Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 08:50:14 Player: Grim Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1516) 1516 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 5905 Bonus ------- Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 30/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Melee Analysis Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Recoil Nullifier Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Active Sensor Suite Improved Thermal Shield > --- WEAPON ----------- Thermic Laser Remote Datajack > --- INVENTORY -------- Recoil Nullifier Improved Hacking Suite [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Thermic Laser Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 4 | . . 1 1 . 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 87 | 7 15 8 25 7 12 4 . 9 Power 7 | 1 1 . 3 1 1 . . . Engine 6 | 1 1 . 2 1 1 . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 6 3 9 4 4 . . 3 Treads 8 | . . . . 4 4 . . . Leg 3 | . 2 . 1 . . . . . Wheel 7 | 2 2 . . . . . . 3 Hover 4 | . . 3 1 . . . . . Flight 9 | . 2 . 7 . . . . . Utility 23 | 2 1 3 8 . 3 2 . 4 Device 15 | 1 1 3 6 . 2 1 . 1 Storage 1 | 1 . . . . . . . . Processor 5 | . . . 2 . 1 . . 2 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 26 | 2 7 2 5 2 4 2 . 2 Energy Gun 11 | 1 1 1 2 . 3 1 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 1 1 2 . . . . Special Weapon 2 | . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 45 | . 7 2 8 1 7 8 . 12 Power 5 | . 1 . 1 . 1 . . 2 Propulsion 15 | . 4 . 3 . 1 4 . 3 Utility 14 | . 1 2 3 . 3 2 . 3 Weapon 11 | . 1 . 1 1 2 2 . 4 Highest Loss Streak 12 | . 3 2 4 1 6 8 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 98 98 75 70 86 69 40 47 Engine 9 | . 13 11 5 . 6 13 13 9 Core 2 | . . . 3 7 5 . . . Treads 11 | . . . . 14 27 19 . . Leg 1 | . 5 1 1 . . . . . Wheel 1 | . 7 . . . . . . 5 Hover 2 | . . 30 7 . . . . . Flight 3 | . 13 . 6 1 . . . . Device 16 | . 13 22 17 23 19 13 13 14 Storage 5 | . 14 11 9 7 5 . . . Processor 1 | . . . 5 . . . . 3 Protection 1 | . . . . . . 4 . . Energy Gun 7 | . 5 11 9 5 5 10 6 5 Ballistic Gun 5 | . 12 1 4 7 6 4 . . Launcher 2 | . 1 9 4 1 5 . . . Special Weapon 1 | . . . . . . 1 6 4 Special Melee Weapon 1 | . 8 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 14 16 22 31 32 43 45 37 39 Greatest Support 100 | 26 26 24 24 80 100 80 3 36 Greatest Overweight (x) 12 | . 4 . 5 1 . 12 12 12 Average Overweight (x) . | . . . 1 . . . 12 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 Most Carried 8 | 3 8 8 8 4 5 3 . 5 Average Carried 2 | . 5 6 4 1 2 1 . . Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 3 7 8 2 2 3 . . 1 Class Distribution -------------------- 55% | Scavenger-Skirmisher 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1376 | 278 140 31 409 52 171 246 . 49 Remotely . | . . . . . . . . . Salvage Created 1578 | 125 310 148 440 54 157 241 . 103 Parts 92 | 11 21 11 12 4 20 7 . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 32 | . 8 4 8 2 5 4 . 1 Guns 20 | . 8 3 4 . 2 3 . . AOE 9 | . . 1 3 2 3 . . . Classes Destroyed 13 | 2 4 1 2 1 1 2 . . Worker 1 | . . . . 1 . . . . Builder 5 | . . . 1 2 1 . . 1 Tunneler 3 | 2 . . . . . . . 1 Recycler 1 | 1 . . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 7 | . 1 3 . 1 2 . . . Swarmer 9 | . 2 3 . . 4 . . . Grunt 17 | . 6 . 6 2 . 2 . 1 Brawler 1 | . . . . . . 1 . . Sentry 1 | . . 1 . . . . . . Hunter 2 | . . . 2 . . . . . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 7 | 2 3 3 3 5 7 2 . 3 Combat Bots Only 5 | . 3 2 3 2 5 2 . 1 Max Kills in Single Turn 3 | 1 2 1 2 2 3 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 1 1 1 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 430 | . 66 28 71 21 56 59 . 129 Missed 111 | . 18 7 16 3 15 18 . 34 Damage Taken 5383 | . 610 184 785 299 1057 767 . 1681 Core 1826 | . 160 33 190 67 257 106 . 1013 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 35 | . . . . . . . . 35 Core Remaining (%) 73 | 100 36 91 65 90 . . 57 . Volleys Fired 204 | 8 49 31 33 22 14 27 . 20 Largest 3 | 2 2 2 2 2 3 3 . 1 Hottest 168 | 60 60 99 99 83 138 168 . 85 Shots Fired 301 | 16 69 33 61 33 25 44 . 20 Gun 272 | 16 68 31 50 26 20 43 . 18 Cannon . | . . . . . . . . . Launcher 26 | . 1 2 11 7 5 . . . Special 3 | . . . . . . 1 . 2 Kinetic 113 | 8 48 . 19 21 10 7 . . Thermal 144 | . 13 31 31 5 10 36 . 18 Explosive 15 | . 1 2 . 