Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 19:25:14 Player: Not_Jesus8 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (4567) 4567 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 10846 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 27/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Authchip [Armor] Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Makeshift Microdissipator Network Large Storage Unit Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Minigun Minigun Minigun Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Hacking Suite Authchip [Device] Authchip [Armor] Minigun CPS Tube CPS Tube CPS Tube [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor MA-1KR's Cyclogen Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Makeshift Microdissipator Network Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Slots Evolved 10 | . . 2 . 2 . . . 4 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . Utility 5 | . . 1 . 1 . . . 2 1 . Weapon 3 | . . . . 1 . . . 1 1 . Parts Attached 91 | 7 5 23 . 3 19 2 18 5 5 4 Power 11 | 1 1 3 . . 3 . 2 1 . . Engine 9 | 1 1 3 . . 2 . 1 1 . . Core 1 | . . . . . 1 . . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 24 | 2 . 6 . . 5 2 6 . 3 . Treads 21 | 2 . 6 . . 5 2 6 . . . Leg 3 | . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 2 2 5 . 2 6 . 4 3 2 4 Device 8 | 1 1 . . . 1 . 2 1 1 1 Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . 2 . . . . . . . . Hackware 2 | . . . . . . . . . . 2 Protection 16 | . . 3 . 2 5 . 2 2 1 1 Artifact . | . . . . . . . . . . . Weapon 26 | 2 2 9 . 1 5 . 6 1 . . Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 1 5 . . 2 . 3 1 . . Ballistic Cannon 10 | . 1 4 . 1 2 . 2 . . . Launcher 2 | . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 50 | . . 6 . 1 8 . 9 11 1 14 Power 3 | . . 1 . . . . 1 1 . . Propulsion 13 | . . 1 . . 3 . 3 3 1 2 Utility 19 | . . 4 . 1 2 . 2 2 . 8 Weapon 15 | . . . . . 3 . 3 5 . 4 Highest Loss Streak 9 | . . 3 . 1 5 . 5 5 1 9 To Critical Strikes 2 | . . . . . 1 . . . . 1 Average Backups 11 | . 2 9 15 14 12 14 14 10 9 7 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 5 5 3 2 1 . . . Utility 3 | . . . 1 1 2 4 5 6 5 5 Weapon 4 | . 1 7 9 8 6 7 4 . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . . 4 . . 1 1 6 . . 5 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . . . . . 2 . . 2 Weapon 9 | . . 4 . . 1 . 4 . . . Tool/Special 3 | . . . . . . . . . . 3 Average Slot Usage (%) 91 | . 100 87 100 91 97 100 99 81 69 55 Engine 7 | . 14 8 11 9 7 9 8 2 5 3 Treads 24 | . 28 31 33 27 26 27 26 20 2 . Device 4 | . 14 2 . . . . . 12 15 13 Storage 8 | . 14 11 11 9 9 9 9 6 5 3 Processor 2 | . . 5 11 9 1 . . . . . Protection 16 | . . 5 11 10 23 27 26 8 6 . Ballistic Gun 10 | . 15 13 . . 9 9 8 11 19 17 Ballistic Cannon 14 | . 6 8 22 27 16 18 17 12 5 3 Peak Build Rating 63 | 9 9 17 17 22 26 27 40 53 63 63 Average Rating 26 | 5 7 12 17 20 23 26 30 47 52 40 On Entrance 24 | . 9 7 17 17 22 26 27 39 43 63 Avg Prop Armor Cover (%) 3 | . . . . . . . 4 3 . . Naked Turns 30 | . . . . . . . . . . 30 Heaviest Build 78 | 13 31 47 47 52 60 60 71 72 78 78 Greatest Support 74 | 40 40 60 60 60 60 60 60 74 55 55 Greatest Overweight (x) 24 | . . . . . 1 . 1 3 24 2 Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 6 15 15 15 15 15 15 13 10 10 Average Carried 11 | . 2 9 15 14 12 14 14 10 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 6 15 15 14 15 15 14 10 10 1 Scrap Suit Usage (%) 16 | . . . . . . . . 99 100 73 Parts Cannibalized 5 | . . . . . . . . 3 2 . Class Distribution -------------------- 37% | Tank 25% | Mutant 12% | Scavenger-Tank 11% | Derelict-Tank 7% | Scavenger-Scrapper 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Matter Collected 4472 | 314 85 833 113 187 887 491 769 594 191 8 Remotely . | . . . . . . . . . . . Salvage Created 5255 | 264 236 1043 10 334 1012 521 1026 562 219 28 Parts 286 | 17 21 62 3 18 62 22 39 34 8 . Haulers Intercepted 10 | . 