Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 21:26:42 Player: BOTHUNTER Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (3402) 3402 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1618) 1618 TOTAL SCORE: 8270 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 136 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 60/100 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (6) ------ Advanced Weight Redist. System Targeting Computer Melee Analysis Suite Relay Coupler [Grunt] (31) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flight Unit Flight Unit Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Targeting Computer Advanced Targeting Computer Melee Analysis Suite Maneuvering Thrusters Relay Coupler [NC] > --- WEAPON ----------- Improved Assault Rifle Improved Datajack > --- INVENTORY -------- Flight Unit Particle Gun [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Melee Analysis Suite Device Advanced Weight Redist. System Processor Melee Analysis Suite Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Minigun Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Slots Evolved 4 | . . . . . 4 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 4 . . . . Weapon . | . . . . . . . . . . Parts Attached 60 | . 5 5 . . 12 16 6 8 8 Power 6 | . . 1 . . 1 2 . 1 1 Engine 3 | . . 1 . . 1 . . 1 . Core 3 | . . . . . . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 9 | . . 2 . . 2 3 1 . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . 2 . . 2 3 1 . 1 Utility 16 | . 1 1 . . 5 3 3 1 2 Device 3 | . . . . . 1 . 2 . . Storage . | . . . . . . . . . . Processor 7 | . 1 . . . 3 2 . . 1 Hackware 3 | . . . . . . . 1 1 1 Protection 3 | . . 1 . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 29 | . 4 1 . . 4 8 2 6 4 Energy Gun 10 | . 1 1 . . 1 4 . 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | . 2 . . . 2 1 1 4 3 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . . . . 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Parts Lost 18 | . 3 . . . . 2 1 3 9 Power 2 | . . . . . . . . 1 1 Propulsion 4 | . . . . . . 1 1 . 2 Utility 4 | . . . . . . 1 . 1 2 Weapon 8 | . 3 . . . . . . 1 4 Highest Loss Streak 8 | . 2 . . . . 1 1 1 8 Average Slot Usage (%) 83 | . 36 57 71 71 69 97 98 96 92 Engine 1 | . . 5 . . 3 . . 4 4 Core 4 | . . . . . . 8 9 2 4 Flight 18 | . . 22 28 28 17 17 16 18 16 Device 7 | . . . . . 2 9 16 16 9 Processor 26 | . 14 14 14 14 21 34 35 27 28 Hackware 1 | . . . . . . . . 8 11 Protection 6 | . . 9 14 14 8 8 1 . . Energy Gun 6 | . 3 5 14 14 9 6 8 1 . Ballistic Gun 8 | . 10 . . . 4 9 9 13 17 Launcher 1 | . 9 . . . . 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 15 | . 5 9 6 6 14 15 15 14 13 Greatest Support 21 | 3 3 8 8 8 19 19 21 21 21 Greatest Overweight (x) 1 | . 1 1 . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 3 4 4 4 4 4 4 4 Average Carried 3 | . . 1 3 4 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 . 3 4 4 4 4 3 4 3 Class Distribution -------------------- 61% | Mutant 30% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Matter Collected 1791 | 200 69 93 . 10 167 570 114 303 265 Remotely . | . . . . . . . . . . Salvage Created 2237 | . 283 . . 20 405 631 114 483 301 Parts 137 | . 20 . . . 31 42 7 25 12 Haulers Intercepted 3 | . 1 . . . 1 . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Combat Hostiles Destroyed 59 | . 7 . . 1 6 29 2 5 9 Guns 35 | . 6 . . 1 3 10 2 5 8 AOE 24 | . 1 . . . 3 19 . . 1 Classes Destroyed 11 | . 2 . . 1 6 1 . 1 . Worker 2 | . . . . . 2 . . . . Builder 2 | . . . . . 2 . . . . Hauler 3 | . 1 . . . 1 . . 1 . Recycler 1 | . . . . . . . . 1 . Operator 2 | . . . . . 1 . . 1 . Watcher 5 | . . . . . 3 . . 2 . Swarmer 19 | . . . . 1 . 11 . . 7 Grunt 24 | . 7 . . . 4 11 1 1 . Duelist 1 | . . . . . 1 . . . . Sentry 10 | . . . . . 1 5 1 3 . Hunter 5 | . . . . . . 2 . 1 2 Best Kill Streak 4 | . 3 . . 1 4 4 1 4 4 Combat Bots Only 4 | . 3 . . 1 2 4 1 3 4 Max Kills in Single Turn 4 | . 1 . . 1 3 4 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 4 | . 1 . . . 1 4 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Damage Taken 2477 | . 314 9 . 9 244 493 104 629 675 Core 676 | . 110 9 . . 28 85 12 241 191 Absorbed by Shields 31 | . . . . . . . . . 31 Core Remaining (%) 76 | 100 . . . 52 . . . . . Volleys Fired 229 | . 