Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 15:43:12 Player: Eddbot Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2029) 2029 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5504 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Titanium Leg Improved Cooling System Advanced Targeting Computer Small Laser Advanced Beam Rifle Remote Datajack Heavy Flail Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Spear > --- INVENTORY -------- Small Laser Advanced Beam Rifle Heavy Assault Rifle Remote Datajack Heavy Flail [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . 1 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 57 | 7 2 4 1 18 11 14 . . Power 9 | 1 . 1 1 2 1 3 . . Engine 7 | 1 . 1 1 2 . 2 . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 . 6 3 1 . . Treads 9 | . . . . 6 3 . . . Leg 4 | 2 . 1 . . . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 . . . 2 3 7 . . Device 6 | 1 . . . 1 2 2 . . Storage 2 | 1 . . . . . 1 . . Processor 4 | . . . . . 1 3 . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 2 . 8 4 3 . . Energy Gun 11 | 1 1 1 . 6 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . . . 1 1 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . Parts Lost 37 | . . . 3 13 5 11 3 2 Power 8 | . . . 1 2 2 2 1 . Propulsion 9 | . . . . 3 1 4 . 1 Utility 9 | . . . . 3 2 3 1 . Weapon 11 | . . . 2 5 . 2 1 1 Highest Loss Streak 5 | . . . 3 2 5 4 3 2 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 7 8 7 6 4 5 8 9 Power . | . 1 1 . . . . . . Propulsion 1 | 1 2 2 2 2 . . 1 2 Utility . | . . . 1 1 . . 2 2 Weapon 3 | . 2 4 4 2 4 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . 2 . 2 . . . 4 Power . | . . . . . . . . . Propulsion 4 | . . 1 . 2 . . . 1 Utility 1 | . . . . . . . . 1 Weapon 2 | . . 1 . . . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 73 | . 97 91 84 89 82 55 56 28 Engine 11 | . 14 14 21 19 6 5 5 . Treads 8 | . . . . 20 28 3 . . Leg 8 | . 28 28 22 . . 4 7 2 Device 7 | . 14 14 11 12 8 2 . . Storage 8 | . 14 14 11 11 7 1 7 7 Processor 7 | . . . . . 7 17 15 15 Protection 2 | . . . . 3 . 4 5 . Energy Gun 10 | . 18 15 9 14 13 4 7 2 Ballistic Gun 3 | . 7 . . 4 1 2 5 . Launcher 1 | . . . . 2 1 1 . . Peak Build Rating 36 | 9 9 14 15 20 28 36 28 17 Average Rating 18 | 5 8 9 14 16 20 25 25 11 On Entrance 12 | . 9 8 12 10 9 22 28 17 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 13 13 20 22 32 26 45 35 14 Greatest Support 83 | 20 20 20 20 46 83 83 20 20 Greatest Overweight (x) 6 | 2 . . 1 1 . 6 1 3 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 7 | 7 8 8 8 8 7 6 10 10 Most Carried 9 | 6 8 8 7 8 6 8 9 9 Average Carried 6 | 2 7 7 7 6 4 5 8 9 Final Capacity 10 | 8 8 8 8 8 5 10 10 10 Final Carried 9 | 5 8 8 7 6 5 8 9 9 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Matter Collected 1169 | 177 144 50 . 428 105 152 113 . Remotely . | . . . . . . . . . Salvage Created 2115 | 15 227 . 30 1072 419 306 46 . Parts 117 | 4 11 . 5 67 16 12 2 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 44 | . 3 . 1 24 8 7 1 . Melee 1 | . . . . 1 . . . . Guns 30 | . 3 . . 17 3 6 1 . Cannons 1 | . . . 1 . . . . . AOE 11 | . . . . 6 4 1 . . Classes Destroyed 11 | 1 3 . 1 2 2 1 1 . Worker 4 | . . . . . 3 1 . . Builder 1 | . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . Operator 2 | . 1 . 1 . . . . . Watcher 6 | . 2 . 1 2 . 1 . . Swarmer 4 | . . . 1 . . 3 . . Grunt 28 | . 3 . . 15 8 2 . . Sentry 10 | . . . . 9 . 1 . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 2 . 1 5 7 3 1 . Combat Bots Only 6 | . 2 . 1 4 6 3 1 . Max Kills in Single Turn 3 | 1 1 . 1 3 3 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 3 1 . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Hostile Shots Fired 635 | . 26 . 