1 3 . . 4 . . 1 1 . Recyclers Shooed 6 | 1 . . . . . 2 . 3 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Combat Hostiles Destroyed 105 | . 6 27 2 10 21 2 21 11 3 2 Melee 1 | . . . . . 1 . . . . . Guns 36 | . 4 22 . . 6 . . 3 1 . Cannons 60 | . 2 5 2 10 14 2 14 8 2 1 AOE 8 | . . . . . . . 7 . . 1 Classes Destroyed 23 | 3 3 4 . . 2 . 6 3 1 1 Worker 7 | 1 . 1 . 1 4 . . . . . Builder 5 | . . . . . 3 . . 2 . . Tunneler 9 | 9 . . . . . . . . . . Hauler 10 | . 1 3 . . 4 . . 1 1 . Recycler 13 | 1 1 1 . 1 1 7 . 1 . . Mechanic 1 | . . 1 . . . . . . . . Operator 1 | . . . . . . . . 1 . . Turret 1 | . . . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 26 | . 5 13 2 3 . . . 3 . . Grunt 26 | . 1 7 . 3 9 . . 4 1 1 Brawler 2 | . . 1 . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . 1 Sentry 23 | . . 6 . 4 10 2 . 1 . . Hunter 2 | . . . . . . . . . 2 . Programmer 2 | . . . . . . . . 2 . . Heavy 1 | . . . . . . . . 1 . . Federalist 3 | . . . . . . . 3 . . . Explorer 1 | . . . . . . . 1 . . . Ranger 2 | . . . . . . . 2 . . . Guru 2 | . . . . . . . 2 . . . Scrapper 13 | . . . . . . . 13 . . . Best Kill Streak 10 | 5 3 8 2 8 5 3 10 6 2 1 Combat Bots Only 10 | . 3 4 2 6 4 1 10 4 2 1 Max Kills in Single Turn 3 | 1 1 1 1 2 1 1 3 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . 1 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Hostile Shots Fired 896 | . 48 155 12 45 138 6 166 135 32 159 Missed 237 | . 11 49 4 9 27 2 38 49 6 42 Hits 659 | . 37 106 8 36 111 4 128 86 26 117 Melee 5 | . . . . . 5 . . . . . Projectile 654 | . 37 106 8 36 106 4 128 86 26 117 AOE 12 | . . . . . . . . . . 12 Critical Strikes 31 | . . 1 . 2 7 1 7 4 . 9 Part Disruptions 3 | . . . . . . . 1 2 . . Damage Taken 10682 | . 325 1145 65 510 1886 64 1849 1636 344 2858 Core 1759 | . 60 95 10 94 123 . 217 145 13 1002 Absorbed by Shields 512 | . . . . . 207 . . . 125 180 Ignored by Resistances 30 | . . . . . . . 30 . . . Regen/Repaired (Parts) 288 | . . 120 . . 118 . . 30 20 . Core Remaining (%) 70 | 100 76 . 73 . . . 21 82 . . Volleys Fired 347 | 18 24 88 3 19 75 19 36 39 15 11 Largest 5 | 2 2 2 2 3 3 3 3 4 4 5 Hottest 147 | 70 70 74 74 111 111 97 111 139 119 147 Shots Fired 881 | 36 48 176 6 54 200 47 90 129 60 35 Gun 434 | 36 35 128 . . 65 9 27 64 45 25 Cannon 440 | . 13 48 6 54 134 38 57 65 15 10 Launcher 7 | . . . . . 1 . 6 . . . Special . | . . . . . . . . . . . Kinetic 856 | 18 42 176 6 54 199 47 90 129 60 35 Thermal 24 | 18 6 . . . . . . . . . Explosive 1 | . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | 12 6 14 5 7 21 5 6 14 6 6 Robot Miss Streak 8 | 1 5 6 . 3 6 3 5 8 7 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 4 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . Shots Hit Robots 510 | 27 21 106 5 28 104 26 51 84 33 25 Core Hits 295 | 12 10 42 2 15 51 9 55 52 21 26 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 11 | . . 1 . 1 5 1 . 1 1 1 Destroy 2 | . . . . . . . . . 1 1 Blast 9 | . . 1 . 1 5 1 . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11514 | 336 295 1782 148 770 2380 670 1927 2024 544 638 Guns 4196 | 336 218 1278 . . 631 82 251 821 282 297 Cannons 6153 | . 72 494 145 770 1625 531 860 1141 237 278 Explosions 885 | . . . . . 69 . 816 . . . Melee . | . . . . . . . . . . . Ramming 280 | . 5 10 3 . 55 57 . 62 25 63 Kinetic 11002 | 210 253 1772 145 770 2256 613 1927 1962 519 575 Thermal 163 | 126 37 . . . . . . . . . Explosive 69 | . . . . . 69 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . 1 1 . 4 4 2 2 . 4 Average Corruption 2 | . . 1 1 . 2 4 1 1 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . 4 2 . 16 20 1 6 . 