Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 16:27:42 // Halloween2020/ForbiddenLore Player: error404 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1316) 1316 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 3699 Bonus ------- Follower Combat Kills 418 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- Reflective Plating Shock Absorption System Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Rocket Launcher Enhanced Flamer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Shield Generator Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Autogun Grenade Launcher > --- INVENTORY -------- Medium Armor Plating Reflective Plating System Backup Module Improved Field Recycling Unit Hacking Drone Bay Battle Rifle Battle Cannon Rocket Launcher Ripper Self-destruct Interrupter [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 71 | 8 14 8 9 4 12 16 Power 5 | 1 1 1 2 . . . Engine 1 | 1 . . . . . . Core 4 | . 1 1 2 . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 1 2 2 1 . Treads 10 | 2 2 1 2 2 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 6 1 1 . 6 2 Device 5 | . . . . . 4 1 Storage 7 | 2 5 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 1 1 1 . 2 1 Artifact . | . . . . . . . Weapon 38 | 3 5 5 4 2 5 14 Energy Gun 8 | 2 . 4 1 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 5 . 2 1 2 5 Ballistic Cannon 3 | . . . . . 1 2 Launcher 5 | . . . 1 . 1 3 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . 1 . 1 . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 10 | . . 2 . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 6 | . . 1 . . . 6 Average Slot Usage (%) 93 | . 100 99 87 100 99 62 Engine 1 | . 9 . . . . . Core 9 | . 4 14 10 11 11 4 Treads 26 | . 28 27 22 33 32 12 Device 3 | . . . . . 8 9 Storage 14 | . 28 14 11 11 11 11 Protection 12 | . . 13 21 22 13 10 Energy Gun 9 | . 9 27 4 . . . Ballistic Gun 12 | . 18 . 15 20 17 9 Launcher 1 | . . . 2 . 4 2 Naked Turns . | . . . . . . . Heaviest Build 40 | 16 39 40 35 35 38 39 Greatest Support 68 | 40 40 40 60 60 68 68 Greatest Overweight (x) 7 | . 1 1 . . . 7 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 16 | 8 16 16 10 10 10 10 Average Capacity 10 | 6 13 10 10 10 10 10 Most Carried 12 | 4 12 12 10 10 10 10 Average Carried 8 | 2 8 9 8 9 9 7 Final Capacity 16 | 8 16 10 10 10 10 10 Final Carried 12 | 3 12 8 10 9 10 7 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1497 | 280 332 130 207 49 110 389 Remotely . | . . . . . . . Salvage Created 1712 | 116 709 175 156 96 . 460 Parts 87 | 4 43 8 9 7 . 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 5 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . 2 24 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 11 4 2 2 . 12 Melee 3 | . . . . 2 . 1 Guns 19 | . 11 4 2 . . 2 Cannons 2 | . . . . . . 2 AOE 6 | . . . . . . 6 Classes Destroyed 11 | 3 3 . 2 1 . 2 Worker 2 | 1 1 . . . . . Builder 1 | . . . 1 . . . Tunneler 2 | 1 1 . . . . . Recycler 6 | 1 4 . 1 . . . Watcher 3 | . 3 . . . . . Swarmer 8 | . 6 . . . . 2 Grunt 17 | . 5 4 1 1 . 6 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . 1 . . Sentry 2 | . . . 1 . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 1 4 2 2 2 . 8 Combat Bots Only 8 | . 3 2 2 2 . 8 Max Kills in Single Turn 4 | 1 1 1 1 1 . 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3083 | . 665 392 264 279 . 1483 Core 591 | . 117 68 40 24 . 342 Absorbed by Shields 68 | . . . . . . 68 Core Remaining (%) 63 | 100 . 26 . . . . Volleys Fired 182 | 7 84 29 20 1 . 41 Largest 2 | 2 2 2 2 2 . 2 Hottest 119 | 90 90 100 100 46 . 119 Shots Fired 328 | 14 160 58 39 2 . 55 Gun 294 | 14 160 58 39 2 . 21 Cannon 19 | . . . . . . 19 Launcher 9 | . . . . . . 9 Special 6 | . . . . . . 6 Kinetic 212 | . 116 20 34 2 . 40 Thermal 107 | 14 44 38 5 . . 6 Explosive 9 | . . . . . . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 4 13 8 15 1 . 11 Robot Miss Streak 6 | 2 6 2 4 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 220 | 9 92 43 28 7 . 41 Core Hits 96 | 4 35 12 9 3 . 33 Critical Hits 4 | . 2 . . . . 2 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 Melee Attacks 8 | . . . . 