37 . . 1 37 61 19 37 37 Largest 2 | . 2 . . 1 2 2 2 2 2 Hottest 88 | . 70 . . 50 75 88 88 88 50 Shots Fired 347 | . 42 . . 1 50 90 22 70 72 Gun 312 | . 36 . . 1 50 61 22 70 72 Cannon . | . . . . . . . . . . Launcher 35 | . 6 . . . . 29 . . . Special . | . . . . . . . . . . Kinetic 243 | . 27 . . . 20 45 19 61 71 Thermal 8 | . . . . . . 2 3 3 . Explosive 35 | . 6 . . . . 29 . . . Electromagnetic 61 | . 9 . . 1 30 14 . 6 1 Robot Hit Streak 35 | . 10 . . 10 7 10 19 15 35 Robot Miss Streak 4 | . 4 . . . 3 4 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 223 | . 33 . . 1 32 39 23 44 51 Core Hits 144 | . 14 . . 1 22 56 5 20 26 Critical Hits 4 | . . . . . 2 . . 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 . . 2 . Melee Attacks 7 | . . . . . 2 . 3 2 . Impact . | . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6014 | . 574 . . 15 1884 1969 331 604 637 Guns 2750 | . 278 . . 15 503 487 331 604 532 Cannons . | . . . . . . . . . . Explosions 3222 | . 296 . . . 1339 1482 . . 105 Melee 42 | . . . . . 42 . . . . Ramming . | . . . . . . . . . . Kinetic 2004 | . 175 . . . 107 391 281 535 515 Thermal 381 | . . . . . 226 . 50 . 105 Explosive 2891 | . 296 . . . 1113 1482 . . . Electromagnetic 696 | . 103 . . 15 396 96 . 69 17 Impact . | . . . . . . . . . . Slashing 42 | . . . . . 42 . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . . . . Average Corruption 1 | . 1 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . Effects 6 | . . 2 2 2 . . . . . Message Errors 4 | . . . 2 2 . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 235 | . 1 . . . 210 11 . . 13 Projectiles . | . . . . . . . . . . Explosions 235 | . 1 . . . 210 11 . . 13 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . 77 8 . . 32 Shots 4 | . . . . . 2 1 . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 123 | . 24 123 . 10 96 72 44 54 7 Average Temperature 23 | . 7 59 . 7 34 21 19 16 4 Received Heat Transfer 555 | . 174 . . . 18 117 27 207 12 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . 6 . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 536 | . . . . . 250 . 111 . 175 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . 5 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Peak Influence 1155 | . 234 151 . 78 411 1155 646 326 341 Initial 562 | . . 91 . . 29 46 562 145 131 Average 442 | . 85 138 . 77 144 862 601 226 192 Maximum Alert Level 4 | . 1 . . . 2 4 2 1 1 Low Security (%) 45 | 100 93 100 . 100 84 5 . 34 70 Level 1 16 | . 6 . . . 12 8 3 65 29 Level 2 10 | . . . . . 2 11 96 . . Level 3 20 | . . . . . . 54 . . . Level 4 7 | . . . . . . 19 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 1 . . 2 . 1 3 . Investigation 5 | . 2 1 . . 1 . . 1 . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . . . 1 . 1 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Distress Signals 4 | . . . . . 2 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 11 3 . 2 21 22 7 25 18 Peak Tracking Total 13 | . 4 3 . 2 4 7 3 11 13 Tactical Retreats 7 | . . . . . 2 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Traps Triggered 6 | . 3 . . . . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . 5 . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Machines Disabled 19 | . . . . . 11 6 . 1 1 Max in Single Turn 3 | . . . . . 3 2 . 1 1 Garrison Relay 4 | . . . . . . 3 . . 1 Phase Generator 1 | . . . . . . 1 . . . Machines Sabotaged 1 | . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Machines Accessed 24 | . 4 1 . . 11 . 1 7 . Terminals 19 | . 4 . . . 8 . 1 6 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 70 | . 11 1 . . 33 . 2 23 . Successful 39 | . 7 1 . . 19 . 1 11 . Failed 29 | . 3 . . . 14 . 1 11 . Catastrophic 3 | . . . . . 1 . . 2 . Database Lockouts 2 | . 1 . . . . . . 1 . Manual 57 | . 10 . 1 . 23 . 2 21 . Terminals 61 | . 11 . . . 27 . 2 21 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 19 | . 4 1 . . 8 . . 6 . Record 1 | . . . . . . . . 1 . Part Schematic 3 | . . . . . 2 . . 1 . Robot Analysis 6 | . 2 . . . 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 3 | . . 1 . . . . . 2 . Branch Access Points 2 | . 1 . . . . . . 1 . Unreport Threat 3 | . . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks 14 | . 3 . . . 6 . 1 4 . Terminals 14 | . 3 . . . 6 . 1 4 . Assimilate 1 | . . . . . . . . 