3 Message Errors 9 | . . 1 1 . 2 3 . 1 . 1 Matter Fused 11 | . . 1 . . 4 6 . . . . Heat Flow Errors 7 | . . . 1 . 2 4 . . . . Energy Discharges 8 | . . 1 . . 2 2 . 2 . 1 Parts Rejected 3 | . . 1 . . 2 . . . . . Data Loss (minor) 8 | . . . . . 3 2 1 1 . 1 Data Loss (major) 2 | . . . . . . 2 . . . . Misfires 2 | . . . . . . 1 . 1 . . Weapon Failures 2 | . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 78 | . . . 7 . 9 46 16 . . . Projectiles 59 | . . . 7 . 9 41 2 . . . Explosions 14 | . . . . . . . 14 . . . Melee 5 | . . . . . . 5 . . . . Knockbacks 77 | . . 3 1 3 13 6 6 26 8 11 Impact 4 | . . . . . . 1 . 1 1 1 Kinetic 66 | . . 3 1 3 11 5 6 20 7 10 Secondary 7 | . . . . . 2 . . 5 . . Self-Inflicted Damage 194 | . . . . . 37 . . . . 157 Shots 2 | . . . . . 1 . . . . 1 Rammed 38 | . 4 1 1 . 11 5 . 6 . 10 Targets Rammed 52 | . 4 2 1 . 15 6 . 7 1 16 Kicked 7 | . . . . . . . . . 1 6 Crushed 7 | . . 1 . . 4 1 . 1 . . Highest Temperature 425 | 81 54 120 159 360 373 262 425 200 200 200 Average Temperature 99 | 29 22 30 50 183 97 86 139 90 119 89 Received Heat Transfer 3147 | . 48 255 . 207 780 36 852 165 12 792 Effects 16 | . . . . 3 7 . 5 1 . . Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 4 | . . . . . 3 . . 1 . . Interference 7 | . . . . 2 3 . 2 . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (major) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . . . Heat Transferred 481 | 370 111 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Maximum Alert Level 1 | . . 1 . . 1 . . . . 1 Low Security (%) 73 | 100 100 30 100 100 35 100 . 100 100 88 Level 1 26 | . . 69 . . 64 . . . . 11 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 382 | 15 71 342 134 181 382 130 . 120 40 293 Initial 130 | . . 18 114 . 67 130 . . 18 16 Average 117 | 1 25 235 57 58 254 60 . 42 5 43 Influence Increases 3367 | 55 172 831 70 276 851 261 . 345 103 403 Destroy 0b10 Robot/C 1660 | . 120 540 40 200 420 40 . 220 60 20 Destroy 0b10 Robot/NC 240 | 55 10 35 . 10 60 35 . 25 5 5 Destroy Leader 452 | . 32 138 . 50 158 . . 62 12 . Successful Hack 98 | . 9 34 . 5 . 26 . . 24 . Select Force Hacks 150 | . . . . . . 150 . . . . Disable Machine 180 | . . 30 . . 135 . . 15 . . Anti-Garrison Action 50 | . . . . . . . . . . 50 Destroy Structure 162 | . 1 9 . 11 33 10 . 8 2 88 Lose Combat Pursuer 375 | . . 45 30 . 45 . . 15 . 240 Influence Decreases 3079 | 55 127 581 365 115 676 563 34 306 118 139 Entered New Map 571 | . . 27 181 . 94 206 34 . 21 8 Time Decay 2115 | 55 127 494 184 105 502 357 . 196 95 . Lost Part 333 | . . 60 . 10 80 . . 110 2 71 Lost Ally 60 | . . . . . . . . . . 60 Squads Dispatched 16 | . 1 1 . 3 6 . . 4 1 . Investigation 2 | . 1 1 . . . . . . . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 6 | . . . . 1 2 . . 2 1 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . 2 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Distress Signals 10 | . 1 4 . 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 186 | . 10 43 3 12 30 2 43 16 3 24 Peak Tracking Total 14 | . 4 5 4 3 4 1 10 8 2 14 Tactical Retreats 12 | . . 2 1 . 2 . 1 1 . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Traps Triggered 9 | . 1 . . . 4 . . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Machines Disabled 17 | . . 2 . . 9 . 3 1 . 2 Max in Single Turn 2 | . . 1 . . 1 . 1 1 . 2 Phase Generator 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Machines Accessed 28 | . 1 9 . 1 2 10 3 1 1 . Terminals 14 | . 1 6 . 1 1 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 2 . . 1 . . 1 . . Recycling Units 5 | . . . . . . 5 . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 84 | . 3 24 . 5 3 21 26 1 1 . Successful 64 | . 2 14 . 2 2 17 26 . 1 . Failed 19 | . 1 9 . 3 1 4 . 1 . . Catastrophic 5 | . . 3 . 1 . . . 1 . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 43 | . 