Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.30 @ 05:53:16 Player: H3-MLN Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (363) 1815 Value Destroyed (12682) 12682 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (16454) 16454 TOTAL SCORE: 41891 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2508 Follower Combat Kills 10331 Hunted by Unchained 1000 Awakened Behemoth Slayer 1000 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1185 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Zionite Weapon Casing > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Zionite Alpha Cannon Mk. II CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Large Storage Unit Zionite Biocell Array Experimental Targeting Computer Zionite Weapon Casing Wardrone Bay > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Multirail Multirail Enhanced Hardcell Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Advanced Cooling System Experimental Matter Compressor Experimental Targeting Computer Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Graphene Brace Hacking Drone Bay Zionite Alpha Cannon Mk. II [Rating: 273] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Supercomposite Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Huge Storage Unit Device Improved System Restoration Module Storage Huge Storage Unit Processor Corruption Screen Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . 2 . . . . . . 4 . . . . 2 . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . Utility 10 | . . . 1 . 1 . . . . . . . . . . . 2 . . . 2 . . 1 1 2 Weapon 4 | . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . Parts Attached 358 | 9 5 10 36 2 14 6 2 16 3 . 12 37 8 2 12 1 15 . 13 1 31 17 . 55 19 32 Power 30 | 2 . . 5 . 1 . . 1 . . 1 1 1 . . . 1 . 1 1 4 2 . 5 . 4 Engine 16 | 2 . . 5 . 1 . . 1 . . 1 1 1 . . . 1 . . . 2 1 . . . . Core 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 5 . 4 Propulsion 84 | 2 1 4 14 . 2 2 . 4 . . 1 12 1 . . . 4 . 1 . 7 4 . 13 7 5 Treads 29 | 1 . 2 5 . 1 2 . 2 . . 1 4 1 . . . . . 1 . . 2 . 5 . 2 Leg 19 | . . . . . . . . . . . . . . . . . . . . . . 2 . 7 7 3 Wheel 27 | 1 1 . 6 . 1 . . . . . . 8 . . . . 4 . . . 6 . . . . . Hover 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Flight 7 | . . 2 3 . . . . 1 . . . . . . . . . . . . . . . 1 . . Utility 136 | 2 2 4 10 2 2 3 . 4 1 . 7 15 5 1 8 . 6 . 7 . 12 5 . 20 5 15 Device 56 | 1 . 2 2 . . 1 . 2 . . 5 5 2 1 3 . 5 . 4 . 6 3 . 10 2 2 Storage 20 | 1 1 . 4 1 . . . 1 . . . 3 . . 2 . . . . . 1 . . 3 1 2 Processor 15 | . . . . . 1 1 . . . . . 2 1 . . . . . 1 . 5 1 . . . 3 Hackware 7 | . . . 1 . . . . 1 . . 1 1 . . 1 . . . . . . . . 2 . . Protection 38 | . 1 2 3 1 1 1 . . 1 . 1 4 2 . 2 . 1 . 2 . . 1 . 5 2 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 108 | 3 2 2 7 . 9 1 2 7 2 . 3 9 1 1 4 1 4 . 4 . 8 6 . 17 7 8 Energy Gun 25 | 1 . . 2 . 3 . . 5 . . . . . . 1 . . . 1 . 4 . . 8 . . Energy Cannon 17 | . . . 3 . 2 . . . 1 . 2 . 1 . . . 1 . 1 . . 1 . 2 1 2 Ballistic Gun 18 | 2 . 1 . . 2 . 2 . . . . 1 . . . 1 . . . . . 1 . 3 3 2 Ballistic Cannon 10 | . . . . . . . . 1 1 . . 1 . . . . . . . . 1 1 . . 2 3 Launcher 10 | . . . . . 2 . . . . . . 1 . 1 . . 2 . 1 . 2 . . 1 . . Special Weapon 10 | . . . 1 . . . . . . . 1 1 . . . . . . 1 . . 2 . 3 1 . Impact Weapon 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 Slashing Weapon 9 | . 2 1 . . . . . . . . . 2 . . 2 . . . . . 1 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . Special Melee Weapon 3 | . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . 1 3 . . . . 5 . . . 2 . . 4 . 2 . 7 . 3 . . 13 2 2 Corrupted Parts 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 4 . System Corruption 20 | . . . . . . . . . . . 1 . . . . . . . . . . . . 9 10 . Parts Lost 112 | . . 6 2 . . 4 . 6 1 . . 5 . 1 . . 1 . . . 23 6 . 24 . 33 Power 14 | . . 1 . . . . . 1 . . . . . 1 . . . . . . 5 1 . 1 . 4 Propulsion 32 | . . 2 1 . . 2 . 2 . . . 3 . . . . 1 . . . 8 2 . 2 . 9 Utility 40 | . . 3 . . . 2 . . 1 . . 2 . . . . . . . . 7 . . 11 . 14 Weapon 26 | . . . 1 . . . . 3 . . . . . . . . . . . . 3 3 . 10 . 6 Highest Loss Streak 21 | . . 6 1 . . 3 . 3 1 . . 2 . 1 . . 1 . . . 9 7 . 13 . 21 To Critical Strikes 6 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . 2 Average Backups 22 | 3 12 7 18 24 24 23 24 24 24 25 24 24 24 23 21 21 20 21 18 17 16 15 17 14 14 12 Power . | . 1 1 2 3 2 2 2 1 1 1 . . 1 . . . . 1 . 1 1 1 2 . . . Propulsion 1 | 1 4 2 3 5 5 4 4 5 6 6 3 . . 1 . . . 1 . . . . . . . 1 Utility 10 | . 3 2 7 8 8 10 9 9 9 9 9 12 10 10 9 10 8 8 6 6 5 6 7 6 12 8 Weapon 6 | 1 3 1 5 7 7 6 7 7 7 8 8 6 7 7 6 6 5 6 6 6 5 4 4 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . . 9 8 1 5 2 6 . 1 2 2 11 2 . 4 . 1 . 6 . 1 1 . 5 2 1 Power 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Propulsion 17 | . . 4 3 1 . . . . . . 1 3 . . 1 . . . 1 . . . . 2 1 . Utility 29 | . . 1 1 . 1 1 6 . . 2 1 5 2 . 2 . . . 1 . 1 . . 3 1 1 Weapon 19 | . . 3 4 . 4 1 . . 1 . . . . . 1 . 1 . 4 . . . . . . . Tool/Special 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 100 73 98 100 99 99 100 98 99 100 99 66 60 59 60 60 64 76 75 76 73 69 94 84 66 68 Engine 5 | . 14 2 10 11 9 9 9 9 9 9 9 5 5 5 6 6 5 5 4 . . 2 5 . . . Treads 11 | . 14 4 9 11 9 17 27 26 27 27 27 10 12 13 13 13 10 . . 5 3 3 10 10 . . Wheel 7 | . 14 . 17 22 18 9 . . . . . 9 . . . . 1 23 22 17 12 . . . . . Device 5 | . 14 5 9 11 9 8 9 9 9 9 8 2 . . . . 13 11 14 11 12 10 15 12 5 9 Storage 7 | . 14 10 10 11 9 9 9 9 9 9 9 6 6 6 6 13 5 5 5 10 10 12 10 7 4 4 Processor 5 | . . . . . 9 9 9 9 9 9 9 3 6 6 6 6 5 5 6 5 10 12 10 7 . 5 Hackware 3 | . . . 2 . . . . 1 . . . 5 6 6 6 6 5 5 . . . . . 1 . . Protection 5 | . . 2 9 11 8 9 9 7 8 9 8 6 5 5 5 . 2 5 5 5 3 2 4 4 1 2 Energy Gun 1 | . . . 8 . 5 23 18 14 9 . 1 . . . . . . . . . 1 3 5 5 3 . Energy Cannon 2 | . . . 10 22 14 . . . 1 8 3 1 . . . . 3 5 2 4 . 2 5 4 . 2 Ballistic Gun 1 | . 28 8 . . 6 . 8 7 . . . . . . . . . . . . . 2 5 3 10 8 Slashing Weapon 2 | . . 16 1 . . . . . . . 6 3 . . . . . . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 5 6 6 6 1 . . . 4 5 5 4 4 3 Special Melee Weapon 4 | . . . 1 . . . . . . . 1 6 6 6 5 6 5 5 5 5 3 . . . . . Peak Build Rating 273 | 7 8 15 30 29 41 43 40 39 35 36 42 115 128 127 136 129 145 117 145 142 158 109 111 208 235 273 Average Rating 100 | 5 7 9 24 28 36 39 38 36 33 34 38 110 125 125 126 126 140 117 131 139 133 86 106 140 223 233 On Entrance 82 | . 7 8 9 29 29 41 40 39 34 35 34 42 115 126 125 124 129 117 117 141 142 85 106 106 208 233 Avg Prop Armor Cover (%) 9 | 14 14 32 8 7 8 10 . . . . . 12 . . . . 12 . 6 7 7 5 3 2 1 42 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 207 | 13 92 8 105 105 108 105 106 106 120 120 122 173 161 156 162 157 171 171 207 202 194 156 149 171 154 168 Greatest Support 170 | 16 26 8 42 20 20 64 64 64 60 60 64 64 150 150 150 150 150 40 40 30 36 58 58 126 170 170 Greatest Overweight (x) 49 | . 5 . 6 5 5 10 1 2 1 1 1 13 7 1 1 1 17 4 6 6 28 49 2 2 1 1 Average Overweight (x) 2 | . 3 . 2 5 4 3 1 1 1 1 1 5 . . . 1 1 4 4 5 6 9 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 Average Capacity 24 | 7 21 7 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 15 14 Most Carried 25 | 6 19 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 Average Carried 24 | 3 12 7 19 24 24 23 24 24 24 24 24 24 24 24 24 25 24 25 24 25 24 24 25 21 14 12 Final Capacity 25 | 8 25 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 5 Final Carried 25 | 6 18 8 25 25 25 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 14 15 3 Class Distribution -------------------- 48% | Mutant 14% | Scavenger-Mutant 13% | Trapper-Mutant 6% | Gunner 3% | Commander-Mutant 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Commander-Gunner | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Trapper-Mutant | -6/Lower Caves Trapper-Mutant | -6/Lower Caves Trapper-Mutant | -6/Zion Trapper-Mutant | -5/Proximity Caves Trapper-Mutant | -5/Factory Trapper-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Messiah-Executioner | -2/Research Messiah-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Matter Collected 23371 | 310 18 166 682 78 417 219 189 814 333 325 197 8694 1169 487 165 100 1362 . 