7 . 1 Impact . | . . . . . . . Slashing 8 | . . . . 7 . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3449 | 95 1015 419 440 186 . 1294 Guns 2170 | 95 944 419 440 15 . 257 Cannons 350 | . . . . . . 350 Explosions 662 | . 71 . . . . 591 Melee 203 | . . . . 171 . 32 Ramming . | . . . . . . . Kinetic 1858 | . 678 118 440 15 . 607 Thermal 726 | 95 266 301 . . . 64 Explosive 662 | . 71 . . . . 591 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 203 | . . . . 171 . 32 Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 7 | . . . . . . 7 Corruption Purged 2 | . . . . . . 2 Effects 15 | . . . . . . 15 Message Errors 3 | . . . . . . 3 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 170 | . 93 . . . . 77 Shots 4 | . 2 . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 458 | 90 90 458 56 10 . 274 Average Temperature 78 | 34 24 139 16 7 . 137 Received Heat Transfer 681 | . 147 147 63 60 . 264 Effects 4 | . . 4 . . . . Energy Bleed 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 2394 | 260 766 888 . . . 480 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 354 | 15 219 115 354 212 . . Initial 138 | . 9 25 . 138 . . Average 84 | 5 92 28 159 206 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 85 | 100 96 100 59 10 . . Level 1 14 | . 3 . 40 89 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 18 7 22 3 . 20 Peak Tracking Total 8 | . 5 3 5 3 . 8 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . 5 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 4 . . . . . Max in Single Turn 4 | . 4 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 3 . 5 . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 9 . 10 . . . Successful 12 | . 7 . 5 . . . Failed 7 | . 2 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 4 . . . Terminals 16 | . 9 . 7 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 7 . 3 . . . Record 6 | . 6 . . . . . Emergency Access Points 2 | . . . 2 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . 3 . . . 1 Largest Group 3 | . . 3 3 1 1 1 Highest-Rated Group 40 | . . 40 40 16 16 30 Highest-Rated Ally 30 | . . 16 16 16 16 30 Total Orders . | . . . . . . . Ally Attacks 78 | . . 6 52 10 . 10 Total Damage 953 | . . 90 574 142 . 147 Kills 24 | . . 3 19 1 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5545 | 125 943 1372 740 186 1552 627 Spaces Moved 2865 | 70 405 792 394 93 936 175 Core 113 | 26 . . . . . 87 Treads 2752 | 44 405 792 394 93 936 88 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 166 | 119 164 160 160 160 160 276 Slowest Speed 400 | 160 180 180 160 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 48 | 4 68 97 35 26 82 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 32 | . 6 . . . . 26 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 32 | . 6 . . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3313 | 97 539 841 471 117 993 255 Wait 69 | 3 . 5 36 6 19 . Move 2859 | 69 404 791 393 92 935 175 Hop . | . . . . . . . Pick Up 63 | 10 23 3 9 1 14 3 Fast Attach . | . . . . . . . Attach 21 | 7 . 2 3 . 3 6 Detach . | . . . . . . . Swap 50 | 1 14 6 6 4 9 10 Drop 38 | . 14 5 4 2 13 . Fire 182 | 7 84 29 20 1 . 41 Melee 8 | . . . . 7 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 23 | . . . . 4 . 19 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 1069 | -10/Materials | Entered Mines 1072 | -10/Mines | Core integrity fell below 50% 1811 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1864 | -10/Mines | Discovered new exit (range 9) 2043 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2057 | -10/Mines | Discovered new exit (range 7) 2441 | -10/Mines | Entered Materials 2441 | -9/Materials | Accompanied by 3 allies 2441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -9/Materials | Discovered new exit (range 16) 2647 | -9/Materials | Discovered new exit (range 15) 3091 | -9/Materials | Repaired Lgt. Nuclear Core 3181 | -9/Materials | Entered Mines 3181 | -9/Mines | Accompanied by 1 ally 3300 | -9/Mines | Learned 8 Materials zone layouts 3322 | -9/Mines | Discovered new exit (range 8) 3361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3367 | -9/Mines | Entered Zion 3367 | -7/Zion | Accompanied by 1 ally 3412 | -7/Zion | Given the Hacking Drone Bay 3412 | -7/Zion | Found Prototype Device 3437 | -7/Zion | Identified Hacking Drone Bay 3624 | -7/Zion | Learned location of Recycling (-7) 3981 | -7/Zion | Learned Factory emergency access door positions 4099 | -7/Zion | Given A8's code to call for help 4253 | -7/Zion | Received a hallucinogenic algorithm 4562 | -7/Zion | Found Prototype Device 4563 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4726 | -7/Zion | Learned 4 Factory zone layouts 4896 | -7/Zion | Discovered new exit (range 11) 4919 | -7/Zion | Entered Proximity Caves 4919 | -6/Proximity Caves | Accompanied by 1 ally 4932 | -6/Proximity Caves | Spotted B-75 Beast 4951 | -6/Proximity Caves | Destroyed B-75 Beast 5064 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5166 | -6/Proximity Caves | Crushed by falling debris 5166 | -6/Proximity Caves | Core integrity fell below 50% 5176 | -6/Proximity Caves | Destroyed 8 combat bots 5197 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 5399 | -6/Proximity Caves | Learned 8 Factory zone layouts 5532 | -6/Proximity Caves | Core integrity fell below 20% 5546 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05511_ System corrupted: Battle Rifle targeting data glitched. 05511_ S-27 Virus destroyed. 05512_ Autogun fries itself beyond repair. 05513_ P-60 Hacker destroyed. 05517_ VTOL Module fries itself beyond repair. 05517_ Lgt. Nuclear Core fries itself beyond repair. 05518_ Target Analyzer fries itself beyond repair. 05519_ Imp. Heat Sink fries itself beyond repair. 05519_ Battle Rifle destroyed. 05520_ VTOL Module fries itself beyond repair. 05520_ Autogun fries itself beyond repair. 05522_ Remote Datajack fries itself beyond repair. 05523_ Lgt. Angular Momentum Engine fries itself beyond repair. 05527_ Shock Rifle fries itself beyond repair. 05528_ System corrupted: Reflective Plating rejected. 05528_ Gravmag System fries itself beyond repair. 05529_ Fighter 5a destroyed. 05530_ Shock Rifle fries itself beyond repair. 05538_ Acquired Reflective Plating. 05543_ System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????????????????? #??????????????????? | | ???????????????????????????# #??????????????????? | | ?????????????????????####??# #??????????????????? | | ???????????????????#"""""??# #??????????????????? | | ???????????????????#"" ""??# #??????????????????? | | ???????????????????#"" ""### #??????????????????? | | ????????????????????#" "# # ##?????????????????? | | ????????????????### #" "# % #?????????????????? | | ????????????????# "" "" #??????????????????? | | ???????????????# /%%s@ ######???????????????? | | ???????????????# % =## ##?# ##??????????????? | | ???????????????# %???# #?# ##?????????????? | | ???????????? ?????# ## #?????????????? | | ?????????? $ ???????# ##????????????? | | ???????????####????????## ##???????????? | | ???????????????????????# #???????????? | | ??????????????????????## ### ##???????????? | | ?????????????????????## ##???##????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# ##??###???????????? | | ?????????????????????## ## ###?????????? | | ??????????????????????## #?????????? | | ???????????????????????# ???????? | | ???????????????????????## ???????? | | ????????????????????????## ## ???????? | | ?????????#??????????????## #? ????????? | | ????????## ????????????## #?? ????????? | | ????????# ???????????## ##?#### ?????????? | | ??????### ?????????## #?????? ?????????? | | ??????? ?????????# #??????? ??????????? | | ????????? #????????## #??????????????????? | | ??????????# #????????## #??????????????????? | | ???????????# ########## ##??????????????????? | | #######????# ## ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Unlikely Earthworm Challenges ------------ None Game ------ Seed DeuteriumCorruptionMace Manual? 0 Play Time 01:39:37 Cumulative 26.8 hours Start 2020.11.10 @ 12:47:29 End 2020.11.14 @ 16:27:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 23 Rogue 10 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 861d7ae9-3b9e-47dd-95b5-a6c44cb3327e