3 17 . 5 2 16 . . . . Terminals 35 | . 3 17 . 5 1 9 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . 4 . . 2 . . 1 . . Recycling Units 12 | . . . . . . 12 . . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 29 | . . 1 . 1 . 1 26 . . . Record 26 | . . . . . . . 26 . . . Terminal Index 2 | . . 1 . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . . 2 . . . . . Scan Component 3 | . . 2 . . 1 . . . . . Repair 2 | . . 1 . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . . . Recycle Component 2 | . . . . . . 2 . . . . Process 1 | . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . 2 . . . . Scanalyzer 1 | . . 1 . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 23 | . 2 9 . 1 . 11 . . . . Terminals 18 | . 2 9 . 1 . 6 . . . . Botnet 7 | . 1 4 . 1 . 1 . . . . Skim 11 | . 1 5 . . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . Tunnel 5 | . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 8 . 1 2 1 . 1 . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . Time 64 | . . 26 . . 38 . . . . . Parts Recycled 2 | . . . . . . 2 . . . . Recycled Matter 55 | . . . . . . 55 . . . . Retrieved Matter 55 | . . . . . . 55 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Total Allies 5 | . . . . . . . . . . 5 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 14 | . . . . . . . . . . 14 Highest-Rated Ally 14 | . . . . . . . . . . 14 Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Active Infowar (turns) 752 | 5 438 309 . . . . . . . . Terrain 69 | 5 64 . . . . . . . . . Seismic 683 | . 374 309 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Turns Passed 9357 | 497 439 1318 488 264 1350 898 2387 739 491 486 Spaces Moved 4364 | 83 217 591 299 107 600 447 1227 339 195 259 Core 97 | 4 . . . . . . . . 2 91 Treads 4011 | 79 217 591 299 107 600 447 1227 339 105 . Legs 256 | . . . . . . . . . 88 168 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 151 145 190 50 Average Speed 162 | 154 160 160 160 160 161 160 159 165 219 146 Slowest Speed 1250 | 160 160 160 160 160 240 160 240 200 1250 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 36 43 72 13 78 94 78 15 6 36 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 11 | . . 1 1 . . 9 . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 . . Scrap Searched 6 | . . . . . . . 6 . . . Spaces Dug 1 | . . 1 . . . . . . . . Terrain Destroyed 185 | . . 6 . 14 28 11 28 6 . 92 Melee . | . . . . . . . . . . . Projectile 63 | . . 6 . 14 23 11 3 6 . . AOE 122 | . . . . . 5 . 25 . . 92 Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Gar Total 5894 | 412 260 785 302 157 809 586 1589 428 226 340 Wait 878 | 305 . 43 . 28 76 109 271 33 9 4 Move 4354 | 82 216 590 298 106 599 446 1226 338 195 258 Hop . | . . . . . . . . . . . Pick Up 51 | . 6 16 . 1 12 2 13 1 . . Fast Attach 53 | 7 4 19 . 1 7 . 7 3 4 1 Attach 32 | . . 2 . 2 8 . 10 5 1 4 Detach 3 | . . 1 . . . . . 1 1 . Swap 22 | . 1 4 . . 7 2 8 . . . Drop 56 | . 5 20 . . 10 2 18 1 . . Fire 347 | 18 24 88 3 19 75 19 36 39 15 11 Melee . | . . . . . . . . . . . Ram 11 | . . . . . . . . . . 11 Kick 7 | . . . . . . . . . 1 6 Crush 35 | . 4 2 1 . 15 6 . 7 . . Escape Stasis . | . . . . . . . . . . . Rewire 45 | . . . . . . . . . . 45 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 498 | -11/Scrapyard | Entered Materials 514 | -10/Materials | Build established: Mutant 886 | -10/Materials | Discovered new exit (range 14) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Central database locked down 1277 | -9/Materials | Lost 3 parts (1n2u) 1537 | -9/Materials | Discovered new exit (range 16) 1638 | -9/Materials | Identified exit to Materials 1791 | -9/Materials | Repaired Lgt. Treads 1965 | -9/Materials | Discovered new exit (range 15) 2144 | -9/Materials | Learned Storage stockpile