31 177 79 216 63 43 Missed 179 | . 7 . 5 42 13 64 29 19 Hits 456 | . 19 . 26 135 66 152 34 24 Melee 2 | . . . . . 2 . . . Projectile 454 | . 19 . 26 135 64 152 34 24 Critical Strikes 10 | . . . . 4 4 . 2 . Damage Taken 5633 | . 215 . 262 1716 1123 1334 550 433 Core 1207 | . 50 . 51 329 75 345 115 242 Absorbed by Shields 332 | . . . . . . 332 . . Regen/Repaired (Parts) 55 | . . . . . 55 . . . Core Remaining (%) 67 | 100 . 80 . 5 86 . . . Volleys Fired 195 | 1 30 3 9 96 18 34 4 . Largest 2 | 2 2 1 2 2 2 2 2 . Hottest 150 | 60 80 100 150 96 101 92 92 . Shots Fired 307 | 2 53 3 12 158 31 40 8 . Gun 285 | 2 53 . 9 149 27 37 8 . Cannon . | . . . . . . . . . Launcher 16 | . . . . 9 4 3 . . Special 6 | . . 3 3 . . . . . Kinetic 66 | 1 10 . . 28 3 20 4 . Thermal 142 | . . 3 3 91 24 17 4 . Explosive 11 | . . . . 9 2 . . . Electromagnetic 88 | 1 43 . 9 30 2 3 . . Robot Hit Streak 13 | 1 5 . 5 13 5 6 3 . Robot Miss Streak 4 | 1 3 . 3 4 3 4 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 190 | 1 23 . 6 98 22 35 5 . Core Hits 105 | 1 10 . 4 50 21 16 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 9 | . 1 . . 3 3 2 . . Burn 6 | . . . . 2 3 1 . . Corrupt 2 | . 1 . . 1 . . . . Smash 1 | . . . . . . 1 . . Melee Attacks 21 | . . . . . 4 17 . . Impact 21 | . . . . . 4 17 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4423 | 15 370 . 191 1737 1088 943 79 . Guns 2493 | 15 337 . 118 1281 245 418 79 . Cannons . | . . . . . . . . . Explosions 1390 | . 24 . 49 435 682 200 . . Melee 486 | . . . . . 161 325 . . Ramming 30 | . 9 . . 21 . . . . Kinetic 589 | 15 68 . . 195 53 236 22 . Thermal 1397 | . 24 . 73 817 192 234 57 . Explosive 914 | . . . . 435 479 . . . Electromagnetic 1007 | . 269 . 118 269 203 148 . . Impact 486 | . . . . . 161 325 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 4 . . . Average Corruption 4 | . . . . 4 4 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . 27 . . . . Message Errors 4 | . . . . 4 . . . . Matter Fused 8 | . . . . 8 . . . . Heat Flow Errors 5 | . . . . 5 . . . . Energy Discharges 3 | . . . . 3 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . 5 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 153 | . . . . 21 78 54 . . Projectiles . | . . . . . . . . . Explosions 48 | . . . . 21 21 6 . . Melee 105 | . . . . . 57 48 . . Knockbacks 2 | . . . . . 2 . . . Impact 2 | . . . . . 2 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 288 | . . . . 57 93 138 . . Shots 10 | . . . . 2 4 4 . . Rammed 6 | . . . . 6 . . . . Targets Rammed 9 | . 3 . . 6 . . . . Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 472 | . 273 55 286 472 237 204 12 . Average Temperature 124 | . 122 25 141 144 80 77 6 . Received Heat Transfer 2135 | . 123 . 36 831 621 263 261 . Effects 17 | . . . . 17 . . . . Shutdowns 9 | . . . . 9 . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 2 | . . . . 2 . . . . Short Circuit 2 | . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . 1 . . . . Impact Corruptions 2 | . . . . . 1 1 . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 9 | . 1 . . 3 3 2 . . Heat Transferred 3562 | . . . 150 2189 655 457 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . 2 . . 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 88 | 100 100 100 100 62 97 100 . . Level 1 12 | . . . . 37 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 369 | . 42 3 21 369 205 183 . . Initial 134 | . . . . 5 134 77 . . Average 77 | . 9 . 2 155 143 46 . . Influence Increases 1877 | 5 131 3 55 831 246 396 105 105 Destroy 0b10 Robot/C 880 | . 60 . 20 480 160 140 20 . Destroy 0b10 Robot/NC 75 | 5 15 . 10 15 20 10 . . Destroy Leader 232 | . 24 . 2 134 20 42 10 . Successful Hack 64 | . 13 . . 20 31 . . . Disable Machine 165 | . 15 . . 45 . 105 . . Destroy Structure 146 | . 