509 1256 1582 370 41 1694 795 1399 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15586 | 144 30 23 1520 342 1462 531 845 1891 419 229 . 1745 20 53 . . 174 . . . 939 661 41 2068 288 2161 Parts 797 | 15 3 3 111 18 61 26 29 110 29 11 . 75 . 1 . . 9 . . . 40 18 . 78 22 138 Haulers Intercepted 20 | . . . 5 . 3 . 3 5 . . . 1 . . . . . . . . . . . 1 . 2 Recyclers Shooed 9 | 1 . . . . . . . . . 1 . 2 . . . . . . . . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . . . . . 16 17 . 7 . . . 13 . 6 . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 237 | . . . 25 5 28 17 12 36 20 5 . 13 . . . . 3 . . . 11 5 . 25 4 28 Melee 11 | . . . 3 . . . . . . . . 3 . . . . . . . . 4 . . . . 1 Guns 103 | . . . 11 . 15 12 10 28 3 . . . . . . . . . . . 2 1 . 9 2 10 Cannons 59 | . . . 11 5 6 . . 3 9 5 . 1 . . . . 1 . . . . 1 . 5 2 10 AOE 53 | . . . . . 7 4 2 4 8 . . 7 . . . . 1 . . . 4 3 . 9 . 4 Classes Destroyed 24 | 2 1 . 9 . 1 1 . 2 . . . 1 1 . . . . . . . 3 2 . . . 1 Worker 29 | . . . 2 1 1 . . 3 . . . 9 . . . . . . . . 5 . . 6 2 . Builder 21 | . . . 1 . 2 . . 3 . . . 7 . . . . 1 . . . 3 . . 3 1 . Tunneler 8 | 3 . 1 . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 20 | . . . 5 . 3 . 3 5 . . . 1 . . . . . . . . . . . 1 . 2 Recycler 24 | 1 . . 2 1 2 . 4 2 . . . 8 . . . . . . . . 2 . . 2 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . . 4 . . . . 1 . . . 1 . . . . . . . . 1 . . 1 . . Drone 16 | . . . . . . . . . . . . 6 . . . . 2 . . . 3 . . 4 1 . Watcher 10 | . 1 . 3 . 2 . . 2 . . . . . . . . . . . . . . . 2 . . Swarmer 44 | . . . 6 . 7 4 2 4 8 . . 4 . . . . . . . . . . . 2 . 7 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Grunt 82 | . . . 14 4 15 3 5 11 6 . . 3 . . . . . . . . . 4 . 10 . 7 Brawler 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Duelist 10 | . . . 1 1 1 2 1 1 1 . . . . . . . 1 . . . . . . . . 1 Protector 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sentry 42 | . . . 4 . 4 3 4 15 3 4 . . . . . . . . . . . 1 . 3 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 8 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . 3 1 2 Programmer 20 | . . . . . . 5 . . 2 . . . . . . . . . . . 3 . . 3 2 5 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | 4 1 1 4 3 6 6 3 7 14 3 . 4 1 . . . 1 . . . 7 4 . 8 1 7 Combat Bots Only 14 | . . . 3 3 6 6 2 5 14 3 . 4 . . . . 1 . . . 7 4 . 5 1 7 Max Kills in Single Turn 5 | 1 1 1 2 1 3 2 2 4 5 2 . 2 1 . . . 1 . . . 2 2 1 2 1 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 2 2 3 5 . . 2 . . . . 1 . . . 2 2 . 2 . 4 Melee 1 | . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Hostile Shots Fired 2314 | . . 59 74 12 56 61 36 74 84 3 . 209 22 33 . 4 115 . 12 28 247 22 . 355 102 706 Missed 715 | . . 11 26 3 21 17 13 33 26 . . 54 9 10 . 1 19 . 5 7 86 6 . 99 36 233 Hits 1599 | . . 48 48 9 35 44 23 41 58 3 . 155 13 23 . 3 96 . 7 21 161 16 . 256 66 473 Melee 7 | . . . . . . 1 . . 1 1 . 2 2 . . . . . . . . . . . . . Projectile 1592 | . . 48 48 9 35 43 23 41 57 2 . 153 11 23 . 3 96 . 7 21 161 16 . 256 66 473 AOE 10 | . . . . . . . . . . . . 1 . . . . 1 . . . 6 . . 1 . 1 Critical Strikes 157 | . . 20 2 1 . 3 . . 3 1 . 15 . 2 . . 28 . 1 . 16 2 . 42 4 17 Actively Blocked 56 | . . . . . . . . . . . . . . . . . 28 . 1 . 2 . . 25 . . Part Disruptions 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Damage Taken 29826 | . . 837 573 114 501 729 331 657 734 58 . 2647 293 303 . 59 2149 . 68 415 3231 434 . 5078 1291 9324 Core 3966 | . . 181 60 . 73 30 12 32 115 . . 102 7 . . . 221 . 10 37 961 153 . 313 59 1600 Absorbed by Shields 342 | . . . . . . . . . 134 6 . 9 . . . . 87 . 65 41 . . . . . . Redirected to Shielding 958 | . . . . . . . . . . . . . . . . . . . . . . . . 264 . 694 Ignored by Resistances 820 | . . . . . 42 24 . . . . . . . . . . . . . . . . . . 169 585 Regen/Repaired (Parts) 2952 | . . . 245 . 100 . . 269 . . . 755 150 138 761 . 421 . 9 75 29 . . . . . Core Remaining (%) 66 | 100 . 27 . 85 . . . . . . 52 . . . . 87 . . . 73 . . 3 75 95 . Volleys Fired 643 | 10 4 . 73 11 72 22 28 71 39 9 . 50 . . . . 28 . 7 . 20 11 . 97 27 64 Largest 5 | 2 2 . 2 2 3 3 3 3 3 3 . 1 . . . . 1 . 1 . 1 1 . 4 4 5 Hottest 292 | 40 40 . 128 128 240 240 185 240 164 164 . 90 . . . . 90 . 260 . 80 80 . 292 174 270 Shots Fired 1439 | 20 8 . 128 23 208 60 81 201 76 20 . 51 . . . . 28 . 7 . 20 14 . 201 80 213 Gun 863 | 20 8 . 54 . 115 57 80 169 31 . . . . . . . . . . . 13 3 . 117 70 126 Cannon 507 | . . . 74 23 89 . . 30 41 20 . 37 . . . . 24 . 6 . . 1 . 68 8 86 Launcher 48 | . . . . . 4 3 1 2 4 . . 11 . . . . 4 . 1 . 7 4 . 6 1 . Special 21 | . . . . . . . . . . . . 3 . . . . . . . . . 6 . 10 1 1 Kinetic 571 | 20 8 . . . 43 . 26 91 37 10 . . . . . . . . . . . 1 . 84 70 181 Thermal 680 | . . . 128 23 161 57 54 108 35 10 . 37 . . . . 24 . 1 . . 1 . 33 8 . Explosive 47 | . . . . . 4 3 1 2 4 . . 11 . . . . 1 . . . 7 9 . 5 . . Electromagnetic 26 | . . . . . . . . . . . . . . . . . 3 . . . 1 . . 21 1 . Entropic 27 | . . . . . . . . . . . . . . . . . . . 6 . 12 2 . 7 . . Phasic 77 | . . . . . . . . . . . . . . . . . . . . . . . . 46 . 31 Robot Hit Streak 22 | 7 1 . 15 15 14 22 11 19 10 12 . 6 . . . . 4 . . . 6 11 . 9 11 12 Robot Miss Streak 8 | 1 3 . 5 1 4 2 3 6 5 3 . 7 . . . . 3 . . . 2 1 . 7 8 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 10 | . . . . . 2 3 1 . . . . . . . . . . . . . . . . 3 1 . Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 1030 | 15 3 16 90 15 135 44 61 148 42 14 . 67 2 2 . 7 11 . . . 35 23 2 108 50 140 Core Hits 712 | 8 2 1 48 10 71 38 40 131 53 11 . 43 1 . . 3 9 . . . 26 16 1 88 21 91 Critical Kills 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 5 . 1 Critical Parts Destroyed 24 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 12 2 8 Critical Strikes 76 | . . . 6 . . . . 1 4 . . 4 . . . . 2 . . . 8 11 . 24 3 13 Burn 9 | . . . 5 . . . . . 4 . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Destroy 26 | . . . . . . . . . . . . . . . . . . . . . . . . 16 2 8 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Smash 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Sever 7 | . . . 1 . . . . . . . . 2 . . . . 1 . . . . 2 . 1 . . Impale 18 | . . . . . . . . . . . . 1 . . . . . . . . 7 9 . 1 . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Intensify 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 245 | . . 28 15 . . 18 . 8 17 2 . 56 2 2 . 13 4 . . 3 28 13 2 13 10 11 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 51 | . . . . . . 18 . 8 17 . . 8 . . . . . . . . . . . . . . Slashing 86 | . . 28 15 . . . . . . . . 38 . . . . 1 . . . 1 . . 3 . . Piercing 102 | . . . . . . . . . . . . 8 2 2 . 13 3 . . 3 27 13 2 10 10 9 Sneak Attacks 79 | . . 3 3 . . . . 1 . 2 . 33 2 . . 7 2 . . . 12 6 2 4 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 40284 | 128 22 386 1831 381 3476 1615 1548 3862 1511 382 . 4023 180 87 . 290 663 . . . 2911 1984 132 7135 1678 6059 Guns 15714 | 128 22 . 737 . 1639 1290 1429 2898 264 . . . . . . . . . . . 648 53 . 2084 1177 3345 Cannons 8549 | . . . 846 381 1230 . . 470 718 382 . 568 . . . . 345 . . . . 34 . 1198 119 2258 Explosions 9027 | . . . . . 607 325 119 416 529 . . 930 . . . . 204 . . . 1184 839 . 3388 145 341 Melee 6631 | . . 386 248 . . . . 78 . . . 2505 180 87 . 290 114 . . . 1079 814 132 366 237 115 Ramming 20 | . . . . . . . . . . . . 20 . . . . . . . . . . . . . . Kinetic 9356 | 128 22 . . . 408 . 304 1208 653 187 . . . . . . . . . . . . . 928 1158 4360 Thermal 11955 | . . . 1583 381 2461 1290 1125 2160 329 195 . 568 . . . . 345 . . . 82 34 . 1264 138 . Explosive 6655 | . . . . . 607 325 119 416 529 . . 930 . . . . 60 . . . 1102 839 . 1728 . . Electromagnetic 1911 | . . . . . . . . . . . . . . . . . 144 . . . . . . 1281 145 341 Impact 475 | . . . . . . . . 78 . . . 397 . . . . . . . . . . . . . . Slashing 2900 | . . 