data 2211 | -9/Materials | Loaded intel: 12 terminal locations 2213 | -9/Materials | Loaded intel: 15 trap records 2214 | -9/Materials | Learned location of Zion (-6) 2224 | -9/Materials | Learned 2 Storage zone layouts 2253 | -9/Materials | Identified exit to Mines 2255 | -9/Materials | Entered Mines 2278 | -9/Mines | Met a Derelict bent on vengeance 2724 | -9/Mines | Discovered exit to Materials (range 13) 2743 | -9/Mines | Entered Materials 2743 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2744 | -8/Materials | Identified exit to Storage 2892 | -8/Materials | Garrison activated, responded to threat 3007 | -8/Materials | Entered Storage 3048 | -8/Storage | Build established: Tank 3365 | -8/Storage | Garrison activated, responded to threat 3450 | -8/Storage | Lost 5 parts (1n1u3w) 3711 | -8/Storage | Discovered new exit (range 5) 4082 | -8/Storage | Repaired Imp. Light Armor Plating 4328 | -8/Storage | Garrison activated, responded to threat 4350 | -8/Storage | Used back door to open Recycling access 4350 | -8/Storage | Discovered new exit (range 5) 4357 | -8/Storage | Entered Recycling 4850 | -8/Recycling | Discovered new exit (range 5) 4856 | -8/Recycling | Learned Storage stockpile data 4965 | -8/Recycling | Learned 2 Storage zone layouts 4977 | -8/Recycling | Learned Factory stockpile data 4995 | -8/Recycling | Identified exit to Scraptown 5025 | -8/Recycling | Learned 4 Factory zone layouts 5067 | -8/Recycling | Learned Factory fabricator intel 5215 | -8/Recycling | Scanned before Scraplab entrance 5237 | -8/Recycling | Entered Scraplab 5255 | -8/Recycling | Entered Scraptown 5255 | -8/Scraptown | System corruption cleaned by C-Scrubber 6089 | -8/Scraptown | Visited UFD Registry 6089 | -8/Scraptown | Registered with UFD as "Steamlever" 6155 | -8/Scraptown | Visited Junk Repository 6209 | -8/Scraptown | Visited Observation Area 6254 | -8/Scraptown | Visited Junk Repository 6302 | -8/Scraptown | Visited Scrapoid Research Area 6473 | -8/Scraptown | Visited Scrapoid Pod Storage 6501 | -8/Scraptown | Visited DA-N13 Charitable Foundation 6528 | -8/Scraptown | Found DCF Scrap (29 items) 6570 | -8/Scraptown | Visited Botcube Research 6747 | -8/Scraptown | Visited Junk Cannon Lab 6777 | -8/Scraptown | Visited Curators Association 6797 | -8/Scraptown | Build established: Derelict-Tank 6901 | -8/Scraptown | Met Optimus 6901 | -8/Scraptown | Accepted into 0bPrime 7301 | -8/Scraptown | Civil war broke out across Scraptown 7347 | -8/Scraptown | Found MA-1KR's Cyclogen 7378 | -8/Scraptown | Identified exit to Factory 7395 | -8/Scraptown | Lost 6 allies 7454 | -8/Scraptown | Core integrity fell below 50% 7455 | -8/Scraptown | Destroyed 7 combat bots 7500 | -8/Scraptown | Lost 5 allies 7502 | -8/Scraptown | Lost 5 parts (1p1u3w) 7559 | -8/Scraptown | Lost 3 allies 7580 | -8/Scraptown | Lost 3 parts (3n) 7583 | -8/Scraptown | Found Scrap Suit 7589 | -8/Scraptown | Destroyed 10 combat bots 7642 | -8/Scraptown | Entered Factory 7642 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7645 | -6/Factory | Loaded intel: 6 fabricator locations 7940 | -6/Factory | Build established: Scavenger-Scrapper 7998 | -6/Factory | Lost 4 parts (1n1u2w) 8139 | -6/Factory | Lost 5 parts (1p1u3w) 8351 | -6/Factory | Discovered new exit (range 16) 8381 | -6/Factory | Entered another Factory area 8381 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8599 | -5/Factory | Build established: Scavenger-Tank 8872 | -5/Factory | Identified exit to Garrison 8872 | -5/Factory | Entered Garrison 8892 | -5/Garrison | Triggered checkpoint 9202 | -5/Garrison | Triggered checkpoint 9230 | -5/Garrison | Triggered checkpoint 9230 | -5/Garrison | Triggered checkpoint 9238 | -5/Garrison | Released all parts (4) 9254 | -5/Garrison | Triggered checkpoint 9256 | -5/Garrison | Discovered new exit (range 13) 9267 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9269 | -5/Garrison | Lost 9 parts (1n4u4w) 9283 | -5/Garrison | Phase Generator disabled 9291 | -5/Garrison | Core integrity fell below 50% 9308 | -5/Garrison | Core integrity fell below 20% 9336 | -5/Garrison | Lost 3 parts (3u) 9358 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09330_ E-15 Imp rewired. 