Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.21 @ 21:48:51 Player: Minty Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2127) 2127 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 4863 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 237 Friendly Fire -93 Cogmind --------- Core Integrity 0/550 Matter 77/300 Energy 265/265 System Corruption 17% Temperature Critical (514) Movement Walking (190) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Armored Scrap Engine High-capacity Storage Unit > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Heavy Ion Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Structural Scanner Trap Scanner Improved Signal Interpreter Improved Targeting Computer Target Analyzer Recoil Stabilizer Recoil Stabilizer Improved Utility Shielding Weapon Shielding Long-range Tractor Beam Remote Datajack Mining Laser Heavy Mace Great Axe Great Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Structural Scanner Trap Scanner Improved Signal Interpreter Improved Targeting Computer Target Analyzer Recoil Stabilizer Recoil Stabilizer Improved Utility Shielding Weapon Shielding Long-range Tractor Beam Remote Datajack Mining Laser Heavy Mace Great Axe Great Axe [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 78 | . 4 26 18 28 2 Power 6 | . . 4 1 1 . Engine 6 | . . 4 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | . 2 9 4 10 1 Treads 11 | . 2 9 . . . Leg 15 | . . . 4 10 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 1 4 3 1 Device 5 | . 1 . 1 2 1 Storage 2 | . 1 . . 1 . Processor 1 | . . 1 . . . Hackware 1 | . . . 1 . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 35 | . . 12 9 14 . Energy Gun 6 | . . 2 2 2 . Energy Cannon 5 | . . 1 1 3 . Ballistic Gun 13 | . . 8 1 4 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . 3 4 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Corrupted Parts 4 | . . 2 . 2 . System Corruption 12 | . . 3 . 9 . Parts Lost 19 | . . 3 13 3 . Power 2 | . . 1 1 . . Propulsion 8 | . . 1 4 3 . Utility 3 | . . . 3 . . Weapon 6 | . . 1 5 . . Highest Loss Streak 11 | . . 2 11 3 . To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 92 | . 96 89 86 97 90 Engine 10 | . 14 10 8 9 9 Treads 20 | . 24 34 25 . . Leg 12 | . 3 . 3 35 36 Device 7 | . 10 5 1 13 9 Storage 10 | . 14 11 9 9 9 Processor 3 | . . 5 7 . . Protection 2 | . . . 7 4 . Energy Gun 7 | . 28 5 . 1 . Energy Cannon 2 | . . 2 1 4 . Ballistic Gun 12 | . . 13 18 11 27 Slashing Weapon 1 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 68 | 10 46 54 60 68 60 Greatest Support 80 | 20 40 80 80 45 45 Greatest Overweight (x) 19 | . 2 1 19 3 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 Most Carried 20 | 7 14 20 20 20 20 Average Carried 16 | 7 8 19 17 18 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 14 19 12 20 19 Scrap Engine Consumption 6 | . . . . . 6 Class Distribution -------------------- 43% | Mutant 32% | Scavenger-Mutant 16% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1663 | 200 40 434 270 719 . Remotely . | . . . . . . Salvage Created 2852 | . 220 794 646 911 281 Parts 166 | . 19 57 38 44 8 Haulers Intercepted 3 | . . 2 . 1 . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 55 | . 7 15 14 15 4 Melee 4 | . . . 2 2 . Guns 40 | . 7 14 6 9 4 Cannons 7 | . . . 3 4 . AOE 4 | . . 1 3 . . Classes Destroyed 13 | . 3 4 3 . 3 Worker 4 | . . 1 2 1 . Builder 2 | . . . 1 1 . Tunneler 1 | . 1 . . . . Hauler 3 | . . 2 . 1 . Recycler 4 | . . 2 2 . . Operator 1 | . . . 1 . . Swarmer 11 | . 3 3 5 . . Grunt 28 | . 4 7 7 9 1 Brawler 1 | . . . . . 1 Sentry 11 | . . 5 . 6 . Demolisher 1 | . . . . . 1 Hunter 2 | . . . 