386 248 . . . . . . . . 1834 . . . . 28 . . . 61 244 . 99 . . Piercing 3542 | . . . . . . . . . . . . 274 180 87 . 290 86 . . . 1018 814 132 366 237 58 Entropic 1068 | . . . . . . . . . . . . . . . . . . . . . 648 53 . 367 . . Phasic 2402 | . . . . . . . . . . . . . . . . . . . . . . . . 1102 . 1300 Highest Corruption 23 | . 2 2 2 2 . 3 3 3 4 4 1 4 1 1 . . . . . . 7 7 7 23 16 . Average Corruption 2 | . 2 2 2 2 . 2 3 3 3 4 1 1 1 1 . . . . . . 1 7 7 6 5 . Corruption Purged 5 | . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . 2 . . . . 1 . . . 3 . . . . . Effects 479 | . 2 9 22 14 . 6 23 40 12 31 . 162 6 5 . . . . . . 2 97 11 27 10 . Message Errors 115 | . . . 6 4 . 3 3 13 3 6 . 31 1 1 . . . . . . 1 29 3 7 4 . Matter Fused 126 | . . 3 5 6 . . 6 7 . 8 . 48 2 4 . . . . . . 1 23 3 9 1 . Heat Flow Errors 55 | . . 2 2 1 . . 4 5 . 1 . 23 1 . . . . . . . . 12 . 3 1 . Energy Discharges 53 | . . . 2 2 . 2 3 5 2 5 . 19 . . . . . . . . . 7 2 2 2 . Parts Rejected 8 | . . . 1 . . . . . . . . 5 . . . . . . . . . . . 2 . . Parts Fused 7 | . 1 . . . . . 1 . . 1 . 1 . . . . . . . . . 2 . 1 . . Data Loss (minor) 61 | . . 3 3 . . . 4 6 3 5 . 17 1 . . . . . . . . 13 3 1 2 . Data Loss (major) 30 | . 1 . 3 . . . 2 3 2 4 . 10 1 . . . . . . . . 3 . 1 . . Misfires 8 | . . . . 1 . . . 1 1 1 . 1 . . . . . . . . . 3 . . . . Alerts 14 | . . 1 . . . 1 . . . . . 7 . . . . . . . . . 5 . . . . Weapon Failures 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2187 | . . 19 2 . 96 28 11 78 35 . . 379 53 59 . . 39 . . . 352 368 9 327 65 267 Projectiles 413 | . . . 2 . 34 . . . 1 . . 37 . . . . 39 . . . . 20 . 70 . 210 Explosions 426 | . . . . . 62 28 11 . 34 . . 66 . . . . . . . . 62 48 . 115 . . Melee 1348 | . . 19 . . . . . 78 . . . 276 53 59 . . . . . . 290 300 9 142 65 57 Knockbacks 39 | . . . . . . . . 16 14 2 . 2 . . . . . . . . . . . 2 1 2 Impact 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . . 14 13 2 . . . . . . . . . . . . . 2 1 2 Secondary 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 369 | . . . . . 41 117 . . 43 . . . . . . . 49 . . . 11 76 . 32 . . Shots 16 | . . . . . 1 2 . . 2 . . . . . . . 3 . . . 1 4 . 3 . . Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | . . 81 320 92 300 400 238 236 69 66 . 277 183 287 . . 412 . 200 . 60 238 . 254 408 365 Average Temperature 92 | . . 50 101 23 72 145 72 55 18 24 . 96 95 149 . . 105 . 108 . 24 83 . 101 118 104 Received Heat Transfer 5319 | . . 6 252 78 234 144 135 288 157 7 . 888 36 358 . 30 727 . 28 30 679 84 . 690 117 351 Effects 7 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Turns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Longest Duration 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fried 11 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . 7 . 1 Impact Corruptions 4 | . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . Combat Hostiles 4 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . Parts Melted 42 | . . . 9 1 9 9 2 9 1 . . . . . . . 2 . . . . . . . . . Heat Transferred 22943 | . . . 3404 629 4884 2675 2475 4716 914 300 . 900 . . . . 396 . . . . 50 . 1300 300 . Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Maximum Alert Level 5 | . . . 1 . 2 3 2 2 3 2 . 2 . . . . 2 . . . 2 . . 3 4 5 Low Security (%) 24 | 100 100 100 66 100 87 . . 19 . 13 . 16 . . . . 21 . . . 25 . . 68 . . Level 1 34 | . . . 33 . 11 28 92 58 41 71 . 37 . . . . 34 . . . 11 . . 8 . . Level 2 36 | . . . . . 1 58 7 21 5 15 . 46 . . . . 43 . . . 63 . . 5 51 10 Level 3 2 | . . . . . . 13 . . 53 . . . . . . . . . . . . . . 17 43 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . 4 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2353 | 10 13 5 344 137 445 709 418 516 1087 489 . 616 . . . . 536 . . . 659 . . 1079 1180 2353 Initial 700 | . . . . 112 . 287 345 118 312 489 . . . . . . . . . . . . . . 603 700 Average 365 | 1 1 . 171 26 84 517 300 295 692 265 . 370 . . . . 319 . . . 409 . . 245 756 1520 Influence Increases 16824 | 20 26 5 920 137 1034 462 365 1235 785 390 . 2978 311 248 . 143 1071 . 173 84 1439 120 . 1753 997 2128 Destroy 0b10 Robot/C 9040 | . . . 500 100 580 340 240 740 400 100 . 1740 200 200 . 80 300 . 20 60 680 100 . 1020 600 1040 Destroy 0b10 Robot/NC 830 | 20 5 5 90 15 60 . 35 90 . . . 190 5 5 . 10 80 . . . 70 10 . 85 35 20 Destroy Leader 1966 | . 2 . 146 20 140 10 66 224 30 . . 546 . 30 . 10 72 . . 10 122 10 . 216 126 186 Allied During Kill 1292 | . . . . . 3 . . 5 . 6 . 223 16 13 . 43 69 . 3 14 321 . . 195 119 262 Trap Triggered on 0b10 50 | . . . 10 . . . . 20 . . . . . . . . . . . . 20 . . . . . Successful Hack 240 | . 19 . 36 . 32 . . 44 14 42 . 39 . . . . . . . . . . . 14 . . Select Force Hacks 240 | . . . . . . . . . . 240 . . . . . . . . . . . . . . . . Disable Machine 495 | . . . 30 . 30 15 15 75 15 . . 15 . . . . 135 . . . 90 . . 15 . 60 Anti-Garrison Action 350 | . . . . . . 50 . . 100 . . . . . . . . . . . . . . . . 200 Destroy Structure 1166 | . . . 3 2 54 47 9 22 61 2 . 75 . . . . 340 . . . 136 . . 208 87 120 Partial Spotted 60 | . . . 45 . . . . 15 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1095 | . . . 60 . 135 . . . 165 . . 150 90 . . . 75 . 150 . . . . . 30 240 Influence Decreases 14684 | 20 26 5 630 427 591 196 792 1036 179 1274 203 2554 560 423 . 143 802 140 302 84 915 644 . 680 902 1156 Entered New Map 3386 | . . . . 178 . 156 364 164 169 598 203 . 158 34 . . . 100 129 . . 195 . . 470 468 Time Decay 7078 | 20 26 5 610 249 524 . 428 642 . 526 . 588 362 389 . 143 472 40 26 64 495 389 . 370 392 318 Lost Part 1050 | . . . 20 . . 40 . 60 10 . . 50 . . . . 10 . . . 230 60 . 240 . 330 Lost Ally 2683 | . . . . . 30 . . 20 . . . 1766 40 . . . 320 . 147 20 190 . . 70 40 40 Purge Threat 487 | . . . . . 37 . . 150 . 150 . 150 . . . . . . . . . . . . . . Squads Dispatched 158 | . . 1 7 . 7 . 1 8 . . . 77 . . . . 8 . . . 5 . . 13 6 25 Investigation 16 | . . 1 3 . 3 . . 1 . . . 2 . . . . 1 . . . . . . 1 1 3 Extermination 67 | . . . . . . . . . . . . 55 . . . . 2 . . . 3 . . 4 1 2 Reinforcement 28 | . . . 4 . . . 1 1 . . . 5 . . . . 4 . . . 2 . . 4 3 4 Assault 34 | . . . . . . . . 2 . . . 14 . . . . 1 . . . . . . . 1 16 Garrison 13 | . . . . . 4 . . 4 . . . 1 . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 5 | . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 1 . Construction Impeded 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Distress Signals 32 | . 1 1 4 . 2 . 1 4 1 . . 6 . . . . 1 . . . . . . 6 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 683 | . 1 3 44 5 40 17 15 49 21 2 . 146 18 6 . 3 35 . 44 11 39 5 . 66 43 70 Peak Tracking Total 12 | . 1 1 6 3 4 6 4 10 12 1 . 11 9 2 . 2 6 . 12 5 8 4 . 11 7 9 Tactical Retreats 43 | . . 1 3 . 9 . . . 4 . . 8 1 . . . 2 . 4 . . . . . 2 9 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Traps Triggered 17 | . 1 . 2 . 1 2 . . 6 . . . . . . . 1 . . . . . . 1 2 1 Indirectly 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Trap Hack Attempts 34 | . . . . . . . . 16 . . . 18 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . 5 . . . . 3 . . . 3 . . . . . . . . . . . . . . Reused 8 | . . . 1 . . . . 2 . . . . . . . . . . . . 5 . . . . . Traps Extracted 12 | . . . 4 . . . . 3 . . . 3 2 . . . . . . . . . . . . . Installed 13 | . . . . . . . . 4 . . . . . . . . . . . . 7 2 . . . . Triggered 5 | . . . 1 . . . . 2 . . . . . . . . . . . . 2 . . . . . Most Traps Carried 10 | . . . 4 4 4 4 4 4 3 3 3 6 10 10 10 10 10 10 10 6 6 8 6 6 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Machines Disabled 43 | . . . 2 . 2 2 1 5 3 . . 1 6 . . . 9 . 1 . 6 . . 1 . 4 Max in Single Turn 3 | . . . 1 . 2 1 1 3 1 . . 1 . . . . 1 . 1 . 1 . . . . 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Garrison Relay 4 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Machines Accessed 78 | . 2 1 10 . 7 1 2 11 1 14 . 14 . . 1 . 1 . 5 . 1 . . 4 1 2 Terminals 38 | . 2 . 7 . 3 1 2 9 1 6 . 7 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . 2 1 1 Repair Stations 4 | . . . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . . . . Recycling Units 10 | . . . . . 1 . . . . 8 . 1 . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 1 . . . 1 . . . . . . . . 1 . . 2 . 1 Total Hacks 236 | . 6 1 51 . 21 2 7 29 2 44 . 44 . . 3 . 1 . 8 . 1 . . 8 5 3 Successful 136 | . 3 1 33 . 16 . 2 18 1 30 . 15 . . 3 . 1 . 8 . 1 . . 1 2 1 Failed 100 | . 3 . 18 . 5 2 5 11 1 14 . 29 . . . . . . . . . . . 7 3 2 Catastrophic 18 | . 1 . 4 . 1 . 2 3 1 2 . 2 . . . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 5 . 16 . 9 . 3 17 1 21 . 18 . . . . 12 . . . 10 . . 11 9 9 Terminals 125 | . 6 . 30 . 10 2 7 25 2 22 . 21 . . . . . . . . . . . . . . Fabricators 23 | . . . . . . . . . . . . 11 . . . . . . . . . . . 6 5 1 Repair Stations 12 | . . . 4 . 5 . . 2 . . . . . . . . 1 . . . . . . . . . Recycling Units 26 | . . . . . 2 . . . . 22 . 2 . . . . . . . . . . . . . . Scanalyzers 28 | . . . 17 . 2 . . . . . . 9 . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 . . 2 . . . 1 . . . . . . . . 1 . . 2 . 2 Terminal Hacks 42 | . 3 1 8 . 2 . 2 7 1 6 . 1 . . 3 . . . 8 . . . . . . . Record 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Part Schematic 10 | . 1 . . . . . . 2 . 4 . . . . 3 . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . 2 . . . . . . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . Network Status 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Load Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 3 . 2 . . 2 . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . Repair 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . 1 . . . . 8 . . . . . . . . . . . . . . . . Report Inventory 9 | . . . . . 1 . . . . 8 . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 13 . 1 . . . . . . 4 . . . . . . . . . . . . . . Insert Component 4 | . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . Analyze 8 | . . . 7 . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Study 6 | . . . 4 . 1 . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 . . . 1 . . . . . . . . 1 . . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Unauthorized Hacks 50 | . . . 9 . 9 . . 8 . 16 . 4 . . . . 1 . . . . . . 1 1 1 Terminals 32 | . . . 9 . 7 . . 8 . 8 . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . 2 . 2 . . 2 . 3 . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Skim 19 | . . . 6 . 3 . . 5 . 5 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . 1 1 . Haulers 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Recompile 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . 8 . 1 . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 2 . 10 . 7 1 2 10 1 10 . 11 . . . . . . . . . . . 5 1 2 Full Trace Events 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 1 . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . 1 . . . . 2 . 4 . 1 . . 3 . 8 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . 95 . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 4 . 1 . . . . . . 1 . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . Time 102 | . . . 26 . 38 . . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . 2 . 4 . . . . . . . . . . . 1 . . Non-combat 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . Robot Hacks Applied 7 | . . . . . . . . . . 2 . 4 . . . . . . . . . . . 1 . . parse_system 6 | . . . . . . . . . . 2 . 3 . . . . . . . . . . . 1 . . find_recycling 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . 10 . . 7 . . 7 . . . . . . . . 1 . . . . . Machine Destruction 20 | . . . . . . 10 . . 7 . . 2 . . . . . . . . 1 . . . . . Programmers 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Allies Hacked 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Total Allies 30 | . . . . 1 2 . . 2 . 7 . . . . 4 . . . . . 5 . . 6 2 1 Largest Group 7 | . . . . 1 1 . . 2 . 7 7 7 . . 4 4 2 . . . 4 . . 2 2 2 Highest-Rated Group 538 | . . . . 31 31 . . 62 . 134 135 135 . . 155 155 76 . . . 156 . . 269 538 396 Highest-Rated Ally 269 | . . . . 31 31 . . 31 . 34 34 34 . . 41 41 39 . . . 39 . . 269 269 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 2 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Initial Warlord ECA Mod 8 | . . . . . . . 4 4 4 8 8 6 6 6 6 . . . . . . . . . . . Total Orders 117 | . . . . . . . . . . 1 1 42 1 . 2 3 7 . 7 . 4 6 2 10 19 12 STAY 33 | . . . . . . . . . . . . 24 . . 1 1 3 . 1 . 1 1 . 1 . . ROAM 12 | . . . . . . . . . . . . 9 . . . 1 1 . 1 . . . . . . . FOLLOW 10 | . . . . . . . . . . . . 4 . . 1 1 . . 2 . . . . 1 1 . AID 6 | . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . DROP 4 | . . . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 . . PICKUP 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . EXPLORE 17 | . . . . . . . . . . . . . . . . . . . 3 . 1 4 1 4 1 3 RETURN 33 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 3 17 9 Ally Attacks 1125 | . . . . . 26 . . 19 . 1 . 530 39 20 . 22 95 . 2 27 138 . . 66 93 47 Total Damage 48191 | . . . . . 311 . . 311 . . . 12290 1400 813 . 783 4722 . 75 744 5501 . . 6129 9593 5519 Kills 279 | . . . . . 2 . . 3 . . . 91 10 11 . 6 31 . 1 3 31 . . 32 33 25 Allies Corrupted 21 | . . . . . . . . . . . . 9 . . . . 2 . 7 . 1 . . . 1 1 Allies Melted 8 | . . . . . . . . 1 . . . 3 . . . . 1 . . 1 2 . . . . . Borg Created 127 | . . . . . . . . . . . . 93 5 3 . . 14 . . 10 2 . . . . . Largest Collective 4 | . . . . . . . . . . . . 3 3 3 . . 3 . . 3 4 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Active Infowar (turns) 8444 | 74 312 10 333 . 2128 6 . . . . 2 824 . . . . 90 . . . 1204 1832 301 1297 . 31 Sensors 1297 | . . . 2 . . . . . . . 1 . . . . . 90 . . . 1204 . . . . . Terrain 3431 | . . . . . . . . . . . 1 . . . . . . . . . . 1832 301 1297 . . Structural 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Traps 822 | . . . . . . . . . . . . 822 . . . . . . . . . . . . . . Seismic 758 | 74 312 10 331 . . . . . . . . . . . . . . . . . . . . . . 31 Machine Analysis 2134 | . . . . . 2128 6 . . . . . . . . . . . . . . . . . . . . Cloaking 2607 | . . . . . . . . . . . . . . . . . . . . . . 1350 301 956 . . Robot Analysis Total 5 | . 2 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . . . . . 3 2 2 2 . . . 2 . 3 . . . . Drone Launches 82 | . . . . . . . . . . . . . . . . . 1 . 20 . 19 4 3 10 16 9 Drone Recoveries 50 | . . . . . . . . . . . . . . . . . 1 . . . 10 6 3 6 16 8 Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Turns Passed 72712 | 121 315 526 2144 1161 2128 682 1059 2319 895 1464 2630 35958 1535 1378 2349 2095 1790 91 1337 1743 1578 3193 301 1740 931 1249 Spaces Moved 19064 | 58 191 1028 1300 633 821 293 362 766 336 579 1099 2872 791 699 956 619 586 71 868 934 726 461 45 592 551 827 Core 152 | 7 . 52 . . . . . . . . . . . . . . . . . . 1 81 . . . 11 Treads 7602 | . . . 4 . . 103 362 766 336 579 1099 51 787 699 956 619 560 . . . . 295 45 341 . . Legs 1655 | . . . . . . . . . . . . . . . . . . . . . . 37 . 251 551 816 Wheels 8231 | 51 191 . 851 633 821 190 . . . . . 2821 4 . . . 26 71 868 934 722 48 . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Flight 1421 | . . 976 445 . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 100 37 30 145 130 145 233 216 216 216 216 150 160 160 160 240 130 130 130 145 106 235 320 110 110 50 Average Speed 179 | 93 149 37 100 145 144 177 233 232 216 216 230 175 160 174 239 240 236 130 134 157 165 628 320 203 121 113 Slowest Speed 2500 | 100 175 50 272 145 145 317 233 317 216 216 233 313 320 240 240 240 325 130 160 160 1450 2500 320 320 210 204 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . 13 . . . . . . . . . 1 . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 39 99 74 98 60 41 41 93 45 90 55 48 92 84 89 95 13 10 94 96 23 98 11 26 22 31 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 20 | . . 1 2 1 . . . 1 . 9 . . 1 . 1 . . . 2 1 . 1 . . . . Known Exits Taken 16 | . . . . 1 1 . 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . . . . 1 1 . . 1 1 . . . . . . . Scrap Searched 26 | . . 1 . 2 . . . . . . 4 . 4 3 5 1 . . . 1 . 