09331_ Imp 6c destroyed. 09332_ Attempting to rewire E-15 Imp. 09332_ Imp 6d destroyed. 09333_ Attempting to rewire E-15 Imp. 09344_ System corrupted: Energy discharge (-35). 09344_ Attempting to rewire E-15 Imp. 09344_ Slug penetrates Wall. 09345_ Attempting to rewire E-15 Imp. 09348_ E-15 Imp rewired. 09349_ Attempting to rewire E-15 Imp. 09349_ Y-64 Sentinel Neutrino Core blown off. 09349_ Y-64 Sentinel Imp. Treads blown off. 09349_ Imp 6e destroyed. 09349_ Slug penetrates Wall. 09350_ Attempting to rewire E-15 Imp. 09352_ Penetrated by Slug. 09353_ Attempting to rewire E-15 Imp. 09355_ Penetrated by Slug. 09356_ Attempting to rewire E-15 Imp. Map ----- +----------------------------------------------------+ | ################## ######## #??????? | | # ?????? | | # |[ ?????? | | ############################|| ## #??? ???????? | | ?????????????????????????###! ## ## #??????? | | ?????????????????????????# ??????? | | ?????????????????????????#= ??????? | | ?????????????????????????#[! % ??????? | | ?????????????????????????#* % ??????? | | ?????????????????????????### ## ## #??????? | | ?????????????############### ## #??? ???????? | | ?????????????# ??????? | | ?????????????# ??????? | | ?????????????# ??????? | | ?????????????# #### ####### ###""""######??????? | | ?????????????# #??# #??????????????????????????? | | ?????????????# #??# #??????????????????????????? | | ?????????????# #??# #??????????????????????????? | | ?????????????# #??# #??????????????????????????? | | ???????####### #### #??????????????????????????? | | ? #??????????????????????????? | | ???????####### ######??????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #?????#####?????????????????????? | | ?????????????# ###???#*@e#?????????????????????? | | ?????????????# #####!=%#?????????????????????? | | ??????? YY=!=#?????????????????????? | | ?????????????# ##Y######?????????????????????? | | ?????????????# #??# #??????????????????????????? | | ?????????????# #??# #??????????????????????????? | | ?????????????# #??# #??????????????????????????? | | ?????????????# #??# #???##??#??????????????????? | | ????????????## #### #!!!!## #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????## ######!!!!## #??????????????????? | | ?????????????# #?????#####? #??????????????????? | | ?????????????# #??????????? ##?????????????????? | | ?????????????# #?????###### ###???????????????? | | ???????????### ###??## # ##??????????????? | | ???????????# #?## #??????????????? | | ???????????### ###?# # ##?????????????? | | ???????????# #?# #?????????????? | | ???????????###^ ###?## ##?????????????? | | ?????????????# ### #?????????????? | | ?????????????# < / #????????????? | | ?????????????# ### ###????????????? | | ?????????????#######?# # #?????????????? | | ?????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 2600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 700 Resistance: EX 50 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 14% | -9/Materials Imp. Light Armor Plating | 34% | -8/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Link The Feds Uncivil War Well-fed Force Field Challenges ------------ None Game ------ Seed HelicalGaussMediator Manual? 0 Play Time 01:06:05 Cumulative 30.3 hours Start 2025.11.02 @ 18:08:29 End 2025.11.02 @ 19:25:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e97543da-5de6-47fa-9c71-c46ef4b88c98