2 . . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 3 5 7 6 4 Combat Bots Only 6 | . 3 5 6 5 4 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 378 | . 30 78 127 121 22 Missed 98 | . 7 24 33 30 4 Damage Taken 4168 | . 205 631 1525 1354 453 Core 676 | . 29 37 236 168 206 Absorbed by Shields . | . . . . . . Redirected to Shielding 138 | . . . 93 45 . Regen/Repaired (Parts) 115 | . . 115 . . . Core Remaining (%) 92 | 100 88 90 . . . Volleys Fired 160 | . 21 41 35 51 12 Largest 3 | . 2 2 3 3 3 Hottest 130 | . 80 113 123 130 75 Shots Fired 339 | . 42 75 67 123 32 Gun 293 | . 42 71 46 102 32 Cannon 36 | . . 2 13 21 . Launcher 10 | . . 2 8 . . Special . | . . . . . . Kinetic 226 | . . 58 44 92 32 Thermal 86 | . 42 10 13 21 . Explosive 10 | . . 2 8 . . Electromagnetic 17 | . . 5 2 10 . Robot Hit Streak 32 | . 5 32 14 9 4 Robot Miss Streak 7 | . 6 7 6 5 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 230 | . 21 61 46 87 15 Core Hits 137 | . 13 37 39 37 11 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . 1 1 3 . Destroy 3 | . . 1 1 1 . Sever 2 | . . . . 2 . Melee Attacks 31 | . . . 5 26 . Impact . | . . . . . . Slashing 31 | . . . 5 26 . Piercing . | . . . . . . Sneak Attacks 4 | . . . 1 3 . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 5282 | . 298 996 1511 2083 394 Guns 3329 | . 298 852 591 1194 394 Cannons 602 | . . 20 198 384 . Explosions 625 | . . 89 536 . . Melee 659 | . . . 176 483 . Ramming 67 | . . 35 10 22 . Kinetic 2753 | . . 696 571 1092 394 Thermal 996 | . 298 116 198 384 . Explosive 625 | . . 89 536 . . Electromagnetic 182 | . . 60 20 102 . Impact . | . . . . . . Slashing 659 | . . . 176 483 . Piercing . | . . . . . . Highest Corruption 17 | . . 3 7 16 17 Average Corruption 9 | . . 2 7 14 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 78 | . . 18 8 44 8 Message Errors 14 | . . 3 2 8 1 Matter Fused 12 | . . 3 1 6 2 Heat Flow Errors 17 | . . 4 2 10 1 Energy Discharges 7 | . . 1 1 5 . Parts Rejected 4 | . . 2 . 2 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 10 | . . 1 1 6 2 Data Loss (major) 2 | . . 2 . . . Misfires 4 | . . 1 1 2 . Alerts 1 | . . . . 1 . Weapon Failures 6 | . . . . 4 2 Overload Shots . | . . . . . . Overflow Damage 98 | . . 6 36 56 . Projectiles 6 | . . 6 . . . Explosions 36 | . . . 36 . . Melee 56 | . . . . 56 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 185 | . . . 185 . . Shots 6 | . . . 6 . . Rammed 12 | . . 7 5 . . Targets Rammed 15 | . . 8 5 2 . Kicked 2 | . . . . 2 . Crushed 1 | . . 1 . . . Highest Temperature 536 | . 36 252 218 394 536 Average Temperature 99 | . 12 69 66 86 380 Received Heat Transfer 1281 | . 48 180 468 522 63 Effects 14 | . . 3 . 4 7 Energy Bleed 3 | . . . . 2 1 Interference 6 | . . 3 . . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . . 2 . Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1977 | . 675 152 400 750 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Peak Influence 409 | . 409 227 390 329 300 Initial 111 | . . 26 46 101 111 Average 136 | . 130 80 149 189 166 Maximum Alert Level 2 | . 2 1 1 1 1 Low Security (%) 70 | 100 64 91 65 54 66 Level 1 29 | . 33 8 34 45 33 Level 2 . | . 1 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 5 4 5 . Investigation 10 | . 2 4 2 2 . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 10 | . 1 2 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 20 19 23 18 4 Peak Tracking Total 7 | . 4 6 7 5 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 31 | . 5 7 7 7 5 Terminals 21 | . 4 4 5 6 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 7 | . 1 2 1 . 3 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 95 | . 