5 . . . . Spaces Dug 175 | . . . . . 21 24 9 7 23 2 . 10 . . . 6 22 . 6 2 3 1 . 31 4 4 Terrain Destroyed 490 | . . . . 2 54 24 9 13 26 2 . 49 . . . 6 29 . 6 2 58 65 . 98 11 36 Melee 45 | . . . . . . 11 . . 13 . . . . . . 6 1 . . 2 3 1 . 4 3 1 Projectile 114 | . . . . 2 . . . . . 2 . 13 . . . . 12 . 6 . 1 1 . 35 8 34 AOE 330 | . . . . . 54 13 9 13 13 . . 36 . . . . 16 . . . 54 63 . 59 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Res Res Acc Total 55978 | 104 213 1103 1989 855 1590 374 511 1115 424 779 1197 33676 1055 856 1022 1203 949 70 1037 1202 1022 715 200 943 739 1035 Wait 34504 | 21 . 31 459 204 643 7 103 197 14 81 54 30392 220 141 19 568 257 . 106 240 171 191 152 85 93 55 Move 19010 | 57 190 1001 1299 632 820 292 361 765 335 578 1098 2869 790 698 955 618 585 70 867 933 725 460 44 591 550 827 Hop 14 | . . 13 . . . . . . . . . 1 . . . . . . . . . . . . . . Pick Up 254 | 7 13 12 52 1 11 4 9 7 2 3 7 44 6 2 4 . 10 . 12 . 6 4 . 21 8 9 Fast Attach 250 | 6 . 3 19 2 7 . . 13 1 . 11 27 7 4 11 2 9 . 10 1 26 14 . 46 15 16 Attach 106 | 1 1 5 6 . 2 4 . 7 1 . 2 15 1 1 4 . 4 . . . 8 6 . 17 1 20 Detach 30 | . . 1 2 . . . . . . . . 1 . . 4 . 1 . . . 4 4 . 7 1 5 Swap 229 | 2 4 5 23 1 15 15 3 13 6 3 6 29 9 . 6 . 20 . 6 6 11 2 2 16 16 10 Drop 378 | . 1 8 41 4 20 2 7 14 2 3 19 67 14 5 19 2 16 . 27 1 11 8 . 49 18 20 Fire 643 | 10 4 . 73 11 72 22 28 71 39 9 . 50 . . . . 28 . 7 . 20 11 . 97 27 64 Melee 238 | . . 24 15 . . 18 . 8 17 2 . 56 2 2 . 13 4 . . 3 28 13 2 12 10 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 10 . . 7 . . 3 . . . . . . . . . . . . . . Rewire 106 | . . . . . . . . . . 100 . 4 . . . . 1 . . . 1 . . . . . Trap 47 | . . . . . . . . 20 . . . 18 . . . . . . . . 7 2 . . . . Miscellaneous 148 | . . . . . . . . . . . . 99 6 3 . . 14 . 2 18 4 . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 3 exits: *Fac / Rec / Gar) -8/Garrison -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Met 8R-AWN 254 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 3) 437 | -10/Materials | Entered Mines 439 | -10/Mines | Followed 8R-AWN into the Mines 445 | -10/Mines | Attacked by 8R-AWN 448 | -10/Mines | Met a Derelict bent on vengeance 488 | -10/Mines | Core integrity fell below 50% 539 | -10/Mines | Lost 6 parts (1p2n3u) 616 | -10/Mines | Discovered new exit (range 10) 682 | -10/Mines | Learned location of 1 exit from Materials 683 | -10/Mines | Discovered new exit (range 13) 745 | -10/Mines | Met a Derelict shopkeep closing up shop 824 | -10/Mines | Discovered new exit (range 5) 898 | -10/Mines | Discovered new exit (range 5) 963 | -10/Mines | Entered Materials 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -9/Materials | Identified exit to Materials 1350 | -9/Materials | Discovered new exit (range 13) 1669 | -9/Materials | Discovered new exit (range 8) 2141 | -9/Materials | Repaired Hcp. Storage Unit 2290 | -9/Materials | Discovered exit to Materials (range 10) 2503 | -9/Materials | Learned 4 Recycling zone layouts 2541 | -9/Materials | Learned Storage trap positions 2569 | -9/Materials | Learned location of Storage (-8) 2592 | -9/Materials | Learned Recycling recycling unit intel 2600 | -9/Materials | Learned location of Zion (-6) 2618 | -9/Materials | Learned 2 Storage zone layouts 3107 | -9/Materials | Entered Mines 3257 | -9/Mines | Discovered exit to Materials (range 15) 3357 | -9/Mines | Discovered exit to Materials (range 5) 4116 | -9/Mines | Received a Mining Laser from a helpful Derelict 4154 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4268 | -9/Mines | Entered Materials 4268 | -8/Materials | Accompanied by 1 ally 4268 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4269 | -8/Materials | Identified exit to Storage 4565 | -8/Materials | Build established: Tank 5823 | -8/Materials | Discovered new exit (range 10) 5900 | -8/Materials | Discovered exit to Storage (range 15) 5983 | -8/Materials | Garrison activated, responded to threat 6286 | -8/Materials | Repaired Reflective Plating 6296 | -8/Materials | Discovered new exit (range 5) 6310 | -8/Materials | Identified exit to Garrison 6345 | -8/Materials | Garrison activated, responded to threat 6396 | -8/Materials | Entered Garrison 6520 | -8/Garrison | Triggered checkpoint 6589 | -8/Garrison | Garrison Relay disabled 6670 | -8/Garrison | Triggered checkpoint 6762 | -8/Garrison | Triggered checkpoint 6818 | -8/Garrison | Lost 3 parts (2n1u) 6829 | -8/Garrison | Build established: Gunner 6851 | -8/Garrison | Garrison Relay disabled 7037 | -8/Garrison | Discovered new exit (range 10) 7078 | -8/Garrison | Entered Materials 7842 | -8/Materials | Discovered new exit (range 11) 8137 | -8/Materials | Entered Storage 8138 | -8/Storage | Identified exit to Factory 8139 | -8/Storage | Loaded intel: 8 trap records 8195 | -8/Storage | Garrison activated, responded to threat 8294 | -8/Storage | Identified exit to Garrison 8567 | -8/Storage | Garrison activated, responded to threat 9324 | -8/Storage | Repaired Arm. Treads 9362 | -8/Storage | Met a pair of Derelict thieves 9486 | -8/Storage | Lost 3 parts (1p2w) 10134 | -8/Storage | Learned Factory trap positions 10314 | -8/Storage | Learned Factory security intel 10352 | -8/Storage | Learned 4 Recycling zone layouts 10380 | -8/Storage | Identified exit to Recycling 10456 | -8/Storage | Entered Garrison 10574 | -8/Garrison | Garrison Relay disabled 10840 | -8/Garrison | Triggered checkpoint 10857 | -8/Garrison | Triggered checkpoint 10918 | -8/Garrison | Destroyed 14 combat bots 11071 | -8/Garrison | Discovered exit to Recycling (range 8) 11150 | -8/Garrison | Garrison Relay disabled 11351 | -8/Garrison | Entered Recycling 11352 | -8/Recycling | Met a Zionite searching for Scraptown 11352 | -8/Recycling | Identified exit to Factory 11353 | -8/Recycling | Loaded intel: 8 recycling unit locations 11909 | -8/Recycling | Identified exit to Scraptown 11966 | -8/Recycling | Learned Factory terminal intel 12012 | -8/Recycling | Learned Storage emergency access door positions 12046 | -8/Recycling | Learned Storage stockpile data 12086 | -8/Recycling | Learned Recycling recycling unit intel 12108 | -8/Recycling | Learned 2 Lower Caves zone layouts 12276 | -8/Recycling | Watched by a mysterious "MATRIX" hacker. 12292 | -8/Recycling | Build established: Commander-Gunner 12684 | -8/Recycling | Scanned before Scraplab entrance 12720 | -8/Recycling | Entered Scraplab 12815 | -8/Recycling | Entered Scraptown 12815 | -8/Scraptown | Accompanied by 7 allies 12815 | -8/Scraptown | System corruption cleaned by C-Scrubber 12930 | -8/Scraptown | Visited Red Mages 12952 | -8/Scraptown | Visited Awakened 12995 | -8/Scraptown | Build established: Commander-Mutant 13038 | -8/Scraptown | Visited Shadow of the Wyrm 13066 | -8/Scraptown | Visited TADAMA 13085 | -8/Scraptown | Visited CPS Storage 13116 | -8/Scraptown | Visited SPCMW 13266 | -8/Scraptown | Turned away by UFD registrar 14441 | -8/Scraptown | Visited Cyclists 15052 | -8/Scraptown | Build established: Commander-Gunner 15418 | -8/Scraptown | System corruption cleaned by C-Scrubber 15445 | -8/Scraptown | Entered Factory 15445 | -6/Factory | Accompanied by 7 allies 15445 | -6/Factory | Evolved 4 slots: Propulsion x1, Weapon x3 15446 | -6/Factory | Identified exit to Factory 15447 | -6/Factory | Loaded intel: 69 trap records 15449 | -6/Factory | Loaded intel: 27 terminal locations 15450 | -6/Factory | Found Prototype Special Melee Weapon 15450 | -6/Factory | Identified 1B-0RG's Assimilator 15464 | -6/Factory | Assimilating Savior 3b into Collective. 15465 | -6/Factory | Assimilating Grenadier 3a into Collective. 15742 | -6/Factory | Assimilating Smith 5a into Collective. 15744 | -6/Factory | Build established: Commander-Mutant 15914 | -6/Factory | Assimilating Soldier 5a into Collective. 15932 | -6/Factory | Assimilating Soldier 5b into Collective. 15974 | -6/Factory | Assimilating Soldier 5c into Collective. 15978 | -6/Factory | Assimilating Fighter 5a into Collective. 15979 | -6/Factory | Assimilating Soldier 5d into Collective. 