Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.19 @ 23:08:21 Player: Aristaeus Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2390) 2390 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 5521 Bonus ------- Pacifist 200 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Target Analyzer Core Shielding Improved Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Cooling System Medium Storage Unit Target Analyzer Recoil Stabilizer Core Shielding Light Armor Plating Medium Armor Plating Improved Light Armor Plating Hacking Suite EM Pulse Cannon Advanced Beam Cannon Assault Cannon Grenade Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 64 | 5 1 27 8 22 1 Power 10 | . . 4 2 4 . Engine 6 | . . 3 1 2 . Core 4 | . . 1 1 2 . Reactor . | . . . . . . Propulsion 22 | 2 . 9 3 8 . Treads . | . . . . . . Leg 20 | . . 9 3 8 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 6 2 5 . Device 5 | . . 3 1 1 . Storage 2 | 1 1 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 6 | . . 2 . 4 . Artifact . | . . . . . . Weapon 17 | 2 . 8 1 5 1 Energy Gun 6 | 1 . 3 1 1 . Energy Cannon 4 | . . 4 . . . Ballistic Gun 4 | 1 . 1 . 2 . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 1 3 . Parts Lost 15 | . . 5 . 3 7 Power 3 | . . 2 . 1 . Propulsion 5 | . . 2 . 1 2 Utility 2 | . . . . . 2 Weapon 5 | . . 1 . 1 3 Highest Loss Streak 7 | . . 3 . 2 7 To Critical Strikes . | . . . . . . Average Backups 17 | 4 8 17 19 19 17 Power 3 | 1 2 3 3 3 1 Propulsion 2 | 2 4 2 2 1 1 Utility 7 | . . 5 7 10 11 Weapon 4 | 1 1 5 6 4 2 Tool/Special . | . . . . . . Unused Backups 31 | . . 7 3 7 14 Power 6 | . . 2 . 3 1 Propulsion 4 | . . 3 . . 1 Utility 14 | . . 2 . 1 11 Weapon 6 | . . . 3 2 1 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 95 | . 71 92 99 99 80 Engine 5 | . . 6 8 5 . Core 2 | . . 3 . 1 5 Leg 29 | . . 22 36 37 28 Wheel 3 | . 28 6 . . . Device 12 | . . 9 17 15 12 Storage 9 | . 14 11 9 7 6 Processor 6 | . . 5 5 7 6 Protection 5 | . . 4 3 6 5 Energy Gun 1 | . 14 3 . . . Energy Cannon 12 | . . 16 18 10 . Ballistic Gun 2 | . 14 2 . 1 . Ballistic Cannon 1 | . . . . 3 10 Peak Build Rating 44 | 5 5 20 27 44 43 Average Rating 24 | 4 5 15 22 37 33 On Entrance 16 | . 5 5 19 27 42 Avg Prop Armor Cover (%) 2 | . . . . 2 2 Naked Turns 20 | . . . . . 20 Heaviest Build 68 | 9 44 64 65 68 63 Greatest Support 71 | 32 32 33 50 71 59 Greatest Overweight (x) 15 | 2 1 2 1 1 15 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 18 Most Carried 20 | 7 9 20 20 20 20 Average Carried 17 | 5 8 17 18 19 17 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 7 9 20 20 20 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1053 | 217 . 509 90 237 . Remotely . | . . . . . . Salvage Created 2911 | . . 1391 455 895 170 Parts 140 | . . 76 23 41 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 57 | . . 26 12 18 1 Guns 11 | . . 10 . 1 . Cannons 39 | . . 13 12 14 . AOE 1 | . . . . . 1 Classes Destroyed 10 | . . 6 2 1 1 Worker 3 | . . 3 . . . Recycler 3 | . . 2 . 1 . Watcher 2 | . . 1 1 . . Swarmer 8 | . . . 5 3 . Grunt 28 | . . 18 3 7 . Brawler 1 | . . 1 . . . Sentry 13 | . . 7 3 3 . Hunter 1 | . . . 1 . . Programmer 5 | . . . . 5 . Compactor 1 | . . . . . 1 Best Kill Streak 8 | . . 8 4 5 1 Combat Bots Only 6 | . . 6 4 5 1 Max Kills in Single Turn 2 | . . 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 429 | . . 198 75 136 20 Missed 127 | . . 49 31 46 1 Hits 302 | . . 149 44 90 19 Melee 21 | . . 2 . . 19 Projectile 281 | . . 147 44 90 . AOE 1 | . . . . 1 . Critical Strikes 17 | . . 3 1 3 10 Damage Taken 3628 | . . 1513 318 1008 789 Core 1012 | . . 256 28 103 625 Absorbed by Shields . | . . . . . . Ignored by Resistances 1052 | . . 449 98 295 210 Regen/Repaired (Parts) 65 | . . 65 . . . Core Remaining (%) 82 | 100 100 36 94 . . Volleys Fired 164 | 1 1 84 23 46 9 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 60 60 136 136 136 76 Shots Fired 321 | 2 2 167 46 89 15 Gun 63 | 2 2 57 . 2 . Cannon 254 | . . 110 46 87 11 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 45 | 1 1 21 . 11 11 Thermal 270 | . . 146 46 78 . Explosive 4 | . . . . . 4 Electromagnetic 2 | 1 1 . . . . Robot Hit Streak 36 | 2 3 36 17 18 10 Robot Miss Streak 2 | . 