17 22 23 17 16 Successful 48 | . 9 10 12 7 10 Failed 47 | . 8 12 11 10 6 Catastrophic 13 | . 2 3 2 4 2 Database Lockouts . | . . . . . . Manual 41 | . 10 2 8 11 10 Terminals 70 | . 15 13 17 16 9 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 16 | . 2 6 1 . 7 Scanalyzers 5 | . . . 5 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 24 | . 7 4 5 6 2 Robot Schematic 1 | . . . . . 1 Prototype ID Bank 3 | . 2 . . 1 . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 2 | . 1 1 . . . Alert Level 6 | . 1 2 1 2 . Unreport Threat 2 | . 1 1 . . . Locate Traps 4 | . 1 . 2 1 . Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 10 | . 1 4 1 . 4 Process 1 | . . 1 . . . Report Inventory 7 | . 1 2 1 . 3 Retrieve Components 2 | . . 1 . . 1 Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 1 . 3 . 4 Terminals 3 | . . . 2 . 1 Botnet 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 . . . 3 Tunnel 4 | . 1 . . . 3 Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 24 | . 4 6 6 6 2 Full Trace Events 14 | . 2 5 2 3 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . 14 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 148 | . . 148 . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . 10 . . 3 Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies 2 | . 1 . 1 . . Largest Group 1 | . 1 . 1 1 . Highest-Rated Group 30 | . 29 . 30 29 . Highest-Rated Ally 30 | . 29 . 30 29 . Total Orders . | . . . . . . Ally Attacks 78 | . 33 . 23 22 . Total Damage 709 | . 287 . 265 157 . Kills 12 | . 8 . 2 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 3594 | 2 646 1068 805 946 127 Spaces Moved 1428 | 2 247 447 342 343 47 Core 6 | . . . 6 . . Treads 939 | . 193 447 299 . . Legs 483 | 2 54 . 37 343 47 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 190 190 Average Speed 190 | 120 214 185 181 190 190 Slowest Speed 1000 | 120 260 240 1000 330 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 29 | 2 48 36 32 44 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 1 . . . 3 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 58 | . . 13 36 9 . Melee 3 | . . . . 3 . Projectile 10 | . . . 4 6 . AOE 45 | . . 13 32 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 1986 | 1 322 607 468 512 76 Wait 150 | . 34 55 26 32 3 Move 1421 | 1 246 446 341 340 47 Hop 1 | . . . . 1 . Pick Up 62 | . 11 13 20 14 4 Fast Attach 32 | . 2 15 4 10 1 Attach 13 | . . 1 9 3 . Detach 2 | . 1 . . 1 . Swap 33 | . 2 10 5 15 1 Drop 66 | . 5 18 18 17 8 Fire 160 | . 21 41 35 51 12 Melee 31 | . . . 5 26 . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 13 | . . 8 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Botcube activated 27 | -10/Materials | Botcube completed mutation into wheeled form, armed with 1 gun. 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Found Botcube 615 | -10/Materials | Discovered new exit (range 8) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Propulsion x2 1348 | -9/Materials | Build established: Scavenger-Mutant 1473 | -9/Materials | Repaired Lgt. Treads 1682 | -9/Materials | Discovered new exit (range 11) 1711 | -9/Materials | Build established: Mutant 1717 | -9/Materials | Entered another Materials area 1717 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2050 | -8/Materials | Build established: Gunner 2302 | -8/Materials | Crushed by falling debris 2336 | -8/Materials | Botcube activated 2348 | -8/Materials | Botcube completed mutation into legged form, armed with 2 guns. 2379 | -8/Materials | Lost 11 parts (1p3n2u5w) 2488 | -8/Materials | Garrison activated, responded to threat 2490 | -8/Materials | Discovered