16019 | -6/Factory | Lost 10 allies 16164 | -6/Factory | Assimilating Guardian 5a into Collective. 16222 | -6/Factory | Build established: Mutant 16389 | -6/Factory | Assimilating Conveyor 5a into Collective. 16499 | -6/Factory | Discovered new exit (range 3) 16720 | -6/Factory | Assimilating Conveyor 5b into Collective. 17156 | -6/Factory | Fabricated Hvy. Machine Gun? 17378 | -6/Factory | Build established: Scavenger-Mutant 17785 | -6/Factory | Identified exit to Lower Caves 18092 | -6/Factory | Build established: Mutant 18275 | -6/Factory | Garrison activated, responded to threat 18501 | -6/Factory | Assimilating Soldier 5e into Collective. 18526 | -6/Factory | Assimilating Soldier 5f into Collective. 18548 | -6/Factory | Assimilating Soldier 5g into Collective. 18680 | -6/Factory | Assimilating Hacker 5a into Collective. 18779 | -6/Factory | Assimilating Soldier 5h into Collective. 18780 | -6/Factory | Assimilating Soldier 5i into Collective. 18801 | -6/Factory | Assimilating Virus 5a into Collective. 18808 | -6/Factory | Assimilating Soldier 5j into Collective. 18814 | -6/Factory | Assimilating Soldier 5k into Collective. 18824 | -6/Factory | Assimilating Virus 5b into Collective. 18869 | -6/Factory | Assimilating Veteran 5a into Collective. 18879 | -6/Factory | Lost 6 allies 19061 | -6/Factory | Assimilating Veteran 5b into Collective. 19075 | -6/Factory | Assimilating Processor 5a into Collective. 19090 | -6/Factory | Assimilating Guardian 5b into Collective. 19282 | -6/Factory | Assimilating Hacker 5b into Collective. 21745 | -6/Factory | First assault squad dispatched 22262 | -6/Factory | Assimilating Veteran 5c into Collective. 22267 | -6/Factory | Assimilating Gladiator 5a into Collective. 22281 | -6/Factory | Assimilating Gladiator 5b into Collective. 22296 | -6/Factory | Assimilating Gladiator 5c into Collective. 22324 | -6/Factory | Lost 3 allies 23289 | -6/Factory | Assimilating Hacker 5c into Collective. 24289 | -6/Factory | Assimilating Smith 5b into Collective. 25423 | -6/Factory | Assimilating Veteran 5d into Collective. 25427 | -6/Factory | Assimilating Gladiator 5d into Collective. 25447 | -6/Factory | Assimilating Gladiator 5e into Collective. 25476 | -6/Factory | Lost 4 allies 25482 | -6/Factory | Assimilating Marksman 5a into Collective. 27489 | -6/Factory | Assimilating Hacker 5d into Collective. 28459 | -6/Factory | Assimilating Processor 5b into Collective. 28802 | -6/Factory | Assimilating Hacker 5e into Collective. 28810 | -6/Factory | Assimilating Soldier 5l into Collective. 28812 | -6/Factory | Assimilating Veteran 5e into Collective. 28823 | -6/Factory | Assimilating Soldier 5m into Collective. 28826 | -6/Factory | Assimilating Soldier 5n into Collective. 28831 | -6/Factory | Assimilating Veteran 5f into Collective. 28844 | -6/Factory | Assimilating Soldier 5o into Collective. 28855 | -6/Factory | Assimilating Soldier 5p into Collective. 28884 | -6/Factory | Lost 7 allies 29122 | -6/Factory | Build established: Scavenger-Mutant 29775 | -6/Factory | Assimilating Veteran 5g into Collective. 29776 | -6/Factory | Assimilating Fighter 5b into Collective. 29783 | -6/Factory | Assimilating Soldier 5q into Collective. 29793 | -6/Factory | Assimilating Hacker 5f into Collective. 29804 | -6/Factory | Assimilating Veteran 5h into Collective. 29807 | -6/Factory | Assimilating Soldier 5r into Collective. 29810 | -6/Factory | Assimilating Fighter 5c into Collective. 29840 | -6/Factory | Lost 6 allies 30166 | -6/Factory | Build established: Mutant 31001 | -6/Factory | Assimilating Hacker 5g into Collective. 31756 | -6/Factory | Assimilating Hacker 5h into Collective. 32268 | -6/Factory | Assimilating Angel 5a into Collective. 32377 | -6/Factory | Assimilating Hacker 5i into Collective. 32390 | -6/Factory | Assimilating Soldier 5s into Collective. 32395 | -6/Factory | Assimilating Gladiator 5f into Collective. 32402 | -6/Factory | Assimilating Gladiator 5g into Collective. 32407 | -6/Factory | Assimilating Veteran 5i into Collective. 32410 | -6/Factory | Assimilating Soldier 5t into Collective. 32411 | -6/Factory | Assimilating Fighter 5d into Collective. 32417 | -6/Factory | Assimilating Soldier 5u into Collective. 32421 | -6/Factory | Assimilating Soldier 5v into Collective. 32425 | -6/Factory | Assimilating Soldier 5w into Collective. 32430 | -6/Factory | Assimilating Soldier 5x into Collective. 32433 | -6/Factory | Assimilating Soldier 5y into Collective. 32444 | -6/Factory | Assimilating Veteran 5j into Collective. 32455 | -6/Factory | Assimilating Veteran 5k into Collective. 32462 | -6/Factory | Assimilating Smith 5c into Collective. 32480 | -6/Factory | Lost 13 allies 32883 | -6/Factory | Build established: Scavenger-Mutant 33931 | -6/Factory | Assimilating Hacker 5j into Collective. 35509 | -6/Factory | Assimilating Processor 5c into Collective. 35741 | -6/Factory | Assimilating Hacker 5k into Collective. 35945 | -6/Factory | Assimilating Hacker 5l into Collective. 36867 | -6/Factory | Build established: Mutant 37921 | -6/Factory | Assimilating Hacker 5m into Collective. 40886 | -6/Factory | Assimilating Smith 5d into Collective. 41451 | -6/Factory | Assimilating Hacker 5n into Collective. 43602 | -6/Factory | Assimilating Hacker 5o into Collective. 47509 | -6/Factory | Assimilating Processor 5d into Collective. 47936 | -6/Factory | Assimilating Hacker 5p into Collective. 49587 | -6/Factory | Assimilating Hacker 5q into Collective. 50373 | -6/Factory | Unchained authorized (QV-33N) 50404 | -6/Factory | Assimilating Veteran 5l into Collective. 50409 | -6/Factory | Assimilating Angel 5b into Collective. 50412 | -6/Factory | Assimilating Soldier 5z into Collective. 50418 | -6/Factory | Assimilating Soldier 5*27 into Collective. 50431 | -6/Factory | Assimilating Soldier 5*28 into Collective. 50438 | -6/Factory | Assimilating Hacker 5r into Collective. 50465 | -6/Factory | Lost 5 allies 51109 | -6/Factory | Assimilating Serf 5a into Collective. 51233 | -6/Factory | Assimilating Soldier 5*29 into Collective. 51246 | -6/Factory | Assimilating Veteran 5m into Collective. 51309 | -6/Factory | Assimilating Engineer 5a into Collective. 51347 | -6/Factory | Assimilating Serf 5b into Collective. 51389 | -6/Factory | Lost 3 allies 51403 | -6/Factory | Entered Lower Caves 51430 | -6/Lower Caves | Met a Warlord Commander 51431 | -6/Lower Caves | Learned location of Warlord (-5) 51432 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 51435 | -6/Lower Caves | Assimilating CP-BEA(r) into Collective. 51456 | -6/Lower Caves | Found Unknown Device 51463 | -6/Lower Caves | Identified Encrypted Comm Array 51510 | -6/Lower Caves | Learned location of 1 exit from Factory 51521 | -6/Lower Caves | Assimilating Hacker 5s into Collective. 51846 | -6/Lower Caves | Identified exit to Lower Caves 51852 | -6/Lower Caves | Learned Factory emergency access door positions 51950 | -6/Lower Caves | Build established: Trapper-Mutant 52201 | -6/Lower Caves | Spotted B-75 Beast 52227 | -6/Lower Caves | Assimilating Beast 5a into Collective. 52369 | -6/Lower Caves | Assimilating TM-IU5(f) into Collective. 52370 | -6/Lower Caves | Assimilating K5-YH5(f) into Collective. 52938 | -6/Lower Caves | Entered another Lower Caves area 52938 | -6/Lower Caves | Accompanied by 1 ally 53385 | -6/Lower Caves | Encountered a Warlord checkpoint 53410 | -6/Lower Caves | Learned Factory terminal intel 53450 | -6/Lower Caves | Assimilating N5-5DT(M) into Collective. 53856 | -6/Lower Caves | Discovered new exit (range 13) 53874 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 53882 | -6/Lower Caves | Assimilating Guardian 5c into Collective. 53895 | -6/Lower Caves | Learned location of 1 exit from Factory 53967 | -6/Lower Caves | Spotted B-75 Beast 53991 | -6/Lower Caves | Assimilating Beast 5b into Collective. 