1 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 254 | 2 1 136 32 70 13 Core Hits 101 | 1 . 38 18 35 9 Critical Kills 4 | . . 1 . 3 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 . 3 . Burn 3 | . . 3 . . . Meltdown 4 | . . 1 . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6144 | 28 22 2527 694 1580 1293 Guns 787 | 28 22 697 . 40 . Cannons 4303 | . . 1822 694 1540 247 Explosions 1046 | . . . . . 1046 Melee . | . . . . . . Ramming 8 | . . 8 . . . Kinetic 594 | 13 . 212 . 122 247 Thermal 4459 | . . 2307 694 1458 . Explosive 1046 | . . . . . 1046 Electromagnetic 37 | 15 22 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 1 . 3 12 Average Corruption 3 | . . 1 . 2 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 3 . 14 5 Message Errors 4 | . . . . 4 . Matter Fused 5 | . . 1 . 3 1 Heat Flow Errors 5 | . . . . 4 1 Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . 1 . . . Misfires 2 | . . . . 1 1 Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . . 17 . 26 Projectiles 17 | . . . 17 . . Explosions 26 | . . . . . 26 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 103 | . . . . . 103 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 504 | . . 504 12 331 244 Average Temperature 114 | . . 116 4 166 130 Received Heat Transfer 1209 | . . 912 72 225 . Effects 6 | . . 6 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 6 | . . 3 . 3 . Combat Hostiles 6 | . . 3 . 3 . Parts Melted 20 | . . 7 1 12 . Heat Transferred 8399 | . . 4773 1258 2368 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 172 | . 8 121 172 146 8 Initial 59 | . . . 18 59 4 Average 39 | . . 57 44 32 . Influence Increases 1690 | . 8 812 341 502 27 Destroy 0b10 Robot/C 1120 | . . 520 240 360 . Destroy 0b10 Robot/NC 40 | . . 30 5 5 . Destroy Leader 314 | . . 142 62 110 . Successful Hack 44 | . 8 28 . 8 . Disable Machine 27 | . . 27 . . . Destroy Structure 40 | . . 5 4 4 27 Lose Combat Pursuer 105 | . . 60 30 15 . Influence Decreases 1690 | . 8 761 239 640 42 Entered New Map 138 | . . . 33 94 11 Time Decay 1463 | . 8 711 206 516 22 Lost Part 82 | . . 50 . 30 2 Lost Ally 7 | . . . . . 7 Squads Dispatched 13 | . 1 4 3 5 . Investigation 2 | . 1 1 . . . Extermination 3 | . . . . 3 . Reinforcement 6 | . . 3 1 2 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . . 2 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 3 40 17 28 6 Peak Tracking Total 8 | . 2 8 6 5 5 Tactical Retreats 5 | . . 3 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 7 | . 1 4 1 1 . Terminals 5 | . 1 2 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 1 13 3 3 . Successful 14 | . 1 10 1 2 . Failed 6 | . . 3 2 1 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 8 | . 1 3 3 1 . Terminals 11 | . 1 4 3 3 . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 2 1 2 . Record 1 | . . . . 1 . Robot Analysis 1 | . . 1 . . . Level Access Points 4 | . 1 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 3 1 1 . Full Trace Events 3 | . . 2 1 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 2 | . . 2 . . . Time 29 | . . 29 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 250 | . . . . . 250 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 3253 | . . 856 686 1579 132 Optics 856 | . . 856 . . . Sensors 2397 | . . . 686 1579 132 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4326 | 118 210 1579 687 1579 153 Spaces Moved 1904 | 103 177 651 229 690 54 Core 23 | 22 . . . . 1 Treads . | . . . . . . Legs 1333 | . . 361 229 690 53 Wheels 548 | 81 177 290 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 175 96 185 Average Speed 161 | 96 114 168 177 169 203 Slowest Speed 800 | 150 115 245 182 187 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 7 31 59 20 20 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . . . 42 Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . . . . . 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2840 | 119 182 965 471 1021 82 Wait 554 | . . 139 184 215 16 Move 1900 | 102 176 650 228 690 54 Hop . | . . . . . . Pick Up 81 | 11 3 36 13 18 . Fast Attach 7 | 1 . 3 1 2 . Attach 22 | 4 . 9 3 4 2 Detach . | . . . . . . Swap 48 | . 1 23 5 18 1 Drop 57 | . 