1 . Botnet 11 | . 2 . . . 5 . 1 3 . Detonate 1 | . . . . . 1 . . . . Sabotage 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 . . . 8 . 1 6 . Full Trace Events 5 | . . . . . 3 . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 52 | . . . . . 52 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . 1 1 . Non-combat 2 | . . . . . . . 1 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 3 1 . purge_threat 2 | . . . . . . . 2 . . block_reporting 1 | . . . . . . . . 1 . overload_power 1 | . . . . . . . 1 . . Relay Couplers Released 16 | . . . . . . 13 . . 3 Machine Destruction 16 | . . . . . . 13 . . 3 Attached 3 | . . . . . . . 1 1 1 Robots Rewired 6 | . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Total Allies 12 | . . 5 . . . 6 . 1 . Largest Group 6 | . . 4 3 2 2 6 . 1 . Highest-Rated Group 90 | . . 77 63 32 32 90 . 10 . Highest-Rated Ally 31 | . . 31 31 16 16 15 . 10 . Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . 12 . 2 19 14 . . . Total Damage 653 | . . 72 . 34 233 314 . . . Kills 9 | . . 3 . 2 2 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Robot Analysis Total 6 | . 2 . . . 3 . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Turns Passed 3992 | 19 227 195 228 256 706 1395 224 467 275 Spaces Moved 3617 | 37 184 274 244 261 621 1152 194 381 269 Core 515 | 37 184 30 . . . 263 . 1 . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3102 | . . 244 244 261 621 889 194 380 269 Fastest Speed 34 | 50 50 37 37 37 34 34 34 34 34 Average Speed 45 | 50 77 38 37 37 52 49 34 34 34 Slowest Speed 120 | 50 100 117 37 37 120 100 35 100 40 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 16 | . . 1 . 2 2 . 1 9 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 39 63 62 59 47 91 10 59 43 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 . . . . . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 386 | . 19 . . . 109 253 . . 5 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 385 | . 19 . . . 109 252 . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Gar Total 5605 | 37 230 359 381 417 945 1895 326 637 378 Wait 1605 | . 3 79 137 151 268 617 101 195 54 Move 3579 | 36 183 271 243 256 617 1151 191 364 267 Hop 15 | . . 1 . 2 2 . 1 8 1 Pick Up 19 | 1 2 2 1 1 2 4 1 3 2 Fast Attach 34 | . 1 5 . . 9 7 3 4 5 Attach 9 | . 3 . . . 1 . . 2 3 Detach 2 | . . 1 . . . . . 1 . Swap 18 | . 1 . . . 2 10 3 2 . Drop 27 | . . . . 1 5 10 4 4 3 Fire 229 | . 37 . . 1 37 61 19 37 37 Melee 7 | . . . . . 2 . 3 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 21 | . . . . . . . . 15 6 Rewire 35 | . . . . . . 35 . . . Trap 5 | . . . . 5 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 16) 140 | -10/Materials | Central database locked down 174 | -10/Materials | Discovered new exit (range 12) 229 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Entered Mines 249 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 252 | -10/Mines | Learned location of Zion (-7) 303 | -10/Mines | Discovered new exit (range 13) 308 | -10/Mines | Build established: Mutant 310 | -10/Mines | Identified exit to Materials 316 | -10/Mines | Learned Materials interactive machine intel 356 | -10/Mines | Met a Derelict shopkeep closing up shop 383 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 383 | -10/Mines | Discovered new exit (range 5) 385 | -10/Mines | Identified exit to Exiles 442 | -10/Mines | Entered Exiles 442 | -10/Exiles | Accompanied by 3 allies 451 | -10/Exiles | Met 8R-AWN 458 | -10/Exiles | Met EX-HEX 470 | -10/Exiles | Met EX-BIN 472 | -10/Exiles | Led the pair of lost Derelicts to a safe place 475 | -10/Exiles | Aligned with FarCom system 475 | -10/Exiles | Given EX-Vault access code 534 | -10/Exiles | Opened EX-Vault 545 | -10/Exiles | Warned to stay clear of 0b10 Research branches 556 | -10/Exiles | Met EX-DEC 626 | -10/Exiles | Discovered new exit (range 12) 630 | -10/Exiles | Identified exit to Mines 670 | -10/Exiles | Entered Mines 670 | -9/Mines | Accompanied by 2 allies 763 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 785 | -9/Mines | Found a hidden stash of uninstalled traps 869 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 883 | -9/Mines | Discovered new exit (range 16) 888 | -9/Mines | Identified exit to Materials 926 | -9/Mines | Entered Materials 926 | -8/Materials | Accompanied by 2 allies 926 | -8/Materials | Evolved 4 slots: Utility x4 927 | -8/Materials | Loaded intel: 19 interactive machine locations 962 | -8/Materials | Repaired Flight Unit 1191 | -8/Materials | Repaired Lgt. Armor Plating 1469 | -8/Materials | Discovered new exit (range 11) 1617 | -8/Materials | Discovered new exit (range 6) 1632 | -8/Materials | Identified exit to Garrison 1632 | -8/Materials | Entered Garrison 1676 | -8/Garrison | Triggered checkpoint 1680 | -8/Garrison | Garrison Relay disabled 1709 | -8/Garrison | Triggered checkpoint 1813 | -8/Garrison | Discovered new exit (range 8) 1855 | -8/Garrison | Triggered checkpoint 1954 | -8/Garrison | Phase Generator disabled 1987 | -8/Garrison | Triggered checkpoint 1989 | -8/Garrison | Triggered checkpoint 2099 | -8/Garrison | Build established: Scavenger-Mutant 2629 | -8/Garrison | Discovered new exit (range 14) 2708 | -8/Garrison | Build established: Commander-Mutant 2730 | -8/Garrison | Triggered checkpoint 2736 | -8/Garrison | Triggered checkpoint 2773 | -8/Garrison | Discovered new exit (range 13) 2785 | -8/Garrison | Identified exit to Materials 2792 | -8/Garrison | Installed Relay Interface Framework 2972 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Garrison Relay disabled 3027 | -8/Garrison | Entered Materials 3029 | -8/Materials | Build established: Scavenger-Mutant 3169 | -8/Materials | Discovered new exit (range 12) 3251 | -8/Materials | Entered Storage 3524 | -8/Storage | Build established: Mutant 3649 | -8/Storage | Central database locked down 3690 | -8/Storage | Identified exit to Recycling 3695 | -8/Storage | Core integrity fell below 50% 3718 | -8/Storage | Identified exit to Garrison 3718 | -8/Storage | Entered Garrison 3806 | -8/Garrison | Triggered checkpoint 3912 | -8/Garrison | Garrison Relay disabled 3932 | -8/Garrison | Triggered checkpoint 3962 | -8/Garrison | Core integrity fell below 20% 3967 | -8/Garrison | Spotted B-75 Beast 3968 | -8/Garrison | Discovered new exit (range 11) 3993 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Garrison Door activated. 03968_ EXIT=FOUND 03970_ Knocked back. 03975_ S-10 Pest destroyed. 03977_ Imp. VTOL Module destroyed. 03983_ Assault Rifle destroyed. 03984_ S-10 Pest destroyed. 03985_ Imp. Assault Rifle destroyed. 03987_ Chain reaction triggered in Lgt. Ion Engine. 03987_ S-10 Pest destroyed. 03987_ Lgt. Nuclear Core destroyed. 03987_ Destroyed Lgt. Nuclear Core. 03987_ Adv. Targeting Computer destroyed. 03987_ Destroyed Adv. Targeting Computer. 03988_ Knocked back. 03989_ Acquired Lgt. Assault Rifle. 03991_ Relay Coupler [NC] destroyed. 03991_ Shock Rifle destroyed. 03991_ Lgt. Assault Rifle destroyed. 03991_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | %% #???????????????????????????????????????? | | %%#???????????????????????????????????????? | | ^ * "+ ?????????????????????????????????????? | | ## #### #????????????????????????????????????? | | ## #############?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ########## #?????????????????????????????? | | ######????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????+ #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????###### #????????####?????????????????? | | ??????????# #########CCC##????????????????? | | ??????????# #### BB C#????????????????? | | ???????????????# BB < C#????????????????? | | ???????????????# s Y s%% @ C#????????????????? | | ???????????????#;;###;s####CCC##????????????????? | | ??????????????## #?#"s"#????##?????????????????? | | ??????????????# Y###"%"#???????????????????????? | | ??????????????# s "#???????????????????????? | | ??????????????##""#######???????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????####?????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Evasion (%) 69 Targeting Accuracy 18 Melee Accuracy 5 Particle Charging 15 Relay Coupler Types 54 Relay Coupler Value 2 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Cesium-ion Thruster | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstSlugComputer Manual? 0 Play Time 01:09:16 Cumulative 101.0 hours Start 2020.10.04 @ 20:19:56 End 2020.10.04 @ 21:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 124 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 108193ab-724c-4d62-8ef4-f7b57daf304d