 4 | . . . 1 . . 3 Blast 2 | . . . 2 . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1859 | . 2 36 1120 . 102 599 Guns 1513 | . . . 853 . 102 558 Cannons 303 | . . 36 267 . . . Explosions . | . . . . . . . Melee 41 | . . . . . . 41 Ramming . | . . . . . . . Kinetic 1100 | . . 36 757 . 51 256 Thermal 718 | . 2 . 363 . 51 302 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 41 | . . . . . . 41 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . . 6 . . . 6 Projectiles 6 | . . 6 . . . . Explosions . | . . . . . . . Melee 6 | . . . . . . 6 Knockbacks 6 | . . . 6 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 176 | . 20 . 176 . 60 56 Average Temperature 69 | . 10 . 81 . 28 26 Received Heat Transfer 678 | . . 18 402 . 24 234 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 2 . . 3 Heat Transferred 1914 | . 25 . 914 . 87 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 128 | . 6 7 128 13 . 40 Initial 13 | . . . . 13 . . Average 22 | . . . 64 1 . 11 Influence Increases 428 | . 6 7 333 4 . 78 Destroy 0b10 Robot/C 320 | . . . 260 . . 60 Destroy 0b10 Robot/NC 15 | . . . 15 . . . Destroy Leader 66 | . . . 56 . . 10 Successful Hack 22 | . 6 7 . 4 . 5 Destroy Structure 5 | . . . 2 . . 3 Influence Decreases 428 | . 6 7 290 47 . 78 Entered New Map 30 | . . . . 30 . . Time Decay 343 | . 6 7 260 17 . 53 Lost Part 55 | . . . 30 . . 25 Squads Dispatched 2 | . . 1 . . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . . 3 17 . 5 6 Peak Tracking Total 5 | . . 2 5 . 3 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . . 1 . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 17 | . 1 4 4 3 4 1 Terminals 11 | . 1 4 3 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 39 | . 4 8 7 3 12 5 Successful 22 | . 2 1 4 2 12 1 Failed 17 | . 2 7 3 1 . 4 Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . 1 8 3 1 . 5 Terminals 23 | . 4 8 4 2 . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 18 | . 1 . 3 1 12 1 Record 5 | . . . . . 5 . Robot Analysis 6 | . . . . . 6 . Open Door 3 | . . . 2 . 1 . Zone Layout 4 | . 1 . 1 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Detonate 1 | . . 1 . . . . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 4 1 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2751 | . 74 404 603 305 1058 307 Sensors 2751 | . 74 404 603 305 1058 307 Robot Analysis Total 6 | . . . . . 6 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 2988 | 64 247 404 603 305 1058 307 Spaces Moved 1910 | 44 191 159 335 251 803 127 Core 5 | 4 . . . . . 1 Treads . | . . . . . . . Legs 1905 | 40 191 159 335 251 803 126 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 122 | 113 120 123 127 120 120 143 Slowest Speed 500 | 120 120 190 190 120 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 40 16 63 45 62 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 3 | . . . . . . 3 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 2394 | 55 200 365 425 255 891 203 Wait 346 | 4 . 201 21 4 69 47 Move 1904 | 43 190 158 334 250 802 127 Hop . | . . . . . . . Pick Up 13 | 2 . 1 5 1 4 . Fast Attach 15 | 6 3 . 4 . 2 . Attach 6 | . . 1 3 . . 2 Detach 1 | . 1 . . . . . Swap 9 | . . 1 6 . 2 . Drop 18 | . 1 1 8 . 8 . Fire 78 | . 5 2 44 . 4 23 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 647 | -9/Materials | Discovered new exit (range 16) 716 | -9/Materials | Entered Storage 969 | -9/Storage | Build established: Skirmisher 1314 | -9/Storage | Used back door to open Recycling access 1314 | -9/Storage | Discovered new exit (range 5) 1319 | -9/Storage | Entered Recycling 1592 | -9/Recycling | Scanned before Scraplab entrance 1610 | -9/Recycling | Entered Scraplab 1621 | -9/Recycling | Discovered new exit (range 3) 1624 | -9/Recycling | Entered Scraptown 1835 | -9/Scraptown | Discovered new exit (range 11) 1913 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1947 | -9/Scraptown | Visited Fellowship of the Rings 1967 | -9/Scraptown | Visited UFD Registry 1967 | -9/Scraptown | Registered with UFD as "Beamninja" 2029 | -9/Scraptown | Visited Botcube Research 2036 | -9/Scraptown | Found Botcube 2063 | -9/Scraptown | Visited Scrap Suit Storage 2070 | -9/Scraptown | Found Scrap Suit 2152 | -9/Scraptown | Visited Analyses Database 2184 | -9/Scraptown | Visited Infowarlord's Domain 2193 | -9/Scraptown | Found Active Sensor Suite 2209 | -9/Scraptown | Visited Sword Containment 2273 | -9/Scraptown | Visited Observation Area 2297 | -9/Scraptown | Visited Curators Association 2386 | -9/Scraptown | Met Optimus 2386 | -9/Scraptown | Accepted into 0bPrime 2469 | -9/Scraptown | Discovered new exit (range 5) 2513 | -9/Scraptown | Build established: Mutant 2640 | -9/Scraptown | Civil war broke out across Scraptown 2682 | -9/Scraptown | Entered Factory 2682 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 2989 | -6/Factory | Self-destructed Last Messages --------------- Current location identified: Factory >>Layout(Zone) Retrieving Zone 5R layout... Downloaded map data. Triggered Heavy Explosive Trap. An explosion rips through the floor. Assembly Bed disabled. The unstable cave ceiling collapses. W-25 Informer distress signal alerts nearby ally. Triggered Heavy Explosive Trap. An explosion rips through the floor. Aluminum Leg destroyed. Imp. Carbon-fiber Leg destroyed. Imp. Assault Rifle destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2H. W-25 Informer distress signal alerts nearby ally. U-05 Engineer lays Concrete. 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