new exit (range 16) 2522 | -8/Materials | Entered Storage 2522 | -8/Storage | Accompanied by 1 ally 2666 | -8/Storage | Core integrity fell below 50% 2691 | -8/Storage | System corruption reached 10% 2752 | -8/Storage | Build established: Scavenger-Mutant 2791 | -8/Storage | Door terminal overloaded 2991 | -8/Storage | Identified exit to Recycling 3283 | -8/Storage | Garrison activated, responded to threat 3330 | -8/Storage | Lost 3 parts (3n) 3464 | -8/Storage | Used back door to open Recycling access 3468 | -8/Storage | Entered Recycling 3469 | -8/Recycling | Found Scrap Engine 3574 | -8/Recycling | Core integrity fell below 20% 3595 | -8/Recycling | Build established: Scavenger-Gunner 3596 | -8/Recycling | Core destroyed Last Messages --------------- 03584_ R-06 Scavenger collects Sml. Storage Unit. 03585_ U-05 Engineer builds a Wall. 03586_ Overheating: Matter decay (-42). 03586_ Destroyed Imp. Heat Sink. 03588_ U-05 Engineer destroyed. 03588_ R-06 Scavenger collects Com. Wheel. 03589_ U-05 Engineer lays Concrete. 03590_ G-47 Trooper destroyed. 03591_ U-05 Engineer lays Concrete. 03592_ P-60 Hacker destroyed. 03592_ Switching to secondary target: G-47 Trooper. 03592_ R-06 Scavenger collects Med. Storage Unit. 03593_ Overheating: System interference. 03593_ Arm. Scrap Engine temporarily disabled. 03593_ Enh. Autogun temporarily disabled. 03593_ U-05 Engineer builds a Wall. 03594_ Overheating: System interference. 03594_ Enh. Autogun temporarily disabled. 03595_ Overheating: Rnf. Ion Engine damaged (-12). 03596_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????#####????????????? | | ???????????????########## #????????????? | | ??????????????## """ # #????????????? | | ??????????????#" "Y" # #????????????? | | ??????????????#T # #????????????? | | ??????????????#" # ###??????????? | | ??????????????## + ""#??????????? | | ???????????????# """ # Y"#??????????? | | ???????????????# """ # ""#??????????? | | ???????????????# """ # ###??????????? | | ???????????????# # T#???????????? | | ???????????????####"Y"### ##??######???? | | ??????????????????#""" ## #? ???? | | ??????????########### # ?????? | | ????????? %[* %[! % """ ???????? | | ????????? b lh %* = = @ # """ ???????? | | ????????? ru%% % != r """ ???????? | | ????????? g !g]!%! #% """ ???????? | | ????????? d !%!!= #u # """ ???????? | | ??????????########### # # #? ??????? | | ????????????????????## !!r #??####??????? | | ?????????????????????##!! #????????????? | | ??????????????????????#!! #????????????? | | ??????????????????????### #????????????? | | ????????????????????????# #????????????? | | ????????????????????????? #????????????? | | ????????????????????????? +????????????? | | ????????????????????????? #????????????? | | ????????????????????????? #????????????? | | ????????????????????????? #????????????? | | ????????????????????????? #????????????? | | ????????????????????????? ?????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Extracted Imp. Weapon Shielding | -8/Materials | Extracted Carbon-fiber Leg | -8/Materials | Extracted Seismic Detector | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Lgt. EM Pulse Cannon | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Imp. Utility Shielding | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted Ion Cannon | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommFactoryTreads Manual? 0 Play Time 00:26:08 Cumulative 611.0 hours Start 2024.01.21 @ 21:24:08 End 2024.01.21 @ 21:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 554 Rogue 281 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ed4ca65-f296-4b1c-b312-a09e6d5d1d9d