54316 | -6/Lower Caves | Entered Zion 54316 | -6/Zion | Accompanied by 3 allies 54532 | -6/Zion | Visited the Megawrench Repair Shop 54547 | -6/Zion | Discovered new exit (range 13) 54952 | -6/Zion | Given A8's code to call for help 55051 | -6/Zion | Found Prototype Energy Gun 55051 | -6/Zion | Identified Storm Laser 55432 | -6/Zion | Found Prototype Device 55433 | -6/Zion | Identified Phasing AFG 55496 | -6/Zion | Found Prototype Device 55496 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 55644 | -6/Zion | Met Imprinter 55687 | -6/Zion | Imprinted 55690 | -6/Zion | Declared Zion's savior 56059 | -6/Zion | Found Unknown Piercing Weapon 56059 | -6/Zion | Identified CR-A16's Pointy Stick 56142 | -6/Zion | Given the Hacking Drone Bay 56147 | -6/Zion | Found Prototype Device 56485 | -6/Zion | Identified Hacking Drone Bay 56494 | -6/Zion | Megawrench repaired 10 parts 56665 | -6/Zion | Entered Proximity Caves 56665 | -5/Proximity Caves | Accompanied by 7 allies 56675 | -5/Proximity Caves | Learned 4 Factory zone layouts 57568 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 58321 | -5/Proximity Caves | Discovered exit to Factory (range 14) 58458 | -5/Proximity Caves | Learned Factory security intel 58760 | -5/Proximity Caves | Entered Factory 58760 | -5/Factory | Accompanied by 4 allies 58760 | -5/Factory | Evolved 2 slots: Utility x2 58761 | -5/Factory | Identified exit to Upper Caves 58762 | -5/Factory | Identified exit to Factory 58766 | -5/Factory | Loaded intel: 25 terminal locations 58944 | -5/Factory | Unchained authorized (QV-33N) 59266 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 59314 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 59660 | -5/Factory | First assault squad dispatched 59710 | -5/Factory | Assimilating Conveyor 6a into Collective. 59859 | -5/Factory | Assimilating Machinist 6a into Collective. 59917 | -5/Factory | Assimilating Warrior 6a into Collective. 59948 | -5/Factory | Assimilating Veteran 6a into Collective. 59968 | -5/Factory | Lost 3 allies 59974 | -5/Factory | Assimilating Smith 6a into Collective. 60010 | -5/Factory | Assimilating Serf 6a into Collective. 60156 | -5/Factory | Assimilating Conveyor 6b into Collective. 60204 | -5/Factory | Assimilating Engineer 6a into Collective. 60222 | -5/Factory | Terminal network hard line cut 60232 | -5/Factory | Assimilating Serf 6b into Collective. 60236 | -5/Factory | Lost 3 allies 60278 | -5/Factory | Assimilating Sage 6a into Collective. 60279 | -5/Factory | Assimilating Sage 6b into Collective. 60416 | -5/Factory | Assimilating Conveyor 6c into Collective. 60496 | -5/Factory | Assimilating Processor 6a into Collective. 60507 | -5/Factory | Assimilating Processor 6b into Collective. 60550 | -5/Factory | Entered Upper Caves 60550 | -5/Upper Caves | Accompanied by 2 allies 60581 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 60641 | -5/Upper Caves | Entered Warlord 60641 | -5/Warlord | Accompanied by 2 allies 60812 | -5/Warlord | Learned 4 Research zone layouts 60812 | -5/Warlord | Learned 4 Quarantine zone layouts 60814 | -5/Warlord | Learned Armory garrison access intel 60926 | -5/Warlord | Found Prototype Device 60926 | -5/Warlord | Identified Exp. Phase Shifter 60933 | -5/Warlord | Found Prototype Reactor 60940 | -5/Warlord | Found Prototype Processor 60940 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 61185 | -5/Warlord | Found Prototype Device 61185 | -5/Warlord | Identified Minesniffer Drone Bay 61228 | -5/Warlord | Found Prototype Special Weapon 61231 | -5/Warlord | Found Prototype Special Weapon 61233 | -5/Warlord | Found Prototype Special Weapon 61235 | -5/Warlord | Found Prototype Special Weapon 61237 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x4) 61241 | -5/Warlord | Found RU-N14's Throwing Claymores v3 61273 | -5/Warlord | Found Prototype Device 61390 | -5/Warlord | Warlord's base attacked by MAIN.C 61508 | -5/Warlord | Rebuked by Warlord 61539 | -5/Warlord | Build established: Scavenger-Mutant 61576 | -5/Warlord | Found Prototype Energy Gun 61576 | -5/Warlord | Identified Vortex Shotgun 61579 | -5/Warlord | Found Vortex Shotgun 61586 | -5/Warlord | Found Prototype Energy Cannon 61586 | -5/Warlord | Identified Vortex Cannon 61740 | -5/Warlord | Warlord forces counterattacked 61775 | -5/Warlord | Spotted Striker 61776 | -5/Warlord | Lost 9 allies 61793 | -5/Warlord | Spotted Executioner 61844 | -5/Warlord | Spotted Executioner 61926 | -5/Warlord | Lost 25 allies 61934 | -5/Warlord | Opened side exit 61966 | -5/Warlord | Discovered new exit (range 8) 61975 | -5/Warlord | Lost 3 allies 61978 | -5/Warlord | Entered Proximity Caves 61978 | -4/Proximity Caves | Assimilating D8-0I3(s) into Collective. 61997 | -4/Proximity Caves | Assimilating Virus 7a into Collective. 61998 | -4/Proximity Caves | Assimilating Virus 7b into Collective. 62015 | -4/Proximity Caves | Assimilating Virus 7c into Collective. 62016 | -4/Proximity Caves | Assimilating Virus 7d into Collective. 62019 | -4/Proximity Caves | Assimilating Virus 7e into Collective. 62042 | -4/Proximity Caves | Lost 3 allies 62474 | -4/Proximity Caves | Spotted B-86 Titan 62503 | -4/Proximity Caves | Assimilating Titan 7a into Collective. 62526 | -4/Proximity Caves | Lost 3 allies 62605 | -4/Proximity Caves | Learned Research interactive machine intel 62802 | -4/Proximity Caves | Discovered exit to Factory (range 15) 62813 | -4/Proximity Caves | Assimilating Enforcer 7a into Collective. 63075 | -4/Proximity Caves | Assimilating Assassin 7a into Collective. 63084 | -4/Proximity Caves | Assimilating Assassin 7b into Collective. 63721 | -4/Proximity Caves | Entered Factory 63721 | -4/Factory | Accompanied by 3 allies 63721 | -4/Factory | Evolved 2 slots: Utility x2 63924 | -4/Factory | Unchained authorized (QV-33N) 63975 | -4/Factory | Zion Fire squad teleported in 63993 | -4/Factory | Discovered new exit (range 16) 64019 | -4/Factory | Identified exit to Research 64140 | -4/Factory | Assimilating Veteran 7a into Collective. 64149 | -4/Factory | Assimilating Conveyor 7a into Collective. 64240 | -4/Factory | Lost 4 allies 64324 | -4/Factory | Spotted B-86 Titan 64347 | -4/Factory | Destroyed B-86 Titan 64595 | -4/Factory | Retrieved Zion intel report: Active Garrisons 64596 | -4/Factory | Zion Explosive Resupply teleported in 64602 | -4/Factory | Found Prototype Launcher 64602 | -4/Factory | Identified Mni. Smartbomb Launcher 64607 | -4/Factory | Found Mni. Smartbomb Launcher 64775 | -4/Factory | Found Prototype Processor 64776 | -4/Factory | Identified Exp. Signal Interpreter 64781 | -4/Factory | Found Exp. Signal Interpreter 64790 | -4/Factory | Lost 3 allies 64850 | -4/Factory | Cargo convoy interrupted 64918 | -4/Factory | Lost 3 parts (1p1u1w) 64959 | -4/Factory | Core integrity fell below 50% 64973 | -4/Factory | Destroyed 7 combat bots 64983 | -4/Factory | Lost 9 parts (1p4n3u1w) 65120 | -4/Factory | Terminal network hard line cut 65278 | -4/Factory | Discovered new exit (range 13) 65293 | -4/Factory | Core integrity fell below 20% 65297 | -4/Factory | Identified exit to Upper Caves 65299 | -4/Factory | Entered Upper Caves 65299 | -4/Upper Caves | Accompanied by 2 allies 65327 | -4/Upper Caves | Lost 4 allies 65336 | -4/Upper Caves | Lost 7 parts (1p2n1u3w) 65449 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 65501 | -4/Upper Caves | Lost 4 parts (1p2n1w) 65759 | -4/Upper Caves | Build established: Mutant 66157 | -4/Upper Caves | Discovered new exit (range 93) 66329 | -4/Upper Caves | Encountered a Warlord checkpoint 66967 | -4/Upper Caves | Build established: Trapper-Skirmisher 67004 | -4/Upper Caves | Attached CPS modules to MT-3YP(M). 67436 | -4/Upper Caves | Build established: Scavenger-Executioner 67574 | -4/Upper Caves | Learned Research garrison access intel 67764 | -4/Upper Caves | Identified exit to Upper Caves 68492 | -4/Upper Caves | Entered another Upper Caves area 68584 | -4/Upper Caves | Discovered exit to Research (range 25) 68793 | -4/Upper Caves | Entered Research 68793 | -3/Research | Evolved 2 slots: Power x1, Utility x1 68795 | -3/Research | Loaded intel: 47 interactive machine locations 68796 | -3/Research | Loaded intel: 4 garrison access locations 68995 | -3/Research | Zion Hacking Resupply teleported in 69067 | -3/Research | Attached CPS modules to NX-KWL(A). 