4 3 8 77 15 39 . . Lose Combat Pursuer 315 | . . . 15 60 . 60 75 105 Influence Decreases 1832 | 5 131 3 40 527 395 533 87 111 Entered New Map 312 | . . . . 10 185 93 13 11 Time Decay 1219 | 5 131 3 29 387 160 340 74 90 Lost Part 301 | . . . 11 130 50 100 . 10 Squads Dispatched 13 | . 1 1 . 5 2 4 . . Investigation 4 | . . 1 . 2 1 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 7 | . 1 . . 3 1 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Distress Signals 4 | . . . 1 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 8 . 7 36 12 15 10 7 Peak Tracking Total 8 | . 2 . 3 6 8 4 4 1 Tactical Retreats 13 | . . . 1 3 . 2 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Traps Triggered 4 | . . . . 3 . 1 . . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Disabled 11 | . 1 . . 3 . 7 . . Max in Single Turn 3 | . 1 . . 1 . 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Accessed 20 | . 4 1 2 9 2 1 1 . Terminals 16 | . 3 . 2 8 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 13 1 2 19 10 1 1 . Successful 24 | . 7 1 . 8 7 . 1 . Failed 23 | . 6 . 2 11 3 1 . . Catastrophic 4 | . 1 . 1 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 39 | . 10 . 2 18 7 1 1 . Fabricators . | . . . . . . . . . Repair Stations 7 | . 3 . . 1 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 6 1 . 8 5 . 1 . Record 9 | . 5 . . . 3 . 1 . Part Schematic 4 | . . . . 4 . . . . Open Door 4 | . . 1 . 3 . . . . Branch Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 16 | . 4 . 2 7 1 1 1 . Full Trace Events 3 | . . . . 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 13 | . . . . . 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Active Infowar (turns) 3332 | 27 573 145 195 946 . 603 617 226 Optics 1446 | . . . . . . 603 617 226 Terrain 1886 | 27 573 145 195 946 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Turns Passed 4418 | 96 573 145 195 1123 321 1122 617 226 Spaces Moved 2304 | 62 396 105 92 511 141 530 332 135 Core 196 | 16 . . . . . 108 . 72 Treads 759 | . . . . 489 141 129 . . Legs 1349 | 46 396 105 92 22 . 293 332 63 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 50 130 130 Average Speed 159 | 121 120 120 180 158 160 183 182 167 Slowest Speed 350 | 150 120 120 190 240 163 350 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 58 18 12 88 16 11 57 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 3 | . . 3 . . . . . . Terrain Destroyed 178 | . 4 3 8 85 32 46 . . Melee . | . . . . . . . . . Projectile 5 | . . 3 2 . . . . . AOE 173 | . 4 . 6 85 32 46 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total 2681 | 81 440 117 102 661 196 613 336 135 Wait 23 | . . . . 2 11 10 . . Move 2296 | 61 395 104 91 510 140 529 331 135 Hop . | . . . . . . . . . Pick Up 49 | 12 5 2 . 19 6 4 1 . Fast Attach 17 | . . 1 . . 3 13 . . Attach 32 | 7 1 . 1 17 6 . . . Detach 1 | . . . . . . 1 . . Swap 21 | . 3 3 1 5 6 3 . . Drop 17 | . 3 4 . 6 2 2 . . Fire 195 | 1 30 3 9 96 18 34 4 . Melee 21 | . . . . . 4 17 . . Ram . | . . . . . . . . . Kick 3 | . 3 . . . . . . . Crush 6 | . . . . 6 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 6) 670 | -10/Materials | Entered Mines 698 | -10/Mines | Discovered new exit (range 6) 705 | -10/Mines | Met a Derelict bent on vengeance 742 | -10/Mines | Met a Derelict shopkeep closing up shop 815 | -10/Mines | Entered Materials 815 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 818 | -9/Materials | Discovered new exit (range 15) 1010 | -9/Materials | Entered Storage 1034 | -9/Storage | Lost 3 parts (1p2w) 1629 | -9/Storage | Core integrity fell below 50% 1772 | -9/Storage | Build established: Scavenger-Mutant 1997 | -9/Storage | Core integrity fell below 20% 2002 | -9/Storage | Identified exit to Recycling 2109 | -9/Storage | Discovered new exit (range 16) 2133 | -9/Storage | Entered Materials 2133 | -8/Materials | Evolved 2 slots: Propulsion x2 2161 | -8/Materials | Repaired Ion Engine 2384 | -8/Materials | Build established: Mutant 2439 | -8/Materials | Discovered new exit (range 10) 2452 | -8/Materials | Identified exit to Factory 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2466 | -7/Factory | Lost 5 parts (2p1n2u) 2599 | -7/Factory | Lost 4 parts (3n1u) 2791 | -7/Factory | Lost 4 parts (1p2u1w) 3563 | -7/Factory | Discovered new exit (range 4) 3576 | -7/Factory | Entered Lower Caves 3707 | -7/Lower Caves | Core integrity fell below 50% 3803 | -7/Lower Caves | Encountered a Warlord checkpoint 3816 | -7/Lower Caves | Learned Factory interactive machine intel 4115 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4188 | -7/Lower Caves | Discovered new exit (range 5) 4193 | -7/Lower Caves | Entered another Lower Caves area 4285 | -7/Lower Caves | Core integrity fell below 20% 4419 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04254_ An explosion rips through the floor. 04256_ Penetrated by Slug. 04259_ Hvy. Laser destroyed. 04263_ H-55 Commando misfires. 04263_ Slug penetrates Wall. 04266_ Penetrated by Slug. 04269_ H-55 Commando misfires. 04272_ Slug penetrates Wall. 04275_ Imp. Titanium Leg destroyed. 04281_ Slug penetrates Wall. 04304_ Drone sends a signal. 04313_ H-55 Commando misfires. 04313_ Slug penetrates Wall. 04326_ H-55 Commando misfires. 04326_ Slug penetrates Wall. 04334_ Penetrated by Slug. 04340_ H-55 Commando misfires. 04343_ Slug penetrates Wall. 04371_ Slug penetrates Earth. 04419_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#??????# ? | | ??????????????????????????????????????? # ????? | | ????????????????????????????????????? #???? | | ????????????????????????????????????? ##??# | | ??????????????????????????????????## # ?? | | ?????????????????????????????????# ?# ? | | ????????????????????????????????# # ? | | ??????????????????????##????#### ? # ? | | ?????????????????????## #?### #????# # ?? | | ????????????????????## ## # #?????## ??? | | ???????????????????## #????## ???? | | ???????????????????# @ # # ##??## #???? | | ???????????????????# #### # # ##?# ## ##??? | | ????????????????????????## # #?# ##?? | | ???????????????????????## # # # #?# #?? | | ???????????????????????# ##### # ##? | | ???????????????????????# ## ## | | ???????????????????????##### ## # # | | ???????????????????????????## #?# # # | | ???????????????????????????# ### # | | ???????????????????????????## h# # ## | | ????????????????????????????# #### # | | ????????????????????????????## # # ##??## # | | ?????????????????????????????#### # ##????#### | | ????????????????????????????????# ##????????? | | ???????????????????????????????# ####?????????? | | ???????????????????????????????# ##????????????? | | ???????????????????????????????# ###?????????????? | | ???????????????????????????????# ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? # ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? # #????????????????? | | ???????????????????????????? #?#?????????????????? | | ????????????????????????????#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- System Shield | -9/Storage | Hacked Imp. Datajack | -9/Storage | Hacked Hacking Suite | -9/Storage | Hacked Hardlight Generator | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 8% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Spot Them First Challenges ------------ None Game ------ Seed DiametricEtherialDissipator Manual? 0 Play Time 00:53:04 Cumulative 37.6 hours Start 2026.02.22 @ 14:46:29 End 2026.02.22 @ 15:43:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57c767fc-8f6b-48c8-b81a-393ffb292680