1 19 14 23 . Fire 164 | 1 1 84 23 46 9 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 152 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 329 | -9/Materials | Discovered new exit (range 7) 918 | -9/Materials | Discovered new exit (range 6) 1209 | -9/Materials | Lost 3 parts (2n1w) 1315 | -9/Materials | Core integrity fell below 50% 1334 | -9/Materials | Discovered new exit (range 14) 1713 | -9/Materials | Identified exit to Materials 1782 | -9/Materials | Repaired Ion Engine 1799 | -9/Materials | Repaired Cooling System 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -8/Materials | Build established: Scavenger-Mutant 2333 | -8/Materials | Identified exit to Factory 2487 | -8/Materials | Garrison activated, responded to threat 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3380 | -7/Factory | Discovered new exit (range 11) 3476 | -7/Factory | Identified exit to Storage 3533 | -7/Factory | Build established: Mutant 3835 | -7/Factory | Identified exit to Factory 4174 | -7/Factory | Sucked down chute 4174 | -7/Factory | Entered Waste 4175 | -7/Waste | Met a frightened Derelict 4189 | -7/Waste | EMP discharged 4227 | -7/Waste | Spotted C-40 Crusher 4229 | -7/Waste | Spotted C-40 Crusher 4249 | -7/Waste | Spotted C-40 Crusher 4283 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4289 | -7/Waste | EMP discharged 4289 | -7/Waste | System corruption reached 10% 4291 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4295 | -7/Waste | Destroyed C-40 Crusher 4299 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4300 | -7/Waste | Spotted C-40 Crusher 4302 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4306 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4307 | -7/Waste | Spotted C-40 Crusher 4307 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4313 | -7/Waste | Core integrity fell below 50% 4322 | -7/Waste | Core integrity fell below 20% 4324 | -7/Waste | Spotted C-40 Crusher 4327 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04297_ System corrupted: Heat flow error (+278). 04299_ 170 Matter crushed. 04299_ VSS Leg crushed. 04299_ Prc. Assault Rifle crushed. 04300_ The unstable cave ceiling collapses. 04302_ VSS Leg crushed. 04302_ Carbon-fiber Leg crushed. 04306_ Prc. Assault Rifle crushed. 04306_ Assault Cannon crushed. 04306_ Sensor Array crushed. 04307_ Hcp. Storage Unit crushed. 04307_ Imp. Signal Interpreter crushed. 04309_ Hvy. Ion Engine crushed. 04309_ VSS Leg crushed. 04309_ Recalibrator crushed. 04310_ Med. Storage Unit crushed. 04310_ Hacking Suite crushed. 04311_ The unstable cave ceiling collapses. 04311_ EM Pulse Cannon crushed. 04316_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## ! ###???????????????????? | | ????????????????????## !!!!# ##??????????????????? | | ????????????????????# %*@=! #??????????????????? | | ????????????????????# CCCC #??????????????????? | | ????????????????????# CCCC# #??????????????????? | | ????????????????????# CC CC #??????????????????? | | ????????????????????##CC CC ##??????????????????? | | ????????############?# #???????????????????? | | ????????# #?# #???????????????????? | | ????????# #?## ###???????????????????? | | ????????# #### #???????????####??????? | | ????????# #??????????? ??????? | | ????????# ! #?????????? ???????? | | ????????# #?????????? ???????? | | ????????# #????????? ????????? | | ????????# #### CC#????????? #?????????? | | ????????# #??# CC#???????? #?????????? | | ????????# #??# #??????# #?????????? | | ????????############??# #??### ###???????? | | ????????????????????### ### ###### ?? | | ????????????????????# ? | | ????????????????????# ? | | ????????????????????# % ? | | ????????????????????# ? | | ????????????????????### ## #######???? | | ??????????????????????# #### # #?????????? | | ??????????????????????# #???#### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 45% | -9/Materials Cooling System | 36% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageContainmentPendant Manual? 0 Play Time 00:51:36 Cumulative 12.4 hours Start 2025.11.19 @ 22:17:30 End 2025.11.19 @ 23:08:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x40 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a407381b-c941-418a-84ff-4f7620f6faff