69093 | -3/Research | Garrison activated, responded to threat 69120 | -3/Research | Identified Vortex Chain Reactor 69136 | -3/Research | Identified exit to Research 69300 | -3/Research | Unchained authorized (QV-33N) 69310 | -3/Research | Build established: Scavenger-Skirmisher 69366 | -3/Research | Zion Heavy squad teleported in 69369 | -3/Research | Attached CPS modules to 1M-N3H(Z). 69371 | -3/Research | Attached CPS modules to B7-XJT(Z). 69626 | -3/Research | Found Gamma Bomb Array 69684 | -3/Research | Build established: Scavenger-Executioner 69831 | -3/Research | Lost 3 allies 69847 | -3/Research | Found Prototype Protection 69847 | -3/Research | Identified Zio. Weapon Casing 69926 | -3/Research | Found Zio. Weapon Casing 69976 | -3/Research | Found Prototype Protection 69976 | -3/Research | Identified Zio. Heavy Carapace 70069 | -3/Research | Zion Experimental squad teleported in 70070 | -3/Research | Attached CPS modules to Z-Experimental. 70104 | -3/Research | Terminal network hard line cut 70143 | -3/Research | Lost 8 parts (4u4w) 70168 | -3/Research | Spotted B-86 Titan 70169 | -3/Research | Allies destroyed B-86 Titan 70266 | -3/Research | System corruption reached 10% 70266 | -3/Research | Garrison activated, responded to threat 70316 | -3/Research | Identified Wardrone Bay 70333 | -3/Research | Found Corrupted Zio. Alpha Cannon Mk. II 70338 | -3/Research | Found Exp. Targeting Computer 70341 | -3/Research | Lost 13 parts (1p2n5u5w) 70343 | -3/Research | Found Zio. Shade Armor 70352 | -3/Research | Found Zio. Shade Armor 70355 | -3/Research | Found Zio. Weapon Casing 70366 | -3/Research | Found Exp. Weapon Cycler 70369 | -3/Research | Found Zio. Shade Armor 70382 | -3/Research | Found Zio. Weapon Casing 70431 | -3/Research | Garrison activated, responded to threat 70487 | -3/Research | Enhanced Grunt warped into view, answering call for help 70498 | -3/Research | Enhanced Grunt warped into view, answering call for help 70533 | -3/Research | Entered another Research area 70533 | -2/Research | Accompanied by 2 allies 70533 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 70534 | -2/Research | Identified exit to Access 70603 | -2/Research | Spotted B-90 Cyclops 70650 | -2/Research | Allies destroyed B-90 Cyclops 70662 | -2/Research | Found Prototype Device 70662 | -2/Research | Identified Exp. Thermal Shield 70713 | -2/Research | Unchained authorized (QV-33N) 70783 | -2/Research | First assault squad dispatched 70988 | -2/Research | Build established: Messiah-Executioner 71143 | -2/Research | Found Exp. Weapon Cycler 71238 | -2/Research | Zion Experimental squad teleported in 71248 | -2/Research | Attached CPS modules to Z-Experimental. 71256 | -2/Research | Discovered exit to Access (range 13) 71303 | -2/Research | Zion Experimental squad teleported in 71345 | -2/Research | Found Zio. Shade Armor 71353 | -2/Research | System corruption reached 10% 71464 | -2/Research | Entered Access 71464 | -1/Access | Accompanied by 1 ally 71464 | -1/Access | Evolved 2 slots: Utility x2 71512 | -1/Access | Zion hero teleported in (CL-ANK) 71714 | -1/Access | First assault squad dispatched 71836 | -1/Access | Spotted B-99 Colossus 71851 | -1/Access | Destroyed B-99 Colossus 71865 | -1/Access | Found Prototype Ballistic Gun 71865 | -1/Access | Identified Multirail 71871 | -1/Access | Found Multirail 71943 | -1/Access | Destroyed 7 combat bots 72025 | -1/Access | Found Zio. Alpha Cannon Mk. II 72029 | -1/Access | Attached CPS modules to CL-ANK. 72033 | -1/Access | Found Exp. Targeting Computer 72043 | -1/Access | Found Zio. Alpha Cannon Mk. II 72050 | -1/Access | Found Zio. Weapon Casing 72121 | -1/Access | Found Zio. Weapon Casing 72176 | -1/Access | High security lockdown imminent 72197 | -1/Access | Found Prototype Impact Weapon 72197 | -1/Access | Identified CL-ANK's Mallet 72256 | -1/Access | High security lockdown engaged 72262 | -1/Access | Spotted B-99 Colossus 72280 | -1/Access | Destroyed B-99 Colossus 72616 | -1/Access | Lost 9 parts (3p5u1w) 72628 | -1/Access | Spotted B-99 Colossus 72629 | -1/Access | Spotted B-99 Colossus 72657 | -1/Access | Destroyed B-99 Colossus 72671 | -1/Access | Core integrity fell below 50% 72708 | -1/Access | Core integrity fell below 20% 72713 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 72698_ Penetrated by Slug. 72698_ Slug penetrates Sealed Heavy Doors. 72701_ Exp. Targeting Computer destroyed. 72701_ Slug penetrates Sealed Heavy Doors. 72701_ Penetrated by Slug. 72703_ Slug penetrates Sealed Heavy Doors. 72703_ Critical hit (Destroy). 72703_ Arm. Heavy Treads destroyed. 72703_ Slug penetrates Sealed Heavy Doors. 72704_ Penetrated by Slug. 72704_ Slug penetrates Sealed Heavy Doors. 72705_ B-99 Colossus exits siege mode. 72707_ Penetrated by Slug. 72707_ Slug penetrates Sealed Heavy Doors. 72707_ Penetrated by Slug. 72707_ Slug penetrates Sealed Heavy Doors. 72708_ Acquired 5 matter. 72708_ Penetrated by Slug. 72708_ Slug penetrates Sealed Heavy Doors. 72713_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????""????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????"""" #????????????????##??? | | ??????????????????????? ????????????????? ??? | | ????????????????????????"@"?????????????????? #??? | | ????????????????????????" "?????????????????# ###+ | | ????????????????????????" "?????????????????# ## | | ?????????????????#"""""""%""#???????????????# ## | | ?????????????????#% !!% %% %#????????##+##### ## | | ?????????????????# ]! #????????# ## | | ?????????????????#[%! #?######?# ## | | ?????????????????#!! g #?# ] #?# ## | | ?????????????????# !! BBh #?# #?# " | | ???????????#######% BBY #?# #?# ## | | ?????????### #% % #?# ^ ### ## | | ?????????## %"% ####?# + #### | | ?????????# " #????# # ########??# | | ????????# % " #????# # #########?# | | ????????# " #????# / + # | | ????????# " % #????# ##### / | | ????????## # ##???###/##???? # | | ????????# # "#?????# #?????? # | | ????????## ! # % [##?????# #??############# | | ?????????# # !%#??????# #### ##? | | ?????????### ##"# "####### + +?? | | ???????# = + ###### #?? | | ???????# # #????# #?? | | ???????# # #????# #?? | | ???????# ! # """" #????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 120 Energy Generation 55 Energy Capacity 1350 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Corruption Block 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 64 Targeting Accuracy 24 Launcher Accuracy 20 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 25 Authchip Count 3 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Exp. Heat Sink | -9/Materials | Scanalyzed Coolant Injector | -8/Storage | Hacked Imp. Light Armor Plating | -8/Storage | Hacked Hvy. Machine Gun | -8/Recycling | Hacked Coil Gun | -8/Recycling | Hacked Angular Momentum Engine | -8/Recycling | Hacked Melee Analysis Suite | -8/Recycling | Hacked CPS Tube | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Imp. Spread Laser | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked G-50 Soldier | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory | Authchip Repaired ---------- Hcp. Storage Unit | 51% | -9/Materials Reflective Plating | 16% | -8/Materials Arm. Treads | 10% | -8/Storage Studied --------- Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Blade Saw | -8/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Chop Chop Challenges ------------ None Game ------ Seed BottomlessSegregatorLink Manual? 0 Play Time 06:44:30 Cumulative 1296.5 hours Start 2026.01.27 @ 19:05:30 End 2026.01.30 @ 05:53:16 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 437 Adventurer 4 Explorer 1 Win Type - Total 29 Types 15/5/1/2/0/1/2/0/2/1 Lore% 97 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55bf9a05-82ca-4b35-b474-05af82330e0f