7 5 . . . Electromagnetic 26 | 8 7 . 11 . . . . . Robot Hit Streak 12 | 4 6 3 12 4 12 7 . 12 Robot Miss Streak 4 | 4 3 2 4 2 3 2 . 3 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 3 | . 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 189 | 10 47 17 42 18 17 25 . 13 Core Hits 94 | 4 22 7 17 14 17 10 . 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 2 1 . . 5 . 5 Burn 13 | . . 2 1 . . 5 . 5 Melee Attacks 5 | . 5 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4091 | 134 470 358 965 783 668 473 . 240 Guns 2688 | 109 406 294 525 296 345 473 . 240 Cannons . | . . . . . . . . . Explosions 1403 | 25 64 64 440 487 323 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1055 | 44 254 . 189 253 210 105 . . Thermal 1624 | 25 87 294 432 43 135 368 . 240 Explosive 938 | . 64 64 . 487 323 . . . Electromagnetic 474 | 65 65 . 344 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 2 . 1 1 . Average Corruption 1 | . . . 1 2 . 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . 5 1 . 11 1 . Message Errors 4 | . . . . . . 4 . . Matter Fused 5 | . . . 2 1 . 1 1 . Heat Flow Errors 3 | . . . 2 . . 1 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 7 | . . 6 1 . . . . . Projectiles . | . . . . . . . . . Explosions 7 | . . 6 1 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . . . 29 . . . . . Shots 3 | . . . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 304 | 40 194 91 304 14 12 255 . 144 Average Temperature 67 | 20 58 43 85 14 5 79 . 48 Received Heat Transfer 1707 | . 312 9 324 198 . 360 . 504 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Melted 8 | . . 4 . . . 4 . . Heat Transferred 4786 | . 200 777 864 74 286 1448 . 1137 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 363 | 15 142 279 363 88 102 . . 145 Initial 117 | . 9 59 117 73 42 . . . Average 78 | 5 48 169 205 81 27 . . 19 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 90 | 100 100 67 57 100 100 . . 100 Level 1 9 | . . 32 42 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 3 7 4 . . 2 Investigation 5 | . 1 . 2 1 . . . 1 Extermination 2 | . . . . 1 1 . . . Reinforcement 10 | . 1 . 1 4 3 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . 2 . 2 1 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 15 8 11 20 15 4 . 11 Peak Tracking Total 8 | . 5 3 4 5 6 3 . 8 Tactical Retreats 2 | . . . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . 1 . 2 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 7 | . . 4 3 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 8 | . 4 . 1 . . 2 . 1 Terminals 6 | . 4 . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 7 . 1 . . 6 . 1 Successful 9 | . 3 . . . . 6 . . Failed 6 | . 4 . 1 . . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 7 . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 . . . . 6 . . Record 5 | . . . . . . 5 . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 3 | . 2 . . . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . 4 . . . . 1 . . Non-combat 3 | . 3 . . . . . . . Combat 2 | . 1 . . . . 1 . . Robot Hacks Applied 5 | . 4 . . . . 1 . . parse_system 3 | . 2 . . . . 1 . . no_distress 2 | . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 5374 | 86 789 213 694 570 798 1461 130 633 Spaces Moved 3013 | 55 582 243 383 306 446 699 21 278 Core 178 | 7 2 . 9 . . 50 21 89 Treads 1369 | . . . . 274 446 649 . . Legs 205 | . 125 6 74 . . . . . Wheels 410 | 48 173 . . . . . . 189 Hover 424 | . . 237 187 . . . . . Flight 427 | . 282 . 113 32 . . . . Fastest Speed 50 | 50 90 52 52 106 160 165 650 50 Average Speed 156 | 84 110 53 142 163 164 199 650 206 Slowest Speed 650 | 90 250 120 315 170 166 650 650 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 60 21 39 12 11 57 5 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 47 | 1 9 13 . 15 9 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 47 | 1 9 13 . 15 9 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3408 | 79 667 293 471 344 486 731 20 317 Wait 4 | . . . . . 4 . . . Move 3005 | 54 581 242 382 305 445 698 20 278 Hop . | . . . . . . . . . Pick Up 75 | 10 13 8 16 6 11 1 . 10 Fast Attach 4 | . 1 1 2 . . . . . Attach 63 | 7 8 6 15 4 10 4 . 9 Detach 3 | . 1 . 2 . . . . . Swap 20 | . 6 1 8 3 2 . . . Drop 25 | . 3 4 13 4 . 1 . . Fire 204 | 8 49 31 33 22 14 27 . 20 Melee 5 | . 5 . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Lost 3 parts (1p1n1w) 338 | -10/Materials | Build established: Mutant 689 | -10/Materials | Core integrity fell below 50% 839 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1085 | -9/Materials | Discovered new exit (range 5) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1228 | -8/Materials | Lost 4 parts (1p2n1u) 1488 | -8/Materials | Lost 4 parts (1n2u1w) 1539 | -8/Materials | Met 7R-MNS 1772 | -8/Materials | Discovered new exit (range 10) 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1784 | -7/Factory | Caught up to 7R-MNS 2180 | -7/Factory | Garrison activated, responded to threat 2314 | -7/Factory | Discovered new exit (range 15) 2353 | -7/Factory | Entered another Factory area 2353 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2354 | -6/Factory | Caught up to 7R-MNS 2450 | -6/Factory | Discovered new exit (range 10) 2640 | -6/Factory | Build established: Scavenger-Skirmisher 3058 | -6/Factory | Discovered new exit (range 15) 3138 | -6/Factory | Found Prototype Device 3139 | -6/Factory | Identified Active Sensor Suite 3140 | -6/Factory | Identified exit to Lower Caves 3140 | -6/Factory | Lost 6 parts (1p1n3u1w) 3151 | -6/Factory | Entered Lower Caves 3374 | -6/Lower Caves | Learned Research trap positions 3374 | -6/Lower Caves | Learned Armory trap positions 3374 | -6/Lower Caves | Learned Armory security intel 3948 | -6/Lower Caves | Encountered a Warlord checkpoint 4217 | -6/Lower Caves | Discovered new exit (range 10) 4311 | -6/Lower Caves | Lost 8 parts (4n2u2w) 4606 | -6/Lower Caves | Identified exit to Lower Caves 4612 | -6/Lower Caves | Entered another Lower Caves area 4697 | -6/Lower Caves | Discovered new exit (range 8) 4736 | -6/Lower Caves | Identified exit to Factory 4742 | -6/Lower Caves | Entered Factory 4742 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5362 | -5/Factory | Core integrity fell below 50% 5369 | -5/Factory | Core integrity fell below 20% 5375 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05348_ Active Sensor Suite destroyed. 05349_ Slug penetrates Wall. 05349_ G-50 Soldier suffers critical hit (Destroy). 05350_ Thermic Laser destroyed. 05350_ Critical hit (Burn: +37). 05351_ Com. Wheel destroyed. 05352_ Imp. Heat Sink destroyed. 05352_ Wheel destroyed. 05354_ U-05 Engineer builds a Wall. 05355_ Penetrated by Slug. 05355_ Wave Gun destroyed. 05358_ Penetrated by Slug. 05361_ Variable Charge Gun destroyed. 05365_ Penetrated by Slug. 05365_ Slug penetrates G-50 Soldier. 05366_ Identified Imp. Melee Analysis Suite. 05368_ Penetrated by Slug. 05368_ Slug penetrates G-50 Soldier. 05371_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #?????????? #? | | ??????????????????????????????????# #?????????? #? | | ??????????????????????????????????# #????????? #? | | ??????????????????????????????????# #???????? #? | | ????????????????????????????????### ######### ## | | ????????????????????????????????# | | ????????????????????????????????# ^ | | ????????????????????????????????+ ? | | ????????????????????????????????# | | ????????????????????????????????# """""""" | | ????????????????????????????????# """""""" | | ????????????????????????????????# ^ """""""" | | ????????????????????????????????# """""""" | | ???????########################## """""""" | | ????? ! """""""" | | ????? | | ????? | | ???????????????##########+######## | | ?????????????????????# #????# | | ?????????????????????# #????# ############# | | ?????????????????????#h h #????# #???????????? | | ?????????????????????#gggg #????# #???????????? | | ?????????????????????# #????# +???????????? | | ?????????????????????# #????# #???????????? | | ?????????????????????# @ #????# #???????????? | | ?????????????????????# ! #????# #???????????? | | ?????????????????????# #????# #???????????? | | ?????????????????????# #????# #???????????? | | ?????????????????????# #????# ???????????? | | ?????????????????????# #????# #???????????? | | ?????????????????????# #????# #???????????? | | ?????????????????????########????# #???????????? | | ?????????????????????????????????# +???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Universal Adapter Challenges ------------ None Game ------ Seed GaussMobileLoader Manual? 0 Play Time 01:06:41 Cumulative 16.0 hours Start 2024.03.12 @ 07:34:41 End 2024.03.12 @ 08:50:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 17 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7e3e8d0-